Koga (Ferry) no longer asks questions and just disembarks (specing)
Sauerkrauts added to common Illia items (specing)
Beheader quest migrated to QuestLog (specing)
Boss points reward for Cindy helpers (specing)
Some bats drops like daggers nerfed (specing)
Warlord plates, helmets and Leather gloves drop rate nerf (specing)
Fixes
Fixed stipid bug: slimes sometimes not split (Hello=)).
Better/more thorough checks for Illia, Cindy and Xmas quests (HoraK).
Few typo and misspeling fixes (specing)
Rain Interactions fix: rain vs dendroids could sometimes spawn unplanned Sea Slime (Hello=))
There could be some other fixes and changes. Hello=)Merry Christmas! - 2024Merry Christmas! Some of our new work includes:
Various NPC and other text corrections, Maze chests can now be reset (099-8), Candor reward scaling corrected (for GM controlled difficulty), anchor stone improvements, more mana battery effects were added (Xmas battle), two bug fixes to new GM teleport system, new characters start game with a ragged shirt, mob spawning on a parent mobs death and implemented on a few mobs (surprise!), many new mobs are now live (seek them out), name values added to mods, since names don't show, more slime sounds added.
New mobs and items:
Black armors (not yet craft-able)
Black Rose Hat (not yet craft-able)
Snowshroom
Snowshroom Hat
Blue/Green/Red/Yellow Super Slimes
Head Slime... say WHAT!?
Golden Skull
Golden Skull Mask
Wicked Mushroom Hat
Ice Skull Mask
Don't forget about the Christmas quest. This is a good chance to get a free level up.LedmitzHappy Halloween - 2024Since our last news entry:
Bromenal set reworked and some parts are obtainable
Clouds_Calling.ogg was added back to music(Was referenced, but not updated last time)
Limitations of "in town" removed. i.e. Spells and mob summons
Many new items and mobs
Tomato sale is over
Rain(kaflosh) has new effects on some mobs
Character movement restrictions possible for maps/quests
Mages now make more Bone Arrows(kularzunevelafrill) due to the buy price dropping at NPC
Added to Chronos shop: Dragon Shield, Leprechaun Head, Rainerang and Scissors
Enchanter's Amulet is a 1 in 3 chance at Swamp Chest again
Trader now pays an Enchanter's Amulet if you can get ahold of the required items
Magic Ring now has requirements(gives use to Sapphire Ring)
Scarab Armlet gains +1 int bonus and is equipped in shield slot
Long Sword added as a very rare Emo drop
Ice Gladius gains +5% crit def
Detect Magic(miteyo) now works on more NPCs and even players focused on Astral Soul, level 2 or higher
Pinkie Helmet requires a Pinkie Hat to make, but gains 5 more def(15 def, -30 matk)
Troll/Floyd now have a base attack of 50(was 1) to promote use without overpowering real classes
Certain 2-handed weapons have had def since our last update. Descriptions match now
Many enhancements to non-Arkim daily point items/spawn rates to alleviate Arkim a bit
Doomsday battles are temporarily disabled until bugs and content changes are resolved
A few mods were finally added(alternate effects/music) for use with M+/MV
Golden Platemail and Golden Warlord Plate gain 5% and 10% crit def, respectively
Rainerang has its own sounds now
Killing Reaper(GM controlled) can now yield boss points to MVP and improvements/additions made to its spells
Extensive work on portalling system for on-the-fly GM use and future additions
Misc bug fixes, edits, improvements and additions on many fronts
Many enhancements and updates to the Mana client
Last but, not least; A special thanks to all our invisible admins and supporters that keep this place running(a continuous effort). Without them, there is no TMW.LedmitzThe Mana World 2024Many things happened since the last news update. So many, some could be forgotten. Some changes worth a mention:
TMW turned 20
Server shakeups
Monsters
Locations and NPCs
Items
GFX and SFX
Quests
Spells
Mana client
Server
Respawn changes
New commands
Misc
TMW turned 20: The Mana World achieved a mindblasting feat! We've been up and running for 20 years! Thanks to everyone involved! It's really an amazing miracle.
Event had 3 parts. Rick Lime, a leprechaun, made an appearance. Tricky and mischievous fun and chaos ensued. All online players received their choice of Clover Top Hat, Leprechaun Hat, Leprechaun Head or a Rainerang (expect changes as it's the wrong weapon type, currently).
The next day, pirates landed on Tonori Desert shores, but it wasn't so simple. They were coming from the past, where their fleet of 3 were anchored and the infamous pirate Blanc, lead numerous seamen to battle. Players thwarted Blanc's plan, scuttling ships and dispatching defenders!
Meanwhile, ancient evil returned... The Reaper crossed from the world of the dead! It attempted to collect souls and bodies for its undead armies, taking on leprechauns, pirates and players. The Reaper managed to acquire fearsome powers! The players were steadfast. Enraged, the Reaper sent them to the Abyss! It was a bad plan. Burned by rough travel and beaten, The Reaper had to hide in the shadows to recover.
Server shakeups: Unfortunately it wasn't as simple as all that. We faced server related fallouts, but despite life giving us pressure we survived and continued with our 20 year anniversary anyway. We reduced server VM specs to stay within budget. It's still more than enough to keep the game server fast. Thanks to Freeyorp for wrangling this. We also moved the wiki to an external resource. It's now migrated to miraheze.org. Data migration was done by thorbjorn. We would like to thank Jak1 for providing us with powerful and nice hosting for CI builds and we thank ko2fan for providing an even faster replacement.
If you notice any issues, please contact staff.
Monsters: Since the last news record, TMW has had a sizable number of new monsters originating from Evol or ML worlds. Some are already on certain maps and others are not yet in use, but present on the server. Now, there are bifs to gather ores and related items and even more bifs/slimes to come. Frogs and tortugas dwell near water, as well as crocs and many other things. Ever fought a moubotaur? Mistook GM Tree for scenery? (Apr 1 joke) Some new monsters were created especially for thematic eventing and hopefully would prove to be fun in the future. Ever fought rough Blanc and Emo or met treacherous Rick Lime? Mont Blanc (ship) also got an upgrade. Undead themed rotter and rot got added. Nerfed MDEF for Poltergeist(-5), Lightning Ball(-15), The Lost(-10), Witch Guard(-20), JackO(-2), Zombie(-1), Fallen(-2), Terranite(-5), Reaper(-10), Nutcracker(-5), Swashbuckler(-2), Grenadier(-10), Anne(-5), and Tormenta(-20) New drops added to existing monsters as well. e.g. Evil and Spiky mushrooms, rarely drop their hats.
Locations and NPCs: The Crypt got slightly extended. The Graveyard, again has, a JackO and zombies and the Hurnscald mines have skulls haunting them again. Music additions to Crypt, Moor, Candor and Sewers. New Pink Flower and mushroom hunting areas added.
