Subject nation

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The subjects interface panel image as of patch 1.18

Subject nations are semi-autonomous subordinate nations that surrender their economic, diplomatic and/or military power to their overlord in exchange for protection. It is possible to see a subject's nation information by selecting the country icon on the subjects tab. The types of subject nations range from the primarily economic Tradecompany icon.pngTrade company to the military-focused March icon.pngMarch. All subjects (except trade companies) have a Liberty desire.pngliberty desire that determines their loyalty towards their liege.
Unless stated otherwise, all subject nations also receive the following "Subject nation" malus:

Tax income.png −6 Tax income
Land forcelimit.png −3 Land force limit
Naval forcelimit.png −6 Naval force limit

Subject types[edit | edit source]

Icon vassal.png Vassal[edit | edit source]

Main article: Vassal

Vassals are the most basic form of subject nations. While vassals may have control over their own territory and military, they also automatically join any conflict their overlord enters into.

Subject Vassal
Subject Nation penalty Yes
Diplomatic relation slot Yes
Subject tax
  • Gold Icon.png 1 × Vassal income.png income from subject × their Tax income.png tax income
  • If the overlord is a merchant republic:
    • Vassals transfer Global trade power.png50% of their trade power to the overlord
Overlord force limit increase Land forcelimit.png10% of the subject's land force limit
Liberty desire calculation
  • Calculates based on all (incorporated) vassals, eyalets, marches, pronoias and soyurghals for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.25
  • If they are a client state:
    • −25%
Integratable after 10 years
Integration cost 100%
Effects on subject
  • Development cost.png+50% development cost
Effects on overlord Land forcelimit.png+1 Land force limit
Independent diplomacy? No
Gained via
  • The "X Vassal" peace treaty
  • The "Offer Vassalization" diplomatic action
  • Releasing owned land as a vassal through the diplomacy tab
Notes

Vassals cannot declare war (except with the Independence CB against their overlord), but can fabricate claims that either they or their overlord deems as 'vital interest'. Vassals which do not have a truce with their overlord can request a support of independence from other nations. AI vassals don't do that if they have a Loyal attitude loyal attitude towards their overlord (Below Liberty desire.png 50% liberty desire the attitude changes to loyal on the next month tick if the attitude is not Outraged attitude outraged). A vassal can break free through an independence war (AI vassals don't do that if they have a truce or are loyal). Vassals which are not Loyal attitude loyal are also more active diplomatically as to forming their own alliances with other rebellious subjects of their overlord, seeking foreign support for their independence, and setting more provinces as those of interest.

March icon.png March[edit | edit source]

Main article: March

A march is a militaristic vassal that cannot be annexed and does not pay taxes to the overlord, but gets significant bonuses to its armed forces.

Subject March
Subject Nation penalty Yes
Diplomatic relation slot Yes
Subject tax
  • If the overlord is a merchant republic:
    • Marches transfer Global trade power.png50% of their trade power to the overlord
Overlord force limit increase Land forcelimit.png20% of the subject's land force limit
Liberty desire calculation
  • Base: −15%
  • Calculates based on all (incorporated) vassals, eyalets, marches, pronoias and soyurghals for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.25
  • If they are a client state:
    • −25%
Integratable after No
Integration cost No
Effects on subject
  • If total development is at most 25% of the development of their overlord:
    • Land forcelimit modifier.png+30% Land force limit
    • Naval forcelimit modifier.png+30% Naval force limit
    • Global manpower modifier.png+25% National manpower modifier
    • Manpower recovery speed.png+20% Manpower recovery speed
    • Defensiveness.png+20% Fort defense
    • Fort maintenance modifier.png−20% Fort maintenance
    • Land maintenance modifier.png−20% Land maintenance modifier
    • Naval maintenance modifier.png−20% Naval maintenance modifier
Effects on overlord Land forcelimit.png+1 Land force limit
Independent diplomacy? No
Gained via The "Designate March" diplomatic action, used on a regular vassal

March status can be revoked and the subject turned into a simple vassal, but at the cost of stability and relations loss.

Client state.png Client state[edit | edit source]

Main article: Client state

Client states are highly loyal, custom vassals. They are unlocked by either getting Diplomatic tech.png diplomatic technology level 23, using the Mercenary–Influence policy "Client State Act", or having the level 2 monarchy reform "Reform the Pronoiar System" (limited to Flag of Byzantium Byzantium, the Flag of Roman Empire Roman Empire, and custom nations). They can be formed from any province or provinces that the player has control over and is on the same continent as their capital or borders an existing client state or has a land connection to the capital.

Mechanically they function like a ordinary vassal but with a permanent −25% to their liberty desire.

Client states cannot be turned into daimyos or incorporated vassals, but they can be designated as marches.

Generally, any province within two tiles by land can be added to a client state, including over straits. The first province that a new client state is given is automatically designated as the capital, and the Culture icon.pngculture in that province will become the primary culture of the new client state. The client state will have its creator's state religion. The client state gets a automatic core on its capital but will have to create cores on other provinces manually.

It is possible to customize the flag, the name, and the map colour of a client state based on a set of flag templates and images when it's created and at any time after then.

Daimyo[edit | edit source]

Main article: Japan#Daimyo & Shogunate

Daimyo are a unique form of vassal for the shogun of Japan. They may ally with and fight other daimyo (typically with the Sengoku CB), but not foreign countries. They also have a special War for the Emperor CB targeting their overlord to take their place as shogun.

Subject Daimyo
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax Gold Icon.png 1 × Vassal income.png income from subject × their Tax income.png tax income
Overlord force limit increase Land forcelimit.png10% of the subject's land force limit
Liberty desire calculation
  • Base: +10%
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.25
Integratable after 10 years
Integration cost 100%
Effects on subject
Effects on overlord For each daimyo at peace:
Stability cost modifier.png −2%.0 Stability cost modifier (maximum of −20%)
Yearly legitimacy.png +0.1% Yearly legitimacy (maximum of +1)

For each daimyo with the same level of isolationism as the Shogun:

Yearly prestige.png +0.1% Yearly prestige

For each daimyo with a different level of isolationism as the Shogun:

Yearly prestige.png −0.05 Yearly prestige

The above isolationism modifiers combined cannot exceed either −1 or +1 yearly prestige.

Independent diplomacy?
  • Can declare war on other Daimyos
  • Can ally other daimyos
  • Can rival other daimyos
Gained via
  • Every vassal of a nation with the Shogunate tier 1 reform will turn into a daimyo, except client states.
Notes Should a daimyo conquer the province of Kyoto (1020), they will become the Shogun and the defender and all other daimyos will become their subject daimyo.

Outside nations can enforce peace on two warring daimyo without calling the shogun or its vassals to war, effectively providing a way for outside powers to get easy land in Japan.

Incorporated vassal[edit | edit source]

Subject Incorporated vassal
Subject Nation penalty Yes
Diplomatic relation slot Yes
Subject tax Gold Icon.png 1 × Vassal income.png income from subject × their Tax income.png tax income
Overlord force limit increase Land forcelimit.png10% of the subject's land force limit
Liberty desire calculation
  • Calculates based on all (incorporated) vassals, eyalets, marches, pronoias and soyurghals for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.25
Integratable after 10 years
Integration cost 75%
Effects on subject Development cost.png+50% development cost
Effects on overlord
  • Land forcelimit.png+1 Land force limit
  • Governing capacity.png−100 Governing capacity
Independent diplomacy? No
Gained via The "Incorporate Vassal" diplomatic action, used on a regular vassal.
Notes In general only available to germany via the "Imperial descent" government reform, but there are several missions that can award Incorporated vassals.

The following is a list of all missions that reward this subject type:

  • The Tatar and Mongol "March into Central Asia" mission, if Flag of Kazakh Kazakh was previously released (does not reduce governing capacity)
  • The Flag of Austria Austrian "A.E.I.O.U" mission unlocks the ability to create these subjects. (max 5?)
  • The Flag of Bohemia Bohemian "Consolidate Silesia" mission, if completed diplomatically – for Flag of Silesia Silesia (does not reduce governing capacity)
  • The Flag of Timurids Timurids "Ambition in Yuan" mission, on the "Nomad" branch if the "We shall follow in his footsteps." option is chosen in the "Yuan Campaign" event- for Flag of Yuan Yuan (does not reduce governing capacity)

Personal union.png Personal union[edit | edit source]

Main article: Personal union

Junior partners in a personal union share the same ruler and heir as that of the leading country. Unlike vassals, unions do not have to provide their overlord with a percentage of their monthly income, and only get a small Icon diplomacy relations.png +10 relations boost with their overlord.

Subject Personal union
Subject Nation penalty Yes
Diplomatic relation slot Yes
Subject tax No
Overlord force limit increase No
Liberty desire calculation
  • Adds overlord prestige below Prestige.png0 × 1
  • Calculates only own value; for army, navy and economic size comparison
  • Ignores development
Integratable after 50 years
Integration cost
  • 100%
  • Alternatively, unions can be inherited:
    • Inheritance automatically annexes the junior partner with no autonomy, but occurs only upon ruler death.
    • The probability of inheritance increases with the senior partner's Diplomatic reputation.png diplomatic reputation and stability and decreases with the junior partner's number of provinces.
Effects on subject None
Effects on overlord None
Independent diplomacy? No
Gained via
  • Personal unions can occur when a ruler dies without a legal heir. In this case, if a royal marriage partner shares the same dynasty as the deceased ruler, it becomes the senior partner in a union.
  • Additionally, a Claim Throne casus belli can be used on nations with a disputed succession (weak or no heir) of the same dynasty that the player has a royal marriage with.
Notes
  • Only nations that have one of the Christian denominations as their state religion are able to be the junior partner in personal unions or, under normal circumstances, become the senior partner.
  • When a union forms peacefully, a succession war may erupt between rivals or other valid partners.
  • Junior partners retain all non-PU subjects they had (PU subjects will be transferred to the senior partner). They can also have their own colonial nations.
  • Should the ruler die while the junior has negative opinion, the union will be broken.

