(Topic ID: 253582)

The Next American Pinball

By Charlemagne1987

5 years ago


Oct '19 2019
Aug '25 2025
Topic Heartbeat

Topic Stats

  • 7,766 posts - Hot topic!
  • 557 Pinsiders participating
  • Latest reply 37 minutes ago by Blake
  • Topic is favorited by 192 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_6039 (resized).JPG
IMG_5361 (resized).JPG
IMG_0003 (resized).jpeg
pasted_image (resized).png
pasted_image (resized).png
pinside.bae5db6c35ea2216eb5c52d20a0ee22950b2cc99 (resized).jpg
sale (resized).jpg
IMG_5311 (resized).jpeg
IMG_5310 (resized).jpeg
IMG_0249.gif
IMG_9900 (resized).jpeg
IMG_9902 (resized).jpeg
IMG_9901 (resized).jpeg
IMG_9901 (resized).jpeg
Capture d’e?cran, le 2025-08-07 a? 16.17.57 (resized).png
pasted_image (resized).png

Topic index (key posts)

One post has been marked as key post in this topic: (Show topic index)

There are 7,766 posts in this topic. You are on page 155 of 156.
#7701 42 hours ago
Quoted from jrcmlc:

I'd be interested in one of those proto cupheads if anyone has an IN

Only one.

I got dibs.

LTG : )

#7702 41 hours ago

I'd be happy to do some horse trading with you LTG on that

Quoted from LTG:Only one.
I got dibs.
LTG : )

More
#7703 41 hours ago
Quoted from rosh:

Joe, I can always count on you to make me laugh. Far more important that a casino game be true to random nature of the games then it be suitable for pinball competition. I’ll tell you what if my casino homebrew ever goes to production I’ll add code to disable the popper in competition mode, just for you!

Not worth the time or money and likely existing patents that cover reading dice. It’s a cool toy for a pinball machine as it is physical and it worked great for craps.
Regardless of patent, imho, it’s poor form for AP to use it. I’m sure others would disagree. Regardless, I would have liked to have seen cuphead released, I’m sure the team worked hard on it and it deserves to be seen and played. Which is also true for Dennis’ game as well.
Saddens me to see what has become of AP, we worked hard to get that company off the ground, to establish a foundation with great potential, only to see if fall apart and be wasted. Hopefully these rumors are false.

More

Aimtron/American Pinball is about to pull a Capcom with Big Bang Bar move if they pull the plug on Cuphead.
Someone needs to get in front of the decision makers and show them what’s actually happening. If they have money to support one last attempt, they should get some talent back, code Cuphead right, release Cuphead, and bring in a real leader who can run a tight ship.
They’ve got good products, and more importantly they can actually produce machines at a seemingly decent pace. That’s more than JJP and CGC can say right now.

#7704 40 hours ago
Quoted from Isochronic_Frost:

Aimtron/American Pinball is about to pull a Capcom with Big Bang Bar move if they pull the plug on Cuphead.
Someone needs to get in front of the decision makers and show them what’s actually happening. If they have money to support one last attempt, they should get some talent back, code Cuphead right, release Cuphead, and bring in a real leader who can run a tight ship.
They’ve got good products, and more importantly they can actually produce machines at a seemingly decent pace. That’s more than JJP and CGC can say right now.

More

should not made bbq an main line game / in front of other games in the pipe. Just like capcom makeing that football game.

But is the code ready?? Tank force and BBQ code buggy.

#7705 40 hours ago
Quoted from Isochronic_Frost:

Aimtron/American Pinball is about to pull a Capcom with Big Bang Bar move if they pull the plug on Cuphead.
Someone needs to get in front of the decision makers and show them what’s actually happening. If they have money to support one last attempt, they should get some talent back, code Cuphead right, release Cuphead, and bring in a real leader who can run a tight ship.
They’ve got good products, and more importantly they can actually produce machines at a seemingly decent pace. That’s more than JJP and CGC can say right now.

More

You're missing that the reason the company failed - is still there. The owners that didn't know how to hire, manage, or have the willingness to invest properly.