Items: Wumpus egg changed to Tomato by ID Silver and thorn arrow added Imperial bow, naftalin and dragon sword added Witch hat stats same as Wizard hat Weapon levels added/fixed Item descriptions reflect true values Rainerang (rainbow version of boomerang) and Leprechaun Hat GM Amulet added Assassin set and Mana Pearl added. Assassin set got brawling bonus added. Female assassin mask added. Crozenite, gold and bromenal items added Enlightening elixirs to boost M.Atk
GFX and SFX: SFX added: Pumpkin, flame, Casket Monster, Skel (all types), Fallen, Bee, Snail, Terranite, Mana Ghost, Pollet, all pirates, Reaper, Ball Lightning, Scythe, Slimes and mothers, Luvia, Tormenta, doomsday mobs, Floyd Magic and punch SFX added, quest and skill-up SFX changed Lum and inma spells SFX added Grenadier SFX changed from bell to boom and Upmarmu SFX changes Barbarians.ogg(Kazai maps) and Sirens.ogg added Imperial Bow SFX and gun miss ricochets added Firetrail effect added, snail trail reworked and zombies gained a blood trail effect A few new effects based on Illia particles
Quests: Boss points are scaled based on player level More mobs added to Evil Obelisk Luca and manaseed rewards added Daily points drain bug fix (Lv > 110 players) Mana pearl quest exp reduced Chronos shop fixes Less eyes needed for crypt fights Nerf Auldsbel's snake tongues from 50 to 40 Crypt boss drops all become 1 in 2000 chances More alchemy recipes and hints added Single player can now jump to swamp from Terogan Blossom's petal shop quest added Xmas dailies corrections
Spells: GM spells for boss actions were created. This allows for more interesting GM based events Asorm lasts longer. Changes to betsanc and conc pots interactions (see Server) Dark shroom spawns are better but more costly
Mana client: Mana client became active again! It supports the current server protocol, at least to the point it can connect to TMWA. It could use some polishing, but it's exciting to see it back in business!
Server: Spell cooldowns added Guardian/tyrant, frillyar and kaflosh status symbols added Max drops raised to 10 Crit def added Vuln/exploit (mass disconnect) fixed WIP: fix for scripts crashing map server Con pots no longer work for magic, but betsanc no longer hurts delay
Respawns change: Graveyard & Crypt entrance > Last menhir touched Crypt > Moor Northern Farmsteads > West adjacent map Mining camp (outside) > Mining camp (inside) The only punishment for death is having to walk back, which seems an improvement over none at all.
New commands: @mobinfo MonsterName: info on specified monster @bosspoints/@bp: show boss points total @dailypoints/@dp: show daily points total @mobpoints/@mp: show monster points total
Misc: Map fixes Several new attack effects e.g. Floyd now has its own attack effects (book of Floyd given to players reaching Lv 135) Texts corrections and minor edits Added more mini-maps Mods support added
-- The Mana World TeamLedmitz,Hello=),thorbjorn,...The Mana WorldA major thunderstorm has hit the mana world, followed by minor quakes. The third rewrite effects begin making themselves notorious. Elements lose definition and the whole world watches in slow motion while significant parts of history resurface, contradictions ignored.
What is Zax De'Kagen planning?
But without notice, Blanc, the infamous pirate who begun using the Mirror Lake to raid The Mana World, begins weekly raids at Saturday. With everyone busy trying to get the Corsair Hat and Dragon Shield from the raids, Zax is once again forgotten, while elemental rules are slowly redefined and things which only Zax De'Kagen remembers are starting to leak back into reality, defining...
-- The Mana World TeamJesusalvaThe Mana WorldNew Weekly Event
Every Saturday, Blanc, the infamous pirate, Mirror Lake user and CRC enemy will be sending hourly waves to TMW coasts.
Killing them may yield you a Dragon Shield. Maybe. It is low chance, but an experiment on weekly events.
Some of these mobs may drop a corsair hat too?
Some other changes
NPC dialog in Hurnscald Mines slightly tweaked to prepare for the Skulls comeback in the next release. Phylactery ASPD bonus went from +25% to +30%. Setzer attack speed was reduced in 10ms.
-- The Mana World TeamJesusalvaThe Mana WorldWe are now on Steam!
Keep in mind that we'll likely transition The Mana World Classic to Evolved before the Steam release, and you'll be able to use your Steam account to play both on The Mana World and Moubootaur Legends.
Feedback is welcome!
Other changes
The master of time has arrived with rares from all eternity... ...But his stock won't last forever.
Crypt now gives bonus boss points for doing it at lower levels.
You can now summon more monsters on Evil Obelisk.
Audsbel Snake Tongue request was nerfed.
Tomatoes were added to the Fruit Shop (is tomato a fruit?)
Magic Defense for several monsters was nerfed.
A new Reaper is out and it has scythes! Be careful of evil GMs!
C'mon, you won't ruin Gak's Christmas because changing server is too inconvenient or bothersome, will you? This event will never happen again, so don't miss it.
Merry Christmas!JesusalvaIRC MigrationWe are moving to Libera.Chat on IRC.
Game Chat, Discord Integration, et cetera are unaffected. All our bots have moved as well. For those whom do not use IRC directly, no action is needed.
There weren't many votes on our community poll, but after witnessing with our own eyes a channel being taken over without any sort of warning or whatsoever, we have decided that Freenode no longer provides any sort of reliable operational stability.
We are NOT taking this decision based on rumors - both true and fake - which are circulating from both sides; We are taking this decision based on what we witnessed.
Therefore, we have settled to move all our infrastructure to Libera Chat, based among other things, on the community will.
This is a strictly technical decision; Operational stability has always been a priority for us, from backup to the choice of applications which are exposed to the public, like our wiki and forums backbone. IRC is no exception to this rule.
We also have decided to DROP the bridge which was maintaining a link between both networks for the reasons mentioned above. Therefore, users connecting to the old network WON'T be able to receive any support whatsoever. Our other bots have also withdrawn.
Improvements to #upmarmu
dangerDuck did some improvements to upmarmu (brawling skill).
Check it out if you are a brawler!JesusalvaThe Mana WorldManaPlus Self-Fork Release
By popular demand, Jak1's official ManaPlus fork will now be provided by default on our Downloads page. https://themanaworld.org/downloads
It has only a few improvements over the original ManaPlus. You're not required to use it, but it is a good idea if you plan playing in...
TMW Evolved Public Beta
The Mana World Development Team has a surprise for all of you.
We have decided to deprecate tmwAthena definitely. Instructions for building TMWA servers were already removed from the wiki; Other tmwa sections will soon follow.
We have begun a side-project, dubbed TMW Evolved (working name "The Mess World"). It contains all TMW Classic data, as faithfully as possible, but in the new, modern Evol2 servers. It has new bugs which needs to be found, reported and fixed.
There is no ETA for when the player data will be transfered from TMW Classic to TMW Evolved and the current tmwa-based server shut down forever.
If you are using the self-fork release, select our test server, opt for using "TMW Evolved updates", and then select "TMW Evolved" for world selection.
Official ManaPlus will require a workaround which will be on forums later.
FAQ - How different is Evolved from Classic?
TMW Evolved is TMW Classic, but in a more modern code. This does have some implications, specially with magic. Spells will remain mostly the same, but the way to obtain and use them have changed. It also allows stats to go up to 100 and max level is 140 instead of 135. Not that we think anyone will reach, anyway.
We're also working on Magic Tier 3 code, which was flat out ruled as impractical to be done on TMWA but is not so impossible on Evol2 code. At least that's what was on the comments. It is not on the beta yet.
