Hello Paradoxians!
Many complaints regarding EUIV often apply to the Late Game, and it holding a lack of depth and dynamicness that the early game has.
One of the issues in my eyes is the lack of the Enlightenment, a new set of ideas that spread across Western countries in the 1700s.
The Enlightenment is a complex and important issue which lead to massive advancements in Technology but also philosophy, communication, religion, and politics, in a way that cannot be managed simply through technology. So below is a proposal for a system to help model the Enlightnment, and any ideas or suggestions for the concept would be appreciated.
This starts with after the Peace of Westphalia taking place in the empire (The end of the wars of religion) there is an increasing change per a country's tech level (ONLY if they are Western) for an event called "The Enlightenment" to pop up. This creates a new tab at the bottom like the papacy or HRE tab, which you can open to see a list of different philosophers and their ideas, and which country they reside in. These philosophers appear across the western world, and can also appear in Colonial Nations, an important point which I will get to in a little. Some of these are randomly generated with of course Easter eggs of various actual historical figures.
Countries can choose to banish or welcome various characters, each who have varying bonuses and negative effects (increased national revolt risk but increased provincial autonomy burn-off rate, etc...). The trick is, that as these characters come together in a country, they trigger additional effects after a random period of time, hence the importance for not all characters to be actual historical figures, as the combination events should be randomized between the characters so that neither players nor AI can decide to deny 1 specific person.
Combinations can do things like give the opportunity to switch to a republic or different monarchy type without penalty, but can also cause things like a colonial rebellion, or even a revolutionary state.
This would help to make the late game more dynamic, as countries could receive unique diplomatic actions on the Enlightenment panel, such as requesting a country to execute a certain character (which of course causes a great unrest penalty to both countries), requesting a country to send you one of their figures, or even other unique diplomatic options enabled by various figures (encouraging someone to join a coalition, or leave an empire, which all of course would have to be carefully balanced).
Thoughts/suggestions/comments/questions are appreciated. Thanks for reading.
Many complaints regarding EUIV often apply to the Late Game, and it holding a lack of depth and dynamicness that the early game has.
One of the issues in my eyes is the lack of the Enlightenment, a new set of ideas that spread across Western countries in the 1700s.
The Enlightenment is a complex and important issue which lead to massive advancements in Technology but also philosophy, communication, religion, and politics, in a way that cannot be managed simply through technology. So below is a proposal for a system to help model the Enlightnment, and any ideas or suggestions for the concept would be appreciated.
This starts with after the Peace of Westphalia taking place in the empire (The end of the wars of religion) there is an increasing change per a country's tech level (ONLY if they are Western) for an event called "The Enlightenment" to pop up. This creates a new tab at the bottom like the papacy or HRE tab, which you can open to see a list of different philosophers and their ideas, and which country they reside in. These philosophers appear across the western world, and can also appear in Colonial Nations, an important point which I will get to in a little. Some of these are randomly generated with of course Easter eggs of various actual historical figures.
Countries can choose to banish or welcome various characters, each who have varying bonuses and negative effects (increased national revolt risk but increased provincial autonomy burn-off rate, etc...). The trick is, that as these characters come together in a country, they trigger additional effects after a random period of time, hence the importance for not all characters to be actual historical figures, as the combination events should be randomized between the characters so that neither players nor AI can decide to deny 1 specific person.
Combinations can do things like give the opportunity to switch to a republic or different monarchy type without penalty, but can also cause things like a colonial rebellion, or even a revolutionary state.
This would help to make the late game more dynamic, as countries could receive unique diplomatic actions on the Enlightenment panel, such as requesting a country to execute a certain character (which of course causes a great unrest penalty to both countries), requesting a country to send you one of their figures, or even other unique diplomatic options enabled by various figures (encouraging someone to join a coalition, or leave an empire, which all of course would have to be carefully balanced).
Thoughts/suggestions/comments/questions are appreciated. Thanks for reading.
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