Modifier list

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For an explanation of the game mechanic, see Modifiers. For an introduction into modding modifiers, see Modifier modding.

A modifier is a value that affects various attributes of a country or province.

Overview[edit | edit source]

All modifiers are sorted into one of two internal scopes: country and province. Adding country modifiers to a province scope will not work, and vice versa.

All modifiers stack additively. For example, if you apply infantry_cost = 0.1 and then apply infantry_cost = 0.3, the country will have infantry_cost = 0.4.

However, the effect the modifier value has on its base value can be additive or multiplicative. For example: army_tradition = 1 adds the value to the base Army Tradition, whereas infantry_cost = 0.1 multiplies the base value by the modifier value.

The following examples are mostly positive(green text in game) effects.

Country modifiers[edit | edit source]

Military[edit | edit source]

Modifier Example Description Effect type Version added
army_tradition army_tradition = 1 Adds to the rate of army tradition gained each year. Additive 1.1
army_tradition_decay army_tradition_decay = -0.01 Adds to the decay rate of army tradition. Additive 1.1
army_tradition_from_battle army_tradition_from_battle = 0.01 Modifies the army tradition bonus when gained through battles. Multiplicative 1.18
yearly_army_professionalism yearly_army_professionalism = 0.01 Modifies the rate of army professionalism gained each year. Multiplicative 1.23
drill_gain_modifier drill_gain_modifier = 0.10 Modifies the army drill gains while drilling Multiplicative 1.23
drill_decay_modifier drill_decay_modifier = -0.10 Modifies the army drill decay rate per year. Multiplicative 1.24
infantry_cost infantry_cost = -0.10 Modifies the base cost of infantry units. Multiplicative 1.1
infantry_power infantry_power = 0.10 Modifies the power infantry gain from unit pips. Multiplicative 1.1
infantry_fire infantry_fire = 1 added to infanty fire modifier, a pure multiplier to infantry damage during fire phase Additive 1.28
infantry_shock infantry_shock = 1 added to infanty shock modifier, a pure multiplier to infantry damage during shock phase Additive 1.28
cavalry_cost cavalry_cost = -0.10 Modifies the base cost of cavalry units. Multiplicative 1.1
cavalry_power cavalry_power = 0.10 Modifies the power cavalry gain from unit pips. Multiplicative 1.1
cavalry_fire cavalry_fire = 1 added to cavalry fire modifier, a pure multiplier to cavalry damage during fire phase Additive 1.28
cavalry_shock cavalry_shock = 1 added to cavalry shock modifier, a pure multiplier to cavalry damage during shock phase Additive 1.28
artillery_cost artillery_cost = -0.10 Modifies the base cost of artillery units. Multiplicative 1.1
artillery_power artillery_power = 0.10 Modifies the power artillery gain from unit pips. Multiplicative 1.1
artillery_fire artillery_fire = 1 added to artillery fire modifier, a pure multiplier to artillery damage during fire phase, also for ship cannons Additive 1.28
artillery_shock artillery_shock = 1 added to artillery shock modifier, a pure multiplier to artillery damage during shock phase Additive 1.28
cav_to_inf_ratio cav_to_inf_ratio = 0.10 Adds to the ratio required to negate the insufficient support penalty. Additive 1.20
cavalry_flanking cavalry_flanking = 0.10 Modifies the effectiveness of cavalry flanking. Multiplicative 1.18
artillery_levels_available_vs_fort artillery_levels_available_vs_fort = 1 Adds to the maximum levels of artillery on siege Additive 1.34
artillery_level_modifier artillery_level_modifier = 1 Modifies how much an artillery unit contributes towards a siege. E.g. 0.2 would mean a 20% bonus, so 5 artillery would count for 6. Multiplicative 1.35
backrow_artillery_damage backrow_artillery_damage = 0.10 Modifies the bonus damage artillery inflict when in the backrow during combat. Multiplicative 1.20
discipline discipline = 0.01 Modifies the discipline of land units. Multiplicative 1.1
land_morale land_morale = 0.10 Modifies the land morale of land units. Multiplicative 1.1
land_morale_constant land_morale_constant = 0.1 Adds to the land morale of land units. Additive 1.35
movement_speed movement_speed = 0.10 Modifies the base movement speed for all land units. Multiplicative 1.18
fire_damage fire_damage = 0.10 Modifies the fire damage done by land units. Multiplicative 1.18
fire_damage_received fire_damage_received = -0.10 Modifies the fire damage taken by land units. Multiplicative 1.18
shock_damage shock_damage = 0.10 Modifies the shock damage done by land units. Multiplicative 1.18
shock_damage_received shock_damage_received = -0.10 Modifies the shock damage taken by land units. Multiplicative 1.18
morale_damage morale_damage = 0.025 Modifies the morale damage done by land units. Multiplicative 1.34
morale_damage_received morale_damage_received = -0.025 Modifies the morale damage taken by land units. Multiplicative 1.34
recover_army_morale_speed recover_army_morale_speed = 0.10 Modifies the army morale recovery speed. Multiplicative 1.1
reserves_organisation reserves_organisation = 0.10 Modifies the morale damage taken by units in reserves (i.e. not in battle, but engaged with another unit) Multiplicative 1.23
land_attrition land_attrition = -0.10 Modifies the attrition taken by land units. Multiplicative 1.1
reinforce_cost_modifier reinforce_cost_modifier = -0.10 Modifies the cost of reinforcements when units are reinforced. Multiplicative 1.19
no_cost_for_reinforcing no_cost_for_reinforcing = yes Allows free reinforcement for units. Constant 1.19
reinforce_speed reinforce_speed = 0.10 Modifies the rate at which units are reinforced with new men. Multiplicative 1.1
manpower_recovery_speed manpower_recovery_speed = 0.10 Modifies the rate at which manpower is recovered. Multiplicative 1.1
global_manpower global_manpower = 1 Adds to the country's total manpower pool. 1 equals 1000 men. Additive 1.1
global_manpower_modifier global_manpower_modifier = 0.10 Modifies a country's total manpower pool. Multiplicative 1.1
global_regiment_cost global_regiment_cost = -0.10 Modifies the base unit cost for all land units. Multiplicative 1.1
global_regiment_recruit_speed global_regiment_recruit_speed = -0.10 Modifies the base speed at which land units are recruited. Multiplicative 1.1
global_supply_limit_modifier global_supply_limit_modifier = 0.10 Modifies the supply limit of provinces Additive 1.28
land_forcelimit land_forcelimit = 1 Adds to a country's force limit. Additive 1.1
land_forcelimit_modifier land_forcelimit_modifier = 0.10 Modifies a country's force limit. Multiplicative 1.1
land_maintenance_modifier land_maintenance_modifier = -0.10 Modifies the maintenance cost of all land units. Multiplicative 1.1
possible_condottieri possible_condottieri = 1 Modifies the base condottieri limit. Multiplicative 1.16
hostile_attrition hostile_attrition = 1 Adds to the attrition enemies take in a country's provinces. Additive 1.1
max_hostile_attrition max_hostile_attrition = 3 Modifies the maximum attrition enemies have in a country Additive 1.34
siege_ability siege_ability = 0.10 Modifies the siege ability that affects siege phase length. Reverse concept of defensiveness. Multiplicative 1.6
artillery_barrage_cost artillery_barrage_cost = -0.25 Modifies the cost for using 'Artillery Barrage' action during sieges. Multiplicative 1.35
assault_fort_cost_modifier assault_fort_cost_modifier = -0.25 Modifies the military cost to assault forts. Multiplicative 1.35
assault_fort_ability assault_fort_ability = 0.25 Modifies the damage the troops deal to the garrison when assaulting a fort. Multiplicative 1.35
defensiveness defensiveness = 0.10 Modifies the siege defensiveness that affects siege phase length. Multiplicative 1.1
garrison_size garrison_size = 0.10 Modifies the base garrison size in provinces. Multiplicative 1.12
global_garrison_growth global_garrison_growth = 0.10 Modifies the base garrison growth in provinces. Multiplicative 1.1
garrison_damage garrison_damage = 0.5 Modifies the damage the garrison deals when the fort gets assaulted or when a country use the sortie to fight the hostile army. Multiplicative 1.35
fort_maintenance_modifier fort_maintenance_modifier = -0.10 Modifies the base fort maintenance cost. Multiplicative 1.12
rival_border_fort_maintenance rival_border_fort_maintenance = -0.10 Modifies the base fort maintenance cost for forts in provinces that border rivals. Multiplicative 1.20
war_exhaustion war_exhaustion = -0.10 Adds to the monthly war exhaustion rate. Additive 1.1
war_exhaustion_cost war_exhaustion_cost = -0.10 Modifies the diplomatic power cost for reducing war exhaustion. Multiplicative 1.1
leader_land_fire leader_land_fire = 1 Adds to the minimum fire pip count a leader can be generated with. Additive 1.6
leader_land_manuever leader_land_manuever = 1 Adds to the minimum maneuver pip count a leader can be generated with. Additive 1.6
leader_land_shock leader_land_shock = 1 Adds to the minimum shock pip count a leader can be generated with. Additive 1.6
leader_siege leader_siege = 1 Adds to the minimum siege pip count a leader can be generated with. Additive 1.6
max_general_fire max_general_fire = 1 Adds to the max amounts of fire pips a leader can have. Additive 1.35
max_general_maneuver max_general_maneuver = 1 Adds to the max amounts of maneuver pips a leader can have. Additive 1.35
max_general_shock max_general_shock = 1 Adds to the max amounts of shock pips a leader can have. Additive 1.35
max_general_siege max_general_siege = 1 Adds to the max amounts of siege pips a leader can have. Additive 1.35
general_cost general_cost = -0.10 Modifies the base military power cost for recruiting Generals. Multiplicative 1.23
free_leader_pool free_leader_pool = 1 Adds to the maximum amount of free leaders (both land leaders and navy leaders pool). Additive 1.1
free_land_leader_pool free_land_leader_pool = 1 Adds to the maximum amount of free land leaders. Additive 1.33
free_navy_leader_pool free_navy_leader_pool = 1 Adds to the maximum amount of free navy leaders. Additive 1.33
raze_power_gain raze_power_gain = 0.10 Modifies the amount of monarch power gained from razing. Multiplicative 1.14
loot_amount loot_amount = 0.10 Modifies the amount of loot taken at once during looting. Multiplicative 1.12
available_province_loot available_province_loot = 0.10 Modifies the amount of loot available in a province. Multiplicative 1.30
prestige_from_land prestige_from_land = 0.10 Modifies the prestige bonus from combat. Multiplicative 1.11
war_taxes_cost_modifier war_taxes_cost_modifier = -0.10 Modifies the military power cost for raising war taxes. Multiplicative 1.20
leader_cost leader_cost = -0.10 Modifies the military power cost for hiring leaders. Multiplicative 1.26
may_recruit_female_generals may_recruit_female_generals = yes Allows the recruitment of female generals. Constant 1.11(Only usable in ideas or religions before 1.30)
manpower_in_true_faith_provinces manpower_in_true_faith_provinces= 0.10 Modifies the amount of manpower gained from provinces that follow the true faith of a country. Multiplicative 1.30
regiment_manpower_usage regiment_manpower_usage = -0.1 Modifies the manpower usage by regiments. Reduces reinforce usage of all regiments, reduction to recruitment usage only works properly with unit scope. Multiplicative 1.34
military_tactics military_tactics = 0.25 Modifies the amount of Military tactics your armies have. Military tactics reduces the amount of damage a country's troops take in combat. When set in ideas it shows up like a multiplicative % modifier, but it is treated like an additive one. Additive 1.1(usable like a normal modifier since 1.34)
capped_by_forcelimit capped_by_forcelimit = yes Forbids countries to go over their forcelimit Constant 1.34
global_attacker_dice_roll_bonus global_attacker_dice_roll_bonus = 1 Adds to the global attacker dice roll bonus Additive 1.34
global_defender_dice_roll_bonus global_defender_dice_roll_bonus = 1 Adds to the global defender dice roll bonus Additive 1.34
own_territory_dice_roll_bonus own_territory_dice_roll_bonus = 1 Adds to the dice roll bonus for the territory owner Additive 1.34
manpower_in_accepted_culture_provinces manpower_in_accepted_culture_provinces = 0.10 Modifies the manpower in your accepted culture provinces but not in the provinces of your primary culture Multiplicative 1.34
manpower_in_culture_group_provinces manpower_in_culture_group_provinces = 0.1 Modifies the manpower in the provinces of your culture group Multiplicative 1.34
manpower_in_own_culture_provinces manpower_in_own_culture_provinces = 0.10 Modifies the manpower in the provinces with your own culture Multiplicative 1.34
may_build_supply_depot may_build_supply_depot = yes Allows a country to build supply depots Constant 1.23(Only usable in army professionalism abilities before 1.34)
may_refill_garrison may_refill_garrison = yes Allows a country to refill garrisons from armies Constant 1.23(Only usable in army professionalism abilities before 1.34)
may_return_manpower_on_disband may_return_manpower_on_disband = yes Allows a country to regain the manpower of units they are disbanding Constant 1.23(Only usable in army professionalism abilities before 1.34)
attack_bonus_in_capital_terrain attack_bonus_in_capital_terrain = 1 Grants attack bonus in provinces with the same terrain as capital province. Additive 1.20(Only usable in age bonuses before 1.34)
can_bypass_forts can_bypass_forts = yes Allows units to ignore fort zones of control. Constant 1.20(Only usable in age bonuses before 1.34)
force_march_free force_march_free = yes Allows usage of the ‘Force March’ action for free. Constant 1.20(Only usable in age bonuses before 1.34)
enable_forced_march enable_forced_march = yes Allows to use Force March regardless of current tech level. Constant 1.35
warscore_from_battles_modifier warscore_from_battles_modifier = 0.1 Modifiers the amount of war score a country gain from land and naval battles. Multiplicative 1.35

