Monarchy

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See also: Ruler#Monarchy

Government monarchy.png Monarchy is a form of government where power is held by a single individual, i.e. the monarch. The ruler reigns until death. Several mechanics, such as royal marriages and personal unions, are mostly limited to monarchical forms of governments. Has access to the Aristocracy idea group.png Aristocratic idea group, unless changed by a government reform.

Government monarchy.png Monarchic government reforms
Tier 1: Power Structure
Tier 2: Noble Privileges
Tier 3: Bureaucracy
Tier 4: State and Religion
Tier 5: Military Doctrines and Organization
Tier 6: Deliberative Assembly
Tier 7: The Administrative Cadre
Tier 8: Economical Matters
Tier 9: Legitimation of Power
Tier 10: Absolutism & Constitutionalism
Tier 11: Separation of Power


Type Effects Description & notes
Monarchy
  • Nobility influence +5% Nobility influence
A monarchy is a form of government where a sole monarch is the head of state. A monarch rules for life and the title is is often hereditary within their dynasty.
  • Uses Legitimacy.png Legitimacy
  • Can have Royalmarriage.png Royal marriages
  • Can form Personal union.png Personal unions
  • Has heirs
  • Stability loss upon Ruler death

Legitimacy[edit | edit source]

Icon legitimacy monarchy.png Legitimacy is a rating for how legitimate the ruling monarch is perceived to be by the general population. This property ranges between 0 and 100. With the Mandate of Heaven.png Mandate of Heaven expansion, the Celestial Empire doesn't use legitimacy.

Junior partners in a personal union share their overlord's legitimacy. Effects that would increase or decrease legitimacy (e.g. the "Seek Support of the Clergy" clergy estate interaction) do not affect legitimacy in a junior partner.

The effects of legitimacy scale linearly from the worst at 0 to the best at 100:

Variable 0% 50% 100%
National unrest.png National unrest +2 0 −2
Tolerance heretic.png Religious tolerance[1] −1 0 +1
Diplomatic reputation.png Diplomatic reputation −1 0 +1
Vassal income.png Income from vassals −5% 0 +5%
Militarization of state.png Militarization of state −0.025 0 +0.025
Maximum absolutism Maximum absolutism −10 0 +10

Legitimacy modifiers[edit | edit source]

There are two main ways for legitimacy to either increase or decrease, these are called active and passive modifiers.

Active modifiers

Active modifiers are those that are dependent on the players actions.

  • Royal marriages. These usually give a small, one-time decrease to legitimacy, particularly if the royal match comes from a less powerful realm. Legitimacy gain is then increased.
  • Events. Sometimes there appear events that can either increase or decrease legitimacy.
  • Papal Influence. Catholics can spend Papal influence.png 50 Papal Influence to increase legitimacy by +1.0 per year for 20 years.
  • Succession. Depending on the claim strength of the heir, legitimacy may become low, if their strength is weak, medium if average, or high if strong, upon succession to the throne. Legitimacy upon succession will be the claim strength assigned to the heir; legitimacy of the previous ruler is not counted.
  • Pretender rebels, if they enforce their demands, will install a new ruler with strong claim, thus increasing legitimacy.
  • Strengthen government gives +10 legitimacy for Military power.png 100 military power
Passive modifiers

Passive modifiers are not dependent on player action, instead they rely on existing variables. The following shown examples are calculated yearly.

  • +0.1 for each royal marriage.
  • +1 with Righteous ruler personality
  • +1 for being a Lucky Nation
  • −2.0 by having a regency council in power.
  • +1.0 if the government is a constitutional monarchy.
  • +0.25 for the Chinaware.png chinaware trading bonus.
  • −1.0 for each point of negative stability to a maximum of −3.
  • +0.005 for each point of Power projection.
  • −1.0 if the target of Sow Discontent covert action.
  • −0.5 for owning an unlawful imperial territory.
  • Implemented decisions, national ideas and events.
  • Prestige affects legitimacy linearly, so:
    • If Prestige.png −100 then Legitimacy.png −1.
    • If Prestige.png +100 then Legitimacy.png +1.
  • +0.5 for a Cult Islam.png Muslim country holding Mecca and Medina
  • +0.5 for enacting Legitimize government as a Coptic.png Coptic nation
  • +0.25 for assimilating Byzantine culture group as Flag of Mughals Mughals

National ideas and policies affecting yearly legitimacy:

Yearly legitimacy.png Traditions Ideas Bonuses Policies
+1.5
  • Holy Roman idea 1: The Imperial Throne
+1.0
  • Andean traditions
  • Imperial German traditions
  • Israeli traditions
  • Majapahit traditions
  • Montferrat traditions
  • Norman traditions
  • Purépecha traditions
  • Roman traditions
  • Trebizond traditions
  • Venetian (upgraded) traditions
  • Venetian traditions
  • Württemberger traditions
  • Aachen idea 2: Imperial Free City
  • Adalite idea 2: A Monarchical Imamate
  • Afghan idea 6: Institutionalized Loya Jirga
  • Air idea 3: Legacy of Tin-Hinan
  • Angevin idea 7: Rule of the Plantagenet
  • Arakanese idea 1: Mrauk U Dynasty
  • Ardabili idea 7: Shahs of Iran
  • Asakura idea 5: Seventeen Clan Code
  • Ashanti idea 4: The Golden Stool
  • Ashikaga idea 2: Defenders of the Imperial Court
  • Athenian idea 1: Dominus Athenarum
  • Augsburger idea 1: Augusta Vindelicorum
  • Aztec idea 2: Sustaining the Gods
  • Baden idea 2: Legacy of the House of Zähringen
  • Bahmani idea 6: Bahmani Primogeniture
  • Baluch idea 3: Khan of the Baloch
  • Bavarian idea 1: Institute the Everlasting Succession
  • Beloozero idea 3: Strengthen Local Lineages
  • Beninese idea 1: Curb the Uzama
  • Berg idea 1: The Heirs of Lotharingia
  • Betsimisaraka idea 6: Royal Justice
  • Bohemian (upgraded) idea 2: Elective Monarchy
  • Bohemian idea 2: Elective Monarchy
  • Bolognese idea 2: Bentivoglio Family
  • Bosnian idea 2: Per Aspera ad Astra
  • Brazilian idea 7: Seat of the Empire
  • Breton idea 1: Legacy of Breton Independence
  • Bulgarian idea 7: Third Rome
  • Caucasian idea 5: Highland Khans
  • Cebu idea 2: Chola Legacy
  • Chinese idea 6: Son of Heaven
  • Cirebonese idea 1: Negara Gede
  • Clevian idea 2: Cleves and Mark
  • Colonial idea 1: Founding Fathers
  • Cossack idea 2: Cossack Hetmanate
  • Dahomey idea 1: Children of the Panther
  • Dai Viet idea 6: Thuan Thiên
  • Daimyo idea 3: Honor the Ancestors
  • Deccani Sultanate idea 1: Legacy of the Bahmani Sultanate
  • Delhian idea 7: The Throne of India
  • Ethiopian idea 2: Negusa Negast
  • Franconian idea 1: The Duchy Restored
  • Frankfurter idea 7: Freie Stadt Frankfurt
  • Garhwali idea 5: Source of the Ganges
  • Garjati idea 2: Ancient Mandalas
  • Gelre idea 3: Defiance of Foreign Rule
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Gond idea 6: Ancient Roots
  • Great Moravian idea 5: Rex Sclavorum
  • Great Qing idea 4: Bogda Khan
  • Gujarati Princedom idea 6: Ashapura Mata
  • Hamburger idea 2: Burgher Republic
  • Hatakeyama idea 6: Unify the Clan
  • Hawaiian idea 2: Repurposing the Ali'i Nui
  • Hindustani idea 4: The Peacock Throne
  • Hojo idea 1: Legacy of the Kamakura Shogunate
  • Holstein idea 7: Danish Protest Pigs
  • Hosokawa idea 1: Kanrei
  • Ilkhanid idea 1: Restored Ilkhanate
  • Iwi idea 7: The Maori King Movement
  • Jerusalem idea 1: Crown of Thorns
  • Jolof idea 6: Wolof Griots
  • Kaffan idea 5: Strengthen Ties With the Ethiopian Church
  • Kamilaroi idea 5: Matrilineal Lineage
  • Karamanid idea 7: True Heirs of the Seljuk Empire
  • Khorasani idea 4: Dynastic Chronicles
  • Kikuchi idea 3: Aso Shrine
  • Kilwan idea 2: Shirazi's Legacy
  • Kitaran idea 1: Legacy of the Gods
  • Kuban idea 6: Ndop Statue
  • Kurdish idea 6: Legacy of the Kurdish Dynasties
  • Ladakh idea 6: A Kingdom United
  • Lan Na idea 1: Legacy of Mangrai
  • Lanfang idea 1: Free Elections
  • Larrakia idea 4: Dowed
  • Latin idea 1: Emperor of Constantinople
  • Liège idea 3: Religious Devotion
  • Luban idea 2: Royal Village Shrines
  • Luccan idea 7: The Jacobin State of Lucca
  • Lunda idea 2: Perpetual Kingship
  • Mainzian idea 4: Saint Hildegard of Bingen
  • Malaccan idea 6: Dualat
  • Malagasy idea 2: Zafivolamena
  • Manchu idea 4: The Later Jin
  • Manipur idea 3: Kingdom of the Meitei
  • Mazovian idea 6: Sejmy i Sejmiki
  • Mesoamerican idea 5: Ritual Bloodletting
  • Moldavian idea 4: Hospodar of Moldavia
  • Moluccan idea 2: Shared Cultural Heritage
  • Montenegrin idea 1: Legacy Of Diocleia
  • Mossi idea 1: Rialé and Yennenga
  • Muiscan idea 7: Consuetudinary Law
  • Mushasha idea 5: A House United
  • Mutapan idea 4: Spokesman before the Dead
  • Mysorean idea 2: Patronize Kannada Literature
  • Neapolitan idea 7: The Lazzaroni and the Monarchy
  • Northumbrian idea 1: Secure Percy Rule
  • Novgorod idea 3: Ivan's Hundred
  • Odoyev idea 1: Heirs of Chernigov
  • Offaly idea 6: A Family Affair
  • Oirat idea 3: The Four Oirats
  • Orissan idea 2: Servitor of Jagannath
  • Oyo idea 2: Oduduwa Mythos
  • Pagarruyung idea 3: Istano Basa
  • Palawa idea 2: Dual-Identity
  • Pegu idea 6: Buddhist Kingship
  • Perugian idea 4: Perugian Signoria
  • Pisan idea 5: Anziani del Popolo
  • Polotskian idea 2: Heritage of The Rus'
  • Provençal idea 2: Revive House of Anjou
  • Rajputana idea 7: Monumental Architecture
  • Rassid idea 4: A Unified Rassid State
  • Romanian idea 4: Latin Island
  • Rothenburg idea 3: The End of the Line
  • Ruthenian (minor) idea 1: The Mother of Russian States
  • Ruthenian idea 1: The Mother of Russian States
  • Rûmi idea 3: Shahanshah
  • Samoan idea 5: Tatau
  • Samtskhe idea 1: Atabegs of Samtskhe
  • Savoyard idea 7: Savoyard Legitimacy
  • Scottish idea 6: Basilikon Doron
  • Semien idea 5: Gideon Dynasty
  • Shan idea 6: Shan Chronicles
  • Shirvani idea 1: The Khalwati Order
  • Sindhi idea 1: Enduring Samma Dynasty
  • Sistani idea 6: Chronicles of Sistan
  • South Indian idea 5: Patronage of Great Temples
  • Sukhothai idea 6: Ramkhamhaeng Stele
  • Swabian City-State idea 6: The Thorn of the Empire
  • Swedish idea 1: Kung och Riksdag
  • Telugu idea 5: Legend of Prataparudra
  • Thüringian idea 1: The Partition of Leipzig
  • Timurid idea 4: Chagatai Literature
  • Transoxianian idea 7: Chagatai Literature
  • Tripuran idea 1: Rajmala
  • Tsutsui idea 5: The Southern Capital
  • Tumbuka idea 3: Healthy Priest Kings
  • Tyrone idea 2: The O’Neill Mór
  • Veronese idea 1: Three Households Alike in Dignity
  • Vindhyan idea 7: Candella Legacy
  • Wallachian idea 6: Boyar Regime
  • Welsh idea 4: Unbennaeth Prydain
  • Yi idea 6: Renovate the Skyward Tombs
  • Zambezi idea 5: Centralizing the Mbona cult
  • American ambition
  • Anhalt ambition
  • Barbary Corsair ambition
  • Canadian ambition
  • Dithmarscher ambition
  • Imagawa ambition
  • Irish ambition
  • Italian (minor) ambition
  • K'iche ambition
  • Kanem Bornuan ambition
  • Maravi ambition
  • Ormond ambitions
  • Russian ambition
  • Administrative-Aristocratic: The Licensing of the Press Act
+0.5
  • Bamberger traditions
  • Divine idea 1: Servants of God
  • Bukharan idea 1: Jochid Patrimony
  • Colognian idea 4: Prime Minister of Cologne
  • Cypriot idea 1: King of Jerusalem
  • Georgian idea 1: Bagrationi Dynasty
  • Great Shun idea 7: Claim to the Mandate
  • Jurchen idea 2: The Queue
  • Kiwi idea 1: Maori Seats
  • Utrecht idea 2: Ex Cathedra
  • Yarkandi idea 4: Empower the Khojas
  • Full Court

Reform tiers[edit | edit source]

Power Structure[edit | edit source]

Type Effects Description & notes
Feudal Nobility
  • Vassal income.png +25% Income from vassals
  • Nobility influence / Marathas influence / Rajputs influence +5% Nobility/ Marathas/ Rajputs influence
Feudal Nobility icon
In a Feudal kingdom the power of the Monarch is enhanced by a land owning aristocracy sworn to obey them. The aristocrats, or nobles, are often landowners in their own right, with considerable influence and vassals of their own.

Additional effects:

  • If the "Strong Duchies" Nobility.png Nobility privilege is granted:
    • Nobility loyalty equilibrium +5% Nobility loyalty equilibrium
Autocracy
  • Unjustified demands.png −10% Unjustified demands
  • Harsh treatment cost.png −10% Harsh treatment cost
  • Rebel suppression efficiency.png +10% Rebel suppression efficiency
Autocracy icon
Autocratic monarchies concentrate power in the hands of the ruler. The state is often seen as their personal property. It is not uncommon for rulers to have ministers and supporters, but these are then referred to as members of the royal household.
Elective Monarchy
  • Maximum absolutism −40 Maximum absolutism
  • All estates influence +10% All estates' influence
Elective Monarchy icon
Elective monarchies choose their heir instead of having them come to power through a succession law. The nobility can propose a candidate from a foreign dynasty, from their own midst or other members of the royal family.

Conditions:

Additional effects:

  • Has an election whenever the current ruler dies
Elective Monarchy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Vassal income.png +25% Income from vassals
  • Governing capacity.png +100 Governing capacity
Elective Monarchy icon
In this type of Monarchy the heir will be selected by the Sejm.

Conditions:

  • Only available for custom nations and the Flag of Commonwealth Commonwealth during historical starts

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Has "Polish elections":
    • Other monarchies of the same religion can support heirs of their own dynasty in that realm by sending a Diplomat.png diplomat, giving 24 times the elected monarch's stats as monarch power, Prestige.png 25 prestige and Legitimacy.png 10 legitimacy bonus if they win.
    • The elective monarchy can support a local heir for Prestige.png −10 prestige.
    • The throne cannot be claimed, making it impossible to make them the junior partner of a Personal union.png personal union outside of events.
    • The heir with the most support is elected as new ruler on ruler death.
Admiralty Regime
  • Naval leader fire.png +1 Naval leader fire
  • Naval tradition from battles +50% Naval tradition from battles
  • Marines force limit.png +10% Marines force limit
  • Max admiral fire.png+1 Max admiral fire
Admiralty Regime icon
A monarchy where the ruler is also the superior commander of the navy. Where other states have a fleet, the fleet possesses the state.

Conditions:

  • At least one of:

Additional effects:

  • Rulers are automatically turned into Admiral.png admirals

While this reform is active:

  • Every owned coastal province:
    • Gain province modifier “Coastal Government”, giving the following effects:
      • Local core-creation cost −25% Local core creation cost
      • Province governing cost.png −10% Province governing cost
Eastern Plutocracy
  • Merchants.png +1 Merchant
  • Nobility influence −5% Nobility influence
  • Burghers influence / Vaishyas influence +5% Burghers/ Vaishyas influence
Eastern Plutocracy icon
A plutocratic kingdom is one where the supporters of the Monarch are those with the largest incomes. The monarch themself is often the head of a successful merchant enterprise, and so are many of their supporters.

Conditions:


Additional effects:

  • Enables merchant republic mechanics:
    • State governing cost.png +25% State governing cost
      Trade company governing cost.png −25% Trade company governing cost
      • Allows Plutocracy idea group.pngPlutocratic ideas but disallows Aristocracy idea group.png Aristocratic ideas
      • Can construct a trade post for Administrative power.png 50 administrative power, giving Global trade power.png +10 trade power, in one owned province per trade node (except your primary node).
      • Vassals, marches, and client states, which usually do not transfer Global trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
      • Allows cheap drafting of Transport.png transport ships.
Iqta
  • Global tax modifier.png +5% National tax modifier
  • Vassal income.png +33% Income from vassals
Iqta icon
Although similar to the feudal fief system, the holders under the iqta tax farming system did not actually own their lands, and were not guaranteed that they would be inherited by the next generation.

Conditions:


Additional effects:

  • Tab domestic government.png Enables the "Iqta taxation" interactions, one of which may be chosen every 20 years:
Ability One-time effects Modifiers
Efficient tax farming.png Efficient Tax Farming Gain Gold Icon.png ducats equal to 2 times Development.png total development of subjects Global tax modifier.png+15% National tax modifier
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "Require more fawazil." option was chosen
  • Gain twice as many ducats
  • Gain Crownland.png1% crownland
Land acquisition.png Land Acquisition Gain Manpower Icon.png manpower 50 times Development.png total development of the subjects Core creation.png−5% Core-creation cost
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need more men for our armies." option was chosen
  • Gain twice as much manpower
Lenient taxation.png Lenient Taxation Diplomatic reputation.png+1 Diplomatic reputation

Liberty desire in subjects −15% Liberty desire in subjects

If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need to ensure the Muqti stay loyal." option was chosen If the country has a stability of less than +3,
  • then it gains Icon stability.png 1 stability,
  • else it gains Administrative power.png 50 administrative power.
Barbary Iqta
  • Land attrition.png −10% Land attrition
  • May raid coasts May raid coasts
  • Coast raid range.png +1 Coastal raiding range
  • Navy tradition decay.png −0.5% Yearly navy tradition decay
Barbary Iqta icon
The Berbers of the Barbary Coast have since long had a tradition of raiding and pirating along the coasts of the Mediterranean. It sustains a loose feudal structure supported by a council of the Berber tribal chiefs.

