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all 41 comments

[–]singlerpl 58 points59 points  (1 child)

Luckbox is a terrible crewmate, all he has to do is just stand still with a task open and never do it.

[–]sliccpeachesYellow 8 points9 points  (0 children)

Keep hopping in and out of med scan

[–]danilomm06☁Mira HQ☁ 26 points27 points  (3 children)

They are all too OP

[–]emartinezvd 13 points14 points  (1 child)

I like the professional, but only if he can’t hide his own kill

Not a fan of the others tbh

[–][deleted] 0 points1 point  (0 children)

Same

[–]TomBu13Purple 13 points14 points  (0 children)

Everyone’s talking about the lockbox being op but I think the medic would be more op personally

[–]Shark-Kaboom 5 points6 points  (3 children)

Professional should only be able to hide corpses if 2 people in the same wander stage.

Saboteur seems ok

Predator is also good but should have a cooldown of the kill cooldown

Remove opening sabotaged doors as that is the point of them and make only one vent be able to be closed at a time.

Medic should not be able to see all dead bodies. Only 1 but it has a 10% chance of not showing up.

Luckbox just shouldn't be a thing.

[–]whoiszved 3 points4 points  (2 children)

or maybe the medic ability would work on only one room, with a cooldown

[–]Shark-Kaboom 0 points1 point  (0 children)

Mate that's good. Cooldown of about 35 seconds.

[–]Xx_J4bb4_Th3_slut_xXImpostor 0 points1 point  (0 children)

Could be like a radar ping, where you activate it every now and again and it sweeps the map once making it not overpowered. Also perhaps there could be a game setting which changes ability cooldowns

[–]Alankao06Fourth Impostor 4 points5 points  (0 children)

Would the engineer be able to open doors instantly on polus, or just have like less switches to switch

[–]Nam-agem 1 point2 points  (0 children)

The LuckBox is too broken, how about a probability
Like idk if he is doing a long task he has a 15% of complete in double speed

[–][deleted] 1 point2 points  (0 children)

The miner, Impostor can make holes to connect with vents but only once and the hole gets filled in after use. but dirt/bent metal can be seen where the hole was.

[–]Burning_Toast998Lime 0 points1 point  (0 children)

medic is too overpowerd. If you know where everyone is, and then immediately know where someone died, then you will immediately know who it is

alos luckbox is a weird name for another really overpowered role lol

[–]WhyamiherewtflmaoidcImpostor 0 points1 point  (0 children)

The proffesional is way too op. Making bodies disappear would be too good even if it had a long cool down. I’d say the proffesional would be able to drag the bodies with them with a slower speed

[–]SugarFreeShake 0 points1 point  (0 children)

Yeah but only one person each cause if 2 people have luck box 1 impostor nor 2 cannot win

[–]blazegodzImpostor 0 points1 point  (0 children)

I think medic should be able to heal them _ minute after there death

I need idea for how many minutes

[–][deleted] 0 points1 point  (0 children)

Honestly crewmembets with individual roles would be op. U could just ask an imp what their role is, and they have to come up with something obviously. Then they say engineer but, oops, someone else says they are, and ur out

[–]Hastur0427 0 points1 point  (0 children)

If this photo doesn't have copyright, can I translate it into Korean and share it?

[–]nukaboss112 0 points1 point  (0 children)

the engineer is a good idea but for the doors maybe make it take a bit and only close off one vent at a time and the medic and luckbox would ruin the game 100% with medic knowing where the body is they can go around that area and just know who it is but the impostor ideas are good but make the saboteur only able to do it once a round

[–]Spoon__tea 0 points1 point  (0 children)

They should make punishments for kicking the wrong guy,
somehow make it much worse to kick random rather then not.

maybe? should they make a kicked "good" guy, to because a ghost imposter too.
and sabotage stuff, making the game harder for others.

[–]BadPiggy411Click ✏ to edit. Inappropriate flairs will be removed. 0 points1 point  (0 children)

The medic is just the admin panel on steroids.

[–]This_Examination_497 0 points1 point  (0 children)

Here’s a little idea for a role janitor (2 crew & 1 imposter)

-Needs a 14/15 size group

there basic abilities

-They will have a button that can inspect area’s -They can store items(or if they’re imposter they can steal and give it to another one if they find them)

The crew janitor (2) - they will have a cleaning based tasks - when they are cleaning an area they can like find something like a knife(covered in blood) to report -after cleaning in areas it will go to a disinfectant room to clean themselves up of Dustin other one not

The imposter janitor (1)

-They will often be the weakest of the imposter group -Having the highest to kill count down

-They usually can’t vent But The janitor can clean up messes

-Like other janitors they will have to go to the disinfectant room to clean themselves up after they when there done with what is there tasks

-They Don’t know Who the other imposters are until they meet them or catch them in the act

-Cleaning up the corpse takes a very long time(1 min) so you often need a way to hide it High risk high reward

-but they have to hide at the corpse somewhere that can cannot be seen only accessed by keys that the other janitors have so no means they’re not getting rid of the body they’re just hiding it more well

-They can knock out other players if they’re close enough to the crime scene that you’re cleaning up they won’t know who knocked him out but they were just spawn Ind in med bay

And after cleaning up a crime scene they will be covered in red spots(blood) and will have to go to the disinfectant room so this is when they’re at their weakest i’m crewmates can report them and vote them off but this is also the best time for them they can find other imposters, so it’s a double edge sword.

