Organized Military Staff
|
−20% Reinforce cost
+25% Reinforce speed
+20% National supply limit modifier
|
By maintaining a vigorous organization of the military budget and keeping our military staff coordinated we can ensure that regiment losses can be recovered more easily.
|
5
|
5
|
5
|
Military Engineering
|
- −25% Artillery barrage cost
−10% Artillery cost
|
A war is not only won through the discipline of our troops but also through the quality of our military equipment. Our doctrine should focus on the usage of superior artillery models which are cheaper to maintain.
|
5
|
5
|
5
|
Defensive Stance
|
+15% Fort defense
+20% Garrison size
+1 Max hostile attrition
|
Our greatest strength does not lie in our offensive capabilities but in our ability to hold our defenses. Letting enemies wear down on our walls will be our victory.
Conditions:
- All of the following must be true:
- Is not a
March
- Is not a
Client State March
|
5
|
5
|
5
|
Reinforce the Sygnakhs
|
+15% Fort defense
+20% Garrison size
+1 Max hostile attrition
−25% Fort maintenance
+1 Attrition for enemies
−20% Recruitment time
|
The system of recruitment and defense across our nation, a set of fortifications used for rallying and defending our territories, has been standing guard between us and our foes for centuries. We must therefore take great care to maintain and improve it as time goes on.
Conditions:
- One of the following:
Culture is in Caucasian group
|
5
|
5
|
5
|
Sustained Discipline
|
−15% Land attrition
−33% Regiment drill loss
+33% Army drill gain modifier
|
It is of great importance that our soldiers do not lose their discipline in the midst of battle. Only through our drill can we ensure the survival of our men.
|
5
|
5
|
5
|
Cavalry Warfare
|
+10% Cavalry to infantry ratio
−10% Cavalry cost
|
Cavalry is the mobile force of our army and serves as shock troops in combat. Our military focuses on increasing its usage and on integrating them into our regiments.
Conditions:
|
5
|
5
|
5
|
Mercenary Leadership
|
−10% Mercenary cost
- +50% Possible condottieri
|
Though we have an army of our own, it is better to let the mercenaries lead the charge into the fray. At best their expertise will bring us the victory, and at worst their bodies will protect our men during the battle.
Conditions:
- At least one of:
- DLC
Domination is not active
- Has not completed
Mercenary ideas
Primary culture is not Swiss
|
5
|
5
|
5
|
Amphibious Specialization
|
+25% Disembark speed
−25% Attrition when loaded on ships
+10% Marines force limit
|
The wars we lead are not only won on land but also on the sea. As such our troops must be prepared to act as an amphibious unit, ready to strike the coastal defenses of our enemies.
Conditions:
- At least one of:
- DLC
Domination is not active
- All of:
Culture is not English
Culture is not Anglois
- Has at least 1 port
Additional effects:
While this reform is active:
- Gain country modifier “Amphibious Specialization”, giving the following effects:
−20% Regiment manpower usage
- This modifier only applies to
marines regiments
|
5
|
5
|
5
|
Royal Marines
|
+25% Disembark speed
−25% Attrition when loaded on ships
+10% Marines force limit
−10% Sailor maintenance
+25% National sailors modifier
|
The Royal Marines are the pride of both our navy and our army. Also known as the 'Admiral's Regiment', the marines of our state excel at combat to both on land and on the sea.
Conditions:
Additional effects:
While this reform is active:
- Gain country modifier “Amphibious Specialization” , giving the following effects:
−20% Regiment manpower usage
- This modifier only applies to
marines regiments
|
5
|
5
|
5
|
Naval Professionalism
|
−1% Yearly navy tradition decay
+10% Morale of navies
−5% Ship cost
|
We live or die by our ability to secure the waters around us. The navy is the strongest asset of our military and as such many concepts of professionalism and military finesse are applied to our maritime force.
Conditions:
|
5
|
5
|
5
|
Board of Admiralty
|
−1% Yearly navy tradition decay
+2 Max number of flagships
+2 Blockade impact on siege
+10% Morale of navies
−10% Sailor maintenance
+25% National sailors modifier
|
The Board of Admiralty is the highest maritime office of the state. Led by the Lord High Admiral, the board ensures the military and commercial professionalism of our navy.
