派手な看護婦 season3

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派手な看護婦 season3
@hadekan3
千葉県Joined January 2024

派手な看護婦 season3’s posts

去年のコミ◯ィアで、合同誌に寄稿しようとしたが揉めてしなかった原稿のスクショだけ出てきたから貼っときます。psdはなくした
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背景制作と主人公モーション担当してます。 よろしくね~
0:02 / 0:04
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kido
@kido0617
10/27(日)の東京ゲームダンジョンで「ガンナーちゃん!」の展示をします! 最初のステージをプレイできるのでよろしくお願いします。 store.steampowered.com/app/2516990/_/
大友克洋と同列でワイが並んでるの面白すぎる
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tomatology9
@tomatology9
Replying to @tomatology9
マンガ家による極私的偏愛マンガBEST 【選者1】西村ツチカ 【1】いしいひさいち『バイトくん』※ブックス7巻「ばかな男」に哀愁 【2】大友克洋『AKIRA』 【3】吉田秋生『ラヴァーズ・キス』 【4】大島弓子『ロスト ハウス』 【5】あめかすり『オママゴト』
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ガンナーちゃん!評判っぽいので自慢させてください。 背景ですが、素材は全部モノクロでグラデーションマップで色つけて済ませました。 本業の片手間作業だったので「一人で全部描くの無理じゃね…?」と思ってコスト削減(+面白いルックになるかも)でUnityのライト&カラコレでなんとか画面もたせた
The image showcases a detailed 3D environment created in Unity, featuring a skeleton character named 'Gunner-chan' in a futuristic, industrial setting. The background is composed entirely of monochrome materials, with colors applied using gradient maps, as mentioned in the post text. The scene includes various elements like pipes, crates, and glowing lights, creating a visually rich and immersive atmosphere. The post text indicates that this work was done as a side project, with cost-saving techniques like using Unity's lighting and color correction to achieve an interesting look. The images demonstrate different lighting setups, including directional light, point light, spot light, and emission, highlighting the versatility and creativity involved in the design process.
The image showcases a detailed 3D environment created in Unity, featuring a skeleton character named 'Gunner-chan' in a futuristic, industrial setting. The background is composed entirely of monochrome materials, with colors applied using gradient maps, as mentioned in the post text. The scene includes various elements like pipes, crates, and glowing lights, creating a visually rich and immersive atmosphere. The post text indicates that this work was done as a side project, with cost-saving techniques like using Unity's lighting and color correction to achieve an interesting look. The images demonstrate different lighting setups, including directional light, point light, spot light, and emission, highlighting the versatility and creativity involved in the design process.
The image showcases a detailed 3D environment created in Unity, featuring a skeleton character named 'Gunner-chan' in a futuristic, industrial setting. The background is composed entirely of monochrome materials, with colors applied using gradient maps, as mentioned in the post text. The scene includes various elements like pipes, crates, and glowing lights, creating a visually rich and immersive atmosphere. The post text indicates that this work was done as a side project, with cost-saving techniques like using Unity's lighting and color correction to achieve an interesting look. The images demonstrate different lighting setups, including directional light, point light, spot light, and emission, highlighting the versatility and creativity involved in the design process.
The image showcases a detailed 3D environment created in Unity, featuring a skeleton character named 'Gunner-chan' in a futuristic, industrial setting. The background is composed entirely of monochrome materials, with colors applied using gradient maps, as mentioned in the post text. The scene includes various elements like pipes, crates, and glowing lights, creating a visually rich and immersive atmosphere. The post text indicates that this work was done as a side project, with cost-saving techniques like using Unity's lighting and color correction to achieve an interesting look. The images demonstrate different lighting setups, including directional light, point light, spot light, and emission, highlighting the versatility and creativity involved in the design process.