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How VTubers Are Leading The Backlash Against Adult Game Censorship

Adult content creators are joining the fight against Mastercard and Visa

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Lucky Cat Kira, a VTuber, in pink.
Screenshot: Lucky Cat Kira / ikou_56

If you’ve been on social media over the past week, then you’re probably familiar with the backlash against MasterCard, Visa, PayPal, and Stripe. A ragtag movement of gamers, artists, adult content creators, sex workers and queer activists are uniting to resist payment processor-based censorship targeting Steam and itch.io. Thousands have taken to Twitter and Bluesky to express their outrage and share ways to fight back against the third-party policing of “acceptable” content on gaming stores by directly contacting support staff at card networks and payment gateways.

Game devs, queer artists, and adult illustrators are some of the most broadly recognized creative figures sounding the alarm against payment processor censorship. But there’s another group of creators taking on MasterCard and Visa: VTubers. More specifically, VTubers who develop adult content. Called AVTubers, or “lewdtubers,” this group has mobilized fans to spread the word, using their platforms to identify a larger pattern of online censorship targeting NSFW artists everywhere, from Steam to Fansly.

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“You wanna call the payment processors who took this away from you”

Lucky Cat Kira, with a teeny creature on her tongue.
Screenshot: Lucky Cat Kira / ikou_56
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Adult voice artist and lewdtuber Lucky Cat Kira drew attention to online censorship in an eye-catching way. On Twitter, she shared a video of her VTuber model nude, privates covered with Twitter labels for content blocked due to the U.K.’s Online Safety Act. Behind her are various screengrabs related to contemporary online censorship issues, from the U.S.’s KOSA bill to a Bluesky post about consumers calling MasterCard.

“OOOOOO you wanna call the payment processors who took this away from you,” Kira tweeted, “you wanna call them so badly OOOOOOOO.” In a reply, she shared phone numbers to call Stripe, MasterCard, Visa, and PayPal, as well as an infographic posted by this reporter.

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Speaking with Kotaku, Kira described the MasterCard/Visa anti-censorship push as “the largest group movement” she’s seen since public backlash against OnlyFans’ NSFW ban attempt.

“There’s a lot of overlap between all the communities this affects I believe,” Kira told Kotaku. “VTubers rely heavily on game creators, 2D and 3D artists, voice actors, IRL sex workers and lewdtubers. We commission each other, stream with each other, and need every community in order to exist. Lots of us are in multiple of these communities as well, participating in or hosting the things on both Steam and itch.io. I’ve seen people in each of these groups react, and give a call to action.”

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There’s good reason lewdtubers feel Steam and itch.io’s censorship issue affects them too, especially given how the two fields so frequently interact. Podgekinn, a goblin lewdtuber and adult voice actor, saw Steam and itch.io’s policy changes as part of a larger pattern. When they spoke with Kotaku, they directly pointed to Fansly’s Terms of Service update from late June, which effectively banned furry content. At the time, Fansly said its guidelines were changed “to closely comply with our payment processors.”

“I don’t think VTubers are uniquely at risk, but we do definitely face some additional challenges,” Podgekinn told Kotaku. “For example, many creators using furry or furry-adjacent avatars have now had to re-design their models for adult content on Fansly, as well as delete all of their previous content using those models, or risk being banned.”

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Kira mentioned the “overlap” between lewdtubers and various other fields. For example, some lewdtubers perform voice work for adult video games–Podgekinn included–and their work was hit in the latest payment processor-based censorship wave.

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“I voice for some of the games that have been impacted and it has put a lot of fear and uncertainty into my career both as a voice actor and an 18+ creator,” they said. “The Fansly ban is the same payment processor issue that Steam and Itch are facing, and that pressure is impacting every adult creator to re-assess what we do, and in some cases completely shift gears on our content.”

For VTubers, a sense of solidarity

YunadereVA with a knife in her mouth.
Image: YunadereVA
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Many VTubers are internet denizens of yore who are intimately familiar with online censorship. To them, Steam and itch.io are the latest casualties in a very lengthy war. One VTuber we spoke to referenced the Tumblr NSFW ban in a statement to Kotaku. Another lewdtuber, who originally began as an adult voice actor, described MasterCard and Visa as having “really strict and vague guidelines” that creators have had to manage “for years.” That lewdtuber, who asked to remain anonymous, also mentioned the wider issue of VTuber censorship on platforms like Twitch and YouTube, drawing a throughline between payment processor restrictions and ongoing censorship against VTubing as a medium.

“I think lewdtubers are especially vulnerable because they’re at the intersection of several groups that get treated the most harshly by restrictions online,” that lewdtuber told Kotaku. “VTubers are often censored and treated as inherently sexual on platforms like Twitch and YouTube, even if they don’t make NSFW content, so lewdtubers often get flack from both platforms and fellow VTubers. Payment processors are also quite weird about lewdtuber content and anime porn in general. There’s a lot of weird animosity between lewdtubers and IRL camgirls, too—Projekt Melody for instance received a lot of negative backlash when she started streaming on Chaturbate and got super popular. Needless to say, it’s pretty rough out here.”

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YouTube and Twitch are notorious for taking punitive action toward VTubers. ASMR VTubers commonly face warnings or strikes for their content on YouTube, even though their material follows the platform expectations. Meanwhile, Twitch bans often provide little context for VTubers to understand why they have been temporarily pulled from streaming. Yuna, an adult voice actor and lewdtuber, stressed that creators across all content forms will increasingly have to ask themselves, “Will what I make be acceptable in the eyes of the platform?”

“A point that I’d like to see more in posts is that this affects more than just NSFW content,” Yuna told Kotaku. “Thinking ahead in the future, I’m worried that these companies (not just payment processors) will pressure us to conform to their ideals. I don’t want that, nor should you.”

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Podgekinn, a goblin VTuber, next to a mirror.
Screenshot: Podgekinn

The entire adult VTubing space is under increased pressure at the moment. Yet the feeling in the air among lewdtubers is one of unity and collective activism. Podgekinn encourages VTuber fans to speak with their wallet and get in touch with their local representatives. Yuna suggests others should “let the payment processors know what you think” and discuss online deplatforming “with friends or your platform no matter the size.”

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Payment processor censorship is awful–remote, financial corporations dictating what can and cannot be sold or hosted on independent platforms goes nowhere good. But if consumers rise up and fight on behalf of their favorite content creators, be they game developers, lewdtubers, or something else, then change just might occur.

“I think for the fans, their power lies in their number,” Kira told Kotaku. “We can challenge the payment processors if we make them know how much of a concern this is for us, through sheer volume of calls asking for change.”

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(Disclosure: Podgekinn has provided voice work for Shady Corner Games, a studio for which reporter Ana Valens is an affiliate. Lucky Cat Kira and Podgekinn also serve as affiliates for Shady Corner Games. )

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You Owe It To Yourself To Play <i>RimWorld </i>In 2025

You Owe It To Yourself To Play RimWorld In 2025

With the recent launch of a new expansion, now is the perfect time to jump into the colony sim

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These days, many video games either tell you an extravagant story that you’ll play through once and then ditch, or they urge you to open your wallet and delve deep for cosmetics and battle passes on the free-to-play front, presumably forever. But if you venture over to the indie side of gaming, you’ll find genuine gems. One such is RimWorld. It’s a story-generator, according to its creator, Tynan Sylvester, in which the pawns you control and your choices create the ongoing tale. With the launch of the game’s latest expansion, Odyssey, introducing gravships, additional biomes, new animals, and more quests and rewards to uncover, it’s an excellent time to delve into RimWorld. I may be biased as I’ve spent nearly 700 hours with the game. But stick with me and you too might come to see what makes this game so special.

So what is RimWorld all about?

A colony set in an active volcano surrounded by lava in RimWorld.
Screenshot: Ludeon Studios

The colony sim genre went through something of a resurgence with the launch of RimWorld. Before that, it was relatively niche, but still popular in a cult following sort of way, thanks to Dwarf Fortress. It’s not about an overarching story; it’s about the tales you craft in the moment. In RimWorld, intelligent AI storytellers, like Randy Random, alter the experience based on how you’re faring in the moment. If you’re doing too well, with abundant food and resources, you might soon endure a horde of man-eating chinchillas ravaging your base and its crops. It’s all part of the experience.

This randomness is why most people who enjoy RimWorld really enjoy RimWorld. They don’t play for ten or twenty hours; they play for thousands of hours. They want to see what’s going to happen in the next episode of cannibal colony meets The Sims!

To give you an idea of what can happen in a colony, here’s an excerpt from a review I wrote on Steam about the game, which I think perfectly encapsulates the RimWorld experience:

“I started an ice sheet challenge with a single colonist. Thanks to the abundance of mods, my colonist soon discovered a talking tree in the wastes. His mind was forever altered. It wasn’t long before the kindly Lafayette was muttering to himself and chanting in odd tongues. He began to worship Cthulu in the mountains - alone and with supplies dwindling. It mattered not. The old god required sustenance of his own. Raiders came to pillage; none survived. They were placed upon the sacrifice table and offered to the tentacled one.”

New player tips to help you avoid a colony crisis

A late-game base with storage and base defenses in RimWorld.
Screenshot: Ludeon Studios

If you’re a new player who recently picked up RimWorld on sale, I’m sorry. No, not welcome or ‘nice to have you here’. Just, I’m sorry. You’re about to either lose many, many hours of your free time or rage so hard as your first colony crumbles into dust that you’ll never pick up the game again.

If you’re in the former camp, then here are a few tips to help you survive the onslaught of Randy Random and Cassandra Classic:

  • Don’t hesitate to pause the game. While the default game speed isn’t overwhelmingly zippy, there’s a lot of map to explore, including under-mountain areas, colonists to manage, animals to hunt, and monsters to flee from. Your attention will be pulled in ten different directions simultaneously every few seconds, so pause to give yourself some breathing room.
  • Defend your colony to the death. Upon crash-landing planetside, there are a few necessities to consider first: food, shelter, and safety. These three pillars are paramount to your colony’s success, but so many new players overlook safety. They think building in a mountain like a dwarf secures their existence. It doesn’t. You’ll want to consider traps, sandbags, etc.
  • Build for efficiency, not aesthetics. Once you’re more experienced, then you’ll start designing bases that incorporate vibes or whatever Reddit says these days. For now, focus on efficiency. Wood burns, granite doesn’t. Your refrigerator and kitchen may remain in the same room to eliminate wasted time. Your Research Bench isn’t like other workbenches, in that it requires a sterile room to boost your colonists’ research rate, so separate it from the rest of the rabble.

I could go on endlessly, but these tips will start you off strong.

A look at RimWorld’s wild side: modding

A look at the front page of the RimWorld Workshop on Steam.
Screenshot: Valve / Ludeon Studios / Brandon Morgan / Kotaku

RimWorld draws in tens of thousands of players daily and has an all-time peak player count of over 62,000. It’s safe to assume people love the game. And as it’s on PC, the modding community is obsessively active. Seriously, you can find total conversion mods that turn RimWorld into Warhammer 40,000 or The Witcher 3. Anything you need or want, the modding community delivers!

  • Quality of Life mods, such as better storage solutions, greater pawn control, pawn editors, an improved camera, and the must-haves, like interaction bubbles that add flavor to your characters.
  • Content mods, such as additional weapons, vehicles, animals, workbenches, hygiene, oil production industries, sushi cooking, fishing, mining, refrigerators, a Roomba, giant crops straight out of Stardew Valley, and of course, anime women.
  • Total conversion mods, such as for Dune, The Witcher, Warhammer 40,000, Killzone, a medieval setting, a zombie apocalypse, and much more.
  • Adult mods, such as…you know what, I checked out the offerings at Loverslab specifically for this bullet point, and I feel gross. There’s a lot, from furry content to animated erections for colonists.

What do people think about RimWorld?

