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/v/ - Vidya Games

This sub is so horny ffs. This game is entirely void of anything sexual but y'all can't help yourselves. Hornet expresses dislike in all of those situations, the master/slave dynamic is in no way sexual. People want to throw their fetishes all over a main sub like it’s normal, I get to express I don’t like it.
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File (hide): IMG_20250920_122752_688.jpg 📥︎ (101 KB, 1096x499) ImgOps

 39070[Last 50 Posts][1][2][Quote] [Voice Chat]>>39081>>39956

been dicking around with chat gpt making it generate c# code for me, and ive been sticking it in unity. my idea is to replicate Minecraft alpha and then just kinda do my own thing with it. i wanna make the game more focused around building like it was originally meant to be. i even came up with a dumb name for it, "Cubuild" (like cube build)

at work right now so i cant do anything on my pc for maybe 5 more hours but if you guys want i can try to send the earliest working version i have (its shitty and also in a 7z file so i dont know if ill be able to upload it here? never tried before)


pic is from when i managed to get a hotbar working. the playable version is before this though.

 39071[Quote]>>39956

also my plans are to make it so you're literally REQUIRED to build with blocks before you can progress in the game. like you wont even be able to get cobblestone until you've survived at least one night. unless you're fast/good enough at the game.

 39072[Quote]>>39956

there will be a limited stack size of 16 in your inventory, so it fills up faster. every block you place will contribute to an upgrade that doubles the stack size. this keeps going until the stack size maxes out at 256. basically, you have to build in order to build more.

 39073[Quote]>>39956

also cheaper shitty blocks like dirt will not protect you from mobs. so no little dirt huts to cheat out the night. they'll be able to dig right through. they can slowly break wood too, unless you treat it with wood sealant. they wont be able to break through any kind of stone.

 39074[Quote]>>39956

also you'll need to craft wood sealant before you can make a wooden pickaxe. to do that, you'll need to mine leaves with your fist in order to get sap, which you then mix with water, using a wooden bucket, to make the sealant. (you can use a sword later for increased drops)

 39076[Quote]>>39956

also, wood planks if not protected with sealant, will begin to grow moss and rot after rainfall

 39077[Quote]>>39956

i was thinking about adding creepers but i had a better idea. skeletons with bombs, like the wall breakers from clash of clans. they'll be covered in moss to camouflage with the grass just like creepers, and they'll be able to blow up cobblestone. im still thinking of ideas on what the counter to that will be.

 39078[Quote]>>39956

File (hide): IMG_20250921_175042_879.jpg 📥︎ (10.09 KB, 917x354) ImgOps

shitty mspaint logo i made as a concept (pretend it looks like the Minecraft logo when it was made of cobblestone)

 39079[Quote]>>39956

the cube is supposed to be shaded in such a way it resembles the letter U but it doesnt really look that way just yet

 39080[Quote]>>39956

one really cool idea i had was to create an in-game texture editor. basically, you can create your own texture packs within the game itself and it'll save as something you can use and share. it'll just give you the texture atlas, let you edit it, save it, and use it. i think it'd be cool but thats just my opinion

 39081[Quote]>>39082>>39956

>>39070 (OP)
There could be potential, but is your intent to make this feel/play differently from the 'craft, or is it supposed to feel like some modpack? In my opinion, if it isn't different enough, there won't be any sticking power left after the novelty wears off.

 39082[Quote]>>39084>>39956

>>39081
supposed to play and feel somewhat differently. im trying to make it so you cant just skirt around the building aspect like you can in Minecraft. you wont be able to just make a quick dirt hole to escape your problems, and running super fast isnt gonna help either because you have to build before you get access to means of self defense

 39084[Quote]>>39088>>39956

>>39082
Have you though about how the other systems are going to function as well, such as how things like crafting, hunger, or tools will function when compared to minecraft?

 39088[Quote]>>39102>>39956

>>39084
yeah there wont be any hunger. health will sloooooowly slowly regenerate if you stay completely still for a long enough time, if you don't have any food to heal with. unless i decide to add a difficulty option. we'll see. crafting will be similar but im still working that one out. trying to incorporate building into crafting things.

 39089[Quote]>>39956

thinking of adding custom sized worlds alongside the infinite ones, like classic/indev Minecraft had

 39090[Quote]>>39109>>39110>>39341>>39956

if you want to make this good you probably shouldn't vibe code it, if you want to gear things toward building think the beta versions. It was more soulful because you were a bit more limited

 39102[Quote]>>39108>>39956

>>39088
Maybe for the crafting, you can sorta copy what valheim did and have upgrade blocks you need to build near a station to be able to make more advanced stuff. You could always make it more complex too, with it needing, something like a big enough room or place x amount of iron blocks nearby.

