Bengal region |
Bombay region |
Central India region |
Delhi region |
Himalayas region |
Madras region |
Formable |
Releasable |
Victoria 3 Wiki
Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.8.
"India is the jewel in the crown of the British Empire. Can the East India Company maintain rule over this vast landscape while appeasing its shareholders?"
East India, starting as the British East India Company, is a minor power in East Asia. At the beginning of the game, it is a
chartered company of
Great Britain, and in turn is the overlord of the many princely states. One of the many subjects of the British Empire, the East India Company has various vast opportunities at the beginning of the game to expand and further dominate Asia, through economic or militaristic means. Starting with a government dominated by conservative landowners, it requires extensive effort to reform the nation to become a haven for liberty and prosperity.
As an English nation, East India Company is able to form England,
South Africa, and
Great Britain.
East India has a journal entry to avoid munity by its sepoy soldiers. This can be accomplished by completing an entry to consolidate control of India and raising the standard of living. East India also has a repeatable decision that allows it to annex states from its princely state subjects.
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Please help with verifying or updating this section. It was last verified for version 1.8. |
East India starts with all era 1 technologies plus Mechanical Tools, Atmospheric Engine, Railways, and Corporate Charters.
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Please help with verifying or updating this section. It was last verified for version 1.8. |
East India is a chartered company with Governor-General George Eden supporting the East India Company. East India starts with the modifier Company RuleCompany RuleCountry modifier
+200% Industrialists Political strength
+200% Bureaucrats Political strength
+50% Capitalists Political strength
+50% Officers Political strength
−80% Aristocrats Political strength
−50 Legitimacy
+65 Legitimacy from including head of state in government.
East India cannot change its Governance Principles law while it is a Chartered Company, nor can it changes its Distribution of Power law without permission from Great Britain. These restrictions are dropped if East India becomes independent.
East India starts with the East India Company and
Presidency Armies in
government. The
Zamindars,
Ryots,
Bhadraloks,
Civil Servants, and
Hindu Priesthood are in
opposition. The
Trade Unions
marginalized.
The East India Company and
Presidency Armies will always select British characters as leaders, while the remaining groups will select leaders from Indian cultures.
As the British Raj, the Industrialists are called as the
Government of India.
The East India Company has the Colonialist,
Enclavist, and
Malthusian ideologies instead of the default Industrialist ideologies. The Hindu Priesthood have the
Hindu Moralist (British) ideology instead of the default
Moralist. The Civil Servants have
Constitutionalist instead of the default
Republican. The Bhadraloks have the
Modernizer and
Sovereignist ideologies instead of the default
Patriotic and
Reactionary.
Name[1] | Type | Interest Group | Ideology | Traits |
---|---|---|---|---|
George Eden | Ruler | Reckless | ||
Robert Grant | Ambitious, Imperious, | |||
Sir Henry Fane | ||||
Prasanna Tagore[2] | Experienced Political Operator, Pious | |||
Haji Shariatullah | Minoritarian Traditionalist | Pious, Charismatic | ||
Dwarkanath Tagore | ||||
Ramgopal Ghosh | Reformer | Experienced Political Operator, Literary | ||
Radhakanta Deb | Minoritarian Traditionalist |
Name[1] | Type | Interest Group | Ideology | Traits | Rank |
---|---|---|---|---|---|
Sir Henry Fane | |||||
John Keane | |||||
Robert O'Callaghan | |||||
Peregrine Maitland | |||||