All the people that actually bootstrapped the company, who had the knowledge, and the competency to do it practically are all gone and split with burnt bridges.

What you're saying is "you can have a pinball company if you actually built one, got the right people, spent all the startup money needed, and kept it fed... because of cuphead".

Meanwhile, the folks there don't want to spend the money. That's the core thing here. The need to spend money to make money. They let people squander the little money they did let go and then cut it all off. What could possibly convince them to start all over? They know cuphead and what people are telling them about it. It wasn't convincing enough for them to just replace fix and keep spending more money.

AP games were always value priced - it wasn't enough to shift the market to their favor. And their cheapness always held them back from promoting the games well enough to actually get in front of more buyers.

#7706 35 hours ago

Visit AP, they will let you at least play it if you are curious.

Quoted from jrcmlc:

I'd be interested in one of those proto cupheads if anyone has an IN

#7707 32 hours ago
Quoted from flynnibus:

You're missing that the reason the company failed - is still there. The owners that didn't know how to hire, manage, or have the willingness to invest properly.
All the people that actually bootstrapped the company, who had the knowledge, and the competency to do it practically are all gone and split with burnt bridges.
What you're saying is "you can have a pinball company if you actually built one, got the right people, spent all the startup money needed, and kept it fed... because of cuphead".
Meanwhile, the folks there don't want to spend the money. That's the core thing here. The need to spend money to make money. They let people squander the little money they did let go and then cut it all off. What could possibly convince them to start all over? They know cuphead and what people are telling them about it. It wasn't convincing enough for them to just replace fix and keep spending more money.
AP games were always value priced - it wasn't enough to shift the market to their favor. And their cheapness always held them back from promoting the games well enough to actually get in front of more buyers.

More

I agree with everything you said with one exception: GTF was not what I'd call "value priced", the SE was "what have you been smoking" priced.

10
#7708 30 hours ago

I've seen people mention that somebody should pick up this IP/game and make it themselves so I'm just going to toss out a wild idea: What if Turner Pinball did just that? I don't think any of the bigger companies would waste their time with this game. For Turner though, it kind of makes sense. He's been known to buy existing games that were abandoned and build them. He makes a quality product. This would be easily his most appealing theme to date.

Just a thought, maybe even wishful thinking if you really would like to see this game be available one day.

#7709 30 hours ago

He would have to secure the license from studio MDHR. Then he would have to buy the dev from AP. I don't see that happening.

Quoted from Haymaker:

I've seen people mention that somebody should pick up this IP/game and make it themselves so I'm just going to toss out a wild idea: What if Turner Pinball did just that? I don't think any of the bigger companies would waste their time with this game. For Turner though, it kind of makes sense. He's been known to buy existing games that were abandoned and build them. He makes a quality product. This would be easily his most appealing theme to date.
Just a thought, maybe even wishful thinking if you really would like to see this game be available one day.

More
#7710 30 hours ago
Quoted from luvthatapex2:

He would have to secure the license from studio MDHR. Then he would have to buy the dev from AP. I don't see that happening.

I don't either. But which company makes more sense than Turner in the unlikely event that it does happen?

#7711 30 hours ago

No one is taking into account that just maybe that the Cuphead IP owner's had enough of A.P. and their ways of doing business?

#7712 30 hours ago
Quoted from flynnibus:

You're missing that the reason the company failed - is still there. The owners that didn't know how to hire, manage, or have the willingness to invest properly.
All the people that actually bootstrapped the company, who had the knowledge, and the competency to do it practically are all gone and split with burnt bridges.
What you're saying is "you can have a pinball company if you actually built one, got the right people, spent all the startup money needed, and kept it fed... because of cuphead".
Meanwhile, the folks there don't want to spend the money. That's the core thing here. The need to spend money to make money. They let people squander the little money they did let go and then cut it all off. What could possibly convince them to start all over? They know cuphead and what people are telling them about it. It wasn't convincing enough for them to just replace fix and keep spending more money.
AP games were always value priced - it wasn't enough to shift the market to their favor. And their cheapness always held them back from promoting the games well enough to actually get in front of more buyers.

