Economy laws
Economy laws define where the treasury's money comes from and how it can be spent.
Economic System and Trade Policy are crucial law groups – these govern whether the country operates on principles of mercantilism, isolationism, or free trade, among others.
Taxation determines which pops should be taxed and what range of tax burden is appropriate. No income tax at all is of course an option, and legislation to such effect will make some pops both rich and happy! Poll taxation, or levying a fixed tax per head, is another option primarily used in less industrialized societies.
Land Reform decides whether the aristocrats, the common farmers, or the state reap the rewards of agriculture.
Finally, the player can choose what form the institutions of Colonization, Policing, Education System, and Health System will take in the country.
In the following tables, the Interest group stance column shows the support of interest groups with their default ideologies. Since the ideology of an interest group may differ from the default (in particular due to its leadership), law support may change too.
Economic System[edit | edit source]
The fundamental principles of your economy.
| Law | Requirements | Effects | Interest group stance |
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Trade Policy[edit | edit source]
Laws governing trade and the exchange of goods across borders. A country that has its market forced opened cannot change its trade law for 5 years.
| Law | Requirements | Effects | Interest group stance |
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Taxation[edit | edit source]
How the state raises revenue by taxing its citizens.
| Law | Requirements | Taxation | Interest group stance | |||||
|---|---|---|---|---|---|---|---|---|
| Type | Very low | Low | Medium | High | Very high | |||
| Consumption tax rate | +15% | +20% | +25% | +30% | +35% | |||
| Other effects | ||||||||
| Consumption tax rate | +15% | +20% | +25% | +30% | +35% | |||
| Land tax | +0.4 | +0.55 | +0.7 | +0.85 | +1 | |||
| Consumption tax rate | +15% | +20% | +25% | +30% | +35% | |||
| Land tax | +0.2 | +0.275 | +0.35 | +0.425 | +0.5 | |||
| Per-capita tax | +0.4 | +0.55 | +0.7 | +0.85 | +1 | |||
| Income tax rate | +5% | +7.5% | +10% | +12.5% | +15% | |||
| Consumption tax rate | +15% | +20% | +25% | +30% | +35% | |||
| Income tax rate | +10% | +15% | +20% | +25% | +30% | |||
| Dividends tax rate | +2.5% | +5% | +10% | +15% | +20% | |||
| Consumption tax rate | +15% | +20% | +25% | +30% | +35% | |||
| Income tax rate | +10% | +12.5% | +15% | +17.5% | +20% | |||
| Dividends tax rate | +10% | +15% | +20% | +25% | +30% | |||
Land Reform[edit | edit source]
The laws governing agricultural land and the people who work it.
Colonization[edit | edit source]
Your stance on establishing colonies to supplant and conquer decentralized nations.
Policing[edit | edit source]
The priorities of the national police force.
Education System[edit | edit source]
For when the children are done with chimney sweeping chores.
| Law | Requirements | Effects | Interest group stance |
|---|---|---|---|
Health System[edit | edit source]
Laws about the government's involvement (or lack thereof) in providing healthcare for its citizens.
| Law | Requirements | Effects | Interest group stance |
|---|---|---|---|
References[edit | edit source]
- ↑ Jump up to: 1.0 1.1 1.2 1.3 Starts with no stance, and updated to this when
Socialism is researched
- To update page content see reference files in folder /Victoria 3/game/common/laws:
- Each law type has its own
txtfile (named after the law type).
- Each law type has its own
- To update flavor text see reference files in folder /Victoria 3/game/localization/english:
- For laws flavor text see reference file laws_l_english.yml.
- For modifiers flavor text see reference file modifiers_l_english.yml.
- For institutions flavor text see reference file institutions_l_english.yml.
- For inventions flavor text see reference file inventions_l_english.yml.