Conditions:

  • Primary culture.png Culture is in Maghrebi group
  • Religion is in Piety Muslim group

Additional effects:

  • Does not have consorts
  • Tab domestic government.png Enables the "Iqta taxation" interactions, one of which may be chosen every 20 years:
Ability One-time effects Modifiers
Efficient tax farming.png Efficient Tax Farming Gain Gold Icon.png ducats equal to 2 times Development.png total development of subjects Global tax modifier.png+15% National tax modifier
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "Require more fawazil." option was chosen
  • Gain twice as many ducats
  • Gain Crownland.png1% crownland
Land acquisition.png Land Acquisition Gain Manpower Icon.png manpower 50 times Development.png total development of the subjects Core creation.png−5% Core-creation cost
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need more men for our armies." option was chosen
  • Gain twice as much manpower
Lenient taxation.png Lenient Taxation Diplomatic reputation.png+1 Diplomatic reputation

Liberty desire in subjects −15% Liberty desire in subjects

If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need to ensure the Muqti stay loyal." option was chosen If the country has a stability of less than +3,
  • then it gains Icon stability.png 1 stability,
  • else it gains Administrative power.png 50 administrative power.
Indian Sultanate
  • Tolerance heathen.png +3 Tolerance of heathens
Indian Sultanate icon
Ruled by a Muslim minority the Sultanates of India have had to evolve and expand the traditional Muslim ideas of Kingship. While they remain Islamic states the role of the Dhimmi, traditionally encompassing Jews and Christians, have been extended to the Dharmic religions.

Conditions:

  • Religion is in Piety Muslim group
  • Has its Capital.png capital in India

Additional effects:

  • Tab domestic government.png Enables the "Iqta taxation" interactions, one of which may be chosen every 20 years:
Ability One-time effects Modifiers
Efficient tax farming.png Efficient Tax Farming Gain Gold Icon.png ducats equal to 2 times Development.png total development of subjects Global tax modifier.png+15% National tax modifier
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "Require more fawazil." option was chosen
  • Gain twice as many ducats
  • Gain Crownland.png1% crownland
Land acquisition.png Land Acquisition Gain Manpower Icon.png manpower 50 times Development.png total development of the subjects Core creation.png−5% Core-creation cost
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need more men for our armies." option was chosen
  • Gain twice as much manpower
Lenient taxation.png Lenient Taxation Diplomatic reputation.png+1 Diplomatic reputation

Liberty desire in subjects −15% Liberty desire in subjects

If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need to ensure the Muqti stay loyal." option was chosen If the country has a stability of less than +3,
  • then it gains Icon stability.png 1 stability,
  • else it gains Administrative power.png 50 administrative power.
Nayankara System
  • Global manpower modifier.png +15% National manpower modifier
  • Vassal forcelimit bonus.png +100% Vassal force limit contribution
Nayankara System icon
In order to better control the land and to further our military ambitions we have divided many of our possessions among Nayaks. Nayaks are expected to care for them, any cities, temples or other settlements within them as well as to produce the armies we need to defend and expand our kingdom.

Conditions:

Misl Confederacy
  • Global manpower modifier.png +10% National manpower modifier
  • Land maintenance modifier.png −10% Land maintenance modifier
Misl Confederacy icon
Due to our history of persecution the organization of our state is built around being able to quickly react to outside threats. We are a confederation of Misls, that each consists of a community and its army.

Conditions:

  • Religion is Sikhism Sikh
Rajput Kingdom
  • Yearly army tradition.png +0.25 Yearly army tradition
Rajput Kingdom icon
A Rajput kingdom is ruled through close ties of loyalty and kinship with the clans of the ruling dynasty and their retainers. As the head of a Rajput clan we have a long and strong tradition of martial prowess that we can rely on. Whenever war or disaster comes near we can call upon our supporters both from within the kingdom and in nearby regions.

Conditions:

  • Has Indian technology group Indian technology group
  • Primary culture.png Culture is Vindhyan or in Western Aryan group (except Marathi)
Mandala System
  • Vassal income.png +15% Income from vassals
  • Vassal forcelimit bonus.png +100% Vassal force limit contribution
Mandala System icon
The Mandala System is used as a way to organize a state as a circle, or mandala, around a central metropolis. In this way the political and geographic realities can shape the level of direct control from the center. From subject states in the periphery to the more directly controlled sub cities closer to the center.

Conditions:


Additional effects:

Chakravarti
  • Maximum absolutism +10 Maximum absolutism
  • Monarch administrative skill +1 Monarch administrative skill
Chakravarti icon
The monarch is more than a mere man. He is a divine sovereign, the very center of the universe. Only through him can there be peace and harmony in the world.

Conditions:

The last three missions also set the flag siam_royal_absolutism which allows selecting the reform manually.


Additional effects:

Chinese Kingdom
  • Manpower recovery speed.png +25% Manpower recovery speed
  • Governing capacity.png +500 Governing capacity
  • Liberty desire.png +50 Liberty desire
Chinese Kingdom icon
A kingdom of the fractured Celestial Empire which rebels against the current son of heaven.

Conditions:

  • Primary culture.png Culture is Bai, Miao, Yi or in Chinese group
  • Has Chinese technology group 'Chinese' technology group
  • Has its Capital.png capital in the China subcontinent
  • is not a subject nation, unless liege has the "Celestial Empire" government reform
  • At least one of:
    • Is Confucianism Confucian
    • Is Theravada.png Theravada and has Bai as primary culture
    • Is Animism Animist and has Miao or Yi as primary culture

The Chinese revolter countries start with this reform.


Additional effects:

  • Fixed rank: Kingdom rank Kingdom
  • Dynasty is fixed
  • Unlocks the Casus belli.png "Unify China" casus belli (gives cores on all provinces in the China subcontinent which this country sieges down when being the warleader in such a war)
  • The “Become tributary” peace term can't be used against a country with the "Chinese Kingdom" reform
Confucian Bureaucracy
  • Advisor cost.png −10% Advisor cost
Confucian Bureaucracy icon
A system of government where the monarch appoints educated bureaucrats to administrate the country in accordance with Confucian principles.

Conditions:

  • At least one of:
    • Religion is Confucianism Confucian
    • Primary culture.png Culture is Vietnamese or Sino-Vietnamese
Celestial Empire
  • Prestige.png +0.5 Yearly prestige
  • Governing capacity.png +500 Governing capacity
  • Clergy influence −10% Clergy influence
  • Nobility influence −10% Nobility influence
  • Burghers influence −10% Burghers influence
Celestial Empire icon
The Celestial Empire proclaims its rulers to be sons of the heaven who are born to govern the country in divine right.

Conditions:

  • The Celestial Empire has not been dismantled
  • If Mandate of Heaven.png Mandate of Heaven expansion is enabled:
    • Is the Emperor of china icon.png Emperor of China
  • Else:
    • Primary culture.png Culture is in Chinese group
    • Has at least 50 provinces

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Fixed rank: Empire rank Empire
  • Enables Celestial Empire factions if Mandate of Heaven is not enabled
  • Unlocks the Casus belli.png "Unify China" Casus Belli (gives cores on all provinces in the China subcontinent which this country sieges down when being the warleader in such a war)
  • The “Become tributary” peace term can't be used against a country with the 'Celestial Empire' reform
See also: Ming § Celestial Empire
  • Has access to the Estate eunuchs.png Eunuchs estate

Note:
If the Mandate of Heaven.png Mandate of Heaven DLC is not enabled then the country can abolish ‘Celestial Empire’ and enact ‘Parliamentarism’ government reform through a decision.

Ganden Phodrang
  • Same religion advisor cost.png −15% Cost of advisors with ruler's religion
  • Yearly harmony increase.png +0.25 Yearly harmony increase
  • Yearly karma decay.png +3% Yearly karma decay
  • Clergy max privileges.png +1 Clergy max privileges
Ganden Phodrang icon
Meaning Heaven Dwelling, Ganden Phodrang is originally the name of the residential quarters of the Dalai Lama. As the Dalai Lama is both the spiritual and earthly leader of Tibet, Ganden Phodrang now refers too to all the system of government.

Conditions:

  • Is not the Flag of The Papal State The Papal State
  • Primary culture.png Culture is in Tibetan group
  • Religion is in Eastern group

Additional effects:

  • Can't have Royal marriages
  • Can't have Consorts
  • Is both a Theocracy and a Monarchy
  • Enables the Aristocracy idea group.png Aristocratic idea group
  • Enables the Divine idea group.png Divine idea group
  • The "Monastic Temples" Clergy.png Clergy privilege now grants/removes Monthly karma.png5 Karma instead of 3, gives Yearly karma decay.png +0.03 yearly Karma decay, and no longer raises Estate influence Estate influence, nor decreases Maximum absolutism max absolutism
  • Enables a Decision.png decision which allows to adjust Karma every 20 years
Theocrats in power: Monarchists in power:
Tolerance own.png +2 Tolerance of the true faith Global tax modifier.png +20% Global Tax modifier
Global missionary strength.png +2% Missionary strength Hostile attrition.png +1 Attrition for enemies
Yearly devotion.png +1 Yearly Devotion Yearly legitimacy.png +1 Yearly Legitimacy

While the scale is at 0, the Theocrats will be in power.

Hermit Kingdom
  • Development cost in primary culture.png −10% Development cost in primary culture
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
  • Institution spread.png +15% Institution spread
Hermit Kingdom icon
Our state is one focusing on the internal development of the land and managing the affairs of our people. Territorial gain is desirable, but optional for the people of our country.

Conditions:

  • Culture icon.png Primary culture is Korean or Sino-Korean

Additional effects:

  • Decision.png Has access to the "Enforce the Hangul Alphabet" and "Revoke the Hangul Alphabet" decisions
  • Has a secured Succession:
    • Heirs can be chosen out of three once the current ruler turns 40
  • Has access to the "Perfectionism" mechanic, in which one of the following focuses can be chosen every 20 years:
Inward Focus Outward Focus Expansion Focus
Korea inward focus button.png Korea outward focus button.png Korea expansion focus button.png
  • National unrest.png −2 National unrest
  • Fort maintenance modifier.png −20% Fort maintenance
  • Defensiveness.png +15% Fort defense
  • Estate loyalty +5% All estates' loyalty equilibrium
  • Development cost.png −5% Development cost modifier
  • Core creation.png +33% Core creation cost
  • Ae impact.png +33% Aggressive expansion impact
  • Province war score cost.png +100% Province warscore cost
  • Stability hit to declare war +1 Stability hit to declare war
  • Trade efficiency.png +10% Trade efficiency
  • Range.png +25% Colonial Range
  • Global colonial growth.png +20 Global Settler increase
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Religious harmonization speed.png +25% Religious harmonization speed
  • Burghers loyalty equilibrium +5% Burghers loyalty equilibrium
  • Land forcelimit.png −10% Land force limit
  • Ae impact.png +15% Aggressive expansion impact
  • Land morale.png +5% Morale of armies
  • Naval morale.png +5% Morale of navies
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Core creation.png −10% Core creation cost
  • Ae impact.png −10% Aggressive expansion impact
  • National unrest.png +2 National unrest
  • Diplomatic reputation.png −1 Diplomatic reputation
  • Estate loyalty −10% All estates' loyalty equilibrium
  • Development cost modifier +10% Development cost modifier

While no focus is selected we gain :

  • “Lack of Focus” , giving the following effects:
    • Yearly corruption +0.5 Yearly corruption
Daimyo
  • Land morale.png +10% Morale of armies
  • Infantry power.png +10% Infantry combat ability
  • Amount of samurai.png +4 Samurai force limit
Daimyo icon
A powerful territorial vassal lord in Japan, ruling their hereditary lands under the shogun.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:

  • Is Icon vassal.png subject of the Shogunate

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Fixed rank: Duchy rank Duchy
  • Can ally, form coalitions with, and start wars against other daimyo without sovereign intervention from their overlord
  • Has access to the special Casus belli.png "Sengoku" casus belli, usable on other daimyo
  • Has access to the special Casus belli.png "War for the Emperor" casus belli, usable on the Shogun
  • Will take over the mantle of Shogun if they own the province of Kyoto.
See also: Japan § Daimyo & Shogunate
Independent Daimyo
  • Land morale.png +10% Morale of armies
  • Infantry power.png +10% Infantry combat ability
  • Amount of samurai.png+5 Samurai force limit
Independent Daimyo icon
A powerful Lord in Japan, ruling their hereditary lands without acknowledging any shogun.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:


Additional effects:

  • Prohibits switching government type
  • Dynasty is fixed
  • Will take over the mantle of Shogun if they own the province of Kyoto
See also: Japan § Daimyo & Shogunate
Shogunate
  • Diplomat.png +1 Diplomat
  • Envoy travel time.png −25% Envoy travel time
  • Maximum absolutism +5 Maximum absolutism
  • Amount of samurai.png+10 Samurai force limit
Shogunate icon
Although nominally appointed by the Emperor, the shogunate became a hereditary military dictatorship and the de facto ruler of Japan between 1192 and 1867.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:

  • Has its capital in Kyoto (1020) (owned by Flag of Ashikaga Ashikaga in 1444)
  • Primary culture.png Culture is in Japanese group
  • Flag of Japan Japan does not exist

Disabled after forming Flag of Japan Japan


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Fixed rank: Kingdom rank Kingdom
  • Can not change their Primary culture.png primary culture
  • Has samurai.pngCan recruit samurai infantry
  • Has special Icon vassal.png vassals called "Daimyo" that do not take a diplomatic relation slot and are able to war and form coalitions against each other without sovereign intervention, and to ally each other.
  • Access to special interactions with its Daimyo vassals
  • Enables the "Shogunate" abilities, in which each of the following interactions can be chosen once per 10 years at the cost of Legitimacy.png 20 legitimacy:
Ability Gain Modifier for us Modifier for our Daimyos
Forcibly expel ronin.png Forcibly expel Ronin Administrative power.png50 Gain "expelled Ronin" for 10 years, granting:
  • National unrest.png−1 National unrest
For 10 years:
  • Liberty desire.png−5% Liberty desire
Sankin kotai.png Sankin Kotai Diplomatic power.png50 Gain "Sankin Kotai" for 10 years, granting:
  • Diplomatic reputation.png+3 Diplomatic reputation
For 10 years:
  • Autonomy.png+0.25% Monthly autonomy change
Sword hunt.png Sword Hunt Military power.png50 Gain "Sword Hunt" for 10 years, granting:
  • Global regiment cost.png−15% Regiment cost
For 10 years:
  • Manpower recovery speed.png−10% Manpower recovery speed
See also: Japan § Daimyo & Shogunate
Supreme Shogunate
  • Administrative efficiency.png +5% Administrative efficiency
  • Monarch military skill +1 Monarch military skill
  • Allowed samurai fraction.png +10% Samurai force limit
Supreme Shogunate icon
The Shogun rules with absolute power. Both the Emperor and the Daimyo have been stripped of any real power and are but mere figureheads in their positions.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Empire rank Empire
  • Has a fixed dynasty
  • Allows transfer subject peace treaty at half cost
Divine Empire
  • All estates possible privileges +1 Max privileges per estate
  • All estates loyalty equilibrium.png +10% All estates' loyalty equilibrium
  • Tolerance own.png +3 Tolerance of the true faith
  • Allowed samurai fraction.png +10% Samurai force limit
Divine Empire icon
Our Divine Emperor, direct descendant of the Sun Goddess Amaterasu, has been rightfully restored to the forefront of the country. With his Divine Presence once again leading us, our country will undoubtedly enjoy the favor of the Gods.

Conditions:

  • Unlocked by completing the Flag of Japan Japanese Mission.png mission The Balance of Power
  • is granting 6 privileges each to the Clergy.png Clergy, Burghers.png Burghers and Nobility.png Nobles

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Empire rank Empire
  • Has a fixed Dynasty
  • No stability loss on monarch death
Land of the Christian Sun
  • Manpower recovery speed.png +15% Manpower recovery speed
  • Yearly army tradition.png +1 Yearly army tradition
  • Allowed samurai fraction.png+10% Samurai force limit
Land of the Christian Sun icon
Our eyes have been open to the Light of Jesus. Our land is truly the place where His Light shines.

Conditions:

  • Has completed the Flag of Japan Japanese Mission.png mission “Spread the Christian Faith”, which is available if the nation turned Catholicism Catholic during the "Spread of Christianity" incident

Additional effects:

  • Gain permanent Casus belli.pngHoly War” and Casus belli.pngPurging of Heresy” Casus belli against neighboring heathens and heretics respectively
  • Fixed rank: Empire rank Empire
  • Does not have heirs
  • A General.png general becomes Ruler when the current ruler dies
  • Has access to the "Land of the Christian Sun" mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 government power in a category is reached, the related Tab domestic government.png government interaction can be activated:
Ability Type Cooldown Effects
Christian japan adm button.png Petition for Holy Favor Administrative power.png 10 years

If state religion is Catholicism Catholic:

  • A random owned Catholic province will become the seat of a Cardinal
  • Gain 10 Papal influence.png Papal Influence

If state religion is not Catholic:

  • Gain 1 Icon stability.png Stability or 50 Administrative power.png Administrative Power

If state religion uses Church power modifier.png Church Power mechanic (Protestantism/Anglican.png/Hussite):

  • Gain 25 Church power modifier.png Church Power

If state religion uses Monthly fervor increase.png Fervor mechanic (Reformed.png):

  • Gain 20 Monthly fervor increase.png Fervor

If state religion uses Patriarch authority.png Patriarch Authority mechanic (Orthodoxy):

  • Gain 10 Patriarch authority.png Patriarch Authority
Christian japan dip button.png Conduct a Military Parade Diplomatic power.png 20 years
  • Each of our owned provinces, in which at least 50 of our regiments are located will get 1 Tax Base Icon.png, Production.png and Manpower Icon.png Development.png development each.
  • Gain 5 Army tradition.png Army tradition per owned provinces in which at least 50 of our regiments are located
Christian japan mil button.png Enlist fervent Volunteers Military power.png 20 years, cant be taken while "Call upon the Faithful" is active Gain the "Call upon the Faithful" modifier for 5 years, granting:
  • Every true faith province has their manpower value increased by 300% while we are in any war with any heathen country

If not activated the points continue to gather until 150 is reached and any more is lost.

