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all 71 comments

[–]dwarfzulu 10 points11 points  (7 children)

From time to time, I think in do someyhing likes this. But, the amount of work for maybe a few people read, always hold me back.

When I started digging into fallout, I've found a guide like this, but was focus in raise the skill points, which, imho, is such a waste.of perks. Using them only to raise skills instead of getring stronger. Over time I develipe my own version.

[–]LordZelgadis[S] 7 points8 points  (6 children)

I get how you feel.

I got around that problem by writing for myself and then editing it for Reddit. If I don't do things that way, I end up just not doing it.

Alternatively, if I find that someone has written a fairly recent guide, I either use that or comment any changes I would make to it. It just makes life easier when I'm not the only source of a guide.

As for how the guide was written, I agree that any perk that adds directly to a skill's points without modifying the skill itself is a waste of a perk slot. This is especially true for anyone with the DLC. This is why I focused my guide on being able to build your own with most slots listed as "free" and only slotting "must-have" skills that would apply to pretty much every build.

[–]MVINZ 2 points3 points  (5 children)

Do you have a build guide for fallout new vegas?. My initial playthrough on fnv was a slog and sucked all the joy from playing it

[–]LordZelgadis[S] 0 points1 point  (4 children)

Actually, I haven't played NV yet. I'm in the middle of re-playing Fallout 3 because I can't remember much about it. My last playthrough was before any of the DLC came out.

[–]UzzistarYT 1 point2 points  (3 children)

have u played new vegas in these past 5 months yet? if yes than what do you think of it?

[–]LordZelgadis[S] 0 points1 point  (2 children)

I have not. I've simply been too busy to really play much of anything the past few months.

I managed to get bored with FO76 before things really got busy and I still play it once a week (most weeks) with friends. That's about it though. I still need to finish my FO3 run.

What I've been spending most of my spare time on lately is trying to get various services up and running on my home servers. I keep running into issues like not being able to connect enough USB hard drives to the machine running OMV. I'd have been done with it a long time ago but my chronic fatigue doesn't leave me with much time to get things done in general.

[–]UzzistarYT 1 point2 points  (1 child)

Sounds rough. Hope your situation gets better dude

[–]LordZelgadis[S] 0 points1 point  (0 children)

Thanks

[–]JBL_17 4 points5 points  (10 children)

Thank you for writing this up! I always end up going my own way, and usually playing on Very Easy to make up for my misunderstanding or the SPECIAL skills or how they influence things.

For instance, I often increase my Charisma, yet never take those perks. I also increase Speech, but it seems Speech is the only thing that actually mattered for what I wanted (talking to NPCs)

[–]LordZelgadis[S] 1 point2 points  (9 children)

Charisma does impact speech but, to my understanding, it's like 9 points out of 100. So, while it does help, it's best to base your decisions on what perks you want and not because you can get a max of +10 speech check.

Sorry, my phrasing was confusing. It doesn't directly affect skill checks but, rather, your base skill value at level 1, as mentioned in the math section.

[–]JBL_17 1 point2 points  (4 children)

Oh I see!

And just to clarify, Charisma is 9 points out of 100 when it's at 10 rank? Or another rank?

Ty!

[–]LordZelgadis[S] 0 points1 point  (0 children)

Technically, you get double the skill points compared to what you invest in it but that's only for the base points. You don't get any bonuses during level up or during skill checks themselves. Any points added to the stat after level 1 add no skill points only to the base, they just also make it possible to unlock perks with higher stat requirements.

Edit: Minor correction, it does impact NPC disposition, which impacts Speech checks. However, the impact is considered negligible compared to the Speech skill itself, outside of specific dialog options that rely on disposition.

Edit2: Another minor correction and a bit of clarification: You don't gain any extra skill points for leveling up when you raise a stat but you do get a bonus to the base value.

[–]LordZelgadis[S] 0 points1 point  (2 children)

This section of the wiki gives the full explanation:

Modifies: Speech and Barter skills, NPC Disposition

Charisma increases the disposition of all NPCs, which makes Speech checks easier. Disposition is also affected somewhat by Karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use Speech will want at least a decent Charisma, but adding points to the skill is almost always better than adding points to the score. Characters who do not use the Speech skill have little use for this SPECIAL score.