 39108[Quote]>>39956

>>39102
maybe

 39109[Quote]>>39956

>>39090

if i were to add proper textures to the hotbar and menu you wouldnt even be able to tell the difference between this and real minecraft (classic)

 39110[Quote]>>39956

>>39090
also im having everything follow the same processes that regular minecraft already does. worlds generate the same way. chunks, a texture atlas, etc

 39111[Quote]>>39956

i know how everything is supposed to be (to an autistic degree) and im not going to stop tweaking things until EVERYTHING fits my standards

 39144[Quote]>>39956

Survivalcraft 2 is the best minecraft clone out there, I play it more than I do nu-craft. I cannot reccomend it enough.

 39166[Quote]>>39956

Gemmy

 39248[Quote]>>39956

File (hide): pixil-frame-0 (3).png 📥︎ (118.25 KB, 256x256) ImgOps

File (hide): items.png 📥︎ (23.77 KB, 256x256) ImgOps

i messed with the minecraft texture and items png, did my own thing with them. here they are. try and guess what some of the new stuff is gonna be!

 39249[Quote]>>39956

File (hide): items.png 📥︎ (70.63 KB, 256x256) ImgOps

my bad ignore that items one, that was the unedited version. here's the edited one

(pink and black squares i put there just so i could see the grid better, dont wanna overlap anything when drawing things)

 39250[Quote]>>39956

nothing is set in stone, i might decide to change something or another. im winging this basically

 39280[Quote]>>39956

Looks intresting, good luck!
By the way, there is already exist one minecraft type engina named "voxelcore" coded on c++ by some russian guy, maybe it will be useful for you

 39289[Quote]>>39956

adding spikes for funsies

 39290[Quote]>>39956

File (hide): pixil-frame-0 (5).png 📥︎ (119.42 KB, 256x256) ImgOps

adding mario style pipes to take the place of hoppers, and also added a poison mushroom because i felt like it

 39291[Quote]>>39956

File (hide): items_new.png 📥︎ (70.68 KB, 256x256) ImgOps

new pipe item added to the item textures

 39333[Quote]>>39956

got 3d items in the hotbar working

 39334[Quote]>>39956

getting the block picker menu set up

 39335[Quote]>>39956

im going to finish making the "classic" version of this, as its own thing, then after that ill work on making it have a world type/gamemode selector so you can have survival mode or creative mode.

 39341[Quote]>>39956

>>39090
ngl the more i do this the more your point becomes clear lmfao

i have to basically hold the AI's hand with this shit

at least im learning because of it jej

 39349[Quote]>>39956

fuck URP shader shit

 39358[Quote]>>39956

Keep going chuddy

 39376[Quote]>>39377>>39384>>39956

File (hide): VID_20250925_111145_660.mp4 📥︎ (36.35 MB, 1144x540) ImgOps [play once] [loop]


 39377[Quote]>>39383>>39956

>>39376
doesnt look that bad tbh

 39383[Quote]>>39956


 39384[Quote]>>39956

>>39376
Grotesque steve ahh

 39407[Quote]>>39956

getting cross quad blocks working

 39415[Quote]>>39956

trying to make it so you can break them after placing them. game doesnt want to let you target them for some reason. might have to just give in and give them a small invisible hitbox instead.

 39417[Quote]>>39956

ok chatgpt is kinda retarded, claude is better but still not too great.

 39428[Quote]>>39956

>vibecoding a minecraft clone
this won't scale well geg

 39509[Quote]>>39956

got blocks to drop their items as entities now, working on some other stuff

 39652[Quote]>>39708>>39956

File (hide): shatteredlands.png 📥︎ (508.16 KB, 1122x557) ImgOps

File (hide): shatteredlands2.png 📥︎ (459.26 KB, 1125x557) ImgOps

i call it the shatteredlands. i dont know how i ended up with terrain gen that looks like this but i like it and im going to try and keep it.

 39655[Quote]>>39956

had a great idea. shattered lands will be its own biome, the regular biome will be just "lands", maybe there will be farlands, any kind of biome will just be some kind of "lands". also im not going to deviate away from the style of the game. no weird colored grass or different trees. just altered terrain

 39669[Quote]>>39708>>39956

File (hide): IMG_20250928_135508_736.jpg 📥︎ (166.16 KB, 1119x558) ImgOps

these are going to be called highlands. or maybe cubic highlands. or maybe cubelands. i dont know, i just like the way it looks so im making this into its own biome as well

 39670[Quote]>>39956

every little accident that i find cool and fun, im going to make a feature

 39672[Quote]>>39956

cant get seeds to work, it wants to generate the same seed every time. if i cant fix this in a day, im gonna try and recruit help