Mercenary[edit | edit source]

Modifier Example Description Effect type Version added
mercenary_cost mercenary_cost = -0.10 Modifies the base cost for mercenary units. Multiplicative 1.1
merc_maintenance_modifier merc_maintenance_modifier = -0.10 Modifies the maintenance cost of all mercenary units. Multiplicative 1.1
mercenary_discipline mercenary_discipline = 0.10 Modifies the discipline of mercenary units. Multiplicative 1.20
mercenary_manpower mercenary_manpower = 0.10 Modifies the amount of manpower mercenary companies have. Multiplicative 1.30
merc_leader_army_tradition merc_leader_army_tradition = 0.5 Modifies the army tradition a leader of a merc company is spawned with. Multiplicative 1.35
allow_mercenary_drill allow_mercenary_drill = yes Allows mercenaries the ability to drill. Also works in unit scope. Constant 1.35
merc_independent_from_trade_range merc_independent_from_trade_range = yes Allows a country to recruit merc companies which have their home in provinces which are outside your trade range. Constant 1.35
allow_mercenaries_to_split allow_mercenaries_to_split = yes Allow mercenaries to split. They can only merge with regiments of their own company. Constant 1.35

Special Regiments[edit | edit source]

Modifier Example Description Effect type Version added
special_unit_forcelimit special_unit_forcelimit = 0.10 Modifies the allowed forcelimit of special units. Multiplicative 1.30
special_unit_cost_modifier special_unit_cost_modifier = -0.2 Modifies the recruitment cost of special units. Multiplicative 1.35
special_unit_manpower_cost_modifier special_unit_manpower_cost_modifier = -0.2 Modifies the manpower/sailors cost for recruitment of special units. Multiplicative 1.35
has_marines has_marines = yes Allows the usage of Marine units. Basically it's always yes. Constant 1.36
allowed_marine_fraction allowed_marine_fraction = 0.1 Modifies the amount of marines allowed to be recruited. Multiplicative 1.30
has_banners has_banners = yes Allows the usage of Manchu banner units. It also requires the province to have the "local_has_banners = yes" modifier. Constant 1.20
amount_of_banners amount_of_banners = 0.10 Modifies the maximum amount of banners available. Multiplicative 1.20
can_recruit_cawa can_recruit_cawa = yes Allows the usage of Cawa units. Doesn't work properly in 1.35.3 Constant 1.35
amount_of_cawa amount_of_cawa = 0.15 Modifies the maximum amount of Cawa units available. Multiplicative 1.32
cawa_cost_modifier cawa_cost_modifier = -0.10 Modifies the military power cost for recruiting Cawa units. Multiplicative 1.32
has_carolean has_carolean = yes Allows the usage of Carolean units. It also requires the province to have the "local_has_carolean = yes" modifier. Constant 1.34
amount_of_carolean amount_of_carolean = 0.25 Modifies the maximum amount of Carolean units available. Multiplicative 1.34
can_recruit_hussars can_recruit_hussars = yes Allows the usage of Winged Hussar units. (Winged Hussars can only be recruited in provinces where the culture is either part of the primary group or accepted.) Constant 1.34
amount_of_hussars amount_of_hussars = 4 Adds to the maximum amount of Winged Hussar units available. Additive 1.34
hussars_cost_modifier hussars_cost_modifier = -0.1 (Recruiting Winged Hussars costs nothing, so this modifier seems to be practically non-functional) Multiplicative 1.35
can_recruit_janissaries can_recruit_janissaries = yes Allows the usage of Janissary units. Constant 1.35
janissary_cost_modifier janissary_cost_modifier = -0.33 Modifies the military power cost for recruiting Janissary units. Multiplicative 1.35
allow_janissaries_from_own_faith allow_janissaries_from_own_faith = yes Allows to recruit Janissary units in true faith provinces as well as heathen provinces. Constant 1.35
can_recruit_cossacks can_recruit_cossacks = yes Allows the usage of Cossack units. Constant 1.35
allowed_cossack_fraction allowed_cossack_fraction = 0.5 Modifies the amount of cossacks that can be recruited. Multiplicative 1.35.4
can_recruit_rajputs can_recruit_rajputs = yes Allows the usage of Rajput units. Constant 1.35
allowed_rajput_fraction allowed_rajput_fraction = 0.5 Modifies the amount of rajputs that can be recruited. Multiplicative 1.35.4
can_recruit_revolutionary_guards can_recruit_revolutionary_guards = yes Allows the usage of Revolutionary Guard units. Constant 1.35
allowed_rev_guard_fraction allowed_rev_guard_fraction = 0.2 Modifies the amount of revolutionary guards that can be recruited. Multiplicative 1.35.4
has_streltsy has_streltsy = yes Allows the usage of Streltsy units. It also requires the province to have the "local_has_streltsy = yes" modifier. Constant 1.35
allowed_streltsy_fraction allowed_streltsy_fraction = 0.2 Modifies the amount of streltsy that can be recruited. Multiplicative 1.35
amount_of_streltsy amount_of_streltsy = 1 Adds to the maximum amount of Streltsy units available. Additive 1.35
has_tercio has_tercio = yes Allows the usage of Tercio units. It also requires the province to have the "local_has_tercio = yes" modifier. Constant 1.35
allowed_tercio_fraction allowed_tercio_fraction = 0.1 Modifies the amount of tercios that can be recruited. Multiplicative 1.35
amount_of_tercio amount_of_tercio = 1 Adds to the maximum amount of Tercio units available. Additive 1.35
has_samurai has_samurai = yes Allows the usage of Samurai units. It also requires the province to have the "local_has_samurai = yes" modifier. Constant 1.35
allowed_samurai_fraction allowed_samurai_fraction = 0.1 Modifies the amount of samurai that can be recruited. Multiplicative 1.35
amount_of_samurai amount_of_samurai = 5 Adds to the maximum amount of Samurai units available. Additive 1.35
has_musketeer has_musketeer = yes Allows the usage of Musketeer units. It also requires the province to have the "local_has_musketeers = yes" modifier. Constant 1.35
allowed_musketeer_fraction allowed_musketeer_fraction = 0.15 Modifies the amount of musketeers that can be recruited. Multiplicative 1.35
amount_of_musketeers amount_of_musketeers = 1 Adds to the maximum amount of Musketeer units available. Additive 1.35
has_mamluks has_mamluks = yes Allows the usage of Mamluk units. It also requires the province to have the "local_has_mamluks = yes" modifier. Constant 1.36
allowed_mamluks_fraction allowed_mamluks_fraction = 0.2 Modifies the amount of mamluks that can be recruited. Multiplicative 1.36
amount_of_mamluks amount_of_mamluks = 1 Adds to the maximum amount of Mamluk units available. Additive 1.36
has_qizilbash has_qizilbash = yes Allows the usage of Qizilbash units. It also requires the province to have the "local_has_qizilbash = yes" modifier. Constant 1.36
allowed_qizilbash_fraction allowed_qizilbash_fraction = 0.2 Modifies the amount of qizilbash that can be recruited. Multiplicative 1.36
amount_of_qizilbash amount_of_qizilbash = 6 Adds to the maximum amount of Qizilbash units available. Additive 1.36

Navy[edit | edit source]

