Agree & Join LinkedIn

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

Skip to main content
LinkedIn
Join now Sign in
  1. All
  2. Leisure Industry
  3. Gaming Industry

What are the steps to build a game engine using Python?

Powered by AI and the LinkedIn community

1

Game engine basics

Be the first to add your personal experience

2

Python advantages and disadvantages

Be the first to add your personal experience

3

Game engine architecture

Be the first to add your personal experience

4

Game engine rendering

Be the first to add your personal experience

5

Game engine physics

Be the first to add your personal experience

6

Game engine audio

Be the first to add your personal experience

7

Here’s what else to consider

Python is a popular and versatile programming language that can be used for various applications, including game development. However, building a game engine from scratch using Python requires a lot of planning, design, and coding skills. In this article, you will learn the basic steps to create your own game engine using Python, as well as some of the tools and libraries that can help you along the way.

Top experts in this article
Selected by the community from 2 contributions. Learn more
  • Member profile image
    Rachit Garg
    Data science || JavaScript || HTML5 || CSS3 || Python || AI || ML || Data analytics || Chatgpt || MySQL || App…
    4
  • Member profile image
    Leandro Araujo
    Software Engineer
    2

1 Game engine basics

A game engine is a software framework that provides the core functionality and features for a game, such as rendering, physics, audio, input, networking, and scripting. A game engine can be customized and extended to suit different genres, platforms, and styles of games. A game engine can also save time and resources by reusing common components and avoiding reinventing the wheel.

Add your perspective
Help others by sharing more (125 characters min.)

2 Python advantages and disadvantages

Python has some advantages and disadvantages when it comes to game engine development. On the plus side, Python is easy to learn, read, and write, which can speed up the development process and reduce errors. Additionally, there is a large and active community that offers a lot of support, documentation, and resources for game developers. Python also has many libraries and modules that can simplify and enhance various aspects of game development. On the downside, Python is an interpreted language that runs slower than compiled languages like C or C++, which can affect the performance and efficiency of the game engine. Moreover, Python has a global interpreter lock (GIL) that limits the concurrency and parallelism of the code, making it difficult to implement multithreading and multiprocessing features in the game engine. Lastly, Python has less support and compatibility for low-level graphics and audio APIs, such as DirectX and OpenAL, limiting the flexibility and quality of the game engine.

Add your perspective
Help others by sharing more (125 characters min.)

3 Game engine architecture

Before you start coding your game engine, you need to design its architecture and structure. A game engine architecture defines how the different components and systems interact and communicate with each other. A common game engine architecture is based on the entity-component-system (ECS) pattern, which consists of three main elements: entities, components, and systems. Entities are the objects and actors in the game world, such as characters, enemies, items, and terrain. Components are data containers that store the attributes and behaviors of entities. Systems are the logic and functionality that operate on components and entities. To implement the ECS pattern in Python, you can use classes, dictionaries, lists, and sets to represent the entities, components, and systems. You can also use libraries like Esper or PyECS to simplify the ECS implementation.

Add your perspective
Help others by sharing more (125 characters min.)

4 Game engine rendering

Rendering is the process of generating and displaying the graphics and visuals of the game on the screen. Rendering involves creating and managing various resources, such as textures, meshes, shaders, lights, cameras, and materials. Rendering also involves applying various techniques, such as transformations, culling, clipping, lighting, shading, blending, and post-processing.

To create a rendering system for your game engine, you need to use a graphics API that can communicate with the graphics hardware and software. Python supports several graphics APIs, such as OpenGL, DirectX, Vulkan, and Metal. However, OpenGL is the most widely used and compatible graphics API for Python. OpenGL is a cross-platform and low-level graphics API that allows you to create and manipulate graphics objects using commands and shaders. To use OpenGL in Python, you can use libraries like PyOpenGL, Pyglet, PySDL2, or ModernGL.

Add your perspective
Help others by sharing more (125 characters min.)

5 Game engine physics

Physics is the process of simulating and applying the physical laws and rules of the game world, such as gravity, collision, friction, and force. Physics involves creating and managing various objects, such as rigid bodies, soft bodies, particles, joints, and constraints. Physics also involves applying various algorithms, such as collision detection, collision response, integration, and constraint solving.

To create a physics system for your game engine, you need to use a physics engine that can handle the complex and realistic physics calculations and interactions. Python supports several physics engines, such as Bullet, ODE, Box2D, and Chipmunk. However, Bullet is the most widely used and advanced physics engine for Python. Bullet is a cross-platform and high-performance physics engine that supports 3D and 2D physics, as well as features like soft body dynamics, ray casting, vehicle simulation, and ragdoll animation. To use Bullet in Python, you can use libraries like PyBullet or Panda3D.