 39694[Quote]>>39956

im going to add those easter island statue guys as mobs and call them stone men and they're going to be dumb as rocks and if you feed them gum (sap + sugar) they start randomly placing whatever blocks you give them until they feel like stopping

 39695[Quote]>>39956

dum dum want gum gum

 39707[Quote]>>39956

just realized the AI did all the terrain gen using int and not floats which means the terrain was snapping to whole numbers which was causing retarded looking gridlike patterns


fixing that now

 39708[Quote]>>39956


 39711[Quote]>>39738>>39740>>39742>>39956

File (hide): betterterrain.png 📥︎ (613.01 KB, 1107x555) ImgOps

how does this look

 39738[Quote]>>39956

>>39711
Gemmy

 39740[Quote]>>39956

>>39711
not bad

 39742[Quote]>>39956

>>39711
very good

 39751[Quote]>>39956

refining it some more. theres now a bit toooo many mountains, nowhere to really build

 39754[Quote]>>39956

may or may not have completely deobfuscated infdev terrain gen code just to translate it to C#

 39756[Quote]>>39956

fucking did it

 39757[Quote]>>39956

File (hide): yes.png 📥︎ (827.86 KB, 1102x555) ImgOps


 39762[Quote]>>39763>>39956

File (hide): prettylake.png 📥︎ (949.12 KB, 1110x558) ImgOps


 39763[Quote]>>39956


 39766[Quote]>>39956

i have been neglecting to deal with the skybox because it seems hard but im going to have to do that at some point

 39767[Quote]>>39956

File (hide): beauty.png 📥︎ (1.05 MB, 1109x554) ImgOps


 39770[Quote]>>39774>>39781>>39956

cubuild.net

i own that site now and at the bottom of the page it links to the .zip so you guys can play

also theres no ESC menu yet so if you wanna close either press E and just click the X or just alt f4

 39774[Quote]>>39956

>>39770
Good work 'een it's coming along very nicely

 39780[Quote]>>39783>>39956

release download once done. also, add multiplayer.

 39781[Quote]>>39810>>39956

>>39770
worst looking website of all time award

the game works, but it has tons of issues:
1. anti aliasing isnt enabled so the game "shimmers" a lot
2. the movement's not as good as it could be. add a flying mode and make jumping work like minecraft
<reddit space
3. the camera can clip through blocks
4. the game stutters a LOT (ev& doe it might be my machine)

its a good start but it's still very bad. good luck with it, little buddy

 39783[Quote]>>39797>>39956

>>39780
>also, add multiplayer.
(not op) i havent worked with unity but multiplayer in games is very, very hard to integrate into existing games. you pretty much need to rethink your entire game's architecture to make it multiplayer compatible (minecraft's single player mode is just a local server that you join automatically)

 39797[Quote]>>39956

>>39783
ill figure it out

 39810[Quote]>>39814>>39892>>39956

>>39781
what should i make the website look like?

also ill add anti aliasing as an option. i can tweak the player movement a little more, too.
the camera clipping through blocks is something i meant to fix but have put on the back burner
the stuttering is when new chunks are loading, gotta figure out how to smooth out chunk generation

 39814[Quote]>>39818>>39819>>39893>>39921>>39956

>>39810
Make it look worse just to spite that faggot

 39818[Quote]>>39956

>>39814
lmao

ill add an option for that. make it "shimmer mode"

 39819[Quote]>>39956

>>39814
oh wait you mean the website! i can do that yea

 39847[Quote]>>39863>>39956

File (hide): cubuild_logo.png 📥︎ (4.76 KB, 64x64) ImgOps

logo?

 39863[Quote]>>39864>>39956

File (hide): cubuild.jpg 📥︎ (361.41 KB, 1024x768) ImgOps

>>39847
i would remove the 'cubuild' title, looks okay otherwise

running on loonix, it lags heavily when destroying a block but otherwise its okay

 39864[Quote]>>39956

>>39863
seeing this be the first thing built by someone other than me, is awesome


also i am working on the world saving features and such

 39875[Quote]>>39956

world saving implemented, polishing it and adding swimming physics so you dont just fall to the sea floor (still experimental)

 39879[Quote]>>39956

new update is uploaded to the site, go check it out

 39892[Quote]>>39930>>39956

>>39810
the website isnt THAT bad, the font sucks though

>the stuttering is when new chunks are loading, gotta figure out how to smooth out chunk generation

you need to move the chunk generation to another thread or something

 39893[Quote]>>39956

>>39814
erm, obsessed??