Russian Principality
  • National unrest.png −1 National unrest
  • Global regiment cost.png −5% Regiment Cost
  • Governing capacity.png +200 Governing capacity
  • Allowed streltsy fraction.png +10% Streltsy force limit fraction
Russian Principality icon
This state has a government system that has evolved in the years after the fall of Kiev and under the pressure of constant incursions of Tatar tribute expeditions. The ruling family can exercise great power, but seniority succession and princely appanages can lead to lengthy internal conflicts.

Conditions:


Additional effects:

  • Fixed rank: Duchy rank Duchy
  • Allowed streltsy fraction.png Can recruit Streltsy Infantry
  • Uses a weakened version of the Russian government mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill progress in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 progress in a category is reached, the related Tab domestic government.png government interaction can be activated:
Ability Type Conditions Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Any province has at least Autonomy.png 5% autonomy Local autonomy.png−5% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png Any rebel faction has at least 20% progress −20% progress for all rebel factions
Raise streltsy.png Equip Streltsy Military power.png The capital is not occupied or under siege
  • Lose War exhaustion.png2 war exhaustion
  • Gain 0.3Manpower Icon.png years worth of manpower
  • Gain "Equipped Streltsy" modifier for 10 years, giving:
    • +5%Infantry power.png Infantry combat ability
    • This affects only Allowed streltsy fraction.png Streltsy regiments
If the "Establish the Streltsy" reform is enacted:
  • Gain "Prepared Streltsy" modifier for 10 years, giving:
    • Reinforce cost.png −10% Reinforce cost
    • Reinforce speed.png +10% Reinforce speed
    • This affects only Allowed streltsy fraction.png Streltsy regiments

If not activated the points continue to gather until 150 is reached and any more is lost.


Tsardom
  • Global manpower modifier.png +20% National manpower modifier
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +350 Governing capacity
  • Yearly absolutism.png +0.5 Yearly absolutism
  • Allowed streltsy fraction.png +20% Streltsy force limit fraction
Tsardom icon
This state is the upholder of the Imperial Roman legacy and the Orthodox Church. As Tsar of all the Russias our ruler is the true overlord of the Eastern Slavic Peoples.

Conditions:

  • Is Flag of Russia Russia or Flag of Ruthenia Ruthenia or a custom nation that has had this reform before
  • Is Orthodoxy Orthodox
  • Is in the Primary culture.png East Slavic or Slavic culture group
  • Primary culture is not Ruthenian or Byelorussian (of East Slavic group, Ruthenian and Byelorussian in the Slavic group are allowed)

Additional effects:

  • Fixed rank: Empire rank Empire
  • Allowed streltsy fraction.png Can recruit Streltsy Infantry
  • Has access to Russian government mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 government power in a category is reached, the related Tab domestic government.png government interaction can be activated:
Ability Type Conditions Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Any province has at least Autonomy.png 5% autonomy Local autonomy.png−10% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png Any rebel faction has at least 20% progress −30% progress for all rebel factions
Raise streltsy.png Equip Streltsy Military power.png The capital is not occupied or under siege
  • Lose War exhaustion.png−2 war exhaustion
  • Gain 0.6Manpower Icon.png years worth of manpower
  • Gain "Equipped Streltsy" modifier for 10 years, giving:
    • +10%Infantry power.png Infantry combat ability
    • This affects only Allowed streltsy fraction.png Streltsy regiments
If the "Establish the Streltsy" reform is enacted:
  • Gain "Prepared Streltsy" modifier for 10 years, giving:
    • Reinforce cost.png −10% Reinforce cost
    • Reinforce speed.png +10% Reinforce speed
    • This affects only Allowed streltsy fraction.png Streltsy regiments

If not activated the points continue to gather until 150 is reached and any more is lost.

  • May claim entire areas rather than individual provinces for +50% the usual spy network cost
  • Has access to the "Modernization" mechanic:
    • Modernization increases every month by 0.08 times the ruler's Administrative power.png administrative skill, by 0.02 times the total skills of hired advisors that are not of the nation's culture group, by 0.05 for every technology category the country is ahead in time in, by 0.06 for every province which is receiving knowledge sharing from the country, and by up to 5 when buying or stealing modern ideas.
    • Modernization decreases every month by 0.3 at base, by 0.01 times the current Corruption.png corruption, by 0.01 times the current Inflation reduction.png inflation, by 0.03 for every negative point of Icon stability.png stability, and by 1 if bankrupt.
    • Most estate privileges reduce modernization by 0.03 every month, but some privileges have different values. Most notably, Cossack privileges have lesser penalties to modernization, including the land rights one.
Modernization 0 50 100
Effects No effect
  • Embracement cost.png −25% Institution embracement cost
  • Embracement cost.png −50% Institution embracement cost

At 90 modernization the decision Proclaim the Emperor Title becomes available, reforming the country into the Russian Empire.

See also: Russia § Tsardom
Russian Empire
  • Maximum absolutism +10 Maximum absolutism
  • Absolutism.png +0.5 Yearly absolutism
  • Autonomy.png −0.05 Monthly autonomy change
  • Global manpower modifier.png +20% National manpower modifier
  • Embracement cost.png −50% Institution embracement cost
  • Governing capacity.png +350 Governing capacity
Russian Empire icon
The reformed state of the Russian nation. Unlike its Tsardom predecessor, the imperial reform takes inspiration from the Western governments in the matters of the legislative.

Conditions:

  • Unlocked by taking the Flag of Russia Russian "Proclaim the Emperor Title" decision

Additional effects:

  • Fixed rank: Empire rank Empire
  • May claim entire areas rather than individual provinces for +50% the usual spy network cost
  • Has access to "Russian Rule" interactions:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png) up to a maximum of 100. The country gains modifiers, scaling with the amount of gathered government power. Also, 50 government power can be spent to activate a Tab domestic government.png government interaction:
Ability Type Scaling modifiers (at 100 power) Conditions Activation effects
Russian rule adm button.png Enforce Absolute Rule Administrative power.png Development cost.png−10% Development Cost

Core creation.png−10%Core creation Cost

One of the following:
  • Any province has at least 10% autonomy
  • Has any debate active in parliament
  • Has any estate agenda active
  • Lose Local autonomy.png−15% local autonomy in all owned provinces
  • Force the next estate agenda to automatically succeed
  • Force the currently active parliament debate to succeed
Russian rule dip button.png Enforce Cultural Revolution Diplomatic power.png Diplomatic reputation.png+1 Diplomatic reputation

Improve relations.png+10% Improve relations modifier

One of the following:
  • Any rebel faction has at least 30% progress
  • Does not have the modifier "Cultural Revolution" active
−30% progress for all rebel factions

Gain/extend "Cultural Revolution" modifier for 10 years, granting:

  • Global tax modifier.png+20% National tax modifier
  • Idea cost.png−5% Idea cost
  • Estate influence−10% All estates' influence modifier
Russian rule mil button.png Mobilize New Order Regiments Military power.png
  • Yearly army tradition.png+0.5 Yearly army tradition
  • Harsh treatment cost.png−50% Harsh treatment cost
The capital is controlled by us and is not under siege
  • Lose War exhaustion.png−3 war exhaustion
  • Gain Manpower Icon.png0.75 years worth of manpower
  • Gain/extend "Mobilized new Order Regiments" modifier for 10 years, giving:
  • +10%Infantry power.png Infantry combat ability
  • +20%Reinforce speed.png Reinforce speed
If the "New Order Regiments" reform is enacted: Gain "Foreign Military Manuals" modifier for 10 years, giving:
  • +15%Infantry power.png Infantry combat ability
Ruthenian Tsardom
  • Manpower in true faith provinces +20% Manpower in true faith provinces
  • Maximum absolutism +5 Maximum absolutism
  • Reform progress growth.png +20% Reform progress growth
  • Governing capacity.png +350 Governing capacity
  • Allowed streltsy fraction.png +20% Streltsy force limit fraction
Ruthenian Tsardom icon
The state is the reformed tsardom of the Kievan Rus'. Influenced by the Imperial Roman legacy and the Orthodox Church, the Tsar of the Kievan Rus' has the holy duty to protect the East Slavic people from foreign threats.

Conditions:

  • Religion is Orthodoxy Orthodox
  • Culture icon.png Primary culture is Ruthenian or Byelorussian
  • Is Flag of Ruthenia Ruthenia or a custom nation that has had this reform before

Additional effects:

  • Fixed rank: Empire rank Empire
  • Allowed streltsy fraction.png Can recruit streltsy infantry
  • Has access to Russian government mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 government power in a category is reached, the related Tab domestic government.png government interaction can be activated:
Ability Type Conditions Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Any province has at least Autonomy.png 5% autonomy Local autonomy.png−10% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png Any rebel faction has at least 20% progress −30% progress for all rebel factions
Raise streltsy.png Equip Streltsy Military power.png The capital is not occupied or under siege
  • Lose War exhaustion.png−2 war exhaustion
  • Gain 0.6Manpower Icon.png years worth of manpower
  • Gain "Equipped Streltsy" modifier for 10 years, giving:
    • +10%Infantry power.png Infantry combat ability
    • This affects only Allowed streltsy fraction.png Streltsy regiments
If the "Establish the Streltsy" reform is enacted:
  • Gain "Prepared Streltsy" modifier for 10 years, giving:
    • Reinforce cost.png −10% Reinforce cost
    • Reinforce speed.png +10% Reinforce speed
    • This affects only Allowed streltsy fraction.png Streltsy regiments

If not activated the points continue to gather until 150 is reached and any more is lost.

  • May claim entire areas rather than individual provinces for +50% the usual spy network cost
Austrian Archduchy
  • Liberty desire from subjects development −33% Liberty desire from subject development
  • Nobility influence +5% Nobility influence
Austrian Archduchy icon
Although organized similarly to a feudal monarch, the Austrian Archduchy is a step above the other duchies of Europe. Through long experience of ruling over others - be they Tiroleans, Styrians, Hungarians or Bohemians - and arranging dynastic affairs in their favor, the Archdukes have been able to develop an effective system for governing their lands and maintaining their unity.

Conditions:

  • At least one of :
    • Is or was Flag of Austria Austria
    • Primary culture.png Culture is Austrian
    • Has enacted this reform during this campaign

Additional effects :

  • The privilege "Strong Duchies" gives an added Nobility loyalty equilibrium +5% nobility loyalty equilibrium
Imperial Austrian Monarchy
  • Max promoted cultures.png +2 Max promoted cultures
  • National unrest.png −2 National unrest
  • Monarch diplomatic skill +2 Monarch diplomatic skill
  • Promote culture cost.png −33% Promote culture cost
Imperial Austrian Monarchy icon
A governmental form under a monarch which is geared towards keeping a patchwork empire made up of many cultures, cities and territories together.

Conditions:

Additional effects:

  • When enacted:
    • Increase ruler diplomatic skill by 2
  • When removed:
    • Decrease ruler diplomatic skill by 2
Austrian Absolute Monarchy
  • Culture conversion cost.png −25% Culture conversion cost
  • Culture conversion time.png −20% Culture conversion time
  • Monarch diplomatic skill +2 Monarch diplomatic skill
Austrian Absolute Monarchy icon
By enforcing the German culture to our lands, we can rule in a more absolute manner.

Conditions:


Additional effects:

  • Effect when enacting:
    • Ruler gains Diplomatic power.png 2 diplomatic skill
  • Effect when removing:
    • Ruler loses Diplomatic power.png 2 diplomatic skill

  • Every time we convert the culture of a province, all of our estates gain Estate loyalty 1 Loyalty.
Margravate
  • Fort maintenance modifier.png −20% Fort maintenance
  • Defensiveness.png +10% Fort defense
Margravate icon
The margravate is, historically, a special title granted by the Holy Roman Emperor to the border states of the Empire in order to protect the Empire from foreign threats.

Conditions:

Prussian Monarchy (base)
  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Monthly war exhaustion
  • Autonomy.png −0.075 Monthly autonomy change
  • Maximum absolutism +10 Maximum absolutism
  • Monarch military skill +3 Monarch military skill (for future monarchs)
  • Governing capacity modifier −50% Governing capacity modifier
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
Prussian Monarchy icon
A governmental form under a monarch, which can more be described as an army with a state, than a state with an army.

Conditions:

  • Never had the Prussian Monarchy reform
  • One of the following:
  • One of the following:
    • Is Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
    • Has unlocked this reform (see below)
  • If the nation is Flag of Germany Germany:
    • One of the following:
      • Is the military hegemon
      • Owns at least Development.png 500 development in Culture icon.png Prussian provinces
      • Has had this reform before

Additional effects:

The effects of Militarization are proportional to its value. Listed below are the main milestones:
Militarization of state.png Militarization 0 50 100
Effects No Effect
  • Discipline.png+5% Discipline
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png-10% Land maintenance modifier
  • Militarization of state.png-0.25 Militarization of state
  • Discipline.png+10% Discipline
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Land maintenance modifier.png-20% Land maintenance modifier
  • Militarization of state.png-0.5 Militarization of state
If the "Army with a State" reform is enacted No Effect
  • Infantry power.png+5% Infantry combat ability
  • Infantry power.png+10% Infantry combat ability
Additionally, the government has access to the following interaction:
Ability Cost Effects
Militarization increase button.png Boost militarism Military power.png 45 military power Gain Militarization of state.png10 militarization
Lastly, Militarization can be gained/lost by the following:
Militarization of state.png Triggers
+0.03 Has enacted the Junker Supremacy Nobility.png Nobility privilege
+0.02 Has the "Empowered Junkers" modifier (from Flag of prussia Prussian missions)
+0.02 Has the "Noble Generals" modifier (from Flag of Teutonic Order Teutonic missions)
+0.05 Has enacted the T5 government reform Gov war map.png General War Commissariat (for Saxon, Prussian, or Pomeranian culture)
+0.05 Has enacted the T2 government reform Gov prussian monarchy.png Army with a State (from Flag of Germany German missions)
+0.05 Has enacted the Government republic.png T1 government reform Gov prussian monarchy.png Stratocratic Administration
+0.05 Has enacted the Government theocracy.png T1 government reform Gov prussian monarchy.png Militaristic Divine State
+0.05 With Great project brandenburg gate.png Brandenburg Gate at Great project level icon tier 3.png (+0.01 at Great project level icon tier 1.png and +0.02 at Great project level icon tier 2.png)
+0.05 With the “Extend Militarization of the State” Parliament.png parliament issue
+0.10 At Army tradition.png 100 Army tradition, scaling linearly from 0 at 0 Army tradition
+0.025 At Legitimacy.png 100 Legitimacy, scaling linearly from −0.025 at 0 Legitimacy
+0.1 Being at war
−0.1 Being at peace
−0.05 Per point of War exhaustion.png War exhaustion
−0.01 Per % over Governing capacity.png Governing capacity
−0.5 In bankruptcy
−0.005 Per point of Militarization of state.png Militarization (-0.5 at 100 Militarization)

Notes:

  • The following can unlock this reform:
    • Unlocked as Flag of Danzig Danzig via the Mission.png "The Estates Loyalty" Mission, by deciding for the "Prussian Kingdom" path
    • Unlocked as the Flag of Teutonic Order Teutonic Order via the Mission.png "Secularize Prussia" Mission, on the "HRE Diplomacy" path.
    • Unlocked by forming Flag of Prussia Prussia via Decision.png decision as the Flag of Teutonic Order Teutonic Order (relevant for the German conquest path)
Prussian Monarchy
  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Monthly war exhaustion
  • Autonomy.png −0.075 Monthly autonomy change
  • Maximum absolutism +10 Maximum absolutism
  • Monarch military skill +3 Monarch military skill (for future monarchs)
  • Governing capacity modifier −50% Governing capacity modifier
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
Prussian Monarchy icon
A governmental form under a monarch, which can more be described as an army with a state, than a state with an army.

Conditions:


Additional effects:

The effects of Prussian Militarization are proportional to its value. Listed below are the main milestones:
Militarization of state.png Prussian Militarization 0 50 100
Effects No Effect

Early:

  • Manpower recovery speed.png+5% Manpower recovery speed
  • Land maintenance modifier.png−10% Land maintenance modifier
  • Discipline.png+2.5% Discipline
  • Militarization of state.png−0.05 Monthly early Prussian militarization

Normal/Total:

  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png−10% Land maintenance modifier
  • Discipline.png+5% Discipline
  • Militarization of state.png−0.25 Monthly Prussian militarization

Early:

  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png−20% Land maintenance modifier
  • Discipline.png+5% Discipline
  • Militarization of state.png−0.1 Monthly early Prussian militarization

Normal/Total:

  • Manpower recovery speed.png+20% Manpower recovery speed
  • Land maintenance modifier.png−20% Land maintenance modifier
  • Discipline.png+10% Discipline
  • Militarization of state.png−0.5 Monthly Prussian militarization
If the "Army with a State" reform is enacted No Effect
  • Infantry power.png+5% Infantry combat ability
  • Infantry power.png+10% Infantry combat ability
Total Prussian Militarization has the same modifiers as Prussian Militarization but grants access to the "Scharnhorst maneuvers" and "Reform the Military manual" government interactions, in addition to "Boost Militarization".
Thus, the government potentially has access to the following interactions:
Ability Cost Effects Total only
Militarization increase button.png Boost militarism Military power.png 50 military power Gain Militarization of state.png10 Prussian militarization No
Militarization march divided fight united button.png Scharnhorst Maneuvers Militarization of state.png 20 Prussian militarization
  • Gain "Thunderous Advance" for 5 years, granting the following:
    • Movement speed.png+15% Movement speed
Yes
Militarization rewrite military manual button.png Reform the military Manual Militarization of state.png 20 Prussian militarization
  • Gain "New Military Manual" for 5 years, granting the following:
    • Monthly war exhaustion.png−0.05 Monthly war exhaustion
    • Reinforce speed.png+25% Reinforce speed
    • Regiment drill loss.png−33% Regiment drill loss
Yes
Prussian Militarization can be gained/lost by the following:
Militarization of state.png Early/Prussian/Total Triggers
+0.02 / +0.05 / +0.075 Has enacted the Junker Supremacy Nobility.png Nobility privilege
+0.02 / +0.03 / +0.04 Has the "Empowered Junkers" modifier (from Flag of prussia Prussian missions)
+0.02 / +0.05 / +0.05 Has the "Noble Generals" modifier (from Flag of Teutonic Order Teutonic missions)
+0.05 / +0.1 / +0.125 Has enacted the T5 government reform Gov war map.png General War Commissariat (for Saxon, Prussian, or Pomeranian culture)
+0.1 Has enacted the T2 government reform Gov prussian monarchy.png Army with a State (from Flag of Germany German missions)
+0.05 With Great project brandenburg gate.png Brandenburg Gate at Great project level icon tier 3.png (+0.01 at Great project level icon tier 1.png and +0.02 at Great project level icon tier 2.png)
+0 / +0.02 / +0.03 Per 600 points of owned Development.png development
+0.05 / +0.075 / +0.1 With the “Extend Militarization of the State” Parliament.png parliament issue
+0.02 / +0.05 / +0.075 In bankruptcy
−0.01 Per % over Governing capacity.png Governing capacity
−0.001 / −0.005 / −0.005 Per point of Militarization of state.png Prussian militarization

Notes:

  • If another nation is formed, the Prussian missions might be lost. Thus the nation will be stuck with their current type of Prussian militarization. It is advised to complete Mission.png "An Army with a State" before forming another nation.
  • This reform is a initially weaker but potentially stronger version of the Prussian Monarchy (base) reform. It is only available for Flag of Brandenburg Brandenburg and nations that do not have unique missions.
Bohemian Elective Monarchy
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
  • Nobility max privileges.png +1 Nobility max privileges
  • Nobility influence +5% Nobility influence
Bohemian Elective Monarchy icon
The nobility in Bohemia has always had a lot to say about who should rule them, and they will elect their next ruler from all the available candidates regardless of the bloodline.

