[–] ▶ Chud 27 days ago № 39071 [Quote] >>39956
also my plans are to make it so you're literally REQUIRED to build with blocks before you can progress in the game. like you wont even be able to get cobblestone until you've survived at least one night. unless you're fast/good enough at the game.
▶ Chud 27 days ago № 39072 [Quote] >>39956
there will be a limited stack size of 16 in your inventory, so it fills up faster. every block you place will contribute to an upgrade that doubles the stack size. this keeps going until the stack size maxes out at 256. basically, you have to build in order to build more.
▶ Chud 27 days ago № 39073 [Quote] >>39956
also cheaper shitty blocks like dirt will not protect you from mobs. so no little dirt huts to cheat out the night. they'll be able to dig right through. they can slowly break wood too, unless you treat it with wood sealant. they wont be able to break through any kind of stone.
▶ Chud 27 days ago № 39074 [Quote] >>39956
also you'll need to craft wood sealant before you can make a wooden pickaxe. to do that, you'll need to mine leaves with your fist in order to get sap, which you then mix with water, using a wooden bucket, to make the sealant. (you can use a sword later for increased drops)
▶ Chud 27 days ago № 39076 [Quote] >>39956
also, wood planks if not protected with sealant, will begin to grow moss and rot after rainfall
▶ Chud 27 days ago № 39077 [Quote] >>39956
i was thinking about adding creepers but i had a better idea. skeletons with bombs, like the wall breakers from clash of clans. they'll be covered in moss to camouflage with the grass just like creepers, and they'll be able to blow up cobblestone. im still thinking of ideas on what the counter to that will be.
▶ Chud 27 days ago № 39079 [Quote] >>39956
the cube is supposed to be shaded in such a way it resembles the letter U but it doesnt really look that way just yet
▶ Chud 27 days ago № 39080 [Quote] >>39956
one really cool idea i had was to create an in-game texture editor. basically, you can create your own texture packs within the game itself and it'll save as something you can use and share. it'll just give you the texture atlas, let you edit it, save it, and use it. i think it'd be cool but thats just my opinion
▶ Chud 27 days ago № 39081 [Quote] >>39082 >>39956
>>39070 (OP) There could be potential, but is your intent to make this feel/play differently from the 'craft, or is it supposed to feel like some modpack? In my opinion, if it isn't different enough, there won't be any sticking power left after the novelty wears off.
▶ Chud 27 days ago № 39082 [Quote] >>39084 >>39956
>>39081 supposed to play and feel somewhat differently. im trying to make it so you cant just skirt around the building aspect like you can in Minecraft. you wont be able to just make a quick dirt hole to escape your problems, and running super fast isnt gonna help either because you have to build before you get access to means of self defense
▶ Chud 27 days ago № 39084 [Quote] >>39088 >>39956
>>39082 Have you though about how the other systems are going to function as well, such as how things like crafting, hunger, or tools will function when compared to minecraft?
▶ Chud 27 days ago № 39088 [Quote] >>39102 >>39956
>>39084 yeah there wont be any hunger. health will sloooooowly slowly regenerate if you stay completely still for a long enough time, if you don't have any food to heal with. unless i decide to add a difficulty option. we'll see. crafting will be similar but im still working that one out. trying to incorporate building into crafting things.
▶ Chud 27 days ago № 39089 [Quote] >>39956
thinking of adding custom sized worlds alongside the infinite ones, like classic/indev Minecraft had
▶ Chud 27 days ago № 39090 [Quote] >>39109 >>39110 >>39341 >>39956
if you want to make this good you probably shouldn't vibe code it, if you want to gear things toward building think the beta versions. It was more soulful because you were a bit more limited
▶ Chud 27 days ago № 39102 [Quote] >>39108 >>39956
>>39088 Maybe for the crafting, you can sorta copy what valheim did and have upgrade blocks you need to build near a station to be able to make more advanced stuff. You could always make it more complex too, with it needing, something like a big enough room or place x amount of iron blocks nearby.
