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Ghostbusters: The Video Game Remastered

From PCGamingWiki, the wiki about fixing PC games

This page is for the 2019 remaster. For the 2016 game, see Ghostbusters (2016). For the 2009 original, see Ghostbusters: The Video Game.

Ghostbusters: The Video Game Remastered
Ghostbusters: The Video Game Remastered cover
Developers
Original Terminal Reality
Remaster Saber Interactive Russia
Remaster Saber Interactive Sweden
Publishers
Mad Dog Games
Engines
Infernal Engine
Release dates
Windows October 4, 2019
Reception
Metacritic 67
OpenCritic 69
IGDB 60
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action
Art styles Realistic
Themes Contemporary, North America, Supernatural, Sci-fi
Series Ghostbusters
Ghostbusters: The Video Game Remastered on HowLongToBeat
Ghostbusters: The Video Game Remastered on IGDB
Ghostbusters: The Video Game Remastered on MobyGames
Ghostbusters: The Video Game Remastered on Wikipedia
Ghostbusters
Ghostbusters 1986
Ghostbusters II 1989
Ghostbusters: The Video Game 2009
Ghostbusters: Sanctum of Slime 2011
Ghostbusters (2016) 2016
Ghostbusters VR: Now Hiring 2017
Ghostbusters VR: Showdown 2018
Ghostbusters: The Video Game Remastered 2019
Ghostbusters: Spirits Unleashed 2022

Ghostbusters: The Video Game Remastered is a singleplayer third-person action game in the Ghostbusters series.

General information

Steam Community Discussions

AvailabilityLink

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
[1]
Windows
Humble Store
Epic Games Launcher
Windows
Steam
Icon overlay.png
Windows

Essential improvementsLink

Skip intro videosLink

Skip intro videos
  1. Go to <path-to-game>\video\
  2. Delete or rename logo.ogv and logo.mp4
Photosensitive warning and copyright screen will still be displayed.

Game dataLink

Configuration file(s) locationLink

System Location
Windows %LOCALAPPDATA%\GHOSTBUSTERS\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1449280/pfx/[Note 1]

Save game data locationLink

System Location
Windows %USERPROFILE%\Documents\GHOSTBUSTERS\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1449280/pfx/[Note 1]

Save game cloud syncingLink

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

VideoLink

Display Settings
Display Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ gameplay, windowboxed FMVs, Vert- cutscenes and gameplay UI, causing out-of-view button prompts and objectives.[2] Use Flawless Widescreen as a workaround.
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
The game is always borderless.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA only, can be improved by following the steps in Anti-aliasing (AA).
Vertical sync (Vsync)
Always on due to lack of exclusive fullscreen.
60 FPS and 120+ FPS
FMVs, menus and some animations are at 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
See the glossary page for potential workarounds.
settings.ini also contains an option for SSAO

WindowedLink

Set windowed mode[3]
  1. Go to the configuration file(s) location.
  2. Open settings.ini.
  3. Change runWindowed=0 to runWindowed=1.

Anti-aliasing (AA)Link

Set higher AA[citation needed]
  1. Go to the configuration file(s) location.
  2. Open settings.ini.
  3. Change antiAliasMultipleX=1 to antiAliasMultipleX=2.
  4. Change antiAliasMultipleY=1 to antiAliasMultipleY=2.

InputLink

Controls Settings
Controls Settings
Keyboard Key Bindings
Keyboard Key Bindings
Controller Key Bindings
Controller Key Bindings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration by default.[citation needed]
Mouse sensitivity
Under Horizontal and Vertical Sensitivity.
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Under Invert Y-Axis (Camera Look)
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Under Horizontal and Vertical Sensitivity.
Controller Y-axis inversion
Under Invert Y-Axis (Camera Look)
Controller types
XInput-compatible controllers
[4]
PlayStation controllers
[5]
Generic/other controllers
Additional information

AudioLink

Sound Settings
Sound Settings

Audio feature State Notes
Separate volume controls
Music, Effects, Dialog and Movie
Surround sound
Subtitles
Closed captions
Mute on focus lost
Sounds keep playing when minimized
Royalty free audio
Setting the sound quality in Windows above 44100 kHz could crash the game after the warning screen or result in audio desync when the game is playing prerendered cutscenes or other video files

LocalizationsLink

All non-English audio languages from the original game (French, German, Italian, Spanish) have been removed in the Remastered version. However they can be restored with this mod
Language UI Audio Sub Notes
English
Traditional Chinese
Added in a September 2020 update.[7]
Dutch
French
Restored with this mod
German
Restored with this mod
Italian
Restored with this mod
Korean
Added in a September 2020 update.[8]
Brazilian Portuguese
Fan translation by Tribo Gamer; download.
Russian
Fan translation, download.
Spanish
Restored with this mod
Japanese
Added in a September 2020 update.[9]

Issues fixedLink

Game settings do not saveLink

The game may not have created the configuration file(s) location
Create the configuration file(s) location
  1. Go to %LOCALAPPDATA%
  2. Create a new folder named GHOSTBUSTERS

Audio/Video desync in cinematicsLink

The game's cutscenes are 4K MP4 videos. On some lower-end or mid-range systems, these may not play smoothly. When playback stutters, the video can lag behind while the audio continues uninterrupted, leading to noticeable desynchronization.