 39921[Quote]>>39956

>>39814
Gem do this

 39930[Quote]>>39956

>>39892
i did do multithreading
not sure if it worked lmao
gonna look it over and see what the deal is

 39931[Quote]>>39956

btw please please try as hard as you can to find problems and glitches

like genuinely purposely go out of your way to break the game

for one, its cool to see what the results could be, and two, ill try to fix anything that you guys find

 39932[Quote]>>39956

unless there is a glitch that is too cool to fix, then ill make it a feature

 39944[Quote]>>39956

GOT MULTITHREADED CHUNK LOADING WORKING GOOD (no lag spikes!)

now onto fixing the physics that it broke when i did that

 39946[Quote]>>39956

main thing im working on right now is the way chunks are updated. im re-doing the logic so that they update as the player moves around the world, rather than whenever they are interacted with. gonna make sure that process is also multithreaded.

 39956[Quote]>>39957


 39957[Quote]


 39963[Quote]

what would happen if i made it so you could break and place the individual triangles that make up a cube rather than the whole cube itself

 39964[Quote]

File (hide): y39jxhbigyr71.webp 📥︎ (17.88 KB, 906x646) ImgOps

i dont know how to make this make sense but

 39965[Quote]>>39968>>40016

File (hide): IMG_20251001_171456_892.jpg 📥︎ (40.29 KB, 1080x1080) ImgOps

like this, what if i did this

 39968[Quote]>>39969

>>39965
Making the blocks be able to be segmented into fourths, halfs, or triangles could make for a unique gimmick, but only if you could mix and match them when building. You would also need to make your mob ai, lighting, and other technical parts of the game work with triangle surfaces on the same level as blocks. You might even be able to put them into worldgen if you want.

 39969[Quote]

>>39968
i can make anything work. i just want to know if it would be fun

 39972[Quote]>>39973>>40015

i found this post on minecraft forums about the idea but people didnt really like it.

https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2300523-sloped-terrain-generator

you think it would still be the case for my game?

 39973[Quote]>>39975

>>39972
Seems like people didn't like how it took away from the blocky look. Do you want to keep the same aesthetic, or do you plan to to do something more different looking than minecraft?

 39975[Quote]

>>39973
nah i think ill keep the current look

 39983[Quote]

still fixing some stuff, but im about 65% done with the next update

 40002[Quote]>>40083

the latest version (a0.0.1_11) doesnt work for me. does anyone else have this issue?

 40015[Quote]

>>39972
>no support slf

 40016[Quote]

>>39965
I like it it's heckin yoo niqe

 40083[Quote]>>40110

>>40002
whats it doing

 40092[Quote]

oh yea btw there is a lot of lag because im using mesh colliders which is dumb and i need to be using ray casting

 40096[Quote]

contemplating porting my project into something other than unity

 40103[Quote]

changed from using meshes to raycasts. new version is available to download. a lot of other stuff broke due to the switchover but it should be WAY less laggy. i will be re-working other aspects to account for the raycast change.

 40105[Quote]

ok so theres some problems that make it a lot less playable but its a start in the right direction and later i will have a fixed mostly playable version uploaded

 40110[Quote]>>40137

>>40083
the game loads fine but generating a new world takes a long, long time. the previous version didnt have this issue.

 40137[Quote]

>>40110
yeah i think the reason for that is because i had to re-do the entire collision system along with the world generator itself

 40157[Quote]>>40218>>40249

File (hide): IMG_20251003_191636_422.jpg 📥︎ (57.3 KB, 1080x783) ImgOps

drew up my idea for a steamcart (minecart but locomotive)

did this at work with my thumbs so if its shitty thats why

 40158[Quote]

lmao i should make the wheels square

 40173[Quote]

thinking of redoing most of the core aspects from the ground up, would eliminate a lot of problems

 40218[Quote]

>>40157
looks gemmy

 40249[Quote]


 40256[Quote]

File (hide): updatedtexturesoct5_2.png 📥︎ (117.48 KB, 256x256) ImgOps

been changing some more of the textures, check out my shiny new ore blocks

 40257[Quote]

i like bright colors and shiny metals. what can i say.

 40414[Quote]

had the idea to change the games stuff around in order to make it use the same tricks mods like optifine and sodium do, but by default rather than needing mods

gonna take me uhhh, kind of a while

 40974[Quote]

update:

doing this in c++ now because i want this to run on the lowest end hardware it possibly can

 40987[Quote]>>41010

released the new C++ version (very very early version but its the best working one)

available at cubuild.net

 41010[Quote]>>41032

>>40987
Bumping this heckin valid indie passion project

 41032[Quote]

>>41010
actually its my retarded poopy weiner fart butt peepee nigger balls project

 41037[Quote]

got a polished but very rudimentary cavegame-ish version up. but hey at least no glitches (yet)

F to fly
E to open menu (only 4 blocks rn so lol)
ESC to quit



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