A closer look at the Overwhelming Positive reviews for RimWorld on Steam.
Screenshot: Valve / Ludeon Studios / Brandon Morgan / Kotaku

Well, for starters, it’s one of the highest-rated titles on Steam. But if you need a professional’s opinion, Rock Paper Shotgun calls it a “wonderful fiasco. But it doesn’t take long to realise that this is something special.”

Would you prefer to hear from everyday people? Over on Steam, one user by the name of Detrail said: “This is quite simply, the best game ever made. Nothing will top it.”

Another by the name of Black Dog says, “2,000 hours in, I can say it’s okay.”

As someone with approximately 700 hours and counting, I can attest to its enrapturing qualities. No two games wind up the same, with some colonies crumbling into dust within a matter of days after planetfall, and others surviving through catastrophes big and small until your pawns feel almost godlike.



RimWorld is available now on Windows PCs, and its latest expansion, Odyssey, launched on July 11.

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The Internet Reacts To The Most Ridiculous Part Of The Nintendo Direct

The Internet Reacts To The Most Ridiculous Part Of The Nintendo Direct

The Switch 2 Partner Showcase was light on new games but great for memes

By
Ethan Gach

Square Enix lived up to its reputation for terrible game names during the July Nintendo Direct, but somehow an action-RPG titled The Adventures of Elliot: The Millennium Tales wasn’t the most absurd part of the showcase. That came when the publisher revealed the name of the world in which the HD-2D adventure takes place: “Philabieldia.”

They even made some poor presenter say the name out loud. “This is Philabieldia, a continent overrun by beast tribes,” she said with gusto. Square Enix has really come out of the gate swinging on Switch 2. Bravely Default: Flying Fairy, an HD remaster of Bravely Second: End Layer, was a launch game for the new console. Now it’s back with The Adventures of Elliot, which already has a demo free to try on the eShop.

But “Philabieldia” takes it to another level. As a native of the City of Brotherly Love’s greater metro area, I feel personally attacked. And confused. Are we being trolled or are the Square Enix localizers for real right now? I am not the only one with questions.

A screenshot shows a Philabieldia meme.
Screenshot: Bluesky / Kotaku
A screenshot shows a Philabieldia meme.
Screenshot: Bluesky / Kotaku
A screenshot shows a Philabieldia meme.
Screenshot: Bluesky / Kotaku
A screenshot shows a Philabieldia meme.
Screenshot: Bluesky / Kotaku
A screenshot shows a Philabieldia meme.
Screenshot: Bluesky / Kotaku

Maybe the existence of Philabieldia shouldn’t come as a surprise from the company that once gave us an Xbox 360 game called Infinite Undiscovery, but I for one think Square Enix needs stop releasing any new franchises until we can get to the bottom of what’s really going on. I mean, it’s not just that Philabieldia looks like someone said “this edible ain’t shit” moments before trying to explain who won the Super Bowl last year. It’s also, on its own, completely divorced from the real-world context, just an awful thing to try and pronounce.

The Adventures of Elliot: The Millennium Tales looks like a cool game even if it doesn’t sound like one. I can’t wait to meet its final boss who’s probably a boxer named Ricky or something.

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Xbox Game Pass Makes $5 Billion As Microsoft Reports Massive Growth

Xbox Game Pass Makes $5 Billion As Microsoft Reports Massive Growth

This would be the same Microsoft that just laid off thousands of employees

By
John Walker

Microsoft has announced that Game Pass has hit almost $5 billion in revenue over the last fiscal year, with 500 million active users. In fact, the whole of Microsoft has just reported annual revenue of $76.4 billion, up 18 percent on the previous year. These figures are being announced less than a month after the company fired 9,000 employees and in the year it shuttered multiple gaming studios.

Microsoft’s latest 10-K filing describes just how much money is spilling out the top-story windows of Microsoft HQ. Gaming revenue for the company grew nine percent on the previous year, adding another $2 billion, “driven by growth in Xbox content and services, offset by a decline in Xbox hardware.” Even with falling console sales (down 25 percent), Microsoft saw colossal increases in income from its gaming, in the same year it chose to cancel multiple gaming projects, close down multiple studios, and lay off thousands of employees.

The document didn’t feel a need to mention all these closures in its celebration of an operating income of $34.3 billion, and instead stated, “We continue to invest in gaming studios and content to expand our intellectual property roadmap and leverage new content creators. These unique gaming experiences are the cornerstone of Xbox Game Pass, a subscription service and gaming community with access to a curated library of first- and third-party titles.”

You’ll be relieved to learn that “the gamer remains at the heart of the Xbox ecosystem,” according to the corporation. “We are identifying new opportunities to attract gamers across a variety of different end points through our first- and third-party content and business diversification across subscriptions, ads, and digital stores.”

Speaking on an accompanying earnings call, as reported by Game Developer, Microsoft CEO Satya Nadella said that Xbox Game Pass’s annual revenue totaled just under $5 billion, with 500 million active users, and “nearly” 40 games in development. He added, “We surpassed over 500 million hours of gameplay streamed via the cloud this year.”

One of those nearly 40 games isn’t Perfect Dark, the franchise reboot being developed by The Initiative. That game was just cancelled and the entire studio closed. And if there’s one thing Microsoft isn’t known for right now, it’s pumping out vital games.

Despite this, as Nadella said on the earnings call, “We are now the top publisher on both Xbox and PlayStation this quarter, with the successful launches of Forza Horizon 5 and Oblivion Remastered.” Their success in this area may be helped by the fact that Sony isn’t exactly cracking out the classics just now, with Microsoft taking advantage of the lull to see its years-old games finding new life on the rival console. It’s a new-found phenomenon as we walk through the rubble of the console wars.

To be entirely clear, this whole situation is grotesque, as the second-biggest company in the world reports profits of tens of billions of dollars, while firing thousands of people it can well afford to employ. Utterly vile.

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I Can't Wait To Fall Into The Newest <i>Octopath Traveler</i> Trap

I Can't Wait To Fall Into The Newest Octopath Traveler Trap

Octopath Traveler 0 will let players make their own characters

By
Ethan Gach

A third Octopath Traveler game is on the way and the Square Enix JRPG series looks as stunningly retro as ever. This one is called Octopath Traveler 0 and includes a bunch of new features. It also looks perfectly positioned to once again trick me into thinking I will fall in love with these games.

Revealed during today’s Nintendo Direct, Octopath Traveler 0 will hit Switch 1 and Switch 2 on December 4 and tell the story of a world on the brink of collapse that must be rebuilt (and which is seemingly based on the 2022 mobile spin-off Champions of the Continent). Players will still go around collecting party members and grinding through turn-based battles, but this time their own personalized character will be the star of the show. New base-building mechanics will also add some light life management sim aspects to the formula, it seems.

Most importantly, however, the HD-2D pixel art still looks incredible. Here’s the trailer:

Octopath Traveler should be the prefect series for me. I grew up on 8-bit and 16-bit games. I was obsessed with SNES RPGs. I’ve played Final Fantasy VI, the most direct inspiration for the Octopath games, at least a dozen times. But try as I may, my appreciation, admiration, and respect for the Octopath games has never given way to being truly in love with them. I play a bunch, mostly out of a feeling of duty, and then eventually bounce off. They can be nice JRPG comfort food but never felt like anything more to me.

Octopath Traveler 0 is definitely going to be the one to fix that though, I can feel it. This it the one that will convert me into a true believer rather than just a sympathetic skeptic. I will definitely not buy Octopath Traveler 0, play it for 10 hours, and then never put the game back in my Switch 2. This time will be different. Octopath Traveler 0 will fix me. I can’t wait to order it, gift wrap it, and leave it under the Christmas tree just waiting to not break my heart on Christmas Day.

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Everything We Saw At Today's Nintendo Direct

Everything We Saw At Today's Nintendo Direct

Today's partner-focused Direct showed off a rich selection of titles headed for both the original Switch and the…

By
Claire Jackson

Hey! Today we were treated to another lovely look at some games coming to both the original Switch and the fancy new Switch 2. Nintendo’s latest Direct went all in on third-party titles, so alas, no Metroid Prime 4. But there were still a ton of cool-looking titles, many of which feature co-op, so you’ll be well equipped to get some GameShare going on.

Let’s get to it!


Monster Hunter Stories 3: Twisted Reflection

Monster Hunter Stories 3: Twisted Reflection – Announcement Trailer – Nintendo Switch 2

Today’s showcase opened up with a nice look at Capcom’s upcoming fantasy adventure, Monster Hunter Stories 3: Twisted Reflection. And yes, there are monsters, in case you were worried about that. In fact, that egg at the end may have had two beasties.

It’s expected to arrive next year on Switch 2.


Once Upon A Katamari

Once Upon A KATAMARI – Announcement Trailer – Nintendo Switch

You know you’ve been waiting for this. One of the weirdest game franchises ever returns, promising more trash collection by rolling around. This time around you can also team up with a friend to engage in the ultimate kleptomania sim.

The game arrives on the original Switch on October 24, 2025.


Just Dance 2026 Edition

Just Dance 2026 Edition – Announcement Trailer – Nintendo Switch

This game will never not look weird to me. But hey, dancing is a ton of fun. Just Dance showed off its upcoming co-op and party mode too, so you won’t have to tear up the carpet on your own.

The game arrives on Switch on October 14, 2025.


Dragon Ball Sparking Zero

DRAGON BALL: Sparking! ZERO –Announcement Trailer – Nintendo Switch & Nintendo Switch 2

Oh hell yeah. Dragon Ball Sparking Zero is a blast, letting you play out some of the most legendary battles, and even some that have never happened before. It’s arriving on Nintendo Switch where you can also use JoyCon to actually act out some of these classic moves.

Sparking Zero arrives on Switch 2 on November 14, 2025.


Plants VS. Zombies Replanted

Plants vs. Zombies: Replanted – Pre-order Trailer – Nintendo Switch 2

Plants Vs. Zombies, the smash hit mobile game that had people everywhere glued to their phones back in 2008, is back, arriving with local co-op and PVP on October 23, 2025 for Switch and Switch 2.


EA Sports FC 26

EA SPORTS FC 26 – Reveal Trailer – Nintendo Switch 2

How about some sports? FC26 is arriving on Switch and Swtich 2 this year, September 26, 2025.


Pac-Man World 2 Re-Pac

Pac-Man World 2 Re-Pac – Announcement Trailer – Nintendo Switch & Nintendo Switch 2

Pac-Man World 2 is getting a nice-looking remake. Like so many other games at this event, you can also play this one with a friend via co-op.


Final Fantasy Tactics

FINAL FANTASY TACTICS - The Ivalice Chronicles – Story Trailer – Nintendo Switch 2

No it’s not the enormous AAA fancy graphical remake that you might’ve been hoping for, but Final Fantasy Tactics, the cult classic from the ‘90s, returns on Switch and Switch 2 on September 30, 2025.


Persona 3 Reload

Persona 3 Reload – Announcement Trailer – Nintendo Switch 2

High school’s a weird time, even without all the strange shadow monsters. But if you fancy returning to that time and saving the world while you’re at it, then Persona 3 Reload on Switch 2 might just be what you’re longing for. The game arrives on October 23, 2025.


Hyrule Warriors: Age of Imprisonment

Hyrule Warriors: Age of Imprisonment – Nintendo Direct: Partner Showcase 7.31.2025

Oh how we love seeing some Hyrulian action. Today we got a nice look at Hyrule Warriors: Age of Imprisonment, which looks set to tell an ambitiously epic tale of war and struggle. Also, what was that little thing at the end, hmm??

This is likely to be an essential chapter leading up to 2023's fantastic Tears of the Kingdom.