Conditions:
- Is unlocked via a
parliament issue that is unlocked by the English mission "Rule Britannia!"
|
5
|
5
|
5
|
Elite Mercenaries
|
−15% Mercenary cost
- +50% Possible condottieri
- +25% Mercenary leader army tradition modifier
|
Our state has put great emphasis on the usage of mercenaries. Where others use standing armies, we have a lasting contract with the many professional and well-equiped mercenaries.
Conditions:
Primary culture is not Swiss
- Has completed
Mercenary ideas
Additional effects:
- Hiring Mercenary Companies costs no
Army Professionalism
- Enables the "Mercenary Militarization" ability
- The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Mercenary Militarization
|
0
|
50
|
100
|
Effects
|
-10% Mercenary maintenance
|
−5% Mercenary maintenance
+12.5% Mercenary manpower
+5% Mercenary discipline
−0.25 Monthly mercenary militarization
|
+25% Mercenary manpower
+10% Mercenary discipline
−0.5 Monthly mercenary militarization
|
If the Venetian mission "Refine the Condottieri" has been completed
|
|
-25% Assault fort cost modifier
|
-50% Assault fort cost modifier
|
- Mercenary militarization can only be increased by the following government interaction:
|
Ability |
Cost |
Effects
|
 |
Sweeten Mercenary Contracts
|
0.1 years worth of income
|
Gain 5 Mercenary Militarization
|
If the "The Swiss Landsknechte" reform is enacted
|
+5 Mercenary Militarization
|
|
5
|
5
|
5
|
Expanded Devshirme System
|
+10% Special unit force limit
+15% Vassal force limit contribution
+10% Vassal manpower contribution
|
The Devshirme System characterizes itself by its careful selection of Non-Muslim children for the Janissaries. Though still true, the age window for new recruits has been widened up significantly in favor for more potential soldiers for the Janissaries.
Conditions:
Additional effects:
While this reform is active:
- Gain country modifier “Expanded Devshirme System” , giving the following effects:
−10% Reinforce cost
- This modifier only applies to
janissary regiments
|
5
|
5
|
5
|
Sekban Recruitment
|
+25% Local recruitment time
+25% Reinforce speed
|
With the end of the Devshirme System, the Sekban - temporary infantry mercenaries and recruits of peasant backgrounds - have assumed a more important role in our military.
Conditions:
- Religion is in
Muslim group
- Has completed the
Ottoman mission "Fate of the Devshirme" by abolishing the Devshirme
- Can be unlocked via the
Ottoman mission "Devshirmes Shackles", when the "Internal Power Struggle" disaster is ongoing
- Has not completed the
Ottoman mission "Mansure Army"
|
5
|
5
|
5
|
Mansure Army
|
−50% Regiment drill loss
+50% Army drill gain modifier
+10% Infantry combat ability
−1% Yearly army tradition decay
|
The Mansure Army ("The Victorious Soldiers of Muhammad") is the great army of the Ottoman Empire after the dismantlement of the Janissary Corps. Unlike the corrupt Janissaries, the troops of the Mansure Army are based upon discipline, military knowledge from the Europeans, drill and loyalty to the Sultanate.
Conditions:
- Has completed the
Ottoman mission "Mansure Army" by fighting against the Janissaries
- At least one of:
Janissaries estate does not exist
- All of:
- The crown owns more land than the
Janissary estate
- The
Janissary estates loyalty is higher than their influence.
- The
Janissaries estate has no privileges
Additional effects:
- Removes the
Janissaries estate
- Removes the
Janissairies regiments
|
5
|
5
|
5
|
Reformed Janissaries
|
+20% Janissary loyalty equilibrium
+1 Janissary max privileges
+10% Special unit force limit
- −33% Janissary regiment cost
|
The Janissaries are once again the core of the country's military. They are ready to bend their knee before the sultan in exchange for an official role as a class of the Ottoman Government.
