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ANDREW LOOMIS 





A BOOK OF FUNDAMENTALS 
FOR AN ARTISTIC CAREER 



CONTENTS, INCLUDING ILLUSTRATIONS 



AN OPENING CHAT 15 

I. TIIE APPROACH TO FICURE DRAW1NC 21 

Obscr\'c Your Surroundings 22 

The Nude as a Basis 23 

What Is Line? 24 

Beginners' Work 25 

ILLUSTRATIONS 

Ideal Proportion, Male 26 

Ideal Proportion, Female 27 

Various Standards of Proportion 28 

Ideal Proportions at Various Ages 29 

The Pint Diagram 30 

The Flat Diagram 31 

Quick Set-up of Proportions 32 

Proportions by Arcs atul Head Units 33 

Proportion in Relation to the Horizon 34 

The John and Mary Problems 35 

Finding Proportion at Any Spot in Your Picture 36 

"Hanging" Figures on the Horizon 37 

We Begin to Draw: First the Mannikin Frame 38 

Movement in the Mannikin Frame 39 

Details of the Mannikin Frame 40 

Experimenting with the Mannikin Frame 41 

Outlines in Relation to Solid Form 42 

The Mannikin Figure 43 

ILLUSTRATIONS 

Adding Bulk to the Frame 44 

Adding Perspective to the Solid Mannikin 45 

Arcs of Movement in Perspective 46 

Placing tlxe Mannikin at Any Spot or Level 47 



CONTENTS. INCLUDING ILLUSTRATIONS 

Drawing the Mannikin from Any Viewpoint 48 

Combining Arcs of Movement with the Box 49 

Landmarks You Should Know 50 

Landmarks You Should Know 51 

Sketching the Figure in Action from Imagination 52 

Draw Some of These, But Draw Many of Your Own 53 

The Female Mannikin 54 

Sketches 55 

The Male and Female Skeletons 56 



TI. THE BONES AND MUSCLES 



Of 



Requirements of Successful Figure Drawing 58 

ILLUSTRATIONS 

Important Bones 59 

Muscles on the Front of the Figure 60 

Muscles on the Back of the Figure 61 

Muscles of the Arm, Front View 62 

Muscles of the Arm, Varied Views (>:J 

Muscles of the Leg, Front View 64 

Muscles of the Leg, Back and Side View 65 

Now Just Play with What You Have Learned 66 

Try Building Figures without Model or Copy 67 



III. BLOCK FORMS, PLANES, FORESHORTENING, AND LIGHTING 

Foreshortening and Lighting fly 

ILLUSTRATIONS 

Block Forms Help to Develop Your Sense of Hulk 70 

Feel Free to Invent Your Own Blocks 71 

How To Use an Art-Store Wooden Mannikin 72 

Quick Sketches from the Wooden Mannikin 73 

Foreshortening 

Some Pen Sketches for Foreshortening. 

Planes 76 

Planes 77 

Lighting ' 73 

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r4 

75 



CONTENTS, INCLUDING ILLUSTRATIONS 

Lighting 79 

Simple Lighting on the Figure 80 

True Modeling of Rounded Form 8 [ 

IV. DRAWING THE LIVE FIGURE: METHODS OF PROCEDURE 82 

ILLUSTRATIONS 

Grouping Shadow Masses 83 

The Main Values Stated 84 

The Fast Statement of Values 85 

Procedure 86 

Procedure 87 

The Visual-Survey Procedure 88 
Drawing from the Model 



V. THE STANDING FIGURE 91 

Variety in the Standing Pose 92 

ILLUSTRATIONS 

The Weight on One Foot 9,3 

Distributed Weight 94 

There Are Many Ways of Standing 95 

Shadow Defines Form 95 

The Nearly Front Lighting 97 

BuUiling from the Skeleton 98 

Accenting the Form 99 

Anatomy Test LOO 

A Typical Problem joi 

VI. THE FIGURE IN ACTION: TURNING AND TWISTING 103 

ILLUSTRATIONS 

Turning and Twisting 104 

Turning and Twisting 105 

Turning and Twisting 106 

Turning and Twisting 107 

Turning and Twisting \ 08 

Turning and Twisting 109 

Penline and Pencil \ \q 

9 



CONTENTS. INCLUDING ILLUSTRATIONS 

A Good Method for Newspaper Reproduction 1 1 1 

Quick Sketching with Pen and Pencil ! 12 

A Typical Problem 



ILLUSTRATIONS 

Snapshots of Walking Poses 
Snapshots of Running Poses 
The Tipped Line of Balance 
Springlike Movement 
Action Too Fast for the Eye 
Twisted Forward Movement 
Movement Head to Toe 
Fast Movement 
Push of the Back Leg 

A Typical Problem 
VIII. BALANCE, RHYTHM, RENDERING 

ILLUSTRATIONS 

Balance 

Balance 

Ttco Methods of Approach 



Rhyt! 



mi 






113 



VII. FORWABD MOVEMENT: THE TIPPED LINE OF BALANCE 115 

The Mechanics of Movement 



116 

118 
119 
120 
121 
122 
123 
124 
125 
126 

• 

127 
129 

130 
131 

132 



Defining Form with Just Tone and Accent 133 

Stressing Construction 
Two Minute Studies 



134 
135 



Rhythm 137 

ILLUSTRATIONS 

Rhythm 

Crossing Lines of Rhythm 
Sweep 

Relating One Contour to Another 

Defining by Edges and Shadow without Outline 142 

A Typical Problem ., 



138 
139 
140 
141 



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CONTENTS. INCLUDING ILLUSTRATIONS 

IX. THE KNEELING, CROUCHING, SITTING FIGURE 145 

ILLUSTRATIONS 

Crouching 146 

The Incomplete Statement May Be Interesting 147 

Point Technique 148 

Planning a Pen Drawing 149 

Kneeling and Sitting 150 

Kneeling and Twisting or Bending 151 

Getting Full Value Range with Ink and Pencil 152 

Ink and Pencil in Combination 153 

Pen Drawing 154 

A "Looser" Treatment 155 

Fine Point Brush Drawing 156 

A Typical Problem 157 

X. THE RECLINING FIGURE 159 

ILLUSTRATIONS 

Sketches of Reclining Poses 160 

Study 161 
Coarse Gram Paper Studies . 164 

Study in Foreshortening 165 

Cemented Tissue Overlay, Spatter and Brush Drawing 166 

Pen Studies 168 

A Typical Problem 169 

XI. THE HEAD, HANDS, AND FEET 171 

ILLUSTRATIONS 

Head Building 172 

Blocks and Planes 173 

Bones and Muscles of the Head 174 

The Muscles in Light and Shadow 175 

Features 176 

Setting the Features into the Head 177 

Studies 178 
Studies of Miss "G" 179 

Young and Old • • 180 

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CONTENTS, INCLUDING ILLUSTRATIONS 

Make Studies Like These of Your Friends 181 

Proportion of the Baby Head 1§2 

Baby Heads jog 



Hands 
Hands 
The Foot 



184 
185 
186 
A Typical Problem jgy 

XII. THE COMPLETE FIGURE IN COSTUME 189 

ILLUSTRATIONS 

Draw Figure, Then Costume j qq 

Clothing Studied from Life 191 

Rendering Drapery 132 

Draw the Halftones and Shadows 1 93 



Elimination and Subordination 



194 



Study from Life 195 

Brush and Spatter Illustration 190 

A Typical Problem 197 

CLOSING CHAT 1 99 

How Artists Work 200 

Running Your Studio 201 

About Your Prices 202 

Introducing Yourself OQS 

Do It Your Way 204 



12 



AN OPENING CHAT 



Deak Rkadkb; 

For many years ihe uecd of a further book on 
the subject of figure drawing has been apparent 
to me. I have waited for such a hook to appear 
which could he recommended to the many 
young artists with whom I have come in con- 
tact. Finally, I have come to the realization that 
Such a book, regardless of one's ability as an 
author, could be written only by a man actually 
in the field of commercial art, who in his experi- 
ence had met and countered with the actual 
problems that must lie clarified. I recall how 
frantically, in the earlier days of my own experi- 
ence, I searched for practical information that 
might lend a helping hand in making my work 
marketable. Being in the not unusual position 
of having to support myself, it was the predica- 
ment of having lo make good at art or being 
forced to turn to something else. 

Across this wide country there are many of 
you in that predicament. You, also possessed of 
that unaccountable urge which seemingly comes 
from nowhere, want to speak the language? of art. 
You love to draw. You wish to draw well. If there 
is any chance, you greatly wish to make a living 
at it. Perhaps I can help you. I sincerely hope so, 
for 1 think I have lived through every minute 
you are now living. Perhaps I can compile some 
of the information that experience tells me you 
want and need. 1 do not pretend to undervalue 
the fine work that has been done; the difficulty 
has always been in finding it and sorting out 
what is of practical value and putting it into 
practice. I believe that the greater chances of 
success lie in the mental approach to the work, 
rather than in sheer technical knowledge, and 
since the mental approach has not often been 
stressed, here lies the opportunity to serve you. 

I not only assume that my reader is interested 



in drawing but that he wishes from his toes up 
to become an efficient and self-supporting crafts- 
man. I assume that the desire to express your- 
•self with pen and pencil is not only urgent but 
almost undeniable, and that von feel you must do 
something about it. 1 feel that talent means little 
unless coupled with an insatiable desire to give 
an excellent personal demonstration of ability. 
I feel also that talent must be in company with 
a capacity for unlimited effort, which provides 
the power that eventually hurdles the difficul- 
ties that would frustrate lukewarm enthusiasm. 
Let us try to define that quality which makes 
an artist "tick." Every bit of work he docs starts 
out with the premise that it has a message, a pur- 
pose, a job to do. What is the most direct answer, 
the simplest interpretation of that message he 
can make? Stripping a subject lo its barest ami 
most efficient essentials is a mental procedure. 
Every inch of the surface of his work should be 
considered as to whether it bears important re- 
lationship to a whole purpose. He sees, and his 
picture tells us the importance of what he sees 
and how he feels about it. Then within his pic- 
ture he stresses what is of greatest importance, 
and subordinates what must be there but is of 
lesser importance. He will place his area of great- 
est contrast about the head of the most im- 
portant character. He will search diligently for 
means to make that character express the emo- 
tion in facial expression and pose that is to be 
tile all important theme. He will first draw at- 
tention to that character, by every means avail- 
able. In other words, he plans and thinks, and 
does not passively accept simply because it ex- 
ists. Not far back in the annals of art the ability 
to achieve just a lifelike appearance might have 
caused some wonder in a spectator, enough to 



15 



AX OPENING CHAT 



capture his interest. Today with color photog- 
raphy and the excellence of the camera going 
perhaps even further in that respect, we are sur- 
feited willi realism par excellence, until mere 
lifelike representation is not enough. There is no 
other course than somehow to go beyond ob- 
vious fact to pertinent fact, to characterization, 
to the emotional and dramatic, to selection and 
taste, to simplification, subordination, and ac- 
centuation. It is ten per cent how you draw, and 
ninety per cent what you draw. Equally defining 
everything within your picture area, in value, 
edge and detail, will add no more than can be 
achieved in photography. Subordination may be 
achieved by diffusion, by closeness of color and 
value to surrounding areas, by simplification of 
insistent detail, or by omission. Accentuation 
is achieved by the opposite in each case, by 
sharpness, contrast, detail, or any added device. 

I take this Opportunity to impress upon you, 
my reader, how important you really are in the 
whole of art procedure. You, your personality, 
your individuality come first. Your pictures are 
your by-product. Everything about your pic- 
tures is, and shoiild be, a little of you. They will 
be a reflection of your knowledge, vour ex- 
perience, your observation, your likes and dis- 
likes, your good taste, and your thinking. So the 
real concentration is centered on you, and your 
work follows along in the wake of what mental 
self-improvement you are making. It has taken 
me a lifetime to realize that. So before we talk 
at all about drawing, it is important to sell you 
strongly on yourself, to plant that urge so def- 
initely in your consciousness that you -must 
know at once that most of it comes from the other 
end of your pencil rather than the business end. 

As a student I thought there was a formula of 
some kind that 1 would get hold of somewhere, 
and thereby become an artist. There is a for- 
mula, but it has not been in books. It is really 
plain old courage, standing on one's own feet. 



and forever seeking enlightenment; courage to 
develop your way, but learning from the other 
fellow; experimentation with your own ideas 
observing for yourself, a rigid discipline of do- 
ing over that which you can improve. I have 
never found a book that stressed the importance 
of myself as the caretaker of my ability, of stay- 
ing healthy mentally and physically, or that gave 
me an inkling that my courage might be strained 
to the utmost. Perhaps that is not the way to 
write books, but I can sec no harm in the author 
realizing that he is dealing with personalities, 
and that there is something more important than 
technique. In art we arc dealing with something 
far removed from a cold science, where the 
human element is everything. At least I am de- 
termined to established a fellowslup with my 
reader, welcoming him to the craft at which I 
have spent so many years. If I have any blue 
chips I can pass on to him, I lay them before him 
so that he may join in the game. I cannot pn> 
fess to know more than the experience of one 
individual. However, one individual experience 
if wide enough might well cover many of the 
problems that will doubtless come to others. 
Solutions of those problems may provide like 
solutions. I can lay out an assortment of facts 
and fundamentals that were helpful to me. I 
can speak of the idealizations, die practical 
hints and devices that will undoubtedly make 
drawings more salable. Since the requirements 
are almost universal, and since my own experi- 
ence does not vary greatly from the average ex- 
perience of my contemporaries, I offer my ma- 
terial without setting up myself and my work as 
a criterion. In fact, 1 would prefer, if it were pos- 
sible, to subordinate my own viewpoint, or tech- 
nical approach, and leave the reader as free as 
possible for individual decision and self-expres- 
sion. 1 use my experience merely to clarify the 
general requirements. 

It should be obvious that, first of all, salable 



16 



AN OPENING CHAT 



figure drawing must be good drawing, and 
"good drawing" means a great deal more to the 
professional than to the beginner. It means that 
a figure must he convincing and appealing at the 
same time. It must he of idealistic rather than 
literal or normal proportion. It must he related 
in perspective to a constant eye level or view- 
point. The anatomy must be correct, whether 
exposed to the eye or concealed beneath drapery 
or costume. The light and shadow must be so 
handled as to impart a living quality. Its action 
or gesture, its dramatic quality, expression, and 
emotion must he convincing. Good drawing is 
neither an accident nor the result of an inspired 
moment when the Muses lend a guiding hand. 
Good drawing is a co-ordination of many fac- 
tors, all understood and handled expertly, as in 
a delicate surgical operation. Let us say that 
each factor becomes an instrument or part of a 
means of expression. It is when the means of ex- 
pression is developed as a whole Uiat inspiration 
and individual feeling come into play. It is pos- 
sible for anybody to be "off" at any time in any 
one or more of the factors. Every artist will do 
"good ones" and "bad ones." The bad will have 
to be thrown out and done over. The artist 
should, of course, make a critical analysis to de- 
termine why a drawing is bad; usually he will 
be forced to go back to fundamentals, for bad 
drawing springs from basic faults as surely as 
good drawing springs from basic merits. 

Therefore a useful book of figure drawing 
cannot treat one phase alone, as the study of 
anatomy; it must also seek out and co-ordinate 
all the basic factors upon which good drawing 
depends. It must consider both aesthetics and 
sales possibilities, technical rendering and typi- 
cal problems to be solved. Otherwise the read- 
er is only partially informed; he is taught but 
one angle, and then left to flounder. 

May I assume that you as a young artist are 
facing a bread-and-butter problem? Whenever 



you achieve sufficient technical ability, there 
will be an income waiting for you. From that 
point on your earnings will increase in ratio to 
your improvement. In the fields of practical art 
the ranks thin out at the top, just as they do 
everywhere else. There is not an advertising 
agency, a magazine publisher, a lithograph 
house, or an art dealer's that will not gladly open 
its doors to real ability that is new and different. 
It is mediocrity to which the door is closed. Un- 
fortunately most of us are mediocre when we 
start out; by and large, most commercial artists 
of outstanding ability had no more than average 
talent at the start. 

May I confess that two weeks after entering 
art school, I was advised to go back home? That 
experience has made me much more tolerant of 
an inauspicious beginning than I might other- 
wise have been, and it has given mc additional 
incentive in teaching. 

Individuality of expression is, without ques- 
tion, an artists most valuable asset. You could 
make no more fatal error than to attempt to 
duplicate, for the sake of duplication alone, 
either my work or that of any other individual. 
Use another's style as a crutch only-until you 
can walk alone. Trends of popularity are as 
changeable as the weather. Anatomy, perspec- 
tive, values remain constant; but you must dili- 
gently search for new ways to apply them. The 
greatest problem here is to provide you with a 
solid basis that will nurture individuality and not 
produce imitation. I grant that a certain amount 
of imitation in the earliest phase of learning may 
be necessary in order that self-expression may 
have an essential background. But there can he 
no progress in any art or craft without an accu- 
mulation of individual experience. The experi- 
ence comes best through your own effort or ob- 
servation, through self-instruction, the reading 
of a book, or the study of an old master. These 
experiences are bundled together to form your 



'7 



AN OPENING CHAT 



working knowledge, and the process should 
never stop. New, creative ideas are usually vari- 
ants of the old. 

In this volume I shall try to treat the figure 
as a living thing, its power of movement related 
to its structure and its movement separated in- 
to several kinds. We shall draw the nude for 
the purpose of better understanding the draped 
figure. We shall think of the figure as possessed 
of bulk and weight, as being exposed to light 
and therefore shadow, and hence set into space 
as we know it. Then we shall try to understand 
light for what it is; and how form, with its 
planes of various direction, is affected by it. 
We shall consider the head and its structure 
separately. In other words, we shall provide a 
foundation that will enable you to make your 
figures original and convincing. The interpreta- 
tion, the type, the pose, the drama, the costume, 
and the accessories will all be yours. Whether 
your figures are drawn for an advertisement, to 
illustrate a story, or for a poster or a calendar 
will not change appreciably the fundamental 
demands upon your knowledge. Technique is 
not so important as the young artist is inclined 
to believe; the living and emotional qualities- 
the idealization you put into your work-are 
far more important. So are your selection and 
taste in costume and setting— provided you 
have mastered fundamentals. The smartest 
dress in the world will not be effective on a 
badly drawn figure. Expression or emotion can- 
not possibly be drawn into a face that is poorly 
constructed. You cannot paint in color success- 
fully without some conception of light and 
color values, or even hope to build a composi- 
tion of figures until you know how to draw 
them in absolute perspective. Your job is to 
glorify and idealize the everyday material 
about you. 

It is my purpose from start to finish of this 



book to lend you a hand to the top of the hill, but 
upon reaching the crest to push you over and 
leave you to your own momentum. I have hired 
and paid the best models I could find, knowing 
that the limited funds of the average young art- 
ist, would not permit that. If you study my draw- 
ings in the light of a model posing for you, rather 
than thinking of them as something to be dupli- 
cated line for line and tone for tone, I think you 
will in the end derive greater benefit. With every 
page I suggest you place your pad at the side of 
the book. Try to get the meaning behind the 
drawing much more than tile drawing itself. 
Keep your pencil as busy as possible. Try figures 
varying as much as possible from those in my 
pages. Set up figures roughly, from the imagina- 
tion, make them do all sorts of actions. If it is pos- 
sible to draw from the live model in school or 
elsewhere, do so by all means, utilizing as" best 
you can the fundamentals we have here. If you 
can take photos or have access to them, try your 
skill in drawing from them, adding what ideal- 
ization you think should be there. 

It might be a good plan to read the entire book 
at the start so that you will better understand 
the general plan of procedure. Other kinds of 
drawing such as still life should be supplement- 
ed, for all form presents the general problem of 
contour, planes, light and shadow. 

Get used to using a soft pencil, one that will 
give considerable range from light to dark. A 
thin, weak and gray drawing has practically no 
commercial value. The switching to a pen and 
black drawing ink is not only interesting but has 
real value commercially. Use one that is fairly 
flexible. Pull the pen to make your line, never 
push it at the paper, for it will only catch and 
splutter. Charcoal is a fine medium for study. A 
large tissue or layout pad is excellent to work on. 
Perhaps the best way is to suggest that you 
use the book in whatever manner suits you best. 



18 



THE APPROACH TO FIGURE DRAWING 



The first chapter of this book will be treated a little differently from the 
others, as a prelude to the actual figure, and to lay the groundwork of the 
structure we are later to build. This part of the book will be of especial 
value to the layout man and to the artist for the preparation of prelim- 
inary sketches, roughs, the setting down of ideas, suggestions of actions 
and pose, where the figure must be drawn without the use of models or 
copy. This is the sort of work the artist does in advance of the finished 
work. This, in other words, is the work with which he sells himself to 
the prospective client. In thai respect it is most important since it really 
creates opportunity. He will be able to prepare this work intelligently 
so that when he gets to the final work he will not be confused with new 
problems of perspective, spacing, and other difficulties. 

The reader is urged to give this chapter his utmost attention since 
it is unquestionably the most important chapter in the book, and one 
to pay good dividends for the concentrated effort involved. 




IJflfts. 



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I. THE APPROACH TO FIGURE DRAWING 



As we begin the book, let us take note of the 
broad field of opportunity afforded the figure 
draftsman. Starting with the comie or simple line 
drawings of the newspaper, it extends all the 
way up through every kind of poster, display, 
and magazine advertising, through covers and 
story illustration to the realms of fine art, por- 
traiture, sculpture;, and mural decoration. Figure 
drawing presents the broadest opportunity from 
the standpoint of earning of any artistic endeav- 
or Coupled with this fact is the great advantage 
that all these uses are so interrelated that suc- 
cess in one almost assures success in another. 

The interrelation of all these uses springs from 
the fact that all figure drawing is based on the 
same fundamentals which can be applied no 
matter what use the work is put to. This brings a 
further great advantage to the figure man in that 
he has a constant market if he is capable of good 
work. The market is constant because his work 
fits into so many notches in the cycle of buying 
and selling which must always be present bar- 
ring financial collapse. To sell one must adver- 
tise, to advertise one must have advertising 
space, to have advertising space there must be 
attractively illustrated magazines, billboards, 
and other mediums. So starts the chain of uses of 
which the artist is an integral part. 

To top it all, it becomes the most fascinating 
of any art effort because it offers such endless 
variety, encompassing so much that it ever re- 
mains new and stimulating. Dealing with the 
human aspects of life it runs the gamut of ex- 
pression, emotion, gesture, environment, and the 
interpretation of character. What other fields of 
effort offer so great a variety for interest and 
genuine relief from monotony? I speak of this to 
build within you that confidence that all is well 



once you arrive at your destination; your real 
concern is making the journey. 

Art in its broadest sense is a language, a mes- 
sage that can be expressed better in no other 
way. It tells us what a product looks like and 
how we can i\se it. It describes the clothes and 
even the manners of other times. In a war poster 
it incites us to action; in a magazine it makes 
characters alive and vivid. It projects an idea 
visually, so that before a brick is laid we may 
see, before our eyes, the finished building. 

There was a time when the artist withdrew 
to a bare attic to live in seclusion for an ideal. 
For subject, a plate of apples sufficed. Todav, 
however, art has become an integral part of 
our lives, and the successful artist cannot set 
himself apart. He must do a certain job, in a 
definite manner, to a definite purpose, and with 
a specified date of delivery. 