Add your perspective
Help others by sharing more (125 characters min.)

6 Game engine audio

Audio is the process of producing and playing the sounds and music of the game. Audio involves creating and managing various resources, such as sound files, sound sources, sound buffers, sound listeners, and sound effects. Audio also involves applying various techniques, such as spatialization, attenuation, pitch, volume, and filtering.

To create an audio system for your game engine, you need to use an audio API that can communicate with the audio hardware and software. Python supports several audio APIs, such as OpenAL, SDL, PortAudio, and PyAudio. However, OpenAL is the most widely used and flexible audio API for Python. OpenAL is a cross-platform and low-level audio API that allows you to create and manipulate audio objects using commands and effects. OpenAL also supports 3D sound positioning and environmental effects. To use OpenAL in Python, you can use libraries like PyOpenAL, Pyglet, or PySDL2.

Add your perspective
Help others by sharing more (125 characters min.)

7 Here’s what else to consider

This is a space to share examples, stories, or insights that don’t fit into any of the previous sections. What else would you like to add?

Add your perspective
Help others by sharing more (125 characters min.)
  • Contributor profile photo
    Contributor profile photo
    Rachit Garg

    Data science || JavaScript || HTML5 || CSS3 || Python || AI || ML || Data analytics || Chatgpt || MySQL || App development || Proprietor Vaidyansh Ayurvedic Innovations

    • Report contribution

    Just built a game engine using Python! 🎮 Here's a snapshot of the journey: 🔍 Requirements & Goals: Outlined features for 2D game support. 🐍 Language: Python for rapid prototyping. 📚 Libraries & Frameworks: Leveraged Pygame for graphics rendering 🎨 Graphics & Animation: Implemented a robust system for visuals and animations. 🎮 Input Handling: Developed user-friendly input mechanisms. ⚙️ Physics & Collision: Integrated PyBullet for physics and handled collision detection. 🔊 Audio Magic: Added sound and music support using Pydub. 📦 Asset Management: Built a system for loading game assets seamlessly. 🚀 Optimization: Fine-tuned critical components for peak performance. 🔧 Next Steps: Testing, debugging, and documentation.

    Like
    4
  • Contributor profile photo
    Contributor profile photo
    Leandro Araujo

    Software Engineer

    • Report contribution

    Something to consider: give up and restart with another language. Python is a great scripting language with amazing features to speed up software prototyping and development but was never meant to be use in something that has critical restrictions of performance and memory usage as games do. The way I see it, it would be great to use C++ as a basis for the engine, as usual, and leverage the flexibility of Python and its C language interface to test, profile and prototype isolated units of the Game Engine. That would save a lot of time.

    Like
    2
Gaming Industry Gaming Industry

Gaming Industry

+ Follow

Rate this article

We created this article with the help of AI. What do you think of it?
It’s great It’s not so great

Thanks for your feedback

Your feedback is private. Like or react to bring the conversation to your network.

Tell us more

Report this article

More articles on Gaming Industry

No more previous content
  • You're dealing with setbacks in a gaming project. How can you maintain a positive team spirit?

  • Your gaming studio is striving for better inclusion. How can you ensure effective communication?

  • You're trying to keep your game fresh and exciting. How do you balance innovation with industry trends?

  • You're racing against tight game release deadlines. How do you integrate new ideas seamlessly?

  • You're pitching innovative game features to stakeholders and investors. How can you make them see the value?

No more next content
See all

Explore Other Skills

  • Hospitality Management
  • Golf Course Management
  • eSports
  • Vocal Coaching
  • Sports Management

More relevant reading

  • Gaming Industry
    How can Python help improve game portability?
  • Game Development
    How can you maximize performance in your Python game with the chosen framework?
  • Game Development
    What are the best practices for structuring a game's codebase in Python?
  • Augmented Reality
    How can you make Python code in AR apps user-friendly?

Are you sure you want to delete your contribution?

Are you sure you want to delete your reply?

  • LinkedIn © 2025
  • About
  • Accessibility
  • User Agreement
  • Privacy Policy
  • Cookie Policy
  • Copyright Policy
  • Brand Policy
  • Guest Controls
  • Community Guidelines
1 2 Contributions
Like

Sign in to view more content

Create your free account or sign in to continue your search

Welcome back

Forgot password?

or

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

New to LinkedIn? Join now

or

New to LinkedIn? Join now

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.