Common government reforms

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This page lists all government reforms that are available to more than one government form. The main purpose of this page is to be included into the pages where the reforms are used.

Common government reforms without election cycles[edit | edit source]

These reforms don't have a column for the election cycle. The three rightmost columns specify on which reform tier the reform is available in that government form. If the column is blank, the reform is not available for that government form.

Tier 1 Reform[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier
Feudal Theocracy
  • Missionaries.png +1 Missionary
  • Global missionary strength.png +1% Missionary strength
  • Tolerance own.png +2 Tolerance of the true faith
  • Governing capacity.png +50 Governing capacity
  • Clergy loyalty equilibrium / Brahmins loyalty equilibrium +5% Clergy / Brahmins loyalty equilibrium
Feudal Theocracy icon
The State is ruled by a religious leader with the throne passing on within his divine sanctioned family.

Conditions:


Additional effects:

  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Ability Cost Effects
Seize clerical holdings.png Seize Clerical Holdings Administrative power.png50 Construction cost.png−15% construction cost for 5 years.
One of:
  • "Legacy of the Safavid" is enacted
  • The Flag of Rassids Rassids Mission "Convert Sunni Mosques" has been completed and the "Prioritize other territories." option was chosen
Seize Crownland.png5% Crownland from the Clergy.png Clergy
The Flag of Rassids Rassids Mission "Convert Sunni Mosques" has been completed and the "Seize the unused possessions in the cities!" option was chosen while active gain:
Invite minorities.png Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years.
Additionally Development.png 1 random development is added to one province is the area.
One of:
  • "Legacy of the Safavid" is enacted
  • The Flag of Arabia Arabian Mission "Found Riyadh" has been completed
  • The Flag of Rassids Rassids Mission "Zaidi Dominance" has been completed and the "Welcome all Shi'ites!" option was chosen
Randomly distribute 5 development through the nation
The Flag of Rassids Rassids Mission "Zaidi Dominance" has been completed and the "Win the scholars over." option was chosen Gain a Advisor Theologian.png Theologian which is -75% cheaper to employ
Sanction holy war.png Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.
"Legacy of the Safavid" is enacted Gain Manpower Icon.png 4 years worth of manpower from the capital area
The Flag of Rassids Rassids Mission "Expel the Sunni" has been completed and the "An aggressive tone is what we need." option was chosen Claims whole areas instead
The Flag of Rassids Rassids Mission "Expel the Sunni" has been completed and the "The persecution Muslims face beyond our borders must be acknowledged." option was chosen Claims are permanent
1 1
Crusader State
  • Manpower recovery speed.png +15% Manpower recovery speed
Crusader State icon
Our nation exists for one purpose: to reconquer and protect the Holy Land. We will do all in our power to defeat the infidels who would dare blaspheme against God and the Church. Deus vult!

Conditions:


Additional effects:

  • Heirs and rulers can be General.png generals
  • Is a Monastic Order
  • Cb on religious enemies.png Permanent casus belli against neighboring heathens and heretics
1 1
Ganden Phodrang
  • Same religion advisor cost.png −15% Cost of advisors with ruler's religion
  • Yearly harmony increase.png +0.25 Yearly harmony increase
  • Yearly karma decay.png +3% Yearly karma decay
  • Clergy max privileges.png +1 Clergy max privileges
Ganden Phodrang icon
Meaning Heaven Dwelling, Ganden Phodrang is originally the name of the residential quarters of the Dalai Lama. As the Dalai Lama is both the spiritual and earthly leader of Tibet, Ganden Phodrang now refers too to all the system of government.

Conditions:

  • Is not the Flag of The Papal State The Papal State
  • Primary culture.png Culture is in Tibetan group
  • Religion is in Eastern group

Additional effects:

  • Can't have Royal marriages
  • Can't have Consorts
  • Is both a Theocracy and a Monarchy
  • Enables the Aristocracy idea group.png Aristocratic idea group
  • Enables the Divine idea group.png Divine idea group
  • The "Monastic Temples" Clergy.png Clergy privilege now grants/removes Monthly karma.png5 Karma instead of 3, gives Yearly karma decay.png +0.03 yearly Karma decay, and no longer raises Estate influence Estate influence, nor decreases Maximum absolutism max absolutism
  • Enables a Decision.png decision which allows to adjust Karma every 20 years
Theocrats in power: Monarchists in power:
Tolerance own.png +2 Tolerance of the true faith Global tax modifier.png +20% Global Tax modifier
Global missionary strength.png +2% Missionary strength Hostile attrition.png +1 Attrition for enemies
Yearly devotion.png +1 Yearly Devotion Yearly legitimacy.png +1 Yearly Legitimacy

While the scale is at 0, the Theocrats will be in power.

1 1
Modernized Turkoman Federation
  • Years of separatism.png −10 Years of separatism
  • Governing capacity.png +100 Governing capacity
Modernized Turkoman Federation icon
While still retaining some of the old tribal characteristics, our government is a reformed federation with modern institutions inherited from foreign countries.

Conditions:


Additional effects:

  • Can place Pashas
  • Can recruit janissaries.png Can recruit janissary regiments
  • Enables the Tribal allegiance.png "Tribal allegiance" mechanic:
The effects of tribal allegiance are proportional to its value. Listed below are the main milestones.
Tribal allegiance.png Tribal Allegiance Tribal allegiance.png 0 Tribal allegiance.png 50 Tribal allegiance.png 100
Effects No effect
  • Manpower recovery speed.png +16.5% Manpower recovery speed
  • National unrest.png −1.5 National unrest
  • Manpower recovery speed.png +33% Manpower recovery speed
  • National unrest.png −3 National unrest
Tribal allegiance is gained and lost as follows:
  • Winning or losing battles in-/decreases tribal allegiance by three times the prestige gained/lost in battle (this is increased by prestige from land battles modifiers).
  • Humiliating or being humiliated by rivals in-/decreases tribal allegiance by 30
  • Passive Tribal allegiance.png −0.00025 monthly tribal allegiance for each point of development the nation has (capped at Tribal allegiance.png −0.25 monthly tribal allegiance at 1000 Development.png development)
30 points of tribal allegiance can be spent for one of the following effects:
Ability Effects
Enlist general.png Enlist General Gain a General.png general with Army tradition.png 40 army tradition.
If the Flag of Arabia Arabian mission "Befriend Local Amirs" was completed and the "Make them lead our flanks!" option was chosen Instead gain a General.png general with Army tradition.png 60 army tradition.
Train horsemanship.png Train Horsemanship Get Cavalry power.png +15% cavalry combat ability for 10 years;
If the Flag of Arabia Arabian mission "Befriend Local Amirs" was completed and the "We want their finest horseman." option was chosen Modifier will last for 15 years and additionally grants:
  • Cavalry cost.png -10% cavalry cost
Conscript from tribes.png Conscript from Tribes Start production of Cavalry.png 6 cavalry units in the capital at 25% the time.
One of the following:
  • If the Flag of Arabia Arabian mission "Befriend Local Amirs" was completed and the "I want every regular soldier they can muster." option was chosen
  • If the option "The Safavid Order will serve us well" option was chosen in the "The Safavid Order" event (for Flag of Aq Qoyunlu Aq Qoyunlu/Flag of Qara Qoyunlu Qara Qoyunlu
Gain Manpower Icon.png 1 years worth of manpower
1
Egyptian Government
  • Innovativeness gain +0.1 Yearly innovativeness
  • Yearly government power.png +0.5 Yearly government power
Egyptian Government icon
The need for the modernization of our nation and the development of a robust central government will give way to a great series of innovations across all sectors of our domain.

Conditions:

  • Is unlocked by forming Flag of Egypt Egypt

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to the "Egyptian Westernization" mechanic:
    • Each month, this government gathers -0.05, aswell as +0.05 x total ruler skills in Yearly government power.png Egyptian Westernization. Egyptian Westernization scales from 0 to 100.
The Nation gains the following modifier, scaling with its current Egyptian Westernization:
Egyptian Westernization 0 25 50 75 100
Effects
  • Stability cost modifier.png−25% Stability cost modifier
  • Tolerance own.png+1 Tolerance of the true faith
  • All estates loyalty equilibrium+10% All estates' loyalty equilibrium
  • Technology cost.png−2.5% Technology cost
  • Idea cost.png−1.25% Idea cost
  • Innovativeness gain+0.06 Yearly Innovativeness
  • Stability cost modifier.png−12.5% Stability cost modifier
  • Tolerance own.png+0.5 Tolerance of the true faith
  • All estates loyalty equilibrium+5% All estates' loyalty equilibrium
  • Technology cost.png−5% Technology cost
  • Idea cost.png−2.5% Idea cost
  • Innovativeness gain+0.13 Yearly Innovativeness
  • Technology cost.png−7.5% Technology cost
  • Idea cost.png−3.75% Idea cost
  • Innovativeness gain+0.19 Yearly Innovativeness
  • Stability cost modifier.png+12.5% Stability cost modifier
  • Tolerance own.png−0.5 Tolerance of the true faith
  • All estates loyalty equilibrium−5% All estates' loyalty equilibrium
  • Technology cost.png−10% Technology cost
  • Idea cost.png−5% Idea cost
  • Innovativeness gain+0.25 Yearly Innovativeness
  • Stability cost modifier.png+25% Stability cost modifier
  • Tolerance own.png−1 Tolerance of the true faith
  • All estates loyalty equilibrium−10% All estates' loyalty equilibrium


By paying Yearly government power.png30 Egyptian Westernization, aswell as Innovativeness.png3 Innovativeness and All power costs.png 100 monarch power in their respective category, a series of 5 reforms in three categories each, can be enacted.
Every reform can only be passed once. After all 15 have been passed, the interactions become inactive. The first reform of every category grants a one time bonus, while all others grant a increasing permanent modifier.
Icon Ability Category Effect
Study western administration.png Study Western Administration Administrative power.png
  • 1. Gain Reform progress growth.png+100 Government Reform progress
  • 2. Gain Governing capacity modifier+5% Governing capacity modifier
  • 3. Gain Governing capacity modifier+10% Governing capacity modifier
  • 4. Gain Governing capacity modifier+15% Governing capacity modifier
  • 5. Gain Governing capacity modifier+20% Governing capacity modifier
Study western manufacturing.png Study Western Manufactoring Diplomatic power.png
  • 1. Gain Reform progress growth.png+100 Government Reform progress
  • 2. Gain Goods produced modifier.png +5% Goods produced modifier
  • 3. Gain Goods produced modifier.png +10% Goods produced modifier
  • 4. Gain Goods produced modifier.png +15% Goods produced modifier
  • 5. Gain Goods produced modifier.png +20% Goods produced modifier
Study western military.png Study Western Military Military power.png
  • 1. Gain Army tradition.png+10 Army Tradition
  • 2. Gain Yearly army tradition.png+0.5 yearly Army Tradition
  • 3. Gain Yearly army tradition.png+0.75 yearly Army Tradition
  • 4. Gain Yearly army tradition.png+1 yearly Army Tradition
  • 5. Change unit Type to Western technology group Western
1 1

Tier 2 - 4 Reform[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier


Council of the Indies
  • Global trade power.png +5% Global trade power
  • Treasure fleet income +25% Treasure fleet income
  • Reduced liberty desire on other continent.png −5% Reduced liberty desire on other continent
Council of the Indies icon
Our vast colonial territories must have a central administration that reports directly to the Crown. Though individual Viceroys will govern their respective territories, the Council will be the supreme colonial authority, and its courts will extend our law to the farthest reaches of the New World.

Conditions:

  • Primary culture.png Culture is in Iberian group
  • Capital is in Iberia
  • has at least Colonists.png 1 colonist.
3 3
Tysyatsky Office
  • Yearly republican tradition.png +0.3 Yearly republican tradition
  • Leader cost.png −10% Leader cost
  • Nobility influence +5% Nobles influence
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
Tysyatsky Office icon
The tysyatsky are military leaders from times of the Kievan Rus' who are in charge of a volunteer army. While they have been replaced by the voyevodas and namestniks in many East Slavic realms, some states still have tysyatsky in judicial or commercial positions.

Conditions:

  • At least one of:
    • Can be unlocked with the Flag of Russia Russian "The Last Tysyatsky" event
    • All of:
      • Is not Flag of Russia Russia
      • Primary culture.png Culture is Ruthenian
    • All of:
      • Primary culture.png Culture is in East Slavic or Slavic group
      • Government is a republic

Additional effects:

  • Recruiting General.png generals increases the Nobility loyalty equilibrium Nobility loyalty by 2
2 2
Oprichnina Forces
  • Rebel suppression efficiency.png +100% Rebel suppression efficiency
  • Years of separatism.png −5 Years of separatism
  • Estate influence −10% All estates' influence modifier
  • Harsh treatment cost.png −25% Harsh treatment cost
  • Yearly government power.png +0.15 Monthly Oprichnina progress
Oprichnina Forces icon
The oprichnina is a police of the internal affairs which is designed to persecute any dangerous group within the state. The oprichnik follow none but the ruler himself.