Some nations can get a Restoration of Union CB against countries that they never had a union with in the first place, such as Austria, which can receive this casus belli against Bohemia and Hungary as a mission.

Integrated personal union[edit | edit source]


Subject Integrated personal union
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax No
Overlord force limit increase No
Liberty desire calculation
  • Adds overlord prestige below Prestige.png0 × 1
  • Calculates only own value; for army, navy and economic size comparison
  • Ignores development
Integratable after 50 years
Integration cost 75%
Effects on subject None
Effects on overlord None
Independent diplomacy? No
Gained via Several missions
Notes
  • In general only available to Austria via the "A.E.I.O.U" Mission, but there are several missions that can award integrated personal unions.
  • There is a maximum amount of integrated personal unions a nation can have.

The following is a list of all missions that reward this subject type:

Theodoro personal union[edit | edit source]

Internally the game has another personal union type, called "Theodoro personal union". In game this is simply called "Personal Union" and functions much like one. However, like an intergated personal union, this type of union is 25% cheaper to annex. The following is a list of all the ways to gain this subject type:

  • The Flag of Theodoro Theodoro "The Rus will be part of [Root.GetName]" option of the "Atop the Kremlin" event, triggered by the "Palace of the Tsars" mission on the "Russian Claims" branch, for whatever Russian PU was gained earlier (usually Flag of Muscovy Muscovy).
  • The Flag of Netherlands Netherlands "They belong under the Dutch realm." option of the "The Throne of England" event, triggered by the "Glorious Revolution" mission for Flag of England England or Flag of Great Britain Great Britain.

Subject colony icon.png Colonial nation[edit | edit source]

Main article: Colonial nation

Colonial nations represent the distant New World colonial territories of Old World countries. They will automatically form once five cored colonial provinces exist inside a single colonial region. Once formed, colonial nations will take control of any province that would otherwise be owned by their overlord in a given colonial region, even if the province is uncored or would otherwise cause extreme Overextension.pngoverextension.

Subject Colonial nation
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax
  • Colonial nations transfer Global trade power.png50% of their trade power to the overlord
  • Global tariffs.png Global tariffs × Production.png50% production income
  • Global tariffs.png Global tariffs × Tradeview income.png50% trade income
Overlord force limit increase No
Liberty desire calculation
  • Adds overlord's Mercantilism.png mercantilism × 0.25
  • Adds overlord's Administrative efficiency.png administrative efficiency × 0.2
  • Adds overlord's War exhaustion.png War exhaustion x 1
  • Adds overlord's Global tariffs.png global tariffs × 1
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.1
Integratable after No
Integration cost No
Effects on subject
Effects on overlord
  • If the colony has at least 10 provinces:
    • Merchants.png+1 Merchant
    • Global trade power.png+5% Global trade power modifier
    • Land forcelimit.png+5 Land force limit
    • Naval forcelimit.png+10 Naval force limit
Independent diplomacy? Can rival, ally and declare war on primitive and colonial nations. Wars they declare do not call in the overlord or the defender's colonial parent.
Gained via
  • Only available if Leviathan.png Leviathan is not active
  • The conditions to spawn a colonial nation are:
    • The country owns at least five cored overseas provinces in the same colonial region (regardless of whether they are part of a state or territory)
    • The capital is not located within a colonial region
    • The country is not and never was a former colonial nation[2]
    • The country is not and never was a former colonial nation formable[3]
    • The country is not the former tag of a country which formed a former colonial nation formable[4]
Notes Once formed, colonial nations will take control of any province that would otherwise be owned by their overlord in a given colonial region.

When formed, the colonial nation's flag is generated based on the mother country's flag and the colonial region the new colonial nation is located in. For example, a nation in the Mexico colonial region will have a yellow flag, while one in the Eastern North America colonial region will have a light-blue one. The name can be changed after creation (but unlike client states, nothing else can be customized).

Leviathan colonies[edit | edit source]

If Leviathan.png Leviathan is enabled, during a colonial nation's formation its overlord will designate it as one of three colonial designations, which are Crown Colony, Private Enterprise, and Self-Governing Colony. Each designation provides different bonuses for the colonial nation and its overlord. A colonial nation's designation may be further upgraded by its overlord for Gold Icon.png ducats and Administrative power.png administrative power to gain additional bonuses after formation. However, disloyal colonies won't provide manpower, sailors, or tariffs. Colony designation can be changed for Gold Icon.png 1000.

Subject Crown Colony Private Enterprise Self-governing Colony
Subject Nation penalty Yes Yes Yes
Diplomatic relation slot No No No
Subject tax
  • Colonial nations transfer Global trade power.png50% of their trade power to the overlord
  • Global tariffs.png Global tariffs × Production.png50% production income
  • Global tariffs.png Global tariffs × Tradeview income.png50% trade income
Overlord force limit increase
  • If the colony has at least 10 provinces:
    • Land forcelimit.png+30% of colony land force limit
    • Naval forcelimit.png+1% of colony naval force limit
    • Manpower Icon.png+30% of colony maximum manpower
    • Sailors.png+1% of colony maximum sailors
  • If the colony has at least 10 provinces:
    • Naval forcelimit.png+30% of colony naval force limit
    • Sailors.png+30% of colony maximum sailors
  • If the colony has at least 10 provinces:
    • Land forcelimit.png+0.2% of colony land force limit
    • Naval forcelimit.png+0.2% of colony naval force limit
    • Manpower Icon.png+0.2% of colony maximum manpower
    • Sailors.png+0.2% of colony maximum sailors
Liberty desire calculation
  • Base: +25%
  • Adds overlord's Mercantilism.png mercantilism × 0.25
  • Adds overlord's Administrative efficiency.png administrative efficiency × 0.2
  • Adds overlord's War exhaustion.png war exhaustion × 1
  • Adds overlord's Global tariffs.png global tariffs × 1
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.1
Integratable after No No No
Integration cost No No No
Effects on subject
  • Global colonial growth.png+10 Global settler increase
  • Autonomy.png-0.1 Monthly autonomy change
  • Goods produced.png+20% Goods produced modifier
  • Ship trade power.png+20% Ship trade power
  • Ship tradepower propagation.png+10% Ship tradepower propagation
  • Naval tradition from protecting trade+10% Navy tradition from protecting trade
  • Development cost.png−15% Development cost
  • Colonists.png+1 Colonist
Effects on overlord
  • If the colony has at least 10 provinces:
    • Merchants.png+1 Merchant
    • Global trade power.png+5% Global trade power
  • If the colony has at least 10 provinces:
    • Merchants.png+1 Merchant
    • Global trade power.png+5% Global trade power
    • Global tariffs.png−5% Global tariffs
  • If the colony has at least 10 provinces:
    • Merchants.png+1 Merchant
    • Global trade power.png+5% Global trade power
    • Global tariffs.png−10% Global tariffs
Independent diplomacy? Can rival, ally and declare war on primitive and colonial nations. Wars they declare do not call in the overlord or the defender's colonial parent.
Gained via
  • The conditions to spawn a colonial nation are:
    • The country owns at least five cored overseas provinces in the same colonial region (regardless of whether they are part of a state or territory)
    • The capital is not located within a colonial region
    • The country is not and never was a former colonial nation[5]
    • The country is not and never was a former colonial nation formable[6]
    • The country is not the former tag of a country which formed a former colonial nation formable[7]
  • Upon creation, the colony type can be chosen. This type can later be changed at the cost of Gold Icon.png1000 ducats.
Notes
  • Once formed, colonial nations will take control of any province that would otherwise be owned by their overlord in a given colonial region.
  • The colony can be modified with various modifiers via the "Modify subject relationship" subject interaction (see: Colonial nation#Modify colony relationship).
  • The overlord additionally has access to the "Support Loyalists", "Subsidize Army" and "Send Officers" interactions
  • Disallows the "Press Sailors" interaction

Icon commercial enterprise.png Commercial enterprise[edit | edit source]

The commercial enterprise is a unique subject available only to Flag of England England via the event "The East India Company", which can create the Flag of East India Company East India Company, aswell as for the Flag of Netherlands Netherlands via the "Create the VOC" decision which can create the Flag of Vereenigde Oostindische Compagnie Vereenigde Oostindische Compagnie as this type of subject.

Additionally to normal subject interactions, commercial enterprises have most of the colony interactions available. A commercial enterprise may autonomously wage war, unless this privilege is revoked via diplomacy. The commercial enterprise has access to the same list of subject modifications as a self-governing colony.

Subject Commercial enterprise
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax
  • Colonial nations transfer Global trade power.png50% of their trade power to the overlord
  • Global tariffs.png Global tariffs × Production.png50% production income
  • Global tariffs.png Global tariffs × Tradeview income.png50% trade income
Overlord force limit increase
  • If the subject has at least 10 provinces:
    • Land forcelimit.png+10% of the subject's land force limit
    • Naval forcelimit.png+10% of subject's naval force limit
    • Manpower Icon.png+10% of the subject's maximum manpower
    • Sailors.png+10% of the subject's maximum sailors
Liberty desire calculation
  • Adds overlord's Mercantilism.png mercantilism × 0.25
  • Adds overlord's Administrative efficiency.png administrative efficiency × 0.2
  • Adds overlord's War exhaustion.png war exhaustion × 1
  • Adds Overlord's Global tariffs.png global tariffs × 1
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.05
Integratable after No
Integration cost No
Effects on subject
  • Goods produced modifier.png+20% Goods produced modifier
  • Ship trade power.png+20% Ship trade power
  • Ship tradepower propagation.png+10% Ship trade power propagation
  • Navy tradition.png+10% Navy tradition from protecting trade
Effects on overlord
  • Merchants.png+1 Merchant
  • Global trade power.png+5% Global trade power modifier
  • Global tariffs.png −5% Global tariffs
  • If the commercial enterprise has at least 10 provinces:
    • Merchants.png+1 Merchant
    • Global trade power.png+5% Global trade power modifier
    • Land forcelimit.png+5 Land force limit
    • Naval forcelimit.png+10 Naval force limit
Independent diplomacy? Unless this right is revoked, they may autonomously wage war
Gained via
Notes
  • The commercial enterprise can be modified with various modifiers via the "modify subject relationship" subject interaction.
  • They have available the same modifications as a self-governing colony (see: Modify colony relationship).
  • The Flag of Vereenigde Oostindische Compagnie Vereenigde Oostindische Compagnie has some additional modifications available.