More

How dare you speak any truth? They were cutthroat cheap bastards and showed many the door and left them unpaid.

#7713 29 hours ago
Quoted from Joe_Blasi:

Well for comp mode you want it to be not random.

Live a little.

#7714 29 hours ago
Quoted from luvthatapex2:

Visit AP, they will let you at least play it if you are curious.

I was just in Chicago, too! Wish I had known.

#7715 28 hours ago
Quoted from Isochronic_Frost:

I was just in Chicago, too! Wish I had known.

You didn't hit me up? wth??? Also I could have set you up with a cheap gottlieb the games to rescue

#7716 28 hours ago
Quoted from Haymaker:

I've seen people mention that somebody should pick up this IP/game and make it themselves so I'm just going to toss out a wild idea: What if Turner Pinball did just that? I don't think any of the bigger companies would waste their time with this game. For Turner though, it kind of makes sense. He's been known to buy existing games that were abandoned and build them. He makes a quality product. This would be easily his most appealing theme to date.
Just a thought, maybe even wishful thinking if you really would like to see this game be available one day.

More

One of the reasons that Stern is successful IMHO is they have built foundations. They use standard mechanical PF design guides, they use a standard software platform that all of their engineers know, their manufacturing tools and test jigs all work as expected with the right connectors that mate, their sales and distribution model has been implemented over many years, etc.

For one pinball manufacturer to 'pick up' an mostly completed game from someone else would mean they need to build up all of this previous knowledge and foundations from scratch and would force them into having a bi-furcated business... a tall order for a small company.

#7717 28 hours ago
Quoted from Markharris2000:

One of the reasons that Stern is successful IMHO is they have built foundations. They use standard mechanical PF design guides, they use a standard software platform that all of their engineers know, their manufacturing tools and test jigs all work as expected with the right connectors that mate, their sales and distribution model has been implemented over many years, etc.
For one pinball manufacturer to 'pick up' an mostly completed game from someone else would mean they need to build up all of this previous knowledge and foundations from scratch and would force them into having a bi-furcated business... a tall order for a small company.

More

DPX did it. Turner is working on doing it. Spooky did it when they were much smaller. Look...again..I don't think any of this is likely to happen. I was just giving the guys who kept mentioning that somebody needs to pick up the pieces and make this game happen something to chew on and hope for.

#7718 28 hours ago
Quoted from Markharris2000:

One of the reasons that Stern is successful IMHO is they have built foundations. They use standard mechanical PF design guides, they use a standard software platform that all of their engineers know, their manufacturing tools and test jigs all work as expected with the right connectors that mate, their sales and distribution model has been implemented over many years, etc.
For one pinball manufacturer to 'pick up' an mostly completed game from someone else would mean they need to build up all of this previous knowledge and foundations from scratch and would force them into having a bi-furcated business... a tall order for a small company.

More

JJP / BOF may be better able to pick up AP games as they use X86-64 PC's. Unlike sterns ARM + custom node borads.

#7719 26 hours ago
Quoted from bobukcat:

I agree with everything you said with one exception: GTF was not what I'd call "value priced", the SE was "what have you been smoking" priced.

One cash grab move at the end isn't what sank the company... that was just stupid move #255 downstream of the already critical choices that really mattered.

#7720 26 hours ago
Quoted from Joe_Blasi:

Unlike sterns ARM + custom node broads.

Ooh.....node broads? Where can we find those?

pasted_image (resized).pngpasted_image (resized).png
#7721 26 hours ago
Quoted from Haymaker:

DPX did it. Turner is working on doing it. Spooky did it when they were much smaller. Look...again..I don't think any of this is likely to happen. I was just giving the guys who kept mentioning that somebody needs to pick up the pieces and make this game happen something to chew on and hope for.

More

DPX didn't take over any finished game or platform for aiw - They took drawings of a PF and worked from that.
TNA was a big of a anomaly. You have a game built by the guy who is also the engineer for your primary supplier, whom you have a tight personal and business relationship with... and the game was a homebrew, not a production ready game. Basically TNA was taken in as the design, not a finished good.

