CONDOLENCE_00
Oof, you lost a lot of progress. That's a deep frustration, a real punch in the gut.
CONDOLENCE_01
uff.... Sorry about that.
CONDOLENCE_02
Oh no, it happened again. Keep on trying, don't let it get to you.
CONDOLENCE_03
This thing that we call "failure" is not the falling down, but the staying down. — Mary Pickford
CONDOLENCE_04
(Music) 'Goin' Down the Road Feeling Bad' — Cliff Carlisle
CONDOLENCE_05
The soul would have no rainbow had the eyes no tears. — John Vance Cheney
CONDOLENCE_06
The pain I feel now is the happiness I had before. That's the deal. — C.S. Lewis
CONDOLENCE_07
I feel within me a peace above all earthly dignities, a still and quiet conscience. — William Shakespeare
CONDOLENCE_08
You cannot now believe that you will ever feel better. But this is not true. You are sure to be happy again. Knowing this, truly believing it, will make you less miserable now. — Abraham Lincoln
CONDOLENCE_09
(Music) 'Poor Me Blues' — Edna Hicks
CONDOLENCE_10
Do not stand at my grave and cry, I am not there, I did not die. — Mary Frye
CONDOLENCE_11
To live is to suffer, to survive is to find some meaning in the suffering. — Friedrich Nietzsche
CONDOLENCE_12
Life is a mosaic of pleasure and pain—grief is an interval between two moments of joy. Peace is the interlude between two wars. You have no rose without a thorn; the diligent picker will avoid the pricks and gather the flower — Sathya Sai Baba
CONDOLENCE_13
Sorrow is my own yard / where the new grass / flames as it has flamed often before but not / with the cold fire / that closes round me this year. — William Carlos Williams
CONDOLENCE_14
(Music) 'Whoops a Doodle' - Buddy Weed and His Trio
CONDOLENCE_15
Of all sad words of tongue or pen, the saddest are these, 'It might have been.” — John Greenleaf Whittier
CONDOLENCE_16
If you try to please audiences, uncritically accepting their tastes, it can only mean that you have no respect for them. — Andrei Tarkovsky
CONDOLENCE_17
(Music) 'Born To Lose' - Tedd Daffan's Texans
CONDOLENCE_18
Don't hate the player; hate the game. — Ice T
CONDOLENCE_19
When to the sessions of sweet silent thought I summon up remembrance of things past, I sigh the lack of many a thing I sought, And with old woes new wail my dear time's waste: — William Shakespeare, Sonnet XXX
CONDOLENCE_20
Patience is the foundation of eternal peace. Make anger your enemy. Harm comes to those who know only victory and do not know defeat. Find fault with yourself and not with others. It is in falling short of your own goals that you will surpass those who exceed theirs. — Tokugawa Ieyasu
CONDOLENCE_21
She smiled in defeat, With unconquerable eyes. — Atticus
CONDOLENCE_22
Your failure here is a metaphor. To learn for what, please resume climbing. — Rob Dubbin
CONDOLENCE_23
Laugh, and the world laughs with you; Weep, and you weep alone; For the sad old earth must borrow its mirth, But has trouble enough of its own. — Ella Weaver Wilcox
CONDOLENCE_24
Better by far you should forget and smile Than that you should remember and be sad. — Christina Rosetti
CONDOLENCE_25
Something filled up my heart with nothing, someone told me not to cry. Now that I'm older, my heart is colder, I can see that it's a lie. — The Arcade Fire
CONDOLENCE_26
(Music) 'Going Down the Road Feeling Bad' — Gussie Ward Stone
CONDOLENCE_27
I stand amid the roar of a surf-tormented shore, And I hold within my hand grains of the golden sand. How few! yet how they creep through my fingers to the deep, While I weep- while I weep! O God! can I not grasp them with a tighter clasp? O God! can I not save one from the pitiless wave? Is all that we see or seem but a dream within a dream? —Edgar Allen Poe
CONDOLENCE_28
Can I see another's woe, And not be in sorrow too? Can I see another's grief, And not seek for kind relief? — William Blake
CONDOLENCE_29
In the end, we only regret the chances we didn’t take. — Lewis Carroll
CONDOLENCE_30
(Music) 'Easy Street' - The Pied Pipers with Axel Stordahl and his Orchestra
CONDOLENCE_31
Our doubts are traitors and make us lose the good we oft might win, by fearing to attempt — William Shakespeare, Measure for Measure
CONDOLENCE_32
There are no regrets in life, Just lessons. — Jennifer Aniston
CONDOLENCE_33
(Music) 'Six Cold Feet in the Ground' — Leroy Carr
CONDOLENCE_34
(Music) When I Grow Too Old To Dream — Dick Haymes
CONDOLENCE_35
Pain has an element of blank; It cannot recollect when it began, or if there were A day when it was not. It has no future but itself, Its infinite realms contain its past, enlightened to perceive New periods of pain. — Emily Dickinson
CONDOLENCE_36
Oft expectation fails, and most oft where most it promises; and oft it hits where hope is coldest; and despair most sits. — William Shakespeare, All's Well that Ends Well
CONDOLENCE_37
Even as the stone of the fruit must break, that its heart may stand in the sun, so must you know pain. And could you keep your heart in wonder at the daily miracles of your life, your pain would not seem less wondrous than your joy. — Khalil Gibran
CONDOLENCE_38
(Music) 'Poor Boy A Long Ways from Home' — Barbecue Bob
CONDOLENCE_39
This is the Hour of Lead Remembered, if outlived, As Freezing persons recollect the Snow First—Chill—then Stupor—then the letting go. — Emily Dickinson
CONDOLENCE_40
I feel your pain: the pain in knowing this has Happened to you. The pain in knowing what more tears we have gained. But through all this I feel your pain. — Octavia Hawkins-Richardson
CONDOLENCE_41
I'm crushing your dreams and dashing your hopes You're climbing a mountain with a hammer and no ropes.