Sunset colony[edit | edit source]

Subject Sunset colony
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax
  • Colonial nations transfer Global trade power.png50% of their trade power to the overlord
  • Global tariffs.png Global tariffs × Production.png50% Production Income
  • Global tariffs.png Global tariffs × Tradeview income.png50% trade income
Overlord force limit increase
  • If the subject has at least 10 provinces:
    • Land forcelimit.png+10% of the subject's land force limit
Liberty desire calculation
  • Adds overlord's Mercantilism.png mercantilism × 0.25
  • Adds overlord's Administrative efficiency.png administrative efficiency × 0.2
  • Adds overlord's War exhaustion.png war exhaustion × 1
  • Adds overlord's Global tariffs.png global tariffs × 1
  • Calculates only own value for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.1
Integratable after No
Integration cost No
Effects on subject None
Effects on overlord
  • If the colony has at least 10 provinces:
    • Merchants.png+1 Merchant
    • Global trade power.png+5% Global trade power modifier
    • Land forcelimit.png+5 Land force limit
    • Naval forcelimit.png+10 Naval force limit
Independent diplomacy? No
Gained via
  • The "Establish Sunset Colony" diplomatic action, used on overseas vassals
Notes
  • Unlocked via the "Settling Europe" Sunset invasion Mission
  • Can only have one per region

Tradecompany icon.png Trade company[edit | edit source]

Main article: Trade company

A trade company is a collection of overseas provinces in a trade company region that exchanges tax and manpower for trade, maritime and production benefits. They are not actually nations, but they are listed in the subjects tab.

A province in a trade company gets autonomy-reduced Tax income.png tax income, Sailors.png sailors, Manpower Icon.png manpower and Land forcelimit.png land force limit like a territory, but less autonomy impact on Production.png production income, Global trade power.png +100% provincial trade power, and Naval forcelimit.png 0.5 naval force limit. Additionally, Goods produced.png goods produced remains unaffected by cultural intolerance, religious intolerance is ignored (but they get Local missionary strength.png −20% local missionary strength), and the province does not contribute to Religious unity.png religious unity.

Trade companies may be formed by nations that own at least one province in a territory which is on a different subcontinent from their capital and not in a colonial region. They differ from colonial nations in the Americas and Australia in that they are not separate governments, as all territories remain part of the mother country. Provinces in a trade company must belong to a territory; adding them to a state will automatically remove them from a trade company, which entails the same Goods produced.png −200% goods produced modifier which manually removing one does. Provinces can be added or removed from a trade company at any time, except when the 5-year Goods produced.png goods produced modifier for removal is present.

Subject tributary icon.png Tributary[edit | edit source]

Tributaries are a loose form of subject relationship. They retain full diplomatic independence and may start wars and have subjects (except other tributaries) of their own.

Subject Tributary state
Subject Nation penalty No
Diplomatic relation slot No
Subject tax
  • The overlord may demand a yearly tribute of either:
    • Gold Icon.png12.5% of annual income
    • Manpower Icon.png25% of annual manpower
    • All power costs.pngdevelopment / 33 rounded down (max 12) of any of the three monarch power types.
  • The tribute can be refused.
Overlord force limit increase No
Liberty desire calculation
  • Base: −5%
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.175
Integratable after No
Integration cost No
Effects on subject No
Effects on overlord If the overlord completed the horde mission "Bowed Heads; Bent Knees" completed via subjects:
  • For every tributary that has at least 100 development:
    • Manpower recovery speed.png+1% Manpower recovery speed
    • Global tax modifier.png+1% National tax modifier
Independent diplomacy? Yes
Gained via
Notes
  • The Emperor of china icon.png Emperor of China has the Force Tributary CB against all their neighbors.
  • The overlord receives a call to arms if the tributary is attacked (unless if by another tributary of the same overlord), but does not have to accept. If refused, the tributary breaks free.
  • The tribute is paid annually on 2 January. Tribute type demand must be selected before 1 January.
  • If monetary tribute would be below 1 ducat, or monarch points would be below 1 point, they can't be selected.[8]
  • If the tributary pays the tribute, trust increases slightly; if it refuses, trust falls significantly.
  • AI always pays tribute when Liberty desire.png liberty desire is below 50% and refuses otherwise.
  • Either party may renounce the tributary status at will, unless they have a truce.
  • If the overlord cancels the tributary relation while having at least 30 trust towards their subject, a 5-year two-way truce will be created.
  • If a tributary renounces their status, no truce will be created, but they lose −1 Icon stability.png stability.
  • After passing the "Elevate Tributary Status" celestial reform, the Emperor of china icon.png Emperor of China may turn their tributaries into vassals.
  • Monarch power tribute can be increased in several ways (1 All power costs.png monarch power tribute each):

The factors that influence an AI nation's desire to accept an Subject tributary icon.png Establish Tributary offer are:

Factor CollapseEffect
Attitude towards proposer Hostile attitude Hostile: −1000
 Outraged attitude Outraged: −1000
 Rivalry attitude Rivalry: −1000
 Neutral attitude Neutral: −50
 Threatened attitude Threatened: +100
Opinion towards proposer +1 per 4 positive points (rounded down)
 −1 per 4 negative points (rounded up)
Proposer's Diplomatic reputation.png diplomatic reputation +2 per positive point
 −2 per negative point
AI nation's government rank −20/−100 Kingdom/Empire
AI nation's Development.png development[9] −0.5 per Development.png development (rounded up)
Proposer economic base compared to target nation +90 to −90
Proposer military power compared to target nation +90 to −90
AI nation has subject of its own −1000
AI nation is an elector −1000
AI nation is Emperor of the HRE −1000
AI nation is Emperor of China −1000
Are not neighbors −1000
Distance between borders −0.5 per distance between borders (defunct but still displayed)
Proposer is Celestial Empire or has horde government with rank Empire[10] +10

Strategy[edit | edit source]

For a tributary overlord, sending manpower to tributary subjects at war can often be the cheapest way to decrease liberty desire and maintain the more valuable tribute income in the form of monarch power. It can thus be helpful to set large tributary countries as "special interest" (right-click on country flag in provincial interface) and receive notification for wars by these tributaries.

For establishing tributary subjects of AI nation, Threatened attitude threatened attitude gives the most significant +100. (Strangely, Friendly attitude friendly attitude does not give any modifier.) The attitude goes away at high opinion. Thus the optimal opinion with the threatened attitude is around 0. Players should avoid improving relation for too long in that case.

Liberty desire modifiers from Demand Additional Tribute and Demand Artifacts decay independently, so alternating between them allows liberty desire to drop down more quickly.

Mesoamerican tributary.png Mesoamerican tributary[edit | edit source]


Subject Mesoamerican tributary
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax
  • Their overlord may demand a yearly tribute of either:
    • Gold Icon.png12.5% of annual income
    • Manpower Icon.png25% of annual manpower
    • All power costs.pngdevelopment / 33 (max of 12) of any of the three monarch power types
  • The tribute can be refused.
Overlord force limit increase Land forcelimit.png10% of the subject's land force limit
Liberty desire calculation
  • Calculates only own value for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.15
Integratable after 10 years
Integration cost 100%
Effects on subject None
Effects on overlord

If the Flag of Aztec Aztecs "Divine Rule" mission was completed:

  • Mesoamerican tributaries will now grant +0.01 monthly tonalli
Independent diplomacy? Yes
Gained via The "Make Mesoamerican Tributary" peace treaty, available to Nahuatl.png Nahuatl and Mayan.png Mayan nations
Notes

Icon appanage.png Appanage[edit | edit source]

Subject Appanage
Subject Nation penalty No
Diplomatic relation slot Yes
Subject tax Gold Icon.png 1 x Vassal income.png income from subject × their Tax income.png tax income
Overlord force limit increase Land forcelimit.png10% of the subject's land force limit
Liberty desire calculation
  • Base: +35%
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.25
Integratable after 10 years
Integration cost 100%
Effects on subject
Effects on overlord
  • Nobility loyalty equilibrium+2% Nobility loyalty equilibrium
Independent diplomacy? Can fight, ally and rival other appanages of the same overlord
Gained via
  • Only the starting subjects of Flag of France France, as well as possibly Flag of Alençon Alençon if they are released via the "The Duke of Alencon" event, are appanages.
  • Should another nation fully annex Flag of France France, that nation will become the new overlord of their appanages.
Notes
  • Appanages enable a variety of additional subject interactions
  • The overlord has access to the "Appoint Crown Prince" diplomatic action with their appanages.

Icon eyalet.png Eyalet[edit | edit source]

Eyalets are special subjects available only to the Flag of Ottomans Ottomans and Flag of Rûm Rûm.

Subject Eyalet
Subject Nation penalty No
Diplomatic relation slot No
Subject tax Gold Icon.png 1.25 × Vassal income.png income from subject × their Tax income.png tax income
Overlord force limit increase
  • Land forcelimit.png10% of the subject's land force limit
  • Naval forcelimit.png10% of the subject's naval force limit
  • Global manpower modifier.png10% of the subject's maximum manpower
  • Sailors.png10% of the subject's maximum sailors
Liberty desire calculation
  • Calculates based on all (incorporated) vassals, eyalets, marches, pronoias and soyurghals for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.1
Integratable after No
Integration cost No
Effects on subject
  • Global manpower modifier.png−5000 National manpower
  • Land forcelimit.png−5 Land force limit
Effects on overlord None
Independent diplomacy?
  • Must be manually called into wars at the cost of 20 favors
  • Eyalets that are called to war act as allies, meaning they can sign a separate peace
Gained via
  • The Justify Invasion diplomatic option, which enables the "Establish Eyalet" peace option.
  • Vassals can be turned into eyalets via the "Promote to Eyalet" diplomatic action.
  • Core Eyalets can be turned into eyalets via the "Grant autonomy to Eyalet" diplomatic action.
  • The Flag of Ottomans Ottomans also get several events which can turn their conquered territories into eyalets.
Notes
  • Eyalets are only called into all current wars; if any more wars are declared after calling them in, they won't join that war and also can't be called into it, because they are already at war.
  • Furthermore eyalets can't be forced to break a truce. If they are called into wars, they will only join those where they do not have a truce with the enemy war leader.