Start at once to take a new interest in people. 
Look for typical characters everywhere. Famil- 
iarize yourself with the characteristics and de- 
tails that distinguish them. What is arrogance 
in terms of light and shadow, form and color? 
What hues give frustration and forlorn hope to 
people? What is the gesture in relation to the. 
emotion? Why is a certain childish face ador- 
able, a certain adult face suspicious and un- 
trustworthy? You must search for the answers to 
these questions and be iible to make them clear 
to your public. This knowledge will in time be- 
come a part of you, but it can come only from 
observation and understanding. 

Try to develop the habit of observing your 
surroundings carefully. Some day you may want 
to place a figure in a similar atmosphere. You 
cannot succeed completely with the figure un- 
less you can draw the details of die setting. St) 



21 



OBSERVE YOUR 

begin now to collect a file of the details that 
give a setting its "atmosphere." 

Learn to observe significant details. You must 
be concerned with more than Martha's hair- 
dress. Precisely why does Martha in a formal 
gown look so different in shorts or slacks? How 
do the folds of her dress break at the floor when 
she sits down? 

Watch emotional gestures and expressions. 
What does a girl do with her hands when she 
says, "Oh, diat's wonderful!"? Or with her feet 
when she drops into a chair and says, "Gosh, 
Tin tired!"? What does a mother's face register 
when she appeals to the doctor, "Is there no 
hope?" Or a child's when he says, "Gee, that's 
good!"? You must have more than mere tech- 
nical ability to produce a good drawing. 

Nearly every successful artist has a particu- 
lar interest or drive or passion that gives direc- 
tion to his technical skill. Often it is an absorp- 
tion in some one phase of life. Harold yon 
Schmidt, for example, loves the outdoors, rural 
life, horses, the pioneer, drama, and action. His 
work breathes the fire that is in him. Harry An- 
derson loves plain American people - the old 
family doctor, the little white cottage. Norman 
Rockwell, a great portraycr of character, loves 
a gnarled old hand that has done a lifetime of 
work, a shoe that has seen better days. His ten- 
der and sympathetic attitude toward humanity, 
implemented by his marvelous technical ability, 
has won him his place in the world of art. Jon 
Whitcomb and Al Parker arc at the top because 
they can set down a poignant, up-to-the-minute 
portrayal of young America. The Clark brothers 
have a fondness for drawing the Old West and 
frontier days, and have been most successful at 
it. Maude Fangel loved babies and drew them 
beautifully. None of these people could have 
readied the pinnacle without their inner 
drives. Yet none could have arrived there with- 
out being able to draw well. 



SURROUNDINGS 

I do not strongly recommend becoming 
"helper" to a successful artist in order to gain 
background. More often than not, it is a dis- 
couraging experience. The reason is that you 
are continually matching your humble efforts 
against the stellar performance of your em- 
ployer. You are not thinking and observing for 
yourself. You are usually dreaming, developing 
an inferiority complex, becoming an imitator. 
Kemember: artists have no jealously guarded 
professional secrets. How often have I heard 
students say, "If I could just watch that man 
work, I'm sure I could get ahead!" Getting 
ahead does not happen that way. The only 
mystery, if such it may be called, is the per- 
sonal interpretation of the individual artist. He 
himself probably does not know his own "se- 
cret." Fundamentals you must master, but you 
can never do so by watching another man 
paint. You have to reason them out for yourself. 
Before you decide what type of drawing you 
want to concentrate on, it would be wise to con- 
sider your particular background of experience. 
If you have been brought up on a farm, for in- 
stance, you are much more likely to succeed in 
interpreting life on a farm than in depicting 
Long Island society life. Don't ignore the inti- 
mate knowledge you have gained from long, 
everyday acquaintance. All of us tend to dis- 
count our own experience and knowledge-to 
consider our background dull and common- 
place. But that is a serious mistake. No hack- 
ground is barren of artistic material. The artist 
who grew up in poverty can create just as much 
beauty in drawing tumble-down sheds as an- 
other artist might in drawing ornate and luxuri- 
ous settings. As a matter of fact, he is apt to know 
much more about life, and his art is likely to 
have a broader appeal. Today great interest has 
developed in the "American Scene." Simple 
homeliness is its general keynote. Our advertis- 
ing and much of our illustration, however, de- 



%X 



THE NUDE 

mand the sophisticated and the smart, but it is 
wise to bear in mind this newer trend, for which 
a humble background is no handicap. 

It is true that most artists must be prepared 
to handle any sort of subject on demand. But 
gradually each one will be chosen for the thing 
he does best. If you do not want to be typed or 
"catalogued," you will have to work hard to 
widen your scope. It means learning broad 
drawing principles ( everything has proportion, 
three dimensions, texture, color, light, and shad- 
ow) so that you will not be floored by commis- 
sions that may call for a bit of still life, a land- 
scape, an animal, a particular texture such as 
satin or knitted wool. If you learn to observe, the 
demands should not tax your technical capacity, 
because the rendering of all form is based upon 
the way light falls upon it and the way light af- 
fects its value and color. Furthermore, you can 
always do research on any unfamiliar subject. 
Most artists spend as much time in obtaining 
suitable data as in actual drawing or painting. 

The fundamentals of painting and drawing 
are the same. Perhaps it might be said that 
drawing in general does not attempt to render 
the subdeties of values, edges, and planes or 
modeling that may be obtained in paint. In any 
medium, however, the artist is confronted with 
the same problems; he will have to consider the 
horizon and viewpoint; he will have to set down 
properly length, breadth, and thickness (in so 
far as he is able on the flat surface ) ; he will have 
to consider, in short, the elements that I am talk- 
ing about in this book. 

The nude human figure must serve as the 
basis for all figure study. It is impossible to draw 
the clothed or draped figure without a knowl- 
edge of the structure and form of the figure un- 
derneath. The artist who cannot put the figure 
together properly does not have one chance in 
a thousand of success— either as a figure drafts- 
man or as a painter. It would be as reasonable to 



AS A BASIS 

expect to become a surgeon without studying 
anatomy. If you are offended by the sight of the 
body the Almighty gave us to live in, then put 
this book aside at once and likewise give up all 
thought of a career in art. Since all of us are 
either male or female, and since the figures of 
the two sexes differ so radically in construction 
and appearance (a woman in slacks is not a man 
in pants, even when she has a short haircut), it 
is fantastic to conceive of a study of figure draw- 
ing that did not analyze the many differences. I 
have been engaged in almost every type of com- 
mercial art, and my experience confirms the fact 
that the study of the nude is indispensable to 
any art career that requires figure drawing. A 
vocational course without such study is a deplor- 
able waste of time. Life classes generally work 
from the living model; hence I have tried to 
supply drawings that will serve as a substitute. 
Broadly speaking, there are two kinds of 
drawing: linear and solid. Linear drawing— for 
example, a floor plan— embraces design or scale. 
Solid drawing attempts to render bulk or three- 
dimensional quality on a flat plane of paper or 
canvas. The first involves no consideration of 
light and shadow. The latter gives it every con- 
sideration. It is possible, however, without light 
and shadow, to make a flat or outline drawing 
of a figure and still suggest its bulk. Therefore it 
is logical to begin with the figure in flat dimen- 
sion—start out with proportion, carry it from the 
flat to the round, and then proceed to render the 
bulk in space or in terms of light and shadow. 
The eye perceives form much more readily by 
contour or edge than by the modeling. Yet there 
is really no outline on form; rather, there is a sil- 
houette of contour, encompassing as much of 
the form as we can see from a single viewpoint. 
We must of necessity limit that form some way. 
So we draw a line— an outline. An outline truly 
belongs within the category of flat rendering, 
though it can be accompanied by the use of light 



23 



WHAT 

and shadow. The painter dispenses with outline 
because he can define contours against other 
masses or build out the form in relief by the use 
of values. 

You must understand the difference between 
contour and line. A piece of wire presents a line. 
A contour is an edge. That edge may be a sharp 
limitation to the form (the edges of a cube) or a 
rounded and disappearing limitation (the eon- 
tour of a sphere ) . Many contours pass in front o£ 
one another, like the contours of an undulating 
landscape. Line figure drawing, even as land- 
scape drawing, demands foreshortening in order 
to produce the effect of solid form. You cannot 
outline a figure with a bent wire and hope to ren- 
der its solid aspect. Look for two kinds of lines: 
the flowing or rhythmic line, weaving it about' 
die form; and, for the sake of stability and struc- 
lure, the contrasting straight or angular hue. 

Line can have infinite variety, or it can be in- 
tensely monotonous. Even if von start with a 
bent wire, you need not make it entirely monot- 
onous. You can vary the weight of line. When 
you are drawing a contour that is near a very 
light area, you can use a light line or even 
omit it entirely. When the line represents a con- 
tour that is dark and strong, you can give it more 
weight and vitality. The slightest outline draw- 
ing can be inventive and expressive. 

Take up your pencil and begin to swing it 
over your paper; then let it down. That is a 
"free" line, a "rhythmic" line. Now, grasping 
your pencil lightly between thumb and index 
finger, draw lightly or delicately. Then bear 
down as though you really meant it. That is a 
"variable" line. See if you can draw a straight 
line and then set down another parallel to it. 
That is a "studied" line. 

If you have considered a line as merely a 
mark, it may be a revelation to you that line 
alone possesses so much variation diat you can 
worry over it for the rest of your days. Kemcrn- 



IS LINE? 

bcr that line is something to turn to when your 
drawings arc dull. You can start expressing your 
individuality with the kinds of line you draw. 

Now to the figure. What is the height-to-width 
relationship of an ideal figure? An ideal figure 
standing straight must fit within a certain rec- 
tangle. What is that rectangle? See drawing, 
page 26. The simplest and most convenient unit 
for measuring the figure is the head. A normal 
person will fall short of our ideal by half a head- 
he will measure only seven and a half heads in- 
stead of eight. You need not take eight heads as 
an absolute measure. Your ideal man may have 
any proportions you wish, but he is usually made 
tall. On pages 26 to 29 you will find various pro- 
portions in head units. Note that at any time you 
can vary your proportions to suit the particular 
problem. Study these carefully and draw them, 
two or three times, for you will use them, con- 
sciously or not, every time you set up a figure. 
Some artists prefer the legs even a little longer 
than shown. But, if the foot is shown tipped 
down in perspective, it will add considerable 
length and be about right. 

It is remarkable that most beginners' work 
looks alike. Analyzing it, I have found certain 
characteristics that should be mentioned here. 
I suggest that you compare this list with your 
own work to see if you can locate some of die 
characteristics for improvement. 

1. Consistently gray throughout. 

What to do: First get a soft pencil that will 
make a good black. 

Pick out the blacks in your subject and 
state them strongly. 

By contrast, leave areas of white where sub- 
ject is white or very light. 

Avoid putting overstated grays in light 



areas. 



Do not surround things dial mu light with 
heavy lines. 



M 



BEGINNERS' WORK 



2. An overabundance of small fuzzy line. 

Do not 'pet" in your line, draw it cleanly 
with long sweep. 

Do not shade with a multitude of little 
"pecky" strokes. 

Use tlie side of the lead with the pencil laid 
almost flat for your modeling and shadows. 

3. Features misplaced in a head. 

Learn what the construction lines of the 
head are and how spaced. (See Head 
Drawing. ) 

Build the features into the correct spaces. 

4. Rubbed and dirty, usually in a roll 

Spray with fixative. If on thin paper, mount 
on heavier stock. 

Try never to break the surface of your 
paper. This is very bad. If you have done so, 
start over. Keep your drawings Hat. Keep 
untouched areas scrupulously clean with a 
kneaded eraser. 

5. Too many mediums in same picture. 

Make your subject in one medium. Do not 
combine wax crayons with pencil, or pastel 
with something else. Make it all pencil, all 
crayon, all pastel, all water color, or all 
pen and ink. It gives a certain consistency. 
Later on you may combine different me- 
diums effectively but do not start that way. 

6. The tendency to use tinted papers. 

A black and white drawing looks better on 
white paper than any tiling else. 
If you have to use tinted paper, then work 
in a color that is harmonious. For instance 
a brown or red contc crayon on a tan or 
cream paper. 

It is better to put your color on white for 
clarity. 

7. Copies of movie stars. 

This gets intensely monotonous to anyone 
inspecting a beginner's work. The heads are 
usually badly lighted from a drawing stand- 
point. Take a head that is not well known. 



8. Bad arrangement. 

If you arc doing a vignetted head, plan in- 
teresting and attractive shapes. Don't run 
over to the edge of die paper unless whole 
space is to be squared off. 

9. Highlights in chalk. 

It takes a very skillful artist to do this suc- 
cessfully. 

10. Uninteresting subjects. 

Just a costume does not make a picture. 
Every picture should have some interest if 
possible other than a technical demonstra- 
tion. Heads should portray character, or ex- 
pression. Other subjects should have mood 
or action or sentiment to make it interesting. 

* 

Water color is perhaps the most tricky medi- 
um of all. Yet most beginners take to it. Water 
color to be effective should be broad in treat- 
ment, with large loose washes, and not too fin- 
icky. If you find yourself stippling and pecking 
you can be pretty sure it will not be liked. 

Water color should have a feeling of the "ac- 
cidental" or color that has done something of 
its own and dried that way. Lovely effects are 
obtained by dampening an area first and then 
flowing the color into the wet area. Use a real 
water color paper or board, for it can get very 
messy on a soft and very absorbent paper. The 
less you have to go over what you have once put 
down, the better. Generally water- colon sts pre- 
fer not to leave a lot of pencil, especially dark or 
shaded pencil showing through. Some water- 
colorists work by washing in a general tone, 
-scrubbing out the lights with a soft sponge or 
brush, and washing in the halftones and darks 
over the original tone. If you are unable to 
handle water color in any other way than by 
peeking in little strokes, 1 would suggest you try 
pastel which can be spread and rubbed at will. 
Oil paint has the advantage that it stays wet long 
enough to maneuver the color as you wish. 



25 



HEAD UNIT5 



IDEAL PROPORTION, MALE 

FEET <t / \a\e Fiqunz (S Z '^litad^ widc,> 




Take any desired height, or place points tor 
top of head and heels. Divide into eighths. Two 
and one third of these units will he the relative 
width for the male figure. It is not necessary at 
tin's stage to attempt to render the anatomy cor- 
rectly. But fix in your mind the divisions. 

Draw tile figure in the three positions: front, 
side, and back. Note the comparative widths at 
shoulders, hips, and calves. Note that the space 



between nipples is one head unit. The waist is 
a little wider than one head unit. The wrist 
drops just below the crotch. The elbows are 
about on a line with the navel. The knees are 
just above the lower quarter of the figure. The 
shoulders are one-sixth of the way down. The 
proportions are also given in feet so that you 
may accurately relate your figure to furniture 
and interiors. 



26 



IDEAL PROPORTION. FEMALE 



HCAO UNIT5 



FEET 
Act no I lUgw Kfc / "^ -* \ 







The female figure is relatively narrower— two 
heads at the widest point. The nipples are slight- 
ly lower than in the male. The waistline meas- 
ures one head unit across. In front the thighs 
are slightly wider than the armpits, narrower in 
hack. It is optional whether or not you draw the 
legs even a little longer from the knees down. 
Wrists are even with crotch. Five feet eight 
inches (in heels) is considered an ideal height 



for a girl. Actually, of course, the average girl 
has shorter legs and somewhat heavier thighs. 
Note carefully that the female navel is below the 
waistline; the male, above or even with it. The 
nipples and navel are one head apart, but both 
are dropped below the head divisions. The el- 
bow is above the navel. It is important that you 
learn the variations between the male and fe- 
male figure. 



27 



VARIOUS STANDARDS OF PROPORTION 



NORMAL7&HDS )DEAUJ71C,8 HPS 



THE ACADEMIC 

pro p-o rlt f on5 

USEP INMOSTSTHnoLS. 

(rather PUMPy) 



MOST ARTISTS ACCeP 
a HEADS A3 NOBiMAt 



FAJM ION! ,8 ^UDS HEKOIC^HDS 

2. Vi HEA i 




^ 



You can sec at a glance why the actual or nor- 
mal proportions arc not very satisfactory. All 
academic drawings based on normal propor- 
tions have this dumpy, old-fashioned look. Most 
fashion artists stretch the figure even bevond 
eight heads, and in allegorical or heroic figures 
the "superhuman" type - nine heads - may be 
used effectively. Note at what point, or head 



unit, the middle of the figure fulls in each. It 
would be well to draw the side and back in these 
various proportions, using the previous page for 
a general guide but changing the proportion. 
You can control the appearance of height or 
shortness in any figure by the relative size of the 
head you use. 



'28 



IDEAL PROPORTIONS AT VARIOUS AOES 



ADULT 



7^" 



15 YK.S 




0VR.3 



5 YRS 3 YRS 



ike tjrotufli of \w Ifead is very <jrciduol, only 
io^-jHM@7v addiviq ^ inches up ciuddown fww -Hie 

first: year to adultliood.Tlie leqs a/ou) 
nearly iioice as fast as ike -iorso- 

5TR5*6HDS@7" 




5YRS^HD5c^fe i fe'' 



i yR= 4 HD5pfc* 



These proportions have l)eon worked out with 
a great deal of effort and, as far as I know, have 
never before been put down for the artist. The 
scale assumes that the child will grow to lie an 
ideal adult of eight head units. If, for instance, 
you waul lu draw a man or a woman (about half 
a head shorter than you would draw the man ) 



with a five-year-old boy, you have here his rela- 
tive height. Children under ten are made a little 
shorter and chubbier than normal, since this ef- 
fect is considered more desirable; those over 
ten, a little taller than normal — for the same 
reason. 



29 



THE FLAT DIAGRAM 



s 



CUi« 



iP£k£. 



^Hiaviiwq poLHt- 



HOW TO PROJECTTHEVLAT PIAORAM'WrO THE GROUND PLANE 



7lii5 will prove most useful u>tan you have to 
drauj without a model and in fattsHwtctfitu 



I 




J 










5 


nr 2 - 


*, 


ffcfc-> 


A 


*»J OF^ 


*>*Fpl 




2 











MUL 



FIAT DlAGRAm 



fttt - *e 16 „,«, b H WU,, H,, Flcf Di a <, ra „, Uj1h<) ^ p|aMes 



4 thru DfeE.llH* 

EHntabli«liad 

IhanF-toGand 

5ooft U iiTtl 
tliarff are 

5 Spaces , 





5l«a<W ch ho *r^ b H UM» pI«R. It is a* ^.de'for tfc, 3ol.d ,k p^p*ctl*e. 
THE FLAT DIAGRAM IS NO MORE THAN A TRAGI MQ 
°7 A5HADOW ; WlTH ONLY TWO DlMENSlONS- 
BAJT IT 15 OUR MAP. WE CAN'T DO WITHOUT IT - 

(/NHL WE KNOW THE WAV. 

Divide loif diaqoxqls until 
tkercortf 8 Cross Spacas. 






flat Dtaqrom 

s lIL »ne) pose 
3 PLa»vff f 



TW 



TWo wct H s of^«dflr 1MO| Vko-Box"oMWc FWtDiadnam. 
•it P««P*cUv«. You «re u*-q*d to l*0,VK*U* Wow.Ifc 

ujlU. Icclp M oo out of wa^ difficulties later oh. 



ShouJiMtj Uow ike principle 
applies to difficult; fwcsborta*\*Q 
to be explained. 



30 



THE FLAT DIAGRAM 

OTHER IMPORTANT U5EJ OF THE v MAP*OR FLAT DIAGRAM, 




7 



V 



li 



ti*e Hit re e 
urn JaW 



All pouits-ot'-tkefiqUK'e can be put im, 
perspective with ike "Map* as quide 



y. 



Quick "5ct up "im. 
pcKapcctLve 




Quick "ScF up" op 
tiic "nap". 




Wo, pfnportioHS oFoneftqore caw. easily be projected bi| per\s pecKve tootkcrs. 



51 



QUICK SET-UP OF PROPORTIONS 




-*k 




-N/v 



Rm 









tow 



<W' 



$ 



3hd5 nwei 



4kdi^ 



r*. 



'4 



& 



ClWTtH 



J&£E? 






1 







3i 



PROPORTIONS BY ARCS AND HEAD UNITS 



Fl/U HEIGHT 



FUU. M^JGHr 




AW* 4 U project U«J u*i*5 fe po5 « s ofc W ifc« ^kJIm,- ^[^ ^latcve kc^fe of J* 



-Jcajtreack, to 10 lids . * [^ 




S.^plc vnetUod rf f-Hd^c !.„.*, o> „W«d H«h,. UW M oo ^Tdo «.-„ ,„ P «„p ectl v e ; 



33 



PROPORTION IN RELATION TO THE HORIZON 



How to buil d your picture and figures front antf eifeievel(or Horizon,, wruckw*ans tiiesav/w') 



Ejffi >.£v£L JBi. ex.reu 



S&leeH <l. p|a-c«m<mb 

for "tkfi HOKIZOVL 



Divide into -4tlis. 



f Horizon) 




EstabliskVieiqk-t Set potni for feet Draw Hue ttirooqh 
of- first f^ure. of 2 d Fiqure. 4 potwi to Honzojt 



CAwu, height) (Place awHwVierc) 



Build fibres. if 
you wcjh\ vwore- 



i TdKe qHoHter pint 
D*ttiru°C*-b Horizon 




Divide asyoudid 
before 




af fop lat Fiqure 



Ercci- perpendicular 
at'ctcBts^-Fiqore 



'Duild your picture 
to same Horizon. 



Cbwplate3ni Fw, 
Pule; Horizon must cross all Similar fiqures Onvalevel plaae at Hie sawte po'ini.^bovc,aHcK€es) 

HOW TO LAY OUT THUMBNAIL SKETCHES FOR. FIGURE PLACEMENTS AND 5IZE5 



Famous Fwure youcaM ^fci cwi(| HUMnftr 




HO^liON rAAV ^t piAC£0 A0OVC FWJURllS 




To k g o little off for a wouiuvi '4 -figure 




A Fjqufc Hiaij Ktrtuot of ptctu 



r« 






Om« Figure iswRtmlff Explain v*W» 




34 



THE JOHN AND MARY PROBLEMS 




look ifwa are sitti>tq 

weaKtkcwi om the, sand. 




If" we q<?t beneatr. Ih<2*i 
so does tite HOriZon-JWe 
figures change aqocK.. 




Ttjc picture clianqcs ; Now if we lie down ike 

^horizon horizon drops too. The 



qoes Up WlHl uJ. 



Now ike Horizon moves 
up beyond tke picture 
Butitsfcill aflects fiqures- 



L — L ™ - -■■■ ww -»" ^m^ ^» ^ I W m 

perspective dianqes 




Even wbenwe see tnewt 
From, nearly directly 
overhead. No matter 



We walk backward a*d 
upward on the beack 
Horizon, rises above.now. 



-3Qfl 



4- 



{from 3 6tofi*3 ? or JO$iy^i«^ 
yp^duiil/ put - 2li,>< 

; • . 