Conditions

  • Primary culture.png Culture is Czech
  • has not taken the "Abolish the Elective monarchy" decision

Additional effects:

  • Has an election whenever the current ruler dies
  • Elected rulers have better skills
French Feudalism
  • Nobility influence +10% Nobility influence
  • Vassal income.png +20% Income from vassals
  • Maximum absolutism −50 Maximum absolutism
French Feudalism icon
Feudalism has a tight grip on the French court affairs. Powerful nobles and autonomous, decentralized subjects have unprecedented amount of freedom and say in our internal administration.

Conditions:

  • Flag of France France starts with this reform

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Fixed rank: Kingdom rank Kingdom
  • Can have Appanage subjects
    • Only the starting vassals of France, as well as Alençon if they are released via the "The Duke of Alençon" event, are appanages. There is currently no way to gain other appanages.
  • Every time the "Seize Land" estate interaction is taken, this government gets 1 charge. Annexing subjects costs 1 charge. The government can store as many charges as they want.
  • Diplomatic annexation reduces the Nobility loyalty equilibrium loyalty of the Nobility by 20%
French Absolutist Monarchy
  • Estate influence −10% All estates' influence modifier
  • Maximum absolutism +10 Maximum absolutism
French Absolutist Monarchy icon
The state reigns supreme over the various factions in our court. With centralized authority and the ruler having the final say in all affairs, we have finally managed to rid ourselves of our feudal past.

Conditions:

  • Has completed the Flag of France French Mission.png mission “Movement of Centralization”

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Centralizing a state will add +1 Development.png random development to every owned province in the state.
Appanage
  • Global manpower modifier.png +10% National manpower modifier
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
  • Nobility influence +5% Nobility influence
Appanage icon
A realm which is ruled by an off-branch candidate of its overlord's dynasty.

Conditions:

  • Only the starting vassals of France, as well as Alençon if they are released via the "The Duke of Alençon" event, are appanages. The reform is lost upon gaining independence.

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Fixed rank: Duchy rank Duchy
  • Can declare war on other appanages
Burgundian State
  • Change rival cost.png −100% Change rival cost
  • Fort maintenance on border with rival −100% Fort maintenance on border with rival
  • Diplomatic upkeep.png +2 Diplomatic relations
  • Years for personal union integration.png −5 Years for personal union integration
Burgundian State icon
Having their interests divided between the Burgundian ducal lands in the South and Netherlands in the North, and being also in an area of conflicting interests between England and France, Burgundy has since long been used to straddle between all of them.

Conditions:

  • Primary culture.png Culture is Burgundian
Stadhouder Monarchy
  • Heavy ship power.png +10% Heavy ship combat ability
  • Trade efficiency.png +10% Trade efficiency
  • Reduced liberty desire on other continent.png −10% Reduced liberty desire on other continent
  • Allowed voc indiamen fraction.png +20% VOC Indiamen force limit fraction
Stadhouder Monarchy icon
Stadhouder, meaning place holder, is the name traditionally applied to the governors or stewards of the Low Countries. Being turned into a hereditary title, it is now equivalent to a king.

Conditions:

  • Primary culture.png Culture is Dutch, Frisian or Flemish
  • Is not a lesser partner in a Personal union.png personal union

Additional effects:

  • Has voc indiamen.png Can build VOC Indiamen ships
  • No Icon stability.png stability loss on monarch death
  • Can not be elected the Emperor of the HRE
  • Enables the Plutocracy idea group.png Plutocratic idea group.
  • Disables the Aristocracy idea group.png Aristocratic idea group.
  • Royalmarriage.png Does not have Consorts
  • Does not have heirs
  • Has "States General mechanics"
  • Has "Dutch elections"
  • Enables "Statists vs. Orangists" mechanic:
Statists in power: Orangists in power:
Naval forcelimit modifier.png +10% Naval force limit modifier Land forcelimit modifier.png +25% Land force limit modifier
Global trade power.png +5% Global trade power Stability cost modifier.png −10% Stability cost modifier
Yearly legitimacy.png +0.5 Yearly legitimacy Yearly legitimacy.png −0.5 Yearly legitimacy

While the scale is at 0, the Statists will be in power.

  • Has access to Parliament.png parliament

Effect when removing:

  • Trigger country event “[Root.GetAdjectiveCap] Assembly Abolished”
English Monarchy
  • National unrest.png −1 National unrest
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Governing capacity.png +50 Governing capacity
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence −10% Nobility influence
English Monarchy icon
The English Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on the privileges defined in Magna Carta.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate

May reform through various outcomes of the Disaster.pngEnglish Civil War” disaster

British Monarchy
  • Maximum absolutism −15 Maximum absolutism
  • Parliament backing chance.png +10% Parliament debate backing chance
  • Parliament effect duration.png +5 Parliament effect duration
  • Annexation relations impact.png−25% Annexation relations impact
  • Diplomat.png +1 Diplomat
British Monarchy icon
The natural evolution of the English Monarchy and the Scottish government. The parliaments of both states have been unified into the parliament of Great Britain.

Conditions:

  • The nation chose Mission.png the British missions
  • Unlocked by choosing to return to a monarchy during the "Parliamentary Victory" or "Legacy of Cromwell" events, which happen if the nation sided with and won as the parliamentarist during the English civil war.

Additional effect:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate
Angevin Monarchy
  • Governing capacity.png +100 Governing capacity
  • Max promoted cultures.png +2 Max promoted cultures
  • Maximum absolutism +10 Maximum absolutism
  • Yearly prestige.png +1 Yearly prestige
  • Max possible parliament seats.png +15 Max possible parliament seats
Angevin Monarchy icon
The combination of the English Monarchy with the centralization aspect of the French Kingdom. While the ruler exercises a central part of the government, the parliament keeps the power of the monarch in check.

Conditions:

  • The nation chose Mission.png the Angevin missions
  • Unlocked by choosing to return to a monarchy during the "Parliamentary Victory" or "Legacy of Cromwell" events, which happen if the nation sided with and won as the parliamentarist during the English civil war.

Additional effects:

  • Can revoke parliament seats.png Removes parliament seats from all provinces when this reform is enacted

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate
Absolute British Monarchy
  • Maximum absolutism +20 Maximum absolutism
  • Absolutism.png +0.5 Yearly absolutism
  • Num of parliament issues.png −2 Number of possible parliament issues
Absolute British Monarchy icon
With the crushing defeat of the parliaments at the hands of the royalists, the monarch is the only sovereign ruler of the state. The parliament, while still existing, has been reduced to a puppet of the monarch.

Conditions:

  • Unlocked after the "English civil war" disaster, if the nation sided with the Royalists

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Can revoke parliament seats.png Can revoke seats in parliament
  • Has access to Parliament.png parliament
  • Can force issues through the parliament every 20 years

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate
Tanistry
  • Morale damage.png +5% Morale damage
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
  • Nobility loyalty equilibrium +5% Nobility loyalty equilibrium
Tanistry icon
The Gaelic system of succession. The lord of the state is elected from one of the branches of the reigning house, ensuring a balance of power within the clan.

Conditions:

  • Primary culture.png Culture is Irish

Additional effects:

  • Has an election whenever the current ruler dies
  • Can elect a ruler from the ruling dynasty
Irish High Kingdom
  • All estates loyalty equilibrium.png +5% All estates' loyalty equilibrium
  • Morale damage.png +5% Morale damage
  • Cost of advisors with ruler's culture −15% Cost of advisors with ruler's culture
  • Global manpower modifier.png +15% National manpower modifier
Irish High Kingdom icon
Forged from the traditions of the tanistry and inspired by the monarchies of Scotland and England, the Irish High Kingdom serves as a beacon of might for the Irish in the British Isles.

Conditions:


Additional effects:

  • Has access to Parliament.png parliament
  • Has an election whenever the current ruler dies
  • Can elect a ruler from the ruling dynasty
Scottish Monarchy
  • Nobility influence −10% Nobility influence
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Defensiveness.png +10% Fort defense
Scottish Monarchy icon
Similar to its English counterpart, the Scottish Monarchy has the crown in its center, yet possesses a parliament which represents the need of the common man.

Conditions:

  • Primary culture.png Culture is Scottish or Highlander

Additional effects:

  • Has access to Parliament.png parliament
Great Sejm
  • Nobility influence +5% Nobility influence
  • Maximum absolutism −20 Maximum absolutism
  • National unrest.png −1 National unrest
  • Reform progress growth.png −20% Reform progress growth
Great Sejm icon
The Great Sejm is the prime authority in the matters of the Polish crown. Its votes are mostly cast by provincial and powerful nobles who hold a tight grip on the court's affairs.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament
Polish Elective Monarchy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence +5% Nobility influence
  • Reform progress growth.png −20% Reform progress growth
Polish Elective Monarchy icon
Despite the union between us and our Lithuanian brethren, the nobles still have most of the power amassed within their ranks. The elective status of our monarchy, however, implies the introduction of foreign rulers which could be both a blessing and a curse.

Conditions:

Noble rebels.png Polish Magnate rebels will force a country to adopt this government type if their demands are enforced. These rebels are unique to nations with Polish culture.


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Has access to Parliament.png parliament
  • Has "Polish elections" :
    • Other monarchies of the same religion can support heirs of their own dynasty in that realm by sending a Diplomat.png diplomat, giving 24 times the elected monarch's stats as monarch power, Prestige.png 25 prestige and Legitimacy.png 10 legitimacy bonus if they win.
    • The elective monarchy can support a local heir for Prestige.png −10 prestige.
    • The throne cannot be claimed, making it impossible to make them the junior partner of a personal union outside of events.
    • The heir with the most support is elected as new ruler on monarch death.

Can transition to a different reform after the Disaster.png The Struggle for Royal Power disaster which will happen during the Age of Absolutism.png Age of Absolutism.

Polish Autocratic Monarchy
  • Administrative efficiency.png +5% Administrative efficiency
  • Maximum absolutism +10 Maximum absolutism
  • Global manpower modifier.png +20% National manpower modifier
  • Reform progress growth.png +10% Reform progress growth
Polish Autocratic Monarchy icon
No more shall we depend on performing the bidding of unruly petty men that happened to be born in a noble house. The Polish Crown is once and for all free to shape and carve its own fate!

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
Grand Duchy
  • Governing capacity.png +200 Governing capacity
Grand Duchy icon
Our region never had many kings, instead it is our dukes that have united and led the various peoples within our borders to greatness.

Conditions:


Additional effects:

  • Fixed rank: Duchy rank Duchy
Grand Kingdom
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +250 Governing capacity
Grand Kingdom icon
Despite the lack of centralization during most of the 15th century, the lands of our Duchy used to be ruled over by many ambitious Dukes. However, recent developments in international affairs coupled with our territorial expansion and efforts of centralization have led to us extending our grip and influence over our region, declaring the first Grand Kingdom!

Conditions:

  • Has completed the Flag of Lithuania Lithuanian Mission.png mission "Enforce a Commomwealth"

Additional effects:

  • Fixed rank: Kingdom rank Kingdom
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties

Note: Forming the Flag of Commonwealth Commonwealth before completing the Mission.png "Enforce a Commomwealth" mission will lock you out of gaining this reform, as the Lithuanian mission tree is lost upon formation.

Grand Empire
  • Monarch administrative skill +2 Monarch administrative skill
  • Governing capacity.png +300 Governing capacity
Grand Empire icon
Previous attempts to reign in the various estates have yielded tremendously positive results. As the age of Absolutism dawns upon Europe, our Kings shall now enjoy the same influence, power and privileges as any Emperor has in the history of the old continent. Long live our Grand Empire!

Conditions:

  • Has completed the Flag of Lithuania Lithuanian Mission.png mission "Enforce a Commomwealth"
    • Total Development.png development is at least 1 000

Additional effects:

  • Fixed rank: Empire rank Empire
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties

Note : Forming the Flag of Commonwealth Commonwealth before completing the Mission.png "Enforce a Commomwealth" Mission, will lock you out of gaining this reform, as the Lithuanian mission tree is lost upon formation.

Kalmar Union
  • Diplomatic upkeep.png +2 Diplomatic relations
  • Advisor pool.png +1 Possible advisor
  • Nobility influence +15% Nobility influence
Kalmar Union icon
The Kalmar Union is the special alliance of the Northern Kingdoms, which swear loyalty to one monarch elected by the nobility of each union partner. However, due to the lack of ratification of the union's treaty and the different interests of the union partners, the Kalmar Union is always at risk to break apart.

Conditions:

  • Starts with Flag of Denmark Denmark
  • Has any Personal union.png junior partners subjects with the capital in Scandinavia

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Has Kalmar Succession:
    • Every nation that is part of the union can suggest a candidate to rule
    • All nations that are part of the union must agree on the next ruler or Liberty desire.png Liberty desire will spike
  • Cannot integrate or abandon Personal union.png personal unions.

Notes:
See the "Ruler" page for details about the succession event chain

Unified Kalmar Monarchy
  • Diplomatic upkeep.png +2 Diplomatic relations
  • Advisor pool.png +1 Possible advisor
  • Maximum absolutism +10 Maximum absolutism
  • Nobility influence −10% Nobility influence
  • Years for personal union integration.png −40 Years for personal union integration
Unified Kalmar Monarchy icon
The Kalmar Union has finally been ratified, making it into a state law of Sweden and Norway. As such, the union has been converted into a proper Kingdom, though some of our people prefer to call it an "Arch-Kingdom" in reference to Christopher III.

Conditions:


Additional effects:

  • Junior partners in Personal union.png personal union receive the bonuses of a March icon.png march
  • Per Personal union.png partner in personal union, the country receives:
    • Manpower Icon.png +4000 Manpower increase
    • Sailors.png +2000 Sailors increase
    • Manpower Icon.png +5% National manpower modifier
    • Sailors.png +5% National sailors modifier
Norwegian Monarchy
  • Yearly legitimacy.png +1 Yearly legitimacy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence −10% Nobility influence
Norwegian Monarchy icon
With the expulsion of the Danish nobility, the Norwegian monarchy is once again serving Norway. In order support the government, the Norwegian Monarchy established a parliamentary system with the monarch at its supervisor.

Conditions:

  • Has completed the Flag of Norway Norwegian Mission.png mission "Expel Danish Nobility"

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament
Byzantine Autocracy
  • Maximum absolutism −25 Maximum absolutism
  • Yearly prestige.png +0.5 Yearly prestige
Byzantine Autocracy icon
The Byzantine government is a relic of the classical antiquity. Outdated governmental structures and lack of codified laws on the imperial succession are the great threat to the stability of the empire.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Triggers a Pretender rebels.png pretender revolt whenever a new ruler ascends the throne
  • Can establish pronoia subjects
Reformed Byzantine Monarchy
  • Autonomy.png −0.05 Monthly autonomy change
  • Culture conversion cost.png −20% Culture conversion cost
  • Years of separatism.png −5 Years of separatism
  • Yearly absolutism.png +1 Yearly absolutism
Reformed Byzantine Monarchy icon
Through effort, blood and tears the Imperial Government of the Empire has been reformed! The brutal civil wars are no more; the power of the Senate has been restored while the Imperial Army's influence in the government is greatly curtailed.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Can establish pronoia subjects

If King of Kings.png King of Kings is not active:

  • Has access to Parliament.png parliament
Serbian Despotate
  • Autonomy.png −0.05 Monthly autonomy change
  • War score cost vs other religions −10% War score cost vs other religions
  • Tolerance own.png +1 Tolerance of the true faith
Serbian Despotate icon
The Serbian Despotate is the successor state of the fallen Serbian Empire. The Despot rules over the state as the chief authority and has control over the central administration.

Conditions:

  • Primary culture.png Culture is Serbian
  • Have had access to this reform previously (only Flag of Serbia Serbia have it)

Additional effects:

Bulgarian Tsardom
  • Governing capacity.png +150 Governing capacity
  • Harsh treatment cost.png −25% Harsh treatment cost
Bulgarian Tsardom icon
The Tsardom has been restored at last! The Turks have been expelled from the Balkans and the great Bulgarian Empire reassumes its role as the dominant power of the region.

Conditions:

  • Primary culture.png Culture is Bulgarian
  • Religion is Orthodoxy Orthodox

Additional effects:

  • Fixed rank: Empire rank Empire
  • Can claim entire states
League of Lezhë
  • Morale damage.png +10% Morale damage
  • Hostile attrition.png +1 Attrition for enemies
  • Defensiveness.png +25% Fort defense
League of Lezhë icon
A military and diplomatic alliance of the aristocracy in order to defend Albania from foreign threats.

Conditions:

  • Primary culture.png Culture is Albanian

Additional effects:

  • Winning battles that are led by our ruler increases Legitimacy.png legitimacy (or its equivalent) by 0.5 and/or Republican tradition.png republican tradition, Absolutism.png absolutism or Revolutionary zeal.png revolutionary zeal by 0.1.
System of Councils
  • Diplomatic upkeep.png +2 Diplomatic relations
  • Monarch administrative skill +1 Monarch administrative skill
System of Councils icon
The System of Councils, also known as the Polysynodial System, was developed by the Hispanic Monarchy to organize the government of its different territories in the Early Modern Age. The central administration was entrusted to a group of collegiate bodies, the Councils, made up of nobles, clergymen and burghers, directly managed by university-trained lawyers, the 'letrados'. The different Councils were either thematic, with powers throughout the Spanish Empire, or territorial, with their competencies set over each of the different kingdoms.