Madden 2026

EA SPORTS Madden NFL 26 – Nintendo Direct: Partner Showcase 7.31.2025

Sports! Balls! Teams! Concussions? Well not here, since it’s a video game. It may not be for everyone, but being able to strategically plan out some plays based on info sourced form real NFL games is pretty neat for you football sickos.

It arrives on August 14, 2026.


Chilling By The Fire

Chillin’ by the Fire – Nintendo Direct: Partner Showcase 7.31.2025

Camping is sick. I don’t do it nearly enough. Good thing Chilling by the Fire is here to let me do it whenever I want. Having built a few fires myself in the wild, this game looks surprisingly authentic, so hey, maybe you’ll learn a life-saving skill while you’re at it.

There’s also co-op. And no bugs, thank god. The game arrives today.


Apex Legends

Apex Legends – Nintendo Direct: Partner Showcase 7.31.2025

The hit battle royale FPS is coming to Switch 2. It will never be the Titanfall 3 we all deserve, but damn if it isn’t a good time. The game arrives on August 5, 2025, just in time for its new season.


Hela

Hela – Announcement Trailer – Nintendo Switch 2

OMG! Cute little mouse with a frog backpack? I can’t even, ya’ll. This adorable-looking game sees you explore an enormous world with three other players as little mice. It arrives on 2026, but I really need to try this out like now.


Star Wars Outlaws

Star Wars Outlaws – Developer Featurette – Nintendo Switch 2

Star Wars Outlaws arrives on Switch 2, which is pretty awesome. It’s also going to be a nice test of the Switch 2's horsepower. Can it handle this galaxy far, far away? We will find out on September 4, 2025.


Cronos: The New Dawn

Cronos: The New Dawn – Nintendo Direct: Partner Showcase 7.31.2025

Looking for a grim-looking survival horror experience that kinda sorta screams Dead Space but with time travel? Cronos: The New Dawn might just scracth that itch on September 5, 2025.


Yakuza Kiwami II

Yakuza Kiwami & Yakuza Kiwami 2 – Nintendo Direct: Partner Showcase 7.31.2025

More Yakuza is always better. Now you can hit the mean streets of Tokyo as the legendary Kazamu Kiryu in portable form with Yakuza Kiwami 2 arrives on November 13. The first Kiwami is also landing on Switch 2 the same day.


A buncha other cool-looking third party titles

Borderlands 4 – Release Date Trailer – Nintendo Switch 2

In a quick roundup of other third-party titles coming to Switch 2, we got a glimpse of Borderlands 4, NBA Bounce, Hello Kitty Island Adventure, Romancing Saga 2, and Shinobi: Art of Vengance.


The Adventures of Elliot: The Millennium Tales

The Adventures of Elliot: The Millennium Tales – Nintendo Direct: Partner Showcase 7.31.2025

Square Enix showed off another pretty looking HD-2D action RPG that I’m gonna have to play because, seriously, just look at it! I love this graphical style too much and haven’t played enough games with it. Good thing The Adventures of Elliot arrives on Switch 2 next year. A demo is available today if you want to check it out in action now.


Octopath Traveler 0

OCTOPATH TRAVELER 0 – Nintendo Direct: Partner Showcase 7.31.2025

Square Enix wasn’t content with Elliot. Octopath Traveler 0 continues the Ocotopath series with a prequel expected to arrive on December 4, 2025. And yeah, it has those pretty HD-2D graphics too.

Fine, I’ll go play these games now.


And that wraps up everything we saw in this brisk partner showcase!


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<i>Persona 3 Reload </i>Is Coming To Switch 2 So You Have No Excuse

Persona 3 Reload Is Coming To Switch 2 So You Have No Excuse

The best version of the best Persona game is coming to the system it was always destined for

By
Kenneth Shepard

Persona 3 Reload, the from-the-ground-up remake of the original PS2 RPG, is coming to Switch 2. Atlus announced the port on today’s Nintendo Direct partner showcase, and it’s coming to the system pretty soon. The port will launch on Nintendo’s system on October 23, with both physical and digital versions.

Pre-orders for Persona 3 Reload will begin later today, but at the moment it’s not entirely clear if the Switch 2 version will also include The Answer, the playable epilogue starring the Persona-summoning android Aigis. The trailer shown during the Direct only contained footage of the base game, and the eShop page makes no mention of the DLC. We’ve reached out to Atlus for clarity on the situation and will update this story if we hear back.

Nintendo of America

When I first played the original Persona 3, I did so on my PlayStation Vita by playing the Persona 3 Portable edition. While I adored Reload on PS5, I was constantly yearning for a Switch version that would let me play it in bed or on the go. These games are really suited for handheld play, but we haven’t had a mainline Persona game launch on a handheld since Persona 4 Golden, though plenty of spin-offs have come to mobile, Switch, and Vita. Persona 5 Royal was eventually ported to the Switch, and I still recommend people play it there if they have a chance. It’s just easier to chip away at a 100-hour game if you’re not tethered to a TV or your PC. Now, Persona 3 Reload, the “definitive” edition of the best game in the series, is coming to Switch 2. If you’ve been waiting to jump on the remake, this will hopefully be the place to play it. For more on Persona 3 Reload, check out Kotaku’s review.

 

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<i>Dragon Ball: Sparking Zero</i> Is Somehow Coming To Both Switch And Switch 2

Dragon Ball: Sparking Zero Is Somehow Coming To Both Switch And Switch 2

The arena fighting game might Kamehameha your OG Switch but it'll be there

By
Ethan Gach

Dragon Ball: Sparking Zero is effectively Budokai Tenkaichi 4, bringing the hit manga and anime to modern consoles with better graphics and fresh levels of fan service. It seemed like only a matter of time before it arrived on Switch 2, but I didn’t expect to see it on Nintendo’s older hardware as well.

The company announced in its latest Nintendo Direct that Dragon Ball: Sparking Zero will arrive on both Switch consoles on November 14. That includes single-player story campaigns, online battles, and the scenario creator mode where fans cook up their own wild battles for one another to play. I’m still curious to see how it runs on the hardware considering some of the framerate and graphical issues that exist even on PS5 and Xbox Series X.

DRAGON BALL: Sparking! ZERO –Announcement Trailer – Nintendo Switch & Nintendo Switch 2

While Sparking Zero was one of last year’s bestselling games, fan energy around the game has cooled in recent months as they wait on delayed DLC and grapple with the ongoing shortcomings in the base game, including a somewhat shallow and frustrating branching episode battle mode. Plus, despite the gargantuan roster, there are still plenty of fan favorite characters and transformations that haven’t yet made it into Sparking Zero, if they ever will.

Even so, it’ll be nice to finally have the game on Nintendo’s handheld hybrid system and, perhaps even more importantly, a fresh influx of new and non-jaded players into the online battle mode. A lack of balance has led ranked play to stagnate, but having more players in casual quick matches who just want to have fun and mess around with all of Sparking Zero’s myriad matchups will be great. Even better would be seeing the game get some features unique to Switch 2, like local wireless GameShare with other nearby Switches.

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<i>Monster Hunter Wilds</i> Rushing Out New Content As Capcom Faces Tough Questions

Monster Hunter Wilds Rushing Out New Content As Capcom Faces Tough Questions

The end game will expand but performance concerns on PC persist

By
Ethan Gach

This hasn’t been the wet hot summer extravaganza Monster Hunter Wilds was hoping for. Despite Capcom breaking glass on an event-themed bikini for its fan-favorite blacksmith Gemma, community vibes remain off and the publisher is getting grilled on why more players aren’t flocking to the franchise’s first installment built from the ground up for current-gen consoles.

The good news is that all of the panic has led Capcom to push forward some of its plans for a big September update. A new level of quest difficulty and new random skill Talisman rewards will now arrive in mid-August, hopefully reinvigorating some of the grind when they do. Along with rebalanced weapons and other improvements and adjustments, players should have new loot to grind for and more challenging hunts to contend with.

The bad news is that Monster Hunter Wilds still isn’t where it deserves to be on PC in terms of performance, and the general sluggishness with which new content updates have arrived has arguably led lots of players to bounce off into other multiplayer games. Monster Hunter World had a faster cadence of new updates culminating in the much-celebrated Iceborne expansion 18 months later. In addition to having a spottier post-launch calendar, many fans also feel like Wilds has had deeper problems it needs to address right out of the gate, especially on PC.

A screenshot shows new game sales by Capcom.
Screenshot: Capcom / Kotaku

“Regarding catalog titles, although sales were soft for Monster Hunter Wilds, the latest title in the series released in February this year, Monster Hunter Rise, a previous title in the same series, continued to see sales growth,” Capcom told investors during its earnings presentation this week. In fact, the four-year-old game almost sold more than Wilds over the last three months as the latter has fallen off a cliff even while rival games like Elden Ring Nightreign continue going strong, likely thanks at least in part to great word of mouth.

Multiple shareholders asked Capcom about the situation during a meeting earlier this month. “There have been concerns raised regarding recent titles, including insufficient content volume and optimization issues,” said one. “What are the Company’s plans for addressing these matters going forward?” Another asked, “Are the development staff aware of the feedback being shared on social media and message boards regarding Monster Hunter Wilds?” The company said it reviews all feedback but didn’t have anything more concrete to offer at the time.

While an “overwhelmingly negative” rating on Steam with just 14 percent of the last 14,000 reviews being positive is certainly doing the game no favors, I think some of the issues go deeper than just a lack of optimization on PC. Monster Hunter Wilds’ main campaign is fun and breezy but also streamlined to the point of making much of the game feel perfunctory. The battles and combat are top-notch, but the overall progression and exploration leave much to be desired. It’s a good game but not the type you rush to convince your friends to play with you at the moment. We’ll see if August’s updates can begin turning that around.

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Nintendo Just Blew Mario Kart World's Record Race Wide Open

A stealth update to landing boosts just shattered every speedrunning time

By
Ethan Gach

A surprise Mario Kart World update has breathed new life into the Switch 2 exclusive, but it’s one of the changes that goes unmentioned by Nintendo which could have the biggest impact on the game’s competitive scene.

While version 1.2.0 lists a ton of of notable changes, including dialing back CPU difficulty across every mode except battles, it doesn’t say anything about players getting a bigger speed boost from landing after performing in-air tricks. Yet that’s exactly what players discovered after the update went live today, with many breezing through their previous time trial records thanks to their newfound acceleration.

A new clip from RookieMK racing against their previous time trial ghost perfectly encapsulates the change:

While Mario Kart World’s big open map and Knockout Mode get the most attention for bringing fresh ideas to the long-running series, the Switch 2 racer is just as notable, if not more so, for how it reinvents the moment-to-moment gameplay by infusing it with a bit of Tony Hawk’s Pro Skater. Players can now wall-run, grind off rails, and glance off mid-air objects to pick up extra speed boosts.

The most skilled players are thus effectively racing like they have a secret stash of Mushrooms. The new patch takes things even further, in particular increasing the speed boost after landing from ramp jumps and other mid-air tricks. “You get a ton of extra momentum,” YouTuber svcTyler said in a new video. “So much momentum to the point that it’s completely trivialized every currently existing world record in the game.”

The Mario Kart World records page shows exactly that. Only two new world record times were posted on July 29. Today, there’s been dozens. Nintendo’s stealth change has completely revitalized the speedrunning race, at least until all of the new optimal times get posted and players have to go back to eking out marginal improvements in times.

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23 Games We’d Love To See Announced For Switch 2 In Tomorrow’s Direct

23 Games We’d Love To See Announced For Switch 2 In Tomorrow’s Direct

The sequel system is stronger than the original Switch, so it's possible some recent gems could make an appearance…

By
Kenneth Shepard
Ethan Gach
and Zack Zwiezen

The original Switch was a trailblazing device that proved you could take console-quality games on the go, but it was demonstrably less powerful than its PlayStation and Xbox competitors. In the years since the handheld hit the shelves, that gap has only grown with the release of the PS5 and Xbox Series X/S. Making up some ground, the Switch 2 is more powerful and runs games like Cyberpunk 2077 that wouldn’t have been possible on the original system.