There are also general Charisma checks in dialogue with some characters, in addition to Speech checks. Avoid wearing things like Enclave Power Helmets, as they deduct 1 point of Charisma while equipped.

[–]CNSninja 0 points1 point  (1 child)

What do you mean by "score," when you say "adding points to the skill is almost always better than adding points to the score"? Base SPECIAL value? I understand the word "skill" because speech is a skill with a number value tied to it, e.g. I have a speech skill of 20. I also understand that SPECIAL value will affect that skill value in some way, but what does "score" refer to?

[–]LordZelgadis[S] 0 points1 point  (0 children)

SPECIAL score

I was just quoting the wiki. However, to answer your question, the game refers to your SPECIAL stats as a "score" due to the school setting of the prologue. So, it's just another way to refer to your SPECIAL stats.

The main point of the quote was just to let people know that your SPECIAL stats (such as Charisma) can (but not always) affect skill checks but your actual skill (such as Speech) level has the biggest impact.

[–]JBL_17 1 point2 points  (3 children)

I have an additional question surrounding perks if you don't mind!

I haven't had a chance to read your perk section in depth, but you seem very knowledgable.

Are there any perks you would say are wastes? Like I've heard the perk where you get a free level is bad.

I've always assumed the perks that give actual gameplay changes vs +X to certain skills are better, but wanted to get your opinion.

Thanks!

[–]LordZelgadis[S] 0 points1 point  (2 children)

The guide does answer your question but, to sum it up, any perk that adds directly to skills is a waste because you're only getting about 10-15 skill points at the cost of a perk slot. That's fairly meaningless when it's so easy to reach the skill cap without them and they don't change how any of the skills actually work. The free level up sure seems tempting but it's not like you lose exp, so hitting max level is inevitable.

Some people say Ninja is a waste because it is bugged but the unofficial patches fix that problem. So, I wrote my opinion on it assuming you patched and fixed it. The result is that it's a decent perk to take for anyone going the melee/unarmed route. Feel free to read the section for more details.

That said, I haven't actually tried most of the perks in a playthrough, so I'm basing my opinions mostly on what the description and wiki say about it. The perks are fairly straight forward, for the most part. It's just a bit time consuming to read about them all individually, which is why I spent time trying to arm chair analyze them in my guide. I'm fine with making any corrections, should someone find that what I've read about them doesn't match how they actually perform.

[–]CNSninja 1 point2 points  (1 child)

So this guide assumes people play with mods like the Unnoficial Patch? As a console player, I guess I'm in the wrong place. God, I wish Bethesda actually cared about the end product they produce and fixed broken things instead of lazily proclaiming that "ThE mOdDiNg cOmMuNiTy WiLL FiNiSh iT fOr uS." Ugh.

[–]LordZelgadis[S] 0 points1 point  (0 children)

Yes, this guide assumes you are playing on PC.

While I'm unclear on the differences between the PC version and the console version, most of my advice has to do with character build and should mostly be accurate for the console version. You will have to read the wiki more closely and take note of any console specific bugs that might invalidate my advice, such as a skill not working properly.

[–][deleted] 3 points4 points  (1 child)

Excellent resource, thank you. 😘

[–]LordZelgadis[S] 2 points3 points  (0 children)

You're welcome. I hope it proves useful to you and maybe encourages another Fallout 3 run.

[–]Dont_Restart 4 points5 points  (6 children)

My buddy, that is extensive. I just started a new game last night and landed close to your preferred perfect build SPECIAL, same TAG skills. Purpose being to end with maxed SPECIAL and all 13 skills. I actually don't remember the Almost Perfect perk from playing when I was younger so when I heard it was a thing I had to go for perfection.

S5. P6. E9. C1. I4. A6. L9.

It covers the best perks without bobbleheads, high survivability and high crit chance for playing on very hard (I want the XP boost). I always favored Intelligence at 9 in the past. This build relies on Comprehension to make up the difference.

[–]LordZelgadis[S] 1 point2 points  (5 children)

That's quite the build. What perks are you favoring here? Your heavy investment with E9 suggests you're going for Rad Tolerance, Rad Absorption and Rad Regeneration. S5 and P6 would let you go with just about any weapon. What I don't really understand is the need for 9 Luck.

Regardless, it's an interesting build.