Conditions:
- Has completed the
Ottoman mission "Mansure Army" by negotiating with the Janissaries
- The
Janissaries estate has at least 3 privileges
Additional effects:
While this reform is active:
- Gain country modifier “Expanded Devshirme System” , giving the following effects:
−10% Reinforce cost
- This modifier only applies to
janissary regiments
- Enables the
Janissaries Estate
- Enables
Janissaries Regiments
- Janissary privileges can be revoked regardless of
Loyalty
|
5
|
5
|
5
|
Wei-Suo System
|
−15% Regiment cost
|
The rank of a soldier is hereditary. These soldiers are grouped into guards (wei) and battalions (suo). As every fifth of our households has to provide the army with one soldier, the military of our country will hardly run out of capable troops for the front.
Conditions:
Culture is in Chinese group
Culture is not Sino-Korean
Culture is not Sino-Altaic
Culture is not Manchu
Additional effects:
While this reform is active, every owned province:
- That has a
Barracks building:
- Gain province modifier “Wei-Suo System” , giving the following effects:
+15% Garrison growth
- That has a
Training Fields building:
- Gain province modifier “Wei-Suo System” , giving the following effects:
+30% Garrison growth
- That has a
Regimental Camp building:
- Gain province modifier “Wei-Suo System” , giving the following effects:
+25% Local garrison size
- That has a
Conscription Center building:
- Gain province modifier “Wei-Suo System” , giving the following effects:
+50% Local garrison size
- That has a
Soldier's Households building:
- Gain province modifier “Wei-Suo System” , giving the following effects:
−50% Local recruitment time
|
5
|
5
|
5
|
Eight Banners
|
- +25% Possible manchu banners
−0.5% Yearly army tradition decay
- +10% Movement speed
|
The Eight Banners are a military and administrative division of our state. Although primarily serving as armies to our realm, the banner system suffices as the framework for other institutions of the country.
Conditions:
- At least one of:
Culture is Jurchen
Culture is Manchu
Additional effects:
While this reform is active:
- Gain country modifier “Eight Banners” , giving the following effects:
+33% Reinforce speed
−10% Land attrition
- This modifier only applies to banner regiments
|
5
|
5
|
5
|
Green Standard Army
|
+20% Manpower recovery speed
|
The Green Standard Army is the imperial army of our state. Starting as deserted battalions, the army is now the primary military and police force of the state.
Conditions:
- At least one of:
Culture is Jurchen
Culture is Manchu
Additional effects:
- Winning battles gives us
10% manpower of the enemy's that fell in battle
|
5
|
5
|
5
|
Ashigaru Regiments
|
+50% Army tradition from battles
- −10% Infantry cost
|
The ubiquity of conflicts and wars in Japan during the Sengoku Jidai gave rise to a new class of warriors, the ashigaru. While peasants and technically not samurai, the easier accessibility to them in comparison to the samurai turned them into the backbone of any army. Armed with spears, bows and swords, their constant presence in battle made them into a class between the farmers and the samurai, being in some cases even considered as part of the lower strata of samurai. Hover, it was with the introduction of the tanegashima teppou, the Japanese adaption of the matchlock, that their presence truly shined. Its easier learning curve compared to the bow, combined with the superior numbers of the ashigaru compared to the samurai, made it so that ashigaru armed with matchlocks became the main part of any Japanese army.
Conditions:
Culture is in Japanese group
|
5
|
5
|
5
|
Early Bushido Code
|
- +10% Samurai force limit
−1% Yearly army tradition decay
|
Bushido is a moral code dictating the attitude, behavior and lifestyle of the samurai. Though the code would get its mythical status in the centuries to come, its base concepts have been part of it ever since its first inception.
Conditions:
Culture is in Japanese group
|
5
|
5
|
5
|
The Righteous Army
|
+15% Recover army morale speed
+25% Fort defense
|
Our state faces many existential threats at our borders. However, the will of our people is not an easy one to break. Hostile forces on our soil will feel the wrath of the Righteous Army - the tenacious militia which shall defeat our enemies through guerilla warfare.