■fcHT 



ik* 



wwere we arc,ev<Lri)tyvm 
(6 offected by our owk, 
eye level l0 r y W Horizon 



SOMETHINGS THAT MAYHAPPEN WHENF1GURES ARE NOT RELATED TO A 5INGUJ TEUr HOR.7QM 




TUe Ftqurcs appear tipped 





Mflrq qolstoo Wiq-or she 




or somehow wrong — 




wa^ qet-too s«ic» H-or 



John wag befoH mq— or 



appear to W dtvtwq 




Mgrtj d omq gym no at ic s 



Thus ewdetli Joiinartd Marv 



35 



FINDING PROPORTION AT ANY SPOT IN YOUR PICTURE 



VANC5HINC POINT or 



VPof FIC8 vp^FlGS 



HORlZOl 




POINT MAY* 

"NY v* -t^E. 




PRINCIPLE APPLIES 
To ANY PART OF FIGURE 



Many artists have difficulty in placing figures 
in their picture and properly relating them to 
each other, especially if the complete figure is 
not shown. The solution is to draw a key figure 
for standing or sitting poses. Either the whole 
figure or any part of it can then be scaled with 
the horizon. Afl is taken as the head measure- 
ment and applied to all standing figures; CD to 
the sitting figures. This applies when aU figures 
are on the same ground plane. (On page 37 
there is an explanation of how to proceed when 



the figures are at different levels. ) You can place 
a point anywhere within your space and find the 
relative size of the figure or portion of the figure 
at precisely that spot. Obviously everything else 
should be drawn to the same horizon and sealed 
so that the figures are relative. For instance, 
draw a key horse or cow or chair or boat. The 
important thing is that all figures retain their 
size relationships, no matter how close or dis- 
tant. A picture can have only one horizon, and 
only one station point. The horizon moves up 
or down with the observer. It is not possible to 
look over the horizon, for it is constituted by the 
eye level or lens level of the subject. The horizon 
on an open, flat plane of land or water is visible. 
Among hills or indoors it may not be actually 
visible, but your eye level determines it. If you 
do not understand perspective, there is a good 
book on the subject, Perspective Made Easy, 
available at most booksellers. 



36 



«* 



HANGING" FIGURES ON THE HORIZON 




You can*hanq"vooKfiquKes onita Horizon line bq wakiwq ctcut tliKouqk.siwUar fiaures ivt ttte 
same place. This Keeps tkcrvtantkc savwe qrouwd plane. Note Horizon aits w-enaitoaistand the 
seated women otekin. 7k«& one standuiq woman afclcft 15 draum relative totke^KCM. Simple? 




Vou caw aJso nana" keads ovt Ike Horizon ; Heve we liove measured a pro port Ion cfte 
lu^clntkLs c<x.se decuts majj keads a,-fc • dlstancedowvt Fr-ovu tke Horizon. 1 Wave 
tke Mtoutk. me womens attke (ryes. : taken two keads as anoptional space. 



37 



WE BEGIN TO DRAW: FIRST THE MANNIKIN FRAME 



THEFIR5T PROBLEM: HOW SHALL THE WEIGHT BE CARRIED? 




PROPORTION UNE. MANNtKlN FRAME S10S. 



WE.CMTONKT.FOOT WT.ON LFT.FQOT WT.ON EOTH FEET 




WEIGHT ON PELVtS WT.ONE KNEE. ONE FOOT 

ALL FIGURE ACTION 5HOULD 
BE BA5ED ON A DISTRIBUTION 
OF THE WEIGHT OF THE r30DY 



©OTHKNEEJ- HANDS WDKNEE5 ONE FOOT ONLY 




ON AIL FOURS 



COMBINATION HAND5 ( PELV,S AKD FEE T 3USPENDED BACK AMD PELV.5 

38 



MOVEMENT IN THE MANNIKIN FRAME 



LGTU5 STRIVE FOR. LIFE AND ACTION FROf*l THE VERY BEG INNING. DRAW.DRAW. 




/ THESE ARE 

; 'STATIONARY 

PIVOTS * 



RYTQ FKeL A CENTER. OF GRAVITY. DISTRIBUTE THE WEIGH 



f OVER 4 CENTRAL f*>tNT . f«WKE NUf-lEBOOJ STUDIES- 




THE MAIN LINE OF BALANCE SHOULD LEAN IHTHE DIRECTION Of THE MOVEMENT-TRY SOME 



NOW. 




YOUR. FIG 



iS C1AY &E BUILT UPON CURVED LINES FOR MOVEMENT AND CRACE. AVOID RIGHT AWGl£5 

39 



DETAILS OF THE MANN1KIN FRAME 



*1 



^ 



HlPfftA 



NAVCL 



ciiorcM 



S^TTom DT KNftElL 



Hfels 



PR0POR.TION LINE PRONr 




back. 



3/fcq SACK S\ CE. 3/4 FKQNT 

ALL THE TIME YOU SPEND ON THLS FELLOW P^YS big D.V.DHNDS. LeARN ALLA60UT HIM 




3HD5. 



THIS IS A5. MPLI F,ED VERSION OF THE ACTUAL FRAME -ALL YOU NEED FOR A 5TART 



40 



EXPERIMENTING WITH THE MANNIKIN FRAME 



TX>A 1X>T OF EXPEKmE-NTING. ^MEMBER THAT MOST 
Of= THE ACTION IN YOUR: RGUR.eS MUST COME FROM YOU 
'AS YOU FEEL IT "RATHER THAN FROM A MOPEL 



YOU WILL SOON LEAK.N TO EVPRES5 YOtiKLSELF. A VITAL 
EXPR.E.T.SION IS MOR.E IMPORTANT HE-R-E THAN ACCURACY. 



c 





Y W CMJ 0StlHl5TYPEOFSk£LETON WHEN PLANNINQ (SOU GH^, LAYOUTS, COMPOSITIONS. 



41 



OUTLINES IN RELATION TO SOLID FORM 



A. LET US AJJUME WE HAVE OUTUNE5 OF THREE CIRCLES 5ET ON 5 ADJACENT PLANES. 

— - ALL 50LID5 MUST HAVE THEJE THREE 
DIMENSIONS. 

1 LENGTH 

2 BREADTH 

3 THICKNE SS 






B. BY MOVING CIRCLES FORWARD TO A COMMON CENTER,WE PRODUCE A* SOU D " BALL . 

now take a common object. 

the outlines 
of each plane 
may be very 

different, 

butpu1together.formthe solid. 








50, IN DRAWrMG WE 
MUST ALWAYS TfcV 
TO VEELTHE MIDDLE 

CONTOURS ASWELLA5 
THE EDGES. THE OUT- 
LINES ALONE CAN 

SUGGEST SOLIDITY- 
WATCH HOW EDCTCS- 
PA5S ONE ANOTHER, 



FLAT 



SOLID 



THIS WILL NOT BE EASY UNTIL YOU BECOME ABLE TO*THlNK ALL ABOUND 
THE THING YOU HAPPEN TO BE DRAW1NG ; TRULY KNOWING ALLOFTHE FOR.M. 



12 



THE MANN 

The foregoing has given us a general frame- 
work to which wc can now add a simplification 
of the bulk or solid aspect of the figure. It would 
be both tedious and superfluous if, every time 
we drew a figure, we went through the whole 
procedure of figure drawing. The artist will 
want to make roughs and sketches that can serve 
as an understructure for pose or action— perhaps 
to cover with clothing, perhaps to work out a 
pose that he will finish with a model. We must 
have some direct and quick way of indicating or 
setting up an experimental figure — one with 
which wu can tell a story. The figure set up as 
suggested in the following pages will usually 
suffice. Properly done, it can always be devel- 
oped into the more finished drawing. When you 
are drawing a mannikin figure, you need not be 
greatly concerned with the actual muscles or 
how they affect the surface. The mannikin in 
drawing is used much as is a "lay" figure, to in- 
dicate joints and the general proportion of 
framework and masses. 

The mannikin serves a double purpose here. 
I believe that the student will do much better to 
set up the figure this way and get the "feel" of 
its parts in action than to begin at once with the 
live model. It will not only serve for rough 
sketches but will also become an ideal approach 
to the actual drawing of the figure from life or 
copy. If you have the frame and masses to be- 
gin with, you can later break them down into 
actual bone and muscle. Then you can more 
easily grasp the placing and functions of the 
muscles and what they do to the surface. I am 
of the opinion that to teach anatomy before pro- 
portion—before bulk and mass and action— is to 
put the cart before the horse. You cannot draw 
a muscle correctly without a fair estimate of the 
area it occupies within the figure, without an 
understanding of why it is there and of how it 
works. 

Think of the figure in a plastic sense, or as 



1K1N FIGURE 

something with three dimensions. It has weight 
that must be held up by a framework which is 
extremely mobile. The fleshy masses or bulk fol- 
lows the frame. Some of these masses are knit 
together quite closely and adhere to the bony 
sjructure, whereas other masses are full and 
thick and will be affected in appearance by 
action. 

If you have never studied anatomy, you may 
not know that the muscles fall naturally into 
groups or chunks attached in certain ways to 
the frame. We will not treat their physiological 
detail here, but consider them merely as parts 
interlocked or wedged together. Hence the hu- 
man figure looks very much like our mannikin. 
The thorax, or chest, is egg-shaped and, as far 
as we arc concerned, hollow. Over it is draped 
a cape of muscle extending across the chest and 
down the back to the base of the spine. Over the 
cape, in front, lie the shoulder muscles. The but- 
tocks start halfway around in back, from the 
hips, and slant downward, ending in rather 
square creases. A V is formed by the slant above 
the middle crease. There is actually a V-shaped 
bone here, wedged between the two pelvic 
bones diat support the spine. The chest is joined 
to the hips by two masses on either side. In back 
the calf wedges into the thigh, and in front there 
is the bulge of the knee. 

Learn to draw this mannikin as well as you 
can. You will use it much more often than a care- 
ful anatomical rendering. Since it is in propor- 
tion in bulk and frame, it may also be treated in 
perspective. No artist could possibly afford a 
model for all his rough preliminary work— for 
layouts and ideas. Yet he cannot intelligently 
approach his final work without a preliminary 
draft. If only art directors would base their lay- 
outs on such mannikin figures, the finished 
figures would all stand on the same floor, and 
heads would not run off the page when drawn 
correctly. 



43 



ADDING BULK TO THE FRAME 



THE GROUPS OF MUSCLE5 SIMPLIFIED. 





DEVELOPING THE PREVIOUS FRAME WITH SIMPLIFIED MUSCLE CROUPS LAIDON TOP. 






A SIMPLER. MANNIKIN 
IF THE OTHER 15 TOO 
DIFFICULT. 



Wfr-WU-L STUDY THE ^ACTUAL" BONE AND MUSCLE CONSTRUCTION LATER. GET THUS 



44 



ADDING PERSPECTIVE TO THE SOLID MANMKIN 




HERE IS AgRQOP 
OF CYLINDERS .NOTE 
HOW THE ELU PSES 
NARROW DOWN 
AS THEY NEAftTHE 
EVE LEVE.L,EtTH&R 
FROI^ ABOVE OR 
&ELOW. 



E.YE LEVEL 



FROM THIS YOOGET 
THE PRINClPLEOF 

PERSPECTIVE IN 
THE ROUND FORMS 
ON THE PICO RE . 







TRY DRAWING YOUR. MANNIKlN FlGORETOTHE HOR-IZON 




45 



ARCS OF MOVEMENT IN PERSPECTIVE 







THE EYE ALONE WILL BE ENOUGH TO DETERMINE 
THE ARCS. PRAW THEM UNTIL THEY*SEEM Right" 



46 



PLACING THE MANNIKIN AT ANY SPOT OR LEVEL 



ip yoo do not understand 
respective, it xs advi5e0 
to get a good book on the 
Subject .vou must icnow 
it eventually to succeed, 
you cannot 3et up a good 
drawing without it. 




47 



DRAWING THE MANNIKIN FROM ANY VIEWPOINT 




\ 







Y 

Cluck *set dps" prom 

-ANY yiEWFOIN 




c 




17KAV/ THE^POX- IN ROUGH PEIC5PECTIVE.C>|VIDL&Y DIAGONALS- BUILP MANN* KIN 



4 S 



COMBINING ARCS OF MOVEMENT WITH THE BOX 




THINK IN TERHS OF TOE SOLID. 



40 



LANDMARKS YOU SHOULD KNOW 



SURFACE CHARACTERISTICS THAT GIVE PUNCH"TOTHE FIGURE PRAWN WITHOUT A MODEL 




50 



LANDMARKS YOU SHOULD KNOW 



SURFACE CHARACTERISTICS ON THE BACK OP THE MALE FICUEE.TO MEMORIZE. 



\ 8qne 



PUHPtOW 




BODY 



FURROW 



OUTUINE. PASSES 



FURROW AND BOM £ 



ARM 

Pll>3 IN gUCHTLY 



PUT llNE PARSES 



BULGE AND FURROW 



RJKR.OW OF SPINE IS DEEPEST 
WHEN FLGtlfcE *5 ERECT 
PQgftN 



^Uk^ow*; 



fei-Oovv 



TH& TWO P IMPLgS 



„V iwcEyTAtioy, 



^^AIY dON& 



Hollow s of th e buttocks^ 

^g^££^VPgdgfT_ 



CRfeAs& S LAnBRAL-fCAN PROP WITH SHIF T 



wei5T 6(pNt 



^ApSOP HAIHO 



CONVEX 



Leer 



CONCAvfc 



QUTLiMe^ PASS 



B^eak >*s our Line. 



TENDONS 



ANKLES 



SQUARENESS TO HE.6L5 , 



TRY PKAWINQ TH|^ 
KACKVIEW.^OTHE 
BEST YOO CAN. 
WHEN YOU HAVE 
3TU7IEC7 TWE MUS- 
CLE^ COMEBACK 
AN7 CO IT AGA*N 




AN p pON'T CTET 
DKSCOUKAG ED.HE<5 
A TOUGH OLP6IKD! 



31 



SKETCHING THE FIGURE IN ACTION FROM IMAGINATION 




52 



DRAW SOME OF THESE, BUT DRAW MANY OF YOUR OWN 




53 



THE FEMALE MANNIKIN 



THE MAIN DIFFERENCE BETWEEN THE MALE AN FEMALE MANNIKIN 15 IN THE PELVIS (DISCS). THE 
HIP I30NE5 COME UP TO THE UNE OF THE NAVEL fMALE,THEY ARE TWO OR. THREE INCHES BELOW) THE 
FEMALE WAISTLINE IS ABOVE THE NAVEL.THE MALE AT OR JUST BELOW. FEMALE Rl8 CASE 15 SMALLER 
PELVIS WIDEBAND DEEPER., SHOULDERS NARROWER.rCAPe"DROP5 IN FRONT TO INCLUDE 8REA5Ts' 







A S/MPLfe WAV OF GETTING FEMALE PROPORTIONS-TAKE ^ TO KNEES- % TO WAIST, ^ TO TOPOFHEAD- 
3 f^y\ s~\ Top o" WfcAO 




SKETCHES 




55 



THE MALE AND FEMALE SKELETONS 




56 



II. THE BONES AND MUSCLES 



The further you go in the study of anatomy, the 
more interesting it becomes. Made of soft and 
pliable material, elastic yet strong, capable of 
unlimited movement and of performing count- 
less tasks, operating on self-generated power, 
and repairing or renewing itself over a period of 
time in which the strongest of steel parts would 
wear out— the human body is indeed an engi- 
neering miracle. 

On the opposite page the male and female 
skeletons have been set up. I have kept the head 
units alongside so that you may relate the bones 
to the figure in correct proportion. 

The skeleton, though strong, is really not so 
rigid as it appears. Though the spine has a rigid 
base in the pelvis, it possesses great flexibility; 
and the ribs, too, though they are fastened firmly 
into the spine, are flexible. All the bones are held 
together and upright by cartilage and muscle, 
and the joints operate on a ball-and-socket plan 
with a "stop" for stability. The whole structure 
collapses with a loss of consciousness. 

Strain upon the muscles can usually be trans- 
ferred to the bony structure. The weight of a 
heavy load, for example, is largely taken over by 
the bones, leaving the muscles free to propel the 
limbs. Bones also form a protection to delicate 
organs and parts. The skull protects the eyes, the 
brain, and the delicate inner parts of the throat. 
The ribs and pelvis protect the heart, lungs, and 
other organs. Where protection is most needed, 
•be bone comes closest to the surface. 

It is very important for the artist to know that 
no bone is perfectly straight. An arm or a leg 
drawn with a perfectly straight bone will lie 
rigid and stiff-looking. Curvature in the bones 
has much to do with die rhythm and action of 
a figure. It helps make it appear alive. 

The chief differences between the male and 



female skeletons are the proportionately larger 
pelvis in the female and the proportionately 
larger thorax, or rib case, in the male. These dif- 
ferences account for the wider shoulders and 
narrower hips of the male; the longer waistline, 
lower buttocks, and wider hips of the female. 
They also cause the female arms to flare out 
wider when they are swinging back and forth 
and the femur, or thigh bone, to be a little more 
oblique. The hair and breasts, of course, distin- 
guish the female figure, but they arc merely its 
most obvious characteristics. The female is dif- 
ferent from head to toe. The jaw is less devel- 
oped. The neck is more slender. The hands are 
smaller and much more delicate. The muscles of 
the arms arc smaller and much less in evidence. 
The waistline is higher. The great trochanter of 
the femur extends out fardier; the buttocks are 
fuller, rounder, and lower. The thighs are flatter 
and wider. The calf is much less developed. The 
ankles and wrists arc smaller. The feet are small- 
er and more arched. The muscles, in general, are 
less prominent, more straplikc— all but those of 
the thighs and buttocks, which are proportion- 
ately larger and stronger in the female. This 
extra strength is, like the larger pelvis, designed 
to carry the extra burden of the unborn child. 
Concentrate upon these fundamental differ- 
ences until you can set up an unmistakable male 
or female figure at will. 

Note the black squares on die male skeleton. 
These are bony prominences where the bones 
are so near the surface that they affect the con- 
tour. When the body becomes fat, these spots 
become dimples or recessions in the surface. In 
thin or aged figures, these bones protrude. 

Working from life or photographs will not 
eliminate the necessity of knowing anatomy and 
proportion. You should recognize what the 



\ 



57 






REQUIREMENTS OF SUCCESSFUL FIGURE DRAWING 



humps and humps are— and why they are there. 
Otherwise your drawing will have the look of 
inflated rubber, or a wax department-store dum- 
my. The final work on any commission of im- 
portance should he drawn from a model or good 
copy of some kind, since it must compete with 
the work of men who use models and good copy. 
Most artisls own and operate a eamera as a help, 
But it will not do the whole job. Outlines traced 
from a photograph, because of the exaggerated 
foreshortening by the lenses, have a wide and 
dumpy look. Limbs look short and heavy. Hands 
and feet appear too large. If these distortions are 
not corrected, your drawing will simply look 
photographic. 

It might he well to mention here some of the 
requirements of successful figure drawing. The 
"smart" female figure has some mannish con- 
tours. The shoulders are drawn a little wider 
than normal, without much slope, the hips a little 
narrower. The thighs and legs are made longer 

and more slender, with tapering calves. When 
the legs are together, they should touch at the 
thigh, knee, and ankle. The knees should be 
small. The leg is elongated from the knee down 
with small ankles. It is merely a waste of time to 
show an art director a figure that looks large- 
headed, narrow-shouldered, short-armed or 
-legged, wide-hipped, short, fat, dumpy, or 
pudgy. But a figure may be actually bonv and 
unusually tall and still please a fashion editor. 

Slimncss in figure drawing has become almost 
a cult. What the artists of the Middle Ages con- 
sidered voluptuous appeal would be plain fat 
today. Nothing will kill a sale so quickly as fat- 
ness or shortness. (It is a curious fact that short 
people are apt to draw short figures. A man with 
a short wife will tend to draw short women. ) If 
my figures seem absurdly tall, remember that I 
am giving you the conception accepted as a 
standard. They will not look too tall to the art 
buyer. In fact, some of my figures here are even 



shorter than I would instinctively draw them. 
The essence of successful male figure draw- 
ing is that it be kept masculine— plenty of bone 
and muscle. The face should be lean, the cheeks 
slightly hollowed, the eyebrows fairly thick 
(never in a thin line), the mouth full, the chin 

prominent and well defined. The figure is, of 
course, wide shouldered and at least six feet 
(eight or more heads) tall. Unfortunately, it is 
not easy to find these lean-faced, hard-muscled 
male models. They are usually at harder work. 

Children should be drawn fairlv close to the 
scale of proportions given in this book. Babies 
obviously should he plump, dimpled, and 
healthy. Special study should be given to the 
folds and creases at the neck, wrists, and ankles. 
The cheeks are full and round, the chin is well 
under. The upper lip protrudes somewhat. The 
nose is round and small and concave at the 
bridge. The cars arc small, thick, and round. The 
eyes practically fill the openings. The hands are 
fat and dimpled and there is considerable taper 
to the short fingers. Until the structure of babies 
is well understood it is almost fatal to try to draw 
them without good working material. 

Keep all children up to six or eight years quite 

uhby. From eight to twelve they can be drawn 
very much as they appear, though the relative 
size of the head should be a little larger than 
normal. 

If you get into character drawing, you may do 
a fat fellow— but don't make him too young. Do 
not draw ears too large or protruding in any 
male drawing. The male hands should be exag- 
gerated a little in size and in die ideal type must 
look bony and muscular. Soft, round hands on a 
man simply won't go. 

The art director seldom points out your faults. 
He simply says he does not like your drawing. 
Any one of the above mistakes may account for 
his dislike. Ignorance of the demands upon you 
is as great a handicap as ignorance of anatomy. 



cl 



58 



IMPORTANT BONES 






JS^LG. SKELETON , ©ACK AND ^IDE V1ENV5 




HOULOER, FCON^ 
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BACK Y1£ Vy 



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J» JLNA 

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P£LVi5^ BACK VIEW. 



59 



MUSCLES ON THE FRONT OF THE FIGURE 




PECTORALI3 MAJOR 




SE.R.RATCS MACMUS 





1 PECTOBALI5 MINOR. 

2 oiceps 




1 DECTOlO 

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DRAW THESE ARt15 
TO HELP FIX THEM 

IN YOUR. MEMORY 



62 



MUSCLES OF THE ARM, VARIED VIEWS 





OUTER StDE_ VIEW RICTHT AR^ 



tNNE!? VIEW FttCTHTARM 



UNDER AND INSiDE VIEW 




INNER VIEW C000V5tDE) OgT&R SlOE 





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SACK VIE W.PALMIH 



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MUSCLES OF THE LEG. FRONT VIEW 



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64 



MUSCLES OF THE LEG BACK AND SIDE VIEW 



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OUTE1K. 5|L>E VILW 



THERE IS NO OTHER. WAY TO ACQUIRE 

A KNOWLEDGE OP ANATOMY THAN TO 

*DIC itoutT STAY WITH IT UNTIL YOU 

CAN DRAW THE MUSCLES FROM MEMORY. 

CET FURTHER BOOKS ON THE SUBJECT. 
THE AUTHOR. RECOMMENDS THE BOOKS 



BY GEORGE BRlDCMAN AS EXCELLENT. THERE 
IS ALSO AVERY FINE BOOK OF DIAGRAMS, 
'ARTISTIC ANATOMY BY WALTER F- MOS E3. 
IN THESE BOOK3, THE SUBJECT IS MORE EX- 
PERTLY COVERED.AND MUCH MORE COMPLETE. 
*tT PAYS TO KNOW* SO STAY WITH IT ! 