Conditions:


Additional effects:

  • Seizing land no longer triggers Particularist rebels.png Rebels
2 2
Namestnik Office
  • Autonomy.png −0.03 Monthly autonomy change
  • Autonomy change cooldown.png −25% Autonomy change cooldown
  • Minimum autonomy in territories.png −5% Minimum autonomy in territories
  • Trade company investment cost −10% Trade company investment cost
Namestnik Office icon
The namestnik is a position in the state's bureaucracy which can be compared to the one of a viceroy's. They are in charge of the local administration of our provinces and states.

Conditions:

3 2
Consulate of the Sea
  • Trade efficiency.png +10% Trade efficiency
  • Global trade power.png +10% Global trade power
  • Burghers loyalty equilibrium +5% Burghers loyalty equilibrium
Consulate of the Sea icon
Our new quasi-judicial body that will administer maritime and commercial law is called the Consulate of the Sea. It gives our merchants the right to settle their commercial disputes without interference from the royal courts and in exchange we receive financial support.

Conditions:


Additional effects:

  • Can construct a trade post for Administrative power.png 50 administrative power, giving Global trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
3 2 2
Exile Colonial Companies
  • Expel minorities cost.png −100% Expel minorities cost
  • Colonist placement chance.png +5% Settler chance
Exile Colonial Companies icon
The New World is a place of great opportunity, and for us it is an opportunity to establish Exile Colonies and rid our nation of convicts and minorities. By allowing colonial companies to claim sovereignty over our undesirables, we will create harmony in the Old World and expand our influence in the New World.

Conditions:

  • Country has capital in Africa, Asia or Europe
  • Has Exploration idea group.png Exploration Ideas
3 7
Permanent Marathas Council
  • Land leader shock.png +1 Land leader shock
  • Marathas loyalty equilibrium +5% Marathas loyalty equilibrium
  • Nobility loyalty equilibrium −5% Nobility loyalty equilibrium
  • Marathas influence +10% Marathas influence
  • Nobility influence −10% Nobility influence
Permanent Marathas Council icon
Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation.

Conditions:

  • Has the Marathas estate.png Marathas estate

Additional effects:

  • Enables the "Maratha Military Leadership" Marathas estate.pngMarathas estate privilege, which grants a maximum of Discipline.png +10% Discipline and Global tax modifier.png −15% National tax modifier, scaled by Maratha land ownership.
7 3 7
Governmental Purbias Register
  • Recover army morale speed.png +5% Recover army morale speed
  • Rajputs loyalty equilibrium +5% Rajputs loyalty equilibrium
  • Nobility loyalty equilibrium −5% Nobility loyalty equilibrium
  • Rajputs influence +10% Rajputs influence
  • Nobility influence −10% Nobility influence
Governmental Purbias Register icon
The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively.

Conditions:

  • Has the Rajputs.png Rajputs estate

Additional effects:

  • The "Enlist Purbias" Rajputs.png Rajputs estate privilege will give an additional Discipline.png +5% Discipline to Rajput regiments.
7 3 7


Liberté Ideals
  • Max promoted cultures.png +2 Max promoted cultures
  • Promote culture cost.png −75% Promote culture cost
  • Girondist influence +0.1 Monthly Girondist influence
Liberté Ideals icon
Liberté is the school of thought within the Revolution that claims that any individual should have the divine right to do whatever he or she wishes that does not do harm to or restrict the liberty of others.

Conditions:

  • Is Revolution target.png revolutionary
3 2
Egalité Ideals
  • Yearly republican tradition.png +0.25 Yearly republican tradition
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Advisor.png +1 Possible advisors
  • Jacobin influence +0.1 Monthly Jacobin influence
Egalité Ideals icon
Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence.

Conditions:

  • Is Revolution target.png revolutionary
3 2
Fraternité Ideals
  • Harsh treatment cost.png −25% Harsh treatment cost
  • Culture conversion cost.png −20% Culture conversion cost
  • Reform progress growth.png +10% Reform progress growth
  • Imperial influence +0.1 Monthly Imperial influence
Fraternité Ideals icon
Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state.

Conditions:

  • Is Revolution target.png revolutionary
3 2
Diwan al-Khass
  • Development cost.png −5% Development cost
  • Construction cost.png −10% Construction cost
Diwan al-Khass icon
By utilizing our ruler's personal treasury, we will be able to conduct more development plans than before, free of monetization from powerful estates.

Conditions:

2 2 3


Integrated Ottoman Officials
  • Autonomy.png −0.05 Monthly autonomy change
  • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
Integrated Ottoman Officials icon
The once-powerful Ottoman Empire lies in ruin. As such, it would be wise on our behalf to adopt their administrative ways and perfect them for the betterment of our society.

Conditions:


Additional effects:

  • Can place Pashas
  • Reveal the skills of Mamluk ruler Candidates
3 2 3
Cultural Fragmentation
  • Promote culture cost.png +50% Promote culture cost
Cultural Fragmentation icon
Centuries of fragmentation under the Holy Roman Empire have the Germans starkly disunited. This needs to be corrected.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Can only be removed by completing the Flag of Germany German Mission.png mission "Trust your Neighbor", which requires to have integrated at least Culture icon.png 7 cultures
  • Effect when removing:
    • Remove all country modifiers: "Integrated Culture: X"

  • Cannot attain Cultural Union
  • Has access to the "Cultural Unity" mechanic:
    • The government has a "Cultural Unity" Bar which represents their progress in integrating a Culture icon.png culture
    • The government can choose a culture to integrate via the Decision.png "Choose culture to integrate" decision
    • Once the Bar reaches 100, the chosen culture will be "integrated", adding it as an Max promoted cultures.png accepted culture, without occupying a slot
    • "Cultural unity" is gained and lost as follows:
      • Yearly government power.png+0.83 monthly, always
      • Yearly government power.png+0.33 monthly, if the target culture is Max promoted cultures.png accepted
      • Yearly government power.png+0.001 monthly, per 1% of Religious unity.png Religious unity
      • Yearly government power.png+0.1 monthly, while at peace
      • Yearly government power.png+0.5 monthly, after finishing Court idea group.png Court ideas
      • Yearly government power.png−0.3 to +0.3 monthly, depending on Icon stability.png Stability
      • Yearly government power.png−0.1 to +0.1 monthly, depending on Legitimacy.png Legitimacy (above or below 50)
      • Yearly government power.png−1 monthly, while not integrating a culture
      • Yearly government power.png−1 monthly, if our Primary culture.png primary culture isn't in the Germanic group
      • Yearly government power.png−0.05 monthly, per point of War exhaustion.png War exhaustion
      • Yearly government power.png+1.5 when developing a province of that culture
2 2 2


Nuremberg Print
  • Idea cost.png −10% Idea cost
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
Nuremberg Print icon
The focus on dissemination of knowledge has put us at the forefront of intellectual advancements.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Franconian

Additional effects:
While this reform is active, every owned province that produces Paper.png Paper:

  • Gain province modifier “Franconian Printing”, giving the following effects:
    • Institution growth.png +1.2 Yearly institution growth
    • Local goods produced modifier +15% Local goods produced modifier
2 2 2


Westphalian Piety
  • Papal influence.png +1 Yearly papal influence
  • Church power modifier.png +25% Church power
  • Monthly fervor.png +1 Monthly fervor
  • Global missionary strength.png +2% Missionary strength
Westphalian Piety icon
Westphalia has largely been ruled by the Bishopric Münster. Münster is also the city where the Anabaptists wanted to found their 'New Jerusalem'.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Westphalian

Additional effects:

  • Strengthen the "Religious State" Clergy.png Clergy privilege, with:
    • Tolerance own.png +1 Tolerance of the true faith
    • Religious unity.png +15% Religious unity
2 2 2


Rhenish Diplomacy
  • Ae impact.png −15% Aggressive expansion impact
  • Diplomat.png +1 Diplomat
Rhenish Diplomacy icon
Rhineland being home to Aachen and Frankfurt, two important imperial cities, as well as 4 electors has taught us how to conduct diplomacy with utmost efficiency.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Rheinish

Additional effects:

  • Advisor Diplomat.png Diplomat advisors will now also provide Vassalization acceptance +5 Vassalization acceptance per advisor level.
2 2 2


  • Trade efficiency.png +10% Trade efficiency
  • Naval combat bonus off owned coast +1 Naval combat bonus off owned coast
Naval Traditions icon
Lower Saxony, Pomerania, and the Rigan Baltic area are deeply connected with commerce and the sea since the founding of the Hansa. As such, we are masters of the waves.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Lower Saxon, Pomeranian or Balten

Additional effects:

  • Can construct a trade post for Administrative power.png 50 administrative power, giving Global trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
2 2 2


Army with a State
  • Militarization of state.png +0.1 Militarization of state
  • Militarization of state.png +0.1 Monthly early prussian militarized society
  • Militarization of state.png +0.1 Monthly prussian militarized society
  • Militarization of state.png +0.1 Monthly total prussian militarized society
  • Land maintenance modifier.png −5% Land maintenance modifier
Army with a State icon
We have great military traditions going back decades. Let us nurture them and have our army strike fear in anyone daring to challenge us.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Prussian

Additional effects:

  • Militarization of state.png Militarization will now give a scaling Infantry power.png +10% Infantry combat ability.

Else:

  • The "Increased Levies" Nobility.png Nobles privilege no longer reduces max absolutism nor increases nobility influence
2 2 2


Imperial Descent
  • Chance to inherit.png +25% Chance to inherit personal union subjects
Imperial Descent icon
Our proximity to the imperial center of the Empire has taught us many things about diplomacy.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Austrian

Additional effects:

  • May turn Icon vassal.png Vassals into Icon incorporated vassal subject type.png Incorporated Vassals, using the 'Incorporate Vassal' Diplomatic Action.
2 2 2


Saxon Mining
  • Production efficiency.png +10% Production efficiency
Saxon Mining icon
Over the centuries, many charters and privileges have been granted miners putting Saxony at the forefront of proto-industrialization.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Saxon

Additional effects:
While this reform is active, every owned province that produces Iron.png Iron, Gold Gold or Copper.png Copper:

  • Gain province modifier “Mining Privileges”, giving the following effects:
    • Local development cost −10% Local development cost
    • Local goods produced modifier +10% Local goods produced modifier
2 2 2


Bavarian Pride
  • Monthly splendor.png +2 Monthly splendor
  • Yearly prestige.png +1 Yearly prestige
Bavarian Pride icon
Home to many regional events and a distinct culture, Bavaria is known well outside Germany.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Bavarian

Additional effects:

  • Taking Age Abilities will now give us Icon stability.png +1 Stability (overflowing into Administrative power.png+50 Administrative Power).

If Mandate of Heaven.png is not active:

  • Calling the Diet no longer increases Estate influence Estates influence
2 2 2


The Swiss Landsknechte
  • Mercenary manpower.png +25% Mercenary manpower
The Swiss Landsknechte icon
The Swiss region is extremely defensive and surprisingly one of the biggest exports of this alpine fortress are mercenaries. The pope continuously employs the Swiss mercenaries as well as many nations around Europe. We will continue to provide others and ourselves with such services.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Swiss

Additional effects:

  • Mercenary companies do not cost Army professionalism.png Army professionalism
  • Enables the "Mercenary Militarization" ability
  • Strengthens the "Sweeten Mercenary contracts" interaction
The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Monthly hessian militarization.pngMercenary Militarization 0 50 100
Effects
  • Mercenary maintenance.png-10% Mercenary maintenance
  • Mercenary maintenance.png−5% Mercenary maintenance
  • Mercenary manpower.png+12.5% Mercenary manpower
  • Mercenary discipline.png+5% Mercenary discipline
  • Monthly hessian militarization.png−0.25 Monthly mercenary militarization
  • Mercenary manpower.png+25% Mercenary manpower
  • Mercenary discipline.png+10% Mercenary discipline
  • Monthly hessian militarization.png−0.5 Monthly mercenary militarization
If the Flag of Venice Venetian mission "Refine the Condottieri" has been completed
  • Local assault fort ability.png-25% Assault fort cost modifier
  • Local assault fort ability.png-50% Assault fort cost modifier
Mercenary militarization can only be increased by the following government interaction:
Ability Cost Effects
Hessian militarization increase button.png Sweeten Mercenary Contracts Gold Icon.png0.1 years worth of income Gain Monthly hessian militarization.png5 Mercenary Militarization
If the "The Swiss Landsknechte" reform is enacted Monthly hessian militarization.png+5 Mercenary Militarization
2 2 2


Fugger Banking
  • Inflation reduction.png +0.1 Yearly inflation reduction
  • Development cost in primary culture.png −10% Development cost in primary culture
Fugger Banking icon
As Augsburg is home to the famous Fugger family, the bankers to the Holy Roman Emperors and the Popes. We carry on this legacy as the bankers of Europe. Worry not because we will definitely not offer you loans that will cripple your economy.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Swabian

Additional effects:

If Domination.png is not active:

2 2 2


The Kaiserreich
  • Governing capacity modifier +15% Governing capacity modifier
The Kaiserreich icon
We rule a powerful Empire in the heart of Europe. No nation can oppose us.