Modifier Example Description Effect type Version added
navy_tradition navy_tradition = 1 Adds to the yearly navy tradition rate. Additive 1.1
navy_tradition_decay navy_tradition_decay = -0.01 Adds to the decay rate of navy tradition. Additive 1.1
naval_tradition_from_battle naval_tradition_from_battle = 0.1 Modifies the base navy tradition gained from battles. Multiplicative 1.18
naval_tradition_from_trade naval_tradition_from_trade = 0.1 Modifies the base navy tradition gained from protecting trade. Multiplicative 1.28
heavy_ship_cost heavy_ship_cost = -0.1 Modifies the base cost of heavy ships. Multiplicative 1.1
heavy_ship_power heavy_ship_power = 0.1 Modifies the power heavy ships gain from unit pips. Multiplicative 1.1
light_ship_cost light_ship_cost = -0.1 Modifies the base cost of light ships. Multiplicative 1.1
light_ship_power light_ship_power = 0.1 Modifies the power light ships gain from unit pips. Multiplicative 1.1
galley_cost galley_cost = -0.1 Modifies the base cost of galley ships. Multiplicative 1.1
galley_power galley_power = 0.1 Modifies the power galley ships gain from unit pips. Multiplicative 1.1
transport_cost transport_cost = -0.1 Modifies the base cost of transport ships. Multiplicative 1.1
transport_power transport_power = 0.1 Modifies the power transport ships gain from unit pips. Multiplicative 1.1
global_ship_cost global_ship_cost = -0.1 Modifies the base cost of all ships. Multiplicative 1.1
global_ship_recruit_speed global_ship_recruit_speed = -0.1 Modifies the base recruitment speed of all ships. Multiplicative 1.1
global_ship_repair global_ship_repair = 0.1 Modifies the base repair speed (in port) of all ships. Multiplicative 1.7
naval_forcelimit naval_forcelimit = 1 Adds to a country's naval force limit. Additive 1.1
naval_forcelimit_modifier naval_forcelimit_modifier = 0.1 Modifies a country's naval force limit. Multiplicative 1.1
naval_maintenance_modifier naval_maintenance_modifier = -0.1 Modifies the naval maintenance for all ships. Multiplicative 1.1
global_sailors global_sailors = 1000 Adds to a country's maximum sailor pool. Additive 1.1
global_sailors_modifier global_sailors_modifier = 0.1 Modifies a country's maximum sailor pool. Multiplicative 1.16
sailor_maintenance_modifer sailor_maintenance_modifer = -0.1 Modifies the sailor maintenance for all ships. Multiplicative 1.16
sailors_recovery_speed sailors_recovery_speed = 0.1 Modifies the sailor recovery rate for all ships. Multiplicative 1.16
blockade_efficiency blockade_efficiency = 0.1 Modifies the efficiency of blockades against enemies. Multiplicative 1.1
siege_blockade_progress siege_blockade_progress = 1 Modifies the bonus siege status by blockaded. Additive 1.20
capture_ship_chance capture_ship_chance = 0.1 Adds to the chance for ship capture during naval battles. Additive 1.18
global_naval_engagement_modifier global_naval_engagement_modifier = 0.1 Modifies the maximum naval engagement width. Multiplicative 1.16
global_naval_engagement global_naval_engagement = 1 Adds to the maximum naval engagement width. Additive 1.35
naval_attrition naval_attrition = -0.1 Modifies the naval attrition taken by ships. Multiplicative 1.1
naval_morale naval_morale = 0.1 Modifies the naval morale of all ships. Multiplicative 1.1
naval_morale_constant naval_morale_constant = 0.1 Adds to the naval morale of all ships. Additive 1.35
naval_morale_damage naval_morale_damage = 0.15 Modifies the morale damage done by naval units. Multiplicative 1.35
naval_morale_damage_received naval_morale_damage_received = -0.15 Modifies the morale damage taken by naval units. Multiplicative 1.35
ship_durability ship_durability = 0.1 Modifies the durability of all ships. Multiplicative 1.7
sunk_ship_morale_hit_recieved sunk_ship_morale_hit_recieved = -0.1 Modifies the morale damage taken during battle by losing ships. Multiplicative 1.18
recover_navy_morale_speed recover_navy_morale_speed = 0.1 Modifies the morale recovery rate of ships. Multiplicative 1.1
prestige_from_naval prestige_from_naval = 0.1 Modifies the prestige gained through naval battles. Multiplicative 1.11
leader_naval_fire leader_naval_fire = 1 Adds to the minimum fire pip count a leader can be generated with. Additive 1.6
leader_naval_manuever leader_naval_manuever = 1 Adds to the minimum maneuver pip count a leader can be generated with. Additive 1.6
leader_naval_shock leader_naval_shock = 1 Adds to the minimum shock pip count a leader can be generated with. Additive 1.6
max_admiral_fire max_admiral_fire = 1 Adds to the max amounts of fire pips a leader can have. Additive 1.35
max_admiral_maneuver max_admiral_maneuver = 1 Adds to the max amounts of maneuver pips a leader can have. Additive 1.35
max_admiral_shock max_admiral_shock = 1 Adds to the max amounts of shock pips a leader can have. Additive 1.35
max_admiral_siege max_admiral_siege = 1 Adds to the max amounts of siege pips a leader can have. Additive 1.35
own_coast_naval_combat_bonus own_coast_naval_combat_bonus = 1.0 Modifies the combat bonus navies gain when sailing in coastal tiles that border their home nation. Multiplicative 1.26
admiral_cost admiral_cost = -0.1 Modifies the cost of hiring an admiral. Multiplicative 1.28
global_naval_barrage_cost global_naval_barrage_cost = -0.1 Modifies the cost for using the ‘Naval Barrage’ action. Multiplicative 1.28
flagship_cost flagship_cost = -0.1 Modifies the cost of building a flagship. Multiplicative 1.30
disengagement_chance disengagement_chance = 0.05 Modifies the chance of disengagement for ships during battle. Multiplicative 1.30
transport_attrition transport_attrition = -0.5 Modifies the attrition units takes while being on ships. Multiplicative 1.34
landing_penalty landing_penalty = -2 Adds to the combat penalty when landing. Additive 1.34
regiment_disembark_speed regiment_disembark_speed = 0.25 Modifies the speed in which units disembark. Multiplicative 1.34
may_perform_slave_raid may_perform_slave_raid = yes Allows ships to perform slave raids. Constant 1.16(Only usable in ideas or religions before 1.30)
may_perform_slave_raid_on_same_religion may_perform_slave_raid_on_same_religion = yes Grants the abiliy to conduct slave raids against nations that share the same religion. Constant 1.27(Only usable in ideas or religions before 1.30)
coast_raid_range coast_raid_range = 1 Adds to the amounts of sea tiles a country can raid in. Additive 1.35
sea_repair sea_repair = yes Allows ships to repair in coastal sea zones adjacent to owned provinces. Constant 1.1(Only usable in ideas before 1.34)
movement_speed_in_fleet_modifier movement_speed_in_fleet_modifier = 1 Modifies the movement speed for ships. Additive 1.28(Only usable in flagships before 1.32)
max_flagships max_flagships = 1 Adds to the number of flagships a country can have at the same time. Additive 1.35
number_of_cannons number_of_cannons = 10 Adds to the number of cannons for all ships. Additive 1.35
number_of_cannons_modifier number_of_cannons_modifier = 0.1 Modifies the number of cannons for all ships. Multiplicative 1.35
heavy_ship_number_of_cannons_modifier heavy_ship_number_of_cannons_modifier = 0.1 Modifies the number of cannons for heavy ships. Multiplicative 1.35
light_ship_number_of_cannons_modifier light_ship_number_of_cannons_modifier = 0.1 Modifies the number of cannons for light ships. Multiplicative 1.35
galley_number_of_cannons_modifier galley_number_of_cannons_modifier = 0.1 Modifies the number of cannons for galley ships. Multiplicative 1.35
transport_number_of_cannons_modifier transport_number_of_cannons_modifier = 0.1 Modifies the number of cannons for transport ships. Multiplicative 1.35
hull_size hull_size = 10 Adds to the hull size of all ships. Additive 1.35
hull_size_modifier hull_size_modifier = 0.1 Modifies the hull size of all ships. Multiplicative 1.35
heavy_ship_hull_size_modifier heavy_ship_hull_size_modifier = 0.1 Modifies the hull size of heavy ships. Multiplicative 1.35
light_ship_hull_size_modifier light_ship_hull_size_modifier = 0.1 Modifies the hull size of light ships. Multiplicative 1.35
galley_hull_size_modifier galley_hull_size_modifier = 0.1 Modifies the hull size of galley ships. Multiplicative 1.35
transport_hull_size_modifier transport_hull_size_modifier = 0.1 Modifies the hull size of transport ships. Multiplicative 1.35
engagement_cost engagement_cost = -1 Adds to the engagement width occupied by a ship. Additive 1.35
engagement_cost_modifier engagement_cost_modifier = -0.1 Modifies the engagement width occupied by a ship. Multiplicative 1.35
ship_trade_power ship_trade_power = 5 Adds to the trade power of ships. Only works properly with unit scope. Additive 1.35
ship_trade_power_modifier ship_trade_power_modifier = 0.2 Modifies the trade power of ships. Only works properly with unit scope. Multiplicative 1.35
can_transport_units can_transport_units = yes Allows non-transport ships to transport land units. Only works properly with unit scope. Constant 1.35

Flagships[edit | edit source]

Modifier Example Description Effect type Version added
admiral_skill_gain_modifier admiral_skill_gain_modifier = 0.1 The monthly chance that an admiral gains a pip while he is assigned to a fleet that is on a mission and contains a flagship with this modifier Additive 1.28
flagship_durability flagship_durability = 1 Modifies the ship durability for the flagship. Multiplicative 1.28
flagship_morale flagship_morale = 1 Modifies the naval morale for the flagship. Multiplicative 1.28
flagship_naval_engagement_modifier flagship_naval_engagement_modifier = 1 Modifies the fleet engagement width of the flagship's fleet. Additive 1.28
movement_speed_onto_off_boat_modifier movement_speed_onto_off_boat_modifier = -0.1 Modifies the speed at which troops disembark off ships into provinces. Multiplicative 1.28
flagship_landing_penalty flagship_landing_penalty = 1 Modifies the disembarkment penalty for the flagship. Multiplicative 1.28
number_of_cannons_flagship_modifier number_of_cannons_flagship_modifier = 0.1 Modifies the number of cannons for the flagship. Multiplicative 1.28
number_of_cannons_flagship number_of_cannons_flagship = 200 Modifies the number of cannons for the flagship. Additive 1.28
naval_maintenance_flagship_modifier naval_maintenance_flagship_modifier = -0.1 Modifies the naval maintenance for the flagship. Multiplicative 1.28
trade_power_in_fleet_modifier trade_power_in_fleet_modifier = 1 Modifies the trade power conferred by the flagship and all other ships within its fleet. Multiplicative 1.28
morale_in_fleet_modifier morale_in_fleet_modifier = 0.1 Modifies the naval morale for the flagship and all other ships within its fleet. Multiplicative 1.28
blockade_impact_on_siege_in_fleet_modifier blockade_impact_on_siege_in_fleet_modifier = 0.1 Modifies the blockade impact of the flagship and all other ships within its fleet. Multiplicative 1.28
exploration_mission_range_in_fleet_modifier exploration_mission_range_in_fleet_modifier = 100 Modifies the exploration mission range for the flagship and all other ships within its fleet. Additive 1.28
barrage_cost_in_fleet_modifier barrage_cost_in_fleet_modifier = -0.1 Modifies the ‘Naval Barrage’ action cost for the flagship and all other ships within its fleet. Multiplicative 1.28
naval_attrition_in_fleet_modifier naval_attrition_in_fleet_modifier = -0.1 Modifies the naval attrition suffered by the flagship and all other ships within its fleet. Multiplicative 1.28
privateering_efficiency_in_fleet_modifier privateering_efficiency_in_fleet_modifier = 0.1 Modifies the privateering efficiency of the flagship and all other ships within its fleet. Multiplicative 1.28
prestige_from_battles_in_fleet_modifier prestige_from_battles_in_fleet_modifier = 1 Modifies the amount of prestige gained from battles for the flagship and all other ships within its fleet. Multiplicative 1.28
naval_tradition_in_fleet_modifier naval_tradition_in_fleet_modifier = 1 Modifies the amount of Naval Tradition gained from battles for the flagship and all other ships within its fleet. Multiplicative 1.28
cannons_for_hunting_pirates_in_fleet cannons_for_hunting_pirates_in_fleet = 1 Modifies the amount of cannons for the flagship and all other ships within its fleet while on the Hunting Pirates mission. Multiplicative 1.28

Special Ships[edit | edit source]

Modifier Example Description Effect type Version added
has_geobukseon has_geobukseon = yes Allows the usage of Geobukseon ships. It also requires the province to have the "local_has_geobukseon = yes" modifier. Constant 1.35
allowed_geobukseon_fraction allowed_geobukseon_fraction = 0.5 Modifies the amount of geobukseon that can be recruited. Multiplicative 1.35
amount_of_geobukseon amount_of_geobukseon = 1 Adds to the maximum amount of Geobukseon ships available. Additive 1.35
has_galleass has_galleass = yes Allows the usage of Galleass ships. It also requires the province to have the "local_has_galleass = yes" modifier. Constant 1.35
allowed_galleass_fraction allowed_galleass_fraction = 0.5 Modifies the amount of galleasses that can be recruited. Multiplicative 1.35
amount_of_galleass amount_of_galleass = 1 Adds to the maximum amount of Galleas ships available. Additive 1.35
has_voc_indiamen has_voc_indiamen = yes Allows the usage of VOC Indiaman ships. It also requires the province to have the "local_has_voc_indiamen = yes" modifier. Constant 1.35
allowed_voc_indiamen_fraction allowed_voc_indiamen_fraction = 0.25 Modifies the amount of VOC indiamen that can be recruited. Multiplicative 1.35
amount_of_voc_indiamen amount_of_voc_indiamen = 1 Adds to the maximum amount of VOC Indiaman ships available. Additive 1.35
has_man_of_war has_man_of_war = yes Allows the usage of Man of War ships. It also requires the province to have the "local_has_man_of_war = yes" modifier. Constant 1.35
allowed_man_of_war_fraction allowed_man_of_war_fraction = 0.2 Modifies the amount of men of war that can be recruited. Multiplicative 1.35
amount_of_man_of_war amount_of_man_of_war = 1 Adds to the maximum amount of Man of War ships available. Additive 1.35
has_galleon has_galleon = yes Allows the usage of Galleon ships. It also requires the province to have the "local_has_galleon = yes" modifier. Constant 1.35
allowed_galleon_fraction allowed_galleon_fraction = 0.1 Modifies the amount of galleons that can be recruited. Multiplicative 1.35
amount_of_galleon amount_of_galleon = 1 Adds to the maximum amount of Galleon ships available. Additive 1.35
has_caravel has_caravel = yes Allows the usage of Caravel ships. It also requires the province to have the "local_has_caravel = yes" modifier. Constant 1.35
allowed_caravel_fraction allowed_caravel_fraction = 0.1 Modifies the amount of caravels that can be recruited. Multiplicative 1.35
amount_of_caravel amount_of_caravel = 1 Adds to the maximum amount of Caravel ships available. Additive 1.35