▶ Chud 27 days ago № 39109 [Quote] >>39956
>>39090 if i were to add proper textures to the hotbar and menu you wouldnt even be able to tell the difference between this and real minecraft (classic)
▶ Chud 27 days ago № 39110 [Quote] >>39956
>>39090 also im having everything follow the same processes that regular minecraft already does. worlds generate the same way. chunks, a texture atlas, etc
▶ Chud 27 days ago № 39111 [Quote] >>39956
i know how everything is supposed to be (to an autistic degree) and im not going to stop tweaking things until EVERYTHING fits my standards
▶ Chud 26 days ago № 39144 [Quote] >>39956
Survivalcraft 2 is the best minecraft clone out there, I play it more than I do nu-craft. I cannot reccomend it enough.
▶ Chud 26 days ago № 39166 [Quote] >>39956
Gemmy
▶ Chud 25 days ago № 39250 [Quote] >>39956
nothing is set in stone, i might decide to change something or another. im winging this basically
▶ Chud 25 days ago № 39280 [Quote] >>39956
Looks intresting, good luck! By the way, there is already exist one minecraft type engina named "voxelcore" coded on c++ by some russian guy, maybe it will be useful for you
▶ Chud 25 days ago № 39289 [Quote] >>39956
adding spikes for funsies
▶ Chud 24 days ago № 39333 [Quote] >>39956
got 3d items in the hotbar working
▶ Chud 24 days ago № 39334 [Quote] >>39956
getting the block picker menu set up
▶ Chud 24 days ago № 39335 [Quote] >>39956
im going to finish making the "classic" version of this, as its own thing, then after that ill work on making it have a world type/gamemode selector so you can have survival mode or creative mode.
▶ Chud 24 days ago № 39341 [Quote] >>39956
>>39090 ngl the more i do this the more your point becomes clear lmfao
i have to basically hold the AI's hand with this shit
at least im learning because of it jej
▶ Chud 24 days ago № 39349 [Quote] >>39956
fuck URP shader shit
▶ Chud 24 days ago № 39358 [Quote] >>39956
Keep going chuddy
▶ Chud 24 days ago № 39377 [Quote] >>39383 >>39956
>>39376 doesnt look that bad tbh
▶ Chud 24 days ago № 39384 [Quote] >>39956
>>39376 Grotesque steve ahh
▶ Chud 23 days ago № 39407 [Quote] >>39956
getting cross quad blocks working
▶ Chud 23 days ago № 39415 [Quote] >>39956
trying to make it so you can break them after placing them. game doesnt want to let you target them for some reason. might have to just give in and give them a small invisible hitbox instead.
▶ Chud 23 days ago № 39417 [Quote] >>39956
ok chatgpt is kinda retarded, claude is better but still not too great.
▶ Chud 23 days ago № 39428 [Quote] >>39956
>vibecoding a minecraft clone this won't scale well geg
▶ Chud 22 days ago № 39509 [Quote] >>39956
got blocks to drop their items as entities now, working on some other stuff
▶ Chud 21 days ago № 39655 [Quote] >>39956
had a great idea. shattered lands will be its own biome, the regular biome will be just "lands", maybe there will be farlands, any kind of biome will just be some kind of "lands". also im not going to deviate away from the style of the game. no weird colored grass or different trees. just altered terrain
▶ Chud 21 days ago № 39670 [Quote] >>39956
every little accident that i find cool and fun, im going to make a feature
▶ Chud 21 days ago № 39672 [Quote] >>39956
cant get seeds to work, it wants to generate the same seed every time. if i cant fix this in a day, im gonna try and recruit help
▶ Chud 20 days ago № 39694 [Quote] >>39956
im going to add those easter island statue guys as mobs and call them stone men and they're going to be dumb as rocks and if you feed them gum (sap + sugar) they start randomly placing whatever blocks you give them until they feel like stopping
▶ Chud 20 days ago № 39695 [Quote] >>39956
dum dum want gum gum
▶ Chud 20 days ago № 39707 [Quote] >>39956
just realized the AI did all the terrain gen using int and not floats which means the terrain was snapping to whole numbers which was causing retarded looking gridlike patterns fixing that now
▶ Chud 20 days ago № 39751 [Quote] >>39956
refining it some more. theres now a bit toooo many mountains, nowhere to really build
▶ Chud 19 days ago № 39754 [Quote] >>39956
may or may not have completely deobfuscated infdev terrain gen code just to translate it to C#
▶ Chud 19 days ago № 39756 [Quote] >>39956
fucking did it
▶ Chud 19 days ago № 39766 [Quote] >>39956
i have been neglecting to deal with the skybox because it seems hard but im going to have to do that at some point
▶ Chud 19 days ago № 39770 [Quote] >>39774 >>39781 >>39956
cubuild.net i own that site now and at the bottom of the page it links to the .zip so you guys can play also theres no ESC menu yet so if you wanna close either press E and just click the X or just alt f4
▶ Chud 19 days ago № 39774 [Quote] >>39956
>>39770 Good work 'een it's coming along very nicely
▶ Chud 19 days ago № 39780 [Quote] >>39783 >>39956
release download once done. also, add multiplayer.