Conditions:

2 2 2

Tier 4 reforms[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier


Lands for the Church
  • Papal influence from cardinals.png +33% Papal influence from cardinals
  • Curia treasury contribution +33% Curia treasury contribution
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +5% Clergy loyalty equilibrium
  • Curia powers cost −10% Curia powers cost
Lands for the Church icon
The Catholic Church is a crucial part of our society. Every Sunday our devout citizens visit our chapels, churches or cathedrals to pray. In order to keep our people on the right way the Church itself has hold certain areas of our country.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Catholicism Catholic
  • Is not Flag of The Papal State The Papal State
  • Has not enacted “The Statute in Restraint of Appeals”

Additional effects:

  • Gain opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards Flag of The Papal State The Papal State
  • Flag of The Papal State The Papal State gains opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards this country
4 4 4
Grant Land to the Monasteries
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +15% Clergy loyalty equilibrium
  • Yearly patriarch authority.png +0.2% Yearly patriarch authority
Grant Land to the Monasteries icon
The monasteries of the Orthodox faith are sacred ground, exempted from taxes and granted total autonomy. Granting land to the monasteries will please the patriarchy at an ignorable cost.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Orthodoxy Orthodox

Additional effects:

  • The "Religious culture" Clergy.png Clergy privilege no longer increases Clergy influence Clergy influence
  • Contructing Latin temple.png Temples/Cathedrals increases Clergy loyalty equilibrium Clergy loyalty by 2/5
  • Selling Titles increases Patriarch authority.pngPatriarch Authority by 5%
4 4 4
Support Monastic Schools
  • Institution spread in true faith provinces +25% Institution spread in true faith provinces
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
Support Monastic Schools icon
The monasteries of the state are famed as centers of learning and art. At each monastic school reside a number of religious scholars, experts within fields such as church history, exegesis of the Holy Scripture, reading, grammar, poetry, music, calligraphy and painting.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Coptic.png Coptic

Additional effects:

  • Increases Clergy loyalty equilibrium Clergy loyalty equilibrium by 5% for every controlled Holy Site
  • The "Clerical Ministers" Clergy.png Clergy privilege reduces Technology cost.png Tech cost by 5%
4 4 4
Embrace the Concept of Free Will
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
Embrace the Concept of Free Will icon
Zoroaster, the founder of our benevolent religion, was a firm believer in the concept of free will. By embracing this concept as the leading religious doctrine of our state we can ensure prosperity and stability within our realm.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Zoroastrianism.png Zoroastrian

Additional effects:

  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties
  • Enables the "Three Royal Fires" mechanic:
    • The nation has acess to Asha Vahista, which scales from −100 to 100.
The nation gains the following modifier, scaling with its current Asha Vahishta:
Asha Vahishta −100 −50 0 50 100
Effects
  • Yearly government power.png+1 Monthly Asha Vahishta
  • Yearly government power.png+0.5 Monthly Asha Vahishta
No effect
  • National unrest.png−1 National unrest
  • Manpower in true faith provinces+12.5% Manpower in true faith provinces
  • Yearly government power.png+0.5 Monthly Three fires government power
  • National unrest.png−2 National unrest
  • Manpower in true faith provinces+25% Manpower in true faith provinces
  • Yearly government power.png+1 Monthly Three fires government power
Asha Vahishta is increased/decreased by the following:
  • 0.2 monthly, always
  • 0.25 monthly, while at peace
  • +2: Creating an alliance
  • +5: Enforcing peace for a Zoroastrian nation
  • +0.5: Arranging a royal marriage
  • +1: Guaranteeing a country
  • +1: Sending gifts
  • +2: Taking on debts
  • +2: Influencing a nation
  • +50: Intervening in a war
  • −5: Breaking an alliance
  • −1 per development: Force religion in a peace deal (unless the Flag of Persia Persian mission Mission.png"The City of Daman" was completed)
  • −1 per development: Converting provinces (unless the Flag of Persia Persian mission Mission.png"Purify the Holy Sites" was completed)
  • −10: Threatening war
  • −5: Insulting
  • −1: Fabricating claim
  • −1: Breaking a royal marriage
Additionally every month, the government gathers 0.25 + 0.08 x the rulers respective skill in the three fires abilities.
While Asha Vahishta is at least −50, a three fires ability can be used once 100 progress in it has been gathered. Using one of the three fires reduces Asha Vahishta by −50 and resets that fires progress to 0.
Each modifier lasts for 10 years.
Icon Ability Ruler Skill Modifier Mission.png"Balance the Flames" Mission.png"An Asha Empire"
Adur farnbag interaction.png Adur Farnbag Diplomatic power.png
  • Administrative power.png+1 Monthly administrative power
  • Reform progress growth.png+10% reform progress growth
  • Yearly government power.png−0.5 Monthly Asha Vahishta
All estates gain Estate loyalty+5 loyalty Administrative power.png+50 administrative power
Adur burzhen mihr interaction.png Adur Burzhen Mirh Administrative power.png
  • Diplomatic power.png+1 Monthly diplomatic power
  • Development cost.png−10% development cost
  • Yearly government power.png−0.5 Monthly Asha Vahishta

Grants +1 Zoroastrian invitation, which enables the "Invite Into Our Community" diplomatic action

One random owned province in the capital area gains Development.png+1 development Diplomatic power.png+50 diplomatic power
Adur gushnasp interaction.png Adur Gushnasp Military power.png
  • Military power.png+1 Monthly military power
  • Own territory dice roll bonus.png+1 own territory dice roll bonus
  • Yearly government power.png−0.5 Monthly Asha Vahishta
Gain a claim on all neighboring provinces that are owned by a nation we arent allied to and that doesnt follow our religion. Military power.png+50 military power
4 4 4
Grant Rabbi Privileges
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
  • Idea cost.png −5% Idea cost
  • Church power modifier.png +10% Church power
Grant Rabbi Privileges icon
The rabbis of our state are men of knowledge and education. Granting them privileges to expand their influence will bring great progress to our theological aspects.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is in Jewish.pngJewish group

Additional effects:

  • Celebrating a Festival will increase the Clergy loyalty equilibrium Rabbis loyalty by 20
4 4 4
Head of the Reformed Church
  • Clergy influence −5% Clergy influence
  • Global tax modifier.png +15% National tax modifier
  • Church power modifier.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
Head of the Reformed Church icon
Our faith is no longer bound to the Holy See. The ruler is now the true head of the state's religion and has as such the duties and privileges of steering the religious direction.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is either:
    • ProtestantismProtestant
    • Reformed.pngReformed
    • HussiteHussite
    • Anglican.pngAnglican

Additional effects:

  • When Become Defender of the Faith.png Defender of the Faith:
    • Improve relations.png +15% Improve relations
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Tolerance own.png +2 Tolerance of the true faith
    • The "Religious Diplomat" Clergy.png Clergy privilege no longer raises Estate influence Estate influence nor decreases Maximum absolutism max absolutism
4 4 4
Strengthen Confucian Bureaucracy
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
  • Religious harmonization speed.png +10% Religious harmonization speed
  • Governing capacity modifier +5% Governing capacity modifier
Strengthen Confucian Bureaucracy icon
Our scholars are wise advisors to the state and pious followers of Confucius' teachings. They also are the force behind the administrative apparatus of the government. By strengthening their privileges we also strengthen their bureaucratic capabilities.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Confucianism Confucian

Additional effects:

  • Harmonizing a religion improves Clergy loyalty equilibrium Clergy Loyalty by 100 and grants Administrative power.png50 Administrative power
4 4 4
Empower the Monasteries
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
  • Yearly karma decay.png +5% Yearly karma decay
  • Stability cost modifier.png −10% Stability cost modifier
Empower the Monasteries icon
The teachings of Buddha are a key element of our state. No action is done without considering the resulting Karma for our people.\nKeeping track of the Karma of our society is near impossible as it is an abstract concept. For that the monasteries of our country could be of help however.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is either:
    • Buddhism.png Theravada
    • Vajrayana.png Vajrayana
    • Mahayana.png Mahayana

Additional effects:

  • The "Monastic Temples" Clergy.png Clergy privilege now grants/removes Monthly karma.png5 Karma instead of 3, gives Yearly karma decay.png +0.03 yearly Karma decay, and no longer raises Estate influence Estate influence, nor decreases Maximum absolutism max absolutism
  • Enables a Decision.png decision which allows to adjust Karma every 20 years
4 4 4
Expand Brahmin Privileges
  • Brahmins influence +10% Brahmins influence
  • Brahmins loyalty equilibrium +10% Brahmins loyalty equilibrium
  • Tolerance own.png +1 Tolerance of the true faith
Expand Brahmin Privileges icon
The Brahmins are the priestly caste within our Hindu society. It is their duty to maintain the temples and practice the rituals of our faith.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Hinduism Hindu

Additional effects:

  • The "Choice of personal Deity" Brahmins.png Brahmins estate privilege no longer raises Estate influence Estate influence
  • Its decision can be taken every 5 years instead of every 20
4 4 4
Strengthen Clergy Privileges
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
  • Global missionary strength.png +1% Missionary strength
Strengthen Clergy Privileges icon
The clergy of our state is crucial for maintaining a stable state as their word is law to all classes. By strengthening their privileges we can ensure their loyalty to the ruler.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Fetishist Fetishist

Additional effects:

  • Fetishist specific privileges no longer increase the Clergy influence Clergy influence
4 4 4
Abolish the Castes
  • Estate influence −15% All estates' influence modifier
  • Stability cost modifier.png −20% Stability cost modifier
Abolish the Castes icon
The castes of the Hindu faith are a flawed and corrupt system, encouraging the mistreatment of certain groups within the state.\nWe follow the teachings of Guru Nanak and completely abolish the castes once and for all.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Sikhism Sikh

Additional effects:

  • Seizing land no longer triggers Particularist rebels.png Rebels
4 4 4
Strengthen the Ulema
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
  • Dhimmi influence −10% Dhimmi influence
  • Dhimmi loyalty equilibrium −10% Dhimmi loyalty equilibrium
  • Global missionary strength.png +1.5% Missionary strength
Strengthen the Ulema icon
The Ulema are the heart of our society. Through their laws and leadership we will reach absolute piety within our state.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is in Piety Muslim group

Additional effects:

  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is at least 50% towards either Mysticism Mysticism or Legalism Legalism. Lose Icon stability.png1 Stability in the process.
4 4 4
Strengthen the Dhimmi
  • Dhimmi influence +10% Dhimmi influence
  • Dhimmi loyalty equilibrium +10% Dhimmi loyalty equilibrium
  • Clergy influence −10% Clergy influence
  • Clergy loyalty equilibrium −10% Clergy loyalty equilibrium
  • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
Strengthen the Dhimmi icon
While the Ulema are seen as the center of our culture, it is the Dhimmi who are the crucial element of our government.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is in Piety Muslim group
  • Dhimmi.png Dhimmi estate exists

Additional effects:

4 4 4
Legacy of the Steppes
  • Monarch military skill +1 Monarch military skill
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
Legacy of the Steppes icon
Unlike many other states we have encountered, our government has been formed by Tengri traditions and the vast steppes. Though we are no longer a horde, the legitimacy of the ruler still is found on the battlefield.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Tengri Tengri

Additional effects:

  • Winning battles which are led by your Ruler general Ruler increases Legitimacy.png Legitimacy (or its equivalents) and Absolutism.png absolutism
4 4 4
Interweaving of Shrine and State
  • Clergy loyalty equilibrium +15% Clergy loyalty equilibrium
  • Religious unity.png +25% Religious unity
Interweaving of Shrine and State icon
The belief in the Kami is deeply rooted in our culture and religion. While we keep a distinct border beetwen the Kannushi and the affairs of the state, it is apparent that our ruling government acts in the interests and virtues of Shintoism.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Shintoism Shinto

Additional effects:

4 4 4
Embedded Norse Traditions
  • May raid coasts May raid coasts
  • Clergy influence +10% Clergy influence
  • Army tradition from battles +50% Army tradition from battles
  • Naval tradition from battles +50% Naval tradition from battles
Embedded Norse Traditions icon
The religion of our ancestors is the driving force of our state's actions. Old, forgotten practices have returned and are now a central point of our society.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is Norse.png Norse

Additional effects:

  • Winning wars increases Legitimacy.png Legitimacy (or its equivalents)
4 4 4
Strengthen Clergy Privileges
  • Clergy influence +10% Clergy influence
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
  • Monthly war exhaustion.png −0.03 Monthly war exhaustion
Strengthen Clergy Privileges icon
The priestly class serves the state by being a spiritual guidance of our people through difficult time periods. The clergy deserves an increase of their rights to honor their role in our state.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is either:
    • AnimismAnimist
    • TotemismTotemist
    • Alcheringa.pngAlcheringa
    • Inti.pngInti
    • Nahuatl.pngNahuatl
    • Mayan.pngMayan
4 4 4
Curtail Clerical Privileges
  • Administrative technology cost −10% Administrative technology cost
  • Clergy influence −10% Clergy influence
  • Religious unity.png +10% Religious unity
Curtail Clerical Privileges icon
Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary

Additional effects:

  • Seizing Land from the Clergy.png Clergy no longer triggers Catholic rebels.png Rebels
4 4 4
Expand Temple Rights
  • Clergy influence +5% Clergy influence
Expand Temple Rights icon
The clerics of our state have as much interest in the worldy possessions as our nobilty does. To appease them without sacrificing too much of our own power it is in our best interest to expand the lands and rights of the temples of our country.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary

Additional effects:
While this reform is active, every owned province that has a Latin temple.png Temple or a Latin cathedral.png Cathedral:

  • Gain province modifier “Expanded Temple Rights”, giving the following effects:
    • Local unrest.png −2 Local unrest
    • Local tax modifier.png +33% Local tax modifier
4 4 4
Maintain Balance of Power
  • All estates loyalty equilibrium.png +5% All estates' loyalty equilibrium
  • Diplomat.png +1 Diplomat
Maintain Balance of Power icon
The Clergy is like any other estate to us: a powerful and useful asset. In order to keep the balance of power between the estates it is beneficial for our state not to interfere with the interests and actions of the priestly class.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • At least one of:
    • Is not Revolution target.png revolutionary
    • DLC Emperor Emperor is not active
4 4 4
Separate the Clergy from State
  • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
  • Maximum tolerance of heretics.png +1 Maximum tolerance of heretics
  • Innovativeness gain +25% Innovativeness gain
Separate the Clergy from State icon
The theological minds have served their purpose to the state, but now they have grown too powerful. It is time to separate the Clergy from the affairs of the apparatus of the government.