FAQ - What about TMW rEvolt?
It is not immediately affected by these changes.
For now, please bear with us (and help us!) to make TMW Classic transition between code bases the smoothest possible; And in due time we'll reveal the plan for TMW rEvolt and Steam Release.
Unofficial new quests
To celebrate the end of TMWA and because HoraK volunteered to write them, we have added a new quest for the Assassin Gear. As Magic Tier 2 is finally coming to a close, HoraK added a nice parting gift for it.
Both new quests will be different on TMW Evolved. For one, because Magic Tier 3. For two, because magic in overall has changed.
That's it for today, HAVE FUN!JesusalvaThe Mana WorldIilia Rewards Change
This is just a whim update which removes Iilia quests rewards and replace them with the assassin set (brawling only).
They were too OP and unbalanced and whatever, so we decided to make them unavailable for the time begin.
We also have donated all the already existing Iilia gear to the pink mouboo church, and replaced Constable Bob with the flying spaghetti monster.
Happy april fools day!Jesusalva New Year 2021Beheader Quest
A strange man, with an even stranger weapon, has been spotted wandering The Mana World as of late.
We advise caution, so you do not end up losing your head by accident! (got the pun?)
Valentine Day 2021
By popular demand of people trying to take advantage of the new beheader and trying to behead myself, The Mana World will have a Valentine Day 2021 event.
Quest opens on the saturday 13th 00:00 and closes on the monday 15th 23:59. Look for the cutest NPC in Hurnscald to do the quest.
The Mana World Team hopes you all have a great Valentine Day.JesusalvaChristmas 2020The Mana World Team wishes everyone a happy new Christmas!
By the way, Santa seemed very concerned with something. Perhaps you could help him? Last I saw him, he was hanging in Nivalis. If you hurry, maybe you can still catch him!
The Mana World: rEvolt release will be postponed at least until the event ends, so enjoy your time and Christmas this year.
We'll have several events until early november! Keep watching the forums!
Here is a short summary about them:
Halloween 2020 - Rescuing Jande
Jande, the Great Dragon of Earth, was kidnapped by Zax De'Kagen!
According to the Sage's Council intel, Jande is currently being held in The Underworld. But there is no way to reach the underworld, nor to rescue Jande from the Eternal Seals Prision...
Or at least, that is what everyone thought. .:: HALLOWEEN 2020 - RESCUING JANDE ::.
September's PVP Tournament was cancelled due not enough participation. However, we will still have a special halloween PvP Tournament in october. Date yet to be announced by forums.
Remember: You must sign up at forums to participate!
Hungry Fluffy Hunt V
Crew of Red Corsair will be hosting the fifth Hunt The Hungry Fluffies event!
Participate on the special scoreboard which will open from Sep 18th until Sep 30th and win prizes! Check forums for details.
IMPORTANT: Scores obtained before the special event scoreboard open will NOT be considered. The Event Scoreboard is marked as Event Scoreboard!
Doomsday Act 5 - The Final Battle, will count with a third interlude. Hold tight on your Black Roses, for you'll be needing them again!JesusalvaAct 5 - The Final BattleDoomsday Event
2020-06-11: Interlude (part 1)
This is an Interlude.
Is it time to take down Zax De'Kagen, or will he best the adventurers? Get the Black Rose, explore the maze, seek the truth.
Nobody heard from Jande or Zax De'Kagen for a while.
In the apparence of normality amidst the doomsday, questions are left unanswered. Unable to return to Keshlam Maze, but in hold of the clues, one can only especulate.
What is the real meaning of things. The calm can only mean one thing: The storm is soon to come.
Doomsday Act 5: Interlude - Part 2 "The Silence"JesusalvaAct 4 - The Great WarA Gift From Jande
A gift is available in Hurnscald Town, to encourage adventurers to keep fighting for a future which includes them in it.
It will be taken away in a later date.
New commands
Two new commands were added:
@bosspoints will show you how many boss points you have
@deaths will report how many times you died D:
Doomsday Event - The Great War
Following the events from Act 2, the foreigner invader assembles a bigger army and prepares to move against Hurnscald.
Even the most magicless person should be able to sense it arriving at Hurnscald Mines Entrance, ready to take over The Mana World.
We did several minor balance changes, like tweaking Sand Cutter's damage, increasing Mana Guardians XP, and several other minor things which are actually very important but even so, are still minor.
Some patches you might have missed
On April 1st, we pushed a whole new equipment set to Iilia, with brawlers in mind. We also added the quest for a new weapon, the Sand Cutter.JesusalvaFools Day 2020Brawler Class: Assassin Set Released
After a huge attempt of assassination at Luvia, which naturally failed, the chest at Iilia's Inn now have a complete assassin garment available.
This set can only be wore if you're unarmed!
New Weapon: Sand Cutter
With regards to AxlTrozz's Desert Temple, which unfortunately was never finished of being mapped, a new melee weapon, superior to Setzer, is available.
You'll need around level 85 to equip it, and this is as far as our hints will go.
Mana Guardians Ritual
The Mana Guardians performed a ritual, which lowered their defense and luck permanently, but hit the Banshee Bow in full, and it no longer crits.
However, having the curse changed by this ritual, its base damage was increased, and it even make the archers faster. Nobody knows for how long this will persist.
Monster Hunters Update
Aidan and Ishi decided to give monster points for those whom defeat Mana Guardians, Tormenta, and some of the newer monsters ingame.
They hope that this way, adventurers all over The Mana World prevent it falling in hands of the invading army.
Doomsday Event - The Invasion
The Mage Council of Tulimshar has monitored events following the Great Quake and feel that something ominous is spreading throughout The Mana World. Monsters seem to of come out of every shadowy corner and petty dieties has begun to make presence in dark places. The council has made the call and you are just one of the many people that will battle the forces of evil, sending them back to the depths they came from.
Be it warrior, archer or mage, you have answered the call from the leaders of the world to fight back the darkness that spread after the Great Quake. Even so, the monsters strength is overwhelming, and not even Tormenta is staying behind the eternal seals any longer.
And sensing adventurers and the mana world residents weakness, someone decided it was a good idea to send an invading army...
The Mage Council of Tulimshar has monitored events following the Great Quake and feel that something ominous is spreading throughout The Mana World. Monsters seem to of come out of every shadowy corner and petty dieties has begun to make presence in dark places. The council has made the call and you are just one of the many people that will battle the forces of evil, sending them back to the depths they came from.
Be it warrior, archer or mage, you have answered the call from the leaders of the world to fight back the darkness that spread after the Great Quake. Even so, the monsters strength is overwhelming, and not even Tormenta is staying behind the eternal seals any longer.
And sensing adventurers and the mana world residents weakness, someone decided it was a good idea to send an invading army...
A lot of minor corrections and bugfixes are included. You should not be affected by them, as they are for very specific edge situations. eg. keeping up arrow pressed, walking through Iilia's Inn door multiple times before quest is complete, and getting killed.
Two new candies
Part of rewards for Valentine's. Happy Valentine for all!JesusalvaThe Mana NewsHello Everyone!
This is a routine update, created to push the outcome of several polls which were on Feedback section of the Forums.
Nerf Banshee Bow
One of the most polemic threads, but not the most polemic one.