So now that we have some sense of what the Switch 2 can actually do, we’ve started thinking about some big games that we’d like to see ported to the spiffy new device. Nintendo is holding a new Direct partner showcase tomorrow, July 31, and it’s entirely possible some big games will be making their Switch 2 debut during the broadcast. What better time than now to think about games we’d like to see on the system? Here are a few of our ideas.

Clair Obscur: Expedition 33

PlayStation

Sandfall Interactive’s excellent turn-based RPG Clair Obscur: Expedition 33 is so goddamn pretty that I still have a hard time believing a Switch 2 could run it. But hey, if Cyberpunk 2077 can fit on the device, Gustave and Maelle’s journey to stop the malevolent Paintress from wiping out everyone they know and love might be able to, with a few concessions. Turn-based games have always been a good fit for handhelds because they’re easy to pick up and put down at a moment’s notice, and having one as exceptional as Clair Obscur on the Switch 2 would be a great way to bring one of 2025’s best to a wider audience. — Kenneth Shepard

Assassin’s Creed Odyssey

PlayStation Australia

Assassin’s Creed Valhalla seems like the obvious choice for an open-world RPG on the Switch 2, but I’m actually going to go with Odyssey. Developed solely for the PS4 and Xbox One, it might be a bit more technically feasible. Plus, despite Valhalla being a more robust (and certainly longer) game overall, Odyssey’s ancient Greek isle hopping is the experience I keep pining for. The protagonists are solid, the combat is decent, and the ship-based exploration gives it an air of adventure missing in some of the other recent Assassin’s Creed games. A cloud version of the game actually came to the Switch 1, but only in Japan. Now’s the time to fix that. — Ethan Gach

Stellar Blade

PlayStation

There have been rumors that Stellar Blade’s PS5 exclusivity (Sony published it, but developer Shift Up owns the IP) might make the jump to the Switch 2. Fuel was certainly added to that fire when the studio bought the new Nintendo console for everyone on staff to celebrate the sci-fi action-adventure’s recent success on PC. I don’t know if the Switch 2 could really handle the current-gen release, but it would be fun to have it there. The Souls-y combat is more forgiving than other games that play footsie with the genre, and there are tons of collectibles and backtracking perfect for handheld mode. — Ethan Gach

Lies of P

Lies of P

Soulslikes have completely taken over on PC and console, but they’re still pretty rare on Nintendo’s systems. While the Switch 2 is getting Elden Ring later this year, and FromSoftware is working on multiplayer PVP exclusive The Dusk Bloods, the original Dark Souls is the studio’s only other game on the platform. Bloodborne is out of the question. Sony can’t even get a next-gen upgrade of it for PS5, but Lies of P would be the next best thing. Its Pinocchio-inspired diesel punk world, brutal but imaginative boss fights, and gear system allowing you to mix-and-match crafting components and their respective perks all worked together to create a GOTY-worthy package in 2023. With the new Overture DLC just out, it feels like a great time to see an Ultimate Edition come to Switch 2. Pinocchio. — Ethan Gach

Baldur’s Gate 3

Dungeons & Dragons

If there were ever a game that could make great use of the Switch 2’s mouse controls, it’s Baldur’s Gate 3. I like playing Larian’s Dungeons & Dragons RPG on my PS5 as much as the next guy, but having experienced it on both my PC and console, it definitely feels built for mouse and keyboard. The Switch 2 feels like a decent middle ground between both experiences, as being able to scroll around the game’s complex menus with my Joy-Con 2 while playing it on my TV sounds like the ideal way to play Baldur’s Gate 3. I doubt it would run as well as it does on the other platforms, but we give up pretty graphics for function with the Switch 2, and it’s the only system that could even come close to replicating how the game was meant to be played. — Kenneth Shepard

Destiny 2

Destiny 2

Bungie’s loot shooter might not run great on the Switch 2 (it sometimes feels like it’s barely holding it together on PS5 and Xbox Series X/S), but Destiny 2 could really use some fresh blood, and the Switch 2’s mouse controls would be a perfect test case for the sci-fi FPS. The timing couldn’t be better either. Does Bungie have the resources to port its increasingly ancient tech stack to a completely new platform? Who knows. But with The Final Shape wrapping up the MMO’s 10-year storytelling arc, it would be neat to see an ultimate edition that lets Nintendo fans finally dig into the glories and grind of that big, beautiful universe. — Ethan Gach

Red Dead Redemption 2

Rockstar Games

Red Dead Redemption is already on the Switch, so it just makes sense to bring the bigger sequel to Nintendo’s more powerful portable console. While I personally don’t want to play an epic western like RDR2 on a tiny Switch 2 screen, I get the desire to take a game like that with you on the go. Heck, over on Steam, RDR2 is regularly one of the most-played Steam Deck games. So there’s an audience for it. Plus, the Switch 2 could likely run it just as well as a base Xbox One when you plug your new Nintendo console into its dock. The question now is if Rockstar will actually make this port happen. Considering that we still haven’t gotten a PS5/XSX update for Red Dead Redemption 2 after all these years, I’m not confident at all that the company’s amazing western will arrive on the Switch 2 anytime soon. – Zack Zwiezen

Sea of Thieves

Sea of Thieves

It’s easy to forget, but Sea of Thieves began life as an Xbox One game. You can still go play it there! There’s no question that the Switch 2 should be capable of running it. Thanks to GameChat, the social features should be straightforward to bring over as well. Wouldn’t it be extra neat if you could use webcams to see players’ faces over their characters, too? The ship sailing pirate sim remains one of the most underrated MMOs out there, and one of the few crew-based multiplayer games available on console. It came to PS5 last year. Hopefully, Nintendo’s platform is next. — Ethan Gach

Mass Effect: Legendary Edition

BioWare

Leading the pack is the remastered collection that I was hoping and pleading would end up on the original Switch when it was released in 2021. Mass Effect: Legendary Edition combines three landmark RPGs into one package and would be an excellent addition to the Switch 2 line-up. This wouldn’t be unprecedented for BioWare and EA, as they, for some reason, released Mass Effect 3 as a Wii U launch title. Might as well give Nintendo fans the full experience. Now if only they’d throw in Mass Effect: Andromeda for good measure before the fifth game comes out. — Kenneth Shepard

Dragon’s Dogma 2

PlayStation

Sometimes it feels like Dragon’s Dogma 2 came and went last year, but the game is widely beloved by those who played it, and Capcom brought the original fantasy RPG to the Switch, so why not bring the sequel to the Switch 2? You, too, could experience the jaw-drop moment of the game’s second title card on your commute. — Kenneth Shepard

Dragon Age: The Veilguard

BioWare

Fans are probably hoping for a full remaster of the original three Dragon Age games, but while that sounds like a far-off dream at the moment, I wouldn’t be surprised if The Veilguard ended up on the Switch 2 in the near future (well, it seemed possible when I first wrote this in January). Even though none of the previous games have been on a Nintendo platform, it’s a decent enough entry point, and who among us doesn’t want to take a great RPG party with us wherever we go? — Kenneth Shepard

Resident Evil 4 Remake

PlayStation

Resident Evil 4 has a long history with Nintendo. The original game launched exclusively on the GameCube and director Shinji Mikami said he would “disembowel” himself if it ever came to another console. Well, it’s launched on about a dozen other platforms since then, but the 2023 remake has only been on half as many. Why not add another to the list, Capcom? — Kenneth Shepard

Marvel Rivals

Marvel

The original Switch has Overwatch 2 and it is not a great version of the game. But the Switch 2 could get an upgrade and include the hero shooter of the moment, running in all its twitchy glory. Marvel Rivals has been such a huge success that it’s hard to imagine developer NetEase isn’t already trying to get the game onto as many platforms as it can. The Switch 2 might not be the optimal way to play a game like Marvel Rivals which thrives on high framerates and reaction times, but more people playing a competitive game is always a good thing. — Kenneth Shepard

Metaphor: ReFantazio and Persona 3 Reload

Atlus

Metaphor: ReFantazio and Persona 3 Reload are the kind of RPGs that thrive on handheld, and feel like shoo-ins for eventual Switch 2 ports. I adored playing these long, meticulous social sim RPGs on my PS5, but they would have been much better on my Switch. The long stretches of visual novel-style dialogue are the kind of thing you’d rather not squint at across your living room when you could, instead, read them at arm’s length in bed. I’d bet money that we will see one or both of these games on the Switch 2 in its first 12 months. — Kenneth Shepard

Hi-Fi Rush

Xbox

Remember when people datamined Tango Gameworks’ rhythm action game Hi-Fi Rush and found what appeared to be an in-game shirt referencing a Switch version that never came to be? Well, Tango Gameworks is alive, well, and outside of Microsoft’s clutches, so this incredible gem of a game should show up on the Switch 2. — Kenneth Shepard

The Legend of Zelda: Wind Waker and Twilight Princess HD

Nintendo

The original Switch could certainly have run both The Legend of Zelda: Wind Waker HD and Twilight Princess HD remasters since they both launched on the Wii U. I’m here to say they should be on the Switch 2 because they’re two of the few Wii U exclusives that never made their way to the original Switch. Just rectify the issue, Nintendo. — Kenneth Shepard

Grand Theft Auto V

Rockstar Games

If you were to look up “surefire money-making machine” in the dictionary, you’d find Grand Theft Auto V on the Switch 2 right next to it. Grand Theft Auto VI is supposed to be gracing PS5 and Xbox Series X/S later this year, but if you want to make sure the Nintendo kids don’t feel too left out, porting Grand Theft Auto V to another platform seems like a decent compromise. It would sell another bazillion copies, even 12 years after its original launch. — Kenneth Shepard

Dragon Ball: Sparking! Zero

Bandai Namco

It’s surprising that Sparking! Zero, the latest fighting game in the Budokai Tenkaichi subseries, never made its way to Switch. The series has pretty consistently landed on Nintendo’s platforms in the past, so Sparking! Zero is an odd outlier. The only reason I can think of is Bandai Namco aiming for an early Switch 2 release date. I’m not one to make bets, especially not two in the same article, but I’m betting again that Sparking! Zero makes an appearance at a Nintendo showcase at some point this year. — Kenneth Shepard

De-cloud cloud games

Nintendo

Incredible games like the Kingdom Hearts series, Guardians of the Galaxy, and Control are all playable on Switch, kinda: if you’ve got a fast and stable internet connection, you can play them through the cloud, but it doesn’t live up to the experience of playing them natively on other platforms. Maybe with the Switch 2’s more powerful hardware, we’ll see some of those games make their way to the device in ports that feel as good to play as these games should. — Kenneth Shepard

Final Fantasy VII Remake and Rebirth

Square Enix

Final Fantasy VII Remake and Rebirth both started out as PlayStation exclusives, but now they’re on PC, so they’re probably fair game for the Switch 2. Depending on the device’s specs, I could see both of those games getting relegated to cloud versions, and I swear that’s not a pun on their spikey-haired hero. It just seems like that’s Square’s go-to approach for games that might be a bit too demanding on Nintendo’s system. Think of the groans that would echo throughout the theater when Square announced a Final Fantasy VII Remake: Cloud Version at a press conference! Would the company want that reaction to be associated with the game forever? Or maybe the pun would be too good to pass up as an expensive bit? Anyway, sure, yeah, let’s put these games on Switch 2. — Kenneth Shepard

Final Fantasy XIV

Square Enix

Speaking of Final Fantasy, the critically acclaimed MMORPG Final Fantasy XIV would be a great showcase for the apparent mouse controls included in the Switch 2’s Joy-Cons. I’ve tried to play XIV on my PlayStation multiple times and loathe its controller support, so this could be a nice middle ground between the two. And again, more people playing a multiplayer game is always a good thing. — Kenneth Shepard

Diablo IV

Blizzard Entertainment

The Diablo games are ideal for handheld play, and Diablo III was great on the original Switch. Diablo II also found its way to the Switch through the Resurrected remaster, so the series has a strong history with the Nintendo console already. Diablo IV feels like another guaranteed Switch 2 port down the line. — Kenneth Shepard

Star Wars Jedi: Fallen Order and Survivor

Electronic Arts

Rounding out this list are some of the best Star Wars games on the market. The Jedi games starring Shameless’ Cameron Monaghan are good enough to make a certified Star Wars hater pick up a lightsaber. Bring them to the Switch 2, Respawn. They deserve to be played by as many people as possible. — Kenneth Shepard


This is where I’d normally ask what games you’d like to see on the Switch 2, but the powers that be still haven’t turned the comments back on, and at this rate, I don’t think they’re going to.

