Okay we can all agree that CDDA is falling off hard, do I even need to explain that? I think there's only one way to turn it around. Here's my plan.
For starters, make every character start with these traits, regardless of what they pick at character gen:
-cat ears
-long tail
-whiskers
-paws
-feline eyes
-feline (the threshold mutation)
-long hair (blue)
-female
And the following items:
-feline serum (17)
-french maid clothes ||
-stockings ||
-pair of rollerblades ||
-baseball bat |\
And the following skills:
-melee (10)
-bashing weapons (10)
-dodge (10)
Once that's done, pivot the entire development team into following my simple 5 step plan:
1: Remove all the bloat slowing the performance down like Zombies and houses and Exodii and stuff (especially Exodii)
2: Remove all the bloat simulation features like eating, sleeping, nutrition, crafting, exploring, fighting, day/night cycle, most mutation lines, CBMs, skills, proficiencies, death etc to make it possible to do the next steps
3: Reimplement the good CBM procurement system of old, dissection then putting it inside yourself by hand without cleaning or anything
4: Overhaul the game to be 3D VR
5: That's it!
Sure it requires a subtle genre shift and removing beloved game mechanics but that's the Dev team's favourite hobby anyway so they should have this release (0.C-2, which is "Cat 2") finished in maybe a week or two!
Let me know if you have any suggestions but I think I covered everything here, can't wait to see all the posts of people enjoying 0.C-2!