Revolution (disaster)

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For a deeper explaination of all mechanics related to the Revolution, see: Revolution.
Revolution icon
Decades of feudal oppression, economic difficulties, and religious intolerance have taken their toll on our nation and the population's desire for liberty is posing a serious threat to our Monarchy.

Revolution” is a disaster that may occur during the Age of Revolutions.png Age of Revolutions. Many countries can become revolutionary. However the first country to do so is designated the Revolution target.png revolution target and gets several bonuses. Other great powers can become the Revolution target.png revolution target later by getting more Revolutionary zeal.png revolutionary zeal than the current target. Many events cannot happen, CB's cannot be used etc. if the country is revolutionary.

Before any revolution starts The Birthplace of the Revolution first needs to spawn in a high-development province meeting certain criteria. This Center of Revolution will spread its anti-establishment rhetoric to three random high-absolutism provinces at a time; not necessarily just in the country in which it spawns but to random nearby provinces too. When more than 20% of any country's Development.png development has revolutionary ideas present the countdown to the revolutionary disaster can start ticking. To track the progress of the spread of revolutionary ideas one can view a progress bar at the top right of the Government tab (above the list of accepted cultures).

Many countries may become revolutionary, however, only the first Great power.png great power to become revolutionary can be designated the Revolution target.png revolution target and will remain so unless having their capital sieged down and being crushed by another. However, if conditions allow, a second great power can be designated the revolution target after the first has been crushed (this event can fire even soon after).

When this great power Target of the Revolution is designated, a button will appear - bottom right - similar to that for the HRE, the Catholic Faith, the Empire of China or having a Parliament.

Prerequisites[edit | edit source]

It is currently the Age of Revolutions.png ‘Age of Revolutions’ and the country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

the country:

  • if it is currently in the disaster Internal Power Struggle then it must be in at least 3 of the following disasters:
  • otherwise:
    • does not have an ongoing disaster.
  • At least one of the following is true :
    • has Icon stability.png stability of less than 2
    • Flag of rebels rebels control at least 8 provinces including the capital and Revolutionary rebels.png revolutionary rebels are active in the country
  • One of the following must be true:
    • has Icon stability.png stability less than 0.
    • 50% of the country's Development.png development has the revolution
    • has at least 50 loans.
    • is bankrupt.
    • has at least 10% inflation.
    • has at least War exhaustion.png 10 war exhaustion.
    • has negative Prestige.png prestige.
    • is the nation in Europe with the biggest army and highest development.
    • Flag of rebels rebels control at least 8 provinces including the capital and Revolutionary rebels.png revolutionary rebels are active in the country
Monthly progress The country:
+0.5% at least 50% but less than 65% of the country has the revolution.
+0.75% at least 65% but less than 80% of the country has the revolution.
+1.0% 80% or more of the country has the revolution.
+1.0% has negative Prestige.png prestige
+1.0% has War exhaustion.png war exhaustion of at least 5.
+0.5% has 10–24 loans.
+1.0% has at least 25 loans.
+5.0% is bankrupt.
+0.5% has at least Absolutism.png 25 Absolutism.
+0.5% has at least Absolutism.png 40 Absolutism.
+0.5% has at least Absolutism.png 50 Absolutism.
+0.5% has at least Absolutism.png 60 Absolutism.
+0.5% has at least Absolutism.png 70 Absolutism.
+0.5% has at least Absolutism.png 80 Absolutism.
+3.0% the capital is occupied by Flag of rebels rebels.
+0.5% is the nation in Europe with the biggest army and highest development.
+1.0% the revolution is present in the capital.
at least one of the following is true for the country:

Start[edit | edit source]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngRevolution in $COUNTRY$


Decades of feudal oppression, religious intolerance and unjust taxation have all contributed to the revolutionary movements beginning to surface across our lands. $MONARCH$ has desperately been seeking resolutions to the ever increasing problems as our country finds itself on the verge of financial ruin. The populations' incessant strive for liberty will probably prove too much of a challenge if not handled properly.


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Trigger conditions
  • None
Is triggered only by

the start of the ‘Revolution’ disaster.


Immediate effects

If the country is bankrupt :

  • set country flag : "no_revolution_bankruptcy_event"

Choose a random province other than the capital that has the highest Supply limit.png supply limit in its area,

  • preferring one that:
    • is in the capital area,
    • has at least Development.png 20 development, and
    • has a Fort level.png fort

And:

  • if Emperor Emperor is active, mark it for spawning rebels
  • otherwise:
    • Revolutionary rebels.png Revolutionaries (size 3) rise up in revolt there, immediately occupy it, and they get +10% progress towards the next uprising.
    • Revolutionary rebels.png Revolutionaries (size 2) rise up in revolt in the capital.
  • the country loses Icon stability.png3 stability.

Event trigger.pngEnabled if: Emperor Emperor is not active

Event button 547.png
Dire times are ahead of us

The country loses Prestige.png10 prestige.


Event trigger.pngEnabled if: Emperor Emperor is active

Event button 547.png
We must show these upstarts their place!
  • The country sides with the reactionaries.
  • Revolutionary rebels.png Revolutionaries (size 3) rise up in revolt in the province marked for spawning rebels, occupy it, and get +10% progress until next uprising.
  • In a random neighboring owned province, if there is one:
    • Revolutionary rebels.png Revolutionaries (size 3) rise up in revolt, occupy it, and get +10% progress until next uprising.
  • If there isn't one:
    • Revolutionary rebels.png Revolutionaries (size 2) rise up in revolt in the capital.

Event trigger.pngEnabled if: Emperor Emperor is active

Event button 547.png
Perhaps they are right...
  • The country sides with the revolutionaries.
  • Pretender rebels.png Pretender rebels (size 3) rise up in revolt in the province marked for spawning rebels, occupy it, and get +10% progress until next uprising.
  • In a random neighboring owned province, if there is one:
    • Pretender rebels.png Pretender rebels (size 2) rise up in revolt, occupy it, and get +10% progress until next uprising.
  • One of the following events happens, if the country satisfies the conditions for triggering the start of the revolution:[1]
Country Event
Flag of France France The Storming of the Bastille
Russia The Decembrist Revolution
The Spanish Revolution
The [Root.GetAdjective] Revolution

provided they own London

The Storming of the Tower of London
Flag of Ottomans Ottomans The Fall of the [Root.GovernmentName]
Revolution in [Root.Capital.GetName]
Revolution in [Root.Capital.GetName]
Flag of Netherlands Netherlands The Batavian Republic
The Emperor of China[2] The Heavenly Revolution
The [Root.GetAdjective] Revolution
Other The Revolution is Here

Modifiers[edit | edit source]

While the disaster is ongoing the country gets:

  • National unrest.png+10 national unrest.
  • Stability cost modifier.png+10% stability cost modifier.

Also the following events are triggered by a monthly pulse.

Beginning of the revolution[edit | edit source]

One of the following events may turn the country revolutionary. If it is the first country to do so, it becomes the Revolution target.png revolution target. There are several special events for individual countries, and a generic one that can happen for any other country.

id

Msg event.pngThe Revolution is here


The Revolution has arrived! The [Root.GovernmentName] has collapsed under its own weight as the revolutionary masses stormed key government buildings. [Root.Monarch.GetTitle] [Root.Monarch.GetName] was captured in the chaos, and although it initially seemed that [Root.Monarch.GetSheHe] might be able to negotiate [Root.Monarch.GetHerHis] way out of it with modest concessions, soon the revolutionary leaders saw through [Root.Monarch.GetHerHis] ploy and opted to limit [Root.Monarch.GetHerHis] influence by removing [Root.Monarch.GetHerHis] head. Although [Root.Monarch.GetHerHis] diehard supporters were convinced that the [Root.Monarch.GetTitle] would soon grow another one, this did not happen.