It ended up with the Banshee Bow damage being adjusted from 90 to 85.
The "average value" would be lower, but nobody likes nerfing, right?
Increase Black Scorpion, Snakes and Spiders EXP
A lot of players wanted these monsters to give more experience, but it was not enough to give what they wanted.
In the end, the experience of these three monsters was nearly doubled.
Christmas Event changed
The less polemic of all, Christmas Event allows players to gain a free level. But this only works if your level was smaller than 99. Now, this limit was raised to 135, to follow the Experience table.JesusalvaDangerous HalloweenHello Everyone!
After a bug which caused several issues (including data loss), it left behind a "feature" which increased level cap to 135!
We asked the community about it, and most players said that they're fine with a higher level cap, too.
Tormenta the Boss
Tormenta came directly from the Abyss and is looking to run loose in the surface after a long time. She also stole several masks from previous Halloween events.
Killing her might not only make her drop a rare, but will also give a decent amount of experience to anyone involved. Note: Tormenta is at least as difficult as Luvia, so be prepared!
Development Continues
As announced previously, we're hoping to have rEvolt released soon. If everything goes well and as planned, we'll be releasing after the Halloween ends; But this depends a bit on contributors.
Minor corrections
We've also fixed Sailor's and Captain Hat's defense. In case you had these decorative items, they now give the defense they promised.JesusalvaShiny new websiteMobile-friendly website! The homepage of The Mana World has been entirely redesigned to work on mobile devices. It should now scale accordingly with the size of your display so you shouldn't need to zoom anymore. Everything should be in roughly the same places as before except for Account Recovery, which has been moved under Support. Please report any issues you may encounter.
TMW Hardcore A new "world" has been added to the world selection list: TMW Hardcore. This server is intended to provide a bigger challenge to players who have become experts on the main server. It plays like normal except for these important differences:
Death is permanent. There is no way to revive your character.
Obtaining experience and leveling is much faster.
The level cap is 127 and stats can go as high as 120.
It is possible to kill other players in any map (except towns).
Upon killing a player, you obtain all of their belongings.
Please note: The Hardcore server is NOT intended to be a replacement for the main server; it is only an experiment and may close down at any point in the future. Think of it more as a side-quest.gumiThe Mana NewsHello Everyone!
I'm making this announcement to tell you that our first development milestone for the new server's first release, titled The Mana World: rEvolt, is now 100% completed. The initial deadline was set at 31/05/19 but we managed to finish one month ahead of schedule!
The milestone was called Artis Sewer and included all content relating to the underground maps under the city of Artis as well as some other bits of content that we wanted to be out at the same time. The next milestone, Artis Legion, currently sits at 75% completion with a deadline of 30/06/19, but given how quickly things have been moving I would say we're well ahead of schedule for this one as well!
The third and final milestone, Hurnscald, encompasses the biggest part of the release: the town of Hurnscald and the surrounding woodland region of Argaes. Its deadline represents an approximate deadline for the entire release and is currently set at 06/09/19.
I want to say thank you to the people who have worked the most and the hardest in recent weeks to get us this far. Check out my forum post for my rant about that and some links to current development!
So while I would love to bore everyone to death, talking about how many placeholders we've added this last period - from adding a hideout on Artis (where? It is a secret, of course!) to the fight against the Legion - with several bugfixes, bringing Wyara back, adding minimaps to most maps while still keeping Rossy's caves a secret, improving several minor things, and adding some skills. Because seriously, we are The Mana World. A Mana World without magic makes no sense, right?
But the thing is, I can't. I know, many have missed Mona's dad's rescue operation. I know, many missed the incredible desync which brought 4144 to release ManaPlus 1.9.3.23. Throwing stuff in sewers, the Peter quest redesign, and making sandwiches. ...but I don't have time for that. In case you just said "Neat, there are progress bars on the picture", there are also due dates!
This means, as our (late) TMW birthday gift to the community, we decided on a deadline!
You know, the thing is - not even the developers can wait another year for this game to be playable. So we decided on a deadline, after lots of drama and bikeshedding on IRC, as tradition demands, somewhere between September and October 2019!
So, no more time to stop and chat, we have a game to finish if we want to still be able to call it The Mana World.
Finally, do you know what makes The Mana World, The Mana World? Here is a hint: It is not the name. It is not the quests. It is not the graphics. And it is not the player data either. If you find out, please do not share. :>Jesusalva15th AnniversaryHappy Birthday! The Mana World is now 15 years old!
Thank you for playing and making TMW great!TMW Development Team15th AnniversaryHappy Birthday! We are nearing the 15th anniversary of The Mana World!
Time to celebrate everyone, make sure you log in on the 11th.TMW Development TeamFluffy huntingIncreased the fluffy hunting leaderboard from a Top 5 to Top 15.TMW/Evol Development TeamQuick patchMade the ghosts that spawn in the graveyard less exploitable.TMW/Evol Development TeamThe Mana WorldBug patches & misc improvements.
Release Notes v2018.03.11
Turned skeletons into a new species: they can now have hair!
Added a new ultra-rare GM Event reward: Terranite Head.
Adjusted the stats of the Underworld Mask.
Added three new GM Event monsters.
Made bots unkillable.
TMW/Evol Development TeamThe Mana WorldBug patches & misc improvements.
Release Notes v2018.03.03
Fixed some mapping issues
Made GM groups visible so players can find help more easily
Added a badge for bots
Added a badge for developers
Added a badge for event coordinators
Added a badge for core developers
Added a badge for administrators
TMW/Evol Development TeamThe Mana WorldBug patches & misc improvements.TMW/Evol Development TeamThe Mana WorldNew maps, new items & long-overdue patches.
Release Notes v2018.01.28
Added Tritan (new species)
Added Ifriton (new species)
Added Crimson Bra (GM event reward)
Added Turquoise Bra (GM event reward)
Added Orchid Bra (GM event reward)
Added new GM event maps
Fixed broken frames in the Smoking Pipe item
Fixed weird tiles at Hurnscald East and South exits
Fixed a bug that allowed to get magic exp from dead players
Fixed magic attack animations not showing properly
Fixed a bug that made players able to sit while attacking
Fixed a bunch of xml issues
TMW/Evol Development TeamThe Mana WorldNew hats & misc patches.
Release Notes v2018.01.15
Added Witch Doctor's Mask (GM event reward)
Added Carbon Gas Mask (GM event reward)
Added Smoking Pipe (GM event reward)
Added Pilot Hat (GM event reward)
Added Moonshroom Hat (GM event reward)
Added Eskimo Hat (GM event reward)
Added Cashiers' Shade (quest item)
Added Antler Hat (quest item)
Added Phylactery (ultra-rare drop)
Added Underworld Mask (ultra-rare drop)
Added Captain's Hat (ultra-rare drop)
Added Sailor Hat (rare drop)
Added Pointy Witch Hat (common Illia reward)
Made the Dark Helm usable
Fixed the crypt respawn points
Fixed the bug that made xmas events last longer than intended
Fixed a broken warp in GM Lounge
TMW/Evol Development TeamThe Mana WorldRelease Notes v2018.01.01
Changed
Increased the party limit from 12 to 120, as a compensation for the guild system that was never finalized
Fixed
Fixed a crash related to disposable NPCs
TMW/Evol Development TeamThe Mana WorldRelease Notes v2017.12.04
Fixed
fixed items not showing all stats
TMW/Evol Development TeamThe Mana WorldRelease Notes v2017.11.12
Fixed
fixed the crash that affected pumpkins
fixed the crash that affected easter eggs
fixed the crash that affected magic summons
TMW/Evol Development TeamStabilityRelease Notes v2016.11.26
This release only removes the halloween 2016 quest and reverts the monster drops back to normal.
