Last updated April 23, 2022
- Bluestacks (or another emulators) with Higurashi Mei installed
- Python
- Extraction and Conversion Scripts
- AssetStudio
- Update Higurashi Mei to the newest version
- Open ”Media Manager” and click on ”Explore”
- Navigate to ”Android/Data/com.dtechno.higurashi.mei/files/data”
- Select all files and extract
- Move .bin files into the ”HigurashiMeiAssetExtraction” Folder
- Run ”execute.bat”. Assets will be extracted into the ”out” folder
- (Optionally make a copy of the assets in the ”out-old” folder so you can later use something like ”WinMerge” to find out what’s been added in releases.)
- Start AssetStudio
- Drag the ”out” folder into AssetStudio. Wait for import to finish (may take a while)
- Click on ”Export/All Assets”
- Select the ”extract” folder to export to Now all scripts, sounds and some images are extracted. To assemble ADV sprites do the following.
- Move ”x.atlas.prefab” and ”x.prefab” files into the ”1HigurashiMeiScriptExtractor/sprites/atlases” folder
- Move ”x.png” file into the ”1HigurashiMeiScriptExtractor/sprites/images” folder
- Run ”execute.bat”. Sprites will be extracted to ”characters/sprites”, Riggings to ”characters/riggings”
- (Copy those files into the ”game” folder)
Last updated April 23, 2022.
- Python
- Extraction and Conversion Scripts
- Find the .bytes files. If you used our extractor they are in the ”extract/assets/assetbundle/bytes” folder.
- Copy the scripts you want to the ”HigurashiMeiScriptExtraction” folder
- (optional - add translation for character names to the dictionary in ”extract-lines.py”)
- Run ”execute.bat”. The .csv files will be created in the ”out” folder
- Click on ”Data” (top left), then select ”Import” and click on ”Upload”.
- Drag first .csv file onto the window
- Change ”Create new table” to ”Create new sheet(?)” and import
- Repeat for all .csv files