Conditions:


Additional effects:

  • Removes the Clergy.png Clergy estate
  • Removes the Brahmins.png Brahmins estate
4 4
Fiqh Laws
  • Global missionary strength.png +2% Missionary strength
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
Fiqh Laws icon
Fiqh is the knowledge of the Islamic rulings from their sources. As such, the Fiqh Laws are the result of codifying the laws of the Quran into our very own legal code.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is in Piety Muslim group
  • At least one of:
    • Has complted the Flag of Ottomans Ottoman Mission.png mission "Codify the Fiqh" on the "Legalism" path of their branching missions
    • Has enacted the Government monarchy.png T1 government reform “Sultanate of Rûm

Additional effects:

  • Vassals, Marches and Eyalets which follow our religion gain the following bonuses:
    • Manpower in true faith provinces +25% Manpower in true faith provinces
    • National sailors modifier.png +25% Global sailors modifier
    • Production efficiency.png +15% Production efficiency
  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is at least 50% towards either Mysticism Mysticism or Legalism Legalism.
4 4 4
Sufism Decree
  • Diplomat.png +1 Diplomat
  • Dhimmi loyalty equilibrium +10% Dhimmi loyalty equilibrium
Sufism Decree icon
Sufism is a set of practices and a way of thinking focusing entirely on the spiritual and ritual nature of the Islam. Many of its traditions and influence have found their way into our own government.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Religion is in Piety Muslim group
  • At least one of:
    • Has completed the Flag of Ottomans Ottoman Mission.png mission "Codify Sufism" on the "Mysticism" path of their branching missions
    • Has enacted the Government monarchy.png T1 government reform “Sultanate of Rûm

Additional effects:

  • The "Guaranteed Dhimmi Autonomy" Dhimmi.png Dhimmi estate privilege no longer increases influence nor decreases Maximum absolutism Max absolutism
  • Unlocks the "Mevlevi" Holy order for Sunni IslamSunni and Ibadi IslamIbadi nations
  • Unlocks the "Bektashi" Holy order for Shiite IslamShia and Ibadi IslamIbadi nations
4 4 4
Most Holy Governing Synod
  • Manpower in true faith provinces +5% Manpower in true faith provinces
  • Missionaries.png +1 Missionary
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
Most Holy Governing Synod icon
The power of the Patriarchy has been independent from the Emperor for far too long. By establishing the Most Holy Synod, the affairs of the church are now matters of the state and the Patriarchate is de facto abolished.

Conditions:


Additional effects:
While this reform is active, every owned province that has a Latin temple.png Temple or a Latin cathedral.png Cathedral:

  • Gain province modifier “Expanded Temple Rights”, giving the following effects:
    • Local unrest.png −2 Local unrest
    • Local tax modifier.png +33% Local tax modifier

  • Seizing land from the Clergy.png Clergy no longer triggers Orthodox rebels.png Rebels
4 4 4
Strengthened the Patriarchate
  • Clergy max privileges.png +1 Clergy max privileges
  • Clergy influence −15% Clergy influence
  • Clergy loyalty equilibrium +20% Clergy loyalty equilibrium
  • Tolerance own.png +1 Tolerance of the true faith
  • Yearly patriarch authority.png +0.5% Yearly patriarch authority
Strengthened the Patriarchate icon
State and Church are separate entities, each of them following their own agendas without intervening in the affairs of the other political body. The freedom of the Patriarchate is emphasized through several state reforms.

Conditions:


Additional effects:

4 4 4
Head of the Patriarchate
  • Maximum absolutism +10 Maximum absolutism
  • Clergy loyalty equilibrium +20% Clergy loyalty equilibrium
  • Tolerance own.png +1 Tolerance of the true faith
  • Yearly patriarch authority.png +0.5% Yearly patriarch authority
Head of the Patriarchate icon
State and Church are intertwined into one complete entity of the nation. The absolutist rule of the Emperor is supported by the Patriarchate.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Was unlocked via the Flag of Russia Russian Mission.png mission "The Most Holy Synod"
  • Religion is Orthodoxy Orthodox

Additional effects:
While this reform is active, every owned province that has a Latin temple.png Temple or a Latin cathedral.png Cathedral:

  • Gain province modifier “Expanded Temple Rights”, giving the following effects:
    • Local unrest.png −2 Local unrest
    • Local tax modifier.png +33% Local tax modifier

  • The "Religious Culture" Clergy.png Clergy privilege no longer increases Clergy influence Clergy influence
  • While being the Become Defender of the Faith.png Defender of the Faith, the "Religious Diplomats" Clergy.png Clergy privilege no longer increases Clergy influence Clergy influence nor decrease Maximum absolutism max absolutism
  • Being the Become Defender of the Faith.png Defender of the Faith gives us the following benefits:
    • Tolerance own.png +2 Tolerance of the true faith
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Improve relations.png +15% Improve relations
  • Seizing land from the Clergy.png Clergy no longer triggers Orthodox rebels.png Rebels
4 4 4
Anglican State Church
  • Tolerance own.png +1 Tolerance of the true faith
  • Church power modifier.png +20% Church power
  • Monthly fervor.png +0.1 Monthly fervor
  • Maximum absolutism +10 Maximum absolutism
Anglican State Church icon
State and church are both in the hands of the monarch. Unlike many other Protestant branches, however, the government decides its religious matters with concepts taken from both Catholicism and the Reformation.

Conditions:

  • Has completed the Flag of England English Mission.png mission "Piety of the State" by siding with the State
  • At least one of:
    • Religion is Protestantism Protestant
    • Religion is Reformed.png Reformed
    • Religion is Anglican.png Anglican
    • Religion is Hussite Hussite
4 4 4
Conciliarism of the Churches
  • Diplomat.png +1 Diplomat
  • Tolerance heretic.png +3 Tolerance of heretics
  • Diplomatic reputation.png +1 Diplomatic reputation
Conciliarism of the Churches icon
The Reformation created a rift between the Christians. With the acts of conciliarism, the state makes a pro-Catholic approach and tries to mend the relations between the Catholics and the members of the Reformation.

Conditions:

  • Has completed the Flag of England English Mission.png mission "Piety of the State" by siding with the Clergy
  • Religion is in Christian group
4 4
Cult of Reason
  • Jacobin influence +0.1 Monthly Jacobin influence
  • Idea cost.png −20% Idea cost
  • Possible policies.png +1 Possible policies
  • Free policies.png +1 Free policies
Cult of Reason icon
Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.\nWe remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people!

Conditions:

  • Is Revolution target.png revolutionary
  • Has the country modifier “Cult of Reason”
4 4
Secularization of the State
  • Girondist influence +0.1 Monthly Girondist influence
Secularization of the State icon
While many zealous revolutionaries like to destroy the concept of religion as a whole, it is undeniable that it is a source of comfort and safety for many of our people. Our goal should not be the extinction of faith but the separation of the Clergical institutions from the government.

Conditions:

  • Is Revolution target.png revolutionary

Additional effects:

  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties
4 4
Legacy of the Safavid
  • Clergy loyalty equilibrium +10% Clergy loyalty equilibrium
  • Global missionary strength.png +1.5% Missionary strength
  • Clergy max privileges.png +1 Clergy max privileges
  • Clergy influence −10% Clergy influence
Legacy of the Safavid icon
The religious matters of the state are dominated by the Safaviyya and the members of the Safavid dynasty. While the clergy is still an important part of the state, many of its duties are relegated to the ruling family as they are the head of the order.

Conditions:


Additional effects:

  • Strengthens the "Feudal Theocracy" government interactions:
    • "Seize Clerical Holdings" will now also seize 5% crownland from the Clergy.png clergy
    • "Invite Minorities from abroad" will now also distribute 5 random development throughout the entire nation
    • "Sanction Holy War" will now also grant Manpower Icon.png 4 years worth of manpower from the capital area
  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is at least 50% towards either Mysticism Mysticism or Legalism Legalism.
4 4 4


State Madrasas
  • Same religion advisor cost.png −20% Cost of advisors with ruler's religion
  • Yearly government power.png +0.33 Yearly government power
State Madrasas icon
The sponsoring of publically funded institutions of piety and learning is a key piece to building our name as a pioneering and innovative nation.

Conditions:


Additional effects:

  • Every advisor will grant Innovativeness gain +0.02 yearly innovativeness per their level
4 4 3

Tier 5 Reforms[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier


Organized Military Staff
  • Reinforce cost.png −20% Reinforce cost
  • Reinforce speed.png +25% Reinforce speed
  • Supply limit modifier +20% National supply limit modifier
Organized Military Staff icon
By maintaining a vigorous organization of the military budget and keeping our military staff coordinated we can ensure that regiment losses can be recovered more easily.
5 5 5
Military Engineering
  • −25% Artillery barrage cost
  • Artillery cost.png −10% Artillery cost
Military Engineering icon
A war is not only won through the discipline of our troops but also through the quality of our military equipment. Our doctrine should focus on the usage of superior artillery models which are cheaper to maintain.
5 5 5
Defensive Stance
  • Defensiveness.png +15% Fort defense
  • Garrison size.png +20% Garrison size
  • Maximum attrition.png +1 Max hostile attrition
Defensive Stance icon
Our greatest strength does not lie in our offensive capabilities but in our ability to hold our defenses. Letting enemies wear down on our walls will be our victory.

Conditions:

  • All of the following must be true:
    • Is not a March icon.png March
    • Is not a Client state.png Client State March
5 5 5
Reinforce the Sygnakhs
  • Defensiveness.png +15% Fort defense
  • Garrison size.png +20% Garrison size
  • Maximum attrition.png +1 Max hostile attrition
  • Fort maintenance modifier.png −25% Fort maintenance
  • Hostile attrition.png +1 Attrition for enemies
  • Recruitment time.png −20% Recruitment time
Reinforce the Sygnakhs icon
The system of recruitment and defense across our nation, a set of fortifications used for rallying and defending our territories, has been standing guard between us and our foes for centuries. We must therefore take great care to maintain and improve it as time goes on.

Conditions:

  • One of the following:
    • Primary culture.png Culture is in Caucasian group
5 5 5
Sustained Discipline
  • Land attrition.png −15% Land attrition
  • Regiment drill loss.png −33% Regiment drill loss
  • Army drill gain modifier.png +33% Army drill gain modifier
Sustained Discipline icon
It is of great importance that our soldiers do not lose their discipline in the midst of battle. Only through our drill can we ensure the survival of our men.
5 5 5
Cavalry Warfare
  • Cavalry to infantry ratio.png +10% Cavalry to infantry ratio
  • Cavalry cost.png −10% Cavalry cost
Cavalry Warfare icon
Cavalry is the mobile force of our army and serves as shock troops in combat. Our military focuses on increasing its usage and on integrating them into our regiments.

Conditions:

5 5 5
Mercenary Leadership
  • Mercenary cost.png −10% Mercenary cost
  • +50% Possible condottieri
Mercenary Leadership icon
Though we have an army of our own, it is better to let the mercenaries lead the charge into the fray. At best their expertise will bring us the victory, and at worst their bodies will protect our men during the battle.

Conditions:

  • At least one of:
    • DLC Domination.png Domination is not active
    • Has not completed Mercenary idea group.png Mercenary ideas
    • Primary culture.png Primary culture is not Swiss
5 5 5
Amphibious Specialization
  • Hostile disembark time.png +25% Disembark speed
  • Attrition −25% Attrition when loaded on ships
  • Marines force limit.png +10% Marines force limit
Amphibious Specialization icon
The wars we lead are not only won on land but also on the sea. As such our troops must be prepared to act as an amphibious unit, ready to strike the coastal defenses of our enemies.