CONDOLENCE_42
The mountain seems no more a soulless thing, But rather as a shape of ancient fear, In darkness and the winds of Chaos born Amid the lordless heavens’ thundering— A Presence crouched, enormous and austere, Before whose feet the mighty waters mourn. — George Sterling
CONDOLENCE_43
(Music) 'Going Down the Road Feeling Bad' — Ruth Huber and Lois Judd
CONDOLENCE_44
Whenever I climb, I'm followed by a dog called 'ego'. — Friedrich Nietzsche
CONDOLENCE_45
I'm, uh. I'm going to let you be for a little bit.
CONDOLENCE_46
(Music) 'I'm Going Down The Road Feeling Bad' — Forde Ward
DIALOG_01
There’s no feeling more intense than starting over. If you’ve deleted your homework the day before it was due, as I have, Or if you left your wallet at home and you have to go back, after spending an hour in the commute, If you won some money at the casino and then put all your winnings on red, and it came up black, If you got your best shirt dry-cleaned before a wedding and then immediately dropped food on it, If you won an argument with a friend and then later discovered that they just returned to their original view, Starting over is harder than starting up. If you’re not ready for that, like if you’ve already had a bad day then what you’re about to go through might be too much. Feel free to go away and come back. I’ll be here.
DIALOG_02
Alright, thanks for coming with me on this trip. I'll understand if you have to take a break at any point... Just find a safe place to stop, and quit the game. Don't worry, I'll save your progress, always. Even your mistakes.
DIALOG_03
This game is a homage to a free game that came out in 2002, titled 'Sexy Hiking'. The author of the game was Jazzuo, a mysterious Czech designer who was known at the time as the father of B-games. B-Games are rough assemblages of found objects. Designers slap them together very quickly and freely, and they're often too rough and unfriendly to gain much of a following. They're built more for the joy of building them than as polished products.
DIALOG_04
In a certain way Sexy Hiking is the perfect embodiment of a B-game. It's built almost entirely out of found and recycled parts, and it's one of the most unusual and unfriendly games of its time. In it, your task is simply to drag yourself up a mountain with a hammer. The act of climbing, in the digital world or in real life, has certain essential properties that give the game it's flavor. No amount of forward progress is guaranteed; some cliffs are too sheer or too slippery. And the player is constantly, unremittingly in danger of falling and losing everything.
DIALOG_05
Anyway when you start Sexy Hiking, you're standing next to a tree, which blocks the way to the entire rest of the game. It might take you an hour to get over that tree. A lot of people never got past it. You prod and poke at it, exploring the limits of your reach and strength, trying to find a way up. There's a sense of truth in that lack of compromise. Most obstacles in videogames are fake—you can be completely confident in your ability to get through them, once you have the correct method or the correct equipment, or just by spending enough time. In that sense, every pixellated obstacle in Sexy Hiking is real.
DIALOG_06
The obstacles in Sexy Hiking are unyielding, and that makes the game uniquely frustrating. But I'm not sure Jazzuo intended to make a frustrating game—the frustration is just essential to the act of climbing and it's authentic to the process of building a game about climbing. A funny thing happened to me as I was building this mountain: I'd have an idea for an obstacle, and I'd build it, test it, and... it would usually turn out to be unreasonably hard. But I couldn't bring myself to make it easier. It already felt like my inability to get past the new obstacle was my fault as a player, rather than as the builder. Imaginary mountains build themselves from our efforts to climb them, and it's our repeated attempts to reach the summit that turns those mountains into something real.
