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Helpful Resources

Here are some Resources that may assist you with things relating to TOHE, such as Useful Guides, Information, as well as Variables.

Valid Variables
  • {{ModVersion}} - Displays the current version of Town of Host: Enhanced.
  • {{AmongUsVersion}} - Displays the current Among Us version.
  • {{InternalVersion}} - Displays the source code plugin version.
  • {{Date}} - Displays the current date.
  • {{Time}} - Displays the current time.
  • {{PlayerName}} - Displays the readers username.
  • {{HostName}} - Displays the hosts username.
  • {{RoomCode}} - Displays the Room Code.
  • {{Map}} - Displays the Map that is going to be played.
  • {{KillCooldown}} - Displays the default Kill Cooldown set in your Among Us settings.
  • {{NumCommonTasks}} - Displays the amount of Common Tasks per player.
  • {{NumLongTasks}} - Displays the amount of Long Tasks per player.
  • {{NumShortTasks}} - Displays the amount of Short Tasks per player.
  • {{NumEmergencyMeetings}} - Displays the amount of meetings allowed per player.
  • {{DiscussionTime}} - Displays the time period where you can talk before voting.
  • {{VotingTime}} - Displays the time period where you vote.
  • {{EmergencyCooldown}} - Displays the cooldown before you can call a meeting.
  • {{PlayerSpeedMod}} - Displays the speed of players.
  • {{CrewLightMod}} - Displays the vision radius of a Crewmate.
  • {{ImpostorLightMod}} - Displays the vision radius of an Impostor.

From: The Enhanced Network + Compiling: NotPyro404

Text Formatting
  • <color=#[hex]>exampleText</color> Changes the Color of the text/font.
  • <b>exampleText</b> Enables Bold for the text/font.
  • <s>exampleText</s> Enables Strikethrough for the text/font.
  • <u>exampleText</u> Enables Underline for the text/font.
  • <i>exampleText</i> Enables Italics for the text/font.
  • <mark>exampleText</mark> Enables Highlight for the text/font.
  • <sup>exampleText</sup> Enables Superscript for the text/font.
  • <sub>exampleText</sub> Enables Subscript for the text/font.
  • <size=[size][%]>exampleText</size> Sets the Size of the text/font. (Can type exact text/font sizes or use percentages.)
  • \n Creates a New Line. (Such as <br> or Return/Enter would.)

From: The Enhanced Network + Compiling: NotPyro404

Supported Rich Text Tags

Here's a full list of Rich Text Tags that you can use for formatting. Some may not work, so keep that in mind. There is a <font> tag, that will not work with all fonts, it will only work with the Fonts covered in the next dropdown menu. Link to List

From: Unity Technologies

Usable Fonts/Symbols

Here's a Doc covering Fonts & Symbols that you can use while creating Templates! This Doc also shows some Sprites which are technically other Symbols, as well as some Icons and what exactly they mean when you see them!
Link to Doc

From: Drakos

Original Role Colors (Hex Codes)

You can find the original Hex Codes of Town of Host: Enhanced Roles Here.

From: The Enhanced Network

Icons: Explained

Below is a list of Icons, as well as what they indicate.

Icon Scenario
This player was spelled by a Witch
This player was hexed by a Hex Master
This player was shrouded by a Shroud
⦿ This player is being dueled by a Pirate
?! This player is being quizzed by a Quizmaster
This player is a Snitch who is about to finish their tasks
This player is a Solsticer who is about to finish their tasks
This player has a Medic Shield
This player is the Executioner's target
This player is your Lawyer
This player is your Follower
This player is a Romantic
This player is a Lover
This player is a Super Star
This player is a Cyber
This player is a Marshall
This player is a Captain
This player is a teammate of the Schrodinger's Cat
This player is marked by the Jailer
This player is blackmailed by the Blackmailer
This player is marked by the Kamikaze
This player is a quantum ghost marked by the Lightning
Used by the Baker to mark who has Bread
Used by the Soul Collector to mark who's death they're predicting.
⦿ Used by the Plaguebearer to mark who they have plagued.
¿ Used by the Telepathy to set their target, target also sees this on Telepathy.
Visible on the Messenger about to speak.
Shown on the Coven member with the Necronomicon. This is only shown to Coven.
This player is Jinxed by the Jinx. This is only shown to Coven
ø This player is Illusioned by the Illusionist. This is only shown to Coven
This player is Stoned by the Medusa. This is only shown to Coven
This player is a Voodoo Doll of the Voodoo Master. This is only shown to Coven

From + Compiling: NotPyro404

Quizmaster Questions

Below is a list of Quizmaster Questions, as well as their Correct/Possible Options. (Warning: Spoilers!)