Conditions:

  • Has completed the Flag of castile Castilean Mission.png mission “System of Councils”

Additional effects:

  • Allow estate privileges to be revoked regardless of loyalty and influence
  • Has access to the "System of Councils" mechanic:
    • The effects of council consensus are proportional to its value. Listed below are the main milestones.
Council consensus 0 50 100
Effects No effect
  • Monthly splendor.png +2 Monthly splendor
  • Administrative efficiency.png +2.5% Administrative efficiency
  • Monthly splendor.png +4 Monthly splendor
  • Administrative efficiency.png +5% Administrative efficiency

Council consensus increases every month by:

  • 0.1 times the ruler's total skills
  • 0.002 for every Autonomy.png % of average autonomy below 100%

Furthermore, 50 council consensus can be spent to call one of the councils. Each council offers two modifiers for 10 years each. The first is always the same, but the second can be chosen out of three.

Icon Ability First modifier Choices for the second modifier
System of councils adm button.png Call the Royal Council Administrative power.png+1 Monthly administrative power Council of the Chamber:
  • Possible advisors.png +1 Possible advisors
  • Advisor cost.png −10% Advisor cost

Council of Finance:

  • Inflation reduction.png −0.05 Yearly inflation reduction
  • Interest.png −1 Interest per annum

Council of the Inquisition:

  • Missionaries.png +1 Missionaries
  • Missionary strength vs heretics.png +2%% Missionary strength vs heretics
System of councils dip button.png Call the Council of State Diplomatic power.png+1 Monthly diplomatic power Council of Europe:
  • Diplomatic reputation.png +2 Diplomatic reputation

Council of the Mediterranean:

  • Galley power.png +15% Galley combat ability

Council of the Indies:

  • Global colonial growth.png +15 Global settler increase
  • Reduced liberty desire on other continent.png −10% Reduced liberty desire on other continent
System of councils mil button.png Call the Council of War Military power.png+1 Monthly military power Council of the Crusade:
  • Manpower recovery speed.png +15% Manpower recovery speed

Council of Military Orders:

  • Yearly army tradition.png +1 Yearly army tradition

Council of the Armada:

  • Yearly navy tradition.png +1 Yearly navy tradition

Calling the councils has no cooldown but it is not possible to call the same council again while its modifiers are still active.

Portuguese Monarchy
  • Naval forcelimit.png +20% Naval forcelimit modifier
  • Global tax modifier.png +10% National tax modifier
  • Sailor recovery speed.png +20% Sailor recovery speed
Portuguese Monarchy icon
Despite being in Iberia, having its whole coast in the Atlantic rather than the Mediterranean meant that Portugal's sights were always set on the Western horizon. As such, sailing in the Atlantic is second nature for the Portuguese.

Conditions:

  • Primary culture.png Culture is Portuguese
Courts of Navarra
  • Cost of advisors with ruler's culture −20% Cost of advisors with ruler's culture
  • Diplomat.png +1 Diplomat
  • National unrest.png −2 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence −10% Nobility influence
Courts of Navarra icon
The Cortes of Navarra are a deliberative assembly of the Kingdom of Navarra formed by knights, clergymen and representatives of the towns and cities of the realm. They are the keepers of the Old Laws, known as Fueros, and have the objective to keep in check the power of the monarch, while also serving the royal house in their needs.

Conditions:

  • At least one of:

Additional effects:

  • Has access to Parliament.png parliament
Al-Andalusian Sultanate
  • Idea cost.png −10% Idea cost
  • Maximum tolerance of heathens.png +2 Maximum tolerance of heathens
  • Tolerance heathen.png +1 Tolerance of heathens
Al-Andalusian Sultanate icon
The Al-Andalusian government takes great interest in the patrons of the art and science. Unlike many other Muslim sultanates, the state is more open to the ideas of Sufism.

Conditions:

  • Is Flag of Andalusia Andalusia
  • Religion is in Piety Muslim group
  • Primary culture.png Culture is Andalusian

Additional effects:

  • Enables two Decision.png decisions that move Piety piety by 200% towards the opposite side, if it currently is at least 50% towards either mysticism or legalism.
Mamluk Government
  • Max promoted cultures.png +3 Max promoted cultures
  • Autonomy.png −0.025 Monthly autonomy change
  • Administrative power.png +2 Monarch administrative skill (for future monarchs)
  • Cost of advisors with ruler's culture −25% Cost of advisors with ruler's culture
  • Promote culture cost.png −50% Promote culture cost
  • Governing capacity.png +50 Governing capacity
  • Nobility influence +10% Nobility influence
The State was once taken over by Mamluk Slave Soldiers and sustains itself through continued importation of soldier slaves.

Conditions:

  • Religion is in Piety Muslim group
  • Is the Mamluks

Additional effects:

  • Does not have consorts
  • Does not have heirs
  • Enables the "Foreign Slave Rulers" mechanic:
    • When the current ruler dies, their successor is chosen via a special event with the ability to choose between different cultures for the new ruler
    • The ruler's starting legitimacy is based on the percentage of their culture in the country (a more dominant culture gives a weaker claim)
  • Enables the "Mamlukian Culture" ability:
    • Each year, this government gathers 3 + ruler skill power in each monarch power categories (Administrative power.png//Military power.png). Once 100 power in a category is reached, the related cultural interaction can be activated:
Ability Type Effects
Promote [ruler culture] in Government Administrative power.png

−5% All power costs for 1 year.

If the Mamluks mission "The Imperial Gambit" has been completed Double the duration
Sell off [ruler culture] Slaves Diplomatic power.png Gold Icon.png Gain two times current age times Development.png development of ruler culture ducats
Recruit from [ruler culture] Lands Military power.png Manpower Icon.png Gain 50 times current age times Development.png development of [ruler culture] manpower
If the Mamluks mission "Subjugate the Beyliks" has been completed Gain +2% Army professionalism

The current age multiplier is 1 for the 'Age of Discovery', 2 for the 'Age of Reformation', 3 for the 'Age of Absolutism' and 4 for the 'Age of Revolutions'. Two out of three of these interactions are more powerful if the ruler culture is dominant in the country. However, rulers from a dominant culture start their reign with reduced Legitimacy.png legitimacy, as explained above. If not activated the points continue to gather until 150 is reached and any more is lost. The points will also reset if the current ruler dies.


See also: Mamluks § Mamluk government


Feudal Theocracy
  • Missionaries.png +1 Missionary
  • Global missionary strength.png +1% Missionary strength
  • Tolerance own.png +2 Tolerance of the true faith
  • Governing capacity.png +50 Governing capacity
  • / +5% Clergy / Brahmins loyalty equilibrium
The State is ruled by a religious leader with the throne passing on within his divine sanctioned family.

Conditions:


Additional effects:

  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Ability Cost Effects
Seize Clerical Holdings Administrative power.png50 −15% construction cost for 5 years.
One of:
  • "Legacy of the Safavid" is enacted
  • The Rassids Mission "Convert Sunni Mosques" has been completed and the "Prioritize other territories." option was chosen
Seize Crownland.png5% Crownland from the Clergy.png Clergy
The Rassids Mission "Convert Sunni Mosques" has been completed and the "Seize the unused possessions in the cities!" option was chosen while active gain:
Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years.
Additionally Development.png 1 random development is added to one province is the area.
One of:
  • "Legacy of the Safavid" is enacted
  • The Arabian Mission "Found Riyadh" has been completed
  • The Rassids Mission "Zaidi Dominance" has been completed and the "Welcome all Shi'ites!" option was chosen
Randomly distribute 5 development through the nation
The Rassids Mission "Zaidi Dominance" has been completed and the "Win the scholars over." option was chosen Gain a Theologian which is -75% cheaper to employ
Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.
"Legacy of the Safavid" is enacted Gain Manpower Icon.png 4 years worth of manpower from the capital area
The Rassids Mission "Expel the Sunni" has been completed and the "An aggressive tone is what we need." option was chosen Claims whole areas instead
The Rassids Mission "Expel the Sunni" has been completed and the "The persecution Muslims face beyond our borders must be acknowledged." option was chosen Claims are permanent


Persian Government
  • Missionaries.png +1 Missionary
  • Global missionary strength.png +1% Missionary strength
  • Tolerance own.png +2 Tolerance of the true faith
  • Development cost.png −5% Development cost
  • +25% Innovativeness gain
The Shah is the absolute ruler of Persia, and under the Shah there's a complex bureaucratic system that keeps the nation structured and balanced. With positions in the government assigned by merit instead of heritage, the system is assured to function in the best benefit of the nation.

Conditions:

  • Unlocked by forming Persia
  • Religion is not Zoroastrian (unless it's a custom nation)

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Dynasty is fixed
  • Enables Divine idea group.png Divine ideas but disables Aristocracy idea group.png Aristocratic ideas
  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Ability Cost Effects
Seize Clerical Holdings Administrative power.png50 −15% construction cost for 5 years.
One of:
  • "Legacy of the Safavid" is enacted
  • The Rassids Mission "Convert Sunni Mosques" has been completed and the "Prioritize other territories." option was chosen
Seize Crownland.png5% Crownland from the Clergy.png Clergy
The Rassids Mission "Convert Sunni Mosques" has been completed and the "Seize the unused possessions in the cities!" option was chosen while active gain:
Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years.
Additionally Development.png 1 random development is added to one province is the area.
One of:
  • "Legacy of the Safavid" is enacted
  • The Arabian Mission "Found Riyadh" has been completed
  • The Rassids Mission "Zaidi Dominance" has been completed and the "Welcome all Shi'ites!" option was chosen
Randomly distribute 5 development through the nation
The Rassids Mission "Zaidi Dominance" has been completed and the "Win the scholars over." option was chosen Gain a Theologian which is -75% cheaper to employ
Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.
"Legacy of the Safavid" is enacted Gain Manpower Icon.png 4 years worth of manpower from the capital area
The Rassids Mission "Expel the Sunni" has been completed and the "An aggressive tone is what we need." option was chosen Claims whole areas instead
The Rassids Mission "Expel the Sunni" has been completed and the "The persecution Muslims face beyond our borders must be acknowledged." option was chosen Claims are permanent


Sharifate
  • Tolerance own.png +2 Tolerance of the true faith
  • Missionaries.png +1 Missionary
  • Global missionary strength.png +1% Missionary strength
  • +0.1 Monthly piety accelerator
  • Same religion advisor cost.png −10% Cost of advisors with ruler's religion
A Sharifate is ruled by the Sharif, a person with authority inherited directly from the Prophet. As such, the rule of the Sharif is backed by the will of Allah.

Conditions:

  • Religion is in Piety Muslim group
  • Owns province Mecca (385)

Additional effects:

  • Tab domestic government.png Enables the "Iqta taxation" interactions, one of which may be chosen every 20 years:
Ability One-time effects Modifiers
Efficient tax farming.png Efficient Tax Farming Gain Gold Icon.png ducats equal to 2 times Development.png total development of subjects Global tax modifier.png+15% National tax modifier
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "Require more fawazil." option was chosen
  • Gain twice as many ducats
  • Gain Crownland.png1% crownland
Land acquisition.png Land Acquisition Gain Manpower Icon.png manpower 50 times Development.png total development of the subjects Core creation.png−5% Core-creation cost
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need more men for our armies." option was chosen
  • Gain twice as much manpower
Lenient taxation.png Lenient Taxation Diplomatic reputation.png+1 Diplomatic reputation

Liberty desire in subjects −15% Liberty desire in subjects

If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need to ensure the Muqti stay loyal." option was chosen If the country has a stability of less than +3,
  • then it gains Icon stability.png 1 stability,
  • else it gains Administrative power.png 50 administrative power.
Caliphate
  • War score cost vs other religions −10% War score cost vs other religions
  • Tolerance own.png +3 Tolerance of the true faith
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Yearly devotion.png +1 Yearly Devotion
  • Governing capacity.png +100 Governing capacity
  • Missionaries.png +1 Missionary
  • Global missionary strength.png +2% Missionary strength
The Caliphate is ruled by the Caliph, the legitimate spiritual successor of the Prophet. Being both the temporal and spritual higher authority in Islam, all Muslims owe obedience to the Caliph.

Conditions:

  • Unlocked by taking the Decision.png decision "Unify Islam"
  • Religion is in Piety Muslim group

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Unlocks Divine idea group.png Divine ideas, while locking Aristocracy idea group.png Aristocratic ideas.


  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Ability Cost Effects
Seize Clerical Holdings Administrative power.png50 −15% construction cost for 5 years.
One of:
  • "Legacy of the Safavid" is enacted
  • The Rassids Mission "Convert Sunni Mosques" has been completed and the "Prioritize other territories." option was chosen
Seize Crownland.png5% Crownland from the Clergy.png Clergy
The Rassids Mission "Convert Sunni Mosques" has been completed and the "Seize the unused possessions in the cities!" option was chosen while active gain:
Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years.
Additionally Development.png 1 random development is added to one province is the area.
One of:
  • "Legacy of the Safavid" is enacted
  • The Arabian Mission "Found Riyadh" has been completed
  • The Rassids Mission "Zaidi Dominance" has been completed and the "Welcome all Shi'ites!" option was chosen
Randomly distribute 5 development through the nation
The Rassids Mission "Zaidi Dominance" has been completed and the "Win the scholars over." option was chosen Gain a Theologian which is -75% cheaper to employ
Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.
"Legacy of the Safavid" is enacted Gain Manpower Icon.png 4 years worth of manpower from the capital area
The Rassids Mission "Expel the Sunni" has been completed and the "An aggressive tone is what we need." option was chosen Claims whole areas instead
The Rassids Mission "Expel the Sunni" has been completed and the "The persecution Muslims face beyond our borders must be acknowledged." option was chosen Claims are permanent


Beylik
  • −50% Cost to fabricate claims
  • Unjustified demands.png −10% Unjustified demands
  • Core creation.png −10% Core creation cost
  • Governing capacity.png +100 Governing capacity
Beylik icon
Our state is one of the many successor states of the Seljuk Sultanate. It is up to us to reclaim the lands of the old empire and continue the Seljuk's legacy.

Conditions:

  • Religion is in Piety Muslim group
  • Primary culture.png Culture is Turkish

Additional effects:

  • Winning battles that are led by our ruler increases Legitimacy.png legitimacy (or its equivalent) by 0.5 and/or Republican tradition.png republican tradition, Absolutism.png absolutism or Revolutionary zeal.png revolutionary zeal by 0.1.
Sultanate of Rûm
  • Core creation.png −10% Core creation cost
  • Province war score cost.png −5% Province warscore cost
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Maximum absolutism +5 Maximum absolutism
  • Governing capacity.png +150 Governing capacity
The Rûm Government has been restored under a new dynasty. Taking inspiration from the Ottomans and the Byzantines, the new Sultanate has reformed old systems in order to not repeat the mistakes of the fallen empires.

Conditions:

  • Religion is in Piety Muslim group
  • Is Rûm

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Heirs are chosen inside the ruler's harem via a special event
  • Can use the Justify Invasion espionage interaction
  • Can establish eyalet subjects
Ottoman Government
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Unjustified demands.png −10% Unjustified demands
  • Governing capacity.png +150 Governing capacity
  • Maximum absolutism +5 Maximum absolutism
The Ottoman Government is in many ways synonymous with the royal household. The harem ensures that there will never be a lack of heirs for the Ottoman ruler.

Conditions:

  • Religion is in Piety Muslim group
  • Is the Ottomans

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Heirs are chosen inside the ruler's harem via a special event
  • Enables the Janissaries estate
  • Can use the Justify Invasion espionage interaction
  • Can establish Eyalet subjects

Has access to the "Decadence" mechanic:

  • Decadence decreases every month by:
    • 0.005 times the country's current Absolutism.png Absolutism
    • 0.05 for every point of positive Icon stability.png stability
  • It also decreases by 1.5 whenever an estate agenda is completed
  • Decadence increases every month by:
    • 0.1 if the country is at peace
    • 0.01 times the share of the Crownland.png crownland owned by the Janissaries estate
    • 0.06 for every 15% of influence the Janissaries estate has while disloyal
    • 0.1 times the nation's current Corruption.png corruption
    • 0.15 for every point of negative Icon stability.png stability
    • 0.0025 times the average Autonomy.png autonomy
    • 0.2 times the percentage the country is over its Governing capacity.png governing capacity
    • 0.0013 times the average Liberty desire.png liberty desire of the country's subjects
  • It also increases by 1 whenever a estate agenda is failed
  • Decadence increases for losing and decreases for winning battles led by the nation's ruler
  • Decadence gain is modified by 0.25% times the country's current Overextension
  • The Ottomans have a permanent modifier depending on age giving:
    • -1 Monthly Decadence and -50% Decadence gain during the Age of Discovery
    • -0.5 Monthly Decadence and -25% Decadence gain during the Age of Reformation
    • +0.1 Monthly Decadence and +50% Decadence gain during the Age of Absolutism.png Age of Absolutism
    • +0.25 Monthly Decadence and +100% Decadence gain during the Age of Revolutions
Decadence 0 50 100
Effects No effect
  • Manpower recovery speed.png -25% Manpower recovery speed
  • +50% Technology cost
  • Defensiveness.png -25% Fort defense
  • Yearly legitimacy.png -0.5 Yearly legitimacy
  • Idea cost.png +50% Idea cost
  • -25% Siege ability
  • Reform progress growth.png -50% Reform progress growth
  • Manpower recovery speed.png -50% Manpower recovery speed
  • +100% Technology cost
  • Defensiveness.png -50% Fort defense
  • Yearly legitimacy.png -1 Yearly legitimacy
  • Idea cost.png +100% Idea cost
  • -50% Siege ability
  • Reform progress growth.png -100% Reform progress growth
See also: Ottomans § Ottoman Government
Modernized Ottoman Government
  • Monarch administrative skill +1 Monarch administrative skill
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Estate influence −10% All estates' influence modifier
  • Maximum absolutism +10 Maximum absolutism
  • Governing capacity.png +200 Governing capacity
The adapted state of the Ottoman Government. Many significant flaws of the Classical government have been purged while the authority of the Sultan is strengthened.

Conditions:

  • Religion is in Piety Muslim group
  • Is unlocked when the "Internal Power Struggle" disaster ends, if the Harem was not separated from the state during the "Reign of Women" event chain

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Heirs are chosen inside the ruler's harem via a special event
  • Enables the Janissaries estate
  • Can use the Justify Invasion espionage interaction
  • Can establish eyalet subjects
Reorganized Ottoman Government
  • Monarch administrative skill +2 Monarch administrative skill
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Estate influence −10% All estates' influence modifier
  • Maximum absolutism +10 Maximum absolutism
  • Governing capacity.png +200 Governing capacity
The adapted state of the Ottoman Government. Many significant flaws of the Classical government have been purged while the authority of the Sultan is strengthened. Due to the lack of the harem, the Ottoman Government resembles more the classical Western Absolute Monarchy.