The closest example is LOV - where AP took the completed prototype and was able to onboard it into production with manageable changes.

Everything the prior poster said was true. Everything from parts sourcing, software, parts selection, documentation, quality requirements... these are things you design the product with in mind when designing the game. Doing it after the fact basically leads to redesigning much of the game.

This is why TBL faultered when they went from polished prototype to taking it to manufacturing. They had to go back and redo things as it would make sense for that manufacturer.. and they were only doing assembly. Not all the software lifecycle, etc like would be done here.

It would only make sense if the new company can adapt to what AP has already done. For small guys like Turner, they are trying to make things work by doing it differently.. meaning they would likely fall behind if building someone else's product.

I'm sure people are eyeballing cuphead -- but you have to expect AP is looking for a sale.. not a partner. Meaning someone needs to pay up front... that limits your audience quickly. And even if it were a royality model.. someone needs to believe in cuphead.

I gotta believe it's not as great as people believe it to be.. else someone would have done the hard steps to capitalize on it.

#7722 26 hours ago
Quoted from Joe_Blasi:

JJP / BOF may be better able to pick up AP games as they use X86-64 PC's. Unlike sterns ARM + custom node broads.

The controller is not the issue... both run commodity OSs. Games are designed with HAL layers -- and why companies like AP can design games on simulators running the same game code.

The bigger adaption is the hardware. AP used a PROC design, and then shifted to custom implementation.. presumbly close to PROC drivers. But they always had custom light system. Stern obviously has its custom node architecture.

Games are designed with the platform constraints in mind.. so changing that (like driver or switch counts) can have cascading effects too.

All of these discussions always boil down to the same thing... change is expensive. If it means accepting change, or redesigning to eliminate it. It's all time and money.

#7723 25 hours ago

I ported LOV to use same basic framework used on AP games as the AP platform which is descendant from pyprocgame as is skeleton game that LOV was first built on. We did not totally rework it to take advantage of all of the improvements on the AP framework, but did some things like the service mode, code updating, led support, the improved AV system (but not the newest one introduced with Hot wheels, not like it needed it), etc.

LOV runs on Rpi4 and can run also run on in intel and fundamentally that is true of the other games as well, assuming sufficient processing power. Not saying it is plug and play, but not some massive effort.

Certainly a game built on a totally different framework would require more rework, having been built on skeleton game was one of the reasons LOV was appealing.

#7724 25 hours ago
Quoted from flynnibus:

But they always had custom light system.

Actually Houdini used multimorphic PDLEDs, with custom light boards. We developed our light board system for Oktoberfest. Cheaper and less wiring. The original three Oktoberfest prototypes also used PDLEDs, which is why if they are updated to newer code they will be bricked. Prototypes were sold against my wishes. But i did do one code update after the code was complete that would work on those prototypes, but as i said any later bug fix releases will brick it.

#7725 25 hours ago
Quoted from rosh:

I ported LOV to use same basic framework used on AP games as the AP platform which is descendant from pyprocgame as is skeleton game that LOV was first built on. We did not totally rework it to take advantage of all of the improvements on the AP framework, but did some things like the service mode, code updating, led support, the improved AV system (but not the newest one introduced with Hot wheels, not like it needed it), etc.
LOV runs on Rpi4 and can run also run on in intel and fundamentally that is true of the other games as well, assuming sufficient processing power. Not saying it is plug and play, but not some massive effort.
Certainly a game built on a totally different framework would require more rework, having been built on skeleton game was one of the reasons LOV was appealing.

More

How did that code updating hook into the base OS updates? How tied was the game code to the basic commodity OSs?
As is can you easily update the base os or did that need more an fuller image update?

#7726 25 hours ago
Quoted from Haymaker:

DPX did it. Turner is working on doing it. Spooky did it when they were much smaller. Look...again..I don't think any of this is likely to happen. I was just giving the guys who kept mentioning that somebody needs to pick up the pieces and make this game happen something to chew on and hope for.

More

I can confirm Turner was made aware of this situation and he did attempt to reach out to MDMR and/or AP regarding the game. I don’t know what will come ot this, or if Cuphead has a fighting chance in hell of seeing the light of day, but Don and others did bring this to his attention.