Instead, a purely temporary Committee of Public Safety has been appointed to guide the new Republic through this revolutionary period. Threats abound, however, for monarchs and despots across Europe fear they may be the Revolution's next victim and are already preparing for war against us. On the bright side, liberal forces are looking to us for assistance in their own struggles, so we will be able to gain support in such a manner.


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Trigger conditions

The country:

  • satisfies the conditions for triggering the start of the revolution.[1]
  • does not have its own version of this event.
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Option conditions

Event trigger.pngEnabled if: the country is not Nahuatl.png Nahuatl

Event button 547.png
Vive la Révolution!

Event trigger.pngEnabled if: the country is Nahuatl.png Nahuatl

Event button 547.png
The Altars shall be stained red by the blood of the Republic's enemies!


id

Msg event.pngThe Decembrist Revolution

Revolution! The autocratic government has fallen, and the [Root.Monarch.GetTitle] justly beheaded at Peter’s Square. It is time to create a new Russia, a Revolutionary Russia!

The new regime takes its leaders from the formerly secret ranks of the Union of Salvation, a cabal of Imperial Army officers who took a stand against oppression and led the uprising against the [Root.Monarch.GetTitle]. Pavel Pestel was the ideological heart of the Union, while Mikhael Lunin and Nikita Muraynov led the charge from the front lines. Sergei Trubetskoy, nominally the leader of the Union, has only recently returned to Russia following ill-health. Each places a bid for leadership of the new Russian state.

The revolutionary state aims to abolish serfdom, establish equality under the law, and redistribute the land of oppressive nobles between the State and the peasantry. With a strong foundation in political liberalism, the revolution carries an unwavering resolve to challenge autocracy throughout the world.

 


id

Msg event.pngThe Spanish Revolution


The Revolution has arrived! The mob has stormed the Palacio Real in [Root.Capital.GetCapitalName], capturing [Root.Monarch.GetTitle] [Root.Monarch.GetName], who was promptly executed, along with other members of the royal family who were unable to escape.

A Republic has been declared under by the new Supreme Central and Governing Junta, which is composed of two representatives from each of the divisions of the Spanish state and headed by renowned philosopher and lawyer Gaspar Melchor de Jovellanos. It promises to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading Spain and the rest of Europe to a brighter future free from oppression.


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Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Viva la revolución!
  • The revolution begins.[3]
  • A new ruler named Gaspar Melchor de Jovellanos comes to power with skills Administrative power.png5/Diplomatic power.png2/Military power.png2.
id

Msg event.pngThe [Root.GetAdjective] Revolution (Scandinavia)


The Revolution has arrived! It began with a coup staged by a group of noblemen - quickly gaining notoriety as the '[GetYear] års män', the 'Men of [GetYear]' - that forced [Root.Monarch.GetTitle] [Root.Monarch.GetName] to abdicate and go into exile. Although the conspirators had aimed to establish a constitutional monarchy, matters quickly escalated as a radical clique of lawyers, businessmen and liberals roused the mob through incendiary speeches inciting popular outrage against the monarch. The Royal Palace in [Root.Capital.GetCapitalName] was stormed, officials only able to look on in terror as one symbol of the old regime after the next was torn apart and a Republic was proclaimed.

A 'Säkerhetstinget' or 'Thing of Public Safety' dominated by the radicals has taken over temporary control of the state. They promise to establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading [Root.GetName] and the rest of Europe to a brighter future free from oppression.

The above description includes Swedish words, but Danish or Norwegian equivalents are used instead if appropriate.


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Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Option conditions

Event trigger.pngEnabled if: the country is or was Flag of Sweden Sweden

Event button 547.png
För ett fritt Norden!
  • The revolution begins.[3]
  • A new ruler named Lars Johan Hierta comes to power with skills Administrative power.png5/Diplomatic power.png3/Military power.png0.

Event trigger.pngEnabled if: the country is or was Flag of Norway Norway

Event button 547.png
For et fritt Nord!
  • The revolution begins.[3]

Event trigger.pngEnabled if: the country is or was Flag of Denmark Denmark

Event button 547.png
For et frit Norden!
  • The revolution begins.[3]

id

Msg event.pngThe Storming of the Tower of London


"I lament to see the honor of the [Root.GetStateForm] sunk even to prostitution." For these impertinent words, [Root.Monarch.GetTitle] [Root.Monarch.GetName] had popular politician John Wilkes arrested and imprisoned. However, this sparked large protests in London, where crowds gathered behind the rallying cry of "For Wilkes and Liberty!" Officials read the Riot Act, instructing troops to fire on the protestors, but this served only to further enflame tensions as the crowd continued to swell. Protests soon rose up across the city and a large mob stormed the Tower of London, freeing all political prisoners. Led by Wilkes himself, the crowd then turned towards Buckingham Palace. The [Root.Monarch.GetTitle] was captured as [Root.Monarch.GetSheHe] attempted to flee the city and now faces trial for conspiracy against the [Root.GetAdjective] people, the verdict a foregone conclusion.

A Revolutionary Committee led by Wilkes has taken over control of the new republic, promising to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading [Root.GetName] to a future guided by the ideals of liberty and the brotherhood of man.


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Trigger conditions

The country:

  • is Flag of England England or Flag of Great Britain Great Britain.
  • owns London as a core province.
  • satisfies the conditions for triggering the start of the revolution.[1]
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Long live the Republic!
  • The revolution begins.[3]
  • A new ruler named John Wilkes comes to power with skills Administrative power.png5/Diplomatic power.png3/Military power.png1.
id

Msg event.pngThe Fall of the [Root.GovernmentName] (Ottomans)


The Revolution has arrived! Longstanding dissatisfaction at the lack of meaningful reforms by the government of the [Root.GovernmentName] boiled over as revolutionaries stormed the Topkapi Palace in [Root.Capital.GetCapitalName], capturing [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s harem and the Royal Treasury. The [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] attempted to flee but was unable to evade capture for long. [Root.Monarch.GetSheHeCap] was swiftly put to death for crimes against the people and the faith.

The Imperial Divan has been purged of all reactionaries and reorganized into the ruling council of the new Republic, which is now headed by self-styled Supreme Vizier [Root.new_supreme_vizier.GetName]. The new regime promises to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, so that all [Root.Religion.GetGroupName]s may be as brothers, free from oppression.

However, [Root.Heir.GetTitle] [Root.Heir.GetName] remains at large in the provinces and has gathered an army of Ottoman loyalists who vow to bring back the [Root.GovernmentName]...