Conditions:

  • At least one of:
    • DLC Domination.png Domination is not active
    • All of:
      • Primary culture.png Culture is not English
      • Primary culture.png Culture is not Anglois
  • Has at least 1 port

Additional effects:
While this reform is active:

  • Gain country modifier “Amphibious Specialization”, giving the following effects:
    • Manpower Icon.png −20% Regiment manpower usage
    • This modifier only applies to Marines force limit.png marines regiments
5 5 5
Royal Marines
  • Hostile disembark time.png +25% Disembark speed
  • Attrition −25% Attrition when loaded on ships
  • Marines force limit.png +10% Marines force limit
  • Sailor maintenance.png −10% Sailor maintenance
  • National sailors modifier.png +25% National sailors modifier
Royal Marines icon
The Royal Marines are the pride of both our navy and our army. Also known as the 'Admiral's Regiment', the marines of our state excel at combat to both on land and on the sea.

Conditions:


Additional effects:
While this reform is active:

  • Gain country modifier “Amphibious Specialization” , giving the following effects:
    • Manpower Icon.png −20% Regiment manpower usage
    • This modifier only applies to Marines force limit.png marines regiments
5 5 5
  • Navy tradition decay.png −1% Yearly navy tradition decay
  • Naval morale.png +10% Morale of navies
  • Global ship cost.png −5% Ship cost
Naval Professionalism icon
We live or die by our ability to secure the waters around us. The navy is the strongest asset of our military and as such many concepts of professionalism and military finesse are applied to our maritime force.

Conditions:

5 5 5
Board of Admiralty
  • Navy tradition decay.png −1% Yearly navy tradition decay
  • Max number of flagships.png +2 Max number of flagships
  • Blockade impact on siege +2 Blockade impact on siege
  • Naval morale.png +10% Morale of navies
  • Sailor maintenance.png −10% Sailor maintenance
  • National sailors modifier.png +25% National sailors modifier
Board of Admiralty icon
The Board of Admiralty is the highest maritime office of the state. Led by the Lord High Admiral, the board ensures the military and commercial professionalism of our navy.

Conditions:

  • Is unlocked via a Parliament.png parliament issue that is unlocked by the Flag of England English Mission.png mission "Rule Britannia!"
5 5 5
Elite Mercenaries
  • Mercenary cost.png −15% Mercenary cost
  • +50% Possible condottieri
  • +25% Mercenary leader army tradition modifier
Elite Mercenaries icon
Our state has put great emphasis on the usage of mercenaries. Where others use standing armies, we have a lasting contract with the many professional and well-equiped mercenaries.

Conditions:

  • Primary culture.png Primary culture is not Swiss
  • Has completed Mercenary idea group.png Mercenary ideas

Additional effects:

  • Hiring Mercenary Companies costs no Army professionalism.png Army Professionalism
  • Enables the "Mercenary Militarization" ability
The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Monthly hessian militarization.pngMercenary Militarization 0 50 100
Effects
  • Mercenary maintenance.png-10% Mercenary maintenance
  • Mercenary maintenance.png−5% Mercenary maintenance
  • Mercenary manpower.png+12.5% Mercenary manpower
  • Mercenary discipline.png+5% Mercenary discipline
  • Monthly hessian militarization.png−0.25 Monthly mercenary militarization
  • Mercenary manpower.png+25% Mercenary manpower
  • Mercenary discipline.png+10% Mercenary discipline
  • Monthly hessian militarization.png−0.5 Monthly mercenary militarization
If the Flag of Venice Venetian mission "Refine the Condottieri" has been completed
  • Local assault fort ability.png-25% Assault fort cost modifier
  • Local assault fort ability.png-50% Assault fort cost modifier
Mercenary militarization can only be increased by the following government interaction:
Ability Cost Effects
Hessian militarization increase button.png Sweeten Mercenary Contracts Gold Icon.png0.1 years worth of income Gain Monthly hessian militarization.png5 Mercenary Militarization
If the "The Swiss Landsknechte" reform is enacted Monthly hessian militarization.png+5 Mercenary Militarization
5 5 5
Expanded Devshirme System
  • Special unit force limit.png +10% Special unit force limit
  • Vassal forcelimit bonus.png +15% Vassal force limit contribution
  • Vassal manpower bonus.png+10% Vassal manpower contribution
Expanded Devshirme System icon
The Devshirme System characterizes itself by its careful selection of Non-Muslim children for the Janissaries. Though still true, the age window for new recruits has been widened up significantly in favor for more potential soldiers for the Janissaries.

Conditions:


Additional effects:
While this reform is active:

  • Gain country modifier “Expanded Devshirme System” , giving the following effects:
    • Reinforce cost.png −10% Reinforce cost
    • This modifier only applies to Estate janissaries.png janissary regiments
5 5 5
Sekban Recruitment
  • Local recruitment time.png +25% Local recruitment time
  • Reinforce speed.png +25% Reinforce speed
Sekban Recruitment icon
With the end of the Devshirme System, the Sekban - temporary infantry mercenaries and recruits of peasant backgrounds - have assumed a more important role in our military.

Conditions:

  • Religion is in Piety Muslim group
  • Has completed the Flag of Ottomans Ottoman Mission.png mission "Fate of the Devshirme" by abolishing the Devshirme
  • Can be unlocked via the Flag of Ottomans Ottoman Mission.png mission "Devshirmes Shackles", when the "Internal Power Struggle" disaster is ongoing
  • Has not completed the Flag of Ottomans Ottoman Mission.png mission "Mansure Army"
5 5 5
Mansure Army
  • Regiment drill loss.png −50% Regiment drill loss
  • Army drill gain modifier.png +50% Army drill gain modifier
  • Infantry power.png +10% Infantry combat ability
  • Army tradition decay.png −1% Yearly army tradition decay
Mansure Army icon
The Mansure Army ("The Victorious Soldiers of Muhammad") is the great army of the Ottoman Empire after the dismantlement of the Janissary Corps. Unlike the corrupt Janissaries, the troops of the Mansure Army are based upon discipline, military knowledge from the Europeans, drill and loyalty to the Sultanate.

Conditions:

  • Has completed the Flag of Ottomans Ottoman Mission.png mission "Mansure Army" by fighting against the Estate janissaries.png Janissaries
  • At least one of:
    • Estate janissaries.png Janissaries estate does not exist
    • All of:
      • The crown owns more land than the Estate janissaries.png Janissary estate
      • The Janissaries loyalty equilibrium.png Janissary estates loyalty is higher than their Janissaries influence.png influence.
      • The Estate janissaries.png Janissaries estate has no privileges

Additional effects:

  • Removes the Estate janissaries.png Janissaries estate
  • Removes the Estate janissaries.png Janissairies regiments
5 5 5
Reformed Janissaries
  • Janissaries loyalty equilibrium.png +20% Janissary loyalty equilibrium
  • Janissaries max privileges.png +1 Janissary max privileges
  • Special unit force limit.png +10% Special unit force limit
  • −33% Janissary regiment cost
Reformed Janissaries icon
The Janissaries are once again the core of the country's military. They are ready to bend their knee before the sultan in exchange for an official role as a class of the Ottoman Government.

Conditions:

  • Has completed the Flag of Ottomans Ottoman Mission.png mission "Mansure Army" by negotiating with the Janissaries
  • The Estate janissaries.png Janissaries estate has at least 3 privileges

Additional effects:
While this reform is active:

  • Gain country modifier “Expanded Devshirme System” , giving the following effects:
    • Reinforce cost.png −10% Reinforce cost
    • This modifier only applies to Estate janissaries.png janissary regiments

  • Enables the Estate janissaries.png Janissaries Estate
  • Enables Estate janissaries.png Janissaries Regiments
  • Janissary privileges can be revoked regardless of Janissaries loyalty equilibrium.png Loyalty
5 5 5
Wei-Suo System
  • Global regiment cost.png −15% Regiment cost
Wei-Suo System icon
The rank of a soldier is hereditary. These soldiers are grouped into guards (wei) and battalions (suo). As every fifth of our households has to provide the army with one soldier, the military of our country will hardly run out of capable troops for the front.

Conditions:

  • Primary culture.png Culture is in Chinese group
  • Primary culture.png Culture is not Sino-Korean
  • Primary culture.png Culture is not Sino-Altaic
  • Primary culture.png Culture is not Manchu

Additional effects:
While this reform is active, every owned province:

  • That has a Latin barracks.png Barracks building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • Garrison growth.png +15% Garrison growth
  • That has a Latin training fields.png Training Fields building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • Garrison growth.png +30% Garrison growth
  • That has a Latin regimental camp.png Regimental Camp building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • Local garrison size.png +25% Local garrison size
  • That has a Latin conscription center.png Conscription Center building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • Local garrison size.png +50% Local garrison size
  • That has a Soldier's households.png Soldier's Households building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • Local recruitment time.png −50% Local recruitment time
5 5 5
Eight Banners
  • +25% Possible manchu banners
  • Army tradition decay.png −0.5% Yearly army tradition decay
  • +10% Movement speed
Eight Banners icon
The Eight Banners are a military and administrative division of our state. Although primarily serving as armies to our realm, the banner system suffices as the framework for other institutions of the country.

Conditions:

  • At least one of:
    • Primary culture.png Culture is Jurchen
    • Primary culture.png Culture is Manchu

Additional effects:
While this reform is active:

  • Gain country modifier “Eight Banners” , giving the following effects:
    • Reinforce speed.png +33% Reinforce speed
    • Land attrition.png −10% Land attrition
    • This modifier only applies to banner regiments
5 5 5
Green Standard Army
  • Manpower recovery speed.png +20% Manpower recovery speed
Green Standard Army icon
The Green Standard Army is the imperial army of our state. Starting as deserted battalions, the army is now the primary military and police force of the state.

Conditions:

  • At least one of:
    • Primary culture.png Culture is Jurchen
    • Primary culture.png Culture is Manchu

Additional effects:

  • Winning battles gives us Manpower Icon.png 10% manpower of the enemy's that fell in battle
5 5 5
Ashigaru Regiments
  • Army tradition from battles +50% Army tradition from battles
  • −10% Infantry cost
The ubiquity of conflicts and wars in Japan during the Sengoku Jidai gave rise to a new class of warriors, the ashigaru. While peasants and technically not samurai, the easier accessibility to them in comparison to the samurai turned them into the backbone of any army. Armed with spears, bows and swords, their constant presence in battle made them into a class between the farmers and the samurai, being in some cases even considered as part of the lower strata of samurai. Hover, it was with the introduction of the tanegashima teppou, the Japanese adaption of the matchlock, that their presence truly shined. Its easier learning curve compared to the bow, combined with the superior numbers of the ashigaru compared to the samurai, made it so that ashigaru armed with matchlocks became the main part of any Japanese army.

Conditions:

  • Primary culture.png Culture is in Japanese group
5 5 5
Early Bushido Code
  • +10% Samurai force limit
  • Army tradition decay.png −1% Yearly army tradition decay
Bushido is a moral code dictating the attitude, behavior and lifestyle of the samurai. Though the code would get its mythical status in the centuries to come, its base concepts have been part of it ever since its first inception.

Conditions:

  • Primary culture.png Culture is in Japanese group
5 5 5
The Righteous Army
  • Recover army morale speed.png +15% Recover army morale speed
  • Defensiveness.png +25% Fort defense
Our state faces many existential threats at our borders. However, the will of our people is not an easy one to break. Hostile forces on our soil will feel the wrath of the Righteous Army - the tenacious militia which shall defeat our enemies through guerilla warfare.

Conditions:

  • Primary culture.png Culture is in Korean group or is Sino-Korean

Additional effects:

5 5 5
Rajput Military Leadership
  • Rajputs loyalty equilibrium +10% Rajputs loyalty equilibrium
  • Rajputs influence +10% Rajputs influence
  • +1 Rajputs max privileges
  • Special unit force limit.png +10% Rajputs force limit fraction
The Rajputs have proven themselves as very capable. By granting them leadership positions in our military we can ensure their loyalty and wit in the battles to come.

Conditions:

  • Rajputs.png Rajputs estate exists

Additional effects:

  • Can recruit rajput regiments
5 5 5
Maratha Army
  • Marathas loyalty equilibrium +10% Marathas loyalty equilibrium
  • +1 Marathas max privileges
  • Reinforce speed.png +20% Reinforce speed
The Marathi are a caste of warriors. As such, their proficiency in the arts of military are unmatched due to their discipline. By establishing the Maratha Army we can unleash their full potential on our enemies - in exchange for some additional power to them.

Conditions:

  • Marathas estate.png Marathas estate exists

Additional effects:

  • Seizing land from the Marathas estate.png Marathas no longer triggers Particularist rebels.png Rebels
5 5 5
Subutai's Strategies
  • +1 Leader siege
  • Artillery cost.png −10% Artillery cost
Subutai was a general and military strategist of the great Genghis Khan himself. His teachings and lessons regarding the usage of siege weaponry are legendary and are now part of our own military doctrines.

Conditions:

  • Primary culture.png Culture is in Altaic or Tatar group or is Sino-Altaic
5 5 5
Ahmudan System
  • Reinforce cost.png −20% Reinforce cost
The ahmudan system ("crown service") is a form of conscription where local governors provide the army with a supply of predetermined quota of men. The affected governors and their provinces are exempt from most of the taxes in exchange for their military servitude.