I think salvaging whatever they can from this existing design would be a huge win for anyone willing to take the chance provided they can also get Ryan McQuaid onboard.

MDMR created all new animations and music for this game. There was a ton of work already put into this project, including a playfield design with mechanisms that had never been done before. It would be a travesty for this to just end up in the dust bin of history, but other games have suffered similar fates…

Merlin’s Arcade (which is the next Turner game) was actually a dead concept from another veteran pinball designer (Jon Norris) who gave his approval to see it finally be created, so you never know. Cuphead would be a true step up from anything Turner has done up to this point if they can keep all the crazy stuff intact at a decent price.

#7727 24 hours ago

While we wait forever to see if Cuphead will get a new life, a rousing game of Trouble is one way to get your dice mech fix.

#7728 23 hours ago
Quoted from flynnibus:

AP games were always value priced - it wasn't enough to shift the market to their favor. And their cheapness always held them back from promoting the games well enough to actually get in front of more buyers.

TIL that a $9000 MSRP base model GTF is considered "value priced".

#7729 23 hours ago

Labor day sale on gtf for the next week

7480 deluxe
7780 signature

Pretty good. Not as low as other models but substantial

Quoted from JayLark:

TIL that a $9000 MSRP base model GTF is considered "value priced".

#7730 22 hours ago
Quoted from luvthatapex2:

Labor day sale on gtf for the next week
7480 deluxe
7780 signature
Pretty good. Not as low as other models but substantial

More

I’m going to wait and see if it hits LOV pricing and then I’m going all in.

#7732 22 hours ago

Lets be real here, AP had promise till the terrible botched GTF release. That was a joke. Then the finished product needed a lot of tweaking, had cheap 3d printed toys, and was still expensive.

That was a huge nail in the coffin.

Barry O's pinball bullshit was the final one. Cuphead didn't stand much of a chance.

#7733 22 hours ago

Has anyone tried contacting AP to just make them an offer for whatever game at a particular price? Given the constant sales and how eager they are to get rid of inventory, could be worth a shot

#7734 22 hours ago

That's fair. I might call them and see if I can buy like 3 GTF @ 5k each.

Quoted from blueberryjohnson:Has anyone tried contacting AP to just make them an offer for whatever game at a particular price? Given the constant sales and how eager they are to get rid of inventory, could be worth a shot

#7735 22 hours ago
Quoted from blueberryjohnson:

Has anyone tried contacting AP to just make them an offer for whatever game at a particular price?

I bet a distro could walk in there and clean them out for pennies on the dollar. Aimtron's market cap is like $156 million, wouldn't you just wanna be done with the circus sideshow?

But I guess the answer is "no" since they rebranded to Orbit Games.

10
#7736 22 hours ago
Quoted from jrcmlc:

That's fair. I might call them and see if I can buy like 3 GTF @ 5k each.

Yeah I don't think $5K is the number for 3 - maybe for 30 of them some absolute blow out of them all. You could corner the market and bankrupt yourself at the same time.

#7737 21 hours ago

LOL I have 2 other people I know would take them at 5k so 5k is the figure. I figure for 5k it can't be worse than some other games I have.

Quoted from wamonkey:

Yeah I don't think $5K is the number for 3 - maybe for 30 of them some absolute blow out of them all. You could corner the market and bankrupt yourself at the same time.

#7738 21 hours ago
Quoted from jrcmlc:

That's fair. I might call them and see if I can buy like 3 GTF @ 5k each.

As a fellow Illinois pinhead, I’d be interested in going in with you on an offer.

#7739 21 hours ago

Lots of us would go in at $5K - that is why LOV is compelling at $5300 basically. Nothing sells for that but the crappy Costco Stern Home pins that none of us would buy.

If their desperate but I think they are not there yet....I was trying to even get a used GTF at $5500. I could not make a deal and I thought that was totally fair for a person who has an ad on Pinside (distributor who had the floor model) knowing we were going to see more discounts and place his DE out of line with NIB games. I get it he wasn't making anything but a game at a distributor is just like any of us, taking up space, sometimes you make money sometimes you lose a little. Buying 3 machines at a huge disount is not compelling - buying all of them or 20-30 of them is and then what... You will need to get a box truck to get them because it won't be free shipping but hey you guys live near by American. Shipping is a hard cost to them, discount and ship it...no one would do that.