Removed
Halloween 2016 quest
Halloween 2016 drops, old drops reverted
Notice: This release marks the end of active development on The Mana World Legacy (this server). From now on, all development efforts will be directed towards Evol Online. Game-breaking bugs will still be patched but no new content will be made for this server.TMW/Evol Development TeamHalloweenRelease Notes v2016.10.10 Fixed
Cindy should allow proper min level
Magic experience bug fixed
Added
Halloween quest for 2016 added. Halloween is here once again. An old friend has returned to us from his travels all over Gasaron. The ancient skeleton Gak can be found in the woodlands of Argaes looking to feast on as much candy as he possibly can before Halloween night. You will be able to collect candy that was stolen and scattered all over the world. All kinds of creatures have been greedily hoarding this candy. It's your mission to claim it back and make sure Gak is satisfied. In exchange, you will be rewarded on and after October 31st with some wonderful items that Gak has collected over the past few years.
TMW Development TeamIt's like MAGICRelease Notes v2016.05.12 Fixed
Players can no longer #inma themselves.
It is no longer possible to cast while dead.
The illia quest is fixed.
Ingrav now checks for line of sight.
Itenplz now checks for line of sight.
Players can no longer cast magic with a grey mana bar.
Spells no longer bypass m.def.
Casting several times betsanc, asorm, plugh or anwiltyp no longer yields multiple end messages.
A couple of tiny map glitches have been fixed.
The ferry message now displays properly on the dock in Candor.
Added
Any active spell can now be discharged by saying #discharge.
Morgan teaches about the discharge spell.
Players can now remove betsanc from themselves and protect against any further betsanc by saying #detsanc.
Sagatha teaches about the anti-betsanc spell.
The old Hurnscald signpost near the 4144 NPC is back.
There is now an alchemy bench in the swamp village, in the trading room.
[GM] Command alias for @pullrabbit (#pullrabbit).
[GM] Players can now be muted for up to 120 minutes with the new @mute command.
[GM] All visible players in the area can now be muted for up to 10 minutes with the new @stfu command.
[GM] GMs can now provide more immersion in events by talking directly through NPCs with @npctalk.
[GM] The music can now temporarily be changed with the @music command.
Changed
The debug tab now tells why spell casting failed (ie player is dead, cooldown is in effect, mana bar is grey, ...)
The summon+leave trolling will no longer. Now when you summon mobs and leave they will just become normal passive monsters
The pumpkins no longer kill an innocent player if the person that killed the pumpkin is missing. This is the same bug that caused innocent people to be banned with the caretaker's wife
The frillyar farming crash is fixed
You can no longer use the following ASCII characters in char names when registering a new char: `!`, `:`, `%`, `/`, `@`
Some Tonori area quests now now have (placeholder) quest log entries
Read More: http://ow.ly/SO8xwTMW Development TeamMax DailyDaily quests allow you to redeem as many as possible at once
Release Notes v2015.9.15
Pink Flowers and White Bells spawn bees more often
Chinese, Russian and French translation updates to game rules
Fixed the bug that displayed @@ in some npcs
Deprecate the debug npcs in favor of the #debug spell
The MOTD is now sent to the General chat tab
Read More: http://ow.ly/N7fpsTMW Development TeamDouble HeaderThis update includes bug fixes, quest logs for Candor, and a new constable in Hurnscald. Characters can also now use @pvp to toggle their PvP status on any map – at any time.
Release Notes v15.4.20
Spam warnings will now appear in General chat tab
Players can now use @pvp to enter pvp mode which allows to attack other players in pvp mode. Basically it's pvp from any map with anyone (if they have it enabled) at any time.
The gm commands @killer and @killable have been removed in favor of @charpvp
GMs can now increase and decrease the rate at which exp is obtained
The chest in the Illia quest now displays the correct item. (a bug previously made it always display bull helm)
Log Heads, Snails, Pinkies, Butterflies, House Maggots and Squirrels are (a little) more balanced
The fight club is now fixed
The well in Nivalis has been revamped
Release Notes v15.5.04
Various updates to the dialog of, well, various npcs.
Quest log for candor island quests
New gm command @npc
Sex can now be changed without being disconnected
New constable in Hurnscald
Read More: http://ow.ly/Ms3eGTMW Development TeamNew bank in CandorThis week's release is again a small release as we focus our efforts on fixing bugs to move to a new server software in the near future.
The towel now tells you the cooldown time
Candide has more personality and has been completely rewritten
A previous update made the forest bow quest impossible to complete. This is now fixed
The global announcements of several NPCs have been fixed to work better with ManaPlus
Candor now has a bank!
Garçon is renamed to Garcon to fix a Unicode problem
Lots of bug fixes for better compatibility with Hercules-Evol
The dye/bleach system is no longer vulnerable to exploits
TMW Development TeamNew art in Kaizei and skills descriptionStarting with an errata: new tilesets for Kaizei continent were announced for the last update but actually they are the feature for this one. Lots of typos in Xmas Inn were corrected, and there are totally new descriptions for skills that are featured on Skills window. Parua has now some explanations about why Candor battle exists, for the most curious ones.
New art in Kaizei (Nivalis)
Typos in Ragged Shorts and Xmas Inn
Explanations given in Candor
Bandit Cave warp fixes
Descriptions added to skills window
Fix on shop prices (according to item_db)
Trader moved out of bedroom in general store
Roulette now takes coins after the bet
Selim now checks what items are in your inventory
The blankets in hurnscald are now shorter
The minimaps have been updated
Fix for the the ages-old torch cave bug
A lot of technical changes to several NPCs so they'll work better
TMW Development TeamNew tutorial, road between Hurnscald and Nivalis and moreThe hugest change in this patch is the one in the tutorial, it's faster and more intuitive, making new players more comfortable and able to explore The Mana World faster. Also, now you can reach Nivalis by going through the Woodlands which makes a funny new way to travel.
New tutorial starting at Candor Island.
Ferry parting from Hurnscald easening access.
New travel point from North Woodlands to Nivalis.
Cleaned up maps for Desert and Snow Forest.
Fixed mixed up item requirement for Crypt quests.
Totally remodeled Tulimshar, sewers included.
Latoy now sells all kinds of silk stuff.
Now Ragged Shorts isn't that useless at all.
Nivalis counts with a new, neat tileset.
And Desert Mountains too.
Minor typos and tile corrections.
Reinboo now uses his own base sprite.
Added music for GM Island.
Tonori Delight now restores a little MP.
TMW Development TeamHeathin and InyaThe big patch this release is Heathin and Inya. Heathin has had the price of terranite armor reduced, but not the materials. Inya now sells Simple Rings for 10 M. The Simple Ring is no longer a requirement to starting the Terranite Armor quest.
Inya now sells Simple Rings.