Conditions:
Culture is in Korean group or is Sino-Korean
Additional effects:
|
5
|
5
|
5
|
Rajput Military Leadership
|
+10% Rajputs loyalty equilibrium
+10% Rajputs influence
- +1 Rajputs max privileges
+10% Rajputs force limit fraction
|
The Rajputs have proven themselves as very capable. By granting them leadership positions in our military we can ensure their loyalty and wit in the battles to come.
Conditions:
Rajputs estate exists
Additional effects:
- Can recruit rajput regiments
|
5
|
5
|
5
|
Maratha Army
|
+10% Marathas loyalty equilibrium
- +1 Marathas max privileges
+20% Reinforce speed
|
The Marathi are a caste of warriors. As such, their proficiency in the arts of military are unmatched due to their discipline. By establishing the Maratha Army we can unleash their full potential on our enemies - in exchange for some additional power to them.
Conditions:
Marathas estate exists
Additional effects:
- Seizing land from the
Marathas no longer triggers Rebels
|
5
|
5
|
5
|
Subutai's Strategies
|
- +1 Leader siege
−10% Artillery cost
|
Subutai was a general and military strategist of the great Genghis Khan himself. His teachings and lessons regarding the usage of siege weaponry are legendary and are now part of our own military doctrines.
Conditions:
Culture is in Altaic or Tatar group or is Sino-Altaic
|
5
|
5
|
5
|
Ahmudan System
|
−20% Reinforce cost
|
The ahmudan system ("crown service") is a form of conscription where local governors provide the army with a supply of predetermined quota of men. The affected governors and their provinces are exempt from most of the taxes in exchange for their military servitude.
Conditions:
Culture is in Burman group
Additional effects:
- During war, the country gets:
+20% Manpower recovery speed
−10% Regiment cost
- During a defensive war, they additionally get:
- +7.5% Morale of armies
+15% Fort defense
+10% Manpower recovery speed
|
5
|
5
|
5
|
Ghazi Warriors
|
−10% Cavalry cost
−10% Land attrition
- +50% Looting speed
- +50% Available loot
|
The ghazi are raiders who secure the vanguard for our troops. Fighting for their ruler against the non-believers, the ghazi corps attract those who seek glory, wealth and salvation on the battlefield.
Conditions:
Culture is in Levantine group
|
5
|
5
|
5
|
Grant Privileges to the Cawa
|
- +25% Reduced morale damage taken by reserves
−5% Stability cost modifier
−10% Regiment cost
−0.05 Monthly war exhaustion
|
The Cawa serve the state as professional soldiers of the Emperor's army. By granting them additional privileges we can ensure their loyalty to the realm as well as their support in our non-military ambitions.
Conditions:
Additional effects:
While this reform is active:
- Gain country modifier “Privileges to the Cawa” , giving the following effects:
- −10% Fire damage received
- This modifier only applies to cawa regiments
- Can recruit cawa regiments
|
5
|
5
|
5
|
The Tercio Companies
|
- +10% Tercio force limit fraction
+0.5 Yearly army tradition
+0.2% Yearly army professionalism
|
Veterans from our armies which served in foreign territory are consolidated into one company: the Tercio. Combined with advanced battle formations, new tactics and professional soldiers as their core, the tercios grant our army a fearsome reputation.
Conditions:
Culture is in Iberian group
Culture is neither Portuguese nor Brazilian
- Religion is not in Muslim group
- Is not Castile
- Is not Spain
- Is not
Aragon
- Is not a colonial nation
Additional effects:
- Country may recruit tercio infantry
|
5
|
5
|
5
|
Fuero Militar
|
+15% Manpower recovery speed
−1 National unrest
|
By granting special privileges to the members of the military we can ensure the morale and loyalty of our soldiers on the battlefield. Such privileges are listed in the Fuero Militar.
Conditions:
Culture is in Iberian group
Culture is neither Portuguese nor Brazilian
- Is a colonial nation
|
5
|
5
|
5
|
Ordenanças
|
+1 Land leader shock
−0.5% Yearly army tradition decay
|
The Ordenanças is a militia-type territorial organization. Its purpose is to provide a military framework for the Portuguese population and to create a nationwide standardized system of professionalism for the Portuguese army.