Good luck - 100% serious. All of would be jeleous of that deal.

#7740 17 hours ago
Quoted from JayLark:

TIL that a $9000 MSRP base model GTF is considered "value priced".

You never looked at the prices of Octo? or Hot Wheels? or the other titles?

When GTF came out, the deluxe model was still cheaper than a Stern Premium... and on par with editions from Spooky too. Scooby BSE was $8870. Rush Premium was $8999. GTF Deluxe was $8995 and on par with the mid-tier offers from other companies.

Hot wheels was $6,295 when launched. Stern premiums in 2020? $7800 (Pros were $6200)
Houdini was also priced cheap when launched too.

GTF of course had the 'reach for the moon' pricing on the two dumb editions.. but that was already after Fix had screwed the place up.

#7741 8 hours ago

Man, this is sad if American is really leaving the pinball business. And it sure does look like they are.
The concept was great, as sort of a balance to Stern in the pinball general mass market.
Spooky is a boutique manufacturer, and they're great at it.
JJP is more upscale, and they're pretty successful at that.
CGC is something of a specialty manufacturer.
Who knows what BOF and Turner will work out to be.
But right now, no other company is really working on the mass market appeal games that Stern does so well.

I seriously considered getting LOV since the theme appeals to me. GTF looked great and I love corny 1950's scifi stuff.
Is it partially my fault since I bought AIQ, Rush, and D&D instead of LOV, Hot Wheels, and GTF? I'd hate to think of it that way.

#7742 8 hours ago
Quoted from flynnibus:

You never looked at the prices of Octo? or Hot Wheels? or the other titles?
When GTF came out, the deluxe model was still cheaper than a Stern Premium... and on par with editions from Spooky too. Scooby BSE was $8870. Rush Premium was $8999. GTF Deluxe was $8995 and on par with the mid-tier offers from other companies.
Hot wheels was $6,295 when launched. Stern premiums in 2020? $7800 (Pros were $6200)
Houdini was also priced cheap when launched too.
GTF of course had the 'reach for the moon' pricing on the two dumb editions.. but that was already after Fix had screwed the place up.

More

On par with mid-tier offerings != "budget". You can say they were a good deal compared to what you get from a Stern Premium at a similar price point but that's not what budget means.

Now, a company like Turner Pinball who are offering MORE than what a Stern Premium does at the price of a Pro - that is a good deal, AND is a budget game.

#7743 7 hours ago

Get LOV its a fun game!

Quoted from RCA1:

Man, this is sad if American is really leaving the pinball business. And it sure does look like they are.
The concept was great, as sort of a balance to Stern in the pinball general mass market.
Spooky is a boutique manufacturer, and they're great at it.
JJP is more upscale, and they're pretty successful at that.
CGC is something of a specialty manufacturer.
Who knows what BOF and Turner will work out to be.
But right now, no other company is really working on the mass market appeal games that Stern does so well.
I seriously considered getting LOV since the theme appeals to me. GTF looked great and I love corny 1950's scifi stuff.
Is it partially my fault since I bought AIQ, Rush, and D&D instead of LOV, Hot Wheels, and GTF? I'd hate to think of it that way.

More
#7744 7 hours ago
Quoted from JayLark:

On par with mid-tier offerings != "budget". You can say they were a good deal compared to what you get from a Stern Premium at a similar price point but that's not what budget means.
Now, a company like Turner Pinball who are offering MORE than what a Stern Premium does at the price of a Pro - that is a good deal, AND is a budget game.

More

This is what I was trying to say but I don't want to get into a back-and-forth with flynn, he's too good at it. A non-licensed theme being essentially the same price as the Stern Premiums with a well-known theme isn't budget priced at all IMO. Plus it has the 3D printed, non-painted ships that looked pretty cheap.