Conditions:

  • Primary culture.png Culture is in Burman group

Additional effects:

  • During war, the country gets:
    • Manpower recovery speed.png+20% Manpower recovery speed
    • Global regiment cost.png−10% Regiment cost
  • During a defensive war, they additionally get:
    • +7.5% Morale of armies
    • Defensiveness.png+15% Fort defense
    • Manpower recovery speed.png+10% Manpower recovery speed
5 5 5
Ghazi Warriors
  • Cavalry cost.png −10% Cavalry cost
  • Land attrition.png −10% Land attrition
  • +50% Looting speed
  • +50% Available loot
Ghazi Warriors icon
The ghazi are raiders who secure the vanguard for our troops. Fighting for their ruler against the non-believers, the ghazi corps attract those who seek glory, wealth and salvation on the battlefield.

Conditions:

  • Primary culture.png Culture is in Levantine group
5 5 5
Grant Privileges to the Cawa
  • +25% Reduced morale damage taken by reserves
  • Stability cost modifier.png −5% Stability cost modifier
  • Global regiment cost.png −10% Regiment cost
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion
The Cawa serve the state as professional soldiers of the Emperor's army. By granting them additional privileges we can ensure their loyalty to the realm as well as their support in our non-military ambitions.

Conditions:


Additional effects:
While this reform is active:

  • Gain country modifier “Privileges to the Cawa” , giving the following effects:
    • −10% Fire damage received
    • This modifier only applies to cawa regiments

  • Can recruit cawa regiments
5 5 5
The Tercio Companies
  • +10% Tercio force limit fraction
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Yearly army professionalism +0.2% Yearly army professionalism
Veterans from our armies which served in foreign territory are consolidated into one company: the Tercio. Combined with advanced battle formations, new tactics and professional soldiers as their core, the tercios grant our army a fearsome reputation.

Conditions:

  • Primary culture.png Culture is in Iberian group
  • Primary culture.png Culture is neither Portuguese nor Brazilian
  • Religion is not in Muslim group
  • Is not Castile
  • Is not Spain
  • Is not Flag of Aragon Aragon
  • Is not a colonial nation

Additional effects:

  • Country may recruit tercio infantry
5 5 5
Fuero Militar
  • Manpower recovery speed.png +15% Manpower recovery speed
  • National unrest.png −1 National unrest
By granting special privileges to the members of the military we can ensure the morale and loyalty of our soldiers on the battlefield. Such privileges are listed in the Fuero Militar.

Conditions:

  • Primary culture.png Culture is in Iberian group
  • Primary culture.png Culture is neither Portuguese nor Brazilian
  • Is a colonial nation
5 5 5
Ordenanças
  • Land leader shock.png +1 Land leader shock
  • Army tradition decay.png −0.5% Yearly army tradition decay
The Ordenanças is a militia-type territorial organization. Its purpose is to provide a military framework for the Portuguese population and to create a nationwide standardized system of professionalism for the Portuguese army.

Conditions:

  • Religion is not in Muslim group
  • Primary culture.png Culture is Portuguese or Brazilian

Additional effects:

  • Decision.png Enables the "Raise Ordenanças" decision, granting manpower and sailors from provinces close to the capital
5 5 5
Revive the Almogavars
  • Manpower in true faith provinces +5% Manpower in true faith provinces
  • +10% Movement speed
  • −10% Infantry cost
The almogavars is a class of light infantry soldiers which specialize in short skirmishes and raids in enemy territories. Their light armor allows them to strike fast and retreat before the enemy is able to regroup. The almogavars have lost their power with the end of the Reconquista, but with new enemies on the horizon their skills are needed once again.

Conditions:

  • Religion is not in Muslim group
  • Primary culture.png Culture is Catalan or Aragonese

Additional effects:

  • Can hire Almogavars Mercenary companies. These are Infantry only but cost no Army professionalism.png Army professionalism
5 5 5
Volunteers of the Faith
  • Tolerance own.png +2 Tolerance of the true faith
  • Defensiveness.png +20% Fort defense
Volunteers of the Faith icon
Zenata Berbers who were exiled from the Moroccan Sultanate serve the emirate as the line of defense against the Christian threat. These warriors of piety volunteered as they see the defense of our land as their holy duty.

Conditions:

  • Primary culture.png Culture is in Iberian group
  • Religion is in Piety Muslim group

Additional effects:

  • Enables the Decision.png decision "Rally the Volunteers", granting Manpower recovery speed.png +4% Manpower recovery speed for every ally or Icon vassal.png subject of the same religion, up to a maximum of +20%, for 10 years
5 5 5
Condottieri Contracts
  • Mercenary cost.png −33% Mercenary cost
  • +100% Possible condottieri
  • Mercenary discipline.png +5% Mercenary discipline
Standing armies are the exception rather than the norm. As such, our state has to rely on mercenaries who will be the fighting force of our state. Thanks to expanded condottieri contracts we can ensure the loyalty of professional soldiers for the state.

Conditions:

  • Primary culture.png Culture is in Latin group

Additional effects:

  • Mercenary companies cost no Army professionalism.png Army professionalism
5 5 5
Compagnie d'ordonnance
  • Regiment drill loss.png −33% Regiment drill loss
  • Army tradition decay.png −0.5% Yearly army tradition decay
  • Cavalry to infantry ratio.png +10% Cavalry to infantry ratio
  • Global regiment cost.png −5% Regiment cost
Compagnie d'ordonnance icon
The compagnie d'ordonnance is the direct result from the Estates General, which restricted military recruitment to the ruler alone. Former mercenaries joined the company which now serves the state as the first standing army.

Conditions:

  • Primary culture.png Culture is in French group
5 5 5
Musketeers of the Guard
  • +20% Musketeer force limit fraction
  • Nobility influence −10% Nobles influence
The musketeers are the elite fighting force of the royal household. Being a musketeer is a position of great prestige and only nobles with years of military service are allowed to join the company's ranks.

Conditions:

  • Is France
  • It is currently not the Age of Discovery
  • It is currently not the Age of Reformation
  • Has completed the French Mission.png mission Royal Musketeers

Additional effects:

  • Country may recruit musketeer infantry
5 5 5
Gendarmes
  • +10% Cavalry combat ability
  • Nobility loyalty equilibrium +5% Nobility loyalty equilibrium
  • +5% Morale damage
A powerful corps of heavy cavalry and noble birth, famed for their devastating charges and high morale.

Conditions:

5 5 5
General War Commissariat
  • −10% Military technology cost
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Militarization of state.png +0.05 Militarization of state
  • Militarization of state.png +0.05 Monthly early prussian militarized society
  • Militarization of state.png +0.1 Monthly prussian militarized society
  • Militarization of state.png +0.125 Monthly total prussian militarized society
The general war commissariat is the bureaucratic apparatus behind our military. Many of its members are the junkers who serve the commissariat as its advisors and generals.

Conditions:

  • Primary culture.png Culture is Saxon, Prussian, or Pomeranian
5 5 5
Swiss Mercenaries
  • Mercenary cost.png −25% Mercenary cost
  • +50% Possible condottieri
  • +33% Mercenary leader army tradition modifier
  • Mercenary discipline.png +5% Mercenary discipline
Swiss Mercenaries icon
The Swiss have a long tradition of fighting as mercenaries for various kingdoms and empires. Through their professionalism and discipline, the Swiss Mercenaries have become a role model for any self-respecting man-at-arms.

Conditions:

  • Primary culture.png Culture is Swiss

Additional effects:

  • Mercenary Companies cost no Army professionalism.png Army professionalism
  • Enables Mercenary Militarization
The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Monthly hessian militarization.pngMercenary Militarization 0 50 100
Effects
  • Mercenary maintenance.png-10% Mercenary maintenance
  • Mercenary maintenance.png−5% Mercenary maintenance
  • Mercenary manpower.png+12.5% Mercenary manpower
  • Mercenary discipline.png+5% Mercenary discipline
  • Monthly hessian militarization.png−0.25 Monthly mercenary militarization
  • Mercenary manpower.png+25% Mercenary manpower
  • Mercenary discipline.png+10% Mercenary discipline
  • Monthly hessian militarization.png−0.5 Monthly mercenary militarization
If the Flag of Venice Venetian mission "Refine the Condottieri" has been completed
  • Local assault fort ability.png-25% Assault fort cost modifier
  • Local assault fort ability.png-50% Assault fort cost modifier
Mercenary militarization can only be increased by the following government interaction:
Ability Cost Effects
Hessian militarization increase button.png Sweeten Mercenary Contracts Gold Icon.png0.1 years worth of income Gain Monthly hessian militarization.png5 Mercenary Militarization
If the "The Swiss Landsknechte" reform is enacted Monthly hessian militarization.png+5 Mercenary Militarization
5 5 5
Boyars Military Service
  • Land maintenance modifier.png −5% Land maintenance modifier
  • Nobility influence +10% Nobles influence
  • +1 Nobility max privileges
Although the crown and the boyars stood many times in conflict with each other over the years, the boyars are still loyal to the defense of their homeland. Serving as the Landed Army and the Rynda, the boyars will ensure the security of our state.

Conditions:

  • Primary culture.png Culture is in East Slavic or Slavic group

Additional effects:

5 5 5
Establish the Streltsy
  • −5% Infantry cost
  • +20% Streltsy force limit fraction
The Streltsy are a unit of efficient firearm infantry who fight their enemies in static formations. By institutionalizing we can guarantee access to their service at all time.

Conditions:


Additional effects:

  • Can recruit streltsy infantry regiments
  • While "Equip Streltsy" interaction is active, we gain:
    • Reinforce cost.png −10% Reinforce cost
    • Reinforce speed.png +10% Reinforce speed
    • This affects only Streltsy regiments
  • Streltsy will now demand Gold Icon.png -25% less payment
5 5 5
New Order Regiments
  • Yearly army professionalism +0.25% Yearly army professionalism
  • Army drill gain modifier.png +50% Army drill gain modifier
  • Yearly army tradition.png +0.5 Yearly army tradition
The New Order Regiments are a first attempt to westernize the military training of our country. Made of infantry, cavalry and artillery, this regiment represents the evolution of our land force.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • The "Mobilize new Order regiments" interaction grants +15% Infantry power.png Infantry combat ability for 10 years
5 5 5
Reform the Samurai
  • Army drill gain modifier.png +50% Army drill gain modifier
  • Yearly army tradition.png +0.5 Yearly army tradition
  • +5% Samurai force limit
Our samurai are the pride of our armies. With their superior training and techniques there will be no force able to oppose them.

Conditions:

  • Culture icon.png Culture is in Japanese group
  • Is Japan
  • Has completed the Japanese Mission.png mission "Train the Samurai" by choosing to focus on our Land forces after completing the Mission.png "Bushido" mission

Additional effects:
While this reform is active:

  • Gain country modifier “Reformed Samurai”, giving the following effects:
    • +10% Land fire damage
    • This modifier only applies to samurai regiments
5 5 5
Staatse Leger
  • +10% Movement speed
  • Army drill gain modifier.png +50% Army drill gain modifier
  • Reinforce speed.png +25% Reinforce speed
Staatse Leger icon
Defending the Low Countries from the greedy claws of our powerful neighbors will be entrusted only upon the shoulders of the most capable army our nation can raise. Emphasizing values such as military numbers, readiness and mobilization, we will hold our own against some of Europe's most capable armed forces.

Conditions:

  • Primary culture.png Culture is Dutch or Flemish

Additional effects:

  • Mercanary companies cost no Army professionalism.png Army professionalism
  • If the Dutch Mission.png mission "Army of the State" was completed:
    • Army drill gain modifier.png +15% Army drill gain modifier
    • Discipline.png +2.5% Discipline
5 5 5
Watergeuzen
  • +20% Chance to capture enemy ships
  • Marines force limit.png +10% Marines force limit
The so-called 'Sea-Beggars' are a powerful tool at our disposal in our efforts to tame the seas across our vast coastline. By employing their boarding tactics, securing enemy ships and conducting sea repairs, we will remain the maritime forefront of innovation and overshadow our commercial and military rivals.

Conditions:

  • Primary culture.png Culture is Dutch or Flemish

Additional effects:

  • Ships repair while in coastal sea provinces.
5 5 5
Cossack Registry
  • Special unit force limit.png +10% Special unit force limit
  • +15% Cossacks loyalty equilibrium
  • +10% Cossacks influence
  • +1 Cossacks max privileges
Cossacks who occupy territories within our domain are skilled riders, masters of the saddle and a powerful asset for our military. The Cossack registry will formally induct them into our administration and engage in an exchange of privileges and influence to enlist their valuable services.

Conditions:

  • Primary culture.png Culture is Polish or Lithuanian
5 5 5
Lessons of the Hussite Wars
  • +1 Global defender dice roll bonus
Europe once tried to vanquish our faith. In their desperate attempts to seize our lands and exterminate our faithful, they forged our mettle in the fires of battle. The experiences we faced during this constant battering of assault and warfare, etched into our skin, will be a valuable lesson in warfare and a warning to all those who wish to tread on Hussite lands, flee or die.