John Wood | |||||
Sir Charles Malcom |
Name[1] | Type | Interest Group | Ideology | Traits | Conditions |
---|---|---|---|---|---|
William George Keith Elphinstone | Royalist | Reckless, Tactful | |||
Traditionalist | Pious | Date between 1839.1.1 and 1857.1.1 | |||
Offensive Planner, Woodland Combat Expert | Date between 1845.1.1 and 1853.1.1 | ||||
Experienced Political Operator, |
|||||
Pacifist | |||||
Land Reformer | Charismatic, Pious, Direct | ||||
Reformer | Persistent, Master Bureaucrat, Tactful | ||||
Reformer | Persistent, Honorable, Direct | ||||
Persistent, Honorable, Direct | |||||
Feminist | Pious, Honorable, Erudite | ||||
Experienced Political Operator, Ambitious | |||||
Traditionalist | Expert Colonial Administrator, Expensive Tastes | ||||
Social Democrat | Expert Political Operator, Charismatic, Inspirational Orator | ||||
Reformer | Cautious, Experienced Political Operator, Erudite | ||||
Reformer | Pious, Erudite, Sickly | ||||
Reformer | Tactful, Ambitious, Erudite | ||||
Reformer | Literary, Romantic, Charismatic | ||||
Reformer | Erudite, Expert Political Operator, Persistent | ||||
Social Democrat | Direct, Honorable | ||||
Agitator | Humanitarian | Persistent, Inspirational Orator, Charismatic | Spawned manually | ||
Agitator | Social Democrat | Direct, Ambitious, Expert Political Operator | |||
Agitator | Social Democrat | Inspirational Orator, Firebrand | |||
Agitator | Minoritarian Traditionalist | Firebrand, Pious, |
|||
Agitator | Radical | Firebrand, Pious, |
|||
Agitator | Feminist | Persistent, Direct, Literary | |||
Agitator | Anarchist | Brave, Charismatic | |||
Agitator | Feminist | Inspirational Orator, |
|||
Agitator | Social Democrat | Literary, Pious | |||
Agitator | Radical | Brave, Reckless | |||
Agitator | Reformer | Brave, Persistent, Charismatic | |||
Agitator | Social Democrat | Direct, Literary, Expert Political Operator |
East India is a chartered company of the
Great Britain and thus part of the
British Empire power bloc.
In turn, it has one protectorate
Bahawalpur, and many
puppets:
Alwar,
Assam,
Baroda,
Bastar,
Bhavnagar,
Bhopal,
Bikaner,
Cochin,
Cooch Behar,
Dharampur,
Garhwal,
Gwalior,
Hindustan,
Hyderabad,
Idar,
Indore,
Jaipur (Dhundhar),
Jaisalmer,
Jeypore,
Jhansi,
Jodhpur (Marwar),
Junagadh,
Kolhapur,
Kotah,
Kurnool,
Kutch,
Manipur,
Mayurbhanj,
Mysore,
Nagpur,
Narsinghpur,
Nawanagar,
Orchha,
Oudh (Awadh),
Palanpur,
Patiala,
Patna,
Pudukottai,
Rewah,
Satara,
Surguja,
Travancore, and
Udaipur (Mewar)
Bengal | Bombay | Central India | Delhi | Madras |
---|---|---|---|---|
East India starts with claims on the state regions of Assam, Baluchistan, Kashmir, Pashtunistan, Punjab, Punjab Hills, Quetta, Sindh
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Please help with verifying or updating this section. It was last verified for version 1.8. |
Statistic | Starting value |
---|---|
110M | |
18.2% | |
The state of Agra contains the monument Taj Mahal. The state of Bombay can build the monument
Victoria Terminus. All states in the Madras and Bombay regions as well as Assam have the modifier Ryotwari SystemRyotwari SystemState modifier
+50% Minimum worker-owned subsistence building levels
Name | Type | Homelands | Resources | State Traits | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Size | Uses | ||||||||||
West Bengal |
|
553 | 29 | 80 | 9 | 9 | — | — |
Expand Natural Harbors
| ||
East Bengal |
|
601 | 23 | 4 | — | 11 | — | — |
Expand Natural Harbors
| ||
Assam |
|
105 | 37 | 29 | — | — | (12) | (44) | |||
Bihar |
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375 | 17 | 81 | 30 | — | — | — | |||
Orissa |
|
83 | 15 | 21 | 36 | 7 | — | — |
Name | Type | Homelands | Resources | State Traits | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Uses | ||||||||||||
Bombay |
|
400 | 17 | 12 | 23 | — | — | 12 | 3 | — | Expand Natural Harbors
| ||
Gujarat |
|