Icon core eyalet.png Core eyalets[edit | edit source]

To annex an eyalet it must first be diplomatically "reined in", which turns them into a core eyalet. A core eyalet can be diplomatically annexed, but can't at all be called into wars. The 10 year cooldown before the subject can be annexed only starts after turning them into a core eyalet.

Subject Core eyalet
Subject Nation penalty No
Diplomatic relation slot No
Subject tax Gold Icon.png 1.5 × Vassal income.png income from subject x their Tax income.png tax income
Overlord force limit increase
  • Land forcelimit.png20% of the subject's land force limit
  • Naval forcelimit.png20% of the subject's naval force limit
  • Global manpower modifier.png20% of the subject's maximum manpower
  • Sailors.png20% of the subject's maximum sailors
Liberty desire calculation
  • Calculates based only on own value for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.1
Integratable after 10 years
Integration cost 75%
Effects on subject
  • Global manpower modifier.png−5000 National manpower
  • Land forcelimit.png−5 Land force limit
Effects on overlord None
Independent diplomacy? Does not join any offensive wars
Gained via
  • Using the "Rein in Eyalet" diplomatic action on a regular eyalet
Notes

Eyalets whose development is close to or surpasses 200 will be exceedingly difficult to rein in. Being at 200 opinion and 100 trust will only give them 60 reasons to be reined in, while every 4 points of development will give them 1 reason to refuse being reined in. Thus an eyalet with 200 development or above will never accept being reined in if their overlord does not stack diplomatic reputation (which gives 4 reasons to be reined in per point). Furthermore, every point of liberty desire will reduce reining in acceptance by the same value. High development eyalets will thus be even harder to rein in. If one wishes to integrate their eyalets, it is advised to not turn their core eyalets which are granted via missions or events back into eyalets.

Trade protectorate.png Trade protectorate[edit | edit source]

Trade Protectorates are loose subjects similar to tributaries.

Subject Trade protectorate
Subject Nation penalty No
Diplomatic relation slot No
Subject tax
  • Gold Icon.png 1 × Vassal income.png income from subject × their Tax income.png tax income
  • Trade protectorates transfer Global trade power.png50% of their trade power to the overlord
Overlord force limit increase No
Liberty desire calculation
  • Base: −10%
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.175
Integratable after No
Integration cost No
Effects on subject
  • Production efficiency.png+20%Production efficiency
  • Institution spread.png+25% Institution spread
  • Diplomatic upkeep.png−1 Diplomatic relations
  • If total Development.png development is less than 200:
    • Technology cost.png−20% Technology cost
Effects on overlord
  • Global trade power.png+5% Global trade power
  • Goods produced modifier.png+2% Goods produced modifier
Independent diplomacy? Yes
Gained via
Notes
  • Trade protectorates can declare wars on other tributaries/trade protectorates of the same overlord without involving them.
  • The overlord can protect them if they are attacked, but may refuse, which does not break the relationship.
  • Both overlord and protectorate may diplomatically end the relationship at any time, at the cost of Icon stability.png−1 stability. (Prestige.png−1 prestige with full Diplomatic ideas). This does not create a truce. There is no pop-up if the relationship is broken this way.
  • The trade protectorate may also fight an independence war, but the AI will never do this.
  • They are not automatically called into the wars of their overlord. They can however be called to arms like any ally when declaring a war, including with the promise of land.
  • An AI-controlled trade protectorate always answers such calls if their opinion is at least +100, regardless of favours or claims on provinces, and will never accept otherwise.
  • Calling a trade protectorate to arms will reduce their opinion by −100 which decays at a rate of +5 yearly.
  • They can also be called to wars after the war has been declared or if a war was declared onto their overlord, but only with the "Call trade protectorate to war" action under the Influence Actions group.
  • This action is only possible if the protectorate is not at war and has a positive opinion of their overlord, but will be denied by the AI if the opinion isn't at least +50.
  • They receive an opinion malus of −100 and then join all active wars. The opinion malus is reduced to −50 if they are only called into defensive wars.

The factors that influence an AI nation's desire to accept an Trade protectorate.png Offer Trade Protectorate offer are:

Factor CollapseEffect
Attitude towards proposer Hostile attitude Hostile: −1000
 Outraged attitude Outraged: −1000
 Rivalry attitude Rivalry: −1000
 Domineering attitude Domineering: −1000
 Neutral attitude Neutral: −20
 Threatened attitude Threatened: +10
 Friendly attitude Friendly: +10
Trust Scales linearly between the following points:
 +20 at 100 trust
 0 at 50 trust
 −20 at 0 trust
Opinion towards proposer +1 per 8 positive points (rounded down)
 -1 per 8 negative points (rounded up)
Proposer's Diplomatic reputation.png diplomatic reputation +3 per positive point
 −3 per negative point
AI nation's Development.png development[9] -0.25 per Development.png development (rounded up)
AI nation has subject of its own −1000
Distance between borders −0.5 per distance between borders

Hereditary pronoia.pngHereditary pronoia[edit | edit source]

Pronoias are special subjects available only to Flag of Byzantium Byzantium, the Flag of Roman Empire Roman Empire and custom nations.

Subject Pronoia
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax
  • Gold Icon.png 0.1 × Vassal income.png income from subject × their Tax income.png tax income
Overlord force limit increase
  • Land forcelimit.png+10% of the subject's land force limit
  • Naval forcelimit.png+10% of subject's naval force limit
  • Manpower Icon.png+20% of subject's maximum manpower
  • Sailors.png+20% of subject's maximum sailors
Liberty desire calculation
  • If it is a hereditary pronoia:
    • Base: +25%
  • If it is a non-hereditary pronoia:
    • Base: +50%
  • Calculates based on all (incorporated) vassals, eyalets, marches, pronoias and soyurghals for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.25
Integratable after No
Integration cost
  • If it is a non-hereditary pronoia:
    • The pronoia is automatically inherited after its current rulers dies, if liberty desire is below 50%
Effects on subject
  • Development cost.png+50% Development cost
  • Core creation.png+100% Core creation cost
  • Overextension impact modifier.png+100% Overextension impact modifier
  • Administrative efficiency.png−20% Administrative efficiency
  • Manpower Icon.png+5000 Manpower
  • Global manpower modifier.png+50% National manpower modifier
  • Global regiment cost.png−50% Regiment cost
  • If the overlord has completed the "Pronoia Rights" mission:
    • Land forcelimit.png+5 land force limit, if the overlord chose the "Let them handle themselves." option
  • If the overlord has completed the "Control over the Pronoiars" mission:
    • Yearly army tradition.png+3 yearly army tradition, if the overlord chose the "Give them to skilled generals." option
    • Discipline.png+5% discipline, if the overlord chose the "Provide them to professional soldiers." option
Effects on overlord
  • Land forcelimit.png−5 Land force limit
    • This malus is removed if the overlord has completed the "Pronoia Rights" mission and chose the "Integrate the Pronoiar armies into our forces." option
  • If the overlord has completed the "Realms of the Strategoi" mission:
    • If the pronoia has at least 20 units:
      • Yearly army tradition.png+0.2 Yearly army tradition
Independent diplomacy? No
Gained via
  • Using the "Land Pronoiar" diplomatic action on a regular vassal that is a monarchy, has less than Development.png 100 development and has less than Liberty desire.png 15% liberty desire
  • The reforms that enable pronoias are: Pronoiar Monarchy, Byzantine Autocracy, Reformed Byzantine Monarchy, Roman Empire and Roman Republic.
  • A nation has a maximum limit of how many pronoias it can have. At base this is 1, plus 1 for every Land forcelimit.png 100 land force limit (i.e. increases at LFL of 101, 201, ....)
Notes
  • Landing a pronoiar kills the current ruler and heir of the subject and replaces them with a ruler whose administrative skill is increased by Administrative power.png+1 and whose military skill is increased by Military power.png+4.

The following can further increase a nation's maximum number of pronoias:

  • +2 from the "Pronoia Rights" mission
  • +2 additionally from the "Pronoia Rights" mission, if the option "We must get ready to grant out more territories." was chosen
  • +3 from the Pronoiar Monarchy government reform (for custom nations only)
  • +2 from the Reform the Pronoia System government reform
  • +1 from the 2nd Administrative idea "Local Rule"
  • +1 from the 7th Espionage idea "Blackmailing"
  • +1 from the 4th Aristocratic idea "Noble Officers"
  • +1 from the 4th Offensive idea "Glorious Arms"
  • +1 from the 1st Quantity idea "Levee en masse"
  • +1 from full Quantity ideas

Pronoia.pngNon-hereditary pronoia[edit | edit source]

  • A hereditary pronoia can be turned into a non-hereditary pronoia via the "Revoke rights of inheritance" diplomatic action, which requires less than Liberty desire.png 15% liberty desire.
  • If the overlord has completed the "Control over the Pronoiars" mission and chose the "End their hereditary freedoms." option, pronoias will be non-hereditary from the beginning.
  • If the overlord has completed the "Control over the Pronoiars" mission and chose the "Focus on the inheritance laws." option, integrating a pronoia will increase the overlord's crownland by Crownland.png+1%, unless the overlord already gained crownland in this way within the last 5 years.
  • Note that the liberty desire requirement for inheritance is counted after the ruler dies, so if for example the death of the pronoia's ruler breaks a royal marriage, and that puts their liberty desire above 50%, they won't be annexed.

Cultural sphere of influence subject.pngCultural influenced state[edit | edit source]

Cultural influenced states are a subject type similar to tributaries, uniquely available to Flag of Persia Persia with the King of Kings.png King of Kings DLC. Their opinion of the overlord and the overlords opinion of them, is increased by +15.