Conditions:

5 5 5
Qollar-aghasi Regiments
  • Reinforce cost.png −25% Reinforce cost
  • Land leader shock.png +2 Land leader shock
  • −10% Military technology cost
  • Autonomy.png −0.03 Monthly autonomy change
Qollar-aghasi Regiments icon
The qollar-aghasi are the military leaders of our most elite regiments. Not only serving as generals but also as statesmen, the qollar-aghasi hold a great deal of power over the government and its military affairs.

Conditions:

  • Primary culture.png Culture is in Iranian group
5 5 5
Manrent
  • Nobility loyalty equilibrium +5% Nobility loyalty equilibrium
  • Nobility influence +10% Nobles influence
  • +10% National manpower modifier
  • Vassal forcelimit bonus.png +33% Vassal force limit contribution
The manrent is a contract between the chiefs of the clans and the ruling crown. In exchange for protection and privileges, the clans would pledge their loyalty to their ruler and serve them in their military.

Conditions:

  • Primary culture.png Culture is Scottish
5 5 5
Merchant Arsenal
  • +20% Recover navy morale speed
  • −25% Shipbuilding time
Merchant Arsenal icon
While our state is primarily focused on profit and trade, it is undeniable that these interests need to be protected through military means. The arsenal of the state is prepared for military conflicts as it houses galleasses and other weapons of war.

Conditions:

  • Primary culture.png Culture is Venetian or Ligurian

Additional effects:

  • Can build galleass ships
5 5 5
Tercios
  • +15% Tercio force limit fraction
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Yearly army professionalism +0.25% Yearly army professionalism
The Tercios, literary 'A Third', were the backbone of the Spanish armies in the Early Modern Age. While historically the Tercios were not only drafted from Spain, but also from Italy or Wallonia, the most valuable Tercios were drafted from Spanish provinces. Tercios were almost unbeatable for decades in the battlefields across Europe and the Mediterranean, and were key to the evolution of European warfare.

Conditions:

  • At least one of:
  • Religion is not in Muslim group

Additional effects:

  • Can recruit tercio infantry regiments
5 5 5
Allotment System
  • +33% Manpower in primary culture provinces
  • +20% Manpower in accepted culture provinces
  • +10% Manpower in same culture group provinces
The Allotment System ("Indelningsverket") is a organization system for the military which enables the quick mobilization of the country. Every tenth man between the age of 15 and 44 will be conscripted as permanent part of the national infantry while the Nobility, exempted from their taxes, have to provide with their cavalry.

Conditions:


Additional effects:

  • Can recruit Carolean regiments
5 5 5
Mansabdari System
  • −50% War taxes cost
  • +1 Nobility max privileges
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
  • Nobility influence −10% Nobility influence
Mansabdari System icon
Our empire requires loyal and able servants. Let us reforge our noble class according to a numerical mansab system. Each noble will be given a rank, corresponding to both his obligation and will then be assigned lands around the empire by our administration to support him in accordance with his rank. The guiding principle for how highly someone is ranked must be ability, and this route must be open regardless of religion or origin. Only this way can we be sure to raise a court of those most able to bring our empire forward.

Conditions:

  • One of the following:
    • Primary culture.png Culture is in Hindustani group
    • Is Mughals

Additional effects:

5 5 5
Expanded Black Army
  • −50% War taxes cost
  • Mercenary manpower.png +100% mercenary manpower
  • Army tradition from battles +100% army tradition from battles
The need for a professional army to guard our tumultuous borders has given rise to voices across our court, demanding the expansion of the privileges surrounding the Black Army, a powerful mercenary army, equipped with excellent steel and devoted to the arts of warfare.

Conditions:

  • Primary culture.png Culture is Hungarian

Additional effects:

  • Allows mercenary units to drill
  • Mercenary companies cost no Army professionalism.png Army professionalism
5 5 5
The Sparapet Office
  • +1 Leader siege
  • Yearly army tradition.png +0.5 Yearly army tradition
Reviving the Office of Sparapet represents a significant step in the preservation and enhancement of our ancient martial tradition. The Sparapet, as the commander-in-chief of our armed forces, will be instrumental in ensuring the readiness and capability of our military in the face of any threats to our nation.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Recruiting a General.png general will grant Army tradition.png +0.25 Army tradition
5 5 5
Legacy of the Seljuk
  • Cavalry to infantry ratio.png +50% Cavalry to infantry ratio
  • Cavalry cost.png −25% Cavalry cost
  • +10% Tribes loyalty equilibrium
  • +1 Tribes max privileges
The military and the lifestyle of our people are one and the same. Every male adult is both, a hunter and a warrior on horseback. As such, cavalry warfare is the essence of our battle plans.

Conditions:

5 5 5
Modernized Furusiyya
  • +5% Mamluks force limit fraction
A modernized series of military drills that aim to improve the consistency, marching, and formations of our powerful Mamluk troops.

Conditions:


Additional effects:

  • Recruiting a General.png general will increase the Nobility loyalty equilibrium the loyalty of the nobility by 2
  • Every advisor will grant Innovativeness gain +0.02 yearly innovativeness per their level
  • Gain country modifier “Modernized Furusiyya” while the reform is active, giving the following effects:
    • Discipline.png +5% Discipline
    • This modifier only applies to mamluks regiments
5 5 5
Cawa Auxiliary Guard
  • +10% Manpower in accepted culture provinces
A body of elite Cawa recruits from conquered Ethiopian lands will proudly wave our banners in battle and inspire the rest of our troops as we charge into battle.

Conditions:


Additional effects:

  • Regain manpower when disbanding
  • Can recruit cawa regiments
5 5 5
Ayyubid High Command
  • Land leader shock.png +2 General max shock
  • −10% General cost
  • +2 Land leaders without upkeep
During Saladin's reign, our armies were an unmatched force on the battlefield. If we aspire to restore this status, we must put an emphasis on the proper training of our generals. Their understanding of the art of war will then materialize itself in victories on the battlefield.

Conditions:


Additional effects:

  • Recruiting General.png Generals now grants Army tradition.png 0.5 Army tradition.
5 5 5
Employ the Cuman Lancers
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
  • Cavalry cost.png −20% Cavalry cost
The Cumans have for centuries lived near the Carpathian basin, and have recently made the vast steppes between the Danube and Tisza their permanent home. Although they have helped us in numerous conflicts, it would be wise to institutionalize their regiments as a regular and core part of our armies.

Conditions:


Additional effects:

  • Overrunning enemy armies now grants Army tradition.png 0.1 bonus Army tradition.
5 5 5
Wagenburg Tactics
  • −10% Morale damage received
During the Hussite Wars, the Hussites revolutionized the use of armored wagons during battles, which allowed them to claim victories against very unfavorable odds. No matter what our stance towards the Hussites is, it would be unwise to leave this successful tactic a thing of the past.

Conditions:


Additional effects:

  • Winning battles on our territory grants Army tradition.png +0.1 bonus Army tradition
5 5 5
Russian Mercenary Guard
  • Can recruit streltsy infantry regiments
  • +10% Streltsy force limit fraction
The Russians have been close allies to us and chose to land us a hand in order to bolster our armies. These soldiers now serve as the Guards of our nation.

Conditions:


Additional effects:

While this reform is active:

  • Gain country modifier “Elite Russian Guard”, giving the following effects:
    • Global regiment cost.png +20% Regiment cost
    • Discipline.png +5% Discipline
    • −10% Shock damage received
    • This modifier only applies to streltsy regiments
5 5 5

Tier 6 - 7 Reforms[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier


Parliamentarism
  • National unrest.png −1 National unrest
It is time we separate the head of government from the head of state and give the legislative assemblies of the land a larger share in the day to day rule of our state.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • Is not the "Celestial Empire"
  • At least one of:
    • The country does not have the Nobility.png Nobility estate
    • All of:
      • The crown owns more land than the Nobility.png Nobility estate
      • The Nobility loyalty equilibrium Nobility loyalty is higher than their influence
  • Not available with certain special reforms[1]

Additional effects:

  • Enables the Parliament.png parliament
  • Disables the Nobility.pngNobility estate
  • Disables the “Call diet” interaction
6 6
Governing Senate
  • All estates loyalty equilibrium.png +10% All estates' loyalty equilibrium
  • −10% All estates' influence modifier
  • +1 Max privileges per estate
The governing senate is the assembly of our ruler's most trusted advisors and the highest legislative, judicial and executive institution of the empire. Unlike its predecessor, the boyar Duma, the senate covers the concerns of all the estates and senators.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • At least one of:
    • Was unlocked via the Flag of Russia Russian Mission.png mission "The Governing Senate"
    • Has enacted the T1 government reform “Ruthenian Tsardom”
  • If DLC Res Publica.png Res Publica is active:
    • Has not enacted the T1 government reform “Elective Monarchy”
  • If DLC Lions of the North is active:
    • Has not enacted the T1 government reform “Polish Elective Monarchy”
  • If DLC Mandate of Heaven.png Mandate of Heaven is active:
    • Has not enacted the T1 government reform “Celestial Empire”

Additional effects:

  • Calling the diet no longer raises estate influence
  • Has access to Parliament.png parliament
6 6 6


Enforced Autocracy
  • −20% Culture conversion time
  • Yearly government power.png +0.5 Yearly government power
The rule of the Emperor is absolute and can not be second to anyone. The estates and other institutions of the state are bound to the Emperor.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
  • At least one of:
    • Was unlocked via the Flag of Russia Russian Mission.png mission "The Governing Senate"
    • Has enacted the T1 government reform “Ruthenian Tsardom”

Additional effects:

  • Can sell titles to a specific estate
  • Can seize crownland from a specific estate
6 6 6
The Feuillant System
  • Stability cost modifier.png −10% Stability cost modifier
  • Yearly republican tradition.png −0.1 Yearly republican tradition
There are many citizens and politicians in the Republic who wish to return to the tyranny of an absolute monarchy. However, the Feuillant political group believe in a compromise; that powers in the nation should be split between an Emperor and a President, similar to a constitutional monarchy. By riding the delicate balance between Empire and Republic, we may actually please both the Imperialists and Republicans within our nation.

Conditions:

  • Is Revolution target.png revolutionary

Additional effects:

  • Can not be elected the Emperor of the HRE
Revolutionaries in power: Monarchist in power:
+10% Morale of armies Diplomatic reputation.png +1 Diplomatic reputation
Yearly republican tradition.png +0.1 Yearly republican tradition Manpower recovery speed.png +10% Manpower recovery speed
+0.25 Yearly revolutionary zeal National unrest.png −1 National unrest

While the scale is at 0, the Revolutionaries will be in power.

6 6
The Two-Chamber System
  • Free policies.png +1 Free policies
  • Yearly republican tradition.png +0.15 Yearly republican tradition
For a long time, the Canton system maintained the peace, stability, and independence of small democratic leagues like the Swiss and Swabian Federations. By similarly dividing our legislature into a Grand Council representing the Cantons, and the Senate representing the republic as a whole, we may protect the interests of the individual cities and cultural identities within our nation while still placing the values of the Revolution above all else!

Conditions:

  • Is Revolution target.png revolutionary
6 6


Seven Provinces
  • +15% Manpower in same culture group provinces
  • +15% Manpower in primary culture provinces
The Dutch Seven Provinces, united in the Union of Utrecht in 1579, formed a collective powerhouse that laid the foundation for the modern Netherlands. Each province, including Holland, Zeeland, and Utrecht, retained distinct identities while collaborating for mutual defense and economic prosperity.

Conditions:


Additional effects:
While this reform is active:

  • Every owned province that is in the Low Countries region and whose Culture is in the same group as our country:
    • Gain province modifier “Seven Provinces Organization” , giving the following effects:
      • Local development cost −10% Local development cost
      • Local goods produced modifier +10% Local goods produced modifier
      • −25% Province governing cost
      • Local construction cost −10% Local construction cost
      • −10% Local construction time
  • Every owned province that is in the Europe Continent but that is not in the Low Countries region:
    • Gain province modifier “Seven Provinces Organization” , giving the following effects:
      • +25% Province governing cost
      • +33 Minimum local autonomy
3 6 9

Tier 7 Reforms[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier
Superiority of the State
  • −10% All estates' influence modifier
  • Maximum absolutism +5 Maximum absolutism
No estate, regardless of how ancient their positions in our societies might be, should have the right to be exempt from the direct rule of the government. Just like the peasantry, so must the estates bend their knee before the state.

Conditions:


Additional effects:

  • Can sell titles to a specific estate
  • Can seize crownland from a specific estate
  • Seizing land no longer triggers Particularist rebels.png Rebels
7 7 7


Divided Aristocracy
  • Nobility influence −15% Nobles influence
  • −15% Qizilbash influence
  • −15% Ghilman influence
  • Maximum absolutism +10 Maximum absolutism
The ruling military classes of our state are at odds with each other. Where they once tried to press their issue against the ruler is now a constant strife for the favor of the monarch.