335 | 4 | — | 4 | — | — | 16 | — | (8) | Expand Natural Harbors
| ||
Baluchistan |
|
63 | 1 | — | 20 | 10 | — | 5 | — | — | |||
Sindh |
|
75 | 3 | — | — | — | 4 | 6 | — | — |
Name | Type | Homelands | Resources | State Traits | ||||
---|---|---|---|---|---|---|---|---|
Size | Uses | |||||||
Agra |
|
483 | 6 | 4 | 2 | |||
Oudh |
|
371 | 6 | — | — | |||
Central Provinces |
|
205 | 12 | 21 | 22 |
Name | Type | Homelands | Resources | State Traits | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Size | Uses | ||||||||||
Delhi |
|
252 | 5 | — | — | — | 2 | — | |||
Punjab Hills |
|
182 | 9 | — | 12 | — | — | — | |||
Rajputana |
|
199 | 2 | — | 24 | 6 | 3 | — | |||
Punjab |
|
505 | 11 | 6 | 6 | — | — | (7) |
Name | Type | Homelands | Resources | State Traits | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Size | Uses | ||||||||||
Northern Circars |
|
181 | 11 | 4 | 2 | 18 | — | — | |||
Ceded Districts |
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63 | 9 | — | 15 | — | — | — | |||
Mysore |
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210 | 14 | — | 24 | 5 | 6 | (6) | |||
Carnatic |
|
375 | 20 | — | 26 | 18 | — | (7) |
Expand Natural Harbors
| ||
Malabar |
|
120 | 11 | — | — | 10 | — | (8) |
Name | Type | Homelands | Resources | State Traits | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Size | Uses | |||||||||
Arakan |
|
32 | 21 | — | — | 10 | — | |||
Pegu |
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40 | 18 | — | — | 10 | (9) | |||
Tenasserim |
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20 | 17 | — | — | 12 | (16) | |||
Malaya |
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35 | 17 | 32 | 24 | 10 | (40) |
Name | Type | Homelands | Region | Resources | State Traits | ||||
---|---|---|---|---|---|---|---|---|---|
Size | Uses | ||||||||
Kashmir |
|
Himalayas | 85 | 17 | 8 | — | |||
Pashtunistan |
|
Persia | 150 | 6 | — | 4 | |||
Quetta |
|
Persia | 42 | 2 | 4 | 8 |
The following companies are associated with East India or its starting states:
Name | Buildings | Prosperity bonus | Requirements | ||
---|---|---|---|---|---|
Assam Company |
|
| |||
| |||||
Bombay Burmah Trading Corporation |
|
||||
|
|||||
Calcutta Electric Supply Corporation Limited |
|
||||
|
| ||||
East India Company |
|
| |||
Great Indian Peninsula Railway |
|
||||
|
| ||||
|
|||||
Tata |
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Bombay is an incorporated state with a level 5 or higher Textile Mills or Steel Mills | |||
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Please help with verifying or updating this section. It was last verified for version 1.8. |
East India has the Professional Army law.
East India starts with 208 Battalions and can call upon 323
Conscripts. All Barracks use
No Organized Training. The battalions compose a three armies.
Army name | Battalions | Generals | HQ region |
---|---|---|---|
Bengal Army |
|
Sir Henry Fane | Bengal |
Madras Army |
|
|
Madras |
Bombay Army |
|
John Keane | Bombay |
East India starts with one Flotilla. All Naval Bases use
Naval Traditions. The flotillas compose a single navy.
Navy name | Flotillas | Admirals | HQ region |
---|---|---|---|
Indian Navy | 1 Frigates | John Wood Sir Charles Malcom |
Bombay |
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Please help with verifying or updating this guide. It was last verified for version 1.7. |
The EIC begins the game as an underdeveloped nation with lots of potential to exploit its resources and economy to produce a global powerhouse. However, control of the government will have to be wrestled from the Landowners by other parties first to make any significant progress. Keep in mind that the Landowners will likely begin a civil war (revolution) if one attempts to reform their government; however, this can be easily dealt with as your puppets are able to side with you against any rival faction that threatens to overthrow your government.