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'Netflix For AI' CEO Hyping Animated Slop Admits 'Maybe Nobody Wants This'

'Netflix For AI' CEO Hyping Animated Slop Admits 'Maybe Nobody Wants This'

Amazon is investing in Showrunner, a platform for user-prompted animated junk

By
Ethan Gach

Showrunner is a new video content platform that will specialize in user-generated AI slop. The idea is people will pay to use generative AI tools to produce their own TV, starting with short animated sketches. Who asked for this? Amazon for starters, which is investing an undisclosed amount in the company behind Showrunner. But even the startup’s CEO, Edward Saatchi, doesn’t sound entirely convinced by the pitch. “Maybe nobody wants this and it won’t work,” he told Variety.

Billed as “Netflix for AI,” Showrunner is the work of a small, dozen-person start-up called Fable cofounded by Saatchi, who previously specialized in VR entertainment for Oculus. The platform is in beta right now, with users experimenting on “making” episodes for two shows: a Family Guy-looking tech satire called Exit Valley, and a sci-fi romcom about a husband and wife who get transported to another world while fighting at IKEA.

Early users are currently on the company’s Discord serving up AI prompts like “Ali G meets Joe Biden and Asks him if he wants to buy some feet pics from this super hot chic he knows.” Others include Joe Rogan and Donald Trump arguing about the Epstein files. None of them are actually funny. Of all the ways you could spend time on the internet, watching cringe slop on Showrunner might currently be one of the worst. But that may not even be the point.

“The ‘Toy Story of AI’ isn’t just going to be a cheap Toy Story,” Saatchi told Variety. “Our idea is that ‘Toy Story of AI’ would be playable, with millions of new scenes, all owned by Disney.” He seems to feel that the interactivity of rapidly sharing, refining, and iterating on prompts gives Showrunner a level of interactivity more reminiscent of video games than traditional TV or YouTube.

According to Fable, the goal is to charge users monthly fees to make the shows. Some of that money will in turn go to companies like Disney, who it’s currently in talks with for licensing rights. There are also reportedly guardrails in place to keep the AI-generated shows somewhat narratively consistent and prevent copyright infringement.

Considering that all of the content already looks like it’s ripping off Fox animated sitcoms, we’ll see how that goes. Disney and other Hollywood studios are already suing one AI company for allegedly stealing their IP.

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Getting Your Ass Kicked In <i>Clair Obscur: Expedition 33</i> Just Became A Little Less Frustrating

Getting Your Ass Kicked In Clair Obscur: Expedition 33 Just Became A Little Less Frustrating

You'll be able to get back in the fight much faster, and with more info to guide your decisions

By
Claire Jackson

Turn-based RPG Clair Obscur: Expedition 33 has already proved a phenomenally good time for fans of old-school JRPGs and those who appreciate solid storytelling and rewarding battle systems. But with today’s 1.4.0 patch, the game has received some much-needed improvements in key areas. If you’re like me and the final few hours of the game still remain out of reach, consider this new patch your invitation to see it through to the end.

Battle Retry is arguably the headlining feature of the new update. If you’ve played Final Fantasy VII Rebirth, you’re probably familiar with how this works: Die in a fight, and you’ll see a window asking you if you want to retry the battle. This is super helpful for getting straight back into the action without breaking any flow state you’re trying to lock into. It’s also good if you like to use a first run-in with a boss as a learning opportunity in which you expect to lose. Also, it’s not uncommon to hit difficulty spikes in Expedition 33, so this will make those hurt a little less.

A screenshot of Clair Obscur shows sound settings.
Screenshot: Sandfall Interactive / Kotaku

That’s not all the reasonably sized 2.5GB update contains. New audio settings allow you to dial in a better mix of all the chaos that happens across the stereo field—a feature that needs to be standard on every damn game in 2025. Now you can tweak how loud music, voices, and game sounds are with options specifically for levels in and out of combat. Gorgeous.

The Lumina Cost Display is another fantastic addition, making it so much easier to plan out builds. In Expedition 33, characters can equip “Pictos” to augment their existing abilities or learn new ones. Pictos equipped after four battles see their ability “unlocked,” so-to-speak, for anyone to equip so long as they have enough Lumina points.

This has been a bit of a tricky thing for some players to wrap their heads around. The combination of subsystems and fantasy language makes the whole thing feel more complicated than it actually is.

A screenshot shows Pictos in a menu.
Screenshot: Sandfall Interactive / Kotaku

The update allows you to see how many Lumina points a Picto will cost once it’s unlocked. This makes it far easier to plan builds in advance, but you can also make better decisions as to which abilities should take up a Picto slot and which should use Lumina, all with far less menu diving.

You can read the full patch notes here, which include other details such as improved DLSS and XeSS features.

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Despite Everything Linkin Park Has Been Through, The AMV Band Is Alive And Well

Despite Everything Linkin Park Has Been Through, The AMV Band Is Alive And Well

Everyone has their favorite early 2000s AMV set to ‘In The End’ or ‘Faint’

By
Kenneth Shepard

To me and millions of other people who grew up listening to alternative rock in the early 2000s, Chester Bennington was a generation-defining voice of rock music. This month marks the eighth anniversary of his passing, and I still remember exactly where I was when I heard the news. I had never been truly affected by a celebrity’s death before, but when I saw the original TMZ report while lying on my living room couch, it felt like the whole planet tilted on its axis. I was sick to my stomach and knew, at some point, word would get to someone in my family in the other room and they’d come to check on me, and I dreaded having to acknowledge it out loud. I locked myself in my room like I was barricading myself up in anticipation of an incoming attack. The battle I was preparing for was a seven-word exchange from the other side of my door:

“Kenneth, Linkin Park’s singer died,” my mother said through the door.

“I know,” I responded.

My mother knew well enough to leave me alone after that, but 17 years of my life were flashing before my eyes, so I wouldn’t have been fit for a conversation anyway. I remembered borrowing my childhood friend’s burned copy of Meteora for weeks and listening to it on loop so many times that even now, 20 years later, I still anticipate the “skip” in the third line of “Numb” that came every time I listened to the scratched disc. I lamented that I’d only seen Linkin Park live once, during the 2012 Honda Civic Tour, and would never get to hear Bennington’s wailing through the speakers again. And oddly enough, one of the most pronounced memories I had was of all the (sometimes) poorly made AMVs I’d watched on YouTube, which had made use of the band’s songs.

Birdyvee / The Pokemon Company / Linkin Park

For many kids growing up during the early 2000s, Linkin Park’s radio success with songs like “Numb” and “In The End” meant they were among our first exposures to heavier music. Before I knew who Linkin Park was, I would often only hear these songs in the dead of night on the pop radio station my family listened to. When I got my first personal radio that I kept in my bedroom, I kept it on late into the night in hopes that one of their songs would play. Hearing “In The End” at eight years old, a few times a week at most, was a musical awakening. I had never heard a voice like Chester’s, or considered lyrics like the band’s. I had been raised on a diet of mostly boy bands and country up to that point, and Linkin Park was coming into my life at a pretty formative moment.

Meanwhile, by the time I was midway through elementary school, I was watching more anime like Dragon Ball and playing more angsty, emotionally driven games like Final Fantasy, Kingdom Hearts, and the 2000s-era Sonic games. Superheroes had also entered my field of view, but the X-Men films and Evolution animated series were my touchstones at that point. My media diet had been largely controlled by my parents, but the more time I spent with friends in elementary school, the more I was exposed to the kind of art that altered my younger self’s brain chemistry. I wasn’t quite an emo kid yet, but the seeds were being sown, and Linkin Park was a musical anchor for these changes. Right about this time, I was also getting access to the internet, and my earliest exposures to fandom and internet culture were set to rapper Mike Shinoda’s flow.

Before the days of Spotify and long before I had enough money to buy CDs or an iPod, one of my primary ways of listening to music I didn’t own yet was through YouTube. If a band hadn’t released a music video for a song, there was certainly a pre-teen with iMovie and a dream who had set hastily-clipped-together snippets of their favorite anime or movie to it. Linkin Park has sold millions of records and sold out stadiums, but one of their most enduring roles in pop culture is as the early 2000s AMV band. Almost anyone who was a fan of anime like Dragon Ball Z probably has core memories of fan videos set to Linkin Park’s music.

Crepa / Toei Animation / Linkin Park

The association is still so strong that if you scroll down to the comment sections of some of these videos, you’ll find that fans flocked to them shortly after Dragon Ball creator Akira Toriyama passed in 2024. Some of these edits have more views than the band’s actual music videos, like this Spider-Man video set to “What I’ve Done,” which has accumulated over 179 million views over the past 16 years, eclipsing quite a few of the band’s official works. Plenty of other outfits from this era, like Evanescence and Breaking Benjamin, share the distinction of being AMV bands, and while it’s partially because their mainstream success had made them each something of a household name, it’s also because each of these bands’ music is built upon intense emotion that blends seamlessly with the bursts of stylized action, angst, and agony so common in the works AMVs tend to celebrate.

When you’re young, you feel every emotion with a raw intensity you (hopefully) grow out of as you get older. Listening to Linkin Park now, I find that a lot of the band’s early nu metal efforts speak to that unbridled rage and hopelessness you might feel when you’re young but can’t neatly fold up and articulate in something more poetic. Bennington repeatedly screams “shut up when I’m talking to you” in “One Step Closer,” and yeah, a different band (and even Linkin Park itself on later records) would probably find a more eloquent way of expressing frustration with someone who has repeatedly berated you to the point of making you lose your cool. That’s not to say I view Linkin Park’s old records as “childish” or “immature,” but it does provide a context for why so many of those decade-old music videos of anime and video games we were playing in the early 2000s are set to Linkin Park’s music. They are as much a cultural artifact as the band’s music, emblematic of where the band and their fans were 25 years ago. Linkin Park’s legacy was written in the glow of CRTs playing Toonami and riffed on in early versions of Final Cut Pro.

These days, AMVs have taken a different form in TikTok edits, and newer bands like Sleep Token, Bring Me the Horizon, and Cafuné have become staples on the app. But Linkin Park’s influence persists, with “What I’ve Done” having become a meme referencing its inclusion in the Transformers film. Even after Linkin Park’s heyday has come and gone, we still associate their music with a specific era of self-serious fan edits that still manage to hit. Apps like TikTok have made editing tools so widespread that these references become much more universally understood and recreated, to the point where decades later, younger audiences are extending that cultural footprint.

I saw Linkin Park for the third time at Barclays Center yesterday. It was my second time seeing them with new frontwoman Emily Armstrong, so I’ve now officially seen the band more times without Bennington than with him. While it was clear that the crowd skewed toward millennials, there were a lot of kids there, young enough that I wondered how cognizant they were of the band before Bennington died in 2017. Whenever they started listening, they were still singing along to songs older than they were. So perhaps even though they’re coming in hearing Armstrong perform everything from the back catalog, the kids are being raised on the old texts, and all that early 2000s angst isn’t being lost to the ether.