Conditions:


Additional effects:

  • Can Sell Titles to a specific estate
  • Can Seize crownland from a specific estate
  • Seizing land no longer triggers Particularist rebels.png Rebels
7 7 7

Tier 8 Reforms[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier


Empower the Burghers
  • Global trade power.png +5% Global trade power
  • Trade efficiency.png +5% Trade efficiency
  • Burghers loyalty equilibrium/ +5% Burghers/ Vaishyas loyalty equilibrium
  • / / +10% Burghers/ Jains/ Vaishyas influence
The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary
8 8 8
Curtail the Burghers
  • −10% Trade company governing cost
  • +15% Trade steering
  • −10% Burghers influence
The rights and privileges of the Burghers have been too vast for far too long. Wars and expansion of the state are confronted by a lack of support from our own class of merchants. It is time to curtail the rights of the traders and create a centralized state.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
  • Is not Revolution target.png revolutionary

Additional effects:

  • Seizing land from the Burghers.png Burghers no longer triggers Particularist rebels.png Rebels
8 8 8
Exploitation of the New World
  • Colonists.png +1 Colonists
The resources of the New World are plenty and of great value. By granting certain rights and privileges to our merchants, we can assure that these foreign goods are exploited and transported to our state, which we then distribute in the Old World.

Conditions:


Additional effects:

  • Colonial Subjects gain a Goods produced modifier.png +10% Goods produced modifier
8 8
Mercantilistic Approach
  • −10% Cost to promote mercantilism
  • Domestic trade power.png +15% Domestic trade power
  • +5 Merchant trade power
Mercantilistic Approach icon
Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic

Additional effects:

8 8 8
Embrace Free Trade
  • +25% Institution spread
  • +20% Trade power abroad
Embrace Free Trade icon
Merchants from all of the world should be able to travel into our lands to engage with our population in trade and commerce. Abandoning the narrowness of mercantalism, the state gains an easier access to foreign thoughts.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic

Additional effects:

  • Gain All power costs.png100 of every Monarch Power when embracing an Institution
  • The Trading Policy "Improve Inland Routes" no longer requires Global trade power.png Trade power
8 8 8
Embrace the Economic Theory
  • −0.5 Interest per Annum
  • Inflation reduction.png +0.2 Yearly inflation reduction
The economy plays an undeniably important role within the apparatus of the state. The complex systems of trade, finance and luxury need to be tamed to serve the health of the government.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
8 8 8
Lockean Proviso
  • Development cost.png −5% Development cost
  • Goods produced modifier.png +5% Goods produced modifier
Lockean Proviso icon
Unused property is a waste to both nature and the state. By introducing and emphasizing hard goods which yield utility over periods of time, the people can exchange their exessive possessions without offending the natural law. The government would moderate the conflict between accumulation of property and distribution of wealth.

Conditions:

8 8 8
War Economy
  • −50% War taxes cost
  • Global regiment cost.png −10% Regiment cost
  • Global ship cost.png −10% Ship cost
War Economy icon
The economical security of the state is based on our ability to wage and win wars. Manufactories in our state have no other purpose than fueling our military ambitions.

Conditions:

  • Is not a Gov pirate republic.png Pirate Republic
8 8 8


Vodka of the Crown
  • National unrest.png −1 National unrest
  • Idea cost.png +5% Idea cost
  • Goods produced modifier.png +10% Goods produced modifier
Vodka is a traditional alcoholic beverage for our people. By assuming direct control over its production and ensuring a monopoly of the liquor, we can also safeguard our control over the masses with cheap vodka.

Conditions:

  • Primary culture.png Culture is in East Slavic or Slavic group

Additional effects:
While this reform is active, every owned province that produces Grain:

  • Gain province modifier “Vodka Production” , giving the following effects:
    • +125% Local production efficiency
    • Local unrest.png −1 Local unrest
8 8 8


Gokaido Reform
  • +1 Merchant
The Five Routes have been constructed in Japan, with post stations set up along the route where travelers can rest and buy supplies.

Conditions:


Additional effects:
While this reform is active, every owned province in the Japan region:

  • Gain province modifier “Gokaido” , giving the following effects:
    • Local goods produced modifier +20% Local goods produced modifier
    • +25% Local trade power modifier
    • Local development cost −5% Local development cost
8 8 8


Thalassocracy
  • −10% Center of trade upgrade cost
  • Trade company investment cost −10% Trade company investment cost
  • +25% Naval forcelimit modifier
  • Global trade power.png +15% Global trade power
Thalassocracy, Rule by The Sea. Ours is a people whose lives are lived out with, by and for the sea. Our empire stretches far beyond our homeland and into far-flung colonies in our extended Outremer, our Lands Beyond The Sea. From coast to coasts beyond, our flags wave from ships upon the briny foam. The sea is cold, yet we have made it our home. Let no one challenge us in our proper element.

Conditions:


Additional effects:

  • Can establish trade protectorates
8 8 8


Royal Charters
  • −0.1 Yearly corruption
  • National unrest.png −1 National unrest
  • Stability cost modifier.png −15% Stability cost modifier
Royal Charters icon
The royal charters are allowances granted by the monarch to individuals or trade companies to bestow them with unique rights and power. Nowadays, it is mostly issued for corporations and universities.

Conditions:


Additional effects:

  • Can establish trade protectorates
8 8 8


British Global Trade Policy
  • Trade company investment cost −10% Trade company investment cost
  • +25% Ship trade power
  • −33% Cost to promote mercantilism
The ways of mercantilism have recently proven to be unprofitable. The government no longer restricts imports nor exports of goods and acts instead after the principles of the Wealth of Nations.

Conditions:


Additional effects:

  • Can establish trade protectorates
8 8 8
Karimi Stations
  • +20% Trade steering
  • +25% Trade power abroad
Stations that offer shelter and a place to display their goods, these strategic constructs will serve to amplify our mercantile influence abroad.

Conditions:


Additional effects:

  • Can construct a trade post for Administrative power.png 50 administrative power, giving Global trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
8 8 8
Merchant Committees
  • Global trade power.png +10% Global trade power
  • +33% Ship trade power
By representing and elevating the various merchants across our domain we will surely grant them visibility and assist them in increasing their fleets' efficacy at home and abroad.

Conditions:


Additional effects:

  • Has access to Parliament.png parliament
  • Can establish trade protectorates
8 8 8


Modern Economics
  • Trade efficiency.png +10% Trade efficiency
  • Burghers loyalty equilibrium +10% Burghers loyalty equilibrium
Many countries promote a more traditional way of economics, depending on their lands instead of their merchants. By instead promoting a more mercantile character in our economy, our nation will be able to gain more trade goods from overseas.

Conditions:


Additional effects:

  • Strengthen the "Free Enterprise" Burghers.png Burghers privilege with:
    • +10% Naval forcelimit modifier
    • −15% Light ship cost
8 8 8


Chinampa Farms
  • Goods produced modifier.png +5% Goods produced modifier
Chinampa farms, or Floating Gardens, allow us to further increase our agricultural output and allow our economy to focus on different sections, such as crafts and trade.

Conditions:


Additional effects:
While this reform is active, every owned province that produces Grain:

  • Gain province modifier “Chinampa Farm” , giving the following effects:
    • Local goods produced modifier +25% Local goods produced modifier
    • Local development cost −5% Local development cost
8 8 8

Tier 9-12 reforms[edit | edit source]

Type Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier


Revolutionary Principle
  • +10% Morale of armies
  • +15% National manpower modifier
  • Girondist influence +0.1 Monthly Girondist influence
The purpose of our state is quite simple; to spread the Revolution. We must centralise our state around the idea that it is only be liberating all people of the world into Revolutionary states that we may create an everlasting state of peace and equality in the world.

Conditions:

  • Is Revolution target.png revolutionary
7 10
Equality Principle
  • Tolerance heretic.png +2 Tolerance of heretics
  • +2 Tolerance of heathens
  • Jacobin influence +0.1 Monthly Jacobin influence
Although our state holds Egalité as one of its core values, it is clear that we have completely failed in our goal to treat all our people with fairness and equality. The core principle of our nation must be to eliminate the barriers of gender, culture, and social class and ensure that it is known that all people are created equal and a good start to that would be to ensure that religion remains a private matter and does not dictate one’s rights within the state.

Conditions:

  • Is Revolution target.png revolutionary
7 10
Imperial Principle
  • Ae impact.png −10% Aggressive expansion impact
  • −10% Province war score cost
  • Imperial influence +0.1 Monthly Imperial influence
The Revolution has made it clear that our nation, above all others, wields the divine right to hold Imperial Hegemony over all other nations. The states around us are fragile and weak, and it is clear that only by directly controlling these states ourselves will we ensure that the values of the Revolution are enforced on the people.

Conditions:

  • Is Revolution target.png revolutionary
7 10
Military Electorate
  • Yearly army tradition.png +0.25 Yearly army tradition
  • +1 Land leader fire
  • Imperial influence +0.1 Monthly Imperial influence
Our nation values comradery above all else, and nobody exemplifies the value of being a comrade like our boys fighting on the fields of battle. These are the men who’ve seen the horrors of war and fought alongside their countrymen to preserve and advance the Revolution, and these men should be the ones to rule us. We must alter the requirements to hold an office in our government so that only those who have served in our military are eligible to represent the people within the government.

Conditions:

  • Is Revolution target.png revolutionary

Additional effects:

  • A General.png general becomes ruler when the current ruler dies
  • Ruler reigns for life. No elections.
  • Mutually exclusive with The Feuillant System
10 11
Table of Ranks
  • +2.5% Administrative efficiency
  • Free policies.png +1 Free policies
The Empire needs a strong rulership free from the ambitions and intrigues of the boyars. The Table of Ranks restructures the hierarchical system of the Nobility, rewarding merit in the matters of military, bureaucracy and other subjects of the government. The nobles are bound to the Emperor by their personal service.

Conditions:


Additional effects:

  • Tab domestic government.png Enables the "Table of Ranks" interactions:
Icon Ability Cost Effects
Appoint Chancellor Administrative power.png45 An advisor of your choice will join the court. This advisor will be 50% cheaper to employ.
Appoint General Admiral 10 Gain an admiral with 100 Tradition. This admiral will additionally gain +1 Fire and +2 Maneuver pips.
Appoint General Field Marshal Army tradition.png10 Gain an General.png general with 100 Tradition. This general will additionally gain +1 Siege and +2 Fire pips.
11 13 13

Government reforms with an optional election cycle[edit | edit source]

These reforms have their own table, because they need an extra column for the election cycle so that they can be included in the republic page. They only have elections in a republic.

Type Election Cycle Effects Description & notes Government monarchy.png Tier Government republic.png Tier Government theocracy.png Tier


Autonomous Swiss Cantons  4
  • Governing capacity.png −50 Governing capacity
  • Free policies.png +1 Free policies
  • Mercenary manpower.png +50% Mercenary manpower
The Swiss Federation is not a singular nation in itself, it is a federation of independent Cantons with the common goal of maintaining their independence and economic stability.

Conditions:

  • Primary culture.png Culture is Swiss (but this reform is not lost when changing primary culture)

Additional effects:

  • Recruiting Mercenary cost.png Mercenaries costs no Army professionalism.png Army professionalism
1 1
Supreme Shogunate  4
  • +5% Administrative efficiency
  • Monarch military skill +1 Monarch military skill
  • +10% Samurai force limit
The Shogun rules with absolute power. Both the Emperor and the Daimyo have been stripped of any real power and are but mere figureheads in their positions.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Empire
  • Has a fixed dynasty
  • Allows transfer subject peace treaty at half cost
1 1 1


Divine Empire  4
  • +1 Max privileges per estate
  • All estates loyalty equilibrium.png +10% All estates' loyalty equilibrium
  • Tolerance own.png +3 Tolerance of the true faith
  • +10% Samurai force limit
Our Divine Emperor, direct descendant of the Sun Goddess Amaterasu, has been rightfully restored to the forefront of the country. With his Divine Presence once again leading us, our country will undoubtedly enjoy the favor of the Gods.

Conditions:

  • Unlocked by completing the Japanese Mission.png mission The Balance of Power
  • is granting 6 privileges each to the Clergy.png Clergy, Burghers.png Burghers and Nobility.png Nobles

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Empire
  • Has a fixed Dynasty
  • No stability loss on monarch death
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References[edit | edit source]

Mechanics
Concepts CorruptionGoverning capacityOverextensionPower projectionRebellionRegionsStabilityStates and territories
Court AdvisorsConsortMonarch powerNational focusRulerRuler personalities
Estates and Factions FactionsEstates (Base estates (BurghersClergyNobility) • Cossacks estates (CossacksDhimmiTribes) • Dharma estates (BrahminsJainsMarathasRajputsVaishyas) • Domination estates (JanissariesEunuchs))
Events and Missions DecisionsDisastersEventsList of decisionsMissions
Goverment AbsolutismCultureGovernmentGovernment rankModifiersPolicies
Province mechanics AutonomyBuildingsCanalCapitalCoreProvince
Religions Christian denominationsEastern denominationsMuslim denominationsOther denominationsPagan denominationsReligion
Specific governments Native councilParliamentSteppe hordes