NOW JUST PLAY WITH WE I AT YOU HAVE LEARNED 




66 



TRY BUILDING FIGURES WITHOUT MODEL OR COPY 




67 



III. BLOCK FORMS, PLANES, 
FORESHORTENING, AND LIGHTING 



The transition from outline and specific con- 
struction to tile figure rendered in light and 
shadow is quite a hurdle. Often the student is 
unable to make this jump. The difficulty arises 
from a lack of conception of the solid. Yet there 
are intermediate steps that can make the ren- 
dering of the third dimension ( thickness ) fairly 
simple. 

How can a solid form be set into space? How 
do we conceive of it so that we know it has bulk 
and weight— that we can pick it up or bump into 
it? The answer is that our eve instinctively rec- 
ognizes the solid by the way light falls upon it. 
As far as the artist is concerned, when there is 
no light there is no form. The only reason an out- 
line drawing- can suggest the solid is that the- 
oretically a drawing represents the form in a 
light that comes from directly behind the artist; 
hence the form casts no shadow visible to us. As 
the contours and edges turn away from us and 
the light, they tend to darken until they begin 
to look like lines, sharp at the edges and soften- 
ing as they approach the middle or closer part 
of the form. We call this "Hat lighting." It is the 
only way that form can be rendered without 
shadow, but it does include "halftone," which 
is the next step between the full light and the 
shadow. The shadow is really there also, but we 
cannot see it from our viewpoint. 

When white paper is used for the drawing, 
the paper theoretically represents the greatest 
light— that is, the plane which is at right angles 
lo the source of tight. In all cases other than ilat- 
front lighting, the form is rendered by the cor- 
rect interpretation of the direction of the planes 
away from the right-angle planes, or the turning 
away of the form from the source of light. 



The first and brightest planes arc called the 
"light planes." The next planes are the "halftone 
planes," and the third planes, which are unable 
to receive direct lighting because of their angle, 
are called "shadow planes" Within the shadow 
planes may be those that are still receiving sub- 
dued, reflected light; these are called "planes of 
reflection." Form cannot lie rendered without a 
clear grasp of this principle. The planes are 
worked out in the simple order of: ( 1 ) light, (2 ) 
halftone, (3) shadow— which is the darkest and 
is at the point where the plane parallels the 
direction of light, and (4) reflected light. This 
is called "simple lighting." It is unquestionably 
the best for our purpose. When there are several 
sources of light, the whole composition becomes 
a hodgepodge, inconsistent with natural light 
and highly confusing to the student. Sunlight 
naturally gives us the most perfect rendition of 
form. Daylight is softer and more diffused, but 
the principle still holds. Artificial light, unless 
controlled and based upon the sun principle, is 
the fly in the ointment. The camera may be able 
to get away with four or five sources of light; 
the chances arc that the artist cannot. 

Before you plunge into the intricacies of light 
and shadow, it would be well to know what is 
going to happen to form when light strikes it. 
Since the light can be made to come from any 
direction, the organization of die light -to- dark- 
may start with any plane as the light plane. In 
other words, in a top lighting slightly to the 
front, the plane across the breast would be the 
light plane. Move the light to the side, and that 
plane would become a halftone plane. Set the 
light below, and the same plan*; is in shadow. 
Hence alt planes are relative to the fight source. 



68 



FORESI lORTENINC 

Let us start, then, with the form in the sim- 
plest possible terms. By drawing block forms we 
cut out the extreme subtleties of halftone. Con- 
tinuing a plane as a single tone on a surface as 
long as we can before turning it in another direc- 
tion is simplification, or massing. Actually the 
figure is very rounded. But rounded surfaces 
produce such a delicate gradation of light and 
shadow that it is difficult to approach without 
a simplification and massing of these tones. 
Strangely enough, the simplification is a good 
deal better in the end than the exact photo- 
graphic and literal interpretation. It is somewhat 
like trying to paint a tree by painting every leaf 
instead of massing the foliage into its big forms 
and working for bulk rather than intricate detail. 

After we have mastered the larger plane, we 
can soften it at its edges to mold it into the more 
rounded form, while Vetainiiig all wc can of the 
bigness of conception. Or, we can start with a 
big block, as the sculptor would start with a 
block of stone or marble. We hew away the ex- 
cess and block in the general mass that we want. 
We then subdivide the big, straight planes into 
smaller ones until the rounded effect has been 
produced. It is like going around a circle with 
a scries of short, straight lines. You may ques- 
tion why wc do not at once proceed to the fin- 
ished, smooth, and round form. The answer is 
that in a drawing or painting, something of the 
individual procedure and structural quality 
should remain. When it is Loo much smoothed 
down and polished, it becomes entirely factual. 
The camera can do that. In a drawing, however, 
"finish" is not necessarily art. It is the interpre- 
tation and process of individual conception that 
is art and that has value. If you include all the 
literal facts and actualities, the result will be 
boring. It is your selection of relevant facts that 
will create interest. A sweeping conception car- 
ries with it vitality, purpose, and conviction. The 
more detailed and involved we get, the It 



less 



AND LIGHTING 

forcefid and powerful is our message. Wc can 
take a compass and draw a circle perfectly, but 
we have left no trace of ourselves in what we 
have set down. It is the big form that does the 
job-not the little and the exact. 

On pages 70 and 71 J have tried to give an 
inkling of what 1 mean. Here the surface is con- 
ceived of as having mass and bulk. The effect is 
sculptural. It is looking at our mannikin a little 
differently. If we arc to compose the mannikin 
of simplified blocks, how shall we shape those 
blocks? Your way is as good as mine. Shape 
mem any way you will to arrive at a massed or 
bulk effect. This is the real approach to "solidity" 
in your work: actually thinking of the mass, 
bulk, and weight of it. 

With tliis approach, we take the art-store 
wooden mannikin and use it as a basis for setting 
up a figure ( page 72 ) . We go a step further with 
the mannikin on page 73 and attempt to elimi- 
nate the stiffness of the jointed parts, still think- 
ing though in terms of masses. 

Retaining these terms we take solids (page 
74 ) and tip them, remembering at all times what 
each section of the mass would be and where 
it belongs in relation to the whole. We must 
depend chiefly upon line to render the form, or 
that part of it which goes back into space, as seen 
by the eye of the observer. This is foreshorten- 
ing. Actual measurement of length cannot 
be made, since viewing the form from one point 
is like looking at a gun barrel aimed directly at 
you. Wc must think of the contours and form 
as sections lined up one behind the other. An 
outline is rarely sufficient, however, to represent 
the receding sections; most often halftone and 
shadow are needed as well, as shown on page 
75. Pages 76 and 77 are an interpretation of the 
rounded figure flattened into planes that go a 
step further than our simplest block forms. On 
pages 78 and 79 we place the simplified form of 
the head under various kinds of lighting. 



69 



BLOCK FORMS HELP TO DEVELOP YOUR SENSE OF BULK 




70 



FEEL FREE TO INVENT YOUR OWN BLOCKS. 





BLOCklNCI IN FOK-M IS THE. 
FOUN CAT ION FOR. ALL WORK 

Kr-MOERF-f IN J-1QHT AMC 

3Mft^ow. tk:y to iceouce the 
p*opcn ro itj simplest-terms, 

At79tN<3 WHATEVER PECW_ 
OF l=IM ISH"yOO WISH- KtMEMSW, 
A Sir^PUE CLEAN CUT ^TATEMEHT 

\S OCTTER TWAN MAYING TOO MOCH. 

ANATOMY IS STUDIED (HKST TO 
HEt.p YOU GUILD SIMPLE FORM J 
CONVINCINGLY. A MANNlKiN WILL 

HELP YOU NOW.Oft-SoME CASTS. 
YOU NEED NOT,AT THIS STAGE, 

ATrertPT LICHTANP5HAOOW, 

(F irj TOO DIPP1COL.T. JUST 

P^AW BIG 6LOCKY SHAPES: 
TRY TO .SENSE THE FO*M ALL 

tmc wat kouno, -r+fEoeyecT 

l5*TO GET OUT OF* THE-FLAT- 
tNTO THE- SOL»p 'f 



7i 



HOW TO USE AN ART-STORE WOODEN MANNIKIN 




SKETCH THE MANNIKIH 



THEN DUILD YOUR FtGVR-fc 




WHEN U8ED WITH A pi: or 
ANATOMICAL KNOWLCDCG 
THE WOODEN MANHIKIN 
CAN SEA GW4T HELP IN 
MAKING PR-ELIM1NAR.Y 
SKETCHES , LAYOUTS AND 
COMPOSITIONS. 
YOUR ART DBALtR MAY 
HAVE ONE OR CAN CCT IT 
FOR. YOU- 




7* 



QUICK SKETCHES FROM THE WOODEN MANNIK1N 




73 



FORESHORTENING 




YOU CAN FORESHORTEN ANY FORM BY DRAWING INTERMITTENT CROSS SECTIONS AND CONNECTING. 





No MATTER WHAT THE FORM IS LIKE, IT CAN 6E DRAWN THIS WAY- BUT YOU MUST CONSIDER 
THE COMPLETE. FORM, NOT JUST THE VISIBLE PORTION. SENSE THE FORM ALL AROUND 




THE CONTOURS PASS IN PRONT ( OR OVER 
ONE ANOTHER.. YOU -SHOULD PRACTICE 
FROM LIFE OR GOOD PHOTOGRAPHS - 



7-1 



SOME PEN SKETCHES FOR FORESHORTENING 




75 



PLANES 



PLANES A£E THEORETICAL FLATTENING OF ROUNDED 
FORMS AS WELL AS ACTUAL PUTAREAS. IN AS£T AN 
EXTREME SMOOTHNESS AND ROUNDNESS OF FORM 
TEND* TOWARD THE.* SUCPL^AND^PHOTOCTRAPH LC fft 
SHOULD BE AVO/DEO *LllCE TH& MEASLfis/ 



THE 1/5^ OF PLANES OWES MORE OF AN INDIVIDUAL 

QUALITY. WOTWOARTI3TS WILL 3EE PLANES ALIKE. 

^SQUARENESs'oF ROUNDED FORM IMW2TSA CERTAIN 

RUGGEDNESS AND VITALITY, A GOOD AXIOM tSj *SE£ 
HOW SQUARE YOU CAN MAKE THE ROUND.* 



ft 




MERE 15 A ROUND FORM 
SET INTO* PLANES V«W 
OF LICKT HALFTONE ANO 




i DIRCCTIOM 
OP UCHT) 



HERE WE HAVE V SQUAR.ED* 
THEROUNDEO FIGURE (NTO 
PLANES. THE PURPOSE *S 
TO USE THEM AS A BA5lS 

TOd RENDERING LIGHT, 

HALFTONE 6ND5HADOW^ 
IN THE SIMPLEST TERMS 

AND At THE SAME TIME 

PRESERVING THE MAIN 

STRUCtuMAL FOfeflS, 

^ it 

WE THEN SOFTEM THE 

EDGES OF THE PLANE 5 

TD THE DEGREETHAT 

WE DCCM OATlSFAOQKV 





TMsite 13 no sax 

RUt-A FOft. PlANES. 

TOO ORAW THOWA1 

you THINK OfiJTTO 
3U«T THE SUOjeCT. 



TUt LIGHT PLANES ARC THOSG 
IN PULL LICKIJHI HALFTONE* 
PLAN£J AR6 THOSft IN HALF 
LIGHT. TWt PA5SACC TONE »^ 
THAT WHICH MERGES THE HALT- 
TONE ANt> JHADOW. THE Replkt 

IS TW£ LIGHTEST TONE IN THe 

CHAOOW, 



cVK-CXt^l 




PIANCS ARE A 
PRELIMINARY 
CAftVlNl/ OP1HE 
SURFACE rpRM 



76 



PLANES 



THERE IS NO SET OFPIANES WHICH WILL FIT THE 

FIGURE AT ALL TIMES, 5INCETHE SURFACE FORM 
CHANGES WITH MOVEMENT SUCH AS BENDING AT 

THE WAI5T,M0VEMENT OF THE SHOULDERS, ETC 
THE PLANER ARE GIVEN MAINLY TO SHOW HOW 



THE FORMS CAN BE SIMPLI Fl ED • EVEN WHEN 
YOU HAVE THE LIVE MODEL OR. COPY , YOU 
STJLLWORK FOR THE! MAIN PLANES OF LIGHT, 
HALFTONE AND SHADOW • OTHERW L5E YOU MAY 
HAVE AN OVERPOWERING CONFUSION OF TONES. 



vV 






'•JJ 



X 



WHI 






RF.ME.M8ER.! 

IEN WORKING WITHOUT A 
MODEL Oft COPY, YOU DRAW 

THE PLANES FOR. THE LIGHT, 
HALFTONE AND SHADOW ■ 
WHEN WORKING WITH THE 
MODEL. OR COPY, YOU DRAW 
THE PLANES FROMtHE LIGHT, 
HALFTONE AND SHADOW. 




77 



LIGHTING 




i:FLAr LIGHTING "-(PCOMCHRECTLT INfKDHT) 
GOOD FOR POSTHfc.WCOOATIVE, SIMPLICITY. 



£■ 3TAG£.-0RAf4ATiC,WEiaO, GHOSTLY, UKE 
THE. LIGHT FROM A CRAT&R -(LOW fWWl) 



S, -V-i ^:0f ,.\;,noo UCHTING.P1ACE.TH1 
LIGHT ^5* FRONT USE 0**EUGH7 ONLY. 






4. *M TOP SlDt'-OHE Of THE BE5T. fT GIVES 
MAXIMUM UCHT.HALFroNE.SHAOOWfliREflKT 




A TOP -AVERY BE-AUTI FUL LIGHTING. T>ll S 
GiVttGRCAT LUMINOSITY TO SHADOWS • 



6?TOP BACK* WITH REFLECTOR ,VERYGOOQ 
GIVES GREAT SOLIDITY TO THE FORM. 




7. CC*S5Cft055, USUALLY SAD. NEVER HAVE. 
LIGHT tQU^LONQCTH 3IDWXJJT3UPFO*/'!, 



6ALL FLAT *- PROVING HOWEXCE33 LIGHTS 
MAY ACTUALLY ELIMINATE 30UD FORf-V 



^ W«^ V 6AD, AKEAS OP LICH I t SHADOW 
SHOULD NEVE* SC frOUALGlVEONCTHt EUQT r 



78 



LIGHTING 



Here the camera lends us a helping hand by 
showing the "actual" light as it falls on a simpli- 
fied form. The form has been rounded to give 
you the gradation from light through halftone 
to shadow. Number 1 is a front lighting, corre- 
sponding to the treatment of a flat and unshaded 
outline drawing. The only shadow, under the 
chin, occurs because the light was raised a little 
to allow the camera to be placed under it. 
Camera and light, of course, could not have 
been placed in the identical spot. Had this been 
possible, there would have been no shadow. An 
all-flat or formless lighting may be obtained by 
piling in equal lighting from every direction 

(Number 8). 

When there is a single source of light on the 
object, the shadowed side reflects some of the 
light in a luminous manner. The reflected-light 
areas within the shadow, however, never be- 
come competitive with the areas in light, and the 
unity of the mass of light as opposed to the mass 
of shadow is maintained. In drawing nothing 
within a shadow area should ever l>e as light 
as that within a light area, because reflected 
light is never so strong as its source. One excep- 
tion might be the use of a mirror. That, however, 
would be a duplication of the light source rather 
than reflection (refraction). The dazzling light 
upon water is another example of refraction. 

Simple lighting, which means lighting from a 
single source, and the reflected light of that 
source, is the most perfect lighting there is. It 
renders form in its actual contours and bulk. 
True modeling of form cannot be approached 
any other way, since to change the normal or 
true value of the plane is to change and upset 
the form; if the \'alue is "off," the form is incor- 
rect. Since the photographer may not have rea- 
soned this out, it is better to make your own 
photographs, or at least supervise the lighting of 
any photographic copy. The photographer hales 
shadows; the artist loves them. 



. 








nr.uT tV\i,x^R\x>ft£' 



-MR 




fcO. ft»LrtOUETT« -TH£RftV£R3£ OF NO. I 





r>£K^ EW.-ttI*&UNP 




H. FRINGE - LlGHTEP DJftECTUY FROM 
BACK SLIGHT pf TOP. VERY EFF^CTl^EE.- 





ha^k &/* -tfjtfrajwp. 




iZ SKY ( TOP WITH. A LIGHT CROUNP 
f=OR. REFLECTION. NAtHftAU,VERY QOOJ^ 



79 



SIMPLE LIGHTING ON THE FIGURE 




praw shadows first, then halftones, 
cast shaoow5 are darkest. donot 
make form shadows too &uck . 
model prom Shadow to the lioht. 

keep all halftones llchter than 

shadows. pont *over mqdel light. 



80 



TRUE MODELING OF ROUNDED FORM 



The simplest way to explain the fundamental 
principle of rendering light and shadow is to 
think of a ball with light focused upon it just as 
the sun lights the earth. The area on the hall 
closest to the light is the high light (A), com- 
parable to noon. If we move on the surface of 
the sphere away from the high light in any 
direction, we find that the light begins imper- 
ceptibly to fade into the halftone area (B), 
which may be compared to twilight, and then 
to last light (B+), and on to night (C). If there 
is nothing to reflect the light, there is true dark- 
ness; however, if the moon, a reflector of the 
sun's light, comes up, it will reflect light into the 
shadow (D). When light is intercepted by a 
body, its silhouette falls upon the adjacent light 
plane. This, the darkest of the shadows, is called 
"cast shadow." It is still possible, however, for 
a cast shadow to pick up some reflected light. 

The artist should be able to look at any given 
place on Ins subject and determine to which 
area it belongs — the light, the halftone, the 
shadow, or the reflected light. Correct values 
must be given in order to obtain unity and 
organization of these four fundamental areas. 
Otherwise a drawing will not hold together. 
Treatment of light gives a drawing cohesion no 
less than structural form. 

There are many tilings you can learn from 
photographs if you use them intelligently. Re- 
member, however, that the range of light to dark 
is much greater in the eye than in pigment. You 
cannot possibly put down the full range; you 
have to simplify. 




A- HIGHLIGHT l NOON 
(il B. HALFTONE * *TVY I LIGHT " Qt lAST LKJHT 

■ C. SHADOW = 'NIGHT* 

?£ D. REFLECT -"MOONLIGHT' 

■ E.CAST SHADOW • ECLIPSE " 




8 « 



IV. DRAWING THE LIVE FIGURE: 
METHODS OF PROCEDURE 



Before you undertake to draw from the living 
model, l>c sure you have absorbed all the pre- 
liminaries so far discussed. These are: 

The proportions of the idealized figure 

The general framework 

The relationship of perspective to the Ggiirc 

Movement and action 

The mannikin and simplified building of the 

form 
The anatomic construction 
The planes by which we build light and 

shadow 
Foreshortening 

The fundamentals of light and shadow 
The true modeling of form 

Now when you have to draw something set 
up in front of you, you must possess still another 
fundamental skill— intelligent measurement. I 
say "intelligent" because your aim is not mere 
duplication. 

Suppose you begin to draw a husky young 
man, arms uplifted, whom you waul to interpret 
in terms of light, halftone, and shadow. You 
have set you* light source low and to the right, 
SO that there will be a varied play of light across 
the form. First, look for the area of greatest light. 
It is found on the chest under the left arm of the 
model. Now look for the whole mass of light as 
opposed to the whole mass of shadow. Sketch 
in the contours of the figure and block in these 
masses, (On page 83 you will find the halftones 
added and the shadows relatively darkened.) I 
suggest that you use the point of your pencil 
for the contours and the side of the lead for the 
massing of the halftone and shadow. When you 
are drawing with a pen, shadows and halftones 



can he achieved only by combinations of lines. 
But a brush or pencil adapts itself to mass. Ob- 
serve, too, that the grain of your paper will add 
to or detract from the attractiveness of the tex- 
ture of the drawing. Because of the method of 
reproduction, a coated, smooth paper could not 
be used for the drawings in this l>ook. Beautiful 
grays and darks arc possible, however, on the 
smooth papers if the side of a soft lead pencil is 
used. The halftones and darks may be produced 
in either pencil or charcoal by rubbing with the 
finger or a stump of paper. The whole figure 
drawing may be rubbed with a rag and the lights 
picked out with a kneaded eraser. 

On pages 86 and 87, look over my shoulder 
as 1 proceed with my own method for drawing 
a figure. On page 88 sec a plan of approach that 
I call the "visual survey." It is less complicated 
than it looks, for I have included visual measure- 
ment lines that, ordinarily, are not set down. It 
is a plan of finding level points and plumb points 
and the angles established by sighting a con- 
tinuation of the line to sec where it emerges. 
Tin's is the only plan I know that can be de- 
pended upon to offer any degree of accuracy in 
freehand drawing. 

It is easiest to sight in vertical and horizontal 
lines, so that important points directly across or 
under each other are quickly "cheeked." When 
a point falls outside the figure, such as a hand, 
angles of points within the figure will help lo 
find it. When you have correctly placed one 
point, proceed to others, and fiuallv vour draw- 
ing will check with the model. This principle, 
also illustrated on page 89, applies to any subject 
before you and provides a valuable means of 
corroborating the accuracy of vour drawing. 



8 a 



GROUPING SHADOW MASSES 




WHEN DRAWING FROM 
LIFE OR PHOTOS, DRAW 
THE CONTOURS OF THE 
HALFTONE AND SHADOW 
MA-f-SEJ. STUDY ALL THE 

SURFACE AREAS AND DE- 
CIDE TO WHAT CLASS 

EACH AREA BELONGS". 
13 IT LIGHT, HALFTONE^ 
SHADOW, REFLECT OR. 

CAST SHADOW? 



A LIGHT 

B HALFTONE 

B+ DK. HALFTONE 

C SHADOW 
D REFLECT 

C CA3T SHADOW 



FIR5T STAGE 



«3 



THE MAIN VALUES STATED 




84 



THE FAST STATEMENT OF VALUES 







SHADOWS SIMPLY STATED ARE 
ESSENTIAL |N FAST SKETCHING 



85 



PROCEDURE 




86 



PROCEDURE 
















87 



THE VISUAL-SURVEY PROCEDURE 




%--- - 



MEASURE BY HOLOINa PENC1L 
ALWAYS AT ARM'S LENGTH 



MEASURING THE SUBJECT 

1. Establish two points on your paper as the 
desired height of pose (top and bottom) 
Draw a perpendicular through these pointi 
as the middle line of subject. 

2. Locate the middle point of line (J*). Now, 
holding pencil at arm's length, find the middle 
point on the subject before you. From the 
middle point get quarter points (up and 
down ) . 

3. Take the greatest width of the pose. Com- 
pare it to the height. In my drawing it come- 
just above the right kneecap (about X). Lay 
the width equally on each side of vour middle ■*££? 
point up and down. Now locate the middle 
point crossways on your model. 

4. Your two lines will cross at this point. It is 
the middle point of your subject. Remember 
this point t on the model. 
You work out from it in all 
directions. 

5. Now, with plumb line, or eye, locate all the 
important points that fall beneath one an- 
other. ( In my drawHng the subject's right heel 
was directly underneath her hair at the fore- 
head, the knee under the nipple, etc ) 

6. Start by blocking in head and torso and, 
from the head, sight straight up and down 
and straight across, all the way up and down 
the figure. 

7. For the angles, sight straight on through 
and establish a point on the line where it falls 
under a known point. ( See line of chest and 
nipples. The known point is the nose. This 
locates right nipple.) 