Terranite Armor costs 10x less to make
No Simple Ring requirement to start Terranite Armor
Reduced the amount of particle effects in Hurnscald.
1 GP Arrows returned to Tulimshar.
Lower required version of Manaplus.
Pirate Mob Stat fixes.
Fix Key Bindings for Tutorial.
All scripts use builtin mapexit.
Typo Fixes: Krukan & Ferry.
Orum Torch Warp Crash fixed.
Annual Timings fixed.
Terranite Cave and Pachua's Village given proper exits.
Added missing frames to Dead Sword (Unreleased)
Corrected Troll death sequence
TMW Development TeamCandont is Cando againToday we have a couple minor bug fixes to quests. TMWA is the big release here with the script ASN/AST. The script language for TMW has been sanitized. If you were developing, we should have updates to the wiki pages soon enough. Otherwise, you can always find us on IRC. https://webchat.freenode.net/?channels=#themanaworld
Divorce crashes Fixed
Poison crashes Fixed
ASN/AST script changes
#inma works on NPCs
Selim's cloth dye option more visible
All global timers comply with debug=2 means off
Parua (Candor) works again
Fight Club avatar shows properly
Fight Club mini-game
Fix krukan boss points
042-1/-2 warp fixes
Typos
TMW Development TeamTo Quest or FightHeya Manakins, we have a bunch of updates for you. Kylian has had his shop license. Hetchel in Tulimshar Noble district needs some help.
The new Races/Species are not yet playable but this release requires you to upgrade to the version of Manaplus that will allow us to bring them in once more people have upgraded. Please upgrade Manaplus at your earliest convience.
Parua (Candor) won't take money if already paid
Halloween event time fixed
052-2.tmx Fixed map error
Set-up client-data Manaplus "Color" system
Set-up client-data Species/Race additions
Fixed Nigel (Beer Ghost)
House Maggots Properly Credit Valon's Quest
Map Fixes on 022-1 & 042-1
Hetchel now has a quest to obtain Silk Pants
New mob: Lava Slime
The Kylian quest line is extended
Crypt bosses now have more HP and more exp
The pirates now give less exp
The mob spawns in 055-3 are changed (harder botting)
The Bucket now removes your hair
New map: The Sanguine Vault (incl. the fight club)
The Dimond's Cove music band can now play music
TMW Development TeamOur skin is crawling with Bugs!So you don't all get diabetis we are patching the treat amounts allowed and raising the mask limit.
Map Fixes on 022-1 & 026-1
Basic Skills work without learning
#debug spell added to test
Barbers will work with new Classes
Deadmessages added to client updates
Fixed Bucket stats in client data
TMW Development TeamHappy Halloween!Halloween is now active and annual. Trick or Treat will happen every year. Munro returns as well. He has a special Treat for those who are seen participating in Trick or Treating, but he does not give out his reward until later in the holiday.
Two new Hats: Bucket & Autumn Mask added for Halloween.
In addition, we made some good strides patching TMWA which you might have noticed broke stuff. Thanks for bearing with us as we patched and continue to patch code.
Kids Book added
Chairs on 009-2 fixed for fringe
Pirate Beach Fixes to mapping
ManaMarket public and working.
Mobs spawning mobs works again
Parties should have returned
Torches, barriers for waric and orum quest line fixed
Barriers in the magic school working again
Inspector and Forest Bow quest working together
The Mana World Dev TeamNow with less spamHeya Manakins. Valia should be back in action and ready for you to save the day again. Be warned she has less patience for fools now.
The Ferry now uses a set of emblems to denote where it current is docked along with an audio cue.
Valia camper "fixed" & Illia quest works again.
Ferry uses a Visual and Audio Cue instead of annoucements.
More beds were made "sleepable"
Travelers refer to proper continenets
Towels are Worthless
The Mana World Dev TeamSanity CheckSanity checks added to client data to reflect what manaplus really sees.
make checks in client-data now looks through all the xmls to check for proper format.
Fixed Sunglasses
Tonori Terranites respawn increased
Added "toothbrush" for GM events
General Code Clean up
Fixed item duplication in database
The Mana World Dev TeamLag SicknessJust a patch fix to eliminate some nasty bugs.
Map Fixes: 003-1, 027-3, 027-4, 009-1
Minimap added for 042-3
Spawns corrected on 027-2
Splitting the Magic files
Illia stats/checker open to all devs/GMs
Illia now checks level of Helper
Properly setting tutorial var in starting area
Removing Stand animations from attacks (Hopefully last Sprite fix)
Adding proper attack particle to Moonshroom
Adding proper Skeleton Charm
Adding back missing robe colors
TMW Dev TeamSounds like another bug huntWe had a major bug hunt and squashed a number of problems with the client-data and the client. This should clear up and help latency and other client bugs.wushinWho let this guy write news entries?Most of the changes this time are internal, but the Starting Area Redux is not. Among other things, it make starting with magic not completely hopeless.
Increasing the compatibility requirement of Manaplus
Botcheck & Live Debug map separation
GM Island, A Place to hold GM Events so we don't interfere with Hurnscald Questing
Hurnscald Map Fixes
Sling Shot color changed to wood as it's now able to be dyed
License File updates
And the server code:
removes support for gcc 4.6
significantly increase makefile speed
adds support for libc++
removes old flex/bison generated files
generates new files for network protocol for much higher reliability (currently slow for rebuilds, waiting on evets for names to avoid conflicts while fixing)
does random other cleanup
o11cItem Split & Mob ShuffleItem Db was split into multiple files to make it easier to maintain.
Added Mobs/Mob improvements:
Existing Mushrooms Art
Moonshroom Added (Not In-game)
Mana-Bug Added (Not In-Game)
White Bell is now Agressive and has attacks
Mapflags Added to 004-3,-4,-5 to respawn local.
Rasin made accessiable for lowbies (hide n seek).
Banu pointing to forge to buy a knife.
Towel Cooldown accurately reflects the server cooldown.
monsters.xml is now relational with the Mob_db ID (ex: maggot is now 1002 in both files.)The Mana World Development TeamSmall Update Small updates to change some things. More changes coming soon enough. As always TMW is looking for help; Wiki Edits, Devs, and Testers.
Fixed Mirror in Wizard's house to no longer randomly assign non-existent hairstyle "Bald"
Using a Warp Towel with multiples in your inventory will no longer randomly warp you and set your towel to that location. The will however still remove all but one when dying or using them.
Split the servers Monster Database up into smaller files. (it's currently one giant text file, now they are broken up by monster levels.)
You can Always find whats going to be new via the set of links on this post http://tinyurl.com/l5pko8rThe Manaworld Development TeamNo one speaks English goodAhoy Manazins! Todays release brings new music to the boats. Otherwise the release is primarly for bug fixes.
Mana EOL: With this release, we are finally declaring the Mana client obsolete. 90% of players are already using ManaPlus.
Server dependencies: The next release of the server code will require a newer version of GCC: 4.7 instead of 4.6. This is possible because Ubuntu is releasing a new LTS so that servers can reasonably be expected to be able to upgrade.
GCC 4.7 will be supported for much longer - a year and a half or two years, until the next Debian release.
The next release will also drop the dependency on Flex and Bison ... which is more significant for making the build system simpler and the surrounding code cleaner than for actually being hard to acquire.