Linkin Park

Armstrong has been under a lot of scrutiny since she joined Linkin Park in 2024, both for some very valid reasons having to do with her past support of Danny Masterson and her ties to the Church of Scientology, and as a result of some fans seeing her take on the vocalist role as a betrayal of Bennington’s legacy. You can’t open up a video of her performing the old songs without someone making a comparison to Bennington’s vocals or spamming “karaoke night” as if she’s just covering someone else’s music. One of Bennington’s last songs, “One More Light,” is about mourning someone who’s gone, and there’s a line that references having “one more chair than you need” at the dinner table when the person who typically sat there isn’t around any longer. When you grieve someone from the outside, like an actor or member of your favorite band, it becomes easy to project your scruples onto the world as it continues to spin. Sometimes, when an artist you deeply admire dies, they can become symbols of your own myopic relationship to them before they’re people, and that means we once again start writing fan fiction in our head about whatever comes after. To some, Linkin Park persisting after Bennington’s death has felt like letting someone else sit in that empty chair.

I understand the knee-jerk emotional reaction, and it certainly feels like the band anticipated the pushback they might receive. Linkin Park’s latest record, From Zero, is the first since Armstrong joined the band, and while it’s middle-of-the-road for them, in my opinion, it feels like a grand tour of each one of the band’s previous eras, but with a new singer. It pivots back and forth between the group’s explosive nu metal roots to its more experimental electronic work, almost as if they were trying to prove to everyone that, despite all the turmoil, Linkin Park can still be everything they once were. That includes a band that captures all the emotions our favorite show, movie, or game makes us feel. The empty chair is still there, and no one else is sitting in it. There are just a few new chairs at the table now, and nevertheless, millions of fans are gathering around it once more.

 

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<i>Bloodlines 2</i> Isn’t Aiming To Be A Vampire-Themed <i>GTA</i>, And That Rules

Bloodlines 2 Isn’t Aiming To Be A Vampire-Themed GTA, And That Rules

The development cycle that refused to die sounds like its getting stronger under developer The Chinese Room

By
Claire Jackson

Much like the titular monsters who inhabit its dreaded world of darkness, Vampire: The Masquerade - Bloodlines 2’s development has been a bit of a cursed creature. Once under the development of the team at Harsuit Labs, it was shifted to the horror pros at The Chinese Room, who recently released an excellent follow-up DLC to one of my favorite horror games from last year. The Chinese Room definitely knows how to strike a tone with horror, and based on a recent dive into the game’s development with Game Informer, the team sounds locked in to deliver a VtM experience that isn’t looking to just be GTA with sharp, pointy teeth.

Read More: This DLC Follow-Up To One Of Last Year’s Hidden Horror Gems Made Me Cry Out In Terror

“We’re not making GTA; this isn’t a big open world, sprawling game where the horizon is your limit,” the game’s art director, Ben Matthews, told Game Informer. Instead, the developers are aiming for density packed into a smaller region with clear boundaries, all designed to keep you focused on the central and delicate bloody balance between the “jovial, human world” and the “dark, vampire world.”

Exclusive Vampire: The Masquerade - Bloodlines 2 Impressions | The Game Informer Show

The original Bloodlines was a notoriously messy game. It gained cult status many moons ago as modders took to repairing its loose ends and, given that it offered such a unique experience, many fans were willing to overlook its shortcomings. Where else would you get to roleplay as a fledgling kindred trying to make it on the mean streets of Los Angeles?

There’ll be a little less freedom in who your character is in the upcoming sequel. Instead of rolling your own character, you’ll be given a choice of clans and genders for a pre-written character, Elder Phyre, a 400-year-old vamp newly awoken in Seattle.

That may be a bummer for those of us who wanted to play as a vampire of our own creation, but as our comrades over at PC Gamer have highlighted, forgoing a massive open world in exchange for a focused, hub-like space to prowl speaks to a more intimate experience of the kind we’d expect in something like Deus Ex. And if there’s anything that benefits from a more intimate experience, it’s certainly Vampire: The Masquerade.

Having an intimate space to play in sounds like an advantageous way to leverage the very core of what makes Vampire Vampire: Needing to preserve the masquerade. The source material isn’t just about playing as bloody monsters; it’s about staying hidden, to preserve power, to protect the vulnerable. It’s a double-edged metaphor that can make for exciting choices and high-stakes situations. And were Bloodlines 2 to be set in a massive world, it could be all too easy to get out of Dodge to avoid the deadly consequences of breaking the masquerade by feeding on humans in public or showing off your monstrous powers.

Vampires are also very restricted creatures. Sure, they live forever, but they must earn it: They have to feed, they must avoid sunlight, and it’s wise for them to ask permission before entering someone’s home. Limiting the scope of the playable space sounds like a perfect way to create the kind of contained, forced situations that lead vampires to become such dangerous cornered animals in the lore, and often at the table with dice.

The curse of Cain has clearly run through Vampire’s existence in video game form, all the way up to its present tumultuous development. But maybe this undead beast will grab us by the throat when it (hopefully) arrives later this year.

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<i>Wuchang: Fallen Feathers</i>: Every Status Effect And How To Cure It

Wuchang: Fallen Feathers: Every Status Effect And How To Cure It

Really, did you think a soulslike wouldn't burden you with Frostbite and Burn?

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There are seven status effects in Wuchang: Fallen Feathers. Five of them are timed debuffs, while two of them are instantly applied upon infliction—but they’re all equally dangerous in the right situation. You should always wear gear that helps protect you against any status effects in the area you’re exploring, but there are also items you can use to help out when all else fails. Let’s take a look at these status effects and how to cure them.

Blight

Blight is a particularly frustrating status effect that will continue to reduce your maximum health as long as the debuff is active.

Deal with Blight by doing the following:

  • Use an Emerald Lotus Seed to alleviate Blight buildup or cure the status.

Burn

Burn catches you on fire and causes you to lose health rapidly as long as the debuff is active.

The following will cure Burn:

  • Use a Fire Lotus Seed to alleviate Burn buildup or cure the status.
  • Use a Flameward Pill to increase your fire mitigation for a while.
  • Dodge around to reduce the time left on the debuff.

Corruption

Corruption functions like a typical poison status effect, slowly draining your health as long as the debuff is active.

You can remove Corruption by:

  • Using a Purple Camellia to alleviate Corruption buildup or cure the status.

Despair

Despair kills you instantly when the debuff is applied.

Deal with Despair by doing the following:

  • Use a Mind Lotus Seed to alleviate Despair buildup.

Frostbite

Frostbite reduces your maximum stamina by half as long as the debuff is active.

There are a few ways to deal with Frostbite:

  • Use a Sapphire Lotus Seed to alleviate Frostbite buildup or cure the status.
  • Use a Spicy Soup to alleviate Frostbite build up, cure the status, and grant immunity to environmental frostbite for a while.
  • Use a Kong Wine or Everblend Brew to increase your frostbite mitigation for a while and instantly heal all of your HP.

Paralysis

Paralysis reduces your overall damage via lightning while the debuff is active.

Deal with Paralysis by doing the following:

  • Use a Stormward Pill to increase your lightning mitigation for a while.

Poise Break

Poise Break deals an instance of damage when the debuff is applied.

Deal with Poise Break by doing the following:

  • Use a Topaz Lotus Seed to alleviate Poise Break buildup.
  • Use an Arnica Ointment to alleviate Poise Break buildup and heal a small bit of HP.

At the end of the day, you can also use a Fixed Origin Pill to cure all status ailments and improve your resistance to them, so keep some of those handy, too. Hopefully, though, you’ll be able to largely avoid these status effects by equipping armor that protects you against them. Work smarter, not harder!


Wuchang: Fallen Feathers is available now on PS5, Xbox Series X/S, and Windows PCs.

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Xbox Games Are Saving The PS5 From Its Midlife Crisis

Xbox Games Are Saving The PS5 From Its Midlife Crisis

Microsoft keeps topping the PlayStation charts as the Sony well runs dry

By
Ethan Gach

2017's Horizon Zero Dawn marked an inflection point for the PlayStation 4. The console went from being a great machine for indie games and third-party blockbusters to being synonymous with top-notch first-party exclusives. Spider-Man and God of War arrived the following year. The avalanche continued up until the moment the PS5 arrived. But the momentum didn’t last.

Sony was generous with sequels early in the current console cycle, but now, over four years in, the PS5 is a success story not because of the first-party PlayStation Studios hit machine but seemingly in spite of it. Astro Bot and Helldivers 2 (published by Sony but made by an outside studio) feel like the exceptions that prove the rule. New console-defining IPs have yet to arrive (maybe Intergalactic: The Heretic Prophet?) and the live-service money pit Sony went all in on has accomplished little while tying up some teams for years.

Anchored by both Death Stranding 2 and Ghost of Yotei, it would be farfetched to call 2025 a bad year for PlayStation games, but it’s certainly still feeling like a lighter one overall for the platform. Despite big third-party releases like Monster Hunter Wilds and Assassin’s Creed Shadows early in the year, the second half feels lighter than it should for where we’re at in the PS5's lifecycle. Momentum should be building back up to another end-of-the-generation crescendo as developers squeeze every last optimization out of the hardware. It still feels like we’re waiting for the cavalry to arrive.

Enter Xbox. A steady stream of multiplatform releases and ports of prior exclusives is currently doing some very heavy lifting on PS5. Over half of the top 10 bestselling games on the console in the last quarter were from Microsoft, according to a new chart shared this week by Circana director of game research Mat Piscatella. Forza Horizon 5 and The Elder Scrolls IV: Oblivion Remastered were numbers two and three, while Doom: The Dark Ages and Indiana Jones and the Great Circle held down the sixth and eight spots, respectively. (Perennial chart-toppers Call of Duty: Black Ops 6 and Minecraft also put in work.)

Xbox games will continue bolstering the PS5's lineup throughout the year. Gears of War: Reloaded brings the franchise to PlayStation for the first time next month alongside Senua’s Saga: Hellblade II, with The Outer Worlds 2 providing a big sci-fi RPG shooter for the fall. There’s also the Microsoft-published Ninja Gaiden 4, and any other fall releases the company hasn’t gotten around to announcing yet. How long before the rumored Starfield port arrives as well? And is there a version of Halo that comes to PS5 sooner than an upcoming remake of Halo: Combat Evolved?

No modern console is singularly defined by its first-party exclusives anymore (unless you’re Nintendo), but at a time when PlayStation Studios has temporarily stalled, long-time rival Xbox has turned out to be an unexpectedly fortuitous pillar helping to hold up the PS5 as it nears its twilight years. It’s all thanks to a multiplatform strategy that seemed unthinkable just a few years ago. If Microsoft had kept all of its recently acquired toys exclusive, as seemed increasingly likely as recently as 2023, this year might have felt like an especially dire one for PS5 players. Instead, Microsoft’s expensive new mega-publishing apparatus has helped the console recover from a series of self-inflicted fumbles.

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<i>Ninja Gaiden: Ragebound: </i>The <i>Kotaku </i>Review

Ninja Gaiden: Ragebound: The Kotaku Review

The Game Kitchen’s excellent retro revival preserves the swift action of its NES predecessors while leaving their…

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The gaming world hasn’t talked enough about how it feels to get good at the original Ninja Gaiden for the NES. I mean, I get it, it’s a notoriously brutal example of “Nintendo Hard” difficulty. I still have nightmares about those endlessly respawning birds that boomerang relentlessly around protagonist Ryu Hayabusa. Yet with enough time, practice, and memorization, it’s possible to lay those hordes of 8-bit foes low in a split second of precise button presses. Once overwhelming challenges give way to the intoxicating realization of “whoa, did I just do that?” where your hands react faster than your brain can process what’s going on. If it weren’t for the next threat lurking right around the corner, you’d just sit there in awe of how absolutely cool you felt.