Diplomacy[edit | edit source]

Modifier Example Description Effect type Version added
diplomats diplomats = 1 Adds to a country's diplomat count. Additive 1.1
diplomatic_reputation diplomatic_reputation = 1 Adds to a country's diplomatic reputation. Additive 1.1
diplomatic_upkeep diplomatic_upkeep = 1 Adds to the maximum number of free diplomatic relations. Additive 1.1
envoy_travel_time envoy_travel_time = -0.2 Modifies diplomat, merchant, and colonist travel time during actions. Multiplicative 1.6
improve_relation_modifier improve_relation_modifier = 0.2 Modifies the speed of the ‘Improve Relations’ diplomatic action. Multiplicative 1.18
ae_impact ae_impact = -0.2 Modifies the total size of aggressive expansion gained during actions that confer it. Multiplicative 1.6
diplomatic_annexation_cost diplomatic_annexation_cost = -0.2 Modifies the diplomatic power cost for annexation. Multiplicative 1.7
province_warscore_cost province_warscore_cost = -0.2 Modifies the warscore cost for taking provinces. Multiplicative 1.8
unjustified_demands unjustified_demands = -0.2 Modifies the weighting of demands in peace treaties. Multiplicative 1.1
rival_change_cost rival_change_cost = -0.2 Modifies the diplomatic power cost to change rivals. Multiplicative 1.20
justify_trade_conflict_cost justify_trade_conflict_cost = -0.2 Modifies the spy network cost to justify trade conflicts. Multiplicative 1.26
stability_cost_to_declare_war stability_cost_to_declare_war = 1 Modifies the stability cost to declare war. Default is 0 with a casus belli and no truce. Additive 1.30
accept_vassalization_reasons accept_vassalization_reasons = 5 Gives reasons to accept vassalization. Additive 1.30
transfer_trade_power_reasons transfer_trade_power_reasons = 5 Gives reasons to transfer trade. Additive 1.30
monthly_federation_favor_growth monthly_federation_favor_growth = 0.05 Adds to the monthly change of favors with other countries in the native federation. Additive 1.31
monthly_favor_modifier monthly_favor_modifier = 0.1 Modifies the amount of favour gained by the country. Multiplicative 1.32
cb_on_overseas cb_on_overseas = yes Allows claims to be fabricated on overseas provinces in trade company regions. Constant 1.1(Only usable in ideas before 1.34)
cb_on_primitives cb_on_primitives = yes Allows claims to be fabricated on overseas provinces in colonial regions. Constant 1.1(Only usable in ideas before 1.34)
idea_claim_colonies idea_claim_colonies = yes Allows claims to be fabricated on overseas provinces in colonial regions that are owned by another nation that is also overseas. Constant 1.1(Only usable in ideas before 1.34)
cb_on_government_enemies cb_on_government_enemies = yes Acts a visible script flag. Can be checked in triggers with cb_on_government_enemies = yes Constant 1.1(Only usable in ideas before 1.34)
cb_on_religious_enemies cb_on_religious_enemies = yes Acts a visible script flag. Can be checked in triggers with cb_on_religious_enemies = yes Constant 1.1(Only usable in ideas or religions before 1.30)
reduced_stab_impacts reduced_stab_impacts = yes Reduces the stability hits when taking diplomatic actions that cause them (i.e. 'Break Marriage'). Constant 1.1(Only usable in ideas before 1.34)
can_fabricate_for_vassals can_fabricate_for_vassals = yes Grants the ability to fabricate claims for vassals. Constant 1.27(Only usable in ideas before 1.34)

Economy[edit | edit source]

Modifier Example Description Effect type Version added
global_tax_income global_tax_income = 12 Adds to the base tax income per year (i.e. 12 equals 1 extra per month). Additive 1.10
global_tax_modifier global_tax_modifier = 0.05 Modifies the base tax income by a percentage. Multiplicative 1.1
production_efficiency production_efficiency = 0.05 Modifies the base production income by a percentage. Multiplicative 1.1
state_maintenance_modifier state_maintenance_modifier = -0.25 Modifies the maintenance cost for states. Multiplicative 1.16
inflation_action_cost inflation_action_cost = -0.1 Modifies the administrative power cost for reducing inflation. Multiplicative 1.2
may_not_reduce_inflation may_not_reduce_inflation = yes Forbids a country to use the 'Reduce Inflation' button. Constant 1.35
inflation_reduction inflation_reduction = 0.1 Adds to the base yearly inflation reduction rate. Additive 1.1
monthly_gold_inflation_modifier monthly_gold_inflation_modifier = -0.1 Modifies the amount of inflation generated by gold mines. Multiplicative 1.32
gold_depletion_chance_modifier gold_depletion_chance_modifier = -0.1 Modifies the depletation chance of a gold mine. Multiplicative 1.32
interest interest = -1 Adds to the base interest rate. Additive 1.1
can_not_build_buildings can_not_build_buildings = yes Forbids a country to build buildings Constant 1.34
development_cost development_cost = -0.1 Modifies the development cost for provinces. Multiplicative 1.12
development_cost_in_primary_culture development_cost_in_primary_culture = -0.1 Modifies the development cost for provinces of primary culture. Multiplicative 1.35
development_cost_modifier development_cost_modifier = -0.05 Modifies the base Development Cost Modifier. "Development Cost Modifier" was called "Development Efficiency" before 1.34 Multiplicative 1.34
tribal_development_growth tribal_development_growth = 0.02 Adds to the growth of tribal development Additive 1.31
add_tribal_land_cost add_tribal_land_cost = -0.25 Modifies the cost of adding tribal land. Multiplicative 1.31
settle_cost settle_cost = 0.1 Modifies the cost for settling tribal development into a province. Multiplicative 1.31
global_allowed_num_of_buildings global_allowed_num_of_buildings = 1 Adds to the number of allowed buildings in every owned province. Additive 1.34
global_allowed_num_of_manufactories global_allowed_num_of_manufactories = 1 Adds to the number of allowed manufactories in every owned province. Additive 1.35
build_cost build_cost = -0.1 Modifies all building costs. Multiplicative 1.1
build_time build_time = -0.25 Modifies all building construction times. Multiplicative 1.1
great_project_upgrade_cost great_project_upgrade_cost = -0.25 Modifies all great project upgrade costs. Multiplicative 1.31
great_project_upgrade_time great_project_upgrade_time = -0.1 Modifies the time needed to upgrade a great project. Multiplicative 1.35
global_monthly_devastation global_monthly_devastation = 0.1 Adds to the devastation rate in all provinces. Additive 1.32
global_prosperity_growth global_prosperity_growth = 0.1 Adds to the prosperity rate in all provinces. Additive 1.32
administrative_efficiency administrative_efficiency = 0.2 Modifies the base core creation cost, diplo-annexation costs and the impact of province development on overextension and warscore cost. Multiplicative 1.20
free_concentrate_development free_concentrate_development = yes Allows a country to concentrate development without the cost. Constant 1.35
expand_infrastructure_cost_modifier expand_infrastructure_cost_modifier = -0.25 Modifies the adm and government reform progress cost for expanding infrastructure. Multiplicative 1.35
centralize_state_cost centralize_state_cost = -0.1 Modifies the adm and government reform progress cost for centralizing a state. Multiplicative 1.35

Core Creation[edit | edit source]

Modifier Example Description Effect type Version added
core_creation core_creation = -0.1 Modifies the base core creation cost. Multiplicative 1.1
core_decay_on_your_own core_decay_on_your_own = -0.1 Modifies the rate at which the cores of a country will decay when under the ownership of a different country. Multiplicative 1.20
enemy_core_creation enemy_core_creation = 0.2 Modifies the cost of coring provinces for enemies that have your cores. Multiplicative 1.1
ignore_coring_distance ignore_coring_distance = yes Allows coring in any uncored province, regardless of distance. Constant 1.20(Only usable in age bonuses before 1.34)

Technology[edit | edit source]

Modifier Example Description Effect type Version added
<tech>_cost_modifier adm_tech_cost_modifier = -0.1 Modifies the monarch power cost of <tech> technologies.
Generated automatically for all technology tables in /Europa Universalis IV/common/technology.txt.
Multiplicative 1.1
technology_cost technology_cost = -0.1 Modifies the monarch power cost of all technologies. Multiplicative 1.1
idea_cost idea_cost = -0.1 Modifies the monarch power cost of purchasable ideas. Multiplicative 1.1
embracement_cost embracement_cost = -0.1 Modifies the ducat cost for embracing an institution. Multiplicative 1.18
global_institution_spread global_institution_spread = 0.1 Modifies the rate of spread for institutions in all owned provinces. Multiplicative 1.18
institution_spread_from_true_faith institution_spread_from_true_faith = 0.1 Modifies the rate of spread for institutions in owned provinces following the owner's religion. Multiplicative 1.20
native_advancement_cost native_advancement_cost = -0.2 Modifies the monarch power cost of native advancements. Multiplicative 1.4
all_power_cost all_power_cost = -0.1 Modifies the monarch power cost of every action that costs monarch power. Multiplicative 1.16
innovativeness_gain innovativeness_gain = 0.5 Modifies the amount of innovativeness gained. Multiplicative 1.25
yearly_innovativeness yearly_innovativeness = 0.25 Adds to the yearly rate of innovativeness. Additive 1.35
free_adm_policy free_adm_policy = 1 Modifies the amount of free administrative policies. Additive 1.26
free_dip_policy free_dip_policy = 1 Modifies the amount of free diplomatic policies. Additive 1.26
free_mil_policy free_mil_policy = 1 Modifies the amount of free military policies. Additive 1.26
possible_adm_policy possible_adm_policy = 1 Modifies the amount of administrative policy slots. Additive 1.26
possible_dip_policy possible_dip_policy = 1 Modifies the amount of diplomatic policy slots. Additive 1.26
possible_mil_policy possible_mil_policy = 1 Modifies the amount of military policy slots. Additive 1.26
possible_policy possible_policy = 1 Modifies the amount of all policy slots. Additive
free_policy free_policy = 1 Modifies the amount of all free policies. Additive 1.26
country_admin_power country_admin_power = 1 Modifies the monthly administrative power a country generates. Additive 1.30
country_diplomatic_power country_diplomatic_power = 1 Modifies the monthly diplomatic power a country generates. Additive 1.30
country_military_power country_military_power = 1 Modifies the monthly military power a country generates. Additive 1.30

Court[edit | edit source]

Modifier Example Description Effect type Version added
prestige prestige = 0.5 Adds to the base yearly rate of prestige. Additive 1.1
prestige_decay prestige_decay = -0.01 Adds to the base rate of prestige decay. Additive 1.1
monthly_splendor monthly_splendor = 1 Adds to the monthly rate of splendor points. Additive 1.20
yearly_corruption yearly_corruption = -0.1 Adds to the yearly rate of corruption. Additive 1.16
advisor_cost advisor_cost = -0.25 Modifies the base cost of advisors. Multiplicative 1.1
same_culture_advisor_cost same_culture_advisor_cost = -0.2 Modifies the advisor cost for advisors that share the same culture as the country's court they're in. Multiplicative 1.23
same_religion_advisor_cost same_religion_advisor_cost = -0.2 Modifies the advisor cost for advisors that share the same religion as the country's court they're in. Multiplicative 1.35
advisor_pool advisor_pool = 1 Adds to the pool size for advisors. Additive 1.1
female_advisor_chance female_advisor_chance = 0.1 Modifies the base chance rate for female advisors. Multiplicative 1.12
heir_chance heir_chance = 0.5 Modifies the base chance for an heir during the heir generation tick. Multiplicative 1.1
monthly_heir_claim_increase monthly_heir_claim_increase = 0.05 Adds to the monthly change of heir claim. Additive 1.31
monthly_heir_claim_increase_modifier monthly_heir_claim_increase_modifier = 0.1 Modifies the monthly change of heir claim. Multiplicative 1.34
block_introduce_heir block_introduce_heir = yes Disallows the country to use the 'Introduce New Heir' interaction. Constant 1.30
monarch_admin_power monarch_admin_power = 1 Adds to the base ADM skill a ruler, heir and consort can be generated with.