Conditions:
- Religion is not in Muslim group
Culture is Portuguese or Brazilian
Additional effects:
Enables the "Raise Ordenanças" decision, granting manpower and sailors from provinces close to the capital
|
5
|
5
|
5
|
Revive the Almogavars
|
+5% Manpower in true faith provinces
- +10% Movement speed
- −10% Infantry cost
|
The almogavars is a class of light infantry soldiers which specialize in short skirmishes and raids in enemy territories. Their light armor allows them to strike fast and retreat before the enemy is able to regroup. The almogavars have lost their power with the end of the Reconquista, but with new enemies on the horizon their skills are needed once again.
Conditions:
- Religion is not in Muslim group
Culture is Catalan or Aragonese
Additional effects:
- Can hire Almogavars Mercenary companies. These are Infantry only but cost no
Army professionalism
|
5
|
5
|
5
|
Volunteers of the Faith
|
+2 Tolerance of the true faith
+20% Fort defense
|
Zenata Berbers who were exiled from the Moroccan Sultanate serve the emirate as the line of defense against the Christian threat. These warriors of piety volunteered as they see the defense of our land as their holy duty.
Conditions:
Culture is in Iberian group
- Religion is in
Muslim group
Additional effects:
- Enables the
decision "Rally the Volunteers", granting +4% Manpower recovery speed for every ally or subject of the same religion, up to a maximum of +20%, for 10 years
|
5
|
5
|
5
|
Condottieri Contracts
|
−33% Mercenary cost
- +100% Possible condottieri
+5% Mercenary discipline
|
Standing armies are the exception rather than the norm. As such, our state has to rely on mercenaries who will be the fighting force of our state. Thanks to expanded condottieri contracts we can ensure the loyalty of professional soldiers for the state.
Conditions:
Culture is in Latin group
Additional effects:
- Mercenary companies cost no
Army professionalism
|
5
|
5
|
5
|
Compagnie d'ordonnance
|
−33% Regiment drill loss
−0.5% Yearly army tradition decay
+10% Cavalry to infantry ratio
−5% Regiment cost
|
The compagnie d'ordonnance is the direct result from the Estates General, which restricted military recruitment to the ruler alone. Former mercenaries joined the company which now serves the state as the first standing army.
Conditions:
Culture is in French group
|
5
|
5
|
5
|
Musketeers of the Guard
|
- +20% Musketeer force limit fraction
−10% Nobles influence
|
The musketeers are the elite fighting force of the royal household. Being a musketeer is a position of great prestige and only nobles with years of military service are allowed to join the company's ranks.
Conditions:
- Is France
- It is currently not the Age of Discovery
- It is currently not the Age of Reformation
- Has completed the French
mission “Royal Musketeers”
Additional effects:
- Country may recruit musketeer infantry
|
5
|
5
|
5
|
Gendarmes
|
- +10% Cavalry combat ability
+5% Nobility loyalty equilibrium
- +5% Morale damage
|
A powerful corps of heavy cavalry and noble birth, famed for their devastating charges and high morale.
Conditions:
|
5
|
5
|
5
|
General War Commissariat
|
- −10% Military technology cost
+0.5 Yearly army tradition
+0.05 Militarization of state
+0.05 Monthly early prussian militarized society
+0.1 Monthly prussian militarized society
+0.125 Monthly total prussian militarized society
|
The general war commissariat is the bureaucratic apparatus behind our military. Many of its members are the junkers who serve the commissariat as its advisors and generals.
Conditions:
Culture is Saxon, Prussian, or Pomeranian
|
5
|
5
|
5
|
Swiss Mercenaries
|
−25% Mercenary cost
- +50% Possible condottieri
- +33% Mercenary leader army tradition modifier
+5% Mercenary discipline
|
The Swiss have a long tradition of fighting as mercenaries for various kingdoms and empires. Through their professionalism and discipline, the Swiss Mercenaries have become a role model for any self-respecting man-at-arms.