Stage 1 Questions
"What was the sabotage was called last?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"What was the first sabotage called this round?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"What was the color of the player that was last ejected?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"What was the color of the body that was last reported before this meeting?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"Who called the last meeting before this meeting?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

Stage 2 Questions
"How many meetings have passed so far?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"How many factions are in the game?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The total of Factions in TOHE is Four. Impostors, Crewmates, Neutrals, & Coven.
All Possible Options: "One", "Two", "Three", "Four", & "Five".

"What's the basis of {QMRole}?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"What's the faction of {QMRole}?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

Stage 3 Questions
"What faction used to be in the game but was removed in an update later?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The Faction that was added and removed one update later was Coven. (Re-added in v2.2.0)
All Possible Options: "Sabotuer", "Sorcerers", "Coven", "Killer", & "None".

"How many people died round one?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"How many people pressed the emergency button before this meeting?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"What did the E in TOHE originally stand for?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The E in TOHE originally stood for Edited, rather than Enhanced.
All Possible Options: "Edition", "Experimental", "Enhanced", & "Edited".

"Who owns The Enhanced Network?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The Owner of The Enhanced Network (TEN) + TOHE is Moe. All Possible Options: "Lauryn", "Jackler", "Moe", "Marg", "Sarha", "laikrai", "Niko", "D1GQ", "KARPED1EM", & "Matt".

Stage 4 Questions
"What was {PLR}'s cause of death?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"How did {PLR} die?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"What was the last role added to TOHE before KARPED1EM stepped down?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The Last Role added to TOHE by KARPED1EM was: Pacifist.
All Possible Options: "Pacifist", "Vampire", "Snitch", "Vigilante", "Jackal", "Mole", & "Sniper".

"What kind of faction killed {PLR}?"

This question is situational, meaning it doesn't always have the same answer, and will vary game to game.

"What will Quizmaster's cooldown always be? (excluding first kill override and changes from other roles/addons)"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The Quizmaster's cooldown will always be 15.
All Possible Options: "15", "30", "0", & "999".

"Who coded Quizmaster?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

Quizmaster was coded by Multiple People.
All Possible Options: "Furo", "Drakos", "Moe", "Marg", "Multiple People", "TommyXL", "Niko", "Pyro", "KARPED1EM", & "Ryuk".

Stage 5 Questions
"Who is The Enhanced Network's partner?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The Enhanced Network's current Partner is Modded Among Us Lobbies.
All Possible Options: "Innersloth", "Modded Among Us Lobbies", "Purple Among Us", "Steam", "Twitter", "Town Of Us: Reactivated", "Moe Corporation", & "Digital Bandidos".

"Who is the Event Coordinator for The Enhanced Network?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The Event Coordinator for The Enhanced Network is Sarha.
All Possible Options: "Moe", "Sarha", "Lauryn", "Jackler", "Matt", "Tasha", "Pyro", & "Fish".

"How many cat related roles are in the mod?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

There are 3 Cat Related Roles in TOHE. These consist of Copycat, Schrodinger's Cat, & OIIAI (Cat).
All Possible Options: "0", "1", "2", "3", "4", "5", & "6".

"What does /bt actually mean?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

/bt actually stands for Bet.
All Possible Options: "Nothing, it's just /bt", "Bet", "Bloodthirst", "Betray Them", "Bomb Tag", & "Bad Thing".

"Which of these roles are NOT from Town of Salem 2?"

This question is fixed, meaning it always has the same answer and remains consistent across all games.
Note: Don't click the dropdown menu if you want to be surprised.