Does not affect rulers created with fixed = yes.

Additive 1.20
monarch_diplomatic_power monarch_diplomatic_power = 1 Adds to the base DIP skill a ruler, heir and consort can be generated with.

Does not affect rulers created with fixed = yes.

Additive 1.20
monarch_military_power monarch_military_power = 1 Adds to the base MIL skill a ruler, heir and consort can be generated with.

Does not affect rulers created with fixed = yes.

Additive 1.20
adm_advisor_cost adm_advisor_cost = -0.1 Modifies the cost of hiring an administrative advisor. Multiplicative 1.26
dip_advisor_cost dip_advisor_cost = -0.1 Modifies the cost of hiring an diplomatic advisor. Multiplicative 1.26
mil_advisor_cost mil_advisor_cost = -0.1 Modifies the cost of hiring an military advisor. Multiplicative 1.26
monthly_support_heir_gain monthly_support_heir_gain = 0.1 Modifies the monthly gain in support for the heir of a country in a country that uses the ‘Elective Monarchy’ mechanics. Multiplicative 1.27
power_projection_from_insults power_projection_from_insults = 0.1 Modifies the amount of power projection gained when using the ‘Insult’ diplomatic action. Multiplicative 1.27
monarch_lifespan monarch_lifespan = 0.1 Modifies the average lifespan of a ruler. Multiplicative 1.30
local_heir_adm local_heir_adm = 1 Adds to the base ADM skill that non-foreign heirs for Elective Monarchy can be generated with. Additive 1.30
local_heir_dip local_heir_dip = 1 Adds to the base DIP skill that non-foreign heirs for Elective Monarchy can be generated with. Additive 1.30
local_heir_mil local_heir_mil = 1 Adds to the base MIL skill that non-foreign heirs for Elective Monarchy can be generated with. Additive 1.30
national_focus_years national_focus_years = -1 Adds to the cooldown of setting the national focus Additive 1.34

Government[edit | edit source]

Modifier Example Description Effect type Version added
yearly_absolutism yearly_absolutism = 0.1 Adds to the yearly base rate of absolutism. Additive 1.20
max_absolutism max_absolutism = 10 Adds to the maximum value of absolutism. Internally absolutism bonuses do not scale above 100. Additive 1.20
max_absolutism_effect max_absolutism_effect = 0.1 Modifies the maximum effect of absolutism on modifiers. Multiplicative 1.35
legitimacy legitimacy = 1 Adds to the yearly rate of legitimacy.
Does not appear or have an effect if a country's government does not use legitimacy.
Additive 1.1
republican_tradition republican_tradition = 0.5 Adds to the yearly rate of republican tradition.
Does not appear or have an effect if a country's government does not use republican tradition.
Additive 1.1
devotion devotion = 1 Adds to the yearly rate of devotion.
Does not appear or have an effect if a country's government does not use devotion.
Additive 1.12
horde_unity horde_unity = 1 Adds to the yearly rate of horde unity.
Does not appear or have an effect if a country's government does not use horde unity.
Additive 1.14
meritocracy meritocracy = 1 Adds to the yearly rate of meritocracy. Does not appear or have an effect if a country's government does not use meritocracy. Additive 1.20
<government_power_type_id>_gain_modifier monthly_militarized_society = 0.05 Modifies the gain of power from the add_government_power effect for governments with the particular mechanic. Multiplicative 1.35
monthly_<government_power_type_id> monthly_militarized_society = 0.05 Adds to the monthly rate of power for governments with the particular mechanic. Additive 1.35
yearly_government_power yearly_government_power = 0.5 Adds to the yearly rate of power for governments with mechanics. Additive 1.35
<faction>_influence <faction>_influence = 0.1 Adds to the monthly rate of faction influence.
Generated automatically for all factions in /Europa Universalis IV/common/factions.
Additive 1.1
imperial_mandate imperial_mandate = 0.1 Adds to the rate of Mandate gained per month. Additive 1.21
election_cycle election_cycle = 1 Adds to the duration of an election cycle for the current nation. Negative values shorten the duration, positive values add to it. Additive 1.26
candidate_random_bonus candidate_random_bonus = 1 Adds to the randomized stats a republican candidate may receive during elections. Additive 1.26
reelection_cost reelection_cost = -0.1 Modifies the cost in Republican Tradition when re-electing candidates. Multiplicative 1.26
max_terms max_terms = 2 Additive 1.35
governing_capacity governing_capacity = 100 Adds to the base governing capacity. Additive 1.30
governing_capacity_modifier governing_capacity_modifier = 0.1 Modifies the base governing capacity. Multiplicative 1.30
governing_cost governing_cost = -0.1 Modifies the governing capacity usage of all provinces. Multiplicative 1.30
state_governing_cost state_governing_cost = -0.1 Modifies the governing capacity usage of states. Multiplicative 1.30
territories_governing_cost territories_governing_cost = -0.1 Modifies the governing capacity usage of territories. Multiplicative 1.30
trade_company_governing_cost trade_company_governing_cost = -0.1 Modifies the governing capacity usage of trade companies. Multiplicative 1.30
state_governing_cost_increase state_governing_cost_increase = -20 Adds to the governing capacity usage of states. Additive 1.31
expand_administration_cost expand_administration_cost = 0.1 Modifies the cost of the ‘Expand Administration’ action. Multiplicative 1.30
yearly_revolutionary_zeal yearly_revolutionary_zeal = 0.1 Adds to the yearly base rate of revolutionary zeal. Additive 1.30
max_revolutionary_zeal max_revolutionary_zeal= 10 Adds to the maximum value of revolutionary zeal. Internally revolutionary zeal bonuses do not scale above 100. Additive 1.30
reform_progress_growth reform_progress_growth = 0.1 Changes the rate of government reform progress gain from autonomy. Multiplicative 1.26
monthly_reform_progress monthly_reform_progress = 0.5 Adds to the rate of government reform progress gain (this is modified by monthly_reform_progress_modifier, but not by reform_progress_growth). Additive 1.31
monthly_reform_progress_modifier monthly_reform_progress_modifier = 0.1 Changes the rate of government reform progress gain (both from monthly_reform_progress as well as the progress from autonomy). Multiplicative 1.31
move_capital_cost_modifier move_capital_cost_modifier = -0.1 Modifies the amount of needed admin power to move the capital. Multiplicative 1.32
can_revoke_parliament_seats can_revoke_parliament_seats = yes Allows a country to remove seats from a province. Constant 1.35
parliament_backing_chance parliament_backing_chance = 0.25 Modifies how many seats will back an issue in general. Multiplicative 1.35
parliament_effect_duration parliament_effect_duration = 5 Adds to the years for the effect duration of passed issue. Additive 1.35
parliament_debate_duration parliament_debate_duration = 5 Adds to the years of debate duration for an issue. Additive 1.35
parliament_chance_of_decision parliament_chance_of_decision = 0.1 Adds to the chance for the debate to be ended after debate duration. Multiplicative 1.35
num_of_parliament_issues num_of_parliament_issues = 1 Adds to the maximum number of issues a country can pick from. Additive 1.35
max_possible_parliament_seats max_possible_parliament_seats = 8 Defines the minimum amount of seats needed Additive 1.35

Estates[edit | edit source]

Modifier Example Description Effect type Version added
<estate>_influence_modifier church_influence_modifier = 0.1 Modifies to the influence of the specified estate. These modifiers are defined in /Europa Universalis IV/common/estates_preload. Multiplicative 1.30
<estate>_loyalty_modifier church_loyalty_modifier = 0.1 Modifies to the loyalty equilibrium of the specified estate. These modifiers are defined in /Europa Universalis IV/common/estates_preload. Multiplicative 1.30
<estate>_privilege_slots nobles_privilege_slots = 1 Adds to the number of possible privilege slots on the specified estate. These modifiers are defined in /Europa Universalis IV/common/estates_preload. Additive 1.35
all_estate_influence_modifier all_estate_influence_modifier = 0.1 Modifies to the influence of all estates in the country Multiplicative 1.34
all_estate_loyalty_equilibrium all_estate_loyalty_equilibrium = 0.1 Modifies to the loyalty equilibrium of all estates in the country. Multiplicative 1.32
all_estate_possible_privileges all_estate_possible_privileges = 1 Adds to the number of possible privilege slots on all estates in the country. Additive 1.35
allow_free_estate_privilege_revocation allow_free_estate_privilege_revocation = yes Allows to revoke estate privileges without having the loyalty higher than the estates influence Constant 1.34
loyalty_change_on_revoked loyalty_change_on_revoked = 0.05 Modifies the estate loyalty hit when a privilege is revoked. Multiplicative 1.35
estate_interaction_cooldown_modifier estate_interaction_cooldown_modifier = -0.2 Modifies the cooldown of the estate interactions like Seizing Land. Multiplicative 1.35

Holy Roman Empire[edit | edit source]

Modifier Example Description Effect type Version added
imperial_authority imperial_authority = 0.05 Modifies the impact of imperial authority gains. Multiplicative 1.1
imperial_authority_value imperial_authority_value = 0.1 Adds to the rate of imperial authority gained per month. Additive 1.1
free_city_imperial_authority free_city_imperial_authority = 0.1 Adds to the rate of imperial authority gained per month from Free Cities. Additive 1.30
reasons_to_elect reasons_to_elect = 10 Adds to the reasons a country should elect you as emperor Additive 1.34
imperial_mercenary_cost imperial_mercenary_cost = -0.1 Modifies the cost of mercenary companies for nations within the Holy Roman Empire. Multiplicative 1.30
max_free_cities max_free_cities = 3 Adds to the maximum number of free cities allowed. Additive 1.30
max_electors max_electors = 3 Adds to the maximum number of electors allowed. Additive 1.30
legitimate_subject_elector legitimate_subject_elector = 50 Adds to the elector desire for the current country to become Emperor (if they are a valid choice). Additive 1.30
manpower_against_imperial_enemies manpower_against_imperial_enemies = 0.1 Adds to the total manpower pool when at war (doesn't matter if you are rivals) Additive 1.30
imperial_reform_catholic_approval imperial_reform_catholic_approval = 15 Adds reasons for princes to vote for a reform (Only works in papal bulls) Additive 1.30

Culture[edit | edit source]

Modifier Example Description Effect type Version added
culture_conversion_cost culture_conversion_cost = -0.25 Modifies the diplomatic power cost for culture conversion in provinces. Multiplicative 1.7
culture_conversion_time culture_conversion_time = -0.1 Modifies the speed for culture conversion in provinces. Multiplicative 1.35
num_accepted_cultures num_accepted_cultures = 1 Adds to the maximum number of accepted cultures a country can have. Additive 1.18
promote_culture_cost promote_culture_cost = -0.25 Modifies the diplomatic power cost for promoting a culture. Multiplicative 1.23
relation_with_same_culture relation_with_same_culture = 5 Modifiers this countries opinion of countries whose primary culture is the same. Additive 1.33
relation_with_same_culture_group relation_with_same_culture_group = 5 Modifies this countries opinion of countries whose primary culture is in the same culture group but do not share the same primary culture. Additive 1.33
relation_with_accepted_culture relation_with_accepted_culture = 5 Modifies this countries opinion of countries whose primary culture is an accepted culture. Additive 1.33
relation_with_other_culture relation_with_other_culture = 5 Modifies this countries opinion of countries that are not within the same culture group and whose culture they do not accept. Additive 1.33

Stability[edit | edit source]

