Initiative progress
- Registered19/06/2024
- Collection start date31/07/2024
- Collection ongoing
Information from the European Commission
19/06/2024
Information from the organisers
The texts below are the sole responsibility of the organisers of the initiative. They reflect solely the views of their authors and can in no way be taken to reflect the views of the European Commission.
Objectives
This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state.
Specifically, the initiative seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher.
The initiative does not seek to acquire ownership of said videogames, associated intellectual rights or monetization rights, neither does it expect the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state.
Annex
Videogames have grown into an industry with billions of customers worth hundreds of billions of euros. During this time, a specific business practice in the industry has been slowly emerging that is not only an assault on basic consumer rights but is destroying the medium itself.
An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or "phone home" to function. While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way.
This practice is effectively robbing customers of their purchases and makes restoration impossible. Besides being an affront on consumer rights, videogames themselves are unique creative works. Like film, or music, one cannot be simply substituted with another. By destroying them, it represents a creative loss for everyone involved and erases history in ways not possible in other mediums.
Existing laws and consumer agencies are ill-prepared to protect customers against this practice. The ability for a company to destroy an item it has already sold to the customer long after the fact is not something that normally occurs in other industries. With license agreements required to simply run the game, many existing consumer protections are circumvented. This practice challenges the concept of ownership itself, where the customer is left with nothing after "buying" a game.
We wish to invoke Article 17 §1 of the Charter of Fundamental Rights of the European Union [EUR-Lex - 12012P/TXT - EN - EUR-Lex (europa.eu)] – “No one may be deprived of his or her possessions, except in the public interest and in the cases and under the conditions provided for by law, subject to fair compensation being paid in good time for their loss.” – This practice deprives European citizens of their property by making it so that they lose access to their product an indeterminate/arbitrary amount of time after the point of sale. We wish to see this remedied, at the core of this Initiative.
We also invoke Title XV of the Treaty on the Functioning of the European Union (TFEU)[EUR-Lex - 12012E/TXT - EN - EUR-Lex (europa.eu)] and the following TFEU Articles as our justification for and the Union’s imperative to respond to this initiative:
Article 169 – Per §1, the EU has an obligation “to promote the interests of consumers and to ensure a high level of consumer protection…to protecting the health, safety and economic interests of consumers”. We believe this practice infringes upon or requires correction to be commensurate with the EU’s obligation. The actions taken in response to this initiative must supersede any end user license agreements associated with videogames.
Article 12 – “Consumer protection requirements shall be taken into account in defining and implementing other Union policies and activities.” Given that this practice extends across Member States and beyond the EU, the Union’s actions regarding this practice ought to keep consumer protection in mind. The actions taken in response to this initiative must supersede any end user license agreements associated with videogames.
Article 114, §3 – “The Commission, in its proposals envisaged in paragraph 1 concerning health, safety, environmental protection and consumer protection, will take as a base a high level of protection… Within their respective powers, the European Parliament and the Council will also seek to achieve this objective” This practice undermines the high level of consumer protection that the Commission, the European Parliament, and the Council takes as the basis of law in the Union, and their objectives of establishing and maintaining the functioning of an internal market as described in §1 of this Article, and Article 26 TFEU.
Organisers
Representative
- Daniel ONDRUSKA - daniel.ondruska@gmail.com
Country of residence: Germany
Substitute
- Aleksej VJALICIN - aleksej.vjalicin@gmail.com
Members
- Zoltan Karoly KONECSIN
- Egert NURMSALU
- Eduardo RAMON COSCOLIN
- Krzysztof GAPYS
- Johannes ORTNER
Others
- Pavel ZÁLEŠÁK
- Yandy Abel CANDELARIO VALLEJO
- Sebastian HERNDLHOFER
- Brendan FOURDAN
- Adam SZOPA
- Jonas DEUTSCHMANN
- Radu PARASCHIVESCU
Number of statements of support collected
Includes statements of support collected online (to date) and on paper forms (as reported by the organisers until 04/06/2025).
Country | Statements of support | Threshold | Percentage |
---|---|---|---|
Austria | 16,765 | 13,395 | 125.16% |
Belgium | 23,155 | 14,805 | 156.40% |
Bulgaria | 10,763 | 11,985 | 89.80% |
Croatia | 11,220 | 8,460 | 132.62% |
Cyprus | 1,677 | 4,230 | 39.65% |
Czechia | 16,963 | 14,805 | 114.58% |
Denmark | 28,202 | 9,870 | 285.73% |
Estonia | 7,448 | 4,935 | 150.92% |
Finland | 44,422 | 9,870 | 450.07% |
France | 100,938 | 55,695 | 181.23% |
Germany | 211,049 | 67,680 | 311.83% |
Greece | 15,275 | 14,805 | 103.17% |
Hungary | 19,740 | 14,805 | 133.33% |
Ireland | 27,805 | 9,165 | 303.38% |
Italy | 58,322 | 53,580 | 108.85% |
Latvia | 6,195 | 5,640 | 109.84% |
Lithuania | 11,484 | 7,755 | 148.09% |
Luxembourg | 2,105 | 4,230 | 49.76% |
Malta | 1,475 | 4,230 | 34.87% |
Netherlands | 64,141 | 20,445 | 313.72% |
Poland | 110,173 | 36,660 | 300.53% |
Portugal | 23,964 | 14,805 | 161.86% |
Romania | 28,810 | 23,265 | 123.83% |
Slovakia | 13,286 | 9,870 | 134.61% |
Slovenia | 5,402 | 5,640 | 95.78% |
Spain | 86,204 | 41,595 | 207.25% |
Sweden | 52,479 | 14,805 | 354.47% |
Total number of signatories | 999,462 |
Sources of funding
No content available
If you would like to report any issue regarding the support and funding declared, please contact us. Include the initiative registration number in your message.