Answer (SPOILERS)

The following role that is not from Town of Salem 2 (TOS2) is Moon Dancer
All Possible Options: "Coven Leader", "Jinx", "Marshall", "Doomsayer", "Baker", "Moon Dancer", "Pirate", "Mayor", "Veteran", & "Psychic".

Causes of Death

Below is a list of Causes of Death, as well as how they occur.

Kill

Any Role that can Kill (Is applied to any role that does not have a special death reason)

Ejected

When a player is voted (Is applied when a player is voted out during a Meeting)
Tricky, Susceptible, & Illusionist will never give this death reason.

Suicide

Unlucky (Happens to the player by chance)
Ghoul (If the player with Ghoul finishes all tasks when alive)
Addict (If the Addict does not vent by the suicide timer)
Deathpact (If the marked players do not meet in time)
Mastermind (If the manipulated target does not kill by the timer, or a meeting is called while they are manipulated)
Mercenary (If Mercenary does not kill by the suicide timer)
Pixie (Can only happen if Pixie suicides if target is not voted out setting is on)
Terrorist (Can only happen if Can Win by Suicide setting is on)
Sacrifist (Happens if they sacrifice themselves while having the Necronomicon)

Disconnected

Player leaves the Game (If no cause of death was established, does not always display if the player disconnected)
Tricky, Susceptible, & Illusionist will never give this death reason.

Fall

Ladders on Airship/Fungle (Fall From Ladders setting)

Guessed

Evil Guesser (If a player was guessed or if a player misguessed)
Nice Guesser (If a player was guessed or if a player misguessed)
Doomsayer (If a player was guessed or if a player misguessed)
Guesser (If a player was guessed or if a player misguessed)
Guesser Mode (If a player was guessed or if a player misguessed)
Tricky, Susceptible, & Illusionist will never give this death reason.

Other

Shouldn’t happen (404: DeathReasonNotFound)
Game Master (Only exception, the death reason of Game Master will be Other)
Tricky, Susceptible, & Illusionist will never give this death reason.

Spelled

Witch (Given to a player marked by the Witch if the Witch isn't voted out)

Cursed

Cursed Wolf (Given to players killed by the Cursed Wolf's reflect)

Hexed

Hex Master (Given to a player marked by the Hex Master if the HexMaster isn't voted out)

Heartbroken

Lovers (Given to the other Lover when their Lover died)

Bitten

Vampire (Given to players that Vampire has used their kill button on)

Poisoned

Poisoner (Given to players that Poisoner has used their kill button on)
Alchemist (Poison Potion)

Exploded

Bomber (Given to players within the radius of the Bomber when it explodes)
Nuker (Given to players within the radius of the Nuker when it explodes)
Fireworker (Given to players killed by the Fireworker's fireworks)
Berserker (If Bombed Kills setting on)
Bastion (Given to players if they use a vent that the Bastion did)
Agitator (Given to players if they hold the Agitator's bomb (hot potato) and don't pass it on)
Taskinator (Given to player if they do a task that the Taskinator did) Terrorist (Given to all players when Terrorist meets their win-condition)
Burst (Given to Killer if they killed a player with Burst & failed to stay in a vent when the detonation goes off)
Conjurer (Given to players affected by the Conjurer's meteor)

Misfire

Deceiver (Whoever Deceiver’s ability is used on)
Reverie (If Cooldown increases too much)
Sheriff (If Sheriff tries to kill player with role they aren’t allowed to kill)
Fireworker (If Fireworker is in their own radius when they explode)
Hater (Hater kills target when misfire setting)
Pursuer (When whoever Pursuer blanks attempts to kill)
Vengeful Romantic (If killed someone other than partner’s killer)

Burned

Arsonist (Given to players that have been doused when the Arsonist vented & killed)

Sniped

Sniper (Given to players that have been killed by the Sniper) (UNUSED)

Revenge

Avenger (Happens to a random player when player with Avenger is killed)
Randomizer (Happens by chance)
Retributionist (Whoever Retributionist kills using their '/rv' command)
Butcher (If Butcher kills Avenger then EVERYONE gets this)
Nemesis (Whoever Nemesis kills using their '/rv' command)

Execution

Jailer (Given to the players that the Jailer has jailed & killed)
Host (Given to player that the Host decides to execute)

Eaten

Pelican (Given to the players that the Pelican has used their kill button on)

Victim

Hater (Given to the player that the Hater successfully killed)
Revolutionist (Given to the player that the Revolutionist attempted to recruit)
Bodyguard (Given to the Bodyguard themselves)

Quantization

Lightning (Given if a player touches another player after becoming Quantum Ghost)

Overtired

Workholic (Given to the Workholic if they complete their tasks)
Tricky, Susceptible, & Illusionist will never give this death reason.