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Trigger conditions

The country:

  • is the Flag of Ottomans Ottomans.
  • satisfies the conditions for triggering the start of the revolution.[1]
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Freedom is the People's absolute right!
  • If the country is a Government monarchy.png monarchy and has an heir:
    • Pretender rebels.png Pretender rebels (size 3) rise in revolt in a random owned province that
      • is on the same continent as the capital,
      • is not the capital,
      • has the highest supply limit in its area,
      • has at least Development.png 10 development.
  • The revolution begins.[3]
  • A previous advisor with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1. comes to power
  • The country becomes known as Revolutionary Turkey.
id

Msg event.pngRevolution in [Root.Capital.GetCapitalName] (German states)


The Revolution has arrived! Large crowds gathered in [Root.Capital.GetCapitalName] to demand a wide range of concessions, chief among them a more democratic constitution. Taken aback by the scale of the protests, [Root.Monarch.GetTitle] [Root.Monarch.GetName] tried to defuse the situation by offering significant concessions. However, the leader of the revolutionaries [Root.new_ruler.GetName] ensured that they would not back down easily. "What proof have we," he asked, "that the despot will keep [Root.Monarch.GetHerHis] word?" At this, [Root.Monarch.GetTitle] [Root.Monarch.GetName] ordered the troops to disperse the crowds; however, the troops refused to fire on the protestors, and instead it was [Root.Monarch.GetSheHe] who was driven out.

A Revolutionary Republic has been declared under the watchful stewardship of [Root.new_ruler.GetName], who promises to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading the people of [Root.GetName] to a future guided by the ideals of liberty and the brotherhood of man.


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Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Es lebe die Revolution!
  • The revolution begins.[3]
  • A previous advisor with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1. comes to power
  • Set country flag ruler_of_france_exiled and heir_of_france_exiled
id

Msg event.pngRevolution in [Root.Capital.GetCapitalName] (Austria/HRE)


The Revolution has arrived! Protests across the [Root.GovernmentName] pushing for land redistributions, a more democratic constitution and greater autonomy for non-German regions have coalesced into a massive demonstration in [Root.Capital.GetCapitalName]. [Root.Monarch.GetTitle] [Root.Monarch.GetName] tried to defuse the situation by offering token concessions, but this could not appease the crowd. Violence by the armed forces then enflamed the anger of the people, and a mob stormed the Hofburg Palace, capturing the [Root.Monarch.GetTitle], who was promptly put to death.

[Root.GetUsableName] has been declared a Republic by the new Revolutionary Committee, who promise to abolish serfdom, establish equality under the law, ensure greater rights for minority groups and redistribute the nobility’s land between the state and the peasantry, leading [Root.GetUsableName] and the rest of Europe to a brighter future free from oppression.


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Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Forwards, to liberty!
  • The revolution begins.[3]
  • Set country flag habsburgs_exiled_flag if current Ruler is of the "von Habsburg" Dynasty
id

Msg event.pngThe Batavian Republic


The Revolution has arrived! Large crowds gathered in [Root.Capital.GetCapitalName] to demand a wide range of concessions, chief among them a more democratic constitution, as General Herman Willem Daendels returned from exile to support their cause. Seeing the writing on the wall, [Root.Monarch.GetTitle] [Root.Monarch.GetName] fled the country by fishing boat before [Root.Monarch.GetSheHe] could be caught.

A Revolutionary "Batavian" Republic, named after the old rebels against the Roman Empire, has been declared. Its leaders, who enjoy the full backing of General Daendels, promise to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading the people of [Root.GetName] to a future guided by the ideals of liberty and the brotherhood of man.


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Trigger conditions

The country:

  • is the Flag of Netherlands Netherlands.
  • satisfies the conditions for triggering the start of the revolution.[1]
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Long live the Republic!
  • The revolution begins.[3]
  • The country gets a new General.png general named Herman Willem Daendels with Army tradition.png 70 army tradition.
  • Set country flag habsburgs_exiled_flag if current Ruler is of the "von Habsburg" Dynasty
id

Msg event.pngThe Heavenly Revolution


The Revolution has arrived! Large crowds gathered in [Root.Capital.GetCapitalName] to demand an end to the millennia-old imperial regime that many feel does little for the majority of its people. Initially demanding a constitution to limit the [Root.Monarch.GetTitle]’s power and increase their own influence in government, the crowd was incensed at the violent crackdown by imperial forces and fought back, storming the Forbidden City. As the sheer scale of [Root.Monarch.GetTitle] [Root.Monarch.GetName]’s luxurious lifestyle was laid bare, few indeed felt merciful towards [Root.Monarch.GetHerHim]. Seeing no possible escape, [Root.Monarch.GetName] took [Root.Monarch.GetHerHis] own life rather than face the indignity of a public execution.

The new rulers of [Root.Capital.GetCapitalName] have declared China a Republic, promising to reorganize the state by redistributing the nobility's land to the peasantry and establishing full equality under the law. They declare that the future will be glorious and free for all the people of China!


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Trigger conditions

The country:

  • has Culture icon.png primary culture in the Chinese culture group.
  • is the Emperor of China.
  • satisfies the conditions for triggering the start of the revolution.[1]
  • does not satisfy the conditions for a more specific version of this event.
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Long Live the Great and Glorious Chinese Republic!
  • The revolution begins.[3]
  • One of the country's advisors comes to power as ruler with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1.
  • The country becomes known as Revolutionary China.
id

Msg event.pngThe [Root.GetAdjective] Revolution (India)


The Revolution has arrived! Following weeks of protests, crowds gathered in unprecedented numbers in [Root.Capital.GetCapitalName] to demand greater freedoms for the people of India. Although the [Root.Monarch.GetTitle] ordered [Root.Monarch.GetHerHis] troops to fire on the masses, they were unwilling to do so as the demonstrators refused to provoke them through violence or insults. Facing the ever more desperate orders [Root.Monarch.GetName] continued to issue, demanding ever-extremer punishment of all dissenters, the army decided instead to relieve [Root.Monarch.GetHerHim] of [Root.Monarch.GetHerHis] position. [Root.Monarch.GetSheHeCap] was summarily ushered off into exile as a new Republic was declared.

The new rulers of [Root.GetName] promise to reorganize the state by redistributing land to the peasantry and establishing full equality under the law, abolishing the worst injustices of the past regime, and leading all of India to a brighter and freer future.

Mughals use an alternative version of the text, replacing references to India with more generic terms.


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Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Victory and Freedom to the People!
  • The revolution begins.[3]
  • One of the country's advisors comes to power as ruler with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1.
  • If the country is the Flag of Mughals Mughals, it becomes known as the Revolutionary Gurkani Empire.
  • Set country flag ruler_of_france_exiled and heir_of_france_exiled

Monthly events[edit | edit source]

During the Revolution disaster, there is a chance each month that one of the following events occurs.[4]

The weight that no event is triggered is 1000 and for each monthly event it is 100.

id

Msg event.pngReligious Intolerance


With new ideas spreading through our nation, lively debates have sprung up surrounding the position of religious minorities in [Root.GetUsableName]. While advocates for religious freedom have seized upon the chance to call for reforms to improve the situation of followers of the [minority_religion_province.Religion.GetName] faith and other minorities in the country, reactionaries are pushing for a full-scale clampdown against them. Violent clashes are likely if the matter is not handled properly.


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Trigger conditions

The country:

  • did not have this event before.
  • has a Religious unity.png religious unity of less than 100%.
  • owns a province of a religion other than the state religion.
  • is not revolutionary.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster
  • Monthly pulse of the “Revolution” disaster

Event button 547.png
One nation, one belief.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Religious Intolerance” until the end of the disaster, giving the following effects:
    • Missionary strength vs heretics.png+1% missionary strength vs heretics
    • Tolerance heretic.png−2 Tolerance of heretics
    • Tolerance heathen.png−2 Tolerance of heathens

The AI ​chooses this option in 75% of cases.

Event button 547.png
Tolerate all beliefs.