8. If you constantly cheek points opposite, 
points underneath, and where the angles 
emerge, after having established height, 
width, and division points— your drawing will 
be accurate, and you will know it is! 



LEVEL POINTS 
Ptuno POINTS 





PUIM8 LINE 



88 



DRAWING FROM THE MODEL 





I'l MAKE AViNOER' 




UEMEmB&R. THIS PLAN GIVES THE ACTUAL LIVE PRO- COT TWO RUSHT AMGLE5 FROM SOME STIFF CARDBOARD, 

PORTIONS. MAKE ANY ADJUSTMENTS YOU WISH MAfcK OFF IN INCHeS ANl) CUPTOGeTHEft .TVHS CAN I}£ 

A3 XOO CO ALONO. USUALLY ADD A LITTLE IN LENGTH. AOJUSTEP-IT GIVES PROPORTIONATE WIDTH TOHElCHT. 

8g 



V. THE STANDING FIGURE 



Much of the essential equipment for professional 
figure drawing is described in the preceding 
chapters. You have now learned a "moans of 
expression," but your use of that knowledge is 
just beginning. From this point onward you 
must learn to express yourself individually, 
showing your particular taste in the selection of 
models, choice of pose, dramatic sense and in- 
terpretation, characterization, and technical 
rendering. 

Routine knowledge and fact thus become die 
basis for what is often referred to as inspiration, 
or spiritual quality, subjects that are little dis- 
cussed in art textbooks. The truth is that there 
are no hard-and-fast rules. The best advice is to 
watch for the individual spark and fan it into 
flame when you find it. For my part, I have found 
that most students possess initiative, are open to 
suggestion, and are thoroughly capable of being 
inspired to express themselves ably. I believe 
that when the qualities necessary for acceptable 
drawing are pointed out, you may bo helped 
tremendously to bridge the gap between ama- 
teur and professional chawing. 

Two broad approaches are needed: First is 
the conception, or "What have you to say?" 
Second is the interpretation, or "How can you 
say it?" Both call for feeling and individual ex- 
pression. Both call for initiative, knowledge, and 
inventiveness. 

Let us take the first stop. Before you pick up 
your pencil, or lake a photograph, or hire a 
model, you must understand your problem and 
its purpose. You must search for an idea and 
interpret it. If the job at hand requires a draw- 
ing designed to sell something, ask yourself die 
following: To whom must this drawing appeal? 
Shall it be directed toward a selected or general 
class of buyer? Are the buyers going to be men 



or women? Is there a dramatic way of expressing 
the subject? Will a head or whole figure best 
serve to emphasize the idea? Should several 
figures make up the composition? Will a setting 
and locale help or can the message be conveyed 
better without these? Where and how will it be 
reproduced— newspaper, magazine, poster? You 
must take into account which advertising 
medium is to be used. A billboard, for example, 
will require a simple, flat background and the 
use of large heads, since the message must be 
taken in at a glance. Newspaper drawings 
should be planned for reproduction on cheap 
paper— i.e., line or simple treatment without 
subtlety in the halftone. For the magazine, 
where die reader has more time, you may use 
the complete figure and even background, if 
needed. The tendency, however, is to simplify 
and to strip drawings of all that is not of major 
importance. 

With the second step you advance to die prac- 
tical interpretation of the idea. Eliminate what 
you know to be impractical. For instance, do 
not approach a billboard subject with several 
complete figures, for their expressions will not 
carry from a distance. Granting, then, that you 
rightly choose large heads, what are the types 
you want? What are the expressions? What are 
the poses? Can you do better if you get out vour 
camera and nail down an expression that vou 
know cannot be held by the hour? Can you put 
Mother over here and have room for the letter- 
ing also? Would she be better over diere? What 
will you choose for a background? What will be 
the style and color of her dress? You begin, at 
this point, to experiment with diunibnail im- 
pressions on a tissue pad until you can say, 
"That's it," and then, with all the vigor that is in 
you, proceed to prove that "that's it." 



91 



VARIETY IN THE 

There is no book in the world that will do a 
job for you. There is no art director who can do 
your job. Even though the art director may go 
so far as to lay out the general idea, space, and 
placement, he still is asking for your interpreta- 
tion. Again, there is no piece of copy that you 
can lav down in front of you which will com- 
pletely answer your needs. Another man's work 
was done for his own purpose and for another 
problem. The principal difference between the 
amateur and the professional is that the latter 
courageously strikes out in his own way, while 
the former gropes for a way of expressing him- 
self. 

Endless variety in posing is possible. People 
stand up, kneel or crouch, sit or lie down; but 
there arc a thousand ways of doing these things. 
It is surprising, for example, to observe how 
many ways there are in which to stand up. 

Plan the standing figure carefully, remember- 
ing that, although standing still is a static pose, 
you can suggest that the standing figure is capa- 
ble of movement. Only when you portray a tense 
moment demanding rigidity in the figure do you 
arrest the latent movement. To relieve the static 
feeling, put the weight on one leg, turn the torso, 
tip and rum the head, or allow the figure to lean 
upon or be supported by something. A fairlv 
good rule is never to have face and eyes looking 
straight ahead and set squarely on the shoulders, 
unless you arc trying for a definite "straight- 
frorn-thc-shotdder attitude" to suggest defiance, 
impudence, or a pitting of one personality 
against another. This attitude reminds one too 
much of the old photographs in which Grandpas 
head was held in a clamp during the process of 
getting his likeness. 

Sec that either head or shoulders are turned 
or tipped, or both, With the standing figure 
everything is relaxation, balance, and a distribu- 
tion of weight. Any sort of gesture is a relief 
from hands hanging motionless at the sides. A 



lUll 

st 



STANDING POSE 

self-conscious girl has the feeling diat she never 
knows what to do with her hands. The unimagi- 
native artist, too, does not know what to do with 
the hands of his figures. But the girl can put her 
hands on her lups, finger her beads, fix her hair, 
pull out her vanity case, apply lipstick, smoke a 
cigarette. Hands can be most expressive. 

If you show legs, let them be interesting even 
in the standing pose. Drop one knee. Raise a 
heel. Do anything except keep them glued to 
the floor side by side. Twist the body, drop one 
hip, get the elbows at different levels, clasp the 
hands, put one hand up to the face, do anything 
that keeps your drawing from looking like a 
wooden dummy. Draw a lot of little "funnies" 

"til you find one that is interesting. Make every 
itanding figure do something beside just stand- 
ing. There are so many natural gestures possible, 
to combine with the telling of a story, to express 
an idea or emotion, that it should not be hard to 
be original. 

When I illustrate a story, I usually read signifi- 
cant parts of the manuscript to the models. T try 
to get them to act out situations as naturally as 
possible. At the same time I try to think of how 
I would act under the circumstances in the story. 
There is, of course, the danger of overacting, or 
of using gestures that go beyond the natural or 
logical, which is almost as bad as being static. 

Experiment with the lighting on the model to 
express best what you have in mind. Give im- 
portance to a portion of the figure by getting the 
Strongest and most concentrated light upon it 
Sometimes parts of a figure can be lost in shadow 
to advantage. Sometimes a silhouette may be 
stronger and more compelling than a brightly 
lighted subject. 

The whole gamut of expression is there for 
yon to choose from. Don't form a few habits that 
you continually repeat. Try to make each thing 
you do just as original in conception and execu- 
tion as you possibly can. 



92 



THE WEIGHT ON ONE FOOT 



irS t^r ^? .c^ 




93 



DISTRIBUTED WEIGHT 




9 4 



THERE ARE MANY WAYS OF STANDING 




95 



SHADOW DEFINES FORM 




96 



THE NEARLY FRONT LIGHTING 




97 



BUILDING FROM THE SKELETON 




T*E. MOST CCUCDUN WAY TO LfcAfcX TO 
P*^AW THE. FfCUItE. IS TO 5T&RTWITU 
THR ffc&LeTON, 3UfL.pl fs/C IN T"HG BONfeS 
ANt* THEN TK£ MA(N WU5Cte5 OVGtt. T*i& 
BONfc5. YOO CAN BTAftf WITH COC»Y 
OF -v j v PIGUR.& ,Oft A nOPU-« MAN V 

P^OFRSS fONAL -AfeTt3T3 ©UlJ-P CJ P 
TttfelQ. ^lCCJR.fcS BapORA ADOtNG THE 
CLOTHING. TT^Y IT ^<tH V£AYSIMPLE 
F05CS AT HftST, feYttNTUALCY THE QOME3 
ANO MOSCLE5 WlkU OflCOMft rNSTJNCT 
AS YOU CM^AW- YOO will 3&e ^rwe^l 
*.* P-LAN£5 OP LI CJNT, HALFTONE ANO 
iH&OOW. KJslOW THAT tT (3 APPARENT 

TO ANY AWI5TWNO KNOWS ANATO^ V 
WHtN "THfc OTMBJ^ PEUO^OOES NOT. 

BC ONfc WMO KNOWS. TH& 5TRUCOL£ tS 

TOO HARt) ANYWAY TD'AOD THC HANDI- 
CAP OF NOT KNOWINCYOUH TIME 

WILL- t3& TOO PRECIOUS TO HAVE TO 
STRX>CCL£ WITH CONSTRUCTION, AS 
V*£LL AS ALL THfi OTHeR THINGS. 



nICv 




98 



ACCRNTINC, THF FORM 




99 



ANATOMY TEST 




w«?rre in the namesofthc muscles 

THEN RE.FERBACK TO YOUR ANATOMY 
AND SEE IF YOU WERE CORRECT. 
ir= YOU CANT DO IT, YOU NEEJ? MORE. 
3TUOY. CO BACKANDGFT IT THIS TIME. 

vou will never, be joiCKt'! 



100 



A TYPICAL 

A typical problem worked out with an advertis- 
ing art director; 

"Please rough out some little figures for pose 
only," an art director says to you, "to show to 

the Blank Knitting Company, suggesting our 
next ad. Indicate a one-piece bathing suit. De- 
tails of the bathing suit will be supplied later. 

Use a standing pose. The figure will be cut out 
against a white background, and the ad is to 
occupy a half page up and down in the Sateve- 
post." 

When you have made a scries of roughs, show 
the two you like best to the art director, who 
takes them to his client. Afterward the art direc- 
tor tells you, "Mr. Blank likes these. Please draw 
them actual size for the magazine. The page 
size is mue-and- three-eighths by twelve-and- 
one-eighdi inches. You are to have the left half 
of the page up and down. Pencil will do. Use 
light and shadow on the figure." 

Mr. Blank O.K.'s one of your pencil sketches, 
and the ait director says, "Get your model and 



PROBLEM 

take some snaps. Our client wants outdoor sunlit 
lighting and cautions us against getting a squint 
in the model's eyes." 

The next step is to photograph a friend in a 
bathing suit. The chances are you will have to 
idealize her figure when you make your drawing 
from this photograph. Make her eight heads tall. 
Raise the crotch to the middle of the figure. Trim 
the hips and thighs if necessary. 

She might be smiling over her shoulder at you. 
Have her hair blowing, perhaps. Find some use 
for the hands. Make the whole drawing as ap- 
pealing as possible. 

Since your drawing will be reproduced by 
halftone engraving, you have a full range of 
values with which to work. You may use pencil, 
charcoal, litho pencil, Wolff pencil, or wash. You 
can rub if you prefer. You also have the choice 
of pen and ink, brush, or drybrush. The drawing 
should be made on Bristol or illustration board 
and should be kept flat. Never roll a drawing 
that is to be reproduced. 



1U1 



***- 



-"^*\ 




VI. THE FIGURE IN ACTION 
TURNING AND TWISTING 



Every good action pose should have a suggestion 
of "sweep." Perhaps I can best describe sweep 
by saying that the movement which immediately 
precedes the pose is still felt. On the following 
pages I have tried to show this sweep or the line 
that the limbs have just followed. The cartoonist 
can add terrifically to the sense of motion by 
drawing his sweep with lines back of a moving 
hand or foot. 

The only way to get sweep in the line is to 

have your model go through the entire move- 
ment and observe it carefully, choosing the in- 
stant that suggests the most movement. Usually 
the action can be best expressed if you use die 
start or finish of the sweep. A baseball pitcher 
suggests the most action either as he is all wound 
up, ready to throw, or just as he lets go of the 
ball. A golfer expresses movement best at the 
start or finish of the swing. If you were to show 
him on the point of hitting the ball, your draw- 
ing would have no action pietorially, and he 
would appear only to be addressing the ball in 
his ordinary stance. A horse seems to be going 
faster when his legs are either all drawn up 
under him or fully extended. The pendulum of 
a clock appears to be moving when it is at cither 
extreme of its swing. A hammer raised from a 
nail suggests a harder blow and more movement 
than if it were shown close to the nail. 

For psychological effect in drawing, it is essen- 
tial to acquire the full range of movement. The 
observer must be made to complete die full 
motion, or to sense the motion diat has just been 



completed. You would instinctively duck from 
a fist drawn way back from your face, whereas 
you might not withdraw at all from a fist two 
inches away. The prize fighter has learned to 
make good use of this psychology in his short 
punches. 

Another means of illustrating action is to show 
its result or effect, as, for instance, a glass that 
has fallen over and spilled its contents, with an 
arm or hand just above it. The actual movement 
has been completed. Another example is that of 
a man whu has fallen down after a blow, with 
the arm that hit him still extended. 

There are instances, however, when the mid- 
dle of the action is best This is called "sus- 
pended action." A horse in the act of clearing a 
fence, a diver in mid-air, a building collapsing- 
are all examples of suspended action. 

Fix in your mind the whole sweep of action 
and make little sketches at this point. At times 
you can help the action with a bit of blur, some 
dust, a facial expression. The cartoonist can 
write in, "Swish," "Smack," "Zowie," "Bh.g," 
'Crash," but you may not. 

If you perform the action, it helps to give you 
the feel of it. Get up and do it, even if it does 
seem a little silly. If you can study die action in 
front of a large mirror, so much die better. There 
should be a mirror in every studio. 

Some of your "action" camera shots may be 
disappointing unless you keep these facts in 
mind; knowing them helps you click the shutter 
at the precise moment. 



10-, 



TURING AND TWISTING 




104 



TURNING AND TWISTING 




105 



TURNING AND TWISTING 




106 



TURNING AND TWISTING 




107 



TIJRNINC. AND TWISTING 




108 



TURNING AND TWISTING 





FOLLOW THE SHADOW DOWN 
WITH THE. SIDE OF THE, LEAD. 



lOQ 



PENL1NF AND PENCIL 




THIS 15 A QUICK AND SIMPLE WAY OF 

RENDERING, PEN OUTLINE WITH THE SIDE 

OF THE PENCIL LEAD FOR- 3HAD1NO . THIS 
WAS DRAWN ON BAInrkiipoe CotJuu.LF.-ii 



11 O 



A GOOD METHOD FOR NEWSPAPER REPRODUCTION 




»n 



QUICK SKETCHING WITH PEN AND PENCIL 




PHN AHC> PBMCIU (ALU CtC $K9*TCHK5 

oe coMt*o«!Tior4y -no am. suo^tTTe-C^ 



112 



A TYPICAL 

A typical problem worked out with an art editor, 
of a fiction magazine; 

The art editor says, "I have picked for illustra- 
tion this paragraph from the manuscript"; 

'The last act was over. Jackie was removing 
the scant costume she had worn in the final 
chorus. She was alone in her dressing-room, or 
so she thought, until, by some inexplicable in- 
stinct, she turned quickly toward the jumble of 
costumes hanging in her wardrobe. There was 

unmistakable movement in the glitter of se- 
quins. 

"Now," continues the editor, "I'd like to see 
a rough or two in pencil on this before you go 
ahead. I think we can use a vignette shape better 
than a rectangular picture. Take about two- 
thirds of the page. The girl should be featured, 
bringing her up large in the space. We want 
something with action and punch and sex appeal 
but nothing offensive. Very little background 
necessary— just enough to place her. The girl, 
you know, has black hair and is tall, slender, and 
beautiful." 

Proceed to make several roughs or thumbnail 
sketches for your own approval. It is clear that 
the girl is frightened and has been caught off 
guard. Someone is hiding— a rather sinister situa- 
tion. The emotion to communicate and drama- 
tize is fear. The story says she turned quickly, 
and that she was removing her scant costume, 
and the editor has said there mast be nothing 
offensive in the drawing. You must put across 
the fact diat she is in a dressing-room at the 
theater. A bit of the dressing table and mirror 
might be shown, and, of course, the closet or 
wardrobe where the intruder is hiding. 

Project yourself into the situation and imagine 
her gesture, the sweep of movement. She might 



PROBLEM 

have pulled off a slipper, looking nrnimrl with a 
startled expression. Perhaps the hands can do 
something to emphasize fear. 

To get an idea of a chorus costume, go to a 
movie of a musical comedy. Look up some clips 
of chorus girls. After you have decided on a pose 
or arrangement of the subject, get someone to 
pose for some studies or snaps. Use a photo flood 
lamp. Plan the light as though it were the only 
light in the room, shining over the dressing- 
table. You can get dramatic effects with your 
lighting. Go at the problem as seriously as 
though it were an actual commission, for if it 
does become a reality, you will have to be ready 
for it. You cannot start being an illustrator with 
your first job. You will have to be judged an illus- 
"rrator before you can get the assignment. 

Take a paragraph from any magazine story 
and do your version of an illustration for it. Bet- 
ter, take one that was not illustrated by another 
artist, or, if it was, forget entirely his interpreta- 
tion and style. Don't under any circumstances 
copy another illustrator and submit the result 
as your own drawing. 

After you have read this book, come back to 
tins page and try the illustration again. Save 
your drawings for samples. 

The paragraph quoted for illustration is, of 
course, fictitious. The art director's demands, 
however, are altogether real. Most magazines 
pick the situation. Some even send you layouts 
for arrangement, for space filling, text space, et 
cetera. All send the maimscript for you to digest. 
Some ask you to pick the spots and show them 
roughs first. Most like to see what they arc going 
to get before you do the final drawings. You may 
work in any medium for black and white half- 
tone reproduction. 



1 1 












■■- - 

, ■ 

■ -• 













i ■ 



JtosM 

|J£*li\* . 



VII. FORWARD MOVEMENT: 
THE TIPPED LINE OF BALANCE 



The theory of depicting forward movement ( any 
action that carries the whole body forward) re- 
quires that ihe top always be shown ahead of 
the base. If yon balance a pole on your hand, 
you must follow with your hand ihe movement 
of the top of the pole. If it leans in any direction 
and you move the base in the same direction at 
the same speed., the pole maintains a constant 
slant between base and top. And die faster it 
goes the greater the slant. 

So with figures in forward movement. A line 
drawn down through the middle of the forward- 
moving figure will slant exactly as the pole does. 
If you think of a picket fence with all the palings 
slanted and parallel, instead of vertical, vou 
have a clear idea of the line of balance in forward 
movement. On pages 118 and 119 is a series of 
pictures taken with a fast lens, for the motion 
picture camera is actually too slow to stop move- 
ment for "still" reproduction and enlargement 
The separate shots were taken at split seconds 
apart and pieced together to show the progres- 
sion of the movement. I wished particularly to 
have the figure remain the same size tliroughoi.it 
the sequence. The photographs reveal many- 
facts, not apparent to the naked eye, about what 
takes place in the tfcts of running or walking. 

In walking or running, the line of balance re- 
mains a constant forward slant as long as the 
same speed is maintained and tips more as the 
speed is increased. This change is hard to see 
because the moving arms and legs distract one's 
attention from the action. A person must lean 
the body forward to take a normal step. The 
balance is caught by die forward foot. The for- 
ward push comes from the foot in back. The 
arms move in reverse of the legs, so that, when 



the left leg goes forward, the left arm goes back. 
The center of the stride expresses the least move- 
ment. Note the last picture on page 1 19. For this 
photograph my model stood still and tried to 
pose as if he were moving. You will see at once 
how unconvincing the motion is. It is not the 
fault of the model but the fact that the important 
principle of forward movement is not working 
in the pose. Movement drawn without consid- 
eration for the lipped line of balance will not 
give the impression of forward movement The 
drawing, no matter how anatomically correct, 
will resemble die movement of a jumping-jack 
suspended from a string. 

The tipped hue may be placed lightly on your 
paper and the figure built upon it. Technically, 
a heel should never be placed directly under die 
head but in back of it, to give motion. The foot 
that is carrying the weight and pushing should 
always be in back of die line of balance. 

We think of the act of walking as if the foot 
describes an are with the hip as center. What 
actually happens is that the hip describes the arc 
widi die foot as center. Each step is a center with 
a fanlike movement going on above it. The foot 
that is off the ground swings in an are forward 
from the hip, whereas the foot on the ground 
reverses the arc. As we walk along, what hap- 
pens is this: foot moves body, lx>dy moves foot, 
foot moves body, body moves foot. Each leg 
takes the Job over as soon as it is put on the 
ground, and the other leg relaxes and swings 
forward, mostly by momentum, until it takes 
over. Both actions go on simultaneously. 

Hip and knee drop on the relaxed side. The 
leg carrying the weight is straight as it passes 
under die hip and bends at die knee as die heel 



n^ 



THE MECHANICS 

comes up. Photographs illustrate this clearly. 
The relaxed leg is bent al the knee as it swings 
forward. It docs not straighten out until after it 
has passed the other knee. This is very well de- 
fined in the side views of the walking poses. The 
legs are both fairly straight at the extremes of 
the stride. Here again is that paradox, that the 
legs seem to express most motion at the start or 
finish of the sweep described in the last chapter. 
Note particularly how much the girl's flying hair 
adds to the movement in the running poses. Also, 
die girl runs with arms bent, although in walk- 
ing they swing naturally as they hang down. ■ 
Try to base walking and running poses on 
photos of actual movement. They are well worth 
obtaining— and those given here will prove valu- 
able for reference in a pinch. To get all the action 
that is in a stride would require a slow-motion 
sequence, with page after page of pictures re- 
produced to any practical size. I feci this is 
hardlv necessary: careful study of the two fol- 
lowing pages should suffice. 

Start drawing mannikin poses. See if you can, 
in a series of small framework sketches, draw all 
the way through a complete stride. In drawing 
back views of walking poses, remember that the 

pushing leg in back of the figure is straight until 
the heel leaves the ground, the heel and toes 
being lifted by the bending knee. 

The use of cameras by artists is a controversial 
subject. Yet the demands on the present-day 
artist for action, expression, and dramatic inter- 
pretation are so exacting that it seems a bit 
ridiculous to fake these tilings when the actual 
knowledge is so easy to obtain by means of a 
camera. I do not admire a photographic-looking 
drawing, but 1 certainly detest a drawing that is 
meant to have virility and conviction but is inane 
and static tlirough ignorance or laziness on the 
part of the artist. The fact that you can learn 
things of value from the camera is reason enough 
for you, as an artist, to have and use one. 