Ideally, the game would detect and correct these sync issues, but it lacks any built-in mechanism to handle them. Once the video and audio fall out of sync, they remain misaligned until the cutscene ends.

There are two main ways to work around this problem:

- On Windows, change the Audio Device Sample Rate:

Some users have reported that adjusting the default audio device's sample rate to 48000 Hz can help maintain synchronization between video and audio.
- On Windows 11:

  • Open the Settings and go to System, then Sound.
  • Click on your default audio device (usually listed as Speakers).
  • In the Output section of the Speaker Properties window, set the Default Format to 24 bit, 48000 Hz (Studio Quality).

- On Windows 10:

  • Open the Control Panel and go to System, then Sound.
  • In the Output section, select your default audio device (usually listed as Speakers), then click Device properties.
  • Click on Additional device properties. In the Advanced tab of the Speaker Properties window, set the Default Format to 24 bit, 48000 Hz (Studio Quality).
  • Click Apply, then OK to save the changes.

- Use Lower-Resolution Cutscenes:

Download a set of re-encoded cutscenes at 1920x1080 resolution. These lower-resolution files are less demanding on system resources, which helps reduce playback lag.
Extract the archive to <path-to-game>\video\ to replace the original 4K files with the optimized 1080p versions.

Mono Audio in cinematicsLink

Unlike the original 2009 game that had 5.1 surround sound, the remastered version seems to be limited to stereo output while in-game. Additionally, while the prerendered cutscenes (such as the intro, gb01) are in "stereo", the cutscenes generated with the game engine (such as CS_FH1_01a) are in "mono". Nevertheless, stereo sound can be achieved for all cutscenes with this mod.

Game Playing Lower-Resolution OGV Videos Instead of 4K MP4Link

If the game is showing lower-resolution OGV videos instead of high-quality 4K MP4s, it usually means the MP4 playback failed and the game fell back to using OGV files.
This can be difficult to notice at first, as the difference between the two formats isn't always obvious during gameplay.

Windows:

This issue is common on Windows "N" editions, which lack built-in media playback components. To resolve this, install the Media Feature Pack for your version of Windows.

Linux (via Steam):

If you're running the game through Steam on Linux, ensure you're using Proton 10 or Proton Experimental as the compatibility layer. These versions provide better support for MP4 video playback.

Other informationLink

APILink

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Licensed content restorationLink

Restores licensed brands and items from the original version of the game: the 1959 Cadillac Miller-Meteor that the Ecto-1 is built out of, several retro advertisements such as the 1991 Doritos ads, and New York license plates.
Use Licensed Content mod.

Extract music from game filesLink

This section may require cleanup to meet basic quality standards. The specific problem is: the meaning of .\ is ambiguous; consider rewriting for clarity. You can help by modifying the article. The discussion page may contain useful suggestions.
The game's music is stored as Ogg Vorbis files, but these files are contained within proprietary containers and archives.
Use scripts to isolate music files[10]

Prerequisite programs:

Directions:

  1. Download and run the ghostbusters_pod.bms QuickBMS script (direct link) to extract <path-to-game>\W64MUSND.POD to a new folder.
  2. Download StripSmp.sh and run the .sh file in the .\sound\music subdirectory of the folder where the .POD file was extracted.
  3. There should now be a new folder at .\sound\music\vorbis containing the music and ambience files. If desired, use zzz_FixExtensions.bat to rename the files from .smp.ogg to just .ogg.

An alternative and more user-friendly approach is to use this tool to extract SMP sound files from the POD archive, followed by this tool to convert the SMP files to OGG format. Both tools are compatible with Linux and Windows.

System requirementsLink

Windows
MinimumRecommended
Operating system (OS) 7 SP2
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Storage drive (HDD/SSD) 24 GB
Video card (GPU) Nvidia GeForce GT 630
Windows 7 SP2 does not exist, the game will run on SP1.
A 64 bit operating system is required.

NotesLink

  1. Jump up to: 1.0 1.1 Notes regarding Steam Play (Linux) data:

ReferencesLink

  1. Jump up Verified by User:Pedrovay2003 on 2019-12-27
    With the launcher closed and all folders renamed, Ghostbusters: The Video Game Remastered runs perfectly.
  2. Jump up Ghostbusters The Videogame Remastered - PC Ultra Quality (3440x1440) - last accessed on 2019-10-05
  3. Jump up Verified by User:Keith on 2019-10-06
  4. Jump up Verified by User:AlRayes BRN on 2019-10-05
    Verified by testing the game with a Microsoft Xbox One Controller with a USB cable
  5. Jump up Verified by User:AlRayes BRN on 2019-10-05
    Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable
  6. Jump up Verified by User:AlRayes BRN on 2019-10-05
    Verified by hot-plugging 2 different controllers
  7. Jump up Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters! - last accessed on November 2023
  8. Jump up Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters! - last accessed on November 2023
  9. Jump up Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters! - last accessed on November 2023
  10. Jump up Verified by User:SirYodaJedi on 2021-09-17
    I "wrote" the shell script (using StackOverflow code, of course). QuickBMS script tested with QuickBMS 0.9.0.