If the country:

  • is Catholicism Catholic, then:
    • Flag of The Papal State The Papal State gets opinion modifier “Tolerates other Faiths” towards this country for 10 years, worth Opinion.png−100 opinion with a yearly decay of +2.
  • has the “Revolution” or “French Revolution” disaster, then it gets the modifier “Religious Tolerance” until the end of the disaster, giving the following effects:
    • Stability cost modifier.png −10% Stability cost modifier
    • Tolerance heretic.png +1 Tolerance of heretics
    • Tolerance heathen.png +1 Tolerance of heathens
    • Tolerance own.png −2 Tolerance of the true faith

The AI ​​chooses this option in 25% of cases.

id

Msg event.pngSerfdom


Unrest is brewing among the lower class of our society due to the heavy burden placed on their shoulders. Their dissent against manorialism, high taxes and food shortage has resulted in several revolts erupting all over the nation.


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Trigger conditions

The country:

  • did not have this event before.
  • is not revolutionary.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster
  • Monthly pulse of the “Revolution” disaster

Event button 547.png
Restrict serfdom.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Restrict Serfdom” until the end of the disaster, giving the following effects:
    • National unrest.png−1 National unrest
    • Global manpower modifier.png−25% National manpower modifier
Event button 547.png
Keep the masses in chains.
  • Revolutionary rebels.png Revolutionaries (size 1) rise up in revolt in a random owned province that has the highest supply limit in its area.
  • The country gains:
    • Legitimacy.png 10 legitimacy.
    • Horde unity.png 10 horde unity.
    • Devotion.png 10 devotion.
    • Republican tradition.png 5 republican tradition.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Enforce Serfdom” until the end of the disaster, giving the following effects:
      • National unrest.png+1 National unrest
      • Global manpower modifier.png+25% National manpower modifier
id

Msg event.pngSocial Reform


Vivid discussions among our philosophers about social reforms and the virtues of reason have had a great impact on a large part of our population. [Root.Monarch.GetTitle] [Root.Monarch.GetName] is beginning to fear that some of them will be too easily influenced by troublemakers and that their rebellious actions will further increase our country's instability.


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Trigger conditions

The country:

  • did not have this event before.
  • is not revolutionary.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster
  • Monthly pulse of the “Revolution” disaster

Event button 547.png
Suppress the free thinkers.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Suppress Free Thinkers” until the end of the disaster, giving the following effect:
      • National unrest.png+1 National unrest
Event button 547.png
They hardly pose a threat.
  • Two different random owned provinces that have the highest supply limit in their respective areas:
    • Revolutionary rebels.png Revolutionaries (size 1) rise in revolt
id

Msg event.pngThe [Root.GovernmentName]'s Bureaucracy


The centralized government of our nation has become very corrupt and bloated, making it difficult to pass any policies to improve the situation. One of the key revolutionary demands is to decentralize authority and weaken the bureaucracy so as not to stifle the entrepreneurial classes.


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Trigger conditions

The country:

  • did not have this event before.
  • is not revolutionary.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster
  • Monthly pulse of the “Revolution” disaster

Event button 547.png
Reduce the bureaucracy.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Bureaucratic Reduction” until the end of the disaster, giving the following effect:
    • Global tax modifier.png−15% National tax modifier
Event button 547.png
Expand the bureaucracy.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
  • gets the modifier “Bureaucratic Expansion” until the end of the disaster, giving the following effect:
    • National unrest.png+1 National unrest
  • The country gains Corruption.png0.5 corruption.
id

Msg event.pngDeplorable Reign


[Root.Monarch.GetTitle] [Root.Monarch.GetName]'s indecisiveness and poor administration has made many of our people turn against their ruler. The opposition is growing stronger by the day and it is becoming apparent that [Root.Monarch.GetName] probably isn't the best suited to lead our nation in such revolutionary times.


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Trigger conditions

The country:

  • did not have this event before.
  • has a ruler with at least one skill of less than 2.
  • is not revolutionary.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster
  • Monthly pulse of the “Revolution” disaster

Event button 547.png
Support the [Root.Monarch.GetTitle].
  • The country:
    • loses Administrative power.png35 administrative power.
    • loses Diplomatic power.png35 diplomatic power.
    • loses Military power.png35 military power.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Support our Monarch” until the end of the disater, giving the following effect:
      • Yearly legitimacy.png +0.5 Yearly legitimacy
Event button 547.png
Oppose the [Root.Monarch.GetTitle].
  • Revolutionary rebels.png Revolutionaries (size 2) rise up in revolt in a random owned province that has the highest supply limit in its area.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Oppose our Monarch” until the end of the disater, giving the following effects:
      • National unrest.png +1 National unrest
id

Msg event.pngThe Road to Bankruptcy


The war, extensive crop-failures and our mismanaged economy overall have slowly paved the way for an economic crisis. The prospect of a bankruptcy is looming over our nation as money is rapidly losing its value and the purchasing power of money is becoming more limited by the day.


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Trigger conditions

The country:

  • did not have this event before.
  • has at least 10 loans.
  • is at war.
  • is not revolutionary.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster
  • Monthly pulse of the “Revolution” disaster

Event button 547.png
Mint more money.
  • The country gains Inflation reduction.png 3 inflation.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Mint Money” until the end of the disaster, giving the following effects:
      • Infantry cost.png+10% Infantry cost
      • Construction cost.png+10% Construction cost
Event button 547.png
We must strengthen our currency.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Fight Inflation” until the end of the disaster, giving the following effect:
    • Interest.png+3 Interest per annum
id

Msg event.pngFinancial Crisis


Our mismanaged economy has emptied our financial reserves. If we are to recover from this, we must improve our financial planning immediately.


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Trigger conditions

The country:

  • did not have this event before.
  • is bankrupt or has at least 20 loans.
  • is not revolutionary.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster
  • Monthly pulse of the “Revolution” disaster

Event button 547.png
Cut back on war expenditures.

If the country has the ‘Revolution’ or ‘French Revolution’ disaster then it:

  • gets the modifier “Disarmament” until the end of the disater, giving the following effects:
    • Global manpower modifier.png−15% National manpower modifier
    • Land morale.png−10% Morale of armies
Event button 547.png
The war has its purpose.

If the country has the ‘Revolution’ or ‘French Revolution’ disaster then it:

  • gets the modifier “Financial Disaster” until the end of the disater, giving the following effects:
    • National unrest.png+2 National unrest
    • Autonomy.png+0.02 Monthly autonomy change
    • Interest.png+2 Interest per annum

Trouble in the Revolutionary Republic[edit | edit source]

id

Msg event.pngThe Toll of the Republic's Wars


The wars of [Root.GetName] are a never-ending drain on the country's people. As the Republic's wars exact an ever greater toll on the commoners in the shape of high taxes, conscription and mounting death tolls, many of those who hoped their situation would be improved by the Revolution are now deceased and those who thought that the change of government would bring peace to the country seem to have lost faith in the republic.


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Trigger conditions
  • Is a revolutionary republic
  • At least one of:
    • All of:
      • DLC Emperor Emperor is not active
      • The “French Revolution” disaster is ongoing
      • had none of the ‘The Revolutionary Republic’ events during the last year.
    • Sided with the Revolutionaries
  • None of:
    • Manpower Icon.png Manpower reserves are at least 25% of maximum
  • had none of the ‘The Revolutionary Republic’ events during the last year.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster (Base weight: 100/2875)
  • Monthly pulse of the “Revolution” disaster (Base weight: 100/2500)

Weight modifiers

  • None of:
    • DLC Emperor Emperor is active: ×0.75

Immediate effects

If Flag of France France :

  • Sided with the Revolutionaries, then there is a 100% chance
  • has Republican tradition.png republican tradition of at least 25 but less than 50, then there is a 50% chance
  • has Republican tradition.png republican tradition of less than 25, then there is a 75% chance

that a core province is saved as "rebel_spawn_province", which :

  • is not the capital,
  • is on the same continent as the capital
  • is not controlled by rebels,
  • is not under siege.