OF MOVEMENT 

The source of your knowledge, as mentioned 
before, is immaterial. Why put a model through 
the ordeal of trying to keep a vivacious smile on 
by the hour? No one can hold such a pose. We 
can learn more about a smile from the camera in 
five minutes than we can in five years of trying 
to "catch" it with the eye alone. Limbs move too 
fast for the naked eye to record. Expressions 
change and are gone in an instant. The camera 
is the one means of nailing these down so that 
we can study them by the hour. It is an un- 
pardonable sin merely to copy. If you have noth- 
ing of your own to add, have no feeling about 
it, and arc satisfied, technically, with the manner 
of treatment and have no desire to change this, 
then throw away your pencils and brushes and 
use the camera only. There will be many in- 
stances where you won't know what else to do 
but to copy, but these instances will be fewer 
as you try to express what you feel and like 
through your increasing technical knowledge. 
Use your camera for all it's worth as part of 
your equipment. But keep it as equipment— not 
the end, but a means, just as your knowledge of 
anatomy is a means. Every successful artist 
whom I know, though it may be heresy to say 

so, has a camera and uses it Many artists I know 
are expert photographers, taking their own pic- 
tures and developing them. Most use the small 
or candid variety of camera and enlarge their 
prints. The camera broadens their scope tre- 
mendously in securing data outside the studio. 
Start saving for a camera right now if you have 
not already made it one of your "means." 

Going on with our line of balance, there are 
times when this line may be curved. In a sense, 
then, the line of balance is like a spring. For 
instance, a figure may be pushing very hard 
against something. The pushing would bend his 
figure backward. Again, if he were pulling hard, 
it would bend the figure the other way. Dancing 
poses can be built on the curved line, as well as 



IiO 



THE MECHANICS 

swaying figures. Movement can be straight as 
an arrow, or curved like the path of a skyrocket. 
Either suggests powerful motion. 

The vital quality to have in your drawing is 
the "spirit" of movement. You cannot he success- 
ful as an artist if you remain seated in your chair, 
nor can your drawings be successful if the figures 
you draw remain static. Nine times out of ten 
the picture you are asked to do will call for 
action. Art buvcrs love action. It adds zest and 
pep to your work. A number of prominent artists 
recently revealed the fact that the "drapey" 
figures are out as definitely as the First World 
War "flapper." Ours is an age of action. A model 
cannot be left to pose herself. You will have to 
think hard: "What can I do with her to make 

this drawing sing?" 

The solution is not easy, for it is a matter of 
feeling and interpretation. Today a girl on a 
magazine cover cannot just be sweet. She must 
be vital in every sense and doing something 
besides sitting in front of you and having a por- 
trait painted. She cannot just be holding some- 
dung; the magazine-cover girl has already held 
everything from cats and dogs lo letters from the 
boy friend. Let her swim, dive, ski through fly- 
ing snow. Let her do anything, but don't let her 
be static. 

Pictures have changed, and it may be that the 
camera and photography have been the cause. 
This does not mean that a drawing cannot be 
just as vital as a camera study. Only ten years 
ago the artist did not fully realize what compel- 
ling interest lay in action. Hehad not seen photo- 
graphs snapped at one thousandth of i\ second 
and never dreamed that he could do this him- 
self. Not only magazine covers but any drawing 
you do will have added selling power with good 
action. To make it the right kind of action, you 
will have to find out what action really is and 
then study it as you would anatomy, values, or 
any other branch of drawing. 



OF MOVEMENT 

A word of warning must be added against too 
much duplication of action. If you are drawing 
several figures, all walking, unless they are 
marching soldiers, do not make them all walk 
alike. Interesting action derives from contrast. 
All the variety you can achieve is needed. A 
figure appears to move faster if he is passing a 
stationary or slow-moving figure. 

Important, also, is the handling of mass 
action: soldiers in battle, race horses grouped 
together, figures scattering away from some 
danger. Always pick out one or two as die key 
figures. Put all you have in these. Then group 
and mass the rest. If you define the individuals 
equally, the drawing becomes monotonous. 
Battle pictures should concentrate on one or two 
figures in the foreground, the rest becoming 
subordinated to these. It is safe to handle sub- 
jects filled with action in this way, since too 
much attention to the individuals who make up 
the mass makes for confusion. A group is more 
powerful than many units. 

There is a trick you must learn in order to 
capture poses that cannot be otherwise obtained 
—for example, a falling figure in mid-air. You 
pose the figure, as you want it, on the floor. Use 
a flat background, get above the figure with the 
camera, and shoot down. Place him head first, 
feet first, or any way you want your model. I 
once did a swan-dive subject by having the girl 
lie face up across the seat of a chair, and from 
the top of a table I used a downward shot. You 
can take the figure this way and then reverse it. 
By shooting from a very low viewpoint or a high 
one, many seemingly impossible action shots 
may be obtained. They must be skillf ully done. 
The artist can disregard the shadows that fall 
on his background, but the photographer cannot. 
Do a lot of experimenting from imagination, 
from the model, and with your camera. If you 
can draw well, that is good. If you can add con- 
vincing movement, so much the better. 



117 



SNAPSHOTS OF WALKING POSES 




1 1CJ 



SNAPSHOTS OF RUNNING POSES 







fc 



i 



TO L«CJ*> PACK FOOT S»Q*5 
MOT LRivfc CtOUN7 VWtiL. 

TtNC KMtU r4J3. hip |0 
HlGMBJL OH *t\rm «F n.^T 

pcora on LKQ^o^vun^ 
4CHOM *s ttsT- uirRA^rkp 

** ».'-r.-[.'. or — - P*. » 
ALwAVjTiftlHl -;f ^. 

amc« r*A*» n«u»*iK*iu5 




11Q 



THE TIPPED LIKE OF BALANCE 




120 



SPRINGLIKE MOVEMENT 




121 



ACTION TOO FAST FOR THE EYE 




122 



TWISTED FORWARD MOVEMENT 



F VOU WANT A PENCIL THAT OOE5 NOT 
RUB OR SMEAR UNDER YOUR HANp, IT I 5 

ntlSMACOLOR BLACK. ©3F. THE PENCILS 

COMt IN A FULL AJiORTMEJff OB COUJW- 




123 



MOVEMENT HEAD TO TOE 




124 



FAST MOVEMENT 




I 2 



PUSH OF THE BACK LEG 




1 26 



A TYPICAL 

A typical problem based on the assumption that 
you are employed by an art service: 

You are wanted in the front office. 
Cood morning. I've called you in to meet 
Mr. Saunders. I'd like you to get the information 
from him firsthand." 

Mr. Saunders: "To make this brief, I am 
organizing a new company for parcel delivery. 
We are starting out with a fleet of new trucks. 
All will be painted a bright red. Our name will 
be, 'Saunders' Snappy Service'; our slogan, "Well 
deliver anything, anytime, anywhere.' We want 
a trade-mark designed to display prominently 
On our trucks, in our advertising, and on our 
stationery. We'd like a figure of some kind within 
a circle or triangle, or some other odd shape. It 
ought to be symbolic of speed. You can include 
any kind of device, such as wings, an arrow— 
anything that would get across the idea of speed. 



PROBLEM 

Please don't make another winged Mercury. It's 
been done to death. It can be dignified or clever. 
Wc cannot use a messenger-boy device because 
it is not typical of the company. Our men will 
wear uniforms and a cap hearing our trade-mark. 
Please submit some rough ideas in pencil." 

Take one or two of your best roughs and finish 
diem in black and white for a line cut. Do not 
use halftone. Keep them very simple. 

Make a flat design in black and one or two 
other colors for the design to go on the trucks. 

Design a small slicker to be pasted on parcels. 
This will incorporate the trade-mark and the 
lettering, "Delivered promptly, safely, by Saun- 
ders' Snappy Service." Size to reduce to two by 
three inches. 

Design some direct-by-mail postcards for pos- 
sible use. These should be simple, original, strik- 
ing. 



127 



VIII. BALANCE, RHYTHM, RENDERING 



Balance is a physical attribute each of us must 
possess. If a figure is drawn without balance, it 
irritates us subconsciously. Our instinct is to set 
firmly on its base anything that is wobbling and 
likely to fall. Watch how quickly a mother's 
hand grasps the teetering child. The observer 
recognizes quickly that a drawing is out of bal- 
ance, and his inability to do anything about it 
sets up a negative response. 

Balance is an equalized distribution of weight 
in the figure as in anything else. If we lean over 
to one side, an arm or leg is extended on the 
opposite side to compensate for the unequal dis- 
tribution of weight over the foot or two feet that 
are the central point of division for the line of 
balance. If we stand on one foot, the weight 
must be distributed much as it is in a spinning 
top. The figure will then fit into a triangle. If 
we stand on both feet, we make a square base 
for the weight, and the figure will then fit into 
a rectangle. 

This should not be taken too literally since an 
arm or f<x>t may emerge from the triangle or 
rectangle, but the division line through the 
middle of the triangle or rectangle will show that 
there is approximately a like amount of bulk on 
each side of it. 

When you arc using a live model either for 
direct sketching or for camera shots, she will 
automatically keep in balance— she cannot help 
it. But in drawing action from the imagination 
balance must be watched carefully. It is easy 
to forget. 

Before going into the problem of rhythm, the 
fundamentals of rendering must be taken into 
account. Suggestions for rendering technically 
in different mediums will appear throughout die 
rest of the book. Technique is an individual 



quality, and no one can positively state that a 
technical treatment popular or successful today 
will be so tomorrow. The fundamentals of ren- 
dering, however, are not so much concerned 
with how you put your strokes on paper or 
canvas as with correct values rendered intelli- 
gently for the specified reproduction and a clear 
conception of the use of tone and line in their 
proper place. 

On page 132 arc two drawings that I believe 
will be self-explanatory. In the first, tone is sub- 
ordinated to line; in the other, line is subordi- 
nated to tone. This gives you two jumping-off 
places. You can start a drawing with the definite 
plan of making if cither a pure line drawing, a 
combination of line and tone (in which either 
can be subordinated to the other), or a purely 
tonal drawing like the one on page 133. T suggest 
that you do not confine yourself to a single man- 
ner of approach and treat all your work in the 
same way. Try pen and ink, charcoal, line draw- 
ing with a brush, watercolor, or whatever you 
will. The broader you make your experience in 
diilerent treatments and mediums, the wider 
your scope becomes as a practicing artist. If you 
are making a study, then decide first what you 
want most from that study. If it is values, then 
make a careful tonal drawing. If it is construc- 
tion, line, proportion, or anatomy, work with 
these in mind. If it is a suggestion for a pose, 
the quick sketch is better than something labored 
over. The point is that you will have to labor 
when you want a detailed or tonal statement. 
You need not labor quite so hard to express a 
bit of action. If your client wants a sketch, sec 
that it remains a sketch and that you will have 
something more in the way of finish to add to 
your final drawing. 



129 



BALANCE 




WHEN THE. FIGURE STANDS ON ONE FOOT, THE 
MA)N WEIGHT IS OlSTRIBUTCD W|THiN A, 
TRIAHOLE', IP ON BOTH PEET.THEN WITHIN 
A REC.TA.NC1_ fc; ABOUT UKe THE LETTERS 




150 



BALANCE 



&«d 




BALANCE 15 A MECHANICAL pfc.lNClPLe_ 

IT afpccts every ncyi^i. 



13> 



TWO METHODS OF APPROACH 







TONE SUBORDINATED TO OUTLINE 

HERE ARE TWO APPROACHES WHICH WILL. 

PRODUCE ENTIRELY PlFFERENT RESULTS. 

TRY BOTH. LINE IS REALLY THE FORTE OF 

TWE DRAUGHTS r-l&N, WHILE TONE 13 THE ALlY 
OF THE PAINTER.. TONE IS MORE. DIFRCULT 
AND SHOULD NOT ©e'VaKEOT THE.RE CAN BE 
MANY HAPPY* COMBINATION3 OP BOTH- 



OUTLINE SUBORDINATED TO TONE 



132 



DEFINING FORM WITH JUST TONE AND ACCENT 



, • 




$3*^ 






>35 



STRESSING CONSTRUCTION 




134 



TWO MINUTE STUDIES 




135 



RHYTHM 




•■■■. 



RHYTHM 

axiom.' anycontour.that 
can be extended ok made 
to v flow" into another 
a vs un i ty.cracf: a|1p rh ythm 

procedure: sight along 

acontouk.sec ifyoucan 

pick up the swinc'ofthf 
line in another. contour 
without distortion or 

INCORRECT FKAWlNQ.(nGl) 

vou will finp the average 
subject full of rhythm if 
vou look for it. keep your. 

pencil down on the Paper. 



136 



The feeling of rhythm is of tremendous im- 
portance in figure drawing. Unfortunately, it is 
one of the easiest things to miss. In music we 
feel tempo and rhythm. In drawing it is much 

the same. Considered technically, rhythm is a 
"flow" of continuous line resulting in a sense of 
unity and grace. 

We call the rhythmic emphasis on a line or 
contour "picking up." The line of an edge, ob- 
served across the form, will he picked up and 
continued along another contour. The next few 
drawings may serve as examples. Look for this 
phenomenon of rhythmic line, and you will Bnd 
its beauty in all natural forms — in animals, 
leaves, grasses, flowers, sea shells, and in the 
human figure. 

We are conscious of the rhythm that pulsus 
Uirough die universe, beginning with the atom 
and ending with the stars. Rhydim suggests 
repetition, flow, cycles, waves, and all are related 
to a unified plan or purpose. The feeling of 
rhythm in drawing, aside from the abstract, is 
a "follow-through" in hue, just as it is in the 
movements of various sports. A howler or golfer, 
a tennis player, or any other athlete must master 
the smooth "follow-through" to develop rhythm. 
Follow your lines through the solid form and 
watch them become part of a rhythmic plan. 
When a drawing looks clumsy, the chances are 

that the trouble lies in its lack of "follow- 
through." Clumsiness in action— and in drawing 
—is lack of rhythm that results in a jerky, uneven, 
disorganized movement. 

There are some basic hues of rhyUun for 
which we can be constantly on the alert. The 
first is called die "Hogarth" line of beauty. It is 



RHYTHM 

a line that gracefully curves in one direction and 
then reverses itself. In die human form, it is 
present everywhere: in the line of the spine, the 
upper lip, the ear, the hair, the waist and hips, 
and down the side of the leg to the ankle. It is 
like the letter S in variation. 

A second line of rhythm is die spiral, a line 
starting at a point and swinging around that 
point in a spreading, circular movement. This 
rhythm of line is apparent in sea shells, a whirl- 
pool, or a pinwheeL 

The third line of rhythm is called the parabola, 
which is a sweep of line continually bending to 
a greater curve, like the course of a skyrocket. 
These three lines are the basis of most orna- 
mentation. They can also he made the basis of 
pictorial composition. They seem to be so thor- 
oughly a part of all graceful movement that diey 
should be given great consideration in all draw- 
ing of movement. The lines of rhythm in animals 
arc easily observed and hence easily compre- 
hended. 

Rhythm may be forceful, as in great waves 
heating upon a coast, or gentle and flowing, as 
in the ripples of a pond. Recurrent rhydim 
moves and stirs us, or gives us a feeling of rest- 
fulness and composure, pleasing to the senses. 
The so-called "streamline" is rhythm applied to 
ugly contour. The commercial application of 
this principle has been eminently successful. The 
lines of our trains and ships and motorcars, our 
planes, and our household appliances have been 
built upon this concept first recognized in na- 
ture—in die dolphin among other fish, in birds, 
and in all living things designed for swift mo- 
tion. 



"37 



RHYTHM 




'38 



CROSSING LINES OF RHYTHM 




pOTTeO UNES ARE. TO CALL YOUR ATTENTION TO 
THE. WAY CONTOURS MAY Oe'woVEN TOCeTH EC 
ACROSS THE FORM. NO TWO POSES WOftKALIkTE 
BUTWHEN THE CONTOURS HAVE THE PCEUINg" OF 
BEING CONNECTED AND A PART OF EACH OTHER. 
THB/M A SYMPHONY OP LINE IS ESTABLISHED. 
RHYTHM IN PRAWlNO,A5 IN MUSIC ; UNIPI ES 
THE. V/MOUE SO THAT THE PEEUNC ANO MOVE- 
MENT OF ALU BECOMES MORE IMPORTANT THAN 
ANY SINCLE PART. KEEP FEELING FOR THE. 
COR.RE.CT ANP EXPRESSIVE LINE. IFITDOESNT 
CO POWN THE FIRST TIME, BRiNCJ ANOTHER LINE 
DOWN. SOMETIMES A NUMOGR OP UNES AR.E. 
MORE BXPRE5SWE THAN ONE, LI KE RlPPLES ON 
WATER REPEAT I NCI THE. MOVEMENT. RHYTHM 
CAN LIFT YOOR. ABILITY TO THE StlES. 



139 



• * 



SWEEF 




140 



RELATING ONE CONTOUR TO ANOTHER 




141 



DEFINING BY EDGES AND SHADOW WITHOUT OUTLINE 




142 



A TYPICAL 

A typical problem worked out with an account 
executive in an advertising agency: 

"Your work has come to my attention," says 
the executive of an advertising agency, "and, 
from what I have seen of it so far, I like it very 
much. I have a new gasoline account, for which 
we must have a fresh approach. I want to use 
a new man in the field, and he must be good. 
We will cover all advertising mediums pretty 
thoroughly, but the initial punch will come 
from outdoor advertising in a series of bill post- 
ers. Whether or not we give you this series to 
do depends upon what you can show us in the 
way of art work in roughs and sketches. We are 
willing to pay five hundred dollars per poster to 
the right man, this price to include all prelimi- 
nary work. The name of the product is Sparko 
Rhythm Motor Fuel. As a starter, here are some 
captions we have thought up: Tune Your Motor 
to Sparko Rhythm; Heard Everywhere .. .Sparko 
Rhythm; Sparko Rhythm Sounds Sweet in any 
Motor; "Swing* to Sparko Rhythm; Always in 
Step with Sparko Rhythm; Let Your Motor Sing 
to Sparko Rhythm; In Time, Every Time, That's 
Sparko Rhythm; Keep in Tune with Sparko 
musical terms, but we will be glad to consider 
any ideas that associate rhythm with a motor 
fuel." 

The width of an outdoor poster is two-and-a- 

quarter times the height. Molte several smalt 
roughs on tissue for ideas that could be used to 
illustrate the above. You do not have to show an 
automobile, or a motor, but bear in mind diat 
it is a motor fuel. The words "motor fuel" must 
be somewhere on the poster. You will probably 
want to use a base line of lettering across the 



PROBLEM 

bottom of the poster: "Americas Greatest Motor 
Fuel." The sheets in a poster run four across, 
and two and a half up and down. The half-sheet 
may be placed cither at top or bottom. Trv to 

avoid cutting through a face at the joining place 
of two sheets. If the face is very large, see that 

the joining places do not cut through the eyes. 

Sometimes die sheets vary a little in color, and 

the bill poster cannot be relied upon not to get 

one sheet pasted a little off. 

Work up in color your best ideas in sketch 
form. Size of poster for sketch is ten by twenty- 
Iwo and one-half inches. A margin of white goes 
around the poster about two inches at top and 
bottom, and three at the sides. 

I am not going to suggest what to do, but what 
not to do, as far as your design is concerned. 

Do not make die name Sparko Rhythm too 
small. 

Do not put dark lettering on a dark back- 
ground. 

Do not put light lettering on a light back- 
ground. 

Cel some good copy for your style of lettering; 

Keep lettering very simple and readable; don't 
get fancy. 

Don't fake your figures; get good copy. 

Don't make small figures or too many. 

If you would like to experiment, draw or paint 
the finished poster: the size will be, in inches, 
sixteen by thirty-six or twenty by forty-five. 
Paint a white margin at least two inches lop and 
bottom and three or more at sides. 

Save your effort as a sample. 



'45 






" • w. 



m 







IX. THE KNEELING, CROUCHING, 

SITTING FIGURE 



In this chapter we are concerned with qualities 
other than motion. Almost the whole gamut of 
feeling can be expressed in a seated figure. It 
can suggest alertness or composure, fatigue, de- 
jection, aggressiveness, timidity, aloofness, un- 
easiness, boredom. Each would lie expressed 
differently. Sit down or have someone do so, and 
see how you would dramatize each of these. 

It is of paramount importance, at this point, 
to understand the shifting of the weight from 
the feet to the buttocks, diighs, hands, elbows, 
back, the neck and head. Important, too, is die 
correct understanding of foreshortened limbs 
that assume other dian usual contours. In such 
poses limbs become props or braces rather than 
complete supports. The spine has a tendency to 
relax in a concave manner toward such bracing. 
When you are sitting on the floor, one of your 
arms usually becomes a brace, and the spine re- 
laxes toward the bracing shoulder. One shoulder 
is high and the other one drops; the hips lean to- 
ward the brace; the weight is carried on one side 
of the buttocks, the side of the supporting arm. 

When you are sitting in a chair, your spine 
may lose its S-shape and become a C. The thighs 
and buttocks take die weight. Both flatten a 
good deal, particularly a woman's diighs. The 
position of the head over the body should be 
carefully placed, since it has much to do with 
what the pose suggests. The draftsman must 
decide whether the sitting pose should be erect 
or relaxed. Remember that the figure is always 
subject to the law of gravity. It should have 
weight, or it cannot be convincing. 

Foreshortening will require subde observa- 
tion, for no two poses arc quite alike. Every pose 
off die feel will be a new problem and probably 



one you have not solved before. The variations 
of viewpoint, lighting, perspective, die unlimited 
variety of poses, all keep the problems of draw- 
ing new and interesting. I cannot think of any- 
thing less animated or more boring to look at 
or to draw than a model who is "just sitting." 
This, to me, means both feet close together on 
the floor, arms resting alike on the arms of the 
chair, back flat against die chair, eyes looking 
straight ahead. Your model might half-turn to- 
ward you, hang an arm over the back of the 
•chair, cross her feet, stretch them out, or hold 
a knee. Use plenty of imagination to change a 
dull pose into an interesting one. 

Let the whole pose of the model as well as the 
hands and facial expression tell die storv. Do 
you want her to show animation or weariness? 
If she sits at a table, talking to her fiance, let her 

lean forward, absorbedly, or show displeasure 
if they are quarreling. 

Watch carefully for contours arranged in front 
of each other and draw them that way; if you do 
not, a thigh will not recede, a part of an arm will 
look too short or stumplikc. Remember that if 
die hands or feet are close to the camera, they 
photograph too large. Any figure that is quite 
foreshortened should be photographed from a 
distance if possible, and dien enlarged for copy. 
If you are planning a portrait, find a natural ges- 
ture or pose for your sitter. Turn the chair at an 
odd angle, get an unusual viewpoint, don't have 
the head stiffly above the neck. Let her drop 
comfortably into the corner of the chair, feet 
drawn back or even drawn under her, or feet 
extended and knees crossed. Don't let die legs 
make a perfect right angle with the knees. 

You must stir yourself on to invention, 



145 



CROUCHING 




146 



THE INCOMPLETE STATEMENT MAY BE INTERESTING 




»47 



POINT TECHNIQUE 




pencil point renderings 

above: vertical line modelinc 

RltfHT ; A PENLIKE TREATMENT 



148 



PLANNING A PEN DRAWING 



A PEN TREATMENT PLANNED IN 

PENCIL SAVES TlM&ANCT^OU0l£. 









4sn 




• ; mam 



& 



'mm* 






MODELING WITH THE PENCIL POINT IS SLOWER AND MORE DIFFICULT. IT |5 
ALSO MORE LlMITCO AS TO TONE VALUES. HOWEVER. IT SHOULD BE OFTEN 
PRACTICED TO DEVELOP THE KNACK OP PEN PRAWINC. 