Subject Cultural influenced state
Subject Nation penalty No
Diplomatic relation slot No
Subject tax
  • Gold Icon.png 0.25 × Vassal income.png income from subject × their Tax income.png tax income
Overlord force limit increase No
Liberty desire calculation
  • Base: −10%
  • Adds overlord's prestige below Prestige.png0 × 2
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.1
Integratable after No
Integration cost No
Effects on subject
  • Opinion.png+10 Opinion of same religion
  • Opinion.png+10 Opinion of country from others of same religion
Effects on overlord
  • Yearly government power.png-0.20 Monthly Persian influence, per cultural influenced state that does not share the overlord's primary culture
  • Yearly government power.png+20 cost to elevate cultural influenced state to vassal, per cultural influenced state
Independent diplomacy? Yes
Gained via
  • Cultural influenced states are subjects available with the "Court of Art and Culture" government reform.
  • Cultural influenced states are gained via the "Invite into sphere of influence" diplomatic action. This action can only be used on nations that:
    • Have the same religion as the proposer
    • Are within the trade range of the proposer
    • Are not a great power
    • Have less development than the proposer
    • Are at peace
  • As an additional condition, the proposer must be at peace.
Notes
  • Their overlord will protect them (like a tributary state) should they be attacked.
  • Cultural influenced states can choose to become fully independent at any time, at the cost of Icon stability.png−1 stability.
  • Cultural influenced states will also become independent should their religion no longer be the same as their overlord.
  • Overlords can turn their cultural influenced states into regular vassals via the "Elevate influenced State" diplomatic action.
    • This can only be done if the cultural influenced state has the same primary culture as their overlord and if the subject has less than 50% liberty desire.

AI willingness to become a cultural influenced state is dependent on the following :

Factor Value
Proposers Diplomatic reputation x 3
Trust of Proposer above 50 x 0.4
Opinion of Proposer x 0.125
Nations total development x 0.25
Nations has subjects of its own −20
Border distance x 0.25
Attitude towards proposer Friendly attitude Friendly: +20
Threatened attitude Threatened: +20
Neutral attitude Neutral: −10
Domineering attitude Domineering: −1000
Hostile attitude Hostile: −1000
Outraged attitude Outraged: −1000
Rivalry attitude Rivalry: −1000

Additionally the "Unify the Shia Realms" mission gives all Shia allies which own provinces in Arabia or Africa a flat +25 reasons to accept.

Alternatively, nations can use the "Join Sphere of Influence" diplomatic action to become another nation's cultural influenced state.

Overlords can turn their cultural influenced states into regular vassals via the "Elevate influenced State" diplomatic action. This can only be done if the cultural influenced state has the same primary culture as their overlord (the "Court of Art and Culture" government reform also enables nations to ask other nations to take on their primary culture) and if the subject has less than 50% liberty desire.

AI willingness to become elevated is dependent on the following:

Factor Value
Proposers Diplomatic reputation x 4
Trust of Overlord above 50 x 0.4
Opinion of Overlord x 0.2
Subjects total development x 0.25
Subjects liberty desire x 1

Additionally the Ottoman mission "End the Eyalet Rebellion" gives all nations a flat +20 reasons to accept. (this is likely because the factors from this diplomatic action were copied from the "Reign in Eyalet" action)

Elevating a cultural influenced state costs 20 × the amount of cultural influenced state subjects in "Persian influence". This cost can be reduced by a maximum of 100, by using the "Persian Influence" interactions of the "Court of Art and Culture" government reform.

If the mission "Expand our Influence" was completed, the cost of elevating can be reduced by up to 200. Additionally, elevating a subject will establish a historical friendship between them and their overlord.

Mongol brother realm[edit | edit source]


Subject Mongol brother realm
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax Gold Icon.png 1.5 x income from subject × their tax income
Overlord force limit increase Land forcelimit.png+50% of the subject's land force limit
Liberty desire calculation
  • Base: −25%
  • Calculates only own value; for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.01
Integratable after 50 years
Integration cost 100%
Effects on subject
  • Land forcelimit.png−15% Land force limit modifier
  • Global manpower modifier.png−20% National manpower modifier
Effects on overlord
  • Cavalry power.png+10% Cavalry combat ability
Independent diplomacy? May wage wars
Gained via

The following Mongol brother realms may be established by hordes via their missions:

Notes

Winds of Change.png Winds of Change has added three different sets of missions for the Hordes: Tatars, Central Asians and Mongols.

  • All three sets allow the releasing of the Flag of Ilkhanate Ilkhanate.
  • The Tatar missions additonally allow the releasing of Flag of Yuan Yuan.
  • The Mongol missions additonally allow the releasing of the Flag of Golden Horde Golden Horde.
  • The Central Asian missions may release all three nations.

Soyurghal[edit | edit source]


Subject Soyurghal
Subject Nation penalty Yes
Diplomatic relation slot No
Subject tax No
Overlord force limit increase
  • Land forcelimit.png+20% of the subject's land force limit
  • Naval forcelimit.png+20% of the subject's naval force limit
  • Manpower Icon.png+20% of the subject's maximum manpower
  • Sailors.png+25% of the subject's maximum sailors
Liberty desire calculation
  • Calculates based on all (incorporated) vassals, eyalets, marches, pronoias and soyurghals for army, navy and economic size comparison
  • Liberty desire from subjects developmentPer development:[1] 0.25
Integratable after 10 years
Integration cost 200%
Effects on subject
  • Development cost.png+50% development cost
  • Manpower Icon.png+5000 Maximum manpower increase
  • Global manpower modifier.png+25% National manpower modifier
  • Global regiment cost.png−25% Regiment cost
Effects on overlord
  • Land forcelimit.png+1 Land force limit
  • Land forcelimit modifier.png+5% Land force limit modifier
Independent diplomacy? No
Gained via
  • Using the "Grant a Soyurghal" diplomatic action on a regular vassal
Notes
  • Only available to the Flag of Timurids Timurids via the "Reform the Soyurghals" mission on the "Persia" branch
  • The maximum amount of soyurghals the country is allowed to have is equal to Diplomatic reputation.png 50% of its Diplomatic reputation.png diplomatic reputation.
  • The maximum number of soyurghals can be increased by +2 by completing the "Restore Silk Road" mission on the "Persian" branch and choosing the "Use it to benefit our diplomacy." option in the "The Silk Road" event.

Liberty desire.pngLiberty desire[edit | edit source]

All subject nations have a liberty desire between 0 and 100, indicating their wish for independence.

  • Below 50 a subject state is loyal: it pays taxes/tariffs to its overlord and takes an active part in all wars.
  • Above 50 liberty desire, a subject becomes disloyal, refusing to pay taxes while being unhelpful in wars by only defending its own territory. Disloyal subjects readily accept support for their independence from foreign nations and make alliances with each other, and may declare an independence war if they have sufficient strength. In rare cases, a disloyal subject may still have a Friendly attitude toward its overlord; this means it will not accept requests to support its independence or alliances from fellow subjects, but does not otherwise alter its behavior.
  • At 100 liberty desire, a state is rebellious, and will, at least in theory, declare its independence at the slightest opportunity.

Relative modifiers[edit | edit source]

Liberty desire from army is calculated as follows:

  • The relative army size of the subject compared to its overlord. There is +75 liberty desire for having 100% of the overlord's forces, scaling proportionately (e.g. +37.5 at 50%).
    • The combined strength of all (incorporated) vassals, eyalets, marches, pronoias and soyurghals is used for their liberty desire.
    • Daimyos, all three personal union types, all five colonial nations, commercial enterprises, both tributaries, trade protectorates, cultural influenced states, appanages, core eyalets and Mongol brother realms only consider their individual strengths.
    • Additionally, nations allied with or supporting the liberty of a subject nation will have their army strength added to that specific subject. Other subjects will not have their army strength increased, unless their independence is also supported.

Liberty desire from economy is calculated as follows:

  • The relative economic size of the subject compared to its overlord. There is +75 liberty desire for having 100% of the overlord's forces, scaling proportionately (e.g. +37.5 at 50%).
    • The combined strength of all (incorporated) vassals, eyalets, marches, pronoias and soyurghals is used for their liberty desire.
    • Daimyos, all three personal union typies, all five colonial nations, commercial enterprises, both tributaries, trade protectorates, cultural influenced states, appanages, core eyalets and Mongol brother realms only consider their individual strengths.
    • Additionally, nations allied with or supporting the liberty of a subject nation will have their economic strength added to that specific subject. Other subjects will not have their economic strength increased, unless their independence is also supported.

Liberty desire from navy is calculated as follows:

  • The relative navy size of the subject compared to its overlord. There is +75 liberty desire for having 100% of the overlord's forces, scaling proportionately (e.g. +37.5 at 50%).
    • Only subjects that are considered "overseas" gain liberty desire from navy strength.
    • The combined strength of all (incorporated) vassals, eyalets, marches, pronoias and soyurghals is used for their liberty desire.
    • Daimyos, all three personal union typies, all five colonial nations, commercial enterprises, both tributaries, trade protectorates, cultural influenced states, appanages, core eyalets and Mongol brother realms only consider their individual strengths.
    • Additionally, nations allied with or supporting the liberty of a subject nation will have their navy strength added to that specific subject. Other subjects will not have their navy strength increased, unless their independence is also supported.