Conditions:
Culture is Swiss
Additional effects:
- Mercenary Companies cost no
Army professionalism
- Enables Mercenary Militarization
- The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Mercenary Militarization
|
0
|
50
|
100
|
Effects
|
-10% Mercenary maintenance
|
−5% Mercenary maintenance
+12.5% Mercenary manpower
+5% Mercenary discipline
−0.25 Monthly mercenary militarization
|
+25% Mercenary manpower
+10% Mercenary discipline
−0.5 Monthly mercenary militarization
|
If the Venetian mission "Refine the Condottieri" has been completed
|
|
-25% Assault fort cost modifier
|
-50% Assault fort cost modifier
|
- Mercenary militarization can only be increased by the following government interaction:
|
Ability |
Cost |
Effects
|
 |
Sweeten Mercenary Contracts
|
0.1 years worth of income
|
Gain 5 Mercenary Militarization
|
If the "The Swiss Landsknechte" reform is enacted
|
+5 Mercenary Militarization
|
|
5
|
5
|
5
|
Boyars Military Service
|
−5% Land maintenance modifier
+10% Nobles influence
- +1 Nobility max privileges
|
Although the crown and the boyars stood many times in conflict with each other over the years, the boyars are still loyal to the defense of their homeland. Serving as the Landed Army and the Rynda, the boyars will ensure the security of our state.
Conditions:
Culture is in East Slavic or Slavic group
Additional effects:
|
5
|
5
|
5
|
Establish the Streltsy
|
- −5% Infantry cost
- +20% Streltsy force limit fraction
|
The Streltsy are a unit of efficient firearm infantry who fight their enemies in static formations. By institutionalizing we can guarantee access to their service at all time.
Conditions:
Additional effects:
- Can recruit streltsy infantry regiments
- While "Equip Streltsy" interaction is active, we gain:
−10% Reinforce cost
+10% Reinforce speed
- This affects only Streltsy regiments
- Streltsy will now demand
-25% less payment
|
5
|
5
|
5
|
New Order Regiments
|
+0.25% Yearly army professionalism
+50% Army drill gain modifier
+0.5 Yearly army tradition
|
The New Order Regiments are a first attempt to westernize the military training of our country. Made of infantry, cavalry and artillery, this regiment represents the evolution of our land force.
Conditions:
Additional effects:
|
5
|
5
|
5
|
Reform the Samurai
|
+50% Army drill gain modifier
+0.5 Yearly army tradition
- +5% Samurai force limit
|
Our samurai are the pride of our armies. With their superior training and techniques there will be no force able to oppose them.
Conditions:
Culture is in Japanese group
- Is Japan
- Has completed the Japanese
mission "Train the Samurai" by choosing to focus on our Land forces after completing the "Bushido" mission
Additional effects:
While this reform is active:
- Gain country modifier “Reformed Samurai”, giving the following effects:
- +10% Land fire damage
- This modifier only applies to samurai regiments
|
5
|
5
|
5
|
Staatse Leger
|
- +10% Movement speed
+50% Army drill gain modifier
+25% Reinforce speed
|
Defending the Low Countries from the greedy claws of our powerful neighbors will be entrusted only upon the shoulders of the most capable army our nation can raise. Emphasizing values such as military numbers, readiness and mobilization, we will hold our own against some of Europe's most capable armed forces.
Conditions:
Culture is Dutch or Flemish
Additional effects:
- Mercanary companies cost no
Army professionalism
- If the Dutch
mission "Army of the State" was completed:
+15% Army drill gain modifier
+2.5% Discipline
|
5
|
5
|
5
|
Watergeuzen
|
- +20% Chance to capture enemy ships
+10% Marines force limit
|
The so-called 'Sea-Beggars' are a powerful tool at our disposal in our efforts to tame the seas across our vast coastline. By employing their boarding tactics, securing enemy ships and conducting sea repairs, we will remain the maritime forefront of innovation and overshadow our commercial and military rivals.