■49 



KNEELING AND SITTING 







150 



KNEELING AND TWISTING OR BENDING 





ft ' ■ 
'UStt 



">■' 



151 



GETTING FULL VALUE RANGE WITH INK AND PENCIL 




A COMBINATION OF BLACK AND GRADED TONE OFFERS ONIQUE POSSI Bl UTIES. DRAWING 
WAS DONE OUABAIN BRIDGE COQOlLUE NO.2. '' THE BLACKS ARE H1GGINS INK. THE TONES 
ARE DONE WITH PRISMACOLOR^BIACK 433SPENCIL. REDUCTION IS ONtTHlR-D . 



152 



INK AND PENCIL IN COMBINATION 




153 



PEN DRAWINC 




PEN AND INK ^STUDlEX 

THe STROKES PLANNED WITH A 5H&RP 
PENCIU } INK£0 INjANO DRAWING CLEANED 
WITH KNBAOEP ERASER. ITiSACOCJP 
PLAN TO FOLLOW THE DIRECTION OR 
THE PU&NE OR FORM WITH THE JmOKftS. 



154 



A •'LOOSER" TREATMENT 




155 



FINE POINT BRUSH DRAWING 




DRAWN WITH A SMALL CAMELS HAt R B^USHAND DRAWING fNK ON BRISTOL 130ARP 



l i \j 



A TYPICAL 

A number of typical problems in a contest for 
sculptural designs: 

1. The problem is to design a group of figures 
for a large fountain to l>e placed in the center of 
a circular pool fifty feet in diameter. The subject 
is, "I am America. I give thee liberty and a free 
life." The drawings are to be submitted for in- 
terpretation of idea only. The group may con- 
tain a heroic figure symbolizing the Goddess of 
Liberty. The work should be American in spirit. 
Figures can typify agriculture, mining, indus- 
trial life, the home, et cetera. The artist, how- 
ever, is not limited in any way. 

2. Design a large drinking fountain. Some- 
where upon the base will be the inscription: I 
am America. From my lakes and streams I give 

thee the waters of freedom." 

3. Design a sun dial to be placed within the 
botanical gardens, bearing the following in- 



PROBLEM 

sciiption: "I am America. I give thee my soil." 

4. Design a statue for the zoological gardens, 
the inscription to be: "I am America. I give all 
living things the right to life " 

5. Design a soldiers* and sailors' monument. 
The inscription to read: "I am America. These 
of my sons I gave for thy security." 

Here are unlimited opportunities to express 
yourself. One interesting manner of handling 
these designs, after having worked out rough 
tissue sketches, would be to draw on toned paper 
with charcoal and white chalk. In these there 
would be considerable study of the figure, 
action, drapery, dramatic interpretation. Work 
out your ideas with your pencil, your camera, 
material gathered by research, ct cetera. 

There is no objection to using allegorical or 
semi-nude figures, but do not stick too close to 

the Greek. Make it American. 



157 



X. THE RECLINING FIGURE 



One of the most challenging phases of figure 
drawing is that of the reclining pose. It offers the 
best opportunity of all for design, interesting 
pose, pattern, and foreshortening. We forget the 
body as an upright figure for the moment and 
think of it as a means of flexible pattern for 
space-filling. The head may be placed anywhere 
within the space at your disposal. The torso may 
be regarded from any viewpoint. In the drawing 
of the reclining figure, as in the standing and 
sitting poses, avoid straight, uninteresting poses 
—the legs straight, the arms straight, the head 
straight. I call these "coffin poses," for nothing 
appears quite so dead. Unlimited variety is pos- 
sible with the reclining or half-reclining poses. 
We brought the figure out of the "proportion 
1m>x" early in this book. Never fit a box around 
anything that is an interpretation of life. 

The impression is that reclining poses are ex- 
tremely difficult to draw. If you arc accustomed 
to measuring off so many heads, you must dis- 
card the method in drawing the reclining figure, 
for it may be foreshortened to so great an extent 
that it cannot be measured in heads. But there 
is still height and width in any pose. You can 
still find the middle and quarter points and make 
comparative measurements. From here to there 
is equal to from there to another point. Measure- 
ments are not standard and apply only to the 
subject before you. 

Reclining poses are often neglected in art 
schools. The reason is usually the crowded room 
in which one student obstructs the view of an- 
od»er. Consequently the most delightful and 
interesting phase of figure drawing is passed 
over, and many students leave the school with- 



out tlic slightest idea of how to go about drawing 
a reclining figure. 

The appearance of complete relaxation is of 
first importance. A stiff-looking pose gives the 
observer the reaction of discomfort. The rhythm 
of the pose should be sought very carefully. You 
know now how to look for it. Almost any model 
looks better in a reclining than in a standing 
pose. The reason is that the stomach falls inward 
and appears more slender; the breasts, if in- 
clined to droop, return to normal roundness; the 
chest becomes full and high; the back, lying'flat, 
is straighten even a double chin is lost. Perhaps 
nature purposely adds beauty to the reclining 
pose. If glamorous appeal is needed in a draw- 
ing, noUung can give it more than the reclining 
figure. 

If you arc using your camera, do not place it 
too close to the model, for distortion will result. 
Reclining poses should be selected with good 
taste. Crudity cau send you and your drawing 
out the door in a hurry. See that the pose does 
not hide parts of the liinbs so that they look like 
stmnps; for instance, a leg bent under with noth- 
ing to explain it may look like the fellow with the 
tin cup. You cannot tell whether or not he has 
a leg. An unusual pose is not necessarily good, 
but a figure can be twisted alx>ut for interesting 
design, or combined with draperies for unusual 
pattern. The hair can be made a nice part of the 
design. If the pose is complex, keep the lighting 
simple. Cross-lighting on an unfamiliar pose 
may complicate it and make it look like a Chinese 
puzzle. If bizarre effects, however, arc wanted, 
it may work out at U»at. A high viewpoint may 
lend variety. 



159 



SKETCHES OF RECLINING POSES 






i ■■>■■■ m-- -~:^- : wm * 




160 



STUDY 




161 




\62 




iO. 



COARSE GRAIN PAPER STUDIES 



W& 

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164 



STUDY IN FORESHORTENING 




— •- ■ 



THE DRAWINGS ON THESE TWO PAGES ARE 
INTENDED "TO pEMONSTRATE HOW THE 
TEXTURE OR GRAIN OP THE PAPER NUkY 3C 

UTILIZED TO ADVANTAGE. THE. DELI CATS 

MODEUINC IS DONE WITH THE POINT AND 

THE BRORDER r*\AS3E3 WITH THE 3IDE OF 

THE LEAD, ATTENTION IS CALLED TO THE USE 

OF DARK ACCENTS. YOU CANNOT INVENT* LIGHT 

AND SHADOW. DRAW PROM LIFE OR GOOD COPY. 



165 



CEMENTED TISSUE OVERLAY. SPATTER AND BRUSH DRAWING 









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167 



PEN STUDIES 




168 



A TYPICAL 

Typical problem to solve with an art dealer and 
representative: 

"I have a particular commission in mind that 
I believe yon could handle," says an art dealer. 
"My clients have organized a new country club. 
They are building a beautiful clubhouse. They 
want two mural decorations for their new dining 
room. The woodwork will be done in ivorv, with 
a slightly deeper tone of ivory on the walls. 
There are two doorways into the dining room, 
over each of which there will be a lunette. The 
lunettes are half-circles, the radius of each being 
five feet, making the base or span of the mural 
ten feet, five feet in height at the middle point. 
The club is to be closed between the months of 
October and May for the winter, and, since the 
club activities start in May, a spring mural will 
be used over one door and a fall subject over 
the other. 

"The subject selected for the first lunette is 
awakening spring. A reclining figure lies upon 
the woodland soil, amid wildflowcrs that have 
burst into bloom, blossoming bushes', and trees. 
There are small animals about, such as squirrel, 
deer, rabbit, and birds. The figure is in the act 
of awakening and about to rise. Her hair is long, 
and perhaps there is a garland of early spring 
flowers about her head. The figure may be partly 
covered with flowers. 

"A female figure lying down to rest for the 
winter is the fall subject. Brilliant autumn leaves 
are falling and have drifted over the figure, cov- 



PROBLEM 

ering it partly. In the hair arc drooping and 
wilted flowers. A squirrel with an acorn in its 
paws, a rabbit burrowing down into the soil, 
birds flying— all may be shown. The grass is 
brown and dry; perhaps some red berries are on 
a branch. The thought that is conveyed is that 
summer has ended and Nature prepares for 
winter." 

Make many rough pencil compositions. Do 
not only fill the space with the figure stretched 
stiffly across it. Proceed to work up some small 
thumbnail roughs in color. Then pose your 
model, make studies, or take camera shots. It 
would be wise to make some studies of trees and 
foliage in the woods. The little animals should 
also be studied. The subject could be given 

modern, simple treatment. When your pre- 
liminary material is ready, begin the sketch you 
will submit. This sketch is called a cartoon. It 
should be done well enough so that it can be 
squared off. You may then work from it, if neces- 
sary, directly upon the walls, or on a canvas 
mounted to fit or to be glued into place. 

Since the room is light and airy, the paintings 
should be keyed fairly high, rather than dark 
and heavy. Gray your colors a little so that your 
picture will not jump out of the wall like an ad- 
vertisement. Treat the flesh delicately and sim- 
ply. Do not try for brilliant or even strong light 
and shadow. You will gain valuable experi- 
ence if you will paint these subjects on a small 
scale. 



169 



m 







-—- « -..;— ^ 



XI. THE HEAD, HANDS, AND FEET 



The head, perhaps, has more to do with selling a 
drawing than anything else. Though the figure 
drawing you submit may be a splendid one, your 
client will not look beyond a homely or badly 
drawn face. I have often worried and labored 
over this fact in my own experience. Once some- 
tiling happened that has helped me ever since. 
I discovered construction. 1 discovered diat a 
beautiful face is not necessarily a type. It is not 
hair, color, eyes, nose, or mouth. Any set of fea- 
tures in a skull that is normal can be made into 
a face diat is interesting and arresting, if not 
actually beautiful. When the face on your draw- 
ing is ugly and seems to leer at you, forget die 
features and look to the construction and place- 
ment of them. No face can be out of construc- 
tion and look right or beautiful There must be 
a positive balance of the two sides of the face. 
The spacing between the eyes must be right in 
relation to the skull. The perspective or view- 
point of the face must be consistent with the 
skull also. The placement of the ear must be 
accurate, or a rather imbecilic look results. The 
hairline is extremely important because it not 
only frames die head but helps to tip the face at 
its proper angle. 

The placement of the mouth at its proper dis- 
tance between nose and chin can mean the dif- 
ference between allure and a disgruntled pout. 
To summarize, draw the skull correctly from 
your viewpoint and dien place the features prop- 
erly within it. 

In my first book, Fun with a Pencil I set about 
to work out a plan for head construction that I 
consider almost foolproof. 1 repeat the general 
plan as a possible aid here.* 

"A strikingly similar method was originated independently by 
Miss E. Grace Hanks. {S<x Fun with a Pencil, p. 36.) 



Consider the head a ball, flattened at the sides, 
to which die facial plane is attached. The plane 
is divided into three equal parts (lines A, B, and 
C). The ball itself is divided in half. Line A be- 
comes the earline, B the middle line of the face, 
and C die line of the brows. The spacing of the 
features can then be laid out On these lines. The 
plan holds good for either male or female, the 
difference being in the more bony structure, the 
heavier brows, the larger mouth in the male. The 
jaw line in the male is usually drawn more 
squarely and ruggedly. 

In this chapter are studies of the skull and its 
bony structure, as well as the muscular construc- 
tion and the general planes of the male head. 
The individual features are worked out in detail. 
The heads are of varying ages. Since no two 
faces are alike, for you the best plan is to draw 
people rather than stock heads. Perhaps an artist 
of another era could repeat his types endlessly, 
but there is no advantage in that today. It tends 
to make an artist's work dated in short order. 
The artist who can keep his types fresh and true 
to purpose will last. 

It pays in the long run to hire models, though 
there is always the temptation to save money. 
The danger in using clips from magazines is that 
the material is usually copyrighted. Advertisers 
pay movie stars for the privilege of using their 
photos. Both the star and the advertiser will 
resent having them "swiped" for another adver- 
tiser. Your client will not be happy about it 
either. The same is true of fashion models who 
have been paid for their services. You cannot 
expect to use them for your own purposes. Prac- 
tice from clips, but don't try to sell your copies 
as originals. Once you learn to draw heads, it will 
be your life-long interest to portray character. 



»7t 



HEAD BUILDING 




tt-K 




fiPP a L'TTlt 

4T SACK. 









HOW TO COM5TRUCT A HEAD. 
DRAW AWU. PlVtPE WLL INTO SECTIONS SO THAT YOO HAVE A, MIDDLE LINE. 
OlVlOir4<3 OALL 3 WAV3 fUNU A.BANDc), TAKE ONE FOft MIOOU6. LlNe OP UCETHR 
OTHe * T **° WILL BEAN CAR LIN£ AND A LINE CBROWS. DROP MIODLR MM* O" PACE. 
OPP « Al -l-. OIVIOR (NTO * PA0CT3 THAT A.RP&AR. EQUAL.EACH P A a_ T EQUAL TD HALf OP 

-me piSTAwce prom browumrtotop op ball. 0UCBCW -stoes sv dropp^g ear. 

L.fM» 5HW.CHT WWN. rLACE BAR AT INTtRJECT/ ON OF LINfcS A»moC. NOW QUILO'NJ&W 
AND PSATORES. THIS PLAN IS MOftR TXOROOGMtV COV&RB.D IN FUN WITH A PENCH." . 



172 



BLOCKS AND PLANES 






THE SIMPLE PORM DEVtLOPED TO THE COMPLEVJHUOOCH THE U3EOF PLANE.S. 
THESE! AVERAGE PLANES 3MOULO 8E LSARNED. THEY 4R£ THE OA3|5 TOfLklCHTINO. 





(ft 




&P& ! hh 






THE PLANES SIDE VIEW . CTET SOME CLAV AND MOOEL THE PLANES SO YOU CAN 
LIGHT THEM DIPfERENT «^AV5. THEN DRaWTHEM. EE-FE-R RACK TO PAO«5 ^2 AND 73, 






BACK VlfcW-S ARE MOST DIFFICULT! UNLESS FORM AN O PLANES ARE uNOEJt^TOOD 



175 



BONES AND MUSCLES OF THE HEAD 






GRUESOME! BOT TRY TO DRAW IT CAREFULLY. 




1 FRON^US 

2 ORBICULARIS OCULI 

J ADftlCULA^ MU5CU65 



5" rn^SSETEft 

C-7 ZVCOMATICU3 

a ORBICULARIS OR.IS 
9 TRfAWCUCAftl^ 



10 BUCCINATOR. 

11 OePR&J50R 

I £ STCJtMO MASTOID 
13 TftAP^XIU5 



'74 



THE MUSCLES IN LIGHT AND SHADOW 




/;■■;■ pi 

Mr 







\. ,1 . 



■l'"- 7 -^ 




5"VUDlES OF AN ANATOMICAL CAST (WHITe) 

THESE ARE. TO CHOW THB ANATOMf OF 
THE HB&D iNiii SOLID ASPKCT, ORA5 FORM 
INUGHT&NDJH&DOW. |F YOO C4N tWtw 
FROM CABTS,IT 15 RECOMMENDED TO DO 
SO. MANY 5TUOCNT5 SKIP The iNTIOUE 
CLA3S,NOT REALIZING 11$ TKUEVflLUE. 
rt*S ADVANT^CB IS THAT THE* SUBJECT 
REMAINS FIXED FOR CAREFUL 5TUC7Y, IT 
DEVELOPS SOLIDIFY AMD fc.XCR.LLE.NT 
FOR STUDY OF VALUES- I SUGCESTYOO 
LAAK& SOME. CARfiFUL FPtEE-HANb 
DUPLICATIONS OF THESE. DRAWlWCTS 
IF YOU HAVE NO SiMILfcR CASTS HEAR. 



175 



FEATURES 



" 




DtAPHA*G« 



ftRTURE 



♦ w*ci« «DWn 






176 



SETTING THE FEATURES INTO THE HEAD 







177 



STUDIES 




•■ ** 



i/8 



STUDIES OF MISS "G" 




/ 



179 



YOUNG AND OLD 




l8o 



MAKE STUDIES LIKE THESE OF YOUR FRIENDS 




STUDIES OF A YOUNG r^AN 
tuck* ajw mo aecnsrs in wlaw- 

iUO HEADS. FI«3T COHES AN "^ ■ 
Pfe^STANDlMO OF A PARTICULAR 
5KOLL.MCXT -TO CONflTfct>CT4W 
INDIVIDUAL ABT O* FEATUHW 
COftWCTLY (*LACtOW|TM|N 
THAT ©JCCH-L. TMfiN ooMP.STMf. 

RaNoaaiNG o* 1 th» ^g>^^ ovw. 

TMa FACfc «V PLftNLi OF LIGHT 
HALPTDNt AMD i3HACOw CVXJtV 
PUNt itf A PART OPTHEWHOL* 

THfc UGKtiNC 3HOUL0 BG VWtV 

6IMPLP. THft HKAO IS ©lf*PICOLT 
ENOUOM WITHOUT ADOINC THt 
COMPttXITV om Kl*HY uai-cri-. 



*MJ 



■ 3i 



PROPORTION OF THE BABY HEAD 



^■■v-' 



*vt 



r+ot* 



**Wip | 



CMlN 




PTH Of HEAP ^^*ONTi| 



PROPORTION, 12 TO I8MONTH 




FKONT 

PCAWA Sg«JAffj .OiviPB iTlH HALF 

HORIZONTALLY, USING SIDE 4gAS A 
^■Afi v ■ /' PRAW AKC &C f TH £ ARC 

CK055INO MU'LIE UNI uivrN THE 

WlfrH OF HEAD IN PROPORTION TO 

nefCHT. ptvifre LowE.kHaLFW4ro4 
fOUALPARTSPUVCE FEATURES, 



TMr>.e tS CR6AT VAM»TY Of J|M ANC 
SH&PGS tN INRUNT .SKULL G ♦ HOWfiVfeR, THt 

Avt^Acc WILk A W^fcOvrMATfiLY MIL A 
■SQoPC^fe. YOU CA*J Uift Tt*6> BALL AM(T 






CHA^ACT^R-lSTlCS rOREMEMBER. 



FAC& IS WUATIVELY 5MALL,A&OOT \/+ OF WHOUE H£AQ rftOM 3ROW.5 
TO CHIN. EAR t*COP^ GELOW HALFWAY UNE • T" HE CYW AMD MOUTH Att A 
L.1TTi_t ABOVE FME HAUFWAV POiMT BBTweEN fcftOW, NOSE AND CH I N 
DWISION5,THeCH*N PKOP3 WELU UNPER NOSfc AN& MOUTH. THE UfPfcK. 
Li P 15 LAR.CCPI AND LONGER ANO PROTROP&5, THft T^oaaMBAD QROP5 

INWAW TO THE NOSE. BKI pCE OF NOSE. CONCAV&, EYK Aftfc lACtGJC 
IN THBi*. OPENINGS AM O SkiCHTUY MOW THAM wiC'TV(OF-AN E\F APAft.v. 
NOST^LS SM4U- AND ROOf^D ANp SET W'THIN THtt l^^ ll=*l& CORNERS OF 
EY155 AND THE CORN ER.3 OF MOUTH OK AU»4£ PROM THfcSfc POINT5 - 



■ 



182 



BABY HEADS 














atr 




--at* 




&^%*/ : 





L-a^s^N 











x 






WW*' g ¥L 

\ ! y 4$ •/ fi J. 




"WW. 



183 



HANDS 



4Xrf H^NC^ PRONTAN^ 5AC»C 




p-KA>W AT LEASTOME HAND DAILY 
PICOH LIPB OltGOOP COPY 




184 



HANDS 




TH&StG IS NO MY3T&RV IN tm §2. 
TMOD OF CTCAWlNG ham^ , 

|T 14 A l**ATT*#* OR H7TI NO 
Pt»C*S TOQftTHlR mO^O^* 
TIONA7BLY BLOCK 1*4 T Mfe 

AP"^*Otf 1 MATPi AfUA OCTHE 

WHn ^* HAN» ( PITTINC EACH 

wwtr as it ap^eam .mauiNcrH 

OF TMBfc HANp itt ASOUT KOO&L 
TO THE PACt PfcOM HAtltUNE 
TO BOTTOM O* CHIN. WATCH 

CA*.«^Oi-UY CONTOUM F-A5J 
»NO IN W0NT OP- HACH OTM! 

THS. fALM IS CONCAVfi ( THE 
B^CK CONVM, K*L«J>- AT IT | 



'85 



THE FOOT 




-' 



*-*+ 



ry 




*^ *• •&-' ■•■■ ■ -"N 



ar.* 1 





it is sucicearep that yoo picaw youk own peet 

IN MANY POSES, SETTING A MIRRORONTHE FLOOR. 
£l_SO,THAT YOO SET UP SHOES ANp pKAW THEM FROM 
MANY ANCLES ANP VIEWPOINTS. 



l86 



A TYPICAL 

A typical problem outlined by an art buyer: 

"We always need artists who can draw heads 
well. Good drawings of heads are required in 
almost all advertising, for illustrations on maga- 
zine covers, and litho displays. An acceptable 
head must he in good drawing, to be sure, but 
that's only the beginning of its job. If it's a pretty 
girl's head, the pose, the animation, the hair-do, 
the costume, the color, the type, the expression, 
the age, the idea behind it, all count. For char- 
acter drawing, I shall expect you to find a living 
type to work from, for the sake of authenticity, 
and, if necessary, add whatever particularized 
qualities the job specifies. I cannot tell you what 
to do or how to paint it. Do the necessary work, 
bring it in, and, if I like it, I'll buy it. That's the 
only way our firm buys art work. When you have 
convinced me that you can do a good head, I 
may give you further commissions, but I must 



PROBLEM 

reserve the right to reject any work and ma)' 
even ask you to redraw a job." 

Begin with a magazine cover and experiment 
until you have arrived at a good idea. Work it 
out small, in color, until you feel the little sketch 
lias carrying power and attention value. Then 
work up your final drawing. Keep it as simple 
as possible. Don't try to sell a faked, or "cribbed," 
head. \o magazine will buy it. Do not send work 
to a magazine that already employs one artist 
regularly, since he is probably working under 
contract. 

Other suggestions are: Make a number of 
studies of the people around you. Draw yourself 
in the mirror. Draw a baby, a child, a young man 
and girl, a middle-aged person of each sex, and 
an old person of each sex also. Spend most of 
your time drawing heads— your market demands 
them. 



187 






. 