Conditions:

  • Religion is in Piety Muslim group
  • Is unlocked when the "Internal Power Struggle" disaster ends, if the Harem was separated from the state during the "Reign of Women" event chain

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Enables the Janissaries estate
  • Can use the Justify Invasion espionage interaction
  • Can establish eyalet subjects
Eyalet Government
  • National unrest.png −1 National unrest
  • Governing capacity.png +100 Governing capacity
The Eyalet is a special administration under the watchful eye of the Ottoman government. Serving as the border provinces, Eyalets are expected to supervise the region for their Sultan.

Conditions:

  • Eyalets, created by the Ottomans or Rûm, have this government reform

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties
Barbary Eyalet Government
  • Marines force limit.png +10% Marines force limit
  • +25% Chance to capture enemy ships
  • Naval forcelimit.png +10% Naval forcelimit modifier
  • Governing capacity.png +100 Governing capacity
Barbary Eyalet Government icon
The Barbary Eyalet is the administration of the Maghrebi or Piratical subjects of the Ottoman Empire. While governing the territory, the Barbary Eyalet engages in coastal raids.

Conditions:

  • Eyalets, created by the Ottomans or Rûm, have this government reform if their Primary culture.png culture is in the Maghrebi group

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Dynasty is fixed
  • The ruler always becomes an Admiral.png admiral
  • May raid coasts May raid coasts
Janissary Stratocracy
  • Global manpower modifier.png +15% National manpower modifier
  • Land forcelimit modifier.png +15% Land force limit modifier
  • +100% Army tradition from battles
A realm governed by the renegade Janissaries which broke away from their former master. Their only leader is the Agha who they appoint in ways akin to a monarchy.

Conditions:

  • Janissary breakaway states have this government reform

Additional effects:

  • The ruler is always a General.png general
  • Can recruit janissaries
  • Allow the recruitment of janissaries in true faith provinces
Crusader State
  • Manpower recovery speed.png +15% Manpower recovery speed
Our nation exists for one purpose: to reconquer and protect the Holy Land. We will do all in our power to defeat the infidels who would dare blaspheme against God and the Church. Deus vult!

Conditions:


Additional effects:

  • Heirs and rulers can be General.png generals
  • Is a Monastic Order
  • Permanent casus belli against neighboring heathens and heretics
Negusa Nagast Monarchy
  • −75% Move capital cost modifier
  • National unrest.png −1 National unrest
  • Stability cost modifier.png −10% Stability cost modifier
Although Ethiopia is an empire, it lacks the proper means to enforce the authority of the Negusa Nagast - the emperor of Ethiopia. The Negusa Nagast Monarchy is the infancy state of the Empire Ethiopia will become, and as such this reform is marked with religious disunity, a lack of central power and an itinerant capital, which caused more troubles than worth.

Conditions:


Additional effects:

  • Has itinerant Capital.pngcapital:
    • Every province in our capital's state gets the "Itinerant capital area" modifier, granting:
      • −2 Local unrest
      • −15 Minimum local autonomy
      • Local autonomy.png −0.25 Monthly autonomy change
      • Years of separatism.png −10 Years of separatism
      • −0.3 Monthly devastation
      • +0.03 Local prosperity growth
    • After relocating our capital, we gain the "Capital reorganization" modifier for 5 years, granting:
      • +1000% Move capital cost modifier
  • Can recruit Cawa regiments
Solomonic Empire
  • Tolerance own.png +2 Tolerance of the true faith
  • Maximum absolutism +20 Maximum absolutism
  • National unrest.png −2 Global unrest
  • +100% Possible Cawa
The Solomonic Empire is the government reform of Ethiopia after the state has become consolidated at once. Religious arguments are no longer of concern and the empire now exerts its dominance outwards.

Conditions:


Additional effects:

  • Fixed rank: Empire rank Empire
  • Can recruit Cawa regiments
Musa Rule
  • Advisor pool.png +1 Possible advisor
  • Stability cost modifier.png −5% Stability cost modifier
  • Legitimacy.png +0.5 Yearly legitimacy
The government of the Mali Empire. Although very similar to other monarchies, the Musa Rule is special as it allows a matrilineal inheritance. Additionally, it supports court officials, who take state matters into their hands during the reigns of bad successors.

Conditions:

Mossi Confederal Kingdom
  • Nobility influence +15% Nobility influence
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
  • National unrest.png −1 National unrest
  • Maximum absolutism −20 Maximum absolutism
The Mossi kingdom is less of a single kingdom but a confederacy of several smaller Mossi kingdoms, which shared kinship, military and ritualistic bonds with one another.

Conditions:


Additional effects:

  • Enables "Confederal Kingdoms" Decision.png decisions:
    • Decision.png Arrange Marrige: Lose Legitimacy.png −20 legitimacy, and get after 6 months: +10% Nobility loyalty equilibrium nobility loyalty equilibrium, +5% Nobility influence nobility influence and +100% chance of new heir, for the next 20 years.
    • Decision.png Celebrate Rituals: Lose Legitimacy.png −20 legitimacy and raise Autonomy.png autonomy by +10% in every Culture icon.png Mossi province. After 6 months gain +1 Icon stability.png stability.
    • Decision.png Gain Tribal Allegiance: Lose Legitimacy.png −20 legitimacy and after 6 months gain +3 tribal allegiance and raise Autonomy.png autonomy by +5% in every Culture icon.png Mossi province.
    • Decision.png Gather the Armies: Lose Legitimacy.png −20 legitimacy and raise Autonomy.png autonomy by +20% in every Culture icon.png Mossi province. After 6 months gain Manpower Icon.png 1000 manpower multiplied by the total Development.png base manpower in Culture icon.png Mossi provinces.
The effects of tribal allegiance are proportional to its value. Listed below are the main milestones.
Tribal Allegiance 0 50 100
Effects No effect
  • Manpower recovery speed.png +16.5% Manpower recovery speed
  • National unrest.png −1.5 National unrest
  • Manpower recovery speed.png +33% Manpower recovery speed
  • National unrest.png −3 National unrest
Tribal allegiance is gained and lost as follows:
  • Winning or losing battles in-/decreases tribal allegiance by three times the prestige gained/lost in battle (this is increased by prestige from land battles modifiers).
  • Humiliating or being humiliated by rivals in-/decreases tribal allegiance by 30
  • Passive −0.00025 monthly tribal allegiance for each point of development the nation has (capped at −0.25 monthly tribal allegiance at 1000 Development.png development)
30 points of tribal allegiance can be spent for one of the following effects:
Ability Effects
Enlist General Gain a general with Army tradition.png 40 army tradition.
If the Arabian mission "Befriend Local Amirs" was completed and the "Make them lead our flanks!" option was chosen Instead gain a general with Army tradition.png 60 army tradition.
Train Horsemanship Get +15% cavalry combat ability for 10 years;
If the Arabian mission "Befriend Local Amirs" was completed and the "We want their finest horseman." option was chosen Modifier will last for 15 years and additionally grants:
  • -10% cavalry cost
Conscript from Tribes Start production of 6 cavalry units in the capital at 25% the time.
One of the following:
  • If the Arabian mission "Befriend Local Amirs" was completed and the "I want every regular soldier they can muster." option was chosen
  • If the option "The Safavid Order will serve us well" option was chosen in the "The Safavid Order" event (for Aq Qoyunlu/ Qara Qoyunlu
Gain Manpower Icon.png 1 years worth of manpower
Asha Monarchy
  • +25% Innovativeness gain
  • Global missionary strength.png +1% Missionary strength
  • Tolerance own.png +2 Tolerance of the true faith
  • Development cost.png −5% Development cost
  • Monarch administrative skill +2 Monarch administrative skill
The King of Kings rules over the government with a well-structured bureaucracy which keeps the balance of the estates and the ruler in check. All these are done with the tenets of Zoroaster in mind.

Conditions:

  • At least one of:
    • Is Persia
    • Is Eranshahr
    • Is playing a custom nation that has or had enacted the “Persian Government” government reform
  • Religion is Zoroastrian

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Dynasty is fixed
  • Enables the Divine idea group.png Divine idea group but disables the Aristocracy idea group.png Aristocratic idea group
  • Enables the "Three Royal Fires" mechanic:
    • The nation has acess to Asha Vahista, which scales from −100 to 100.
The nation gains the following modifier, scaling with its current Asha Vahishta:
Asha Vahishta −100 −50 0 50 100
Effects
  • +1 Monthly Asha Vahishta
  • +0.5 Monthly Asha Vahishta
No effect
  • National unrest.png−1 National unrest
  • Manpower in true faith provinces+12.5% Manpower in true faith provinces
  • +0.5 Monthly Three fires government power
  • National unrest.png−2 National unrest
  • Manpower in true faith provinces+25% Manpower in true faith provinces
  • +1 Monthly Three fires government power
Asha Vahishta is increased/decreased by the following:
  • 0.2 monthly, always
  • 0.25 monthly, while at peace
  • +2: Creating an alliance
  • +5: Enforcing peace for a Zoroastrian nation
  • +0.5: Arranging a royal marriage
  • +1: Guaranteeing a country
  • +1: Sending gifts
  • +2: Taking on debts
  • +2: Influencing a nation
  • +50: Intervening in a war
  • −5: Breaking an alliance
  • −1 per development: Force religion in a peace deal (unless the Persian mission Mission.png"The City of Daman" was completed)
  • −1 per development: Converting provinces (unless the Persian mission Mission.png"Purify the Holy Sites" was completed)
  • −10: Threatening war
  • −5: Insulting
  • −1: Fabricating claim
  • −1: Breaking a royal marriage
Additionally every month, the government gathers 0.25 + 0.08 x the rulers respective skill in the three fires abilities.
While Asha Vahishta is at least −50, a three fires ability can be used once 100 progress in it has been gathered. Using one of the three fires reduces Asha Vahishta by −50 and resets that fires progress to 0.
Each modifier lasts for 10 years.
Icon Ability Ruler Skill Modifier Mission.png"Balance the Flames" Mission.png"An Asha Empire"
Adur Farnbag Diplomatic power.png
  • Administrative power.png+1 Monthly administrative power
  • Reform progress growth.png+10% reform progress growth
  • −0.5 Monthly Asha Vahishta
All estates gain Estate loyalty+5 loyalty Administrative power.png+50 administrative power
Adur Burzhen Mirh Administrative power.png
  • Diplomatic power.png+1 Monthly diplomatic power
  • Development cost.png−10% development cost
  • −0.5 Monthly Asha Vahishta

Grants +1 Zoroastrian invitation, which enables the "Invite Into Our Community" diplomatic action

One random owned province in the capital area gains Development.png+1 development Diplomatic power.png+50 diplomatic power
Adur Gushnasp Military power.png
  • Military power.png+1 Monthly military power
  • +1 own territory dice roll bonus
  • −0.5 Monthly Asha Vahishta
Gain a claim on all neighboring provinces that are owned by a nation we arent allied to and that doesnt follow our religion. Military power.png+50 military power
Modernized Turkoman Federation
  • Years of separatism.png −10 Years of separatism
  • Governing capacity.png +100 Governing capacity
While still retaining some of the old tribal characteristics, our government is a reformed federation with modern institutions inherited from foreign countries.

Conditions:


Additional effects:

  • Can place Pashas
  • Can recruit janissary regiments
  • Enables the "Tribal allegiance" mechanic:
The effects of tribal allegiance are proportional to its value. Listed below are the main milestones.
Tribal Allegiance 0 50 100
Effects No effect
  • Manpower recovery speed.png +16.5% Manpower recovery speed
  • National unrest.png −1.5 National unrest
  • Manpower recovery speed.png +33% Manpower recovery speed
  • National unrest.png −3 National unrest
Tribal allegiance is gained and lost as follows:
  • Winning or losing battles in-/decreases tribal allegiance by three times the prestige gained/lost in battle (this is increased by prestige from land battles modifiers).
  • Humiliating or being humiliated by rivals in-/decreases tribal allegiance by 30
  • Passive −0.00025 monthly tribal allegiance for each point of development the nation has (capped at −0.25 monthly tribal allegiance at 1000 Development.png development)
30 points of tribal allegiance can be spent for one of the following effects:
Ability Effects
Enlist General Gain a general with Army tradition.png 40 army tradition.
If the Arabian mission "Befriend Local Amirs" was completed and the "Make them lead our flanks!" option was chosen Instead gain a general with Army tradition.png 60 army tradition.
Train Horsemanship Get +15% cavalry combat ability for 10 years;
If the Arabian mission "Befriend Local Amirs" was completed and the "We want their finest horseman." option was chosen Modifier will last for 15 years and additionally grants:
  • -10% cavalry cost
Conscript from Tribes Start production of 6 cavalry units in the capital at 25% the time.
One of the following:
  • If the Arabian mission "Befriend Local Amirs" was completed and the "I want every regular soldier they can muster." option was chosen
  • If the option "The Safavid Order will serve us well" option was chosen in the "The Safavid Order" event (for Aq Qoyunlu/ Qara Qoyunlu
Gain Manpower Icon.png 1 years worth of manpower
Pronoiar Monarchy
  • Can create client states
  • +3 Number of pronoiars
A form of autocratic government where the monarch is dependent on the support of pronoiars, people who have been granted a temporary or hereditary tract of land, mostly thanks to military service.

Conditions:

  • Is playing a custom nation

Additional effects:

  • Can create pronoia subjects
Egyptian Government
  • +0.1 Yearly innovativeness
  • +0.5 Yearly government power
The need for the modernization of our nation and the development of a robust central government will give way to a great series of innovations across all sectors of our domain.

Conditions:

  • Is unlocked by forming Egypt

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to the "Egyptian Westernization" mechanic:
    • Each month, this government gathers -0.05, aswell as +0.05 x total ruler skills in Egyptian Westernization. Egyptian Westernization scales from 0 to 100.
The Nation gains the following modifier, scaling with its current Egyptian Westernization:
Egyptian Westernization 0 25 50 75 100
Effects
  • Stability cost modifier.png−25% Stability cost modifier
  • Tolerance own.png+1 Tolerance of the true faith
  • All estates loyalty equilibrium+10% All estates' loyalty equilibrium
  • −2.5% Technology cost
  • Idea cost.png−1.25% Idea cost
  • +0.06 Yearly Innovativeness
  • Stability cost modifier.png−12.5% Stability cost modifier
  • Tolerance own.png+0.5 Tolerance of the true faith
  • All estates loyalty equilibrium+5% All estates' loyalty equilibrium
  • −5% Technology cost
  • Idea cost.png−2.5% Idea cost
  • +0.13 Yearly Innovativeness
  • −7.5% Technology cost
  • Idea cost.png−3.75% Idea cost
  • +0.19 Yearly Innovativeness
  • Stability cost modifier.png+12.5% Stability cost modifier
  • Tolerance own.png−0.5 Tolerance of the true faith
  • All estates loyalty equilibrium−5% All estates' loyalty equilibrium
  • −10% Technology cost
  • Idea cost.png−5% Idea cost
  • +0.25 Yearly Innovativeness
  • Stability cost modifier.png+25% Stability cost modifier
  • Tolerance own.png−1 Tolerance of the true faith
  • All estates loyalty equilibrium−10% All estates' loyalty equilibrium


By paying 30 Egyptian Westernization, aswell as 3 Innovativeness and 100 monarch power in their respective category, a series of 5 reforms in three categories each, can be enacted.
Every reform can only be passed once. After all 15 have been passed, the interactions become inactive. The first reform of every category grants a one time bonus, while all others grant a increasing permanent modifier.
Icon Ability Category Effect
Study Western Administration Administrative power.png
  • 1. Gain Reform progress growth.png+100 Government Reform progress
  • 2. Gain Governing capacity modifier+5% Governing capacity modifier
  • 3. Gain Governing capacity modifier+10% Governing capacity modifier
  • 4. Gain Governing capacity modifier+15% Governing capacity modifier
  • 5. Gain Governing capacity modifier+20% Governing capacity modifier
Study Western Manufactoring Diplomatic power.png
  • 1. Gain Reform progress growth.png+100 Government Reform progress
  • 2. Gain +5% Goods produced modifier
  • 3. Gain +10% Goods produced modifier
  • 4. Gain +15% Goods produced modifier
  • 5. Gain +20% Goods produced modifier
Study Western Military Military power.png
  • 1. Gain Army tradition.png+10 Army Tradition
  • 2. Gain Yearly army tradition.png+0.5 yearly Army Tradition
  • 3. Gain Yearly army tradition.png+0.75 yearly Army Tradition
  • 4. Gain Yearly army tradition.png+1 yearly Army Tradition
  • 5. Change unit Type to Western
Roman Empire
  • Administrative efficiency.png +5% Administrative efficiency
  • Maximum absolutism +10 Maximum absolutism
  • Culture conversion cost.png −25% Culture conversion cost
  • Culture conversion time.png−10% Culture conversion time
The most influential empire in all Europe's history, the glory and splendor of the Roman Empire was unprecedented. As the rightful claimants of the title, such glory is also ours.

Conditions:


Additional effects:

  • Fixed rank: Empire rank Empire
  • Has access to Parliament.png parliament
  • Can establish Pronoia subjects
Holy Imperial Monarchy
  • Governing capacity modifier +25% Governing capacity modifier
  • Maximum absolutism +20 Maximum absolutism
  • +10% Max effect of absolutism
  • Diplomatic reputation.png +2 Diplomatic reputation
  • +50% Chance to inherit personal union subjects
The Empire has reached its maximum splendor. As the only legal successor of the Roman Empire, no one can deny our holy right to rule received from God itself.

Conditions:


Additional effects:

  • Reduce the Estate loyalty loyalty loss from seizing land by 5%
  • Seizing land does not cause revolts
Revolutionary Empire
  • Land morale.png +10% Morale of armies
  • Global manpower modifier.png +25% National manpower modifier
  • Autonomy.png −0.20 Monthly autonomy change
  • Governing capacity.png +150 Governing capacity
  • +50 Maximum revolutionary zeal
  • Papal influence.png −100 Yearly papal influence
  • +20% Revolutionary guard force limit fraction
The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower and every soldier carries a marshal's baton in his backpack.

Conditions:
Three ways to get this government form, all requiring to first be a “Revolutionary Republic”:

  • Bringing Republican tradition.png republican tradition to 0
  • Having the Imperials in power while having less than Republican tradition.png 40 republican tradition (via event)
  • Enacting the tier 6 government reform for “Revolutionary Republic

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type
  • Fixed rank: Empire rank Empire
  • Uses Revolutionary zeal.png revolutionary zeal instead of absolutism
  • Is revolutionary
  • Does not have estates
  • Cannot be elected the Imperial authority.png Emperor of the HRE

Lose both revolution target status and this government form if the revolution is dismantled, transitioning into a constitutional monarchy.

