JANUARY DEVLOG - 2

The second DEVOLG is here! It's been almost a month since development after the PRELUDE began, and there has been a lot of progress made. Before that...

IMPORTANT INFORMATION:

[Before, it was stated here that saves would not be usable from the DEMO. Doing more testing with this, and now it's pointing to the likelihood of saves being usable after all. Hoping this stays true! Testing, testing...]

Also, this mod is NOT an adaption of my fanfic Endless Dreaming. Although the very base premise, passing out in the good end, and Headspace still existing is the same–the reasons why are different, and absolutely everything else is different too. Those who have read it will have realized this the moment MARI appeared in the DEMO. That is to say, you will not find out any information on the mod by reading the fanfic. It's a brand new story, with new locations, new characters, new interpretations and concepts, new lore–all of that. Just wanted to clarify this since rumors have been continuously spreading despite notes on the mod page. Wouldn't want people to turn away thinking it's a story they've already seen before. Now, onto progress.

PROGRESS:

  • Majority of the maps are completed, while a couple are active WIPs. Only two more important maps need to be created from scratch! Other additional areas may be added if time allows.
  • Most general character sprite art has been created. NPCs are also in progress. There's a lot left to do.
  • Battle assets are still being created. Most of the DREAMER emotions are complete, while both him and STRANGER lack more of the general ones. Enemies also still need to be drawn, but concepts exist. Battlebacks are beginning to be made now that maps are mostly accounted for.
  • OST for the prelude is near complete. Everyone has been amazing and on top of it!
  • Writing has fully begun, including the programming of said cutscenes. To avoid spoiling, not more will be said, but a lot of writing/cutscene programming is happening.
  • Along with battle portraits, DREAMER and STRANGER have a large amount of general portraits now! Many more still need to be made for SUNNY and BASIL in the real world, though. Certain important NPCs also have their own new portraits, so please look forward to those new characters! As shown above, the mirror art is complete. There are still important cutscenes that need to be drawn, and have not been started on. There's also a certain "thing" that needs quite a bit of art, but hopefully that will be simple and quick.
  • Battle programming regarding attacks and skills are implemented for the main party, but not for enemies. That will likely be done later, as placeholders function well for now.

NOTES:

I believe the March goal is very possible, if I properly balance everything. Work beyond the PRELUDE release will likely start while art continues to be made. I'm still making all the non-sprite art as well as writing everything, and programming the vast majority-and that's where the concern comes in, since including that, I'm also been doing maps, OST, and sprite art, meaning the time spent is split between many tasks.

This also does not factor in the time it'll take to make extra art ahead of time for the trailer. Still, considering the simplicity of the OMORI style, and how each drawing makes me faster/more adept at it, I believe it is possible as long as I stay focused and balance it with my other priorities not involving the mod. I believe consistency with the art is important, which is why I'm doing it all.

The team is reliable even if small, and while I was concerned about NPCs, a new team member recently joined and is really helping out, so I'm extremely thankful and feel less stressed about it. Also, most maps are accounted for, and OST is practically done, so as long as I stay on top of programming/writing, the art will be completed in the remaining time.

CONCLUSION:

There's still a lot to do, but I believe the current pace will lead to success. Even more groundwork has been laid, and now it's being built on top of properly. Certain ideas have been ironed out, and the goal is in sight. Everything will be a lot less stressful once the PRELUDE is complete, as a lot of the art made now will be used throughout! Please continue to root for our continued progress, and look forward to the next DEVLOG!

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