Script: TMWA increased the level of debugging for script parsing. The script language no longer allows default fall throughs or '-' for a menu option. It now reports Unused & Duplicate labels The menu fix was added to pave the development of dynamic menus. Simply running your script in the server reports all errors in the scripts.
Magic: Magic is now using a new config file format, which will simplify build dependencies in future. Anybody with local spells will need to manually convert them. Although we have some helper programs (tmwa-spell-convert and tmwa-sexpr), For support of these ask on IRC irc://chat.freenode.net/themanaworld
Sprite 1.5/Npcs As Sprites: Sprite directory naming convention cleaned up. If an NPC wasn't animated it was made into a player sprite with equipment. Thus anything you see most the NPCs wearing will/can be wearable player gear. We fixed and added more gear than was currently in the main so a bunch of new items have been added. Additional attack frames add more weapon varieties and NPC animations. As since the npcs are a sprite any action the player sprite can do the NPC could. It allows us to implement a mobile NPC. Most of the sprites have dyes now. Including the player sprite. This will make adding new races easier.
Making the NPCs player sprites makes it easier to create them as well. If you can edit an xml you can create a NPC. This will make it quicker to start developing. Custom/Special NPCs still exist, (see GY INN), They need to be justified as to why they can't be a Doll model.
Errors in the sprite should now be clearly visible as we fixed the error image in the client-data. It will draw an ugly error tile.
Tilesets: Naming covention enforced to make dealing with sets easier. Unused/old or broken sets fixed or removed from repo except the plain castle set. The Forrest was removed as it needs to be properly cut to make it easier to map with. Tilesets will begin to be collasped into each other. As they share a common/similiar theme and/or style. We added animated water to some of the maps. The tileset will work with all of the maps and tilesets in game. We've begun to fill empty spaces in the tilesets with a Open/Free marker. These will help us find maps with errors.
Travel / Death / Warps: Plain Hitchiker Towels are now part of the starting gear. If you lost, sold or don't have a towel ask the nearest soul menhir for a replacement. All towel colors are available and each is set to a location. Only the plain undyed towel can bind to a soul menhir. The towels now have to wait to recharge to be used again. Death is no longer travel system. Localized graveyards keeps you close to the action. This means shorter walks back from the graveyard and illia doesn't reset your savepoint anymore.Using a towel, a warp or walking is the only way back to a city. Ship Travel does not cost anything anymore. The ship now moves between the major docks. The ferry schdules are available by the docks so you know where it currently is. Once aboard wait for the ship to come into the location you want and disembark. Dyrin's sect of wizards "The Travelers" have appeared in more locations about the world. speaking with 2 members of his sect will allow you to move between them, for a price. Members are located throughout the world.
Tonori Improvement: Added major art map additions to Tulimshar & surrounding areas. Castle, Noble, Beach Cliffs , & etc. Starting area clean-up. Quest now uses bitmasking. Sorfina gives you your first towel. Altered NPCs and map to make room for Beach Cliffs. The children playing hide & seek have been spread out more to encourage exploring the wider areas surrounding the city.
Graveyard Improvement: Added major art map additions to the Graveyard & surrounding areas. More maps to grind Xp and to offer a change of pace. These maps also have 3 new mini-bosses for 60+ level characters. The Graveyard reset has been removed.TMW TeamOld Tree, New GrindToday's update includes bug fixes for the Christmas Event (thanks to Chay). Also the famous Hurnscald tree is back to its usual form.
Southeast of Tulimshar, in the caves, you will find the new map 043-4 which was designed to give you a better possibility to train your character at the levels around 60-80. Besides well-known monsters you will find three new mobs there: Trolls, Undead Trolls and Undead Witches. Thanks to Fother for the great Troll graphics!
This year has been horrible for Santa. Nothing turned out as it was intended, in fact he didn't even make it at the usual date.
Gladly, Avalia, Santa's utterly attractive apprentice stepped in to make Christmas happen for all of the children and lonely people around the mana world. Go to his workshop and see if you can help to make the magic of christmas happen,
... or make it a complete disaster, Orum has some helpers hidden in Nivalis who will guide your way sabotaging christmas.
This release is very late, so we are going to change reward and event time accordingly.
The good thing is that you will now be able to visit Santa's Inn throughout the year. Cassy breathed life into all those reinboos of last years Holidays. Fothers Candied Slimes are going to cause the sweetest nightmares you have ever had. Not sure if you are cruel enough to kill a Pollett. The Mana World Development TeamIcon and Weapon UpdatesWith this update we ship new and better item icons. Those have been done a long time ago and we finally finished reviewing them all.
The behavior of items when you do not meet their requirements has changed.
As a result, a new type of ranged weapon has been introduced: the Sling Shot. You can get it somewhere in Tulimshar. We are aware of some small graphical glitches.
The behaviour of the happy-curse for dark mages has been changed. You might want to try it out. ]:-)TMW Development TeamHalloween 2013Happy Halloween!
Also, some minor bugs have been fixed with Waric and Rossy. Alas poor Waric, Will he ever learn to behave properly?MadCamelFixes in Server CodeAs you might have found out we had another restart yesterday.
Most of the changes for this restart are under the hood: this was a Server Code release. Meaning the server's software was changed but not the content. Hence user-facing changes are minimal, but we'll outline below what's relevant.
The restart didn't work as smoothly as expected but we are working hard on fixing all the issues which turned up.
Currently known bugs that affect players:
None
Other bugs:
GM logs are now full-buffered (faster) instead of line-buffered.
Admin documentation is wrong.
Fixed bugs:
Problems with startup speed (possibly not new, fixed anyway).
Guildbot wouldn't start.
Some accounts and storages with corrupted items were deleted.
You can turn every direction except right.
Inability to trade, except when naked.
Warp bug related to the new Orum/Waric quest.
Elemental bonus/malus not applied to magic.
Update stats from the new CDN.
Script bug with Kylian and checkweight.
Drop order was wrong.
Rossy caves now notice when you win fights.
Fix an incorrectly marked assertion, which could fail.
A big behavioural change has been made to the Login Server From now on the login name is case sensitive, this means it matters whether you write a capital letter or not. e.g. if you registered an account name Test, and always logged in as test, this now no longer works. You have to log in as Test. If you forgot how you originally registered your account, and cannot log in, please checkout the forums http://forums.themanaworld.org/viewtopic.php?f=1&t=17737.
Please be aware that these code changes were necessary to move the game forward. The server was formerly very hard to work on or modify. This update goes a long way to fixing that and will allow the developers to bring you new and exciting things in the future.
We are very sorry for the inconvenience. We have been working as hard as we can to fix all the issues above.TMW Development TeamAstral Magic ExtensionWe have a small content release today. A witch in Tulimshar has found some daunting spells for mages who are experienced in Astral Magic. Talk to her about that. Maybe she is willing to teach you.
With this update, we have added some minor bugfixes for the Waric script, Bluepar sprite and Wicked Mushroom sprite.TMW Development TeamAnnouncing Code update - Introducing Dark MagicFirst, a technical announcement. During a future restart, TMW will start requiring your username to exactly match the case that you signed up with.