I bring this up because The Game Kitchen’s Ninja Gaiden: Ragebound is a pure distillation of “whoa, did I just do that!?” with virtually none of the trial-and-error frustration that its predecessors demanded. Even if the developers hadn’t gone on record and proclaimed their love for the series, that deep level of mechanical understanding about what makes vintage Ninja Gaiden awesome would have been evident just from a few minutes of playing Ragebound. This team gets it.

Ninja Gaiden: Ragebound makes its homage to its NES predecessors obvious from the jump. Opening with the fatal duel between Ryu’s father and the mysterious gray ninja that series fans will remember from the first console Ninja Gaiden, our story begins with Ryu taking up the Hayabusa family’s sword and heading to the United States on a quest for revenge. However, Ragebound immediately strikes its own path by instead following the story of Ryu’s protege Kenji, who stays at home to deal with the rather small matter of a demon invasion. That’s right, Ryu sticks around for a tutorial and a tricky boss fight that’ll put new players in their place, but afterwards he’s out for virtually the entire adventure. Vengeance waits for no one.

A gameplay screenshot shows a blue-clad ninja attacking a large blue monstrous figure of some sort on a wooden structure in the water. The water below (or blood?) seems to be tinged red, and in the distance are buildings and rolling hills. On the right side of the screen, energetic text announces, "04 KILLS."
Screenshot: The Game Kitchen / Kotaku

This premise does read a bit like fan fiction (Kenji, pupil of Ryu, gives me the same energy as John Freeman, who was Gordan Freeman’s brother), but metatextually it works well. Just as The Game Kitchen had to carve its own vision for Ninja Gaiden with respect to the works that came before it, so too do we follow a hero who carves his own destiny using the skills of his master. You’ll miss a few references and leitmotifs if this is your first Ninja Gaiden, but otherwise it’s perfectly accessible to newcomers.

Kenji’s path eventually crosses with Kumori, a kunoichi of the Black Spider Clan that stands opposed to the Hayabusas. Extenuating circumstances force Kenji and Kumori into an unholy alliance, and the two embark on a journey that sees them facing off against both man and demonkind alike. The beats from here on out share similarities to those of the first Ninja Gaiden, even if Ragebound is a self-contained side story. The Ninja Gaiden Gaiden, if you will.

You’re that ninja

While Kenji may be Ryu’s student, he plays just as fluidly as his master ever did. Whether he’s climbing walls, dodge rolling to pass through otherwise unavoidable attacks, or bouncing off enemies mid-air to execute sick aerial combos, every button press feels impeccably responsive. And despite the impressive range of attack and movement options Kenji has at his disposal, they’re all made possible through a simple control scheme that wouldn’t feel out of place in an actual SNES game. Aside from a few very specific quirks (does my aerial attack have a cooldown?), I always felt in complete control while playing Ragebound.

And trust me, I needed every tool in the toolbox to succeed. The earliest levels aren’t afraid to litter the screen with bad guys to take down, giving me little time to react before I’d take damage. Yet nine times out of ten, before my eyes could register everything that was happening, I’d perform a flurry of jumps, rolls, and slashes that’d clear the screen instantly. It’s not like I just relied on one tried-and-true strategy either, as I’d intuitively try attacks that just felt cool to do in the moment, often leading to huge payoffs.

NINJA GAIDEN: Ragebound | Release Date Trailer

While I’d like to chalk this up to my hardcore retro gaming skills, those consistent feelings of being so cool are a testament to how impeccably balanced Ragebound is. For instance, most enemies can be killed in a single strike, but there are also bulkier foes who won’t go down from one single, standard slash. Meanwhile, there are also glowing enemies who can grant Kenji a supercharged attack that cleaves right through these more imposing adversaries. This setup incentivizes you to think about the order in which you wish to take out your opposition, and even in chaotic situations, spotting a graceful way to navigate the fray and deploy those supercharged attacks on more formidable foes felt easy and natural. It helps that Ragebound features such fluidly animated pixel art that reading enemy attacks and telegraphs is a cinch. I didn’t master every encounter right off the bat, but I’d have a good idea of what I should have done differently to avoid a hit or keep my combos going.

Most importantly, man, does Ragebound feel as good as it looks. The sounds of cutting through small fry never get old, and those moments when the action stops just as Kenji uses a supercharged attack to slice a huge foe clean in half really convey the weight of the blow. I rode a consistent stream of “whoa, did I just do that!?” highs, whether or not I’d practiced a stage before. There were moments where I was completely immersed in a flow state, feeling just the right amount of adrenaline coursing through my veins as I played out ninja-based power fantasies I’d never actually realized I had.

And for all the ways in which its design elegantly encourages precision, I also always felt I had ample room to make mistakes, and Ragebound barely dwells on deaths before throwing Kenji back in the action. Rather than encouraging mastery through failure, the game feels so rewarding when played well that I never wanted to settle for a victory by the skin of my teeth. It helps that each stage looks and feels so distinctive that there’s nary a repetitive challenge to be found, even when bosses reappear later in the game. I could do without the two short vehicle-based autoscroller stages, but other than that, it’s all bangers here.

I can’t believe it’s not Tecmo

Ninja Gaiden: Ragebound brilliantly evolves the gameplay of its vintage 2D predecessors in a way that feels fresh, modern, yet familiar all at once. I do wish I could say the same about its storytelling. I get that plot typically isn’t a priority in retro revivals like this, but the first Ninja Gaiden on the NES was a trailblazer when it came to narrative. The original manga-style cutscenes are well-directed given their vintage and limitations, and the story aimed high with surprise deaths, big plot twists, and a climactic finale. It’s nothing mind-blowing nowadays, but you just weren’t getting this kind of storytelling in stage-based action games back in 1989 (settle down Astyanax fans, I see you).

Ragebound does start strong in this regard. The Game Kitchen utilizes its signature art style from Blasphemous to weave together some impressive cinematics that pay loving homage to the series’ origins. However, once the game enters its third act, the story mostly devolves into small quips between frenemies Kenji and Kumori with little else to keep the narrative exciting. I’d go as far as to say that 1989’s Ninja Gaiden actually makes Ragebound feel simple by comparison. There’s the occasional twist, but I never felt especially connected to what was happening on screen.

An image from a cutscene shows the blue-clad ninja looking distraught, his head in his hand. An older man sits across from him.
Screenshot: The Game Kitchen / Kotaku

It’s a shame, because Ragebound ends on a note that should have been meaningful and impactful had the buildup been better executed. The moment in question didn’t linger in a way that let me sit with what had happened either, which made the entire ending feel like clumsy tonal whiplash. Even completely disregarding the story, I thought Ragebound ended an act too soon. The set pieces in the end convey more “rising action” than “climax of the story,” a problem that I’m sure is observable by even the most dedicated cutscene skipper. By the time I hit the final boss, I was thinking less “oh this is it!” and more “oh, this is it?” It’s a bummer of a way to end an otherwise strong journey.

It’s Blasphemously good

I could certainly nitpick at Ninja Gaiden: Ragebound more. Hitboxes occasionally felt a little too big. I didn’t love a few of the enemy types near the end. The unlockable hard mode modifies an early game boss in a way that felt way too rigid, creating an awkward difficulty spike that the rest of that playthrough never wound up matching again.

Still, a few grievances and an underwhelming finale haven’t stopped me from returning to Ninja Gaiden: Ragebound, even after I’d seen everything I’d need to write a review. The moment-to-moment action just feels so good, and there’s enough variety between stages to make mastering each one a unique, worthwhile challenge. I’ve never fancied myself a high score chaser or a speedrunner, but all I can think about as I write this is picking up my controller and chasing max ranks on stages. Not because I have anything to prove or unlock, but because I want to see what other combos or tricks I can pull off. In a modern gaming landscape where we often need a slow drip-feed of rewards as encouragement to keep playing, it’s refreshing to see a game with such high replay value simply because it’s that tight and concise. Just the act of play is its own reward.

Ninja Gaiden: Ragebound captures virtually everything that made 2D action games of yesteryear awesome while ironing out all the rough edges synonymous with that era of gaming. It looks spectacular, controls like a dream, and boasts levels that are worth experiencing over and over again. It does end too soon for its own good, and its short runtime may throw some people off. Aside from that, however, the developers at The Game Kitchen have proven themselves to be masters of their retro-inspired craft with this one. Ninja Gaiden: Ragebound is a worthy successor to its NES predecessors, without a boomerang bird in sight.

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Don't Sleep On <i>Donkey Kong Bananza</i>'s Co-Op Mode

Don't Sleep On Donkey Kong Bananza's Co-Op Mode

It can be a little broken and chaotic, but if you have young children, Bananza makes it a blast to play together

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Donkey Kong Bananza is the newest entry in one of Nintendo’s longest-running franchises, and it’s a rip-roaring good time for fans eager to destroy everything in their paths. However, players only control Donkey Kong this time around, with his usual sidekicks like Diddy and Dixie taking on supporting roles as non-playable characters. What does that mean for the prospect of co-op, though? Let’s talk about it.

Does Donkey Kong Bananza even have co-op?

If you’re looking to play Donkey Kong Bananza with a friend or family member, I’ve got some exciting news: The game features a co-op feature! One other player can join up and help you beat levels, but it just might not be in the way that you think. But what can you do with it?

Co-op in Donkey Kong Bananza doesn’t split the screen and give a second player full control of their own DK-like hero in the game world. Instead, it allows them to control Donkey Kong’s adorable companion Pauline as she rides along his shoulder. Because of this, the second player is rather limited in their moveset, not getting to experience the rolling, punching, or general sense of momentum that comes from playing as the game’s titular star.

However, that doesn’t mean that Pauline is useless. She’s anything but! While controlling Pauline, the second player can copy materials around a level, then shout that material at enemies or obstacles to deal damage. This can help with clearing paths, and it’s especially helpful for dishing out damage to bosses.

You can play Donkey Kong Bananza via local co-op or online. Even cooler, by using GameShare, you can temporarily allow your friend or family member (especially young children) to join your game with their own Switch or Switch 2, even if they don’t own the game themselves. Whoever’s controlling Pauline also doesn’t have to worry about abilities cooling down. They can spam away, which can make the game even more fun and chaotic. Like many Nintendo games, this opens up the door to a lot of fun play opportunities and quirky moments of discovery. It’s rad as hell.


While the co-op mode in Donkey Kong Bananza is a little limited when compared to other fully fledged co-op games, it’s still a neat way for youngsters or casual gamers to join in the fun. Whether you’re flying solo or bringing a pal along for the ride, Donkey Kong Bananza is available now for Nintendo Switch 2.

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The Most Expensive Cards In <i>Pokémon TCG</i>'s Black Bolt And White Flare

The Most Expensive Cards In Pokémon TCG's Black Bolt And White Flare

Cards in the most recent sets are going for astonishingly high prices

By
John Walker

Pokémon TCG’s Black Bolt And White Flare might be an anticlimactic ending to the Scarlet & Violet era, but some of the cards included are fetching extraordinary prices. We’ve compiled the top ten highest selling cards in the split sets.

It was obvious that Black Bolt and White Flare’s special black Zekrom and white Reshiram cards were going to be popular, but perhaps not this popular. I’ll save the prices for the slideshow, but if you pull one, things are sweet. However, what I wasn’t expecting was that the red Victini card—found in both sets—would match them for cost.

Black Bolt and White Flare are Pokémon’s first English-language foray into a real-world split set. That means there are squillions of cards unique to each pack type—a situation made all the more confusing and frustrating by this being a so-called “special set” where packs cannot be bought separately, only as part of collection boxes and Elite Trainer Boxes. It seems likely that this extra layer of difficulty in getting hold of the cards, in a situation where that was already close to impossible thanks to scalpers, could be driving up resale prices.

