This repository was archived by the owner on May 11, 2024. It is now read-only.
Releases: RazTools/Studio
v1.36.00
v1.36.00 latest changes:
Core:
- Upgrade to
.NET8. - Project restructure.
- Added support for
+2022.x.xparsing. - Rework duplicate file processing [GUI/CLI].
- Add option to toggle logger events [GUI/CLI].
- Implement
TypeFlagsto control parsed/exported types [GUI/CLI]. - Added name to
PPtrandObjectwhen available. - Export multiple
AssetMapformats. - Remove
K4os.Compression.LZ4. - Multiple new entries.
- Improvements and bug fixes.
CLI:
- Added
--export_typeoption, #35. - Added
--logger_flagsoption. - Improvements and bug fixes.
GUI:
- Redesign
Export Options. - Added option to load external
CABMapfiles. - Remove .txt batch file loading from drag&drop, only with
Load Fileoption. - Regex Validation
AssetBrowserimprovments.- Improvements and bug fixes.
v1.00.00
v1.00.00 latest changes:
Core:
- Merge all development changes into main branch.
- Fix issue with parsing
AnimationClip[GI] - Added new precompiled libraries to enable support for new
AnimationClipformat. - Added option to export
AnimationClipserializedYAMLfile [GUI/CLI]
CLI:
- Added option to export
AnimationClip
GUI:
- Added option to export
AnimationClip. - Added option to preview
AnimationClip
v0.90.40 (dev)
v0.90.40 (dev) latest changes:
Core:
- Change
Scene Hierarchyroot node to be original file when available. - Fix bug with loading some bundles from ZIP file.
- Added new game entry.
- Added precompiled libs of
AssetStudioFBXNativeto allow for compiling project without recompilingfbxsdk(in case of future updates it will be source and precompiled will be added). - Fix
BlendShapeexport issue. PR - Bug fixes.
CLI:
- Added option to disable
AnimationClipparsing and enable file logging in.configfile. - Added option
--verboseto enable verbose logging. - Create output folder if not exist
GUI:
- fix bug when building
AssetMap/CABMap/Bothwith stripped version. - Option to dump
Scene Hierarchy
v0.90.10 (dev)
v0.90.10 (dev) latest changes:
Core:
- Rollback resolving dependencies (which seemed to be more consistent)
- Introduced file logging (when enabled, will log into log.txt, keep most recent log into prev_log.txt)
- Introduced verbose logging [
WIP] - Fix parsing issue with some bundle files in recent versions [
GI] - Fix parsing issue with some of the Texture2D [
GI] - Added togglable
AnimationClipparsing.
CLI:
- Added option to disable
AnimationClipparsing and enable file logging in.configfile. - Added option
--verboseto enable verbose logging.
GUI:
- Added support to regex searching for Assets List (auto filtering has been removed now, clearning the search box and pressing enter will restore all filtered assets)
- Added support to regex searching for scene heirarchy view (with ctrl to check found result, or shift for find all at once)
- Added option to disable
AnimationClipparsing inExport optionsmenu.
v0.90.00 (dev)
v0.19.00 latest changes:
Core:
- Fix for issue where some
BundleFileparsing [SR] - Added
Zstdsupport. - Added
AnimationCliptoAssetMap. - Added
UnityCN.
GUI:
- Finalize
AssetBrowser, allow for filtering by name/type using case insensitive regex. - Export
GameObjectby selected nodes. - Ability to toggle preview
Animator/GameObjectmodels as well as filter listed assets.
v0.18.65 (dev)
v0.18.65 latest changes:
Core:
- Fix for issue where some
Animatorwould have deoptimized transform hierarchy [SR] - Fix parsing issue with some of the shaders [
GI] - Rollback togglable classes to Shader/Renderer only for now.
- Few adjustments to
CABMap/AssetMap(Require rebuilding). - Fix for loading normal unity files while custom games is selected (given that file belongs to said game).
CLI:
- Fixes to build map options
CABMap/AssetMap/Both. - New options in
.config(disableShader/disableRenderer).
GUI:
AssetBrowser, used to browse and load files forAssetStudioitself.- Rollback togglable classes in
Export Optionsmenu. - Preview
Animator/GameObjectmodels (experimental, mesh only).