Previously, this was enforced erratically, and led to people losing access to their accounts. If, after the update, you are unsure of the case of the account and have already tried lowercase, UPPERCASE, and TitleCase, please contact o11c or Frost.
Now, back to your regularly scheduled content news.
Today we have introduced two new pieces.
First of all, the Orum extension is finished. Orum and his master Waric have set a new base to mess with Sagatha. Seek them out! They hide somewhere in the Caves north of Sagatha's Forests.
Someone has seen a few new spells being used. No one is yet sure what exactly it is but a dark aura has been percieved somewhere north of Hurnscald. Find it! Maybe you can gain something useful!
Last but not least we have to announce bad news for the project but good news for her: Jenalya has, after finishing the Orum extension, resigned from her position as Lead Content Developer. We dedicate this news to her and wish her only the very best for her future. She contributed beyond words and her leaving will leave a spot we will have to work hard to fill. Wushin and tux9th took over as Lead Content Developers and give their best to bring quality content to you, like Jenalya did.TMW Development TeamWushin overhauled caves, Ferry now goes to NivalisThis release brings a few new additions to the game:
Wushin overhauled the desert caves with an awesome new cave tileset. Also the sewers below Tulimshar are now accessible. Make sure to check them out!
Malivox took the occasion to stop camping in the desert and moved into a small house south of Tulimshar.
Frozenbeard has expanded his ferry service in Nivalis. You can now go between Nivalis and the other major docks both ways. Proper docks for Nivalis are being worked on.
With a ferry now serving Nivalis, Dyrin will send you somehwere else in Kaizei instead, away from Nivalis.
As usual there are also a lot of smaller fixes and changes. Thanks to everyone who reported issues and helped fix these things!TMW Development TeamDouble Exp and Drop WeekendThis weekend we're temporarily doubling both the experience rate and the drop rates for all monsters, to give the chance to recover from the rollback we had due to filesystem corruption.
There are also some bug fixes and new content:
The craftsmen of Tulimshar have finally moved to the renovated Forge at the Northern Market, so the Wizard's Inn is back to offering a calm stay for visitors.
In the woodland area the mysterious Evil Obelisk which summons beings from the astral plane for the mundane price of gold has drastically reduced its demands.
On the technical side, in case of network congestion, you will no longer be kicked with an invalid packet error. TMW Development TeamServer Crash and RollbackWe had a server crash, and had to restore everything from offline backup.
34 hours were lost, from about 17:30 (UTC) on 4 June to about 03:30 on 6 June. This affects the game, the forums, and the wiki.
We're going to set up hourly offsite backups of game, forum, and wiki data so that future outages are less painful.FrostSmall BugfixesWe're having a bugfix release today.
The main areas that have been fixed are Brodomir's PvP Cave and Orum's quest, both in the caves below Hurnscald.
Additionally, there were a lot of small fixes on maps, spelling and grammar, and more.
We'd like to thank all the people who reported issues and helped testing!JenalyaEaster Event and Miley's HeroToday we have a content release.
As always there are a number of bugfixes, but also two new quests.
One of them is an annual Easter event created by Pjotr Orial. It lasts from March, 22th to April, 25th, and can be repeated every year. Watch out around Hurnscald for some hidden Easter Eggs!
The other quest is about the admiration of a little girl in Hurnscald that sees you growing from an inexperienced adventurer to an impressive hero. Backstage, this was also about a great community effort. veryape conceived of the idea for this quest and was able to make it happen with the help of many people who were assisting with the graphics, scripting, spell checking, testing and giving valuable feedback.
Lastly, Brodomir's cave under Hurnscald has been made easier for attracting fighters from all over the world.JenalyaServer moved againAfter the initial server move, The Mana World was subjected to a three day DoS attack. In response, we have moved a final time to a server that has better protection against such attacks. All game related services have been moved and are back to normal.the TMWCServer moveAs of this Saturday, March 9, TMW moved to a new host. This means there was some downtime, starting at 16:00 UTC.
Most work was done in 1.5 hours, with a brief shutdown later. DNS settings may take a while to propogate.
Among code cleaning and bug fixes, the Tulimshar quests can be done in any order now. Their completion isn't necessary anymore to start the Bandit quest.
Also, GMs may have a surprise for you someday.V0idSource of Tales won the LPCThis is a really exciting news entry!
We will undoubtedly experience an influx of both ordinary players and potential developers since we were linked as a related project.
As a developer, it is my goal and expectation that new players can figure things out on their own. After all, I once did - though there wasn't as much content back then (I feel old ...).
As for new contributors, they will necessarily need to coordinary with us, the developers. We're always in need of pixel artists, have great capacity for quest writers, and currently have need for a bit of web development and people crazy enough to touch insides of the server code.
Be aware that people have different time zones and busy schedules, so it may be a while before anyone responds.
We have decided to support ManaPlus as an official client alongside Mana. In fact, since there will likely be no more releases of the Mana client that supports TMWA (this server), there will inevitably be a time when ManaPlus becomes the only supported client.
Mana 0.6.1 will continue to receive some support until October 2013. We have no plans to specifically break compatibility with Mana, but new features may not be available.
For older clients (whether Mana or ManaPlus), there will be different levels of attempted support, depending on exactly how old it is:
* Less than 6 months old: will not crash or behave erratically. * Less than 2 months old: will behave expectedly, but might not support all features. * Last 2 releases: will do everything, correctly, on the main server. * Last release, or even git, may be required on the test server.
Of course, if a particular client release is buggy, we may not be able to support it at all.
ManaPlus is available at http://manaplus.evolonline.org/o11cContent Release January 2013This release brings a huge amount of small fixes and changes, including fixes of several spelling and map errors, which were reported by players. Thanks for that!
There are a few new things nevertheless: New characters won't have to start their adventure in underpants anymore, and Doug in Dimond's Cove discovered that the lamps in his room wear off after a while.JenalyaUpdating News generationNews feed is finally generated from the same source for both the game and the website.o11cIllia first appearanceA new peninsula has magically raised from the depths, south of Hurnscald. A witch seems to be the source of this strange phenomenon. Why is she here, and what does she want?
Further on the west, Lora Tay is willing to accept new challenges to prove once more her skills.TMW Development TeamChristmas 2012Santa and his helpers have returned to Santa's residence near Nivalis to prepare for Christmas. Among the helpers, the preparations are moving smoothly as they should. The reinboos are excited this year since there will be a change within their team! But not everything is working out as planned.TMW Development TeamHalloween 2012Halloween has passed and several cities celebrated this event. It seems the farmer Oscar just came back from a long journey in one of these cities. Probably he will have exciting things to tell.TMW Development TeamEast ExpansionThe roadblock to the north east in Argaes was finally lifted and parts of the road were reconstructed. But there is still some work left until the connection to Port City is done. In the Woods you can find a guy who lives alone, seeking seclusion. Be careful not to disturb him. He is very vicious.
The smith's apprentice Peter does good progress in mastering his handcraft and learned some new techniques.TMW Development TeamNew DressAgostine is well known for his magnificent winter clothes, but he always dreamed of creating something truly exquisite, something noble...
An old veteran has set up camp in the caves below Hurnscald after a life full of hardship and battle. He may be old now, but he surely didn't lose his interest in the art of combat!TMW Development Team