▶ Chud 19 days ago № 39781 [Quote] >>39810 >>39956
>>39770 worst looking website of all time award
the game works, but it has tons of issues:
1. anti aliasing isnt enabled so the game "shimmers" a lot
2. the movement's not as good as it could be. add a flying mode and make jumping work like minecraft
<reddit space 3. the camera can clip through blocks
4. the game stutters a LOT (ev& doe it might be my machine)
its a good start but it's still very bad. good luck with it, little buddy
▶ Chud 19 days ago № 39783 [Quote] >>39797 >>39956
>>39780 >also, add multiplayer. (not op) i havent worked with unity but multiplayer in games is very, very hard to integrate into existing games. you pretty much need to rethink your entire game's architecture to make it multiplayer compatible (minecraft's single player mode is just a local server that you join automatically)
▶ Chud 19 days ago № 39810 [Quote] >>39814 >>39892 >>39956
>>39781 what should i make the website look like?
also ill add anti aliasing as an option. i can tweak the player movement a little more, too.
the camera clipping through blocks is something i meant to fix but have put on the back burner
the stuttering is when new chunks are loading, gotta figure out how to smooth out chunk generation
▶ Chud 19 days ago № 39814 [Quote] >>39818 >>39819 >>39893 >>39921 >>39956
>>39810 Make it look worse just to spite that faggot
▶ Chud 19 days ago № 39818 [Quote] >>39956
>>39814 lmao
ill add an option for that. make it "shimmer mode"
▶ Chud 19 days ago № 39819 [Quote] >>39956
>>39814 oh wait you mean the website! i can do that yea
▶ Chud 18 days ago № 39863 [Quote] >>39864 >>39956
>>39847 i would remove the 'cubuild' title, looks okay otherwise
running on loonix, it lags heavily when destroying a block but otherwise its okay
▶ Chud 18 days ago № 39864 [Quote] >>39956
>>39863 seeing this be the first thing built by someone other than me, is awesome
also i am working on the world saving features and such
▶ Chud 18 days ago № 39875 [Quote] >>39956
world saving implemented, polishing it and adding swimming physics so you dont just fall to the sea floor (still experimental)
▶ Chud 18 days ago № 39879 [Quote] >>39956
new update is uploaded to the site, go check it out
▶ Chud 18 days ago № 39892 [Quote] >>39930 >>39956
>>39810 the website isnt THAT bad, the font sucks though
>the stuttering is when new chunks are loading, gotta figure out how to smooth out chunk generationyou need to move the chunk generation to another thread or something
▶ Chud 18 days ago № 39930 [Quote] >>39956
>>39892 i did do multithreading
not sure if it worked lmao
gonna look it over and see what the deal is
▶ Chud 18 days ago № 39931 [Quote] >>39956
btw please please try as hard as you can to find problems and glitches like genuinely purposely go out of your way to break the game for one, its cool to see what the results could be, and two, ill try to fix anything that you guys find
▶ Chud 18 days ago № 39932 [Quote] >>39956
unless there is a glitch that is too cool to fix, then ill make it a feature
▶ Chud 18 days ago № 39944 [Quote] >>39956
GOT MULTITHREADED CHUNK LOADING WORKING GOOD (no lag spikes!) now onto fixing the physics that it broke when i did that
▶ Chud 18 days ago № 39946 [Quote] >>39956
main thing im working on right now is the way chunks are updated. im re-doing the logic so that they update as the player moves around the world, rather than whenever they are interacted with. gonna make sure that process is also multithreaded.