[–]Dont_Restart 1 point2 points  (4 children)

E9 for HP, L9 for crit chance. They'd both be 6 if only for perks, or 5 in Endurance as I think Life Giver is good, not great. Favored perks are strong back, sniper, better criticals, comprehension, chemist, cyborg, toughness, life Giver (optional), action girl, grim reapers sprint, almost perfect.. no radiation perks. There are chems for those effects. So after the essential SPECIAL pts are spent there's 6-7 left over which I split between endurance and Luck as they're the only 2 that directly impact how much dmg you can take and how much dmg you can deal (aside from strength for melee weapons only). You could argue Intelligence improves everything as you can raise all skills faster, but I'm departing from my norm and taking minimal intelligence.

[–]LordZelgadis[S] 1 point2 points  (3 children)

Thanks for your answer. Yeah, you weren't kidding when you said it was similar to the build I listed.

I did the math and Comprehension basically guarantees that you'll max your skills. That is, unless you do something drastic like burn your skill books.

The biggest thing I've learned in trying to make a perfect build is that the perks make the biggest difference in the build. As long as you have stats to get the perks you want, the stats don't actually matter much outside of how challenging the early game is.

Regardless, I hope you have fun with the build. Feel free to let me know how the playthrough goes.

[–]Dont_Restart 1 point2 points  (2 children)

Going well so far except only 4 Intelligence/14 skill pts per level is a bit of a slog. Not the most fun way to play IMO. The extra difficulty is nice. I have to pay attention, run away, pop several stimpacks occasionally.

I did the math on the benefit of high INT for 30 levels and even at 10 + Educated you still have to collect skill books, just far fewer. 6 INT is the requirement to max skills without any perks and means you have to collect most all the books at 1pt each. Shows how valuable Comprehension is.

[–]LordZelgadis[S] 1 point2 points  (1 child)

I'm just asking but did you know there's technically an infinite number of Science and Big Gun books? You can technically skip dropping any points at all into either, if you're willing to grind/wait out the respawn on the books.

[–]Dont_Restart 1 point2 points  (0 children)

Yea, I read that while planning this build. Finding all the internet tricks now. I'm actually thinking of amending my perfect build to have 9 intelligence though for the purpose of not having to hunt so many books. Going back to my old ways level 2 Rivet City speedrun.

[–][deleted] 4 points5 points  (2 children)

S5.
P5 (+1 Ant Sight).
E6.
C6.
I6.
A6.
L5 (+1 Intense Training +1 L8B)

Unlocks all useful late game perks when you take Ant Might and Lucky 8 ball. Intelligence is high enough to level all skills to >45, skill books and bobble heads will get you the rest of the way and push you well over 100. But you have to be careful when you level up and what perks you take. Skill books are the main priority but you should not read them immediately when you find them. Remember you need them to bolster you against negative status effects, so save some to get you about 5-10 points over 100 in each skill. This method is more difficult, no doubt, but it more than pays off in the late game.

[–]Dont_Restart 2 points3 points  (0 children)

TIL skills can be raised over 100 (kind of). Very cool.

[–]LordZelgadis[S] 0 points1 point  (0 children)

You don't mention your perk choices. Since none of the stats are at 7 aside from Luck, it seems you are giving up on the handful that require it. As a generalist build, it's definitely an interesting choice.

Personally, I've toyed with the idea of a build focused around the three Rad perks that require E7.

[–]TomaszPaw 2 points3 points  (8 children)

S5 P3 E4 C5 I9 A6 L8

Lady killer 2

Intense Training (P)3

Educated 4

Comprehension 5

Toughness 6

Gunslinger 7

Commando 8

Entomologist 9

Animal friend 10

Finesse 11

Silent running 12

Sniper 13

Cyborg 14

Light step 15

Better criticals 16

Action Boy 17

Concentrated fire 18

Paralyzing palm 19

Grim Reaper's Sprint 20

Ninja 21

Quantum Chemist 22

Pyromaniac 23

Robotics Expert 24

Mysterious stranger 25

Nerves of Steel 26

Iron Fist 27

Iron Fist 28

Iron Fist 29

Chemist 30

Ant sight. Dream Crusher.

That's imo the best perk layout

[–]LordZelgadis[S] 0 points1 point  (5 children)

I really like seeing alternate builds. Any comments on why you picked this one? I see a focus on unarmed here, is there a specific weapon in mind? I'm just curious about your choices.