Generic modifiers[edit | edit source]

Generic modifiers to liberty desire are:

  • −50 for historical Friendly attitudefriends
  • −50 if recently defeated in an independence war (decreasing over time)
  • −20 for being Naval hegemon with max power
  • −10 for each use of the Placate Local Rulers.pngPlacate Local Rulers” subject interaction (the effect is capped at −100 and it decreases over time by 1 per year)
  • −5 for a Royalmarriage.png royal marriage
  • −5 for each loan of the subject which was paid back with the Pay off debt.pngPay Off Debt” subject interaction (the sum is capped at −100 and it decreases over time by 1 per year)
  • −5 per each development point improved in subject's province (the sum is capped at −100 and it decreases over time by 1 per year)
  • −5Great project level icon tier 1.png/−10%Great project level icon tier 3.png for holding Great project alhambra.pngAlhambra (only with Leviathan.png)
  • −5Great project level icon tier 1.png/−10%Great project level icon tier 2.png for holding Great project Kyoto.pngImperial City of Kyoto (only with Leviathan.png)
  • −3 per point of diplomatic reputation
  • −0.5 per province development granted in a peace deal or with the Grant Province.pngGrant province” subject interaction (the sum is capped at −100 and it decreases over time by 0.1 per month)
  • ±0.4 per point of trust below/above 50 (min −20 at 100 trust, max +20 at 0 trust)
  • −0.1 for each point of positive relations (max −20)
  • +0.2 for each point of negative relations (max +40)
  • +0.3 per 1% of the subjects development that has the revolution (this does not apply to client subjects)[11]
  • +5 for each level the overlord's Diplomatic tech.png diplomatic technology is behind the subject's
  • +10 subject nation is a Government steppe horde.pngSteppe nomads
  • +50 for historical Rivalry attituderivals

Certain ideas affect liberty desire in subjects:

Liberty desire in subjects Traditions Ideas Bonuses CollapsePolicies
−20%
  • Ligori traditions
−15%
  • Influence idea 2: Additional Loyalist Recruitment
  • Court-Expansion: Subject Obligations Act
  • Influence-Expansion: Overseas Dominions
−10%
  • Oyo traditions
  • Ajami idea 7: Shahanshah
  • Aztec idea 5: Imperial Tribute
  • Berg idea 3: The United Duchies
  • Bruneian idea 4: Hegemon of Borneo
  • Jolof idea 3: The Tribute of the Five Kingdoms
  • Majapahit idea 1: Nusantara Tributaries
  • Malaccan idea 1: Vassal Princes
  • Qara Qoyunlu idea 5: Freedom with Responsibility
  • Tyrone idea 1: Chief of Irish Kings
  • Divine-Influence: One and True
  • Plutocratic-Influence: Unified Army Command

Type-dependent modifiers[edit | edit source]

  • A base modifier depending on type of subject:
    • −25 for Client state.pngclient states and Mongol brother realms
    • −15 for March icon.pngmarches
    • −10 for Trade protectorate.pngtrade protectorates and cultural influenced states
    • −5 for Subject tributary icon.pngtributary states
    • +10 for Japanese daimyo
    • +25 for pronoias and self-governing colonies
    • +35 for Icon appanage.pngappanages
    • +50 for non-heredetary Pronoia
  • −5 for having the same ruling dynasty. (vassal and all copies, eyalet and core eyalet)
  • +0.25 for colonies, per point of the overlords's Mercantilism.pngmercantilism
  • +0.2 for colonies, per point of the colonial nation's Administrative efficiency.pngadministrative efficiency
  • +1 for colonies, per point of the overlord's War exhaustion.pngwar exhaustion
  • +1 for colonies, per point of Global tariffs.pngtariff rate
  • +1 for junior partners of a personal union, per Prestige.pngprestige below 0 (up to +100 liberty desire at -100 Prestige.pngprestige)
  • +2 for cultural influenced states, per each Prestige.pngprestige below 0 (up to +200 liberty desire at -100 Prestige.pngprestige)

Liberty desire from subjects development[edit | edit source]

Some subject types get liberty desire from their development:

Liberty desire per point of development Subject type
+0.25 Icon vassal.png all vassals, Client state.png client states, March icon.png marches, Icon appanage.png appanages, Pronoiar.png (hereditary) pronoiars and Icon soyurghal subject type.png soyurghals
+0.175 Subject tributary icon.png Tributaries and Trade protectorate.png trade protectorates
+0.15 Icon nahualt tributary.png Mesoamerican tributaries
+0.1 Subject colony icon.png all 5 colonial nations(including Sunset Colony), Icon eyalet.png (core) eyalets, Cultural sphere of influence subject.png cultural influenced states
+0.05 Icon commercial enterprise.png Commercial enterprises
+0.01 Icon mongol brother realm subject type.png Mongol brother realm
0.0 Personal union.png (Incorporated) Personal union

This is modified by:

  • −33% Reform austrian archduchy.png “Austrian Archduchy” government reform
  • −33% Emperor of china icon.png “Elevate Tributary Relations” celestial reform for the Emperor of China
  • −33% Mission.png completing the mission Dominate North America (available to Scandinavia if formed by Norway)
  • −33% Ab allow anti revolutionary zeal.png the age of revolutions ability “Anti-Revolutionary Zeal”
  • −25% Mission.png completing the khmer mission Subjugate Ayutthaya
  • −20% Mission.png completing the danish mission [Root.GetAdjective] Absolutism
  • −15% Mission.png completing the Neapolitan mission Crown of Aragon
  • +25% Crownland.png between 20% and 29% crownland
  • +50% Crownland.png between 10% and 19% crownland
  • +100% Crownland.png between 1% and 9% crownland
  • +150% Crownland.png below 1% crownland

Certain ideas affect liberty desire from subjects development:

Liberty desire from subjects development Traditions Ideas Bonuses CollapsePolicies
−25%
  • Tongan traditions
  • Vermont idea 6: Live Free or Die
  • Naval-Expansion: Supply Convoys
−20%
  • Ayutthayan traditions
  • Ligori idea 3: Vassal Cities
  • Three Leagues idea 7: Expanding the Leagues
−15%
  • Exploration-Religious: Colonial Restrictions
  • Indigenous-Influence: Loyalty to the Land
−10%
  • Influence idea 6: Postal Service

Liberty desire from subjects development does not have a limit. It is possible to get it below −100%, in which case subject development will reduce their liberty desire instead of increase it.

Subject interactions [edit | edit source]

The subject interactions can be accessed by clicking on a subject nations in the subjects tab in country interface. Most subject interactions are limited to some subject types[12].

  • Daimyos technically count as vassals but for the sake of this table they are noted seperately. Their unique interactions also require Mandate of Heaven.png Mandate of Heaven DLC.
  • Liberty Desire modifiers from most sources, such as events and province defections, decay at ±0.1% per month. Toggled liberty desire modifiers (embargo rivals, support royalists, subsidize armies, divert trade, send officers) last until cancelled. Liberty desire from tariffs is permanent.
Interaction Subjects Requirements Effect Notes
Icon vassal.png
Icon incorporated vassal subject type.png
Daimyo March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Subject tributary icon.png Mesoamerican tributary.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
Bestow gifts.png Bestow Gifts Subject tributary icon.png Cultural sphere of influence subject.png
  • Liberty desire.png−15% Liberty desire
  • Overlord pays the subject 6 months of subject's income
Block settlement growth.png Block/Allow Settlement Growth Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • Golden Century.png Golden Century DLC
  • No Subject is not a private enterprise colony
  • No Subject is not a self-governing colony
Colonists.png Subject cannot use a colonist to promote settlement growth. Using Allow Settlement Growth allows it again. Colonist which are already promoting settlement growth automatically stop one day after settlement growth is blocked. Doesn't prevent the colonization of uncolonized provinces.
Change Isolationism Cb japcivilwar.png
  • Subject and overlord are both Shinto
  • Liberty desire.png Liberty desire less than 50%
  • Liberty desire.png +25% Liberty desire
  • Subject's isolation level changes by one level towards the overlord's
Conscript General Cb japcivilwar.png Icon appanage.png Cultural sphere of influence subject.png
  • Liberty desire.png Liberty desire less than 50%
  • Liberty desire.png +30% Liberty desire
  • Subject sends the overlord their best general.
Contribute to Capital Cb japcivilwar.png Icon appanage.png
  • Liberty desire.png Liberty desire less than 50%
  • Production.pngManpower Icon.png Subject owns a province with at least 3 base tax, base production or base manpower
  • Development.png Subject's total development is at least 33% of the overlord's
Development.png Subject's province with the highest development loses 2 development of its best category (biased towards tax and then production). The overlord's capital gains 1 of the same type.
Customize Subject Icon vassal.png
Icon incorporated vassal subject type.png
March icon.png Subject colony icon.png Subject is a Client state.png client state or Subject colony icon.png colonial nation Change the subject's name and/or (for client states) its map colour and coat of arms.
Decrease Tariffs Subject colony icon.png Icon commercial enterprise.png Icon european colony.png
  • Does not require any DLC
  • Administrative power.png −25 Administrative power
  • Liberty desire.png−1% Liberty desire
  • Global tariffs.png −5% Tariffs
Increase Tariffs Subject colony icon.png Icon commercial enterprise.png Icon european colony.png
  • Does not require any DLC
  • Administrative power.png −25 Administrative power
  • Liberty desire.png+1% Liberty desire
  • Global tariffs.png +5% Tariffs
Demand Additional Tribute Subject tributary icon.png Mesoamerican tributary.png Cultural sphere of influence subject.png Liberty desire.png Liberty desire less than 50%
  • Liberty desire.png+25% Liberty desire
  • Subject pays 3 months of subject's income to the overlord
Demand Artifacts Subject tributary icon.png Cultural sphere of influence subject.png
  • Liberty desire.png Liberty desire less than 50%
  • Prestige.png Subject has positive prestige
  • Liberty desire.png+25% Liberty desire
  • Prestige.png+5 Prestige for overlord
  • Prestige.png−5 Prestige for the subject
Divert Trade Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Icon commercial enterprise.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • Liberty desire.png+30% Liberty desire
  • Overlord gets 100% of subject's Global trade power.pngtrade power
Will also result in +20 opinion of the subject towards the overlord.
Embargo Rivals Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
Rivalry attitude Has at least one rival
  • Liberty desire.png+5% Liberty desire
  • Subject embargoes overlord's rivals
Enable Scutage Icon vassal.png
Icon incorporated vassal subject type.png
Icon appanage.png
  • Vassal income.png+50% Vassal income
  • Subject will no longer be called to wars
  • Liberty desire.png+25% Liberty desire when disabled
  • Disabling it during a war will not call the subject to arms
  • Disabling multiple times will stack the liberty desire increase
Enforce Culture Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Liberty desire.png Liberty desire less than 50%