Livonian Monarchy
  • Governing capacity.png +50 Governing capacity
  • National unrest.png −1 National unrest
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Global manpower modifier.png +5% National manpower modifier
Our government is based on the ground pillars of a stable and ordinary Monarchy. Our society learned from the events which have unfolded in the past, and adapted to all kind of challenges.

Conditions:

  • Has completed the Livonian Mission.png mission "The Livonian Monarchy". This option is always pickable.
Livonian Constitutional Monarchy
  • National unrest.png −2 National unrest
  • Years of separatism.png −5 Years of separatism
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Improve relations.png +15% Improve relations
Our government has separated the power from our Monarch. Whenever a decision is made for the state then the Parliament needs to approve it first.\nOn the plus side, deaths of the Monarchs are no longer considered a threat to the existence of the state.

Conditions:


Additional effects:

  • Has access to Parliament.png parliament
  • Disables the Nobility.png nobility estate.
  • Disables Call Diet
  • No Icon stability.png stability loss on monarch death
Livonian Elective Monarchy
  • All estates loyalty equilibrium.png +15% All estates' loyalty equilibrium
  • Stability cost modifier.png −20% Stability cost modifier
  • Advisor pool.png +2 Possible advisors
  • Clergy influence +5% Clergy influence
  • Nobility influence +5% Nobility influence
  • Burghers influence +5% Burghers influence
Our Monarch is not ascending the throne by the right of his blood but by the right of the electors from our Estates. While the Estates prefer to elect one of their own kind, it is not impossible for them to elect nobles from foreign countries either.

Conditions:


Additional effects:

  • Call Diet does not increase estate influence
  • No Icon stability.png stability loss on monarch death
  • Has "Polish elections":
    • Other monarchies of the same religion can support heirs of their own dynasty in that realm by sending a Diplomat.png diplomat, giving 24 times the elected monarch's stats as monarch power, Prestige.png 25 prestige and Legitimacy.png 10 legitimacy bonus if they win.
    • The elective monarchy can support a local heir for Prestige.png −10 prestige.
    • The throne cannot be claimed, making it impossible to make them the junior partner of a personal union outside of events.
    • The heir with the most support is elected as new ruler on monarch death.
Livonian Mercenary State
  • +33% Mercenary manpower
  • +5% Mercenary discipline
  • −25% Mercenary cost
  • −10% Mercenary maintenance
Mercenaries have a bad repuation throughout Europe. But in this government, it is the mercenaries who rule.

Conditions:


Additional effects:

  • Hiring mercenaries does not reduce army professionalism.
  • A General.png general becomes ruler when the current ruler dies.
  • Ruler reigns for life. No elections.
  • Does not have consorts.
  • Allows Royalmarriage.png royal marriages.
  • Does not have an heir.
Livonian Absolute Monarchy
  • Maximum absolutism +30 Maximum absolutism
  • Absolutism.png +3 Yearly absolutism
  • −50% Autonomy change cooldown
  • Nobility influence −10% Nobility influence
  • Clergy influence −10% Clergy influence
  • Burghers influence −10% Burghers influence
The whole apparatus of the government; all elements of the government serve only one purpose: securing the absolute power of the Monarch.

Conditions:


Additional effects:

  • Lose Absolutism.png 60 absolutism on ruler death
Livonian States Council
  • Diplomatic upkeep.png +2 Diplomatic relations
  • Diplomatic reputation.png +2 Diplomatic reputation
  • Vassal forcelimit bonus.png +50% Vassal force limit contribution
  • Vassal income.png +50% Income from vassals
  • Global manpower modifier.png −33% National manpower modifier
  • Land forcelimit modifier.png −33% Land force limit modifier
A Monarchy in name, the country is governed by a council of administrators and diplomats, who ensure that the interests of the state are fulfilled. The dynasty of the head of the council is the ruling family of the country.

Conditions:


Additional effects:

  • Has access to Parliament.png parliament
Livonian Admiralty
  • Marines force limit.png +25% Marines force limit
  • Governing capacity modifier −25% Governing capacity modifier
  • Naval forcelimit.png +33% Naval forcelimit modifier
  • +25% National sailors modifier
  • +5% Ship durability
Our government is suited to the harsh environment of the sea. As our whole economy is based on the riches of the sea our Monarchs are chosen from the best admirals we have.

Conditions:


Additional effects:

  • An Admiral.png admiral becomes ruler when the current ruler dies.
  • Ruler reigns for life. No elections.
  • Has consorts.
  • Allows Royalmarriage.png royal marriages.
  • Does not have an heir.
  • Allows cheap drafting of Transport.png transport ships.
Livonian Autocracy
  • Land maintenance modifier.png −10% Land maintenance modifier
  • Governing capacity modifier +10% Governing capacity modifier
  • Land forcelimit modifier.png +15% Land force limit modifier
  • Ae impact.png −10% Aggressive expansion impact
  • −0.1% Yearly army tradition decay
Some armies have a state. Our army has an expanding empire, and we shall ensure that it continue to expand with more of our forces.

Conditions:

Livonian Imperial Reign
  • Core creation.png −15% Core-creation cost
  • Governing capacity.png +200 Governing capacity
  • Yearly legitimacy.png −0.5 Yearly legitimacy
  • Diplomatic reputation.png −2 Diplomatic reputation
While others rule over kingdoms, our government rules over an empire. Our own goal is the rapid expansion of the state in order to dominate the world.

Conditions:

Livonian States General
  • Development cost.png −10% Development cost
  • Marines force limit.png +50% Marines force limit
  • Monarch diplomatic skill +2 Monarch diplomatic skill
  • Burghers loyalty equilibrium +10% Burghers loyalty equilibrium
  • Governing capacity modifier −50% Governing capacity modifier
Our government is less ruled by one absolute authority but by the states which make the country. Every 4 years the representatives of the states assemble at our grand court to elect the next monarch to power.

Conditions:


Additional effects:

  • Does not have consorts
  • Does not have an heir
  • Can not be elected the Imperial authority.png Emperor of the HRE
  • Enables the "Statists vs Monarchists" mechanic
Statists in power: Monarchist in power:
Global colonial growth.png +10 Global settler increase Yearly navy tradition.png +1 Yearly navy tradition
Trade efficiency.png +10% Trade efficiency Naval morale.png +10% Morale of navies
Yearly legitimacy.png −1 Yearly legitimacy Yearly legitimacy.png +0.5 Yearly legitimacy

If this reform is abolished then the country gets the Msg event.pngevent ‘[Root.GetAdjectiveCap] Assembly Abolished’.

Livonian Militarist Monarchy
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion
  • Development cost.png −5% Development cost
  • Monarch military skill +2 Monarch military skill
  • Nobility loyalty equilibrium +10% Nobility loyalty equilibrium
  • Governing capacity modifier −50% Governing capacity modifier
Our monarchy is the result of our focus on the military aspects of the country. So much so that the one or the other statesman jokingly calls it "the little Sibling of Prussia".

Conditions:


Additional effects:

The effects of Militarization are proportional to its value. Listed below are the main milestones:
Militarization of state.png Militarization 0 50 100
Effects No Effect
  • Discipline.png+5% Discipline
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png-10% Land maintenance modifier
  • Militarization of state.png-0.25 Militarization of state
  • Discipline.png+10% Discipline
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Land maintenance modifier.png-20% Land maintenance modifier
  • Militarization of state.png-0.5 Militarization of state
If the "Army with a State" reform is enacted No Effect
  • Infantry power.png+5% Infantry combat ability
  • Infantry power.png+10% Infantry combat ability
Additionally, the government has access to the following interaction:
Ability Cost Effects
Militarization increase button.png Boost militarism Military power.png 45 military power Gain Militarization of state.png10 militarization
Lastly, Militarization can be gained/lost by the following:
Militarization of state.png Triggers
+0.03 Has enacted the Junker Supremacy Nobility.png Nobility privilege
+0.02 Has the "Empowered Junkers" modifier (from Flag of prussia Prussian missions)
+0.02 Has the "Noble Generals" modifier (from Flag of Teutonic Order Teutonic missions)
+0.05 Has enacted the T5 government reform Gov war map.png General War Commissariat (for Saxon, Prussian, or Pomeranian culture)
+0.05 Has enacted the T2 government reform Gov prussian monarchy.png Army with a State (from Flag of Germany German missions)
+0.05 Has enacted the Government republic.png T1 government reform Gov prussian monarchy.png Stratocratic Administration
+0.05 Has enacted the Government theocracy.png T1 government reform Gov prussian monarchy.png Militaristic Divine State
+0.05 With Great project brandenburg gate.png Brandenburg Gate at Great project level icon tier 3.png (+0.01 at Great project level icon tier 1.png and +0.02 at Great project level icon tier 2.png)
+0.05 With the “Extend Militarization of the State” Parliament.png parliament issue
+0.10 At Army tradition.png 100 Army tradition, scaling linearly from 0 at 0 Army tradition
+0.025 At Legitimacy.png 100 Legitimacy, scaling linearly from −0.025 at 0 Legitimacy
+0.1 Being at war
−0.1 Being at peace
−0.05 Per point of War exhaustion.png War exhaustion
−0.01 Per % over Governing capacity.png Governing capacity
−0.5 In bankruptcy
−0.005 Per point of Militarization of state.png Militarization (-0.5 at 100 Militarization)
Livonian Plutocracy
  • Merchants.png +1 Merchant
  • +25% Ship trade power
  • +15% Local goods produced modifier
  • Burghers influence +10% Burghers influence
  • Governing capacity modifier −50% Governing capacity modifier
Our monarchy is of plutocratic nature where the supporters of the Monarch are those with the largest income. Our Monarch is head of a successful merchant enterprise, and so are many of the members of the government.

Conditions:


Additional effects:

  • Has merchant republic mechanics:
State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost
    • Bonus goods production in provinces not owned by merchant republics or trade companies, proportional to percentage of trade power in the node (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
    • AI is more reluctant to be diplomatically vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
    • Vassals, marches, and client states, which usually do not transfer Global trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
    • Allows cheap drafting of Transport.png transport ships.
  • Can construct a trade post for Administrative power.png 50 administrative power, giving Global trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
Livonian Theocracy
  • Tolerance own.png +2 Tolerance of the true faith
  • Papal influence.png +0.5 Yearly papal influence
  • Church power modifier.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
  • Clergy influence +25% Clergy influence
  • +5% Clergy loyalty equilibrium
Our government is shaped by religion and belief. Our Monarch is part of the Clergy estate, and although it is a Monarchy, the ruling style is more similar to one of a Theocracy.

Conditions:


Additional effects:

  • No Icon stability.png stability loss on monarch death
  • Enables the Divine idea group.png Divine idea group but disables the Aristocracy idea group.png Aristocratic idea group
Livonian Thalassocracy
  • Range.png +25% Colonial range
  • +5% Settler chance
  • +33% Chance to capture enemy ships
  • Province war score cost.png −10% Province warscore cost
Our Monarchy is shaped by the might of the sea. Every Monarch of our great country has to be an admiral in order to reach our most remote areas.

Conditions:


Additional effects:

  • An Admiral.png admiral becomes ruler when the current ruler dies.
Livonian Enlightened Monarchy
  • Monarch administrative skill +1 Monarch administrative skill
  • Monarch diplomatic skill +1 Monarch diplomatic skill
  • Monarch military skill +1 Monarch military skill
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Governing capacity modifier −50% Governing capacity modifier
Our Monarch is a pioneer of the ideas of an Enlightened state, where the absolute rule is supported by the ideas of the Enlightenment.

Conditions:

Ayyubid Dynasty
  • Advisor pool.png +1 Possible advisor
  • State governing cost.png −10% States governing cost
Historically, the Ayyubid dynasty ruled its lands by allowing a rather autonomous rule of the local elites who were all subordinate to as-Sultan al-Mu'azzam. Our government allowed peoples of various backgrounds to reach high ranks within our state: a tradition our dynasty must uphold.

Conditions:

  • Religion is in Piety Muslim group
  • Primary culture.png Culture is Kurdish
  • Is or was Hisn Kayfa

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • While enacted:
    • Every owned province whose culture is in the Levantine group but that is not accepted by its owner:
      • Gain province modifier “Ayyubid Tolerance” , giving the following effects:
        • −2 Local unrest
        • +33% Local tax modifier
        • +2% Local missionary strength
        • +33% Local manpower modifier
        • +20% Local sailors modifier

This negates the "Non-Accepted Culture" malus.


  • Tab domestic government.png Enables the "Iqta taxation" interactions, one of which may be chosen every 20 years:
Ability One-time effects Modifiers
Efficient tax farming.png Efficient Tax Farming Gain Gold Icon.png ducats equal to 2 times Development.png total development of subjects Global tax modifier.png+15% National tax modifier
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "Require more fawazil." option was chosen
  • Gain twice as many ducats
  • Gain Crownland.png1% crownland
Land acquisition.png Land Acquisition Gain Manpower Icon.png manpower 50 times Development.png total development of the subjects Core creation.png−5% Core-creation cost
If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need more men for our armies." option was chosen
  • Gain twice as much manpower
Lenient taxation.png Lenient Taxation Diplomatic reputation.png+1 Diplomatic reputation

Liberty desire in subjects −15% Liberty desire in subjects

If the Flag of Timurids Timurids Mission.png "Governors at Bay" mission was completed and the "We need to ensure the Muqti stay loyal." option was chosen If the country has a stability of less than +3,
  • then it gains Icon stability.png 1 stability,
  • else it gains Administrative power.png 50 administrative power.
Arabian Plutocracy
  • Merchants.png +1 Merchant
  • +5 Merchant trade power
Whilst other Arabian nations rule with faith or power backing them up, we rule by the most important thing this world has seen: money. This form of government focuses on monetary expansion, as well as overseas influence in order to further strengthen its reliance on trade.

Conditions:

  • Primary culture.png Culture is Omani or Khaleeji

Additional effects:

  • Enables the Plutocracy idea group.png Plutioratic idea group
  • Has merchant republic mechanics:
State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost
    • Bonus goods production in provinces not owned by merchant republics or trade companies, proportional to percentage of trade power in the node (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
    • AI is more reluctant to be diplomatically vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
    • Vassals, marches, and client states, which usually do not transfer Global trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
  • Can construct a trade post for Administrative power.png 50 administrative power, giving Global trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
  • Allows cheap drafting of transport ships

Has access to "Arabian mercantilism" mechanics:
The effects of Arabian mercantilism are proportional to its value. Listed below are the main milestones.

Arabian mercantilism 0 50 100
Effects No effect
  • Trade efficiency.png +5% Trade efficiency
  • +7.5 Merchant trade power
  • Trade efficiency.png +10% Trade efficiency
  • +15 Merchant trade power
If the Hormuz/ Oman Mission.png mission "Arabian Thalassocracy" was completed Trade efficiency.png +5% Trade efficiency Trade efficiency.png +10% Trade efficiency

Arabian mercantilism is gained and lost monthly as follows:

Amount Factor
+0.1 At peace
+0.25 Golden age
+0.05 Per ruler diplomatic skill
+0.01 Per owned trade company with at least 51% trade power in its node
+0.002 Per point of navy tradition
−0.5 At war
−0.005 Per point of Corruption.png corruption
−0.05 Per point of War exhaustion.png war exhaustion
−0.2 Trade income less than 20% of total

Additionally, the government has access to the following interactions:

Ability Cost Cooldown Effects
Empower Religious Propagation −35 Arabian mercantilism 15 years
  • Gain a skill 2 Inquisitor which will be 50% cheaper to employ
  • For the next 15 years:
    • Can propagate religion, even with less than 50% religious unity
    • Propagating religion only requires 35% trade power in the node
Support Overseas Merchants −10 Arabian mercantilism 15 years
  • Gain a skill 2 Trader which will be 50% cheaper to employ
  • For the next 15 years:
    • Gain +50 trade power in every node in which we have a merchant
  • Gain "Strengthening Overseas Merchants Influence" modifier for the next 15 years, granting:
    • +10 Merchant trade power
    • +10% Placed merchant power modifier
Strengthen Overseas Outposts −15 Arabian mercantilism 10 years
  • Ever province with at least a Level 2 center of trade:
    • Gain "Trade Outpost Fortification Efforts" modifier for the next 10 years, granting:
      • +10 Local trade power
      • +20% Local Trade power modifier
      • +20% Local defensiveness
      • +15% Local center of trade upgrade cost
If the Hormuz/ Oman Mission.png mission "The Overseas Outposts" was completed:
  • +10 Local trade power
  • −5% Local center of trade upgrade cost


Apostolic Kingdom
  • Manpower in true faith provinces +10% Manpower in true faith provinces
  • +10% Recover army morale speed
When Pope Silvester II bestowed the Holy Crown of Hungary upon Saint Stephen, he recognized us as the official Apostolic Legates, destined to protect the nations of Christendom. As Stephen's rightful successors, we stand proudly as the champions of Christ and the bulwark of Christianity.

Conditions:

  • Religion is Catholicism Catholic
  • Is or was Hungary

Additional effects:

  • If both Golden Century.png Golden Century and Winds of Change.png Winds of Change are active:
Imperial Hungarian Monarchy
  • Max promoted cultures.png +2 Max promoted cultures
  • National unrest.png −2 National unrest
  • Monarch diplomatic skill +2 Monarch diplomatic skill
  • Promote culture cost.png −33% Promote culture cost
Imperial Hungarian Monarchy icon
The vast extent of our empire required us to adopt reforms that would ensure integrity and stability of the empire by giving all the nations living in it equal rights and political representation.

Conditions:

  • Has completed the Hungarian Mission.png mission "Multicultural Empire"
Andean Empire
  • National unrest.png −2 National unrest
  • +10% Max effect of absolutism
The rule of the Sapa Inka is tied to the religious beliefs of our citizens. The authority of the Monarch forms a core tenet of the government.

Conditions:

  • Has completed the Incan Mission.png mission "Reform Religion"

Additional effects:

  • Fixed rank: Empire rank Empire
  • Enables the Divine idea group.png Divine idea group but disables the Aristocracy idea group.png Aristocratic idea group
  • Has access to the "Inca authority" mechanic:

The effects of Inca authority are proportional to its value. Listed below are the main milestones.