And that sucks. Kids who just want to buy the pretty card of their favorite Pokémon are unable to buy product in stores, and are wildly priced out of buying them as a single. We’re even seeing some of the more common Illustration Rares going for over $100. To put this in context, usually when I compile these pieces, the tenth-most-expensive cards are usually around the $20 mark, sometimes even less. In this top ten, we’re not going to drop below $77. It’s all completely out of control, and given The Pokémon Company isn’t planning on easing back any time soon—September sees the start of the crowd-pleasing Mega Evolutions sets—it’s hard to see it getting better.

Still, if you managed to find some packs to open and pulled any of the following, you’re damned lucky. Rather than compiling two separate lists, I’ve combined the two sets together and picked the highest prices from both sides. I’ll mark which set each is from, in case you’re chasing.

N’s Plan Special Illustration Rare - Black Bolt

N’s Plan Special Illustration Rare - Black Bolt
Image: The Pokémon Company / Kotaku

I find myself incapable of reading “N’s Plan” without parsing it as “Nsplaining,” and now assume the guy is always telling female trainers how to look after their Pokémon. This card is such an interesting evolution of the more usual trainer full-art cards, given life and tone and detail, plus that incredible out-of-focus ferris wheel in the background. Still though, it makes no sense at all that this currently sells for $74.

Keldeo ex Special Illustration Rare - White Flare

Keldeo ex Special Illustration Rare - White Flare
Image: The Pokémon Company / Kotaku

The prettiest card in all the land, Keldeo just squeaks by Black Bolt’s far more plain N’s Plan by a dollar. I’m delighted it’s doing so well, because it’s the loveliest. Artist Yuu Nishida is one of the best on the roster, since starting on Shining Fates in 2021. In any previous year, this card would likely cost you about 20 bucks, and I’d seriously consider buying one. But in this broken timeline it’s going for a whopping $75.

Hilda Special Illustration Rare - White Flare

Hilda Special Illustration Rare - White Flare
Image: The Pokémon Company / Kotaku

Well, I called this one. The “inevitable waifu card” storms in at $85, although to be fair, it’s also a lovely depiction of a bunch of enormous Pokémon. Hilda is a good card to have in your deck if you’re playing a line that needs evolving, but you can pick up the regular version for cents.

Hydreigon ex Special Illustration Rare - White Flare

Hydreigon ex Special Illustration Rare - White Flare
Image: The Pokémon Company / Kotaku

This was obviously going to be a popular card—just look at it—but I’m surprised it’s not more popular. You’ll see we’re about to encounter the really big cards from this set, dominating the top half of the prices, but I cannot understand why it’s not ahead of what’s to come next. This is the sort of card that could have seen $200 or $300 itself in a set with fewer big hitters, and I wonder if with time, it’ll build up momentum. For now, it’s yours for $99.

Seismitoad Illustration Rare - Black Bolt

Seismitoad Illustration Rare - Black Bolt
Image: The Pokémon Company / Kotaku

OK, I love the art. It’s spectacular. And perhaps that’s purely what’s behind the enormous prices being fetched for a card that’s far easier to pull than any of those above. Shinji Kanda’s art is stunning, and has gained a lot of love and attention since Lost Origin’s Giratina V (a card that will still cost you $500).

But the fact is, this is an Illustration Rare, not a Special Illustration Rare, and as such should pull far more often, which you’d imagine would lower prices. Goodness knows where this would be if it were harder to find. Right now, it’s selling for $180, and that price is only trending upward.

Reshiram ex Special Illustration Rare - White Flare

Reshiram ex Special Illustration Rare - White Flare
Image: The Pokémon Company / Kotaku

God, it really is a testament to the mindblowing quality of art in this set that this isn’t the highest priced card. It’s astonishing, possibly artist Kawayoo’s best ever across 217 illustrated cards over 16 years. This is the same person who gave us Silver Tempest’s stunning Lugia V, but I think the Reshiram knocks it out of the park. It also helps that this is one of the flagship Pokémon in the set, pushing prices even higher. And how much? Grit your teeth: $219.

Zekrom ex Special Illustration Rare - Black Bolt

Zekrom ex Special Illustration Rare - Black Bolt
Image: The Pokémon Company / Kotaku

Look, there’s only about ten bucks in it, but I still feel a need to complain that this Black Bolt Zekrom card is outpricing its White Flare equivalent Reshiram. No shade on the card, which is super-cool, but that Reshiram is on a whole other level.

Still, you’d not sniff if you pulled this, since someone will apparently buy it from you for $230.

Zekrom BW Rare - Black Bolt

Zekrom BW Rare - Black Bolt
Image: The Pokémon Company / Kotaku

Funnily enough, the battle goes the other way for the next pairing. This Zekrom ex is the first of a completely new rarity of card, listed as “Black White Rare,” which is some nonsense, and a sort of woodcut-style holo the likes of which we’ve never seen before.

I strongly believe that if the TCG attempts to repeat this sort of card in the future, it’ll quickly go the way of Gold Cards, which lost their popularity fast as people came to realize that post-novelty, they were just a version of a card with less enjoyable art.

Still, novelty wins out for now, given this card—functionally identical to the $2.50 basic version of the card, and indeed the $10 full-art version, and while we’re here, the $230 version on the previous slide—is currently selling for (deep gulp) $471.

Dear god.

Reshiram BW Rare - White Flare

Reshiram BW Rare - White Flare
Image: The Pokémon Company / Kotaku

Here’s the bitter rival, the white version of the etched holo, featuring legendary Reshiram, in the lead by just two bucks.

And, once again, please know that this novelty card plays in the game in exactly the same way as the regular Reshiram ex that you can currently buy for $0.69. Dude.

But if you want to buy this one, you will need to pay $473.10. So just the $472.41 difference between two functionally identical pieces of cardboard.

And it’s about to get a whole lot sillier.

Victini BW Rare - Black Bolt & White Flare

Victini BW Rare - Black Bolt & White Flare
Image: The Pokémon Company / Kotaku

On a sensible planet, I’d be about to tell you that this red equivalent of the black and white cards we just mentioned is selling for about $2. It’s hideous! It’s not a particularly original piece of Victini art, if you can make it out at all. It’s not even an ex. This is an alternative art version of a basic card that is currently priced at $0.15, and it’s not even an especially good card to have in your deck.

This sounds like I’m building up to shaking my head in disbelief at the ridiculous price, and that’s partially true. However, it’s so much stupider than that.

Victini here appears in both sets of cards—it’s the only card that does. Even the basic version is only in Black Bolt. But for reasons you would need a celestial being to explain, the two cards—utterly identical but for the three letters in the near-invisible box bottom left—go for two wildly different prices, one $50 higher than the other.

So if you pull this card in Black Bolt, you’ll have an ugly red card that’s somehow worth $450. But should you pull it from White Flare, for some bloody reason it’ll now fetch you $505.

Everything is mad.

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This Cool Mod For <i>FF7 Rebirth</i> Shows Us What A Modern <i>Final Fantasy 8</i> Remake Might Look Like

This Cool Mod For FF7 Rebirth Shows Us What A Modern Final Fantasy 8 Remake Might Look Like

Just imagine all the fan theories a possible remake could totally not debunk

By
Claire Jackson

Final Fantasy VII Rebirth, the middle chapter in the ambitious project to remake one of the greatest video games of all time, hit PC in February of this year. It brought with it its many, often aggravating, mini-games, and by virtue of now being on a more open platform, the potential for modders to expand what we can do with a modern take on such a classic setting and cast of characters. One modder has taken to Reddit to show off a fun little project that replaces Cloud and Aerith with Squall and Rinoa from Final Fantasy VIII. It’s clearly a work in progress, but it sure is cool-looking!

Reddit user ReforgedStudio recently shared two posts showing off Rinoa and her BF Squall in various scenes from the 2024 remake of FF7. As many commenters have pointed out, some of the facial expressions look a little funny, but hey, it’s a work in progress and I’m sure not an easy one at that.

ReforgedStudio has shared a few other neat mod projects on Reddit, such as Squall, Rinoa, and even Yuna from FFX showing up in 2020’s Final Fantasy VII Remake.

Squall slays the materia keeper.
Screenshot: Square Enix / ReforgedStudio / Kotaku

Even with some doll-faced expressions, it’s a nice look at how our meddlesome, witch-slaying teenagers might fare in a fancy, big-budget remake of their own. And you know what, I think FF8 might’ve been an even better candidate for a remake project that fools around with possible multiple timelines and recurring events.

I’ll defend the FF7 remake project’s silly little narrative that sorta implies there are multiple versions of the same events of the original game’s timeline happening all at once, but really, FF8’s narrative was made for such a retelling. Why? Well, I’ll have to spoil a 26-year old game to explain that.

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Like any classic FF game, FF8 had multiple layers of plot twists. After finding out that Squall and crew all grew up together in an orphanage before their bonds with the summoned Guardian Forces drained their memories, we also learn that the very existence of Squall’s mercenary group, SeeD, was created after a sorceress traveled back in time to bestow Squall with the task of eliminating sorceress Ultimecia, who sought to do some funny business with time, collapsing it in on itself or something (sounds an awful lot like Sephiroth’s goals in Rebirth, come to think of it).

What this boils down to is this: FF8 is a story of meddling with the past, literally, to change the future.

Rinoa and Squall look out over the city of Kalm.
Screenshot: Square Enix / ReforgedStudio / Kotaku

So not only is time travel native to the lore of FF8’s setting, but the theme of recurring events would make for a much more natural remake built on that premise. FF7 does have themes of spirits and the flow of energy across time and space, but what the remake project does with it is a bit of a stretch.

And hey, maybe then we can finally all admit that Rinoa is Ultimecia, regardless of what some guy said.

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<i>The Bad Guys 2</i>’s Credits Say The Film ‘May Not Be Used To Train AI’

The Bad Guys 2’s Credits Say The Film ‘May Not Be Used To Train AI’

DreamWorks is ready to take generative AI scraping to the courts

By
Kenneth Shepard

The Bad Guys 2, the sequel to the surprise 2022 animated hit starring anthropomorphic villains turned good guys, has a surprising message in its credits that, even if you’re not tuned into DreamWorks’ heist series, should delight fans of animation. The film is out on Friday, August 1, but some folks saw early screenings and noticed that in the credits, the company flatly lays out that the movie may not be used to train generative AI programs, and anyone who uses it to do so will get a call from the company’s lawyers.

The full text, shown at the end of The Bad Guys 2’s credits, reads as follows:

“All rights in this work are reserved for purposes of laws in all jurisdictions pertaining to data mining or AI training, including but not limited to Article 4(3) of Directive (EU) 2019/790. This work may not be used to train AI.”

This isn’t the first time a DreamWorks movie using CGI has done this, as the live-action How to Train Your Dragon film that premiered in June also had similar protections listed at the end of its credits. As creatives continue to fight for more protections against artificial intelligence programs scraping their work to generate slop, we’ll probably see more animated movies including such legalese to protect their work. I could be cynical and say this is just a big corporation protecting its IP from those who would choose to profit from it, but the idealist in me yells over the cynic and says this is a big win for human-made art. If companies like DreamWorks are taking legal measures to ensure that their animated works are protected, hopefully that means those artists will be able to keep doing what they’re doing without fear of losing their jobs to programs that will make worse art for less money.

Unfortunately, AI art continues to encroach on nearly every creative industry. It feels like every other day, we’re covering some instance of a game developer or publisher using AI-generated assets in their games and marketing here at Kotaku. Companies, big and small, are using it, while the richest people on the planet who have everything to gain by cutting out workers insist it’s an inevitability. Thankfully, some subsets of the industry are winning victories in this area. Voice actors in the SAG-AFTRA union, for instance, have won some guardrails and protections against AI use, which is significant as companies have been using the tech to emulate their voices, essentially cutting them out of the process.

 

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