Option conditions

Event trigger.pngEnabled if:

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition
  • Event target rebel_spawn_province:
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt
  • Clear country flag noble_rebels_rise

Event trigger.pngEnabled if:

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition


id

Msg event.pngThe People are Weary of War


Constant warfare has exhausted the population of [Root.GetName]. Those who supported the Revolution complain that they had sought to better their position, not subject themselves to a constant state of war that is having devastating effects on the general populace. Many are increasingly losing faith in the Republic as a result.


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Trigger conditions
  • Is a revolutionary republic
  • At least one of:
    • All of:
      • DLC Emperor Emperor is not active
      • The “French Revolution” disaster is ongoing
      • had none of the ‘The Revolutionary Republic’ events during the last year.
    • Sided with the Revolutionaries
  • War exhaustion.png War exhaustion is at least 10
  • had none of the ‘The Revolutionary Republic’ events during the last year.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster (Base weight: 100/2875)
  • Monthly pulse of the “Revolution” disaster (Base weight: 100/2500)

Weight modifiers

  • None of:
    • DLC Emperor Emperor is active: ×0.75

Immediate effects

If Flag of France France :

  • Sided with the Revolutionaries, then there is a 100% chance
  • has Republican tradition.png republican tradition of at least 25 but less than 50, then there is a 50% chance
  • has Republican tradition.png republican tradition of less than 25, then there is a 75% chance

that a core province is saved as "rebel_spawn_province", which :

  • is not the capital,
  • is on the same continent as the capital
  • is not controlled by rebels,
  • is not under siege.

Option conditions

Event trigger.pngEnabled if:

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition
  • Event target rebel_spawn_province:
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt
  • Clear country flag noble_rebels_rise

Event trigger.pngEnabled if:

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition


id

Msg event.pngOur Coffers are Empty


The change of government only seems to have increased the financial mismanagement. With the Republic of [Root.GetName] having declared bankruptcy, many of its former supporters now ask themselves if things weren't perhaps better before the Revolution...


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Trigger conditions
  • Is a revolutionary republic
  • At least one of:
    • All of:
      • DLC Emperor Emperor is not active
      • The “French Revolution” disaster is ongoing
      • had none of the ‘The Revolutionary Republic’ events during the last year.
    • Sided with the Revolutionaries
  • Is bankrupt
  • None of:
    • Country flag no_revolution_bankruptcy_event is set
  • had none of the ‘The Revolutionary Republic’ events during the last year.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster (Base weight: 100/2875)
  • Monthly pulse of the “Revolution” disaster (Base weight: 100/2500)

Weight modifiers

  • None of:
    • DLC Emperor Emperor is active: ×0.75

Immediate effects

If Flag of France France :

  • Sided with the Revolutionaries, then there is a 100% chance
  • has Republican tradition.png republican tradition of at least 25 but less than 50, then there is a 50% chance
  • has Republican tradition.png republican tradition of less than 25, then there is a 75% chance

that a core province is saved as "rebel_spawn_province", which :

  • is not the capital,
  • is on the same continent as the capital
  • is not controlled by rebels,
  • is not under siege.

Option conditions

Event trigger.pngEnabled if:

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition
  • Event target rebel_spawn_province:
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt
  • Clear country flag noble_rebels_rise

Event trigger.pngEnabled if:

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition


id

Msg event.pngThe State of the Republic's Finances


The national debt is a problem in the eyes of the people. The country's finances seem to be in no better shape than before the shift of government, and many fear a costly default or rising taxes. The faith in the Republic is dwindling and many are turning back to old monarchist ways.


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Trigger conditions
  • Is a revolutionary republic
  • At least one of:
    • All of:
      • DLC Emperor Emperor is not active
      • The “French Revolution” disaster is ongoing
      • had none of the ‘The Revolutionary Republic’ events during the last year.
    • Sided with the Revolutionaries
  • Has at least 20 loans
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster (Base weight: 100/2875)
  • Monthly pulse of the “Revolution” disaster (Base weight: 100/2500)

Weight modifiers

  • None of:
    • DLC Emperor Emperor is active: ×0.75

Immediate effects

If Flag of France France :

  • Sided with the Revolutionaries, then there is a 100% chance
  • has Republican tradition.png republican tradition of at least 25 but less than 50, then there is a 50% chance
  • has Republican tradition.png republican tradition of less than 25, then there is a 75% chance

that a core province is saved as "rebel_spawn_province", which :

  • is not the capital,
  • is on the same continent as the capital
  • is not controlled by rebels,
  • is not under siege.

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition
  • If a Event target rebel_spawn_province is set:
    • Nobility.png Noble rebels (size 2) rise in revolt there
  • Clear country flag noble_rebels_rise


id

Msg event.pngWidespread Opposition to the Republic


The Revolution seems to have ground to a halt. With more than a quarter of the country in revolt, few now believe that the republican government holds the answers to our nation's problems.


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Trigger conditions
  • Is a revolutionary republic
  • At least one of:
    • All of:
      • DLC Emperor Emperor is not active
      • The “French Revolution” disaster is ongoing
      • had none of the ‘The Revolutionary Republic’ events during the last year.
    • Sided with the Revolutionaries
  • At least 0% of provinces are in revolt
  • had none of the ‘The Revolutionary Republic’ events during the last year.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster (Base weight: 100/2875)
  • Monthly pulse of the “Revolution” disaster (Base weight: 100/2500)

Weight modifiers

  • None of:
    • DLC Emperor Emperor is active: ×0.75

Immediate effects

If Flag of France France :

  • Sided with the Revolutionaries, then there is a 100% chance
  • has Republican tradition.png republican tradition of at least 25 but less than 50, then there is a 50% chance
  • has Republican tradition.png republican tradition of less than 25, then there is a 75% chance

that a core province is saved as "rebel_spawn_province", which :

  • is not the capital,
  • is on the same continent as the capital
  • is not controlled by rebels,
  • is not under siege.

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition
  • If a Event target rebel_spawn_province is set:
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt there
  • Clear country flag noble_rebels_rise


id

Msg event.pngThe Republic in Turmoil


Those who thought that the Revolution and the Republic would be the answers to the instability of [Root.GetName] are becoming more and more disillusioned. The ever-increasing turmoil afflicting our nation is causing widespread suffering among the peasantry and upper classes alike. Support is growing for a strong leader to take over control and enforce an end to the chaos.


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Trigger conditions
  • Is a revolutionary republic
  • At least one of:
    • All of:
      • DLC Emperor Emperor is not active
      • The “French Revolution” disaster is ongoing
      • had none of the ‘The Revolutionary Republic’ events during the last year.
    • Sided with the Revolutionaries
  • None of:
    • Icon stability.png Stability is at least 0
  • had none of the ‘The Revolutionary Republic’ events during the last year.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster (Base weight: 100/2875)
  • Monthly pulse of the “Revolution” disaster (Base weight: 100/2500)

Weight modifiers

  • None of:
    • DLC Emperor Emperor is active: ×0.75

Immediate effects

If Flag of France France :

  • Sided with the Revolutionaries, then there is a 100% chance
  • has Republican tradition.png republican tradition of at least 25 but less than 50, then there is a 50% chance
  • has Republican tradition.png republican tradition of less than 25, then there is a 75% chance

that a core province is saved as "rebel_spawn_province", which :

  • is not the capital,
  • is on the same continent as the capital
  • is not controlled by rebels,
  • is not under siege.