DIALOG_07
When you're building a videogame world you're building with ideas, And that can be like working with quick-set cement. You mold your ideas into a certain shape that can be played with, and in the process of playing with them they begin to harden and set until they are immutable, like rock. At that point you can't change the world—not without breaking it into pieces and starting fresh with new ideas.
DIALOG_08
For years now people have been predicting that games would soon be made of prefabricated objects, bought in a store and assembled into a world. For the most part, that hasn’t happened, because the objects in the stores are trash. I don’t mean they look bad or they’re badly made, although a lot of them are. I mean they’re trash in the way that food becomes trash as soon as you put it in the sink. Things are made to be consumed in a certain context, and once the moment is gone they transform into garbage. In the context of technology those moments pass by in seconds.
DIALOG_09
Over time we've poured more and more refuse into this vast digital landfill we call the internet. It now vastly outnumbers and outweighs the things that are fresh and untainted and unused. When everything around us is cultural trash, trash becomes the new medium, the lingua franca of the digital age. You can build culture out of trash, but only trash culture: B-games, B-movies, B-music, B-philosophy.
DIALOG_10
Maybe this is what this digital culture is. A monstrous mountain of trash, the ash-heap of creativity's fountain. A landfill with everything we ever thought of in it Grand, infinite, and unsorted.
DIALOG_11
There's 3D models of breakfast gen-xers' fanfic novels scanned magazines green-screen Shia leBoeuf banned snuff scenes on liveleak facebook's got lifelike bots with unbranded adverts, and candid shots of kanye and taylor swift mashups car crash epic fail gifs Russian dash cam vids discussions of McRibs discarded, forgotten, unrecycled muddled, rotten, and untitled.
DIALOG_12
Everything's fresh for about six seconds until some newer thing beckons and we hit refresh. And there's years of persevering Disappearing into the pile Out of style Out of sight
DIALOG_13
In this context it's tempting to make friendly content... That's gentle, that lets you churn through it but not earn it. Why make something demanding, if it just gets piled up in the landfill Filed in with the bland things?
DIALOG_14
When games were new, they wanted a lot from you. Daunting you, taunting you, resetting and delaying you. Players played stoically. Now everyone’s turned off by that, They want to burn through it quickly, a quick fix for the fickle Some tricks for the clicks of the feckless. But that's not you, you're an acrobat You could swallow a baseball bat.
DIALOG_15
Now I know, most likely you're watching this on Youtube or Twitch while some dude with 10 million views does it for you Like a baby bird being fed chewed-up food. That's culture too
DIALOG_16
But on the off-chance you're playing this, what I'm saying is: Trash is disposable but maybe it doesn't have to be approachable what's the feeling like? are you stressed I guess you don't hate it if you got this far feeling frustrated it's underrated.
DIALOG_17
An orange is sweet juicy fruit Locked inside a bitter peel That's not how I feel about a challenge. I only want the bitterness Its coffee, its grapefruit, its licorice.
DIALOG_18
It feels like we're closer now Composer and climber Designer and user You could have refused but you didn't There was something in you that was hidden That chose to continue
DIALOG_19
It means a lot to me That you've come this far Endured this much Every wisecrack, every insensitivity Every setback you've forgiven me Is a kingly gift you've given me
DIALOG_20
We have the same taste, you and I It's not ambition. It's ambition's opposite. An obdurate mission to taste defeat You'll feel bad if you win So I put this snake in for you
DIALOG_21
Have you thought about who you are in this Are you the man in the pot, Diogenes? Are you his hand? Are you the top of the hammer? I think not— Where your hand moves, the hammer may not follow nor the man, nor the man's hand. In this you are his WILL. His intent. The embodied resolve in his uphill ascent.
DIALOG_22
Now you've conquered the ice cliff, The platforms the church and the rectory, The living room and the factory, The playground and the construction site, The granite rocks and the lakeside. You've learned to hike. There's no way left to go but up And in a moment I'll shut up, but let me say I'm glad you came.
DIALOG_23
I dedicate this game to you, the one who came this far. I give it to you with all my love.
DIALOG_MOUSE_CLICKED
Listen, this is a little awkward, but you've clicked the mouse button 500 times now. I'm gonna say you're gripping the mouse a little hard.
DIALOG_STUCK_ANTENNA
You got so close, but this is past mending. You got the bad ending.
OBSERVATION_03
This... is tougher than it looks.
OBSERVATION_04
Don't just flail wildly with your hammer. This is a game about knowing when to use force and when to use finesse. Plan carefully, and execute freely.
OBSERVATION_05
You can hit the escape key if you need to change the mouse sensitivity.
OBSERVATION_06
I can absolutely assure you that it's possible to proceed here.
OBSERVATION_07
I’ve seen a lot of people get stuck here. You can’t get there just by reaching and dragging, you’re going to need to try something a little bit more athletic.