Who will help them the most: -The jinx, the disguiser and sometimes The lover (don’t know what it’s name is)

[–]Mountain-Ad8708 0 points1 point  (0 children)

No

[–]Swindyy_07 0 points1 point  (0 children)

Personally heres what I think-
Professional: Maybe instead you can bring the body to a vent to hide it instead? Long cooldown, maybe three times the kill cooldown to avoid hiding every kill. Or maybe this role can read what role the dead body is?
Saboteur: This is kind of confusing since theres a chance luckbox gets the task anyway.
Predator: This is cool and all, but Impostors generally have a larger vision range than crewmates anyway. Maybe have a path that slowly fades as time passes of who went where?

Engineer: can only close one vent at a time, but the vent can be opened after a while. The vent being blocked can be seen by impostors but not crewmates (this would be an easy way to verify yourself). Maybe after the voting round ends the vent opens and the Engineer gets the option to close another vent.
Medic: Cant passively see bodies, use map to activate a scan of the map and cannot see people, only bodies. Would be good when paired with admin console or cameras
Luckbox: This may seem overpowered at first, but if there is only one or two (depending on the amount of impostors, 1 for 2 imps, 2 for 3 imps) of them in the game, the impostors can easily ignore this crewmate or even get the others to vote them out. I do have a question though, How do the sabotages interact with this one? Do they still have immunity on reactor or o2 sabotages?

Something I think that would make these abilities or maybe even gameplay in general better is having an impostor chat separate of normal chat during discussion/voting time only. This could lead to coordinated impostor attacks because as of right now impostors cannot coordinate anything together without exposing themselves.

Vanilla Scenario: Lets say youre an impostor and your teammate walks into electrical with you. Suddenly, two other crewmates come in, and your teammate locks the door for a double kill. But you cant do a double kill since you just killed someone else and are still on cooldown.

Ability Scenario: You try killing Cyan (example) but theyre on task and you cant kill them. After the first discussion, you tell your impostor buddy that Cyan is Luckbox. So you two avoid killing Cyan and make Cyan think youre trustworthy. Cyan now has a false sense of security being Luckbox and can make bad judgement calls just because they are immune to being killed while on tasks.

Ability Scenario 2: You kill Lime (example) as professional and notice that they are engineer. So next discussion you claim to be engineer, and since Lime is dead - who was engineer - your point could be valid.

TL;DR: The ideas are great and I would love to see them in the game. Of course its all speculation and probably wont be added to the game, I still think these are cool ideas to think about.

[–][deleted] 0 points1 point  (0 children)

Honestly, I like them all except medic and luckbox. There is a way to fix luck box tho, if they stand there for more than 15-30 sec then that cant open the task any more. Also they should make A camera that the imposters and crew mates get. It is called the evidence camera, but it has limited film. Then they can zoom into something and put it in the chat when a body is reported or a meeting is called. Also the imposters can use this to their advantage by framing others.

[–]Original-Weight2639 0 points1 point  (0 children)

Wouldn’t be cool if among us character could fly

[–][deleted] 0 points1 point  (0 children)

first we need 50 players per match to make up for many imposters and this is a special game mode where you can choose either 50 players and the roles or 10 players and imposters/crewmates only, and heres some more roles, detective: learn the role of one player (crewmate role). jester: trick the crew into thinking your imposter, you can vent but not kill (imposter role). the map man: can see the location of one player on a cooldown (one on each side). 2man: randomly become any role for your side (one on each side)

[–][deleted] 0 points1 point  (0 children)

Well IMO the predator is virtually useless as Among Us is a birds eye view game. However sometimes objects on the map make shadows that render crewmates invisible. If the predator can see through those than this can be a huge advantage. The luckbox is probably just an excuse to bait impostors and stall the game. The medic is insanely broken as they can pretty much expose impostors. I think there should be a timer for the luckbox to do task. Other than that this seems ok.

[–]Old_Guitar5911 0 points1 point  (0 children)

a bit op

[–]Loki191422 0 points1 point  (2 children)

I think it be interesting if while playing among us crew mate could playing imposter halfway through the game but It’d be random crew are would suddenly turn imposter and have to hide the fact that there are imposter and try to win the game that way

[–]Loki191422 0 points1 point  (0 children)

And vice versa for the imposters and you could call it Switch mode or random mode

[–]Loki191422 0 points1 point  (0 children)

Imagine a game where you didn’t know who the other imposter was

[–]Spirited_Bench3711 0 points1 point  (0 children)

I like the lucky box while imposter cannot killed me

[–]aidan092804 -1 points0 points  (0 children)

Everything is BALANCED except for the luckbox

[–]Meow-The-Cat-Pet 0 points1 point  (0 children)

I would want the Engineer, the Luckbox or the Professional