Event button 547.png
The republic will survive!
  • Lose Republican tradition.png 10 republican tradition
  • If a Event target rebel_spawn_province is set:
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt there
  • Clear country flag noble_rebels_rise
  • If Is Flag of France France and DLC Domination.png Domination is active :
    • Gets new Mission.png missions
    • Trigger country event “New Traditions & Ambitions”


id

Msg event.pngSpreading Disillusionment in the Republic


The People's faith in the Republic is declining. They accuse us of putting too little effort into mending the problems of the old regime and claim that things were better off for them before the Revolution. Already, dissidents are rallying support behind those who wish to reverse our course and place a monarch on the [Root.GetAdjective] throne.


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Trigger conditions
  • Is a revolutionary republic
  • At least one of:
    • All of:
      • DLC Emperor Emperor is not active
      • The “French Revolution” disaster is ongoing
      • had none of the ‘The Revolutionary Republic’ events during the last year.
    • Sided with the Revolutionaries
  • had none of the ‘The Revolutionary Republic’ events during the last 2 years.
Is triggered only by
  • Monthly pulse of the “French Revolution” disaster (Base weight: 100/2875)
  • Monthly pulse of the “Revolution” disaster (Base weight: 100/2500)

Weight modifiers

  • None of:
    • DLC Emperor Emperor is active: ×0.75

Immediate effects

If Flag of France France :

  • Sided with the Revolutionaries, then there is a 100% chance
  • has Republican tradition.png republican tradition of at least 25 but less than 50, then there is a 50% chance
  • has Republican tradition.png republican tradition of less than 25, then there is a 75% chance

that a core province is saved as "rebel_spawn_province", which :

  • is not the capital,
  • is on the same continent as the capital
  • is not controlled by rebels,
  • is not under siege.

Event button 547.png
Who dares question the republic!
  • Lose Republican tradition.png 10 republican tradition
  • If a Event target rebel_spawn_province is set:
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt there
  • Clear country flag noble_rebels_rise
Event button 547.png
Increase our public relief program.
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Cut back on diplomatic spending.
  • Lose Diplomatic power.png 50 diplomatic power
Event button 547.png
Cut back on military spending.
  • Lose Military power.png 50 military power

End[edit | edit source]

Warning: If you meet the following conditions before choosing an option on the event that triggers the revolution disaster, you will break this event. There will be no options to select.

If either of the following is true:

  • Emperor Emperor is active and:
    • at least one of the following is true:
      • it has been 20 years since the start of the disaster;
      • the country has Icon stability.png 3 stability.
    • the country has no active revolts and no rebel-controlled provinces.
  • Emperor Emperor is not active and either of the following is true:
    • there is a Revolution target.png revolution target, which is not this country;
    • all of the following are true:
      • it has been 20 years since the start of the disaster, or the country has Icon stability.png 3 stability;
      • the country has no active revolts and no rebel-controlled provinces;
      • the country is a monarchy or has the Revolutionary Republic reform.

then it loses the above-mentioned effects and the following event is triggered:

id

Msg event.pngThe End of the Revolution


The following description is used if:

  • DLC Emperor Emperor is not active
The instability of the past years now finally seems to be over!

The following description is used if:

  • Sided with and won as the Revolutionaries
With the victory of our revolutionary forces, the turmoil of recent years is at an end. We can now look forward to a brighter future for the people of [Root.GetName].

The following description is used if:

  • Sided with and lost as the Revolutionaries
The footsoldiers of the Revolution have been crushed! Our people must now resign themselves to further rule by [Root.Monarch.GetTitle]s...

The following description is used if:

  • Sided with and won as the Reactionaries
We have crushed the revolutionary upstarts! No longer shall the rule of the [Root.Monarch.GetTitle] be disputed...

The following description is used if:

  • Sided with and lost as the Reactionaries
Woe! The upstart revolutionaries have defeated the rightful government of our nation! At the very least, perhaps the stability of former times may return, though.''

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Trigger conditions
  • None
Is triggered only by

the end of the ‘Revolution’ disaster


Event trigger.pngEnabled if: Emperor Emperor is not active

Event button 547.png
Order is restored.

The country:

  • gains Icon stability.png1 stability.
  • gain 20 Legitimacy / Horde Unity / Devotion or 10 Republican Tradition

Event trigger.pngEnabled if:

  • Emperor Emperor is active
  • one of the following
    • if sided with Reactionaries
      • Turned Revolutionary
    • if sided with Revolutionaries
      • Did not turn Revolutionary
Event button 547.png
At least the conflict is over...

The country:

  • If the country has a stability of less than +3,
    • then it gains Icon stability.png 1 stability,
    • else it gains Administrative power.png 50 administrative power.
  • if the nation did not turn Revolutionary
    • Remove Revolution on all owned provinces in the Capital Region

Event trigger.pngEnabled if: Emperor Emperor is active

  • one of the following
    • if sided with Reactionaries
      • Did not turn Revolutionary
    • if sided with Revolutionaries
      • Turned Revolutionary
Event button 547.png
Let us rejoice in victory!

The country:

  • If the country has a stability of less than +3,
    • then it gains Icon stability.png 1 stability,
    • else it gains Administrative power.png 50 administrative power.
  • If is revolutionary :
    • gains 1000 Revolutionary Zeal

Further events[edit | edit source]

id

Msg event.pngNapoleone di Buonaparte


The chaos of the Revolution and threats of foreign intervention have given ambitious young officers a chance to shine - a chance that has been seized in both hands by one Napoleone di Buonaparte, a Corsican artillery lieutenant. His success in several engagements have brought him to prominence. Most recently, he single-handedly quashed a monarchist uprising in [Root.Capital.GetCapitalName] by deploying the heavy cannons on the city streets, the success of this decisive action earning him the adoration of the people. Already many leaders of the Revolution look favorably upon him and are pushing for him to be elevated to high office. However, he is a man of much ambition, one who may not be content to rule as a mere [Root.Monarch.GetTitle].


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Trigger conditions

The country:

  • is Flag of Italy Italy.
  • Napoleon has not already appeared in another revolution.
  • is the Revolution target.png revolution target.
  • is a revolutionary republic.
Is triggered only by

the event The Revolution is here.


Event button 547.png
We need his leadership!
  • The country loses Icon stability.png 1 stability.
  • A new ruler named Napoleone I di Buonaparte comes to power with skills Administrative power.png6/Diplomatic power.png5/Military power.png6. and ruler personality “Inspiring Leader”, giving the following effects while in power:
    • +5% Morale of armies
  • The country gets the event “Aspirations of an Empire” in 2 years.
Event button 547.png
We don't want a new Caesar!
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png 1 stability,
    • else it gains Administrative power.png 50 administrative power.
  • Pretender rebels (size 3) rise in revolt, led by Napoleone of the di Buonaparte dynasty, in the the first in this list that exists:
    • a random owned core province in the Corsica-Sardinia area with a level 2 or better fort
    • the owned province in the Corsica-Sardinia area with the highest supply limit (the rebels occupy it)
    • the owned province on the same continent as the capital, but not the capital itself, with the highest supply limit in its area (the rebels occupy it)
id

Msg event.pngAspirations of an Empire


Not satisfied with being merely First Consul, Napoleone di Buonaparte is proposing that he be crowned Emperor of Italy. He justifies this by claiming that restoring the hereditary succession would make it harder to restore the antico regime of Italy to power - after all, there have been several royalist plots on his life - but there is little doubt that his prime motivation is to further his own ambitions for supreme power. The proposal has met with widespread support among the populace, who yearn for the relative stability of the pre-revolutionary years; however, diehard supporters of the Revolution express worry at this attempt to concentrate even more power in Napoleone's hands.


