Europa Universalis IV

Europa Universalis IV

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The Age of Enlightenment
   
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536.088 KB
8 May, 2018 @ 12:52pm
19 Mar, 2021 @ 2:32am
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The Age of Enlightenment

Description
NOTE: For "Better UI" mod users, the mod needs to be loaded before in the mod loading order to work. Make sure The Age of Enlightenment is on top of your mod list at the EU4 launcher.

Context
Original age set skips from "Age of Absolutism" directly to "Age of Revolutions", which I have always seen as historically over-simplistic, being the first one clearly 17th century-oriented, and the latter one with a totally napoleonic ability set, letting the in between space of 18th history somewhat empty, or prematurely filled with "revolutionary" flavour, either for design choices or balance issues(keeping age duration equally distributed).

This mod aims to fill this space and give the 18th century its own personality and flavor, specially its first half, by adding a whole new age: The Age of Enlightenment.


Features
  • New "Age of Enlightenment" era, between the age of Absolutism and the Age of Revolutions, with its own objetives and abilities.
  • Age start date is 1705 and requires Enlightenment institution to be spawned.

Age objetives
  • Great minds: having three hired advisors with level 3 or more.
  • Land reforms: have every core province with at least 10 development
  • Merchant fleet: own at least 80 light ships.
  • Enlightened ruler: ruler has at least 4/4/4 skill level, or has "free thinker" / "erudite" personality trait.
  • Early imperialism: have provinces in at least five continents.
  • Scientific revolution: have 25 innovativeness or more.
  • Early industrialization: at least 40% of total income from production.

Age abilities
  • Population census edict: Allows the "Population census" edict, which provides +15% local manpower modifier and +25% local tax modifier.
  • Prestigious court: +2 possible advisors
  • Army professionalization: +30% drill gain. +15% mercenary cost.
  • Classicism art: -1% prestige decay
  • Rise of trade companies: -33% trade investment cost
  • Repopulation policies: -15 % state maintenance cost. +10 colonial growth.
  • Trade liberalization: +15% trade efficiency. -20% domestic trade power. -5% desire liberty for subjects
  • Spanish coastal forts(Spain only): +100% blockade force required. +50% hostile disembark speed. +1 hostile fleet attrition. Applies to subject colonies too.
  • British redcoats(GB/England only): +1 infantry fire.
  • Prussian discipline(Prussia only, vanilla, brought from Age of Revolutions): −20% Fire damage received.
  • Western openess(Non Western/muslim only): +50% institution spread. -50% institucion embracement cost. -3 mercantilism on adopting.

General age changes
  • Enlightenment age begins 10 years after Enlightenment institution appears(roughly 1710)
  • As "Prussian discipline" ability was brought from Age of Revolutions to the Age of Enlightenment, the old ability "Colonial assemblies", only for colonies, was put in his place, in order to more accurately depict American/colonial revolutions, while providing Prussia earlier with the bonus, which more accurately depicts its resistance over Austria and Russia before 1770(e.g. Seven years war).

Required DLCs
  • Mandate of Heaven (not actually mandatory but the whole point of the mod is the new Enlightenment Age, althought it adds new mechanics for embracing enlightened despotism monarchy for everyone)

Recommended DLCs
  • Rights of man(age change conditions throught Great Power mechanics)
  • Wealth of nations(for privateer and Trade company mechanics)
  • Rule Britannia(for "Scientific revolution" age objetive)

Languages
  • English
  • French
  • Spanish
  • German(thanks to @GorbagBaratheon)
77 Comments
Marquis de Montcalm  [author] 17 Jan, 2021 @ 6:16am 
@Spaceman Spiff
Thank you. I think the mod still works, regardless of version number not being updated.
Some people have reported crashes, but this is because mod incompatibility, such as UI scale mod.
Spaceman Spiff 16 Jan, 2021 @ 1:10pm 
Wanted to say I absolutely love the mod, I think its still working on 1.30.4, but I haven't got to the Age of Enlightenment yet so I can't say for sure. Does it need a new update or is it going to break when I get there?

And just to expand upon my adoration lol, I always wanted a mod that makes the revolutionary era happen at the right time, and so everything about this is perfect :)
Mr. Bones 19 Dec, 2020 @ 8:11pm 
Ah I see, I haven't done a long EU4 game in awhile
Marquis de Montcalm  [author] 19 Dec, 2020 @ 7:22pm 
@Mr. President both these nations already implement strong naval and colonization bonuses.
The coastal Spanish fort bonus in the Age of Enlightenment tries to represent the big and numerous victories Spain achieved in America against England over the 18th century, which is almost impossible to occur in game due to the massive naval advantage of GB.
Mr. Bones 19 Dec, 2020 @ 6:33pm 
If Spain gets a naval bonus the Protestant countries should get some sort of bonus in colonisation, because this century is when the British and Dutch Empires were born. Plus Protestants did gain the upper hand in Asia.
Jonas 18 Oct, 2020 @ 10:02am 
nice
Marquis de Montcalm  [author] 8 Aug, 2020 @ 8:16am 
@Tirpio you are probably right. At this is a relatively new mechanic from 1.30 I didn't quite calculate well its in-game effects.
Tirpio 8 Aug, 2020 @ 7:17am 
Spanish coastal forts(Spain only): +100% blockade force required. +100% hostile disembark speed. +1 hostile fleet attrition. Applies to subject colonies too.

The spanish bias is strong.
Arkanine 23 Jul, 2020 @ 11:45am 
oh furio camilo, you must speak english in a correct way! i'ts not 'up spain' is ARRIBA ESPAÑA
Marquis de Montcalm  [author] 23 Jul, 2020 @ 11:38am 
Mod has been updated.