Conditions:
Culture is Dutch or Flemish
Additional effects:
- Ships repair while in coastal sea provinces.
|
5
|
5
|
5
|
Cossack Registry
|
+10% Special unit force limit
- +15% Cossacks loyalty equilibrium
- +10% Cossacks influence
- +1 Cossacks max privileges
|
Cossacks who occupy territories within our domain are skilled riders, masters of the saddle and a powerful asset for our military. The Cossack registry will formally induct them into our administration and engage in an exchange of privileges and influence to enlist their valuable services.
Conditions:
Culture is Polish or Lithuanian
|
5
|
5
|
5
|
Lessons of the Hussite Wars
|
- +1 Global defender dice roll bonus
|
Europe once tried to vanquish our faith. In their desperate attempts to seize our lands and exterminate our faithful, they forged our mettle in the fires of battle. The experiences we faced during this constant battering of assault and warfare, etched into our skin, will be a valuable lesson in warfare and a warning to all those who wish to tread on Hussite lands, flee or die.
Conditions:
|
5
|
5
|
5
|
Qollar-aghasi Regiments
|
−25% Reinforce cost
+2 Land leader shock
- −10% Military technology cost
−0.03 Monthly autonomy change
|
The qollar-aghasi are the military leaders of our most elite regiments. Not only serving as generals but also as statesmen, the qollar-aghasi hold a great deal of power over the government and its military affairs.
Conditions:
Culture is in Iranian group
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5
|
5
|
5
|
Manrent
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+5% Nobility loyalty equilibrium
+10% Nobles influence
- +10% National manpower modifier
+33% Vassal force limit contribution
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The manrent is a contract between the chiefs of the clans and the ruling crown. In exchange for protection and privileges, the clans would pledge their loyalty to their ruler and serve them in their military.
Conditions:
Culture is Scottish
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5
|
5
|
5
|
Merchant Arsenal
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- +20% Recover navy morale speed
- −25% Shipbuilding time
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While our state is primarily focused on profit and trade, it is undeniable that these interests need to be protected through military means. The arsenal of the state is prepared for military conflicts as it houses galleasses and other weapons of war.
Conditions:
Culture is Venetian or Ligurian
Additional effects:
|
5
|
5
|
5
|
Tercios
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- +15% Tercio force limit fraction
+0.5 Yearly army tradition
+0.25% Yearly army professionalism
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The Tercios, literary 'A Third', were the backbone of the Spanish armies in the Early Modern Age. While historically the Tercios were not only drafted from Spain, but also from Italy or Wallonia, the most valuable Tercios were drafted from Spanish provinces. Tercios were almost unbeatable for decades in the battlefields across Europe and the Mediterranean, and were key to the evolution of European warfare.
Conditions:
- At least one of:
- Religion is not in Muslim group
Additional effects:
- Can recruit tercio infantry regiments
|
5
|
5
|
5
|
Allotment System
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- +33% Manpower in primary culture provinces
- +20% Manpower in accepted culture provinces
- +10% Manpower in same culture group provinces
|
The Allotment System ("Indelningsverket") is a organization system for the military which enables the quick mobilization of the country. Every tenth man between the age of 15 and 44 will be conscripted as permanent part of the national infantry while the Nobility, exempted from their taxes, have to provide with their cavalry.
Conditions:
Additional effects:
- Can recruit Carolean regiments
|
5
|
5
|
5
|
Mansabdari System
|
- −50% War taxes cost
- +1 Nobility max privileges
+10% Nobility loyalty equilibrium
−10% Nobility influence
|
Our empire requires loyal and able servants. Let us reforge our noble class according to a numerical mansab system. Each noble will be given a rank, corresponding to both his obligation and will then be assigned lands around the empire by our administration to support him in accordance with his rank. The guiding principle for how highly someone is ranked must be ability, and this route must be open regardless of religion or origin. Only this way can we be sure to raise a court of those most able to bring our empire forward.
