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00_default.txt
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age_of_discovery = {
start = 1400
can_start = {
always = yes
}
religious_conflicts = yes
objectives = {
obj_discover_america = {
allow = {
capital_scope = {
OR = {
continent = europe
continent = asia
continent = africa
}
}
}
custom_trigger_tooltip = {
tooltip = obj_discover_america_tooltip
OR = {
north_america = { has_discovered = ROOT }
south_america = { has_discovered = ROOT }
new_world = { has_discovered = ROOT }
}
}
}
obj_100_development = {
allow = {
capital_scope = {
NOT = {
continent = europe
continent = asia
continent = africa
}
}
}
total_development = 100
}
obj_5_centers_of_trade = {
calc_true_if = {
all_owned_province = {
OR = {
has_province_modifier = center_of_trade_modifier
has_province_modifier = inland_center_of_trade_modifier
}
controlled_by = owner
is_core = ROOT
}
amount = 5
}
}
obj_30_development_city = {
custom_trigger_tooltip = {
tooltip = obj_30_development_city_tooltip
any_owned_province = {
is_core = ROOT
controlled_by = owner
development = 30
}
}
}
obj_renaissance = {
has_institution = renaissance
all_state_province = {
renaissance = 100
}
}
obj_two_unions = {
allow = {
religion_group = christian
}
personal_union = 2
}
obj_many_vassals = {
allow = {
NOT = { religion_group = christian }
}
vassal = 5
}
obj_two_continents = {
num_of_continents = 2
}
obj_humiliate_rival = {
custom_trigger_tooltip = {
tooltip = obj_humiliate_rival_tooltip
has_country_flag = humiliated_rival
}
}
}
abilities = {
ab_allow_feudal_de_jure_law = {
effect = {
custom_tooltip = feudal_de_jure_law
set_country_flag = feudal_de_jure_law
}
ai_will_do = {
factor = 10
}
}
ab_justified_wars = {
modifier = {
ae_impact = -0.1
}
ai_will_do = {
factor = 10
}
}
ab_transfer_vassal_wargoal =
{
rule = {
can_transfer_vassal_wargoal = yes
can_chain_claim = yes
}
ai_will_do = {
factor = 10
}
}
ab_free_war_taxes = {
modifier = {
war_taxes_cost_modifier = -1.0
}
ai_will_do = {
factor = 10
}
}
ab_cavalry_armies = {
modifier = {
cav_to_inf_ratio = 0.2
}
ai_will_do = {
factor = 10
}
}
ab_colony_boost_development = {
rule = {
can_colony_boost_development = yes
}
ai_will_do = {
factor = 10
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
}
}
ab_attack_bonus_in_capital_terrain = {
rule = {
attack_bonus_in_capital_terrain = yes
}
ai_will_do = {
factor = 10
}
}
ab_ottoman_siege_ability = {
allow = {
tag = TUR
}
modifier = {
siege_ability = 0.33
}
ai_will_do = {
factor = 100
}
}
ab_portugal_colonial_growth = {
allow = {
tag = POR
}
modifier = {
global_colonial_growth = 50
}
ai_will_do = {
factor = 100
}
}
ab_denmark_reduced_lib_desire = {
allow = {
tag = DAN
}
modifier = {
reduced_liberty_desire = 30
}
ai_will_do = {
factor = 100
modifier = {
factor = 0
NOT = {
any_subject_country = {
liberty_desire = 20
}
}
}
}
}
ab_venice_ship_trade = {
allow = {
tag = VEN
}
modifier = {
global_ship_trade_power = 0.5
}
ai_will_do = {
factor = 100
}
}
}
}
age_of_reformation = {
start = 1530
can_start = {
OR = {
is_religion_enabled = protestant
has_global_flag = pentarchy_restored
}
}
religious_conflicts = yes
objectives = {
obj_christian_convert = {
OR = {
religion = protestant
religion = reformed
}
}
obj_humanism_religious = {
OR = {
full_idea_group = humanist_ideas
full_idea_group = religious_ideas
}
}
obj_convert_10_provinces = {
custom_trigger_tooltip = {
tooltip = obj_convert_10_provinces_tooltip
check_variable = { which = num_converted_religion value = 10 }
}
}
obj_colonial_empire = {
colony = 5
}
}
ab_backrow_artillery = {
modifier = {
backrow_artillery_damage = 0.20
}
ai_will_do = {
factor = 10
}
}
ab_same_contine_lib_desire = {
modifier = {
reduced_liberty_desire_on_same_continent = 100
}
ai_will_do = {
factor = 15
modifier = {
factor = 0
NOT = {
any_subject_country = {
liberty_desire = 30
same_continent = ROOT
}
}
}
}
}
ab_pru_military = {
allow = {
tag = PRU
}
modifier = {
fire_damage_received = -0.2
}
ai_will_do = {
factor = 100
}
}
ab_gbr_fleet = {
allow = {
tag = GBR
}
modifier = {
naval_maintenance_modifier = -0.33
}
ai_will_do = {
factor = 100
}
}
ab_russia_boost = {
allow = {
tag = RUS
}
modifier = {
max_states = 20
}
ai_will_do = {
factor = 100
}
}
ab_austria_rep = {
allow = {
tag = HAB
}
modifier = {
diplomatic_reputation = 5
}
ai_will_do = {
factor = 100
}
}
}
}