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9.0.2 | Bugfix Patch

Behaviour Interactive Thread
r/deadbydaylight - 9.0.2 | Bugfix Patch

Content

The Animatronic Add-Ons

Security Guard’s Badge
Decreased effect to 25% (was 50%)

Streamers
Decreased effect to 15% (was 20%)

Party Hat
Increased duration to -20% (was -50%)

Bonnie’s Guitar Strings
Decreased undetectable duration to -100% (was -50%)

Foxy’s Hook
Increased duration to 6 seconds (was 3s)

Endo CPU
Increased break speeds to 40% (was 25%)

r/deadbydaylight - 9.0.2 | Bugfix Patch

Bug Fixes

Anniversary Event

  • The Dark Lord can no longer see Invitation Orbs of Survivors while in Bat form.

  • The VFX of the ''Endure any Stun'' Ability no longer triggers when the Killer is stunned by Decisive Strike.

  • Fixed an issue that caused the remote hook SFX to remains active when the killer holds the ability then looks away from a hook.

Audio

  • Fixed an issue that caused the Ghoul to be missing its grunts at the start of the Trial when using the Legendary Outfit Rize Kamishiro.

  • Fixed an issue where the male and female breathing SFX played simultaneously when switching from The Legion's Subliminal Menace (Frank) customization to any female Legion customization.

Bots

  • Fixed an issue that caused Survivor Bots to be unable to rotate their camera vertically.

  • Fixed an issue that caused Survivor Bots to stay stuck trying to reveal the Animatronic when below or over the Security Door.

Characters

  • Fixed an issue that caused the Survivor's left arm pointing emote to not animate properly.

  • The Nightmare's Dream Pallets now consistently play the rupturing animation in the POV of Survivors.

  • The Artist's Dire crow acceleration speed is now consistent when fired at different angles.

  • The Artist's Dire crow projectiles no longer miss moving survivors.

  • The Artist's Dire crows now correctly reduce a health state on a survivor with a swarm, instead of triggering killer instinct.

  • The Artist no longer jitters when pressing the Power Button twice in quick succession.

  • Pressing M2 multiple times as The Artist no longer causes stuttering for the killer's power.

  • The Ghoul can no longer use another "Kagune Leap" after being pallet stunned while performing a "grab-attack".

  • Survivors are no longer temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.

  • Fixed an issue where The Ghoul's Enraged Mode bonus cooldown was not applied to any actions.

  • Fixed an issue where occasionally The Ghoul's camera POV moved rapidly and aggressively when grabbing Survivors with the power.

  • The Nurse no longer stutters when blinks are cancelled by the Server.

  • Fixed an issue where The Legion did not lose equipped add-ons after a match.

  • Fixed an issue where The Xenomorph was invisible during the idle animation with the Deep Sea outfit equipped on low graphic settings.

The Animatronic

  • Security Door enter animation/audio now plays for the Killer when a Survivor enters a security door, regardless of Killer's facing direction.

  • The Animatronic's Oblivious and Broken Icons now appear when spectating a Survivor affected by the "Office Phone" add-on.

  • The Animatronic's Axe Grab power icon no longer stays dim and transparent while in range as the Spectator.

  • The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item

  • The Animatronic's "Camera disabled" text no longer stays after Security Camera is enabled.

Environment/Maps

  • Fixed an issue to prevent Survivors from being able to stand on the bench and chandelier in the Father Campbell's Chapel map 

  • Fixed an issue in The Macmillan Estate Realm where an invisible collision around the shack prevented players navigation

  • Fixed an issue in The Suffocation Pit map where The Knight's guard would have issue navigating a ramp

  • Fixed an issue in Treatment Theatre where the Knight's guard would have issues vaulting windows

  • Fixed an issue in The Macmillan Estate Realm where a placeholder tile would spawn in the maps

  • Fixed issues in The Underground Complex where The Nightmare could not launch its powers through some walls

  • Fixed an issue in Haddonfield where The Animatronics could not interrupt a survivor when interacting with the security room door

Perks

  • Fixed an issue that caused the wrong percentage to be shown in Up The Ante's description.

Platforms

  • Fixed an issue that caused Steam player to be stuck on the initialization when booting game through a game invitation.

Quests

  • Fixed an issue that caused Rift Pass / Week6 / Be Chased FOR 200 SECONDS to be unable to complete.

  • Fixed an issue that caused Challenge 'I want it, I got it' in Tome 15 to be unable to complete.

r/deadbydaylight - 9.0.2 | Bugfix Patch

Known Issues

  • The Chase music is missing for Survivor POV when being chased by Victor. The previous fix done for the Chapter 9.0.1 Hotfix 1 release has been reverted whilst this issue is being addressed.

  • The Animatronic can be blinded during the Security Room interrupt grab.

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The Deathslinger still has two crippling bugs, one where successful shots will get detached from survivors as if they had missed and another where he doesn't play the animation of pulling up his rifle to shoot, which makes it impossible for survivors to react to his power.

It's been well over a month now, any fix planned for these bugs?

Sounds similar to where Nemesis doesn't have the pulling up the tentacle animation

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I want less event flashlights and more coconut scream pies.

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BHVR i am begging you, please fix Kate Denson's Lady Volksfest skin. It's bugged for months and it's literally not usable.

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PLEASE fix Baermar's newest outfit making the game think he's still Aestri and using her voice I really want to use this cosmetic I already bought

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Any fix to the servers constantly crashing and giving players penalties?

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Fix wesker camera bug when grabbed

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why no mention of springtrap facing the completely wrong way when throwing his axe? makes it borderline impossible to know when to dodge since you have to look at when he is releasing and the red stain to truly know whats happening. really makes me hate going against him when you feel like you have no way of knowing where the axe is coming from

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Any word on when Vecna's mori will be fixed?

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For the future for add on changes like this, do you think you could include the add on description as well? I have no idea what these specific add ons do so the number changes don't mean anything to me without looking up the descriptions on another site

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wait xenomorph deep sea outfit? is this one out?

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It's not, weird that they included a bugfix that we couldn't possibly have known about lol

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Badham preschool is still labeled as "Badham Preschool I" even though it's the only variant

Pig is still bugged in the lobby to not be holding a reverse bear trap

Leon's DSO agent skin is still bugged to display the name as "Leon Scott Kennedy" instead of "Leon S. Kennedy"

Please also add back a way to see what tome challenges you currently have active along with quests without having to go to the compendium screen (and please don't remove the compendium)

I assume Badham is still called Badham 1 because the other variants still exist but they're only accessible in custom games.

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Fix the nerfed drop rate of Scream Pies please.

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You currently still can’t send knight guards down stairs in RPD.

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The best place to report this is with logs and videos to our Official Forums for proper tracking and information for QA to reproduce: https://forums.bhvr.com/dead-by-daylight/categories/bugs

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you guys are still ignoring the cake issue

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Any chance for Gabriel to get his beard back in his upcoming skin?

Hey Devs, will we ever be able to keep lobby event backgrounds for us to use whenever we want in the future? I don't understand why you guys make amazing lobby backgrounds then get rid of it forever after 1-2 months. Why can't the players who were around can keep them to use it whenever they want? I want to use the Castlevania, Tokyo Ghoul, Blood Moon, and etc theme backgrounds whenever we want. All that hard work and resources spent to just get rid of them later is a terrible decision.