On another note, the EIC must decide whether to remain under the British, or to seek independence and find its place under the sun as a native power: Bengal (or India).
The East India Company begins the game as a country controlled by Great Britain as a dominion. As such, it is able to start diplomatic plays against nations without repercussions from its overlord – meaning that countries will likely back down when threatened with the wrath of the British Empire and its military. However, from patch 1.5 onwards, dominions also automatically join their overlord's diplomatic plays if the play is initiated by or targeting their overlord.
Landowner control of the government ensures that at the beginning of the game, liberal reforms will likely not be passed. Having over 70% clout, the landowners will have to be dealt with through civil wars or other methods. For a non-European nation, the Standard of Living is adequate and can be improved easily. The vast British market will allow colonial India to grow as a power; with a GDP greater than Great Britain's, it is clear that the British depend on the Indians for their economy, meaning that if independence can be achieved, the British colonial empire will falter.
Puppet Burma,
Punjab,
Persia,
Nepal, and
Siam in any way and order one sees fit. They usually back down as your army and potential capacity for mobilization is far above theirs, and with Great Britain protecting you against any invaders, there is no threat of an invasion. Infamy is not a worry if you choose to remain as a British subject. Again: you are protected against any foreign power by the British and their economy, your borders are secure naturally, and your extensive network of puppets supplies your nation with hundreds of extra battalions one can use to their advantage. Use your Landowner - dominated government to get "Colonial Exploitation" as one of your laws so that one can colonize before you reform your government.
Reforming the government is another priority after conquest. Attempt to abolish serfdom; do not worry if it states that the Landowners will become angry. Allow the Landowners to rebel against you and start a civil war, and fight for the side with the Rural Folk and the Intelligentsia. When a civil war begins, ensure that your puppets are on your side, and fight against the Landowners. Once you win the civil war, one is able to see that there are hardly any Landowners within the government because of the -100% modifier from "losing a rebellion". In this fashion, you are able to oust the Landowners from your government and instate the Rural Folk and Intelligentsia to your government. Keep in mind that the modifier for the Landowners will scale down every week, so their clout will increase. This is simply a temporary solution to get liberal reforms quickly passed until a second civil war may occur.
Alternatively, activate the Corn Laws Journal entry and wait for a market liberal to be the leader of the Landowners IG. This allows you to abolish serfdom with the blessings of the Landowners.
The Avert Mutiny Journal entry is an interesting objective. Completing it does help with managing the country (as well as preventing the country from becoming a British puppet with significantly reduced autonomy). But, it does mean that Civilizing Mission has to be researched before East India can declare independence.
Independence for the EIC must be planned; as a Chartered Company, the EIC cannot be independent until it has researched Civilizing Mission. Besides the independence war (with Great Britain likely to sway other GPs to join in against you), post-independence EIC will be faced with two choices (three, if Pan-Nationalism is researched):
One possible route to independence is to allow the Mutiny event to fire, as it then gets rid of Chartered Company, allowing the British Raj to plot independence without the need for Civilizing Mission; be sure to annex all subjects first so that they are not transferred to Great Britain.
Historically, India was the crown jewel of the British Empire. An independent Bengal in control of most of the Indian subcontinent is a power to be reckoned with. It plays essentially like a smaller (but recognized) version of China, a
Great Power but in need of reform and modernization. Perhaps more crucially, mega-Bengal is in an excellent position to form India; with some consolidation pre-independence (e.g. annexing Baluchistan completely), she will be able to form India once
Pan-nationalism is researched.
Bengal region |
Bombay region |
Central India region |
Delhi region |
Himalayas region |
Madras region |
Formable |
Releasable |
Notes: This table lists playable countries divided by superregion and region. Starting countries are listed by the region of their capital state, with formable and releasable countries not present at the start listed separately by superregion. Decentralized (non-playable) and special cases are listed separately.
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