Subject has different culture

  • Liberty desire.png+25% Liberty desire
  • Costs 2 per subject's development
  • Changes the subject's primary culture to that of the overlord
Enforce Religion Icon vassal.png
Icon incorporated vassal subject type.png
March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon core eyalet.png Trade protectorate.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • Subject has different religion
  • Liberty desire.png Liberty desire less than 50%
  • Icon diplomacy relations.png Subject has positive relations with overlord
  • Liberty desire.png+50% Liberty desire if subject's religion in the same religion group
  • Liberty desire.png+100% Liberty desire if subject's religion in different religion group
  • Changes the subject's religion to that of the overlord
Decays by 1% per year (around 0.1% each month)
Force Seppuku Cb japcivilwar.png
  • YesSubject has declared war while its current ruler was in power
  • Liberty desire.png Liberty desire less than 50%
  • Liberty desire.png +15% Liberty desire
  • The subject's ruler dies
  • The overlord gains All power costs.png monarch power equal to 5 times the ruler's skills.
Fortify Subject March icon.png Icon commercial enterprise.png Fort is built, paid for by the overlord
Grant Core/Claim Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • The Cossacks DLC
  • Core/claim has a land connection with subject or is within one sea zone of subject
Core/claim is granted to the subject A permanent claim granted will still be permanent.
Grant Province.png Grant Province Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Subject tributary icon.png Mesoamerican tributary.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • The Cossacks DLC
  • Province has a land connection with subject, or is within one sea zone of subject, or is subject's core
  • Liberty desire.png−0.5 Liberty desire per province Development.png development
  • Province is granted to the subject
  • Cores of overlord go along with the grant
Knowledge Sharing Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • Rule Britannia DLC
  • Has embraced at least one institution that the subject has not embraced
  • Costs Gold Icon.png ducats equal to 10% of subject's income per month (not paid to anyone, unlike the diplomatic action)
  • Subject's provinces gain +1 per month towards the earliest non-present institution embraced by the overlord
Pay off debt.png Pay Off Debt Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Subject tributary icon.png Mesoamerican tributary.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • Subject has loans
  • Costs Gold Icon.png ducats equal to total value of subject's current debt
  • Subject cancels all loans
  • Liberty desire.png−5% Liberty desire per loan paid
  • Cannot pay off only some loans; must be all
Placate Local Rulers.png Placate Local Rulers Icon vassal.png
Icon incorporated vassal subject type.png
Cb japcivilwar.png March icon.png Subject colony icon.png Icon commercial enterprise.png Icon european colony.png Icon appanage.png Icon core eyalet.png Trade protectorate.png Mesoamerican tributary.png Hereditary pronoia.png
Icon soyurghal subject type.png
Has positive Prestige.png prestige
  • Costs Prestige.png−20 Prestige
  • Liberty desire.png−10% Liberty desire
Place Relative on Throne Icon vassal.png
Icon incorporated vassal subject type.png
March icon.png Mesoamerican tributary.png
  • Overlord and subject are both monarchies
  • Overlord and subject are in the same religious group
  • Subject doesn't already have the same dynasty
  • Liberty desire.png+25% Liberty desire, or +10% if subject is in a regency
  • Places overlord's dynasty on subject's throne
Press Sailors Subject colony icon.png Icon commercial enterprise.png Icon european colony.png
  • Mare Nostrum DLC
  • No Subject is not a self-governing colony
  • Liberty desire.png+15% Liberty desire
  • Sailors.png Overlord takes sailors from subject up to 20% of their maximum.
Replace Governor Subject colony icon.png Icon commercial enterprise.png
  • No Subject is not a private enterprise colony
  • No Subject is not a self-governing colony
  • Liberty desire.png Liberty desire less than 50%
  • Liberty desire.png+10% Liberty desire
  • Overlord chooses a new governor
Choice between 4/2/2, 2/4/2 or 2/2/4. Does not affect the colony's republican tradition.
Return Land Cb japcivilwar.png Icon commercial enterprise.png Icon appanage.png
  • Subject owns land that is a core of an independent country
  • Subject returns a chosen foreign core to its rightful owner
  • Liberty desire.png Subject gains +5% liberty desire per development of the province
Sacrifice Heir Icon vassal.png
Icon incorporated vassal subject type.png
Mesoamerican tributary.png
  • El Dorado DLC
  • Nahuatl.png Is unreformed Nahuatl
  • Subject has an adult heir
  • Has not sacrificed a ruler or heir in the last 3 years
  • Subject's heir dies
  • Reduce doom by an amount equal to the heir's total skills
  • Opinion.png −75 opinion
  • Liberty desire.png +20% liberty desire with all vassals
Sacrifice Ruler Icon vassal.png
Icon incorporated vassal subject type.png
Mesoamerican tributary.png
  • El Dorado DLC
  • Nahuatl.png Is unreformed Nahuatl
  • Subject is not in a regency
  • Has not sacrificed a ruler or heir in the last 3 years
  • Subject's ruler dies
  • Reduce doom by an amount equal to the ruler's total skills
  • Opinion.png −100 opinion
  • Liberty desire.png +25% liberty desire with all vassals
Seize Land Icon vassal.png
Icon incorporated vassal subject type.png
March icon.png Icon commercial enterprise.png Icon european colony.png Icon core eyalet.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • Icon diplomacy relations.png Subject has positive opinion of overlord
  • Liberty desire.png Liberty desire less than 50%
  • Liberty desire.png +5 Liberty desire per province Development.png development
  • Overlord seizes province
Cannot seize capital
Send Additional Troops Subject tributary icon.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
Subject is at war
  • Liberty desire.png−10% Liberty desire
  • Send Manpower Icon.png manpower to the subject equal to 2 years of subject's Manpower recovery speed.png manpower recovery
Send Officers March icon.png Subject colony icon.png Icon commercial enterprise.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • No Subject is not a private enterprise colony
  • No Subject is not a self-governing colony
  • Liberty desire.png−10% Liberty desire
  • Overlord pays 33% of subject's Land maintenance modifier.png army maintenance
  • March gets +20% morale of armies and Discipline.png +5% discipline
Siphon Income Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Icon commercial enterprise.png Icon core eyalet.png Subject has positive Icon diplomacy relations.png opinion of overlord
  • Liberty desire.png+10% Liberty desire
  • Icon diplomacy relations.png −100 relations with subject
  • Gain Vassal income.png 50% of subject's yearly income (as an instant lump sum)
Start War in Colony Subject colony icon.png Icon commercial enterprise.png
  • Subject is at peace
  • Subject has a casus belli against the target and no truce with target
  • Subject starts a war with natives or another colonial nation
  • Overlord is not called in
This only works against colonial nations and primitive countries. It can't be used against countries which reformed their religion/government.
Subsidize Armies March icon.png Subject colony icon.png Icon commercial enterprise.png Cultural sphere of influence subject.png Hereditary pronoia.png
Icon soyurghal subject type.png
  • No Subject is not a private enterprise colony
  • No Subject is not a self-governing colony
  • 10% of the overlord's Manpower Icon.png manpower gain is sent to the subject
  • Icon diplomacy relations.png +50 relations with subject
Support Loyalists Personal union.png
Icon integrated personal union subject type.png
Icon mongol brother realm subject type.png
Subject colony icon.png Icon core eyalet.png Cultural sphere of influence subject.png
  • No Subject is not a private enterprise colony
  • No Subject is not a self-governing colony
  • Gold Icon.png Costs 10% of the subject's income
  • Liberty desire.png−20% Liberty desire
Modify Subject Relationship Subject colony icon.png Icon commercial enterprise.png See "Colonial nation#Modify colony relationship" for a list of available modifications.

The Commercial Enterprise has access to the same list as the Self governing Colony.

Change Colonial Type Subject colony icon.png Golden Century.png Requires Golden Century At the cost of Gold Icon.png1000 Ducats, the colony is changed to one of the other types.

Can only be done once every 20 years.

Bestow gifts.png Grant Administrative Autonomy Icon appanage.png Costs 20 reform progress

Liberty desire.png−10% Liberty desire

Request extra Levies Icon appanage.png Liberty desire.png Liberty desire is less than 25%
  • Liberty desire.png+25% Liberty desire
  • Overlord gains Manpower Icon.png 12 months worth of the subjects manpower
Seize Court Ressources Icon appanage.png Liberty desire.png Liberty desire is less than 25%
  • Liberty desire.png+25% Liberty desire
  • Overlord gains All power costs.png 12 months worth of the subjects monarchs skills in monarch power

Trade companies have no subject interactions per se, but they do have one toggle button in the subjects tab:

  • Promote Investments: Global trade power.png +50% Trade power in all provinces owned by the trade company, +0.03% yearly inflation

Enhance provinces of subject nations[edit | edit source]

It is possible for the overlord to construct buildings in the provinces of subjects, and to develop them. Each time the overlord develops a subject's province, their Liberty desire.png liberty desire is reduced by 5%, decaying by +0.1% per month. However, since this increases the subject's development, it also increases base liberty desire by +0.25 for those subject types that have development-based liberty desire (i.e. not personal unions), and can increase their liberty desire based on relative power.

Diplomatic Annexation[edit | edit source]

Most Subjects can be diplomatically annexed/integrated by their overlord through the Annex vassal / Integrate diplomatic option. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military.

The requirements for initiating diplomatic annexation are:

  1. The subject has been a subject for a certain amount of time, depending on type (usually 10 or 50 years).
  2. Subjects opinion of overlord is at least 190.
  3. Liberty desire is less than 50%.
  4. Subject is at peace.
  5. Subject has control of its capital.
  6. Subject has at least one core province that can be cored.