Conditions:
- One of the following:
Culture is in Hindustani group
- Is Mughals
Additional effects:
|
5
|
5
|
5
|
Expanded Black Army
|
- −50% War taxes cost
+100% mercenary manpower
+100% army tradition from battles
|
The need for a professional army to guard our tumultuous borders has given rise to voices across our court, demanding the expansion of the privileges surrounding the Black Army, a powerful mercenary army, equipped with excellent steel and devoted to the arts of warfare.
Conditions:
Culture is Hungarian
Additional effects:
- Allows mercenary units to drill
- Mercenary companies cost no
Army professionalism
|
5
|
5
|
5
|
The Sparapet Office
|
- +1 Leader siege
+0.5 Yearly army tradition
|
Reviving the Office of Sparapet represents a significant step in the preservation and enhancement of our ancient martial tradition. The Sparapet, as the commander-in-chief of our armed forces, will be instrumental in ensuring the readiness and capability of our military in the face of any threats to our nation.
Conditions:
Additional effects:
|
5
|
5
|
5
|
Legacy of the Seljuk
|
+50% Cavalry to infantry ratio
−25% Cavalry cost
- +10% Tribes loyalty equilibrium
- +1 Tribes max privileges
|
The military and the lifestyle of our people are one and the same. Every male adult is both, a hunter and a warrior on horseback. As such, cavalry warfare is the essence of our battle plans.
Conditions:
|
5
|
5
|
5
|
Modernized Furusiyya
|
- +5% Mamluks force limit fraction
|
A modernized series of military drills that aim to improve the consistency, marching, and formations of our powerful Mamluk troops.
Conditions:
Additional effects:
- Recruiting a
general will increase the the loyalty of the nobility by 2
- Every advisor will grant
+0.02 yearly innovativeness per their level
- Gain country modifier “Modernized Furusiyya” while the reform is active, giving the following effects:
+5% Discipline
- This modifier only applies to mamluks regiments
|
5
|
5
|
5
|
Cawa Auxiliary Guard
|
- +10% Manpower in accepted culture provinces
|
A body of elite Cawa recruits from conquered Ethiopian lands will proudly wave our banners in battle and inspire the rest of our troops as we charge into battle.
Conditions:
Additional effects:
- Regain manpower when disbanding
- Can recruit cawa regiments
|
5
|
5
|
5
|
Ayyubid High Command
|
+2 General max shock
- −10% General cost
- +2 Land leaders without upkeep
|
During Saladin's reign, our armies were an unmatched force on the battlefield. If we aspire to restore this status, we must put an emphasis on the proper training of our generals. Their understanding of the art of war will then materialize itself in victories on the battlefield.
Conditions:
Additional effects:
- Recruiting
Generals now grants 0.5 Army tradition.
|
5
|
5
|
5
|
Employ the Cuman Lancers
|
+25% Cavalry to infantry ratio
−20% Cavalry cost
|
The Cumans have for centuries lived near the Carpathian basin, and have recently made the vast steppes between the Danube and Tisza their permanent home. Although they have helped us in numerous conflicts, it would be wise to institutionalize their regiments as a regular and core part of our armies.
Conditions:
Additional effects:
- Overrunning enemy armies now grants
0.1 bonus Army tradition.
|
5
|
5
|
5
|
Wagenburg Tactics
|
- −10% Morale damage received
|
During the Hussite Wars, the Hussites revolutionized the use of armored wagons during battles, which allowed them to claim victories against very unfavorable odds. No matter what our stance towards the Hussites is, it would be unwise to leave this successful tactic a thing of the past.
Conditions:
Additional effects:
- Winning battles on our territory grants
+0.1 bonus Army tradition
|
5
|
5
|
5
|
Russian Mercenary Guard
|
- Can recruit streltsy infantry regiments
- +10% Streltsy force limit fraction
|
The Russians have been close allies to us and chose to land us a hand in order to bolster our armies. These soldiers now serve as the Guards of our nation.
Conditions:
Additional effects:
While this reform is active:
- Gain country modifier “Elite Russian Guard”, giving the following effects:
+20% Regiment cost
+5% Discipline
- −10% Shock damage received
- This modifier only applies to streltsy regiments
|
5
|
5
|
5
|