Modifier Example Description Effect type Version added
can_not_declare_war can_not_declare_war = yes Fobids a country from declaring wars Constant 1.34
global_unrest global_unrest = -2 Adds to the base unrest value. Additive 1.8
stability_cost_modifier stability_cost_modifier = -0.1 Modifies the administrative power cost of raising stability. Multiplicative 1.1
global_autonomy global_autonomy = -0.05 Adds to the monthly rate of autonomy in owned provinces. Additive 1.8
min_autonomy min_autonomy = 50 Sets the minimum autonomy level allowed in all owned provinces. Constant 1.8
autonomy_change_time autonomy_change_time = -0.25 Modifies the cooldown for the autonomy reduction and increase buttons. Multiplicative 1.8
harsh_treatment_cost harsh_treatment_cost = -0.2 Modifies the military power cost for using harsh treatment. Multiplicative 1.20
global_rebel_suppression_efficiency global_rebel_suppression_efficiency = -0.2 Modifies the efficiency of unrest reduction by units stationed in provinces or deployed for autonomous rebel suppression. Multiplicative 1.32
years_of_nationalism years_of_nationalism = -5 Adds to the base separatism value of provinces when conquered. Additive 1.7
min_autonomy_in_territories min_autonomy_in_territories = 0.1 Modifies the minimum autonomy experienced in territories. Additive 1.26
unrest_catholic_provinces unrest_catholic_provinces = -2 Modifies the local unrest in all provinces of the catholic religion Additive 1.30
no_stability_loss_on_monarch_death no_stability_loss_on_monarch_death = yes Removes the stability penalty that occurs when ruler dies. Constant 1.33
overextension_impact_modifier overextension_impact_modifier = -0.1 Modifies the impact of conquered provinces in regards to the overextension. Multiplicative 1.35

Subject[edit | edit source]

Modifier Example Description Effect type Version added
vassal_forcelimit_bonus vassal_forcelimit_bonus = 0.2 Modifies the bonus to a country's forcelimit from their subjects. Multiplicative 1.7
vassal_naval_forcelimit_bonus vassal_naval_forcelimit_bonus = 0.2 Modifies the bonus to a country's naval forcelimit from their subjects. Multiplicative 1.35
vassal_manpower_bonus vassal_manpower_bonus = 0.1 Modifies the bonus to a country's manpower from their subjects. Multiplicative 1.35
vassal_sailors_bonus vassal_sailors_bonus = 0.1 Modifies the bonus to a country's sailors from their subjects. Multiplicative 1.35
vassal_income vassal_income = 0.2 Modifies the bonus to a country's income from their subjects. Multiplicative 1.1
overlord_naval_forcelimit overlord_naval_forcelimit = 10 Adds to the bonus to a country's naval forcelimit to their overlord. Applied to the subject. Additive 1.35
overlord_naval_forcelimit_modifier overlord_naval_forcelimit_modifier = 0.3 Modifies the bonus to a country's naval forcelimit to their overlord. Applied to the subject. Multiplicative 1.35
can_transfer_vassal_wargoal can_transfer_vassal_wargoal = yes Allows usage of the ‘Transfer Subject’ peace term at half cost. Constant 1.20(Only usable in age bonuses before 1.34)
liberty_desire liberty_desire = -10 Adds to subject liberty desire against their overlord. Additive 1.17
liberty_desire_from_subject_development liberty_desire_from_subject_development = -0.25 Modifies the subject liberty desire from development against their overlord (Note: Tooltip is bugged as of 1.29. A modifier of -0.2 shows as "-0.20%" when it reduces it by 20%). Multiplicative 1.20
reduced_liberty_desire reduced_liberty_desire = 10 Adds to the liberty desire subjects have against their overlord. Applied to the overlord. Additive 1.17
reduced_liberty_desire_on_same_continent reduced_liberty_desire_on_same_continent = 10 Adds to the liberty desire subjects have against their overlord if on the same continent. Applied to the overlord. Additive 1.20
reduced_liberty_desire_on_other_continent reduced_liberty_desire_on_other_continent = 10 Adds to the liberty desire subjects have against their overlord if on the other continent. Applied to the overlord. Additive 1.35
allow_client_states allow_client_states = yes Allows a country to create client states. Constant 1.34
colonial_type_change_cost_modifier colonial_type_change_cost_modifier = -0.2 Modifies the cost of changing colonial type. Multiplicative 1.34
colonial_subject_type_upgrade_cost_modifier colonial_subject_type_upgrade_cost_modifier = -0.2 Modifies the cost of upgrading colonial subject type. Multiplicative 1.34
years_to_integrate_personal_union years_to_integrate_personal_union = -5 Adds to the years it takes to integrate a personal union Additive 1.34
chance_to_inherit chance_to_inherit = 0.5 Modifies the chance to inherit a personal union when ruler dies. Multiplicative 1.35
monarch_power_tribute monarch_power_tribute = 1 Adds to the yearly monarch power tribute a tributary pays to its overlord. Additive 1.35
tributary_conversion_cost_modifier tributary_conversion_cost_modifier = -0.5 Modifies the cost of the mandate that is required to turn a tributary into a vassal, which is unlocked via the final reform of the mandate. Multiplicative 1.35
annexation_relations_impact annexation_relations_impact = -0.25 Modifies the impact of the relations applied to all subjects when their overlord is annexing a subject. Applied to the overlord. Multiplicative 1.35

Espionage[edit | edit source]

Modifier Example Description Effect type Version added
spy_offence spy_offence = 0.1 Modifies the base effectiveness of spies against enemies. Multiplicative 1.1
global_spy_defence global_spy_defence = 0.1 Modifies the base effectiveness of counter-espionage against enemy spies. Multiplicative 1.1
fabricate_claims_cost fabricate_claims_cost = -0.2 Modifies spy network cost for fabricating claim. Multiplicative 1.1
claim_duration claim_duration = 0.2 Modifies the duration of claims. (not used in vanilla) Multiplicative 1.20
can_chain_claim can_chain_claim = yes Allows to chain claims Constant 1.20(Only usable in age bonuses before 1.34)
discovered_relations_impact discovered_relations_impact = -0.1 Modifies the relations impact applied to a country when discovered committing an espionage action. Multiplicative 1.1
rebel_support_efficiency rebel_support_efficiency = 0.5 Modifies the effectiveness of supported rebels in other countries. Multiplicative 1.1
can_claim_states can_claim_states = yes Allows to fabricate claims on areas instead of provinces. Constant 1.35
no_claim_cost_increasement no_claim_cost_increasement = yes Removes the additional cost for fabricating a claim if a country already have a claim on the target country. Constant 1.35
spy_action_cost_modifier spy_action_cost_modifier = -0.2 Modifies the spy network costs of all spy actions. Multiplicative 1.35

Religion[edit | edit source]

Modifier Example Description Effect type Version added
global_missionary_strength global_missionary_strength = 0.03 Adds to the base missionary strength against all religions. Additive 1.1
global_heretic_missionary_strength global_heretic_missionary_strength = 0.03 Adds to the base missionary strength against heretic religions. Additive 1.6
global_heathen_missionary_strength global_heathen_missionary_strength = 0.03 Adds to the base missionary strength against heathen religions. Additive 1.30
can_not_build_missionaries can_not_build_missionaries = yes Forbids a country to convert provinces with missionaries. Constant 1.34
may_not_convert_territories may_not_convert_territories = yes Forbids a country to convert territory provinces with missionaries. Constant 1.35
missionaries missionaries = 1 Adds to the base missionary count for a country. Additive 1.1
missionary_maintenance_cost missionary_maintenance_cost = -0.1 Modifies the cost of missionary maintenance while converting provinces. Multiplicative 1.28
religious_unity religious_unity = 0.5 Adds to the base religious unity value for a country. Additive 1.1
tolerance_own tolerance_own = 1 Adds to the base tolerance for the true faith within a country. Additive 1.1
tolerance_heretic tolerance_heretic = 1 Adds to the base tolerance for heretics within a country. Additive 1.1
tolerance_heathen tolerance_heathen = 1 Adds to the base tolerance for heathens within a country. Additive 1.1
tolerance_of_heretics_capacity tolerance_of_heretics_capacity = 1 Adds to the maximum tolerance for heretics within a country. Additive 1.32
tolerance_of_heathens_capacity tolerance_of_heathens_capacity = 1 Adds to the maximum tolerance for heathens within a country. Additive 1.32
papal_influence papal_influence = 0.5 Adds to the rate of papal influence gained per year. Additive 1.1
papal_influence_from_cardinals papal_influence_from_cardinals = 1.0 Modifiers the papal influence gain from holding cardinals. Multiplicative 1.30
appoint_cardinal_cost appoint_cardinal_cost = -0.5 Modifiers the cost of appointing a cardinal. Multiplicative 1.30
curia_treasury_contribution curia_treasury_contribution = 0.1 Modifies the amount of treasury contribution to the Curia. Multiplicative 1.30
curia_powers_cost curia_powers_cost = 0.1 Modifies the papal influence cost of the curia actions. Multiplicative 1.30
monthly_church_power monthly_church_power = 0.02 Adds to the monthly gained churchpower Additive 1.34
church_power_modifier church_power_modifier = 0.5 Modifies the effectiveness of church power gains. Multiplicative 1.12
monthly_fervor_increase monthly_fervor_increase = 1 Adds to the rate of fervor gained per month. Additive 1.1
yearly_patriarch_authority yearly_patriarch_authority = 0.1 Adds to the amount of yearly patriarch authority gained. Additive 1.30
monthly_piety monthly_piety = 0.1 Adds to the rate of piety gained per month. Additive 1.22
monthly_piety_accelerator monthly_piety_accelerator = 0.001 Increases the rate of piety gained per month when piety is above zero.
Reduces the rate of piety gained per month when piety is below zero.
Additive 1.33
harmonization_speed harmonization_speed = 0.2 Modifies the rate at which harmonization occurs. Multiplicative 1.1
yearly_harmony yearly_harmony = 1 Adds to the rate of harmony gained per year. Additive 1.20
monthly_karma monthly_karma = 0.1 Adds to the rate of karma gained per month. Additive 1.22
monthly_karma_accelerator monthly_karma_accelerator = 0.02 Increases the rate of karma gained per month when karma is above zero.
Reduces the rate of karma gained per month when karma is below zero.
Additive 1.34
yearly_karma_decay yearly_karma_decay = 0.005 Modifies the yearly decay rate of Karma towards 0. Multiplicative 1.30
yearly_doom_reduction yearly_doom_reduction = 0.5 Adds to the yearly reduction rate of doom. Additive 1.31
yearly_authority yearly_authority = 1 Adds to the rate of Inti authority gained per year. Additive 1.32
enforce_religion_cost enforce_religion_cost = -0.5 Modifies the war score cost for the Enforce Religion peace term. Multiplicative 1.20
prestige_per_development_from_conversion prestige_per_development_from_conversion = 0.5 Adds to the prestige bonus gained per development when successfully converting a province to a state religion. Additive 1.20
warscore_cost_vs_other_religion warscore_cost_vs_other_religion = -0.25 Modifies the war score costs for peace terms while in war against countries of a different religion. Multiplicative 1.20
establish_order_cost establish_order_cost = -0.1 Modifies the cost for using the ‘Establish Order’ action. Multiplicative 1.28
global_religious_conversion_resistance global_religious_conversion_resistance = -0.1 Adds to conversion resistance from centres of reformation in all provinces. Multiplicative 1.30
relation_with_same_religion relation_with_same_religion = 5 Adds to this countries opinion towards other countries with the same religion. Additive 1.33
relation_with_heretics relation_with_heretics = -20 Adds to this countries opinion towards other countries with heretic religions. Additive 1.30
relation_with_heathens relation_with_heathens = -10 Adds to this countries opinion towards other countries with heathen religions. Additive 1.33
reverse_relation_with_same_religion reverse_relation_with_same_religion = 25 Adds to the opinion of OTHER countries with the same religion towards this country. Additive 1.35
reverse_relation_with_heretic_religion reverse_relation_with_heretic_religion = 25 Adds to the opinion of OTHER countries with heretic religions towards this country. Additive 1.37
reverse_relation_with_heathen_religion reverse_relation_with_heathen_religion = 25 Adds to the opinion of OTHER countries with heathen religions towards this country. Additive 1.37
no_religion_penalty no_religion_penalty = yes Removes the penalties associated with negative religious tolerance. Constant 1.1(Only usable in ideas before 1.34)
extra_manpower_at_religious_war extra_manpower_at_religious_war = yes Grants an increase in manpower recovery by a factor of 3 during religious wars. Constant 1.1(Only usable in ideas before 1.34)

Colonisation[edit | edit source]