[–]TomaszPaw 1 point2 points  (3 children)

Its made around different stages of the game. Unarmed starts to take off at lvl 19. At this page uber broken steel enemies are a rare sight, but they do appear already - reavers have a mask weakness, scorpions arent really so tough after entomologist... but overlords are a pain.

paralyzing them in vats to gut their lesser friends is an powerfull move... Best of all you can gurantee an instakill if you are quick enough and snuck a grenade into pants when they are standing up. Later i start adding points into iron fist, because thats the point of starting zeta dlc, its supriningly usefull there - its better weapon than whatever baton you can find, and its very good against shielded aliens because paralysis doesn't care about resistances(you can paralyze out of vats, similiar to Oblivion fists also do fatigue damage, quite a lot after iron fists perks. Really, try it against a Behemoth. It work)

[–]LordZelgadis[S] 0 points1 point  (2 children)

Nice, that's a good answer. You've given me a reason to try an unarmed build in a later playthrough. Thank you, for your detailed response.

I've never actually played the DLC before, so this was news to me.

[–]TomaszPaw 1 point2 points  (1 child)

Its not an unarmed build. Unarmed sucks until that one perk.

[–]LordZelgadis[S] 0 points1 point  (0 children)

Sorry, I know it's not strictly for unarmed. I just call it that because of the number of perk slots dedicated to it.

Honestly, there's nothing stopping you from using any other weapon regardless of perks. You just might not get as much of an advantage from certain weapons without certain perks.

[–]ThespisIronicus 1 point2 points  (0 children)

Fisto!

[–]Jarrito27 0 points1 point  (1 child)

Hey! recently decided to replay through Fo3 and was using this as a guide. How do you get toughness at 6? I still only have 5 endurance at that stage

[–]TomaszPaw 0 points1 point  (0 children)

Toughness is avilable at 5 endurance, wdym?

I assume its a typo, so a way to get bobbleheads early is to stealthboy into the area, there will be only one deathclaw guarding said treasure and he will be outside.... Hell if you recruited charon by this stage then you won't even have to need to run away, he will just kill him

[–][deleted] 2 points3 points  (0 children)

Nice!

[–]TomaszPaw 1 point2 points  (3 children)

I wouldnt call build using almost Perfect Perfect. There are better perks.

[–]LordZelgadis[S] 1 point2 points  (2 children)

It's the only way to get all stats to 10 but I get what you mean.

[–]TomaszPaw 1 point2 points  (1 child)

Ye, but special is low impact. Its only somewhat usefull early.... And minmaxing this perk requires not taking these bobbleheads early which kinda defeats the purpose

[–]LordZelgadis[S] 0 points1 point  (0 children)

You're not wrong. I never said a "perfect" build is actually fun for everyone. It's why this guide was focused on letting people find their own way to play.

I probably shouldn't have put the focus on it being a "perfect" build but I'm the obsessive completionist type and I know that people like me will want to find a way to max everything or as much as possible, even if it's not necessarily the most fun. Since it's a generalist build, it does allow people to experiment and find what they actually want though. So, that's why my examples and choices trend towards that. I tried to make as many of the perk choices free slots as I could, specifically because I recognize that there's actually a lot of other ways to play.

In other words, I agree with you. I'm just trying to give people a framework for finding their own perfect build.

[–][deleted] 1 point2 points  (11 children)

I like to get the bobbleheads as quickly as possible so I got this build

S - 9 P - 4 E - 9 C - 1 I - 3 A - 6 L - 8

LV 2 - Intense Training - Agility

LV 3 - Intense Training - Agility

LV 4 -  Comprehension

LV 5 - Entomologist

LV 6 - Bloody mess

LV 7 - Toughness

LV 8 - Gunslinger

LV 9 - Commando

LV 10 - Finesse

LV 11 - Strong Back

LV 12 - Sniper

LV 13 - Robotics Expert

LV 14 - Cyborg

LV 15 - Life Giver

LV 16 - Better Critical

LV 17 - Action Boy/Girl

LV 18 - Concentrated Fire

LV 19 - Silent Runner

LV 20 - Grime Reaper

LV 21 - Ninja

LV 22 - Iron Fist

LV 23 - Iron Fist 2

LV 24 - Iron Fist 3

LV 25 - Demolition Expert

LV 26 - Demolition Expert 2

LV 27 - Demolition Expert 3

LV 28 -  Paralyzing Palm

LV 29 - Pyromaniac

LV 30 - Intense Training - Agility

[–]LordZelgadis[S] 2 points3 points  (10 children)

If I'm reading your build right, you should end up with ST 10, PE 6, EN 10, CH 2, IN 4, AG 10 and LK 10.