Ashamed

Workaholic (Given to everyone else alive if Workaholic completes their tasks)

Destroyed

Provocateur (Given to the Provocateur's target)
Crusader (Given to Crusader if it tries to kill Pestilence)

Dismembered

Butcher (Given to players the Butcher has killed)

Strangled

Hangman (Given to players the Hangman has killed while they were shapeshifted)

Judged

Councillor (Given to players that the Councillor used their '/tl' command on)
Judge (Given to players that the Judge used their '/tl' command on)

Infected

Infectious (Given to players killed by the Infectious)
Plague Scientist (Given to players killed by the Plague Scientist)
Virus (Given to players killed by the Virus)

Jinxed

Jinx (Given to players killed by the Jinx's reflect)

Hacked

Glitch (Given to players killed by the Glitch)

Plundered

Pirate (Given to a player that loses the duel against the Pirate)

Shrouded

Shroud (Given to a player marked by the Shroud if the Shroud isn't voted out, or the player hasn't performed a kill)

Mauled

Werewolf (Given to players caught in the Werewolf's Maul Radius)

Drained

Puppeteer ('Puppet dies alongside victim' Setting)

Shattered

Fragile (Given to a player that any Impostor based role interacted with)

Trapped

Trapster (Given to players that report a body killed by the Trapster)

Targeted

Kamikaze (Given to players killed when the Kamikaze dies)

Retribution

Instigator (Given to players that voted for the same player that the Instigator voted for)

Sliced

Hawk (Given to a player that the Hawk has haunted)

Bleed

Bloodmoon (Given to a player that the Bloodmoon has haunted)

Wrong Quiz Answer

Quizmaster (Given to players that incorrectly answer a question from the Quizmaster)

Starved

Famine (Given to anyone without bread after Famine transforms and is not voted out, or when famine uses their kill button on a player after that)

Armageddon

Death (Given to everyone alive if Death is not voted out when they transform)
Tricky, Susceptible, & Illusionist will never give this death reason.

Sacrificed

Altruist (Happens to the Altruist upon reviving someone)

Electrocuted

Shocker (Given to the players that we're in the room Shocker marked for Electrocution)

Scavenged

Scavenger (Given to the players that the Pelican has used their kill button on)

Blasted Off

Moon Dancer (Set chance to do this when Moon Dancer kills with Necronomicon)

Alive

Bug (This Death Reason occurred awhile ago due to bugs, but has since been patched out)
Tricky, Susceptible, & Illusionist will never give this death reason, but that should be obvious.

From: Marg + Compiling: NotPyro404

Among Us Supported Languages

Below is a list of all languages supported by Vanilla Among Us.

  • French - French
  • Japanese - Japanese
  • Latam - Latin American
  • Italian - Italian
  • Spanish - Spanish
  • SChinese - Simplified Chinese
  • TChinese - Traditional Chinese
  • English - English
  • Brazilian - Portuguese Brazil
  • Russian - Russian
  • Dutch - Dutch
  • German - German
  • Portuguese - Portuguese Portugal
  • Korean - Korean
  • Filipino - Filipino
  • Irish - Irish

From: Innersloth + Compiling: NotPyro404

Among Us Color Options

Below is a list of all colors + their IDs supported by Vanilla Among Us.

ID Color
0 Red
1 Blue
2 Green
3 Pink
4 Orange
5 Yellow
6 Black
7 White
8 Purple
9 Brown
10 Cyan
11 Lime
12 Maroon
13 Rose
14 Banana
15 Gray
16 Tan
17 Coral

From: Innersloth + Compiling: NotPyro404