Modifier Example Description Effect type Version added
can_not_build_colonies can_not_build_colonies = yes Forbids the country to form colonies Constant 1.34
colonists colonists = 1 Modifies the base colonist count for a country. Additive 1.1
colonist_placement_chance colonist_placement_chance = 0.05 Adds to the base colonial placement chance for colonists, which is the chance that additional settlers will be spawned while the colonist is present. Additive 1.1
global_colonial_growth global_colonial_growth = 10 Adds to the base yearly colonial growth gain. Additive 1.1
colony_cost_modifier colony_cost_modifier = 1 Modifies the colonial maintenance cost for a country. Multiplicative 1.35
range range = 0.5 Modifies the base colonisation range, used for exploration, colonisation and coring province that border sea. Multiplicative 1.1
native_uprising_chance native_uprising_chance = -0.25 Adds to the chance of native uprisings in a colony province. Multiplicative 1.14
native_assimilation native_assimilation = 0.25 Modifies the bonus from assimilation in colonies. Native assimilation is bonus to goods produced depends on the native population. Multiplicative 1.14
migration_cost migration_cost = -0.2 Modifies the cost for the migration action for primitive nations that can migrate. Multiplicative 1.31
global_tariffs global_tariffs = 0.25 Modifies the tariff income from colonial nations. Multiplicative 1.1
treasure_fleet_income treasure_fleet_income = 0.1 Modifies the income from treasure fleets sent by colonial nations. Multiplicative 1.28
expel_minorities_cost expel_minorities_cost = -0.1 Modifies the cost of using the ‘Expel Minorities’ action. Multiplicative 1.28
may_explore may_explore = yes Allows the recruitment of explorers and conquisadors. Constant 1.1(Only usable in ideas before 1.34)
auto_explore_adjacent_to_colony auto_explore_adjacent_to_colony = yes Grants the abiliy to automatically discover undiscovered provinces adjacent to colonies. Constant 1.1(Only usable in ideas before 1.34)
may_establish_frontier may_establish_frontier = yes Allows the usage of the Siberian frontier mechanic. Constant 1.22(Only usable in ideas before 1.34)
free_maintenance_on_expl_conq free_maintenance_on_expl_conq = yes Removes maintenance cost for explorers and conquisadors. Constant 1.20(Only usable in age bonuses before 1.34)
colony_development_boost colony_development_boost = 1 Grants bonus tax, production and manpower on completed colonies. Additive 1.35

Trade[edit | edit source]

Modifier Example Description Effect type Version added
caravan_power caravan_power = 0.2 Modifies the bonus trade power inland nodes receive from trade power sources. Multiplicative 1.10
can_not_send_merchants can_not_send_merchants = yes Forbids a nations to send merchants to trade nodes Constant 1.34
merchants merchants = 1 Adds to the base merchant count for a country. Additive 1.1
placed_merchant_power placed_merchant_power = 3 Adds to the additional trade power when a merchant present in a trade node. Additive 1.20
placed_merchant_power_modifier placed_merchant_power_modifier = 0.5 Modifies the additional trade power when a merchant present in a trade node. Multiplicative 1.35
global_trade_power global_trade_power = 0.1 Modifies the trade power in all trade nodes for a country. Multiplicative 1.1
global_foreign_trade_power global_foreign_trade_power = 0.1 Modifies the trade power for a country in trade nodes that are not domestic. Multiplicative 1.1
global_own_trade_power global_own_trade_power = 0.1 Modifies the trade power for a country in trade nodes that are domestic. Multiplicative 1.1
global_prov_trade_power_modifier global_prov_trade_power_modifier = 0.1 Modifies the base trade power of owned provinces. Multiplicative 1.1
global_trade_goods_size_modifier global_trade_goods_size_modifier = 0.1 Modifies the base trade good size of owned provinces. Multiplicative 1.12
global_trade_goods_size global_trade_goods_size = 0.1 Adds to the trade good size in a country Additive 1.34
trade_efficiency trade_efficiency = 0.1 Modifies a country's trade income. (Maximum is 200%) Multiplicative 1.1
trade_range_modifier trade_range_modifier = 0.25 Modifies the trade range used to determine if a country can place a merchant in a trade node. Multiplicative 1.1
trade_steering trade_steering = 0.1 Modifies the bonus to trade power used for steering when determining which outgoing node trade is steered to. If you have a merchant present, it also slightly increases the outgoing value. Multiplicative 1.1
global_ship_trade_power global_ship_trade_power = 0.2 Modifies the trade power ships grant when protecting trade. Multiplicative 1.16
privateer_efficiency privateer_efficiency = 0.2 Modifies the effectiveness of privateers in a trade node. Multiplicative 1.6
embargo_efficiency embargo_efficiency = 0.25 Modifies the effectiveness of embargoing another country. Multiplicative 1.1
ship_power_propagation ship_power_propagation = 0.1 Modifies the propagation of trade power from ships protecting trade. Multiplicative 1.20
center_of_trade_upgrade_cost center_of_trade_upgrade_cost = -0.1 Modifies the cost of upgrading a center of trade in a province. Multiplicative 1.27
trade_company_investment_cost trade_company_investment_cost = -0.1 Modifies the cost of purchasing a trade company investment in a state. Multiplicative 1.27
mercantilism_cost mercantilism_cost = -0.1 Modifies the cost of the ‘Boost Mercantilism’ action. Multiplicative 1.30
reduced_trade_penalty_on_non_main_tradenode reduced_trade_penalty_on_non_main_tradenode = 0.25 Modifies the trade power penalty from collecting in your non-main trade nodes. Multiplicative 1.35

Province modifiers[edit | edit source]

Military[edit | edit source]

Modifier Example Description Effect type Version added
max_attrition max_attrition = 5 Adds to the maximum attrition that can be experienced in a province. Additive 1.1
attrition attrition = 5 Adds to the base attrition in a province. Additive 1.1
local_hostile_attrition local_hostile_attrition = 5 Adds to the base attrition for enemies in a province. Additive 1.4
local_attacker_dice_roll_bonus local_attacker_dice_roll_bonus = 1 Adds to the local attacker dice roll bonus Additive 1.34
local_defender_dice_roll_bonus local_defender_dice_roll_bonus = 1 Adds to the local defender dice roll bonus Additve 1.34
fort_level fort_level = 1 Adds to the fort level in a province, determining how difficult it is to siege. Additive 1.8
garrison_growth garrison_growth = 0.05 Modifies the rate of garrison growth in a province. Multiplicative 1.1
local_defensiveness local_defensiveness = 0.1 Modifies the defensiveness of a province, impacting siege phase length. Multiplicative 1.1
local_fort_maintenance_modifier local_fort_maintenance_modifier = -0.1 Modifies the local fort maintenance in a province Multiplicative 1.34
local_garrison_size local_garrison_size = 0.10 Modifies the base garrison size in a province Multiplicative 1.34
local_garrison_damage local_garrison_damage = 0.5 Modifies the damage the local garrison deals when the fort gets assaulted or when a country use the sortie to fight the hostile army. Multiplicative 1.35
local_assault_fort_cost_modifier local_assault_fort_cost_modifier = 0.5 Modifies the military cost to assault the fort of the province. Multiplicative 1.35
local_assault_fort_ability local_assault_fort_ability = -0.5 Modifies the damage the troops deal to the garrison when assaulting a fort of the province. Multiplicative 1.35
local_friendly_movement_speed local_friendly_movement_speed = 0.1 Modifies the movement speed of units in a province that are considered friendly. Multiplicative 1.20
local_hostile_movement_speed local_hostile_movement_speed = 0.1 Modifies the movement speed of units in a province that are considered enemies. Multiplicative 1.20
local_manpower local_manpower = 1 Adds to the base manpower value. 1 equals 1000 men. Additive 1.1
local_manpower_modifier local_manpower_modifier = 0.25 Modifies the manpower efficiency in a province. Multiplicative 1.1
local_regiment_cost local_regiment_cost = -0.25 Modifies the recruitment cost of land units in a province. Multiplicative 1.1
regiment_recruit_speed regiment_recruit_speed = -0.25 Modifies the recruitment speed of land units in a province. Multiplicative 1.1
supply_limit supply_limit = 1 Adds to the base supply limit of a province. Additive 1.1
supply_limit_modifier supply_limit_modifier = 0.25 Modifies the supply limit efficiency of a province. Multiplicative 1.1
local_own_coast_naval_combat_bonus local_own_coast_naval_combat_bonus = 1 Adds to the dice roll bonus on a provinces' coast Additive 1.34

Special Regiments[edit | edit source]

Modifier Example Description Effect type Version added
local_has_banners local_has_banners = yes Allows Manchu banner units to be raised in owned provinces. Constant 1.20
local_amount_of_banners local_amount_of_banners = 0.1 Modifies the amount of banners that can be raised from a province. When it set in a static modifier it is applied multiplicatively, but in other cases it is additive. Additive / Multiplicative 1.20
local_amount_of_cawa local_amount_of_cawa = 0.125 Modifies the amount of Cawa units that can be raised from a province. When it set in a static modifier it is applied multiplicatively, but in other cases it is additive. Additive / Multiplicative 1.32
local_has_carolean local_has_carolean = yes Allows Carolean units to be raised in owned provinces. Constant 1.34
local_amount_of_carolean local_amount_of_carolean = 0.1 Modifies the amount of Carolean units that can be raised from a province. When it set in a static modifier it is applied multiplicatively, but in other cases it is additive. Additive / Multiplicative 1.34
local_amount_of_hussars local_amount_of_hussars = 4 Modifies the amount of Winged Hussar units that can be raised from a province. When it set in a static modifier it is applied multiplicatively, but in other cases it is additive. Additive / Multiplicative 1.34
local_has_streltsy local_has_streltsy = yes Allows Streltsy units to be raised in owned provinces. Constant 1.35
local_has_tercio local_has_tercio = yes Allows Tercio units to be raised in owned provinces. Constant 1.35
local_has_musketeers local_has_musketeers = yes Allows Musketeer units to be raised in owned provinces. Constant 1.35
local_has_samurai local_has_samurai = yes Allows Samurai units to be raised in owned provinces. Constant 1.35
local_has_mamluks local_has_mamluks = yes Allows Mamluk units to be raised in owned provinces. Constant 1.36
local_has_qizilbash local_has_qizilbash = yes Allows Qizilbash units to be raised in owned provinces. Constant 1.36

Navy[edit | edit source]

Modifier Example Description Effect type Version added
local_naval_engagement_modifier local_naval_engagement_modifier = 0.1 Modifies the naval engagement width in a province. Only usable in sea provinces. Multiplicative 1.16
local_sailors local_sailors = 250 Adds to the sailors value for a province. 1 equals 1 sailor. Additive 1.16
local_sailors_modifier local_sailors_modifier = 0.1 Modifies the sailors efficiency of a province. Multiplicative 1.16
local_ship_cost local_ship_cost = -0.2 Modifies the cost of ship recruitment in a province. Multiplicative 1.1
local_ship_repair local_ship_repair = 0.2 Modifies the speed of ship repair in a province. Multiplicative 1.1
ship_recruit_speed ship_recruit_speed = -0.25 Modifies the recruitment speed of ships in a province. Multiplicative 1.1
blockade_force_required blockade_force_required = 0.5 Modifies the number of ships required to fully blockade the province. Multiplicative 1.30
hostile_disembark_speed hostile_disembark_speed = 0.5 Modifies the speed of disembarkation by hostile troops into the province. Multiplicative 1.30
hostile_fleet_attrition hostile_fleet_attrition = 5 Modifies the amount of fleet attrition experienced by hostile ships in sea zones adjacent to the province. Multiplicative 1.30
block_slave_raid block_slave_raid = yes Prevents coastal raiding in a province. Constant 1.31

Special Ships[edit | edit source]

Modifier Example Description Effect type Version added
local_has_geobukseon local_has_geobukseon = yes Allows Geobukseon ships to be raised in owned provinces. Constant 1.35
local_has_man_of_war local_has_man_of_war = yes Allows Man of War ships to be raised in owned provinces. Constant 1.35
local_has_galleon local_has_galleon = yes Allows Galleon ships to be raised in owned provinces. Constant 1.35
local_has_galleass local_has_galleass = yes Allows Galleass ships to be raised in owned provinces. Constant 1.35
local_has_caravel local_has_caravel = yes Allows Caravel ships to be raised in owned provinces. Constant 1.35
local_has_voc_indiamen local_has_voc_indiamen = yes Allows VOC Indiaman ships to be raised in owned provinces. Constant 1.35