Those perks have a really tight focus on combat.

Thanks for sharing your build.

[–][deleted] 2 points3 points  (9 children)

Yep. If you like gathering all the books too you should end up with 100 in all stats easy

Starting Special Strength -      9 Perception -  5 Endurance -   9 Chrisma -       1 Intelligence -  3 Agility -            6 Luck -              8

Barter - 8

Big Guns - 24

Energy Weapons - 14

Explosives - 14

Lockpick - 29

Medicine - 12

Melee Weapons - 24

Repair - 27

Science - 27

Small Guns - 18

Sneak - 18

Speech - 8

Unarmed - 24

With SPECIAL

With Bobbleheads and Ant Sight

No Skillbooks

Barter - 21

Big Guns - 37

Energy Weapons - 29

Explosives - 29

Lockpick - 44

Medicine - 25

Melee Weapons - 27

Repair - 40

Science - 40

Small Guns - 31

Sneak - 31

Speech - 21

Unarmed - 37

With SPECIAL

With Skillbokks

With all Boobleheads

Barter - 67

Big Guns - 87

Energy Weapons - 79

Explosives - 79

Lockpick - 94

Medicine - 75

Melee Weapons - 77

Repair - 90

Science - 90

Small Guns - 81

Sneak - 81

Speech - 71

Unarmed - 87

Max Skillpoints needed to hit 100

Barter - 41

Big Guns - 37

Energy Weapons - 35

Explosives - 35

Lockpick - 35

Medicine - 37

Melee Weapons - 47

Repair - 37

Science - 37

Small Guns - 37

Sneak - 37

Speech - 47

Unarmed - 37

[–]LordZelgadis[S] 1 point2 points  (8 children)

Comprehension by itself basically guarantees you a chance at maxing all skills. Like, I actually made an intentionally bad (for skill points) build and all it took was Comprehension to take it over the 1300 points needed to max everything. You would have to play carefully, if you went out of your way to sabotage your stats to that extent, but you'd still have a buffer of more than 50 skill points.

[–][deleted] 1 point2 points  (7 children)

Unless you use the exploit for infinite skill books for both science and big guns it can be tight. I'm having a hard time finding a map with all the skill books. So making a road map in my head where to go isn't so bad.

Fallout NV next haha.

[–]LordZelgadis[S] 2 points3 points  (6 children)

You're not wrong.

I actually think it's weird no one made an interactive map or even just a simple image map of the skill books. If I get that far, I might try to make one myself but it is a bit tedious and there's a lot of skill books, so I kind of understand why no one has done it.

If I ever get around to finishing Fallout 3, I definitely plan to try New Vegas. It's funny that I never got around to playing it after all these years. There's just so many games on my backlog these days.

[–][deleted] 2 points3 points  (5 children)

Send me a DM if you want a hand with it, I certainly could use it. I'm planning loads of builds for New Vegas, Definitely wanna start with a Crit Gun Build then move to Lasers, saving the best to last... FISTS.

[–]LordZelgadis[S] 1 point2 points  (4 children)

I'll let you know but it will probably be a while.

[–][deleted] 1 point2 points  (3 children)

Damn. Thought left me hanging hahaha

If you want me to add you on anything for better communication DM your details.

[–]LordZelgadis[S] 1 point2 points  (2 children)

Sorry for the late reply, I've had a lot going on.

I actually ended up playing 76 because of a friend, so my progress on 3 is stalled right now and I'm a long way off from starting on NV.

[–][deleted] 1 point2 points  (3 children)

Downloaded the game and searched for the best way to spend my skill points and this came up 😭😭

[–]LordZelgadis[S] 0 points1 point  (2 children)

If you take Comprehension and read all the skill books and get all of the skill bobbleheads, you only need to get each skill up to 40, if you just want to max them.

If you're going to exploit the respawns of the Big Gun and Science skill books, you can completely skip putting points into them. Though, that might be challenging.

