All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
Decreased Fly cooldown to 20 seconds (was 25 seconds).
Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
Updated Dispelling Sphere's projectile to move quickly when first cast and slow down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
Increased the duration of Fly to 5 seconds (was 4 seconds).
Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
Fixed an issue where the speed line vignette VFX lingered indefinitely after using Fly as The Lich.
Fixed stretching issues with The Plague’s vomit decals.
Fixed an issue where The Plague could get stuck at 4.4 base speed after getting pallet stunned while charging Vile Purge.
Fixed an issue where Survivors would briefly float after being pushed by The Mastermind's Bound Attack.
Fixed an issue where The Skull Merchant's lobby animation would be interrupted.
Fixed an issue where the Survivor's pointing animation would not play correctly.
Fixed an issue where the Survivor's scream animation would not play correctly when vaulting.
Fixed an issue where Felix Richter's Off The Shoulder torso outfit would flip over his shoulder and clip through his body.
Fixed an issue where, while playing as The Twins, quickly unbinding Victor after leaping on an object or getting crushed would prevent Victor from performing any actions.
Fixed an issue that caused Survivors to be heard while they teleport in the Security Door.
Fixed an issue that caused Loud Noise notifications to be inaudible when the Animatronic was inside a Security Door.
Fixed an issue that caused Survivors close to another Survivor using Security Cameras to not hear their surroundings.
Fixed an issue that caused the scanning SFX of Security Camera to continue playing when the Killer moved out of the scanning range.
Fixed an issue that caused scanning SFX to continue playing when switching Security Cameras.
Fixed an issue that caused SFX from the area around the target Security Camera to be audible while viewing a Security Camera.
Fixed an issue in the Blackwater Swamp Realm where a Security Door would spawn facing a wall.
Fixed an issue where VFX would display inconsistently for The Animatronic’s Fire Axe abilities.
Fixed an issue where VFX would display inconsistently during characters’ movement through Security Doors.
Fixed an issue where The Animatronic’s Fire Axe ember trail VFX remained visible on Survivors when retrieving the Axe.
Fixed an issue where The Animatronic's Fire Axe wasn't automatically retrieved when the Axe was placed on various moveable map objects.
Fixed an issue where The Animatronic could see the Axe aura when it was being removed via a co-op interaction.
Fixed an issue where the "Remove Axe" prompt was prioritized over the vault prompt for Survivors when playing against The Animatronic.
Fixed an issue where The Animatronic could perform an Axe grab on a Survivor inside a locker.
Fixed an issue where The Animatronic and Survivor could become stuck or desynced when The Animatronic grabbed the Axe at the last second.
Fixed an issue where The Animatronic could be blinded during the Axe grab animation.
Fixed an issue where The Animatronic could not be blinded during pallet break and vault animations.
Fixed an issue where the Greasy Paper Plate add-on was missing the debuff icon and interaction penalty.
Fixed an issue where the Rotten Pizza add-on reduced the Axe radius.
Fixed an issue where there were inconsistencies with Security Door numbers when entering the door selection area as The Animatronic.
Fixed an issue where elements of Security Doors dissolved incorrectly upon opening them.
Fixed an issue where Survivor models were in their default outfits when interrupted in the Security Room.
Fixed an issue where The Animatronic's power icons appeared enabled when inside the Security Doors.
Fixed an issue where the Survivor's visual heartbeat indicator was visible when teleporting to a Security Door.
Fixed an issue where Survivors were audible when they teleported to a Security Door.
Fixed an issue where Survivors getting interrupted in the Security Room were able to see the Security Door aura.
Fixed an issue where Survivors could scan The Animatronic with a disabled Security Camera.
Fixed an issue where the interrupt animation did not play when getting interrupted while using a Security Camera.
Fixed an issue where players couldn't exit the Security Doors when using the mouse wheel as an input.
Fixed an issue where Survivors' faces were distorted when interrupted in the Security Room.
Fixed an issue where an input bind conflict was present for Survivors interacting with a Security Door while playing on controller.
Fixed an issue where the Haywire perk wasn't disabled when both Exit Gates were open.
Fixed an issue where the Help Wanted perk was not disabled when all generators were completed.
Fixed an issue where the Decisive Strike perk did not activate when Axe grabbed by The Animatronic.
Fixed an issue where the Machine Learning and Help Wanted perks stacked when activated multiple times.
Fixed an issue where the Save The Best For Last perk did not lose a token when hitting the Obsession with The Animatronic's Axe.
Fixed an issue in the Freddy Fazbear's Pizza map where a wheel chair failed to spawn on a tile.
Fixed an issue in the Freddy Fazbear's Pizza map where players could climb on top of gift boxes.
Fixed an issue in the Freddy Fazbear's Pizza map where the Dark Lord could get stuck next to a vault.
Fixed an issue in the Freddy Fazbear's Pizza map where Killers could get stuck between a hook and the main building.
Fixed an issue in the Freddy Fazbear's Pizza map where The Nurse could get partially stuck in the ramp of the repair room.
Fixed an issue in the Freddy Fazbear's Pizza map where a Totem would clip into the ground.
Fixed an issue in the Freddy Fazbear's Pizza map where The Blight was unable to collide with certain objects behind the main stage.
Fixed an issue in the Freddy Fazbear's Pizza map where The Trapper could hide traps within the Entity's Corruption.
Fixed a loading distance issue in the Freddy Fazbear's Pizza map kitchen by adjusting blood decal trail on the floor next to the fryer
Fixed various issues with various 3D elements, both structural and decorative, in the Freddy Fazbear's Pizza map.
Fixed an issue by changing loading distances on four bricks parts of the main building of Freddy Fazbear's Pizza.
Fixed an issue in the Freddy Fazbear's Pizza map where shadows would end abruptly in various locations.
Fixed an issue in the Freddy Fazbear's Pizza map where the floor would clip through the wall.
Fixed an issue in the Freddy Fazbear's Pizza map where the intro camera would clip through The Houndmaster.
Fixed an issue in the Wreckers' Yard map where a placeholder tile would appear in the map.
Fixed an issue in the Toba Landing map where The Nurse could blink on a side of the main structure that is not accessible to any other character.
Fixed an issue where The Legion would encounter stuttering during the Feral Frenzy fatigue state.
Fixed an issue where the pick-up prompt for the Nostromo Wreckage keycard was incorrectly labeled.
Fixed an issue where the Map Showcase tooltip would remain visible after the cursor left the Map Showcase label in the lobby.
Fixed an issue where the Map Showcase tooltip would remain visible after disconnecting from a lobby.
Fixed an issue where the final level preview in the Bloodweb Bulk Spending popup was not accurate.
Fixed an issue where the Bloodweb Bulk Spending rewards popup would be missing for characters who were at max prestige level.