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Trigger conditions

The country:

  • is a revolutionary republic.
  • is ruled by Napoleon.
Is triggered only by

the event Napoleone di Buonaparte option “We need his leadership!”.


Event button 547.png
Italy will be an Empire!

The country:

  • loses 2 stability.
  • becomes a Government monarchy.png monarchy, if it wasn't one already.
  • enacts the Revolutionary Empire reform.
  • Revolutionary rebels.png Revolutionaries (size 3) rise in revolt in a random province that
    • is on the same continent as the capital,
    • is a core,
    • is not the capital,
    • has the highest supply limit in its area.
Event button 547.png
The Revolution must continue!

The country gains Republican tradition.png 10 republican tradition.

Strategy[edit | edit source]

The below is one of many player suggested strategies for Revolution (disaster). Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting the Revolution[edit | edit source]

With Emperor Emperor, once the Age of Revolutions begins, you will have to wait for a Center of Revolution to spawn (usually 50 years or so after the Age has begun). The country that gets the center of revolution must be a great power with Enlightenment embraced, and the province must have at least Development.png 30 development and have Enlightenment present. (Without Emperor, there is no center of revolution; to start the Revolution disaster, a country must have its capital in Europe and have at least 30 provinces.)

It tends to spawn in the country with the most absolutism, so it will most likely spawn inside the player's country or in one of the great powers. Once the center has spawned it will start converting provinces near it, three at a time. It will generally target provinces of countries with high Absolutism.png absolutism first and increase revolution progress by 1% per day, per province. Because of this, the center will convert one province every 33 days on average. Once the revolution is present, the province's National unrest.png unrest is increased to quarter of the absolutism of the country which owns it. So, for example, a province owned by a country which has Absolutism.png 100 absolutism will have National unrest.png +25 unrest.

To trigger the Revolution disaster, one must wait till 20% of your development has revolution present, and it will appear on the government tab. The easiest way to trigger it is by tanking your Prestige.png prestige below 0. Then you can speed up the monthly growth by having 25 loans, War exhaustion.png 5 war exhaustion, negative Icon stability.png stability, and negative prestige.

Once the disaster fires you can choose to crush the revolution, or embrace it. Either option will spawn rebels that one needs to destroy and drops your Icon stability.png stability to −3. Once you have +3 stability, no active rebel and rebel occupied provinces, the disaster will be resolved.

Crushing the Revolution[edit | edit source]

To remove Revolution present on your provinces, one must resolve the Revolution Disaster and have crushed the Revolutionary Rebels, or wait till the Revolution mechanic is disabled.

Once the disaster is over and Revolutionary rebels are crushed, the Center of Revolution you own will be destroyed, Revolution present will be removed, and Autonomy in your provinces will go back to normal. However, if another nation close by still has the Center of Revolution, the Center will still continue to spread the Revolution onto your provinces.

To remove the Center of Revolution owned by another nation, it must be owned by a Revolution Target, and you must use the Crush the Revolution CB on the Revolution Target and enforce Crush the Revolution in the peace deal. Revolution Target is granted to any Great Power that has turned Revolutionary if there isn't one already.

To disable the Revolution mechanic, you're required to wait 30 years if there's been no Target of Revolution, or it's been 20 years since the last Revolution Target was crushed and there's currently no Revolution Target.

If you're the Papal State, you can not trigger the Revolution disaster.

Additionally, if you attempt to end the disaster by boosting to Icon stability.png+3 stability before clicking an option during the triggered event, the resolution event will be bugged. However, after selecting the revolution option (whether to accept it or reject it) and killing off any rebels nationwide the disaster can be ended instantly by boosting to Icon stability.png+3 stability.

Becoming revolutionary[edit | edit source]

Being first to embrace the revolution as a great power, willingly or not, will change the government to Revolutionary Republic and turn the country into the Revolution Target. With Emperor Emperor, non-great powers, and anyone who is not first to succumb to the revolution, will become a Revolutionary State instead (and will not become the revolution target). Without Emperor, only the revolution target can be revolutionary.

It is advised that you save up Military power.png military power to Strengthen Government before triggering the disaster as becoming revolutionary will start you out with Republican tradition.png 50 republican tradition.

Being revolutionary[edit | edit source]

Being the revolution target grants the following static bonuses:

+10%.00 National manpower modifier
+10%.00 Morale of armies
+10%.00 Morale of navies
−0.15% Monthly war exhaustion
−50%.00 Unjustified demands
−15%.00 Land maintenance modifier
−15%.00 Naval maintenance modifier
+25%.00 Manpower recovery speed
+25%.00 Sailor recovery speed

Being revolutionary unlocks the ‘Spread the Revolution’ casus belli (also disabling most other CBs, including Imperialism) against any country which is not yet a revolutionary state, which reduces warscore acquisition cost by 50% and reduces diplomatic acquisition cost to 0 for all provinces. However, note that since this CB does not apply to your attacking other revolutionary states any such land acquisitions will be costly in diplomatic points.

Being a revolutionary republic (or revolutionary state, if you're not the revolution target) allows you to pass the ‘Cult of Reason’ decision which will decrease technology cost by 15% for an average of 12 months. This decision can be used to spike up your technology, especially if stacked with neighbor bonuses, diplomatic investments modifier and abolish slavery modifier. If done properly, you can propel your diplomatic technology forward by 10 years or more. Therefore, if you are planning to go revolutionary, you can feel free to invest your diplomatic points into development or culture conversion. However you need to be at stability −2 to be eligible to pass the decision. Remember that boosting stability is significantly more costly as a republic. Likewise, keep in mind that the 12-months MTTH event that removes the cult of reason modifier gives 1 stability when assessing whether or not a disaster might trigger.

The revolution target additionally cannot be the defender of the faith of any religion.

Becoming a revolutionary empire[edit | edit source]

Main article: Low republican tradition and reverting to monarchy

Achievements[edit | edit source]

This Revolution Was Crushed
In a war against the target of the Revolution, control their capital and have at least 99% war score.

Old events[edit | edit source]

id

Msg event.pngThe Revolution is over


Reactionary forces have deposed the government of the people, replacing our godless revolutionary government with a divinely ordained King. People are dusting off all the old monarchist symbols.


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Trigger conditions
  • Never [5].
  • The country:
    • is the Revolution target.png revolution target.
    • has its capital occupied, but not by rebels.
Mean time to happen

1 month


Event button 547.png
All good things...
  • The country:
    • loses Prestige.png 50 prestige.
    • gains War exhaustion.png 3 war exhaustion.
    • becomes a Government monarchy.png monarchy, if it wasn't one already.
    • enacts the Parliamentarism reform.
    • stops being the revolution target.
  • The current ruler dies.
  • If Country flag ruler_of_france_exiled has been set for less than 20 years :
    • Make exiled ruler ruler_of_france the current ruler
  • If Country flag heir_of_france_exiled has been set for less than 30 years :
    • Make exiled heir heir_of_france the current heir
  • If Country flag habsburgs_exiled_flag is set
    • A new ruler Of the von Habsburg dynasty comes to power
  • Remove country modifier "The Reign of Terror"
  • Set country flag last_revolutionary_country
  • The country controlling the capital:
id

Msg event.pngOrder has Triumphed!