So, really, it's not difficult to distribute skill points in a way to max them all.

Since you're likely to end up with a lot of extra skill points, it doesn't hurt to raise some of the more useful ones earlier.

If you want to know which skills are the most useful, they're all fairly useful. However, some are more useful early on and those are primarily:

Speech, Repair, Explosives, Lockpicking and Science for gaining access to places, loot, quests and speech options.

Small Guns and Melee are useful for early survival.

[–][deleted] 0 points1 point  (1 child)

Thank you for the tips mate I really appreciate it. Right now I am to the part where my character meets his father at Rivet City also got some power armors just passing by the Citadel due to the troops dying to super mutants above it 😂 but don't know how to get training. Additionally I found a way to get an insane amount of caps just by stealing a safe from a store at Tenpenny's Tower I get around 200-300 each time. About the skill points my highest is the lockpicks which is 80 at the moment , should I max it? Or spend the points elsewhere

[–]LordZelgadis[S] 0 points1 point  (0 children)

I don't know if this will still be useful to you but my recommendation would be to spend it elsewhere, unless you just really need max lockpick right now.

While it probably will not cripple your build to max out a skill or two through level up points, it is technically a waste of points.

[–]PineappleThursday 1 point2 points  (1 child)

Great post, thanks!

Which skills should you prioritize for the new preferred perfect build? Is it the same as the tagged skills?

[–]LordZelgadis[S] 0 points1 point  (0 children)

I'd prioritize whatever skills are necessary to get the quests done. After that, I'd prioritize lock picking and hacking to gain access to areas. Finally, I'd go for whatever combat skills will help the most.

Conversations and unlocking places are all about hard skill checks. You either have the skill level to pass it or don't. You can technically win fights without combat skills but you start to hit a limit with that as things progress.

The tagged skills were just examples of useful skills you could prioritize and not an absolute rule.

Ultimately, even if you prioritize the wrong skills, you can usually fix that, if you keep at it long enough.

[–]Efficient_Night_9002 1 point2 points  (0 children)

Great guide!!! Gonna do this build right now. If you ever do a New Vegas guide let me know!!!

[–]Clouttgod3000 0 points1 point  (2 children)

I think the math is off by one point for the specials but I will delete this if it isn't

[–]LordZelgadis[S] 0 points1 point  (1 child)

Sorry, I'm not sure which part you are saying is off. Are you saying my total SPECIAL stat points is off?

S.P.E.C.I.A.L.

The player's S.P.E.C.I.A.L. attributes default at 5 points per attribute, with an additional 5 points for distribution for a total of 40 points, 33 of which the player can allocate.

Unless I missed something, my builds all total 40 stat points. The alternate builds always show a stat being dropped for another being raised. It's possible the way I list that is confusing though.

I'm not saying I didn't make a mistake, I'm just saying I don't see where.

Sorry for the delay in my replies, I've been busy with life.

[–]LordZelgadis[S] 1 point2 points  (0 children)

People tend to miss my edits, so I'm replying to myself.

I took a closer look and I did leave out a stat point on the New Preferred Build example, since it only adds up to 39 total.

That build is literally just the base stat requirements required to allow you to choose any perk you want, with a high enough IN that you don't even need the Comprehension perk to get max skill points. So, the leftover stat point was fully intentional. It's meant as a starting point for you to adjust the build to your preferences.

I really should have mentioned that in my guide. I'm not sure why I didn't.

[–]TheCheshireGhost 0 points1 point  (1 child)

I have recently found enough free time to play the video games I have bought over the years. Just started looking around for a guide...and found this epic piece of work.

Thank you for sharing this with us!

[–]LordZelgadis[S] 0 points1 point  (0 children)

You're welcome!

I hope it helped.

[–]LordZelgadis[S] 0 points1 point  (0 children)

I know people want me to write a guide for New Vegas. Given the chance, that would be fun.

When I finally get the time to play it and make one, I'll definitely update people here. Specifically, I'll reply to this comment and edit the guide with a link. I'll even try to directly reply to people that have asked.

Unfortunately, I don't know when that will be. I'll be lucky if I don't have to wait until next summer to do it. For various reasons, summer is the least busy part of the year for me. Regardless, it is high up on the list of things I'd like to do for fun.

[–]Snowcrash000 -1 points0 points  (0 children)

There's no such thing as a "perfect build".