XII. THE COMPLETE FIGURE 

IN COSTUME 



Costumes will keep changing, but, the human 
figure remains the same. You must know the 
form beneath the folds of the clothingv You must 
familiarize yourself with the methods of cutting 
flat material and fitting it over the rounded 
figure. The drape of the material is caused by 
the manner in which it is cut and joined. Mate- 
rial cut on the bias drapes differently from that 
cut on the weave. Try to understand what makes 
the material do what it does in the ruffle, the 
pleat, the flounce, and in gathering; what is the 
purpose of a dart; and why the seams and join- 
ings cause the flat material to shape itself. You 
do not have to know how to sew, but vou must 
look for the construction of the clothing, just as 
you look for the structure of the figure under it. 
It takes only a few extra minutes to find out 
which folds are due to the construction of the 
garment and which are caused by the under- 
lying form. Find the "intention" of the drape. 
Discover what the designer has worked for— 
slimness or fullness. If a seam is smooth, it was 
intended to lie flat. If there is a shirring or gath- 
ering at some point, take note that it was not 
intended to lie flat. You must not slavishly copy 
each tiny fold, but neither must you disregard 
folds entirely. Indicate the shirring at that point. 
Learn how the female figure affects the folds: 
the fabric falls away from the most prominent 
forms underneath shoulders, breasts, hips, but- 



tocks, and knees. When material is loosely 
draped over these, the folds start with them 
and radiate to the next high point. When the 
material is fitted, if there are any folds at all, the 
folds will run around the prominent forms, pull- 
ing at the seams. The male form molds the 
clothes in a like manner. In a man's suit, for 
example, the material over the shoulders, over 
the chest, and over the top of the back is cut to 
fit. The only folds you find then come from the 
pull at the seams. The bottom of the coat and 
the trousers arc draped loosely. The trouser 
folds radiate from the buttocks to the knee in 
sitting poses and from the knee to the calf and 
the back of the ankle. 

An overmodclcd garment is just as bad as an 
overmodeled figure. Watch to see that your light 
and dark values stay within the color value of 
the material itself and that its unity is not broken 
by lights and shadows that are more strongly 
stated than necessary. 

Do not draw every seam, every fold, and 
every button, but try to understand construc- 
tive principles and interpret them correctly in 
what you do put down, instead of being careless 
in these matters or remaining totally ignorant 
of them. 

No matter what you draw— figure, costume, 
furniture— learn its construction, so that you can 
draw it. 



1S9 



DRAW FIGURE. THEN COSTUME 




KNOW YOUR FIGURE. UNDER "TOP. COSTUME. 

an sxc^nt «r-oc -=o* "«r.« now ,« to ™.,< & M „, ON phcto 3tcw 

CLOTW.NO W EKE T««, 1RENT . VOvwiu^w™,,,™ TH Ettul „ ONa „„o»,„ IW5 
TO TH E FOK ^ w^,^,.^ „ U5T M « U « TOMCON „ KUCT A ctoTMmD Rlou , ee 



190 



CLOTHING STUDIED FROM LIFE 




THE rcENDEK\NO OF PRA^ERY* IS SO COMPLICATEp AT (SEST^HAT ONLY A VfiKY SKILLE.P 
ARTISAN COULD 6NTICI f>AT& WHAT OKAP'E.ftY WILL DO *N A GIVEN INSUNC6, 
UNDLR CERTAIN LIGHT ANP WITH GCICTAJN TEXTURE .Va KEG* CLOTHING USUALLY LOOKS 

IT^Nl? WILL MOT 5ELLTHC AVfiRAOe ART 6UYI.R, MAKE |T A RULE -*»ICHT NOW> 



191 



RENDERING DRAPERY 




RENPEK^G OF DttAPERY IS AN ARTICULATION OF PLANES ARRANGED IN PT^OPEK VALUES. 



192 



DRAW THE HALFTONES AND SHADOWS 




'< - ■■',■--, 









-STfPY FOR A STORY ILLUJTKATION. HERE (S ATYPICAL. PRQCEDDI^E 
OP DRAWING HALFTONES AND SHADOWS ONLY, WEAVING UUjHTSWHim. 



»93 



ELIMINATION AND SUBORDINATION 







m 

MM 
mm 



s? *:;*'■ 



- -v--*.. « .-— 



*"■ "V 



• • 



& 






194 



STUDY FROM LIFE 




-j.^ * 



• 






.-• '.-"': 



STUCV FOR AN ApVEKTistMEht 






•95 



BRUSH AND SPATTER 1 1 -LUSTRATION 



atifl&^e 




i 96 



A TYPICAl 

The problem of equipping yourself to do your 
job well: 

What is the next step? you may inqiiire. 

I/>ok about at the kinds of work you see dis- 
played everywhere. What kind of work do you 
want to do? Once you make up your mind, prac- 
tice that kind of drawing with brush or pencil. 
You arc going to need mental equipment as well 
as skill with your hand. Try to know more about 
your subject than die other fellow. Remember 
you can borrow only a little; most of your knowl- 
edge must come from your own observation, 
your determination, and your plain courage. 

Find a way thai you can allow yourself one, 
two, three, or even four hours a day for draw- 



PROBLEM 

ing. Next, supply yourself with materials and a 
place to work. Keep a fresh sheet of paper on 
your drawing board at all times with other 
materials at hand. 

Hunt for subjects that interest you. Note them 
down and pin the notes to your board. If you 
can do nothing better, set up an interesting still 
life and work from it until you have learned 
something from it. 

Start a portfolio of samples of your best work. 
Don t lake out a drawing and throw it away 
until you have a better one with which to re- 
place it. When you have a dozen good draw- 
ings, show them, Don't wait for an expensive 
collection. 



*97 













■ 













PHTAWN WllM A SOrr pfcHCii^ ON 

toWPlP WITH FINOKK'Oft A 
PA^BPt 5TUMP, HlCHLlCHTJ 
AR£ ^ICKEPOUT WITH ktNt^TCl? 
CUftOfifC. r-t^NV ACTJ5T9 ;. I X & 
THB WiPiR KANCE Pf VALUES 

WITH fiyATive. OOOCJ LUCiCl 



CLOSING CHAT 



There is always a hesitation before turning in 
a finished job. It occurs to me as I complete this 
book, and it will occur to you when you look 
over a piece of your work: Could it not have 
been done better? It may seem to you that vou 
should have used a different approach, or a bet- 
ter method of construction. My own philosophy 
is to do the best I am capable of within the time 
requirements, and then to make the decision 
that the drawing is now finished and must be 
turned in. Lack of decision is a harmful thing. 
You can learn by your mistake and make amends, 
but the energy must go into a fresh effort. 

Learn to use time wisely. You will not always 
have the time to do a drawing twice or three 
times in order to select the best example. While 
you arc a student, use precious hours to die best 
advantage. A bit of anatomy misunderstood in 
an important job that must go tonight, a prob- 
lem in perspective that remains unsolved, ruins 
a painting on which you have spent days and 
paid expensive models* fees. 

When, early in your career, an art director 
asks you to re-do a drawing, be grateful that 
you are granted the time. It is a tragedy when 
your drawing ought to be done over and cannot 
be for lack of time. You deliver something you 
do not like, and die publisher is forced to accept 
it. He is generous if he gives you another job. 

The term "talent" needs clarifying. To any 
man who has slaved to acquire skill in his art, 
it is most irritating to have his ability referred 
to as a "gift." Perhaps there is one genius in a 
hundred years or more who can achieve perfec- 
tion by "divine inspiration." I have never met 
such a man, and I do not know any successful 
artist who did not get there by the sweat of his 
brow. Again, I do not know of a single success- 
ful artist who docs not continue to work hard. 



There is no formula in art that will not break 
down as soon as the effort behind it ceases. But, 
to compensate, there is no reward on earth that 
can compare with a pat on the back for a hard 
job well done. Talent, in its underclothes, is a 
capacity for a certain kind of learning. Talent is 
an urge, an insatiable desire to excel, coupled 
with indefatigable powers of concentration and 
production. Talent and ability arc like sunlight 
and a truck garden. The sun must be there to 
begin with, but, added to it, there must be 
plowing, planting, weeding, hoeing, destroying 
of parasites-all have to be done before your 
garden will yield produce. According to those 
one-inch ads we see so often, you can be an 
artist, play the piano, write a book, be compel- 
ling, convince anybody, make friends, and get 
a high-salaried job if you'll just sit down and 
answer it-and, of course, "kick in." 

If you want to draw, if you want to gamble 
all your chips for stakes that are really worth 
while, you have an excellent chance of winning. 
If you just dabble, you will certainly lose your 
ante, for the oUiers in the game are playing then- 
hands for all they are worth. I have met students 
who have said they would like to learn drawing 
as a "sideline." There are no sidelines. You are 
either in die game or out of it. "Well, then, how 
do I know I'm going to be good enough to make 
a go of it?" No one can possibly be assured that 
he is going to be good enough at anything to 
make a go of it. Faith in yourself and industry 
are all that any of us have got to go on. 

An honest book on drawing can only point 
the way and suggest procedure. A book of down- 
right promise can be nothing but downright 
fake. It is natural for young men and women 
to look for the "secrets'" that allegedly assure 
success. It is even reasonable to feci that these 



igg 



HOW ARTISTS WORK 



secrets are somewhere hidden away, and that lo 
reveal them would assure success. I confess I 
thought so myself at one time. Bui there are no 
such secrets, jealously guarded by the older 
generation so that it need not give way to the 
younger. There is not a craft in all the world 
that opens its doors so wide to the young and 
lays its knowledge so freely at its feet. Note that 
I say knowledge, for all the secrets arc knowl- 
edge. Everything about this craft is fundamen- 
tal. Expert use of the fundamentals is the only 
basis there is for learning to draw. These fun- 
damentals can be listed, studied, and carried 
out in your own way. They are: proportion, 
anatomy, perspective, values, color, and knowl- 
edge of mediums and materials. Each of these 
can be the subject of infinite study and obser- 
vation. If there is a secret, it is only in vour in- 
dividual expression. 

The artist obtains his work in different ways, 
depending on the branch of the craft in which 
he specializes: 

In an advertising agency there is usually a 
creative or art department. Here the layouts or 

visualizations are made. There is a copy writer, 
an account executive, and a layout man who to- 

gether have planned an individual ad or a whole 
campaign. An appropriation has been made by 
the advertiser. The magazine space has been 
decided upon and contracted for. As the ideas 
are worked out, in sketch or layout form, they 
arc submitted to the client and O.K.'d or re- 
jected. It has been decided that either photo- 
graphic or art work shall be used. All this has 
taken place before you are called in. By this 
time, a closing date has been set, and it is usually 
not far off, since the preparatory work has taken 
a good deal of time. 

You are handed tlic layout as O.K.'d or with 
instructions for changes, Most agencies give 
you considerable leeway for pictorial interpre- 
tation, but your chawing must fit the space in 



the layout. If you are working with an art or- 
ganization, you will not see the agency at all, 
but will get your instructions and the agency 
layout from one of your company's salesmen. 

Proceed, then, to look up what data you need, 
get necessary photos or models, and go ahead 
with your job. If you are a free-lance artist, you 
work in your own studio. In that case you will 
have agreed upon a price with the art director, 
and you will bill the agency when the job is 
complete and accepted. In an art organization 
you will either be working at a set salary, or on 
a split basis, usually fifty-fifty. Most artists spend 
considerable time in organizations before set- 
ting up a free-lance studio. 

The magazine illustrator usually works in his 
own studio. He may have an agent or sales rep- 
resentative, especially if he does not live in New 
York City, where most of the magazine houses 
are located. Without an agent he deals directly 
with the art director. The artist is handed a 

manuscript. As a general rule, if the magazine 
has not supplied him with layouts, he is asked 
to make roughs for general composition and 
treatment of the subject. The magazine may 
pick the situation to illustrate or mav ask the 
artist to read it, pick the situations, and submit 
several roughs for selection. When these are 
O.K.'d, the artist proceeds with his drawings. 
When the magazine picks the situation and 
gives the artist a rough from the art department, 
he may go to work at once. This is usually the 
most satisfactory' arrangement, but it does not 
give the artist so much freedom as when he 
makes his own selection. If you have an agent, 
the agent bills the work; otherwise you are 
paid directly. An agent's commission is approxi- 
mately twenty-five per cent of the billing price. 
There are several firms and guilds in New Y'ork 
that act as artists' agents. Work must be of 

proven quality, however, before they will rep- 
resent an artist. 



2 O o 



RUNNING YO 

Outdoor posters arc handled through adver- 
tising agencies or tlirough lidiographers. The 
artist seldom deals directly with the advertiser. 
There are also outdoor advertising companies 
that buy art work and in turn sell it to the adver- 
tiser. In the latter case the lithographer is called 
in on a competitive basis. 

Newspaper drawing may he done in art or- 
ganizations, by the paper's staff, by the adver- 
tiser's own department, or in the free-lancer's 
own studio. Displays are done in the lithog- 
raphers art departments or are bought from 
organizations or free-lance artists. 

Magazine covers are usually speculative. You 

simply make them, send them in, and most of 

the time you get them back. You are expected 

to send return postage or express charges. Some- 
times you can send in a preliminary sketch. If 

the magazine is interested, you may be asked to 
make a final drawing or painting, but the art 
editor reserves the right to reject it unless you 
arc so well known in the field and so dependable 
that you can be relied upon to bring in an ac- 
ceptable cover design. 

Comics are handled speculatively, as are mag- 
azine covers, except in the case of newspapers. 
There they generally come through feature syn- 
dicates. In this case vou work on a salary or 
royalty basis, or both. You must have several 
months of your feature completed on a strip be- 
fore your work will be considered. Sometimes 
royalty is paid by the comic magazine or syndi- 
cate, in addition to the purchase of first serial 
rights. 

First-rate advertising may pay more than 
story illustration. Methods of reproduction are 
so accurate today that almost anything painted 
or drawn may be reproduced with fidelity. 
Knowing these methods is valuable information. 
Most engraving houses are glad to show their 
equipment and methods to the artist. They know 
that if he understands their problem, he can help 



UR STUDIO 

them by producing clean copy. This is also true 
of lithographers. It is important to remember 
that a newspaper uses line or coarse-screen half- 
tone. Pulp magazines must use a coarser screen 
than other magazines. This means keeping fairly 
contrasting values to assure good reproduction. 
In all halftone reproduction the whites of your 
subject gray down somewhat; the middle tones 
flatten a little; and the darks become somewhat 
lighter. Watercolor is about the best medium 
for reproduction since it has no shine, is usually 
made small, and therefore requires less reduc- 
tion. Any of the drawing mediums, however, 
can be reproduced well. Never submit a draw- 
ing on flimsy paper. 

The artist should, early in his career, form the 
habit of orderliness. Keep things where you 
can find them. Your drawing, when submitted, 
should be scrupulously clean and matted with 
a flap to protect it from dirt. Keep your file in 
order and clip whatever you think will make it 
as complete in information as possible. I have a 
method of filing that works out nicely: I make 
an index in alphabetical order of what I have 
filed and then give my folders consecutive num- 
bers. In this way I put several subjects in one 
file. For instance', I list bedrooms under B, and 
the file number for this subject is put alongside 
the listing. I also list sleeping poses under S and 
give it the same number. My folders go from 
one to three hundred. I can add as manv more 
as I wish or add more subjects within the present 
folders by simply listing the additional subjects 
alphabetically and assigning a folder number. I 
have gradually learned the folder numbers, and, 
as soon as I see a subject, I find it widiout re- 
ferring to the index. For instance, I know that 
airplanes go in number sixty-seven. On every 
clipping I jot down the file number and put the 
clip into the drawer that contains the number. 
I have filled seven filing cabinet drawers. I can 
now go directly to a file diat contains a school 



20I 



ABOUT YOUR PRICES 



classroom by looking it up alphabetically under 
S and getting the file number. Without a filing 
system, hours upon hours can be lost looking 
through hundreds of clippings to find a single 
one. It is a good investment for the artist to sub- 
scribe to a number of magazines. By keeping 
your copies in order, they eventually become 
valuable. For instance, if I should need material 
to illustrate a story laid in 1931, 1 could go back 
to the styles worn in that period without diffi- 
culty. Or to interiors. Or to the automobile that 
the characters owned. Some day you may want 
to know what they were wearing during the 
Second World War. What were the soldiers' 
helmets like? The magazines are brimming over 
with that material now. When the war is history, 
it will be hard to find. 

Develop an orderly procedure in your work. 
Get the habit of making small studies before 
you start something big. Your problems will ap- 
pear in the sketches and can be worked out then, 
so that you will not be stumped later on. If you 
are not going to like a color scheme, find it out 
before you have put in days of work. 1 remem- 
ber a poster I once painted. When I was through, 
I began to wonder how a different color back- 
ground would have looked. When I had put the 
second background on, it looked worse. By the 
time I had tried about six, I was resigned to 
going back to the first. It was all lost motion that 
could have been avoided by making thumbnail 
sketches first. I could have done several posters 
in the time wasted, and my work would not have 
lost its original freshness, 

If you once decide on a pose, stick to it. Don't 
let yourself muddy up a subject by wondering 
if the arm might not have been better some 
other way. If you must change it, start over and 
so keep it fresh. The more clearly you have a 
drawing defined in your mind and in die pre- 
liminary sketches, the better the result will be. 
Many drawings will have to be changed to 



please your clients. The changes are often un- 
reasonable and are matters of opinion, but do 
not grumble, at least aloud. A chronic grumbler 
is an unpopular fellow, and soon the jobs go to 
the man who seems to be more cheerful, espe- 
cially if his work is equally good. Again, enthu- 
siasm and cheerfulness add their own qualities 
to your work. Robert Henri said, "Every stroke 
reflects tfie mood of the artist at the moment." 
lie is confident or hesitant, happy or somber, 
certain or perplexed. You cannot hide mood in 
a creative work. 

On the subject of prices, it is better in your 
early years to get your work published and cir- 
culated than to quibble over price. The more 
you get published, the better known you be- 
come. The better known you are, the more work 
you get. The more work you get, the better will 
be your price. Eventually you find your price 
level, since you can keep raising your price as 
long as more people want your work than you 
can supply. If nobody will pay the price you 
arc asking or if you cannot keep busy at your 
priccs, you'd better come down. It's just plain 
business. 

I admit you are apt to run into a buyer who 
will take advantage of your youth or your lack 
of work, but, if you are capable, his very use of 
your work may boost you clear out of his class. 
There is no way to plaoe a value on a piece of 
your work. The chances are that you will get a 
fair deal from a reputable client. If you do not, 
it won't be long before you will discover it. You 
will soon find out if you arc asking too much. 
Posters can go all the way up the ladder from 
fifty dollars to one thousand. Magazine illustra- 
tions range from ten or twenty to five hundred 
or more a picture. The purpose, the client, the 
artistic merit— all these influence the price. 

Attend an art school if you can, but carefully 
consider the instructors. If you can get a man 
to teach you who is active in his field, well and 



101 



INTRODUCIN 

good. Ask for the names of some of his former 
pupils. If the school can show a convincing list 
of professional men who were formerly his stu- 
dents, line. If not, hunt up another school. 

Let me make a suggestion or two about the 
preparation of an artist's samples. There is slight 
possibility of being accepted as a professional 

artist without a well-executed group of samples. 
I have urged throughout this book that you re- 
tain the best of your practice work for samples. 
Do not limit yourself to my problems alone. If 
you want to do figure work, prepare your sam- 
ples for that purpose. Do not submit nudes, 
however, since there is no possibility of their 
being used. The excellence of your figure draw- 
ing, however, should be present in your costume 
drawing. Submit one or two girl subjects, per- 
haps a man, or a man and a girl. A child subject 
is always of value. Keep your subjects on the 
happy side for advertising, and don't forget 
glamour appeal. 

All of the foregoing also holds time for story 
illustration, although magazines are interested 
in characterization, action, and drama as well. 
If you want to do posters, your approach must 
be different, since here simplicity is of first im- 
portance. Do not mix up your presentation, by 
which I mean that you should not submit a 
drawing obviously designed for a poster or ad- 
vertising illustration to a magazine editor of 
fiction. Try to fit your presentation to your 
client's needs. Don't submit a great raft of draw- 
ings. An art director can see from your first two 
or three samples what he can expect of you. He 
is a busy fellow. He will keep looking as long 
as your subjects, treatments, and mediums arc 
varied, if they are at all good. If he looks at 
twenty drawings, he is just being polite. Don't 
impose on the man. 

A very good method of introducing yourself 
is to make up small packets of photographic 
copies of your samples. These may be mailed 



G YOURSELF 

to many prospective clients, together with your 
address and telephone number, Interested peo- 
ple will get in touch with you. I followed this 
scheme when I set up my own studio after work- 
ing for several years in various art organizations. 
I photographed proofs of the work I had done 
for or through the organizations. The rcsidt 
proved well worth the expense. Many new cus- 
tomers were brought to fight. 

It is advisable to start a library, There are 
many good books on art: anatomy, perspective, 
the work of the old masters, and modern art. 
Buy all you can afford. Read art magazines. 
Many valuable suggestions will come to you this 
way. 

Although I have emphasized the figure, part 
of your time should be devoted to other subjects 
for drawing. Draw animals, still-life subjects, 
furniture, interiors, or whatever else is likely to 
be an accessory to the figure. Outdoor sketching 
and painting is wonderful for training your eye 
to color and value as well as form. 

Painting will help your drawing, and vice 
versa. The two are so interrelated that they 
should not be thought of as distinct and sep- 
arate. You can paint with a pencil and draw 
with a brush. 

For color practice, use some of the color pho- 
tography you find in the magazines to render in 
oil or water color. Pastel is a delightful medium 
for practice. There are many kinds of color 
crayons and pencils with which to experiment. 
It is a constant challenge of die profession 
that vou never know what vou will be called 
upon to do next. It may be anything from a 
lemon pie to a Madonna. As long as it has light 
falling upon it, color, and form, it can be made 
interesting. I recall an advertising campaign 
some years ago for so prosaic a subject as enam- 
eled kitchenware. But what the artist made of 
it was exquisite. I recall the Henry Maust water 
colors that advertised hams and foodstuffs. They 



20-) 



DO IT YOUR WAY 

were as beautifully executed as any fine English 
water color. 

Simple things such as a few garden vege- 
tables, a vase of cut flowers, an old barn, present 
all the problems there are to master. Each of 
these may be a vehicle for your individual ex- 
pression. Each can be so beautiful as to be 
worthy of a place in a fine arts gallery. That is 
the scope of things to be scon, felt, and set down. 
Clouds were there for Turner; they are here for 
you and will be here for your great-grandson. 
The qualities of light on flesh are present for 
you as they were for Velasquez, and you have 
as much right to express yourself as he had, and 
much less superstition and prejudice to combat. 
You can set up the almost identical pan of apples 
with which Cezanne gave a lasting message to 
the art world. 

You can look for yourself at the haze of at- 
mosphere that entranced Corot or die burst of 
latc-aftenioon Iigl\t that enthralled Innes. Art 
will never die— it just awaits eyes to see and 
hands and brain to interpret. The paintable 
waves will not cease breaking with Frederick 
Waugh, nor will pictures be forgotten with the 



continuing rise of radio. You will also have ma- 
terials never dreamed of, subjects that we cannot 
now imagine. You will have new purposes for 
art that have never before existed. T believe the 
human body has been increasing in beauty, al- 
though it is hardly discernible to us. Think of 
how standards change, for example, and of a 
modern girl beside a buxom maid of Rubens* 
time. It would be a little hard to imagine one of 
his beauties walking down Main Street in slacks. 
I doubt whether his favorite model could get to 
the judges' stand in one of our innumerable 
beautv contests. 

All the things have not been done in art that 
can and will be done. I don't think our bones 
and muscles will change much and that light 
will shine differently, so all the good rules will 
still hold. I can only say that you must have the 
courage of your convictions, believing that your 
way is right for you and for. your time. Your 
individuality will always be your precious right 
and must be treasured. Take from the rest of us 
all that you can assimilate, thai can become a 
part of you, but never still the small voice that 
whispers to you, "I like it better my way." 



204