#7745 7 hours ago
Quoted from flynnibus:

DPX didn't take over any finished game or platform for aiw - They took drawings of a PF and worked from that.
TNA was a big of a anomaly. You have a game built by the guy who is also the engineer for your primary supplier, whom you have a tight personal and business relationship with... and the game was a homebrew, not a production ready game. Basically TNA was taken in as the design, not a finished good.
The closest example is LOV - where AP took the completed prototype and was able to onboard it into production with manageable changes.
Everything the prior poster said was true. Everything from parts sourcing, software, parts selection, documentation, quality requirements... these are things you design the product with in mind when designing the game. Doing it after the fact basically leads to redesigning much of the game.
This is why TBL faultered when they went from polished prototype to taking it to manufacturing. They had to go back and redo things as it would make sense for that manufacturer.. and they were only doing assembly. Not all the software lifecycle, etc like would be done here.
It would only make sense if the new company can adapt to what AP has already done. For small guys like Turner, they are trying to make things work by doing it differently.. meaning they would likely fall behind if building someone else's product.
I'm sure people are eyeballing cuphead -- but you have to expect AP is looking for a sale.. not a partner. Meaning someone needs to pay up front... that limits your audience quickly. And even if it were a royality model.. someone needs to believe in cuphead.
I gotta believe it's not as great as people believe it to be.. else someone would have done the hard steps to capitalize on it.

More

k

#7746 6 hours ago

They put more of the GTF 3D back glass up for sale...

Man, Fix made a big deal about how hard these things were to source and that they were extremely limited. To me it seems they are selling the last of these from any unbuilt signature models.

The rumor was that only about 150 were put in boxes. Might as well grab the last of these while people still can…

IMG_0003 (resized).jpegIMG_0003 (resized).jpeg
#7747 6 hours ago
Quoted from RCA1:

Man, this is sad if American is really leaving the pinball business. And it sure does look like they are.
The concept was great, as sort of a balance to Stern in the pinball general mass market.
Spooky is a boutique manufacturer, and they're great at it.
JJP is more upscale, and they're pretty successful at that.
CGC is something of a specialty manufacturer.
Who knows what BOF and Turner will work out to be.
But right now, no other company is really working on the mass market appeal games that Stern does so well.
I seriously considered getting LOV since the theme appeals to me. GTF looked great and I love corny 1950's scifi stuff.
Is it partially my fault since I bought AIQ, Rush, and D&D instead of LOV, Hot Wheels, and GTF? I'd hate to think of it that way.

More

Spooky is no longer a boutique manufacturer

#7748 6 hours ago

I wonder, when all is said and done, what the absolute bottom blow out price on BBQ will be?

#7749 6 hours ago
Quoted from JayLark:

On par with mid-tier offerings != "budget". You can say they were a good deal compared to what you get from a Stern Premium at a similar price point but that's not what budget means.
Now, a company like Turner Pinball who are offering MORE than what a Stern Premium does at the price of a Pro - that is a good deal, AND is a budget game.

More

That seems reasonable. If a manufacturer elects not to pay for licensed themes, it seems that those dollars can be allocated towards the BOM …

#7750 5 hours ago
Quoted from RCA1:

I seriously considered getting LOV since the theme appeals to me. GTF looked great and I love corny 1950's scifi stuff.
Is it partially my fault since I bought AIQ, Rush, and D&D instead of LOV, Hot Wheels, and GTF? I'd hate to think of it that way.

More

The AP/hype/etc threads have no shortage of people saying things like "I really like the camp of GTF!" "I really like non-licensed themes - they should sell great! Like the old days!" "I really want AP to succeed!" with a very small percentage of these people actually giving any $$ to AP.

Promoted items from Pinside Marketplace and Pinside Shops!
Cabinet - Other
Rocket City Pinball
 
From: $ 30.00
Playfield - Protection
Duke Pinball
 
$ 50.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 33.25
There are 7,766 posts in this topic. You are on page 155 of 156.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Loving Pinside? We've kept it ad-free for years thanks to supporters like you! Please consider donating to Pinside, or better yet, subscribe to Pinside+!


This page was printed from and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.