This page is for the 2019 remaster. For the 2016 game, see Ghostbusters (2016). For the 2009 original, see Ghostbusters: The Video Game.
General information
- Steam Community Discussions
Availability • Link
Essential improvements • Link
Skip intro videos • Link
Skip intro videos
|
- Go to
<path-to-game>\video\
- Delete or rename
logo.ogv and logo.mp4
- Photosensitive warning and copyright screen will still be displayed.
|
Game data • Link
Configuration file(s) location • Link
Save game data location • Link
-
settings.ini
also contains an option for SSAO
Set higher AA[citation needed]
|
- Go to the configuration file(s) location.
- Open
settings.ini .
- Change
antiAliasMultipleX=1 to antiAliasMultipleX=2 .
- Change
antiAliasMultipleY=1 to antiAliasMultipleY=2 .
|
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, Effects, Dialog and Movie |
Surround sound |
|
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Sounds keep playing when minimized |
Royalty free audio |
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- Setting the sound quality in Windows above 44100 kHz could crash the game after the warning screen or result in audio desync when the game is playing prerendered cutscenes or other video files
Localizations • Link
- All non-English audio languages from the original game (French, German, Italian, Spanish) have been removed in the Remastered version. However they can be restored with this mod
Language |
UI |
Audio |
Sub |
Notes |
English |
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Traditional Chinese |
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Added in a September 2020 update.[7] |
Dutch |
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French |
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Restored with this mod |
German |
|
|
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Restored with this mod |
Italian |
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|
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Restored with this mod |
Korean |
|
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Added in a September 2020 update.[8] |
Brazilian Portuguese |
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|
Fan translation by Tribo Gamer; download. |
Russian |
|
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Fan translation, download. |
Spanish |
|
|
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Restored with this mod |
Japanese |
|
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Added in a September 2020 update.[9] |
Issues fixed • Link
Game settings do not save • Link
- The game may not have created the configuration file(s) location
Create the configuration file(s) location
|
- Go to
%LOCALAPPDATA%
- Create a new folder named
GHOSTBUSTERS
|
Audio/Video desync in cinematics • Link
The game's cutscenes are 4K MP4 videos. On some lower-end or mid-range systems, these may not play smoothly. When playback stutters, the video can lag behind while the audio continues uninterrupted, leading to noticeable desynchronization.
Ideally, the game would detect and correct these sync issues, but it lacks any built-in mechanism to handle them. Once the video and audio fall out of sync, they remain misaligned until the cutscene ends.
There are two main ways to work around this problem:
- On Windows, change the Audio Device Sample Rate:
Some users have reported that adjusting the default audio device's sample rate to 48000 Hz can help maintain synchronization between video and audio.
- On Windows 11:
- Open the
Settings
and go to System
, then Sound
.
- Click on your default audio device (usually listed as Speakers).
- In the
Output
section of the Speaker Properties window, set the Default Format to 24 bit, 48000 Hz (Studio Quality)
.
- On Windows 10:
- Open the
Control Panel
and go to System
, then Sound
.
- In the
Output
section, select your default audio device (usually listed as Speakers), then click Device properties
.
- Click on
Additional device properties
. In the Advanced
tab of the Speaker Properties window, set the Default Format to 24 bit, 48000 Hz (Studio Quality)
.
- Click
Apply
, then OK
to save the changes.
- Use Lower-Resolution Cutscenes:
Download a set of re-encoded cutscenes at 1920x1080 resolution. These lower-resolution files are less demanding on system resources, which helps reduce playback lag.
Extract the archive to <path-to-game>\video\
to replace the original 4K files with the optimized 1080p versions.
Mono Audio in cinematics • Link
- Unlike the original 2009 game that had 5.1 surround sound, the remastered version seems to be limited to stereo output while in-game. Additionally, while the prerendered cutscenes (such as the intro, gb01) are in "stereo", the cutscenes generated with the game engine (such as CS_FH1_01a) are in "mono". Nevertheless, stereo sound can be achieved for all cutscenes with this mod.
Game Playing Lower-Resolution OGV Videos Instead of 4K MP4 • Link
If the game is showing lower-resolution OGV videos instead of high-quality 4K MP4s, it usually means the MP4 playback failed and the game fell back to using OGV files.
This can be difficult to notice at first, as the difference between the two formats isn't always obvious during gameplay.
Windows:
This issue is common on Windows "N" editions, which lack built-in media playback components. To resolve this, install the Media Feature Pack for your version of Windows.
Linux (via Steam):
If you're running the game through Steam on Linux, ensure you're using Proton 10 or Proton Experimental as the compatibility layer. These versions provide better support for MP4 video playback.
Other information • Link
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Licensed content restoration • Link
- Restores licensed brands and items from the original version of the game: the 1959 Cadillac Miller-Meteor that the Ecto-1 is built out of, several retro advertisements such as the 1991 Doritos ads, and New York license plates.
This section may require
cleanup to meet basic
quality standards. The specific problem is:
the meaning of .\
is ambiguous; consider rewriting for clarity. You can help by
modifying
the article. The
discussion page may contain useful suggestions.
- The game's music is stored as Ogg Vorbis files, but these files are contained within proprietary containers and archives.
Use scripts to isolate music files[10]
|
Prerequisite programs:
Directions:
- Download and run the
ghostbusters_pod.bms QuickBMS script (direct link) to extract <path-to-game>\W64MUSND.POD to a new folder.
- Download StripSmp.sh and run the
.sh file in the .\sound\music subdirectory of the folder where the .POD file was extracted.
- There should now be a new folder at
.\sound\music\vorbis containing the music and ambience files. If desired, use zzz_FixExtensions.bat to rename the files from .smp.ogg to just .ogg .
An alternative and more user-friendly approach is to use this tool to extract SMP sound files from the POD archive, followed by this tool to convert the SMP files to OGG format. Both tools are compatible with Linux and Windows.
|
System requirements • Link
Windows |
|
Minimum | Recommended |
Operating system (OS) |
7 SP2 | 10 |
Processor (CPU) |
Intel Core i3 | Intel Core i5-4690 |
System memory (RAM) |
4 GB | 6 GB |
Storage drive (HDD/SSD) |
24 GB | |
Video card (GPU) |
Nvidia GeForce GT 630 | Nvidia GeForce GTX 670 |
- Windows 7 SP2 does not exist, the game will run on SP1.
- A 64 bit operating system is required.
References • Link