Diplomacy[edit | edit source]

Modifier Example Description Effect type Version added
local_warscore_cost_modifier local_warscore_cost_modifier = 0.1 Modifies the local warscore cost for taking the province. Multiplicative 1.30

Economy[edit | edit source]

Modifier Example Description Effect type Version added
inflation_reduction_local inflation_reduction_local = 0.1 Adds to the base yearly inflation value. Requires every province in a country to have the modifier to work however. Additive 1.1
local_state_maintenance_modifier local_state_maintenance_modifier = -0.25 Modifies the state maintenance cost for the state that a province belongs to. Multiplicative 1.16
local_build_cost local_build_cost = -0.25 Modifies the cost of constructing buildings in a province. Multiplicative 1.1
local_build_time local_build_time = -0.25 Modifies the construction speed of buildings in a province. Multiplicative 1.1
local_great_project_upgrade_cost local_great_project_upgrade_cost = -0.25 Modifies the cost of upgrading great projects in a province. Multiplicative 1.31
local_great_project_upgrade_time local_great_project_upgrade_time = -0.1 Modifies the time needed to upgrade a great project in a province. Multiplicative 1.35
local_monthly_devastation local_monthly_devastation = -0.1 Adds to the devastation rate in a province. Additive 1.20
local_prosperity_growth local_prosperity_growth = -0.1 Adds to the prosperity rate in a province. Additive 1.32
local_production_efficiency local_production_efficiency = 0.1 Modifies the production efficiency in a province. Multiplicative 1.1
local_tax_modifier local_tax_modifier = 0.1 Modifies the tax efficiency in a province. Multiplicative 1.1
tax_income tax_income = 12 Adds to the yearly tax income of a province. Additive 1.10
allowed_num_of_buildings allowed_num_of_buildings = 1 Adds to the maximum number of building slots in a province. Additive 1.12
allowed_num_of_manufactories allowed_num_of_manufactories = 1 Adds to the maximum number of allowed manufactories in a province. Additive 1.31
local_development_cost local_development_cost = -0.1 Modifies the monarch power cost for development in a province. Multiplicative 1.12
local_development_cost_modifier local_development_cost_modifier = -0.25 Modifies the base Development Cost Modifier in a province. "Development Cost Modifier" was called "Development Efficiency" before 1.34 Multiplicative 1.34
local_gold_depletion_chance_modifier local_gold_depletion_chance_modifier = -0.1 Modifies the depletation chance of a gold mine. Multiplicative 1.32
local_institution_spread local_institution_spread = 0.1 Modifies the spread of institutions in a province. Multiplicative 1.18
local_core_creation local_core_creation = -0.25 Modifies the cost of coring in a province. Multiplicative 1.18
local_governing_cost local_governing_cost = -0.25 Modifies the local governing capacity usage of the province. Multiplicative 1.30
statewide_governing_cost statewide_governing_cost = -0.25 Modifies the local governing capacity usage of all provinces in the state of the province. Multiplicative 1.30
local_governing_cost_increase local_governing_cost_increase = -10 Adds to the local governing capacity usage of a province. Additive 1.31
local_centralize_state_cost local_centralize_state_cost = -0.1 Modifies the adm and government reform progress cost for centralizing a state in the province. Multiplicative 1.35

Technology[edit | edit source]

Modifier Example Description Effect type Version added
institution_growth institution_growth = 1 Modifies the annual growth of all institutions in a province by the specified value. Is not scaled by province development level Additive 1.25

Culture[edit | edit source]

Modifier Example Description Effect type Version added
local_culture_conversion_cost local_culture_conversion_cost = -0.25 Modifies the culture conversion cost in a province. Multiplicative 1.22
local_culture_conversion_time local_culture_conversion_time = -0.1 Modifies the speed for culture conversion cost in a province. Multiplicative 1.35

Stability[edit | edit source]

Modifier Example Description Effect type Version added
local_unrest local_unrest = -1 Adds to the unrest value in a province. Additive 1.8
local_autonomy local_autonomy = 0.05 Adds to the autonomy rate in a province. Additive 1.8
local_years_of_nationalism local_years_of_nationalism = -5 Adds to the base nationalism value in a province. Additive 1.20
min_local_autonomy min_local_autonomy = -10 Adds or subtracts the base minimum autonomy a province has. Additive 1.16

Religion[edit | edit source]

Modifier Example Description Effect type Version added
local_missionary_strength local_missionary_strength = 0.01 Adds to the missionary strength in a province. 1 equals 100% strength. Additive 1.1
local_religious_unity_contribution local_religious_unity_contribution = 0.1 Adds to the religious unity contribution made by a province. Additive 1.27
local_missionary_maintenance_cost local_missionary_maintenance_cost = -0.1 Adds to the missionary maintenance cost for converting a province. Additive 1.28
local_religious_conversion_resistance local_religious_conversion_resistance = 0.1 Adds to conversion resistance from Centres of Reformation. Additive 1.30
local_tolerance_of_heretics local_tolerance_of_heretics = 3 Adds to the base tolerance for heretics within the province. Additive 1.35
local_tolerance_of_heathens local_tolerance_of_heathens = 3 Adds to the base tolerance for heathens within the province. Additive 1.35

Colonisation[edit | edit source]

Modifier Example Description Effect type Version added
local_colonial_growth local_colonial_growth = 10 Adds to the colonial growth in a colony province. Additive 1.1
local_colonist_placement_chance local_colonist_placement_chance = 0.05 Adds to the placement chance in a colony province. Additive 1.1
local_colony_cost_modifier local_colony_cost_modifier = 1 Modifies the colonial maintenance cost in a colony province. Multiplicative 1.35

Trade[edit | edit source]

Modifier Example Description Effect type Version added
province_trade_power_modifier province_trade_power_modifier = 0.1 Modifies the trade power efficiency in a province. Multiplicative 1.1
province_trade_power_value province_trade_power_value = 0.5 Adds to the trade power in a province. Additive 1.1
trade_goods_size_modifier trade_goods_size_modifier = 0.25 Modifies the goods produced efficiency in a province. Multiplicative 1.12
trade_goods_size trade_goods_size = 0.5 Adds to the trade good size in a province Additive 1.12
trade_value_modifier trade_value_modifier = 0.1 Modifies the base trade value in a province. Multiplicative 1.1
trade_value trade_value = 1 Adds to the base trade value in a province. Additive 1.1
local_center_of_trade_upgrade_cost local_center_of_trade_upgrade_cost = -0.33 Modifies the cost of upgrading a center of trade in a province. Multiplicative 1.34

Unique modifiers[edit | edit source]

There are some modifiers that are used within event modifiers only:

religion = yes
secondary_religion = yes

When added to an event modifier, these will cause the event modifier to disappear if the country changes religion (or syncretic religion).

Unit Scope[edit | edit source]

The event modifier with these modifiers is set to Unit Scope. These are also used for estate privileges and parliament issues. Without correct DLC this part is ignored and the event modifiers become a normal global modifier.

Modifier Example Description DLC
is_mercenary_modifier is_mercenary_modifier = yes When added to an event modifier, the event modifier will only affect mercenary regiments.
is_marine_modifier is_marine_modifier = yes When added to an event modifier, the event modifier will only affect marine regiments. or
is_janissary_modifier is_janissary_modifier = yes When added to an event modifier, the event modifier will only affect janissary regiments.
is_rajput_modifier is_rajput_modifier = yes When added to an event modifier, the event modifier will only affect rajput regiments.
is_revolutionary_guard_modifier is_revolutionary_guard_modifier = yes When added to an event modifier, the event modifier will only affect revolutionary guard regiments.
is_cawa_modifier is_cawa_modifier = yes When added to an event modifier, the event modifier will only affect cawa regiments.
is_hussars_modifier is_hussars_modifier = yes When added to an event modifier, the event modifier will only affect winged hussar regiments.
is_banner_modifier is_banner_modifier = yes When added to an event modifier, the event modifier will only affect banner regiments.
is_streltsy_modifier is_streltsy_modifier = yes When added to an event modifier, the event modifier will only affect streltsy regiments.
is_cossack_modifier is_cossack_modifier = yes When added to an event modifier, the event modifier will only affect cossack regiments.
is_carolean_modifier is_carolean_modifier = yes When added to an event modifier, the event modifier will only affect carolean regiments.
is_tercio_modifier is_tercio_modifier = yes When added to an event modifier, the event modifier will only affect tercio regiments.
is_musketeer_modifier is_musketeer_modifier = yes When added to an event modifier, the event modifier will only affect musketeer regiments.
is_samurai_modifier is_samurai_modifier = yes When added to an event modifier, the event modifier will only affect samurai regiments.
is_geobukseon_modifier is_geobukseon_modifier = yes When added to an event modifier, the event modifier will only affect geobukseon ships.
is_man_of_war_modifier is_man_of_war_modifier = yes When added to an event modifier, the event modifier will only affect man of war ships.
is_galleon_modifier is_galleon_modifier = yes When added to an event modifier, the event modifier will only affect galleon ships.
is_galleass_modifier is_galleass_modifier = yes When added to an event modifier, the event modifier will only affect galleass ships.
is_caravel_modifier is_caravel_modifier = yes When added to an event modifier, the event modifier will only affect caravel ships.
is_voc_indiamen_modifier is_voc_indiamen_modifier = yes When added to an event modifier, the event modifier will only affect voc indiaman ships.
is_mamluks_modifier is_mamluks_modifier = yes When added to an event modifier, the event modifier will only affect mamluk regiments.
is_qizilbash_modifier is_qizilbash_modifier = yes When added to an event modifier, the event modifier will only affect qizilbash regiments.

Removed modifiers[edit | edit source]

These modifiers have been removed from the game and no longer function.

Modifier Example Version removed
overseas_income overseas_income = 0.1 1.4
local_tariffs local_tariffs = 0.1 1.4
colonist_time colonist_time = -0.1 1.4
leader_fire leader_fire = 1 1.6
leader_shock leader_shock = 1 1.6
minimum_revolt_risk minimum_revolt_risk = 1 1.8
local_revolt_risk local_revolt_risk = 1 1.8
global_revolt_risk global_revolt_risk = 1 1.8
colonial_liberty_desire colonial_liberty_desire = 0.05 1.10 (added in 1.8)
merchant_steering_to_inland merchant_steering_to_inland = 10 1.10 (added in 1.6)
may_force_march may_force_march = yes 1.10
merchant_present_inland merchant_present_inland = 5 1.10 (added in 1.6)
build_power_cost build_power_cost = -0.2 1.12 (added in 1.7)
global_trade_income_modifier global_trade_income_modifier = 0.1 1.13
reduced_native_attacks reduced_native_attacks = yes 1.14
local_spy_defence local_spy_defence = 0.5 1.16
may_study_technology may_study_technology = yes 1.16
may_sow_discontent may_sow_discontent = yes 1.16
may_sabotage_reputation may_sabotage_reputation = yes 1.16
may_infiltrate_administration may_infiltrate_administration = yes 1.16
may_agitate_for_liberty may_agitate_for_liberty = yes 1.16
accepted_culture_threshold accepted_culture_threshold = -0.1 1.18 (added in 1.7)
relations_decay_of_me relations_decay_of_me = 0.3 1.19
local_movement_speed local_movement_speed = 0.33 1.20
cs_only_local_development_cost cs_only_local_development_cost = -0.25 1.27
max_states max_states = 5 1.30 (added in 1.16)
possible_mercenaries possible_mercenaries = 0.5 1.30
religious_conversion_resistance religious_conversion_resistance = 0.1 1.30 (added in 1.20)
migration_cooldown migration_cooldown = -0.2 1.31 (added in 1.4)
artillery_bonus_vs_fort artillery_bonus_vs_fort = 1 1.34 (added in 1.20)
yearly_tribal_allegiance yearly_tribal_allegiance = 0.05 1.35 (added in 1.23)
can_colony_boost_development can_colony_boost_development = yes 1.35 (added in 1.20)
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