Personal unions have one additional conditions to be integrateable:

  1. Senior partner has more provinces than junior partner.

Uniquely, the time after which they can be integrated, can be reduced by the "Years for Personal Union Integration" modifier:

Traditions Ideas Bonuses CollapsePolicies
−10
  • Angevin idea 4: The Many Thrones of the Plantagenet
  • Infrastructure-Diplomatic: Smooth Integration Act

Further modifiers:

Type
Tier 1 Government monarchy.png Reform "Unified Kalmar Monarchy" for Denmark −40
permanent modifier “Hegemons of Western Europe” from the Mission.png Hegemon of Europe mission which is available for Flag of Austria Austria −10
permanent modifier “Universal Monarchy” from the Mission.pngUniversal Monarchy mission which is available for Flag of Spain Spain −10
holding Schönbrunn PalaceGreat project level icon tier 3.png −5
Tier 1 Government monarchy.png Reform "Burgundian State" for Burgundy −5


Annexation progress of subjects appears in the diplomacy interface as a horizontal progress bar next to the vassalage icon . If the annexation process is cancelled before completion, all progress is lost, including the invested diplomatic power.

Diplomatic annexation will be paused if:

  • the Subject's Liberty desire.png liberty desire is greater than 50%;
  • the Subject does not have control of its capital; or
  • the Subject is at war and any of its provinces are occupied by rebels or an enemy nation.

For Personal Unions only:

  • Integration will be immediately cancelled at the end of the month, if both countries are no longer members of the same religious group. This can be avoided by force-converting the Junior partner or changing the Senior partner's religion through rebels.

Cost[edit | edit source]

The full formula for diplomatic annexation cost is:

Development of provinces the overlord already has cores on is not included. The cost reduction from administrative efficiency is capped at 90% and the final cost per province can not go below 0.1 dip points per development(or 1.25% of the normal cost). The final cost for the whole country is rounded, so it can be 0 in extreme cases.

The base annexation cost is 8 diplomatic power per stated Development.png development of the Subject and 4 diplomatic power per Development.png development in territories and trade company provinces. Provinces on which the overlord has cores don't cost anything to integrate. Having claims or permanent claims on some provinces of the vassal does not change the integration cost. This cost is decreased by Administrative efficiency.pngadministrative efficiency, All power costs.png all power cost modifiers and diplomatic annexation cost modifiers. These modifiers are displayed below:

Traditions Ideas Bonuses CollapsePolicies
+5%
  • Deccani traditions
  • Egyptian traditions
  • Bharathi idea 6: Brahmin Administration
  • Great Qing idea 5: Chinese Laws
  • Great Yuan idea 6: Sino-Mongol Administration
  • Imperial German idea 6: Reichstag
  • Roman idea 6: Imperial Bureaucracy
  • Scandinavian idea 2: Unified Scandinavia
  • Holy Roman ambition
Traditions Ideas Bonuses CollapsePolicies
−25%
  • Influence idea 3: Integrated Elites
−15%
  • Austrian idea 1: Imperial Ambition
  • British idea 1: The Acts of Union
  • Chagatai idea 3: Sons of Chagatai Khan
  • Cilli idea 1: Dynastic Marriages
  • Clevian idea 5: United Duchies
  • Gelre idea 7: Land Negotiations
  • LPC idea 4: Reciprocal Guarantee of Two Nations
  • Manx idea 7: The Act of Revestment
  • Siamese idea 5: Consolidation of the State
  • Zambezi idea 6: Wealth of the Shire Valley
  • Ayutthayan ambition
  • Ligori ambition
  • Majapahit ambition
  • Naxian ambition
  • Influence-Administrative: Vassal Integration Act
−10%
  • Danish idea 1: The Kalmar Union
  • Influence-Quality: The Integrated Administration Act

Further modifiers:

Type
permanent modifier “Universal Monarchy” from the Flag of Spain Spain Mission.png mission Fecho del Imperio −25%
permanent modifier “King of Kings” from the Provence Mission.png mission King of Kings −20%
with parliament and “Harmonization of State Laws” or “Create Offices for Vassal Nobles” as active issue −15%
permanent modifier “Bohemian Commonwealth” from the Flag of Bohemia Bohemia Mission.png mission Bohemian Commonwealth −15%
Loyal Subjects event for 5 years -15%
permanent modifier “Lord of Austria” from the Flag of Hungary Hungary Mission.png mission The Duchy of Austria (available with Emperor regardless of whether Winds of Change.png Winds of Change is installed) −10%
permanent modifier “Unity of Italy” from the Mission.png Union with Naples mission which is available for Savoy and Sardinia-Piedmont −10%
permanent modifier “Master of India” from the Mission.png Masters of India mission which is available for Flag of England England and Flag of Great Britain Great Britain −10%
permanent modifier “Austriae Est Imperare Orbi Universo” from the Mission.png A.E.I.O.U. mission which is available for Flag of Austria Austria −10%
Curia Controller bonus −10%
Papal Legate modifier for 20 years† −10%
owning Vienna after finishing the Mission.png mission Gothic Invasion which is available for Flag of Theodoro Theodoro −10%
with Nobility.png noble privilege Nobility Integration Policy −5%
with rajput privilege Rajput Integration Policy only available if there's no Nobility.png nobility estate −5%
with marathas privilege Marathas Integration Policy only available if there's no Nobility.png nobility or rajput estate −5%
permanent modifier Bill of rights from the English Parliament reform "Bill of Rights" −5%
burghers state modifier "Customs Union" which requires from the Mission.png mission Zollverein which is available for Germany −5%
holding Great project alhambra.png Alhambra Great project level icon tier 3.png after finishing the Arabia Mission.png mission Across The Strait −5%
Disloyal Subjects event for 5 years +15%

A nation which is Curia Controller does not have access to the Papal Legate Curia interaction. However, if a nation with the Papal Legate modifier becomes Curia Controller, they do not lose the modifier and so benefit from both while they are active respectively.

Speed of annexation[edit | edit source]

The overlord invests diplomatic power into the annexation process each month at the following rate:

If the total balance of diplomatic power is 0 or negative (hence the balance cannot cover the monthly rate), annexation will pause, but not reverse

Note that if integrating multiple subjects concurrently, this monthly rate as above will apply to each subject independently (modified for the culture and religion of each), even if it results in a monthly diplomatic power deficit. As long as there is still a positive diplomatic power balance to cover the monthly deficits, progress will continue. Should stockpiled Diplomatic power become zero or less, all integration will pause and only resume when the stockpile is positive again.

Effects[edit | edit source]

Annexation is completed once the required diplomatic monarch points are spent, and results in the following effects:

  • Control of all the subjects provinces, army, and navy. This may put the overlord over its force limit.
  • Fully Cores on all the subjects core provinces.
  • Control of the subjects former subjects
  • +5 prestige.
  • An event gives the "Annexed Subjects" national modifier for 10 years giving Diplomatic reputation.png −3 diplomatic reputation. (While the penalty does not stack, the duration of the penalty does so annexing 3 vassals will result in a 30 years penalty). You can avoid getting this penalty via the following:
    • Nobility integration
    • maratha
    • Rajput
    • Reform the league (maya mission), only for mesoamerican tributaries
  • −30 relations with other subjects. Does not apply to marches. Will vanish completely after 20 years if no new stacks are added, regardless of current amount. (Stacks. -200 limit).
  • −25 relations with other HRE members, if the subject was in the Holy Roman Empire. (Stacks).
  • 60% local autonomy in all new cores (or their previous autonomy level, if above), and 0 if the overlord already had a core.

The relation malus with other vassals is affected by Annexation relations impact.

Type
Tier 1 Government monarchy.png Reform "British Monarchy" for Flag of Great Britain Great Britain −25%
Tier 1 Government monarchy.png Reform "Maya Confederation" for Maya −50%
"Spread Dynastic Influence" Nobility.pngNobility Privilege,

unlocked by Maya mission

−25%

Military focus[edit | edit source]

A nation can set its subject's military focus to any of the following, which will determine how they behave in wars. If the subject has more than 50% liberty desire, they will always behave as though set to passive.

Focus Behaviour
No focus The subject will decide its own strategies.
Supportive The subject will seek to attach to friendly armies.
Aggressive The subject will be aggressive towards enemies, seeking battles in enemy territory.
Focus Behaviour
Passive This will make the subject stay with armies in their own territory, and defend there. Unless escaping a larger threat.
Defensive This will make the subject defend its allies' territory. (Recommended for stronger subjects)
Siege This will make the subject use its armies to siege down hostile fortresses and not seek any battles.

Footnotes[edit | edit source]

  1. Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 The liberty desire per development is influenced by liberty desire from subjects development modifiers.
  2. Former colonial nations have a colonial parent and having a colonial parent is a hardcoded condition which prevents the spawning of colonial nations according to a comment above can_have_colonial_nations in /Europa Universalis IV/common/scripted_functions/00_scripted_functions.txt. Forming a new country retains the colonial parent.
  3. Forming a former colonial nation formable enacts the effect restore_old_nation_on_formation_effect which sets the flag no_colonial_nations which prevents the forming of colonial nations even if another county is formed later.
  4. A tag which forms a former colonial nation formable gets a colonial parent and this prevents the spawning of CNs as explained above.
  5. Former colonial nations have a colonial parent and having a colonial parent is a hardcoded condition which prevents the spawning of colonial nations according to a comment above can_have_colonial_nations in /Europa Universalis IV/common/scripted_functions/00_scripted_functions.txt. Forming a new country retains the colonial parent.
  6. Forming a former colonial nation formable enacts the effect restore_old_nation_on_formation_effect which sets the flag no_colonial_nations which prevents the forming of colonial nations even if another county is formed later.
  7. A tag which forms a former colonial nation formable gets a colonial parent and this prevents the spawning of colonial nations as explained above.
  8. See in /Europa Universalis IV/common/defines.lua: variables with TRIBUTE_BASE_.
  9. Jump up to: 9.0 9.1 See in /Europa Universalis IV/common/defines.lua: DIPLOMATIC_ACTION_TRIBUTARY_ACCEPTANCE_PER_DEVELOPMENT.
  10. See in /Europa Universalis IV/common/defines.lua: DIPLOMATIC_ACTION_TRIBUTARY_EMPIRE_FACTOR.
  11. This is defined via the "liberty_desire_revolution = 30.0" line, which can be found in "common/subject_types/00_subject_types.txt "
  12. See in /Europa Universalis IV/common/subject_types/00_subject_types.txt
Mechanics