Our victorious armies have managed to depose the foul revolutionary government and a proper God-anointed monarch has been put in power. All we need do now is agree to a just peace.


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Trigger conditions
  • None
Is triggered only by
  • The event “The Restoration” option “Let most Frenchmen rejoice.”
  • The event “The Revolution is Over” option “All good things...”

Event button 547.png
Rejoice!

The country:

  • gains Icon stability.png 6 stability.
  • gains Prestige.png 200 prestige.
id

Msg event.pngThe Storming of the Bastille


The Revolution has arrived! The mob of the third estate has risen in revolt and stormed the Bastille, overthrowing the ancien régime. [Root.Monarch.GetTitle] [Root.Monarch.GetName] was captured in the chaos, and although it initially seemed that [Root.Monarch.GetSheHe] might be able to negotiate [Root.Monarch.GetHerHis] way out of it with modest concessions, soon the revolutionary leaders saw through [Root.Monarch.GetHerHis] ploy. They decided that [Root.Monarch.GetSheHe] can best assist the Revolution through science, by being the first to try out Dr. Guillotin’s new invention.

With the [Root.Monarch.GetTitle] out of the way, a new revolutionary republic has been installed with such strange notions as inalienable rights for everyone (not just monarchs). Threats abound, however, for monarchs and despots across Europe fear they may be the Revolution's next victim and are already preparing for war against us. On the bright side, liberal forces are looking to us for assistance in their own struggles, so we will be able to gain support in such a manner.


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Trigger conditions

The country:

  • Is Flag of France France
  • At least one of:
    • There is not a Revolution target.png revolution target
    • DLC Emperor Emperor is active
  • At least one of:
    • Capital is controlled by Flag of Rebels Rebels
    • Has country modifier “just_lost_to_revolutionary_rebels”
    • Country flag revolution_disaster_immediate_revolution is set
  • Owns at least 10 non-colony provinces
  • is not revolutionary
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Aujourd'hui, rien.
  • The revolution begins.[3]
  • If DLC Domination.png Domination is active and is Flag of France France and is either the revolution target or revolutionary :
    • Trigger country event “New Traditions & Ambitions”
id

Msg event.pngThe Restoration


The forces of order have finally emerged triumphant, the ancien régime has been restored and France is back to normal.


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Trigger conditions
  • Never
  • Is Flag of France France
  • Is the revolution target
  • None of:
  • None of:
    • DLC Emperor Emperor is active
  • Capital
    • None of:
      • Province is controlled by Our country
      • Province is controlled by Flag of Rebels Rebels
Mean time to happen

1 month


Event button 547.png
Let most Frenchmen rejoice.
  • Lose Prestige.png 50 prestige
  • Gain War exhaustion.png 3 war exhaustion
  • Change government to monarchy
  • Enact government reform Parliamentarism
  • If Is the revolution target :
    • set_revolution_target = "---"
  • Set country flag last_revolutionary_country
  • Hidden effect:
    • Flag of France France:
      • Trigger country event “The Exile of the Revolutionaries”
  • Capital
    • Province controller
      • Trigger country event “Order has Triumphed!”


id

Msg event.pngThe End of the Monarchy

Due to the monarchy's failure to adapt to the new more progressive climate, a revolutionary court has decided that our monarch will assist with science instead. The [Root.Monarch.GetTitle] of the ancien regime will be the first to try out our new invention by Dr. Guillotin.
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Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
So are the ways of progress.
  • Ruler dies


id

Msg event.pngThe Exile of the Revolutionaries

With the fall of the revolutionary government the leaders of the revolution have gone into exile, giving France back its proper king.
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Trigger conditions
  • None
Is triggered only by

The event “The Restoration” option “Let most Frenchmen rejoice.”


Event button 547.png
Vive Le Roi!
  • Ruler dies


id

Msg event.pngThe Revolution Advances


With the end of Royal Absolutism, a new government based on liberal principals emerged. However, continuing instability and attempts by the monarchy to reassert absolutism have radicalized the situation. The government has now switched to being outright revolutionary and the Bourbon monarch has been beheaded. The rest of Europe is shocked.


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Trigger conditions
  • Is Flag of France France
  • Is the revolution target
  • None of:
    • At least one of:
      • Is a revolutionary republic
      • Has enacted the “Revolutionary Empire” government reform
Mean time to happen

36 months


Event button 547.png
Vive la France.
  • Change government to republic
  • Enact government reform Revolutionary Republic
  • Remove government reform Parliamentarism
  • Remove government reform States General
  • Ruler dies
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png 1 stability,
    • else it gains Administrative power.png 50 administrative power.


id

Msg event.png$COUNTRY$ is more Stable!

The worst excesses of the revolutionary period are now just a memory.
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Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Good News!
  • If:
    • Limited to:
      • The “Revolution” disaster is ongoing
    • Disaster “Revolution” ends
  • Clear country flag religious_revolution
  • Clear country flag serfdom
  • Clear country flag social_reform
  • Clear country flag royal_bureaucracy
  • Clear country flag deplorable_reign
  • Clear country flag road_to_bankruptcy
  • Clear country flag financial_crisis
  • Clear country flag revolutionary_philosopher
  • Remove country modifier "Religious Intolerance"
  • Remove country modifier "Religious Tolerance"
  • Remove country modifier "Restrict Serfdom"
  • Remove country modifier "Enforce Serfdom"
  • Remove country modifier "Suppress Free Thinkers"
  • Remove country modifier "Bureaucratic Reduction"
  • Remove country modifier "Bureaucratic Expansion"
  • Remove country modifier "Support our Monarch"
  • Remove country modifier "Oppose our Monarch"
  • Remove country modifier "Mint Money"
  • Remove country modifier "Fight Inflation"
  • Remove country modifier "Disarmament"
  • Remove country modifier "Financial Disaster"

Footnotes[edit | edit source]

  1. Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 The conditions are:
    • If Emperor Emperor is not active: there is no revolution target
    • One of the following:
      • The capital is in Europe and controlled by rebels
      • Revolutionary rebels enforced their demands
      • The country sided with the revolutionaries
    • Has at least 10 cities
    • Is not already revolutionary
  2. Only if in East Asian culture group and no tag-specific event applies.
  3. Jump up to: 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 This means:
    • All Revolutionary rebels.png revolutionaries and peasant rebels in the country disband.
    • If this country is the Emperor of China, dismantle the empire.
    • Change government type to republic, if it isn't already.
    • If there's already a revolution target:
    • If not:
    • Enact government reforms “Parliamentarism” and “States General”.
    • If this is the French Revolution or the German or Indian version of the revolution start event:
      • Exile the current ruler and heir.
    • Otherwise:
      • The current ruler dies.
    • Gain Manpower Icon.png 5 years of manpower.
    • If the country sided with the reactionaries, it gets “Failure of the Reactionary Forces” for 25 years, giving:
      • Revolutionary zeal.png −2.5 Yearly revolutionary zeal
  4. The code of these events can be found in /Europa Universalis IV/events/disaster_Revolution.txt.
  5. Check if Art of war a built-in DLC active by default is not active
  6. Check if Art of war a built-in DLC active by default is active