▶ Chud 17 days ago № 39963 [Quote]
what would happen if i made it so you could break and place the individual triangles that make up a cube rather than the whole cube itself
▶ Chud 17 days ago № 39968 [Quote] >>39969
>>39965 Making the blocks be able to be segmented into fourths, halfs, or triangles could make for a unique gimmick, but only if you could mix and match them when building. You would also need to make your mob ai, lighting, and other technical parts of the game work with triangle surfaces on the same level as blocks. You might even be able to put them into worldgen if you want.
▶ Chud 17 days ago № 39969 [Quote]
>>39968 i can make anything work. i just want to know if it would be fun
▶ Chud 17 days ago № 39972 [Quote] >>39973 >>40015
i found this post on minecraft forums about the idea but people didnt really like it.
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2300523-sloped-terrain-generator you think it would still be the case for my game?
▶ Chud 17 days ago № 39973 [Quote] >>39975
>>39972 Seems like people didn't like how it took away from the blocky look. Do you want to keep the same aesthetic, or do you plan to to do something more different looking than minecraft?
▶ Chud 17 days ago № 39975 [Quote]
>>39973 nah i think ill keep the current look
▶ Chud 17 days ago № 39983 [Quote]
still fixing some stuff, but im about 65% done with the next update
▶ Chud 17 days ago № 40002 [Quote] >>40083
the latest version (a0.0.1_11) doesnt work for me. does anyone else have this issue?
▶ Chud 17 days ago № 40016 [Quote]
>>39965 I like it it's heckin yoo niqe
▶ Chud 16 days ago № 40092 [Quote]
oh yea btw there is a lot of lag because im using mesh colliders which is dumb and i need to be using ray casting
▶ Chud 16 days ago № 40096 [Quote]
contemplating porting my project into something other than unity
▶ Chud 16 days ago № 40103 [Quote]
changed from using meshes to raycasts. new version is available to download. a lot of other stuff broke due to the switchover but it should be WAY less laggy. i will be re-working other aspects to account for the raycast change.
▶ Chud 16 days ago № 40105 [Quote]
ok so theres some problems that make it a lot less playable but its a start in the right direction and later i will have a fixed mostly playable version uploaded
▶ Chud 16 days ago № 40110 [Quote] >>40137
>>40083 the game loads fine but generating a new world takes a long, long time. the previous version didnt have this issue.
▶ Chud 16 days ago № 40137 [Quote]
>>40110 yeah i think the reason for that is because i had to re-do the entire collision system along with the world generator itself
▶ Chud 15 days ago № 40158 [Quote]
lmao i should make the wheels square
▶ Chud 15 days ago № 40173 [Quote]
thinking of redoing most of the core aspects from the ground up, would eliminate a lot of problems
▶ Chud 14 days ago № 40257 [Quote]
i like bright colors and shiny metals. what can i say.
▶ Chud 11 days ago № 40414 [Quote]
had the idea to change the games stuff around in order to make it use the same tricks mods like optifine and sodium do, but by default rather than needing mods gonna take me uhhh, kind of a while
▶ Chud 2 days ago № 40974 [Quote]
update: doing this in c++ now because i want this to run on the lowest end hardware it possibly can
▶ Chud 1 day ago № 40987 [Quote] >>41010
released the new C++ version (very very early version but its the best working one) available at cubuild.net
▶ Chud 18 hours ago № 41010 [Quote] >>41032
>>40987 Bumping this heckin valid indie passion project
▶ Chud 5 hours ago № 41032 [Quote]
>>41010 actually its my retarded poopy weiner fart butt peepee nigger balls project
▶ Chud 3 hours ago № 41037 [Quote]
got a polished but very rudimentary cavegame-ish version up. but hey at least no glitches (yet) F to fly E to open menu (only 4 blocks rn so lol) ESC to quit