OBSERVATION_08
If you need to take a break, it's ok. I've saved your progress.
OBSERVATION_09
In this game there's two types of jump. The hop, where you push the hammer really hard into the ground. And the fling, where you rotate the hammer to launch yourself up from a ledge.
OBSERVATION_10
Think about the momentum of the pot. Sometimes when you want to go high you have to lower yourself down first so you have room to swing your hammer.
OBSERVATION_11
I've I'm messing you up, you can mute me in the settings.
OBSERVATION_12
If your hand is starting to get sore, find a safe spot and then just take a rest.
OBSERVATION_13
It’s just you and the hammer. And the pot.
OBSERVATION_15
Haha, the slight angle on the rock here makes it much harder than it otherwise would be.
OBSERVATION_16
The pot and the hammer are heavy, which makes angled surfaces so hard to grip.
OBSERVATION_17
You’ve done this part before, you know it’s possible. Just do what you did the first time.
OBSERVATION_18
Yeah, this part is hard, sorry. In my testing, a lot of people would just freak out and stop at this point.
OBSERVATION_19
It’s really not as bad as it looks though, just go up one step at a time.
OBSERVATION_20
Hang in there. Don't let it get to you. But also... let it get to you a little bit.
OBSERVATION_21
My favorite feeling in videogames is when you know you're expected to proceed, but progress seems actually impossible. You're left only with your own frontiering spirit, the knowledge that if you persevere you'll find your way.
OBSERVATION_22
Oftentimes, making progress in this game is about chaining together multiple movements. Try to break them down into their component parts.
OBSERVATION_23
The vertical wall has a way of getting harder the more times you try it. I think anger makes you swing the hammer harder, and that can push you away from the wall.
OBSERVATION_24
Easy does it in this section. Which is not to say it's easy, just... take it easy.
OBSERVATION_27
From this point, this minute, there’s no more safety nets. Don’t be hasty, yet don’t be timid.
OBSERVATION_30
You know what to do. Vault over the barbecue, go for it.
OBSERVATION_31
A lot of people get a little scared here. I’m scared for you! There are those who didn’t leap and those who dared to.
OBSERVATION_33
I don't mean to go on but I do want you to go on. Go on!
OBSERVATION_34
Steady, steady... Steady.
OBSERVATION_35
You’re back here again, showing patience and then attacking, scraping then flapping and snagging.
OBSERVATION_36
In this section you’re forced to go quick, it’s a lesson with no protection, a course of three tricks.
OBSERVATION_38
You’ll be back here again and again, avenge and repent and until you've ascended, or until you’re contented.
OBSERVATION_39
Now you’re through, so hurry up the stairs, and hammer a chair. Don’t worry, the camera is with you.
OBSERVATION_40
You may need to chain more than one move in sequence here. Leap catch push, push leap catch, move with speed and with frequency.
OBSERVATION_42
The living room is cluttering, with little room for hammering. I’m leaving room for stammering and stuttering and suffering.
OBSERVATION_45
Wow, you’re doing really well, it’s heartening to see. Remember restarting? Remember when you quickly fell?
OBSERVATION_48
People sometimes ask me whether I can finish my own games. In this case, I got to the final obstacle, several times And I fell all the way back down to the beginning of the game. So I know it can be done, but I haven’t done it. Maybe you'll be the first.
OBSERVATION_49
If you fall here don't panic, don't twitch, the slow hammer can catch but the manic hammer will only throw you.
OBSERVATION_51
This part has the hardest leap in the game, the most awkward. Strike the anvil and forge a way forward.
OBSERVATION_52
Sorry about the bats, by the way. That was uncalled for.
OBSERVATION_53
You fell from above but I know you won't linger here. Your hammer's no longer, your jump is no stronger, but your hunger will tell.
OBSERVATION_54
A leap of faith would be insufficient, five leaps will prove your faith in this religion. The first drop can send you back to the anvil, the fifth will do something more substantial.
OBSERVATION_55
What's holding these rocks in the air, in buoyant tranquility? They laugh at your feeble inability to stay aloft. Scoff at your servility to gravity.
OBSERVATION_56
This gets more frightening each time you return. Knuckles whitening, stomach tightening, once bitten, so many times burned.
OBSERVATION_57
I defeated the bucket on my first try. That convinced me it was easy. Then came the second, twelfth, the fiftieth try. That convinced me it was good.
OBSERVATION_58
If the bucket’s too tricky there’s always the snake, if you need to say "…" but maybe that’s a mistake. You can just take a break.
OBSERVATION_59
The first time you got here you thought you were safe. A base camp for reaching the summit. That's how it seemed on its face, the first time, but your face can fall fast when you plummet.