Inca authority −100 −50 0 50 100
Effects
  • Autonomy.png+0.2 Monthly autonomy
  • Absolutism.png−4 Yearly absolutism
  • Morale damage.png−25% Morale damage
  • Same religion advisor cost.png+50% Cost of advisors with ruler's religion
  • +0.5 Monthly Inca authority
  • Autonomy.png+0.1 Monthly autonomy
  • Absolutism.png−2 Yearly absolutism
  • Morale damage.png−12.5% Morale damage
  • Same religion advisor cost.png+25% Cost of advisors with ruler's religion
  • +0.25 Monthly Inca authority
No effect
  • Autonomy.png−0.05 Monthly autonomy
  • Absolutism.png+1 Yearly absolutism
  • Morale damage.png+7.5% Morale damage
  • Same religion advisor cost.png−12.5% Cost of advisors with ruler's religion
  • −0.5 Monthly Inca authority
  • Autonomy.png−0.1 Monthly autonomy
  • Absolutism.png+2 Yearly absolutism
  • Morale damage.png+15% Morale damage
  • Same religion advisor cost.png-25% Cost of advisors with ruler's religion
  • −1 Monthly Inca authority

Inca authority is gained and lost monthly as follows:

Amount Factor
−0.15 to +0.15 Scaling with Icon stability.png stability
−0.15 to +0.15 Scaling with legitimacy
−0.1 to +0.1 Scaling with Prestige
+0.05 Scaling with power projection
−0.5 Scaling with Autonomy.png average autonomy
−0.05 Per point of average unrest above −6 (so −0.05 at -5 average unrest), up to a maximum of −0.5 at +4 average unrest
+0.03 Per point of Tolerance own.png tolerance of the true faith
+0.01 Per total monarch skill
+0.01 Per 100 casualities inflicted by armies led by the ruler

Additionally, the government has access to the following interactions:

Ability Conditions Cost Cooldown Effects
Alter the Records
  • 50 Administrative power
  • Diplomatic power.png50 Diplomatic power
  • Military power.png50 Military power
10 years Gain 10 Inca authority
Reform the Rituals
  • Icon stability.png Stability is at least 2
  • Inca authority is less than 70
Icon stability.png−1 10 years
  • Gain 25 Inca authority
  • Size Pretender rebels.png pretender rebels rise in revolt
  • Gain "Ritual Reforms" for 10 years, granting:
    • Stability cost modifier.png +10% Stability cost
    • Global missionary strength.png −3% Missionary strength
Regenesis of History
  • Inca authority is at least 90
  • Does not have a regency council
  • Has not yet used this ability during the current ruler's lifespan
−75 Inca authority 10 years
  • Set amount of mummified rulers to 0
  • The current ruler gains +1 to all skills
  • Gain "Ground Shaker" modifier until the current ruler's death, granting:
    • Core creation.png −10% Core creation cost
    • Years of separatism.png −5 Years of separatism
Maya Confederation
  • Liberty desire in subjects −10% Liberty desire in subjects
  • (unrecognized string “annexation relations impact” for Template:Icon) −50% Annexation relations impact
  • Diplomatic upkeep.png +1 Diplomatic relation
A league of many Mayan city-states ruled by one supreme ruler over them all, inspired by the methods of the older League of Mayapan.

Conditions:

  • Potentially unlocked by the Mayan Mission.png mission "Fate of Divine Kingship"

Additional effects:

  • Diplomatic annexation will no longer incur a diplomatic reputation penalty.
Divine Kingship
  • +5 Maximum absolutism
  • Clergy influence +5% Clergy influence
  • −10% Overextension impact modifier
  • Reform progress growth.png −10% Reform progress growth
In more ancient times, various city-states were ruled by Kings who doubled as priests and ruled in accordance with the gods. Those times have seen a return, as the lines between priesthood and the dynasty are blurred once again.

Conditions:

  • Potentially unlocked by the Mayan Mission.png mission "Fate of Divine Kingship"

Additional effects:

  • Enables the Divine idea group.png Divine idea group but disables the Aristocracy idea group.png Aristocratic idea group
  • Strengthen the "Oversight of the Clergy" Clergy.png Clergy privilege with:
    • +15% Max effect of absolutism
Aztec Empire
  • Liberty desire in subjects −10% Liberty desire in subjects
The remnants of the Triple Alliance of Tenochtitlan, Tetzcoco, and Tlacopan. Instead of being ruled by the three cities, Tenochtitlan reigns supreme, effectively ruling as an Empire in Mesoamerica.

Conditions:

  • Primary culture.png Culture is Aztec

  • Fixed rank: Empire rank Empire
  • Uses Tonalli Gathering mechanics. The effects of Tonalli are proportional to its value. Depending on what patron deity is currently active, the modifier sets switch. Listed below are the bonuses at 100 Tonalli.
Tonalli deities and associated bonuses
Diety Scaling bonus (at 100%) Hold Religious Festival bonus
Tezcatlipoca
  • Core creation.png−15% Core creation cost
  • Ae impact.png-10% Aggressive expansion impact
  • Gain +50 administrative power
  • The Clergy.png Clergy gains 10 loyalty
  • Gain "Toxcatl: Tezcatlipoca Among Us" for 15 years, granting:
    • Stability cost modifier.png −25% Stability cost
    • Autonomy.png −0.05 Monthly autonomy change
Tlaloc
  • −20% Construction cost
  • Development cost.png−10% Development cost in primary cultures
  • Gain Diplomatic power.png+50 Diplomatic power
  • The Burghers.png Burghers gain Burghers loyalty equilibrium 10 loyalty
  • Gain "Atlcahualo; Spreading of Corn" for 15 years, granting:
    • −15% Construction cost
    • −20% Construction time
Quetzalcoatl
  • −3 National unrest
  • Global missionary strength.png +3% Missionary strength
  • The Clergy.png Clergy gain 10 loyalty
  • If we are still "Primitive":
    • Gain a skill 2 Inquisitor which will be 50% cheaper to employ
    • Gain Monthly splendor.png +100 splendor
  • Else:
    • Gain Reform progress growth.png+50 reform progress
  • Gain "Etzalcualiztli; Eating of fresh Maize" for 15 years, granting:
    • Tolerance own.png+2 Tolerance of the true faith
    • Yearly corruption−0.1 Yearly corruption
Huitzilopochtli
  • Land morale.png +10% Morale of armies
  • +20% Manpower in primary and accepted culture provinces
  • Gain Military power.png+50 military power
  • The Nobility gains 10 loyalty
  • Gain "Panquetzaliztli: Rising of Banners" for 15 years, granting:
    • Morale damage.png+10% Morale damage
If the Aztec mission "The Fifth Cradle" was compledted, no matter what deity:
  • +15% Clergy loyalty equilibrium
  • −5% Technology cost

Tonalli is gained and lost as follows:

Amount Factor
+0.3 monthly At war
−0.05 monthly At peace
−0.5 monthly Ruler personality "Sinner"
+0.1 Per 1000 casualties in battle, up to a maximum of +20 (+40, if the Aztec "Sacrifices for the Gods" mission was completed)
+0.5 Per Temple constructed
−1 Per Temple destroyed
+1 Exploiting development
+10 "Demand Sacrifices" peace treaty

Tonalli gain can be modified by the following:

  • +1% per point of doom
  • +10% / +25% from the "Tzintzuntzan" great project at tiers Significant / Magnificent

Additionally, the government has access to the following interactions:

Ability Cost Cooldown Effects
Nahuatl deities 15 25 years Trigger the "Deities of the Nahua" event, allowing us to change our patron deity.
Hold religious festival 40 15 years
  • Lose −10 doom
  • Gain the "Religious Festival" bonus of our current patron
If the Aztec "Blood for the Gods" mission was completed: Gain a skill 2 Inquisitor which will be 50% cheaper to employ
Blood-Letting Practices 20 years
  • Gain +15 Tonalli
  • Gain "Blood-Letting Practices" for 15 years, granting:
    • +3 National unrest
    • +0.1 Monthly Tonalli gain
Nahuatl Monarchy
  • Manpower recovery speed.png +10% Manpower recovery speed
A form of government that focuses on the religious character of the Nahuatl faith, whilst still maintaining the autocratic character of a monarchy. Its main focus is gathering enough sacrifices and land to aid the gods against Doomsday.

Conditions:

  • Religion is Nahuatl

  • Uses Tonalli Gathering mechanics. The effects of Tonalli are proportional to its value. Depending on what patron deity is currently active, the modifier sets switch. Listed below are the bonuses at 100 Tonalli.
Tonalli deities and associated bonuses
Diety Scaling bonus (at 100%) Hold Religious Festival bonus
Tezcatlipoca
  • Core creation.png−15% Core creation cost
  • Ae impact.png-10% Aggressive expansion impact
  • Gain +50 administrative power
  • The Clergy.png Clergy gains 10 loyalty
  • Gain "Toxcatl: Tezcatlipoca Among Us" for 15 years, granting:
    • Stability cost modifier.png −25% Stability cost
    • Autonomy.png −0.05 Monthly autonomy change
Tlaloc
  • −20% Construction cost
  • Development cost.png−10% Development cost in primary cultures
  • Gain Diplomatic power.png+50 Diplomatic power
  • The Burghers.png Burghers gain Burghers loyalty equilibrium 10 loyalty
  • Gain "Atlcahualo; Spreading of Corn" for 15 years, granting:
    • −15% Construction cost
    • −20% Construction time
Quetzalcoatl
  • −3 National unrest
  • Global missionary strength.png +3% Missionary strength
  • The Clergy.png Clergy gain 10 loyalty
  • If we are still "Primitive":
    • Gain a skill 2 Inquisitor which will be 50% cheaper to employ
    • Gain Monthly splendor.png +100 splendor
  • Else:
    • Gain Reform progress growth.png+50 reform progress
  • Gain "Etzalcualiztli; Eating of fresh Maize" for 15 years, granting:
    • Tolerance own.png+2 Tolerance of the true faith
    • Yearly corruption−0.1 Yearly corruption
Huitzilopochtli
  • Land morale.png +10% Morale of armies
  • +20% Manpower in primary and accepted culture provinces
  • Gain Military power.png+50 military power
  • The Nobility gains 10 loyalty
  • Gain "Panquetzaliztli: Rising of Banners" for 15 years, granting:
    • Morale damage.png+10% Morale damage
If the Aztec mission "The Fifth Cradle" was compledted, no matter what deity:
  • +15% Clergy loyalty equilibrium
  • −5% Technology cost

Tonalli is gained and lost as follows:

Amount Factor
+0.3 monthly At war
−0.05 monthly At peace
−0.5 monthly Ruler personality "Sinner"
+0.1 Per 1000 casualties in battle, up to a maximum of +20 (+40, if the Aztec "Sacrifices for the Gods" mission was completed)
+0.5 Per Temple constructed
−1 Per Temple destroyed
+1 Exploiting development
+10 "Demand Sacrifices" peace treaty

Tonalli gain can be modified by the following:

  • +1% per point of doom
  • +10% / +25% from the "Tzintzuntzan" great project at tiers Significant / Magnificent

Additionally, the government has access to the following interactions:

Ability Cost Cooldown Effects
Nahuatl deities 15 25 years Trigger the "Deities of the Nahua" event, allowing us to change our patron deity.
Hold religious festival 40 15 years
  • Lose −10 doom
  • Gain the "Religious Festival" bonus of our current patron
If the Aztec "Blood for the Gods" mission was completed: Gain a skill 2 Inquisitor which will be 50% cheaper to employ
Blood-Letting Practices 20 years
  • Gain +15 Tonalli
  • Gain "Blood-Letting Practices" for 15 years, granting:
    • +3 National unrest
    • +0.1 Monthly Tonalli gain
Empire of Trebizond
  • −25% Unjustified demands
  • Tolerance heathen.png +1 Tolerance of heathens
  • (unrecognized string “opinion of country from others of heathen religion” for Template:Icon) +10 Opinion of country from others of heathen religion
Although an empire only in name, Trebizond was founded in the aftermath of the Crusader sack of Constantinople during the Fourth Crusade. Since then, the Komnenoi have been attempting to thrive and survive in a sea of Muslim states. To ensure the survival of the country, the rulers of Trebizond have established a tradition of marrying with Muslim dynasties.

Conditions:

  • Is a monarchy
  • Religion is in Christian group
  • Is Trebizond

Additional effects:

  • 'Grants access to the "Heathen Royal Marriage" diplomatic action
Merchant Aristocracy
  • −10 Maximum absolutism
  • +5% Goods produced modifier
Many nations that pursue mercantile goals tend to have a more republican government set in place. The rulers of Gothia however were merchants from the Komnenos reign which took control of the Crimean holdings and ruled with a character closer to that of a monarchy.

Conditions:

  • Theodoro starts with this reform unlocked

Additional effects:

  • Enables the "Recruit Foreign General" diplomatic action
  • Allows cheap drafting of transport ships
  • Can construct a trade post for 50 administrative power, giving +10 trade power, in one owned province per trade node (except the node containing the main trade city).
Gothic Monarchy
  • −15% Mercenary maintenance
  • +25% Mercenary manpower
By abandoning the more mercantile character of the nation, a Gothic Monarchy focuses more on a militaristic character, choosing to recruit mercenaries from around the world in order to enforce their geopolitical demands on the world.

Conditions:

  • Has completed the Theodoro's Mission.png mission "A Merchant's Family Home"

Additional effects:

  • Enables the "Recruit Foreign General" diplomatic action

Noble privileges[edit | edit source]

Type Effects Description & notes
Strengthen Noble Privileges
  • Global manpower modifier.png +10% National manpower modifier
  • Nobility influence / / +10% Nobility/ Marathas/ Rajputs influence
The noble class has served our state well for generations and as it grows it is only fitting that we continue to confer great privileges to those families that have devoted themselves to our cause.

Conditions:

  • Is not revolutionary
Curtail Noble Privileges
  • Global tax modifier.png +15% National tax modifier
  • Nobility influence / / −10% Nobility/ Marathas/ Rajputs influence
As the state grows it is becoming more and more apparent that the old noble families have too much influence and power. Their jealous concern for their old privileges is greatly hindering the growth of our government.

Conditions:

  • Is not revolutionary
Grant Noble Castle Rights
  • Fort maintenance modifier.png −20% Fort maintenance
  • Nobility influence / / +5% Nobility/ Marathas/ Rajputs influence
The Nobility of our country is in direct competition with the Crown for the ownership of the lands. By granting the Nobility the rights to own their own castles and villages around it we can ease the conflicts between the monarchy and the nobles.

Conditions:

  • Is not revolutionary

Additional effects:

  • Constructing up-to-date fort buildings increases Nobility loyalty equilibrium by +5%
Compromise with the Nobility
  • Stability cost modifier.png −15% Stability cost modifier
  • Yearly legitimacy.png +0.5 yearly Legitimacy
The balance of power within our state between the estates and the Crown is a delicate matter. Our best decision is to keep this balance intact by neither cartering more privileges for the noble class nor curtailing its power.

Conditions:

  • Is not revolutionary

Additional effects:

  • The "Increased Levies" Nobility privilege no longer increases Nobility influence Nobility influence, nor decreases Max absolutism
Nobles' Electorate
  • , , +10% Nobility, Marathas, Rajputs loyalty equilibrium
The fate of the monarchy is bound to its ruling monarch. As such a sudden death of the ruler is always a shock for the government and their people.\nBy granting the Nobility the right to elect the next head of the state we can ensure that the interregnum and its chaos remain shortlived.

Conditions:

  • Is not revolutionary
  • Has activated Aristocracy idea group.png Aristocratic ideas
  • Has not enacted the “Celestial Empire” government reform

Additional effects:

  • No Icon stability.png stability loss on monarch death
  • While this reform is enacted, a noble regency gives the following effects:
    • Yearly legitimacy.png +1 Yearly legitimacy
    • Stability cost modifier.png −25% Stability cost modifier
    • +1 Monthly administrative power
    • +1 Monthly diplomatic power
    • +1 Monthly military power
    • If our government has rule elections:
      • Has "Improved Rule Election"
Puppet the Nobility
  • Nobility influence / / −10% Nobility / Marathas / Rajputs influence
The ruling class of owners and nobles assume they are in charge of the affairs of the states. In reality it is the dynasty of the monarch and its serving spies who keep the nobility in check and ensure that the nobles are nothing but mere puppets to the government.

Conditions:

  • Is not revolutionary
  • Has completed Espionage ideas
  • Has not granted the "Golden Liberty" Nobility privilege

Additional effects:

  • Seizing land from the Nobility estate does not cause Noble rebels.png rebels
  • Allows Estate Privileges to be revoked regardless of loyalty and influence
Noble Officer Corps
  • Yearly army tradition.png +0.25 Yearly army tradition
  • −10% Cavalry cost
  • Nobility influence / / +5% Nobility/ Marathas/ Rajputs influence
While the clergy preaches, the burghers engage in commerce and the commoners do the heavy labor, the Nobility goes out to hunt and train in the arts of combat. By putting the nobles in charge of the military command we can ensure a relibale influx of competent leaders for our armies.

Conditions:

  • Is not revolutionary

Additional effects:

  • Recruiting generals increases Nobility loyalty by 2
Enforce Trader Privileges
  • Trade efficiency.png +5% Trade efficiency
  • +30% Trade range
By strengthening the ties between the state and successful merchant enterprises, we can increase our reach out into the world as well as the profit we bring home.

Conditions:

  • Has enacted the T1 government reform "Eastern Plutocracy"
Uparaja Succession
  • +0.5 Yearly prestige
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • +0.05 Monthly heir claim increase
We should introduce royal princes to the people and to statecraft before they succeed to the throne by appointing them as viceroys.

Conditions:

  • Is in the Chinese technology group
  • Religion is Theravada.png Theravada
Strengthen Bengali Traders
  • Trade efficiency.png +10% Trade efficiency
  • +1 Merchant
While Bengal and the Ganges Delta are rich lands, the estuary has always attracted traders and acted, above all else, as the port to India. This land was taken with sword in hand but ship owners and traders are as influential and as vital to our state as noble officers.

Conditions:

  • Religion is in Piety Muslim group
  • Primary culture.png Culture is Bengali
Sufi-Syncretism
  • Development cost.png −5% Development cost
  • Global missionary strength.png +1% Missionary strength
Sufi-Syncretism icon
The most popular disciples of Islam in this foreign land have always been the Sufis. They incorporate parts of the local traditions and take an active part in the daily life of the local population. Many of them have taken on the role of local leaders and, if we support them, we may see their communities grow as they reclaim land from jungles and swamps to build new cities.

Conditions:

  • Religion is in Piety Muslim group
  • Primary culture.png Culture is Bengali
Empower the Poligars
  • Development cost.png −5% Development cost
  • Infantry power.png +10% Infantry combat ability
Empower the Poligars icon
Our lands are full of smaller local tribes and clans that we could put to good use if we gave them a place within the system of our state. As a class these Poligar officials could serve as police, builders of fortifications, local representatives and military officers. Most of all they could mobilize their kinsmen and provide us with a good source of able men.

Conditions:

  • Is in the Indian technology group
  • Primary culture.png Culture is is Oriya, Sinhalese or in Dravidian group
Strength of the Khalsa
  • Land morale.png +5% Morale of armies
  • +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
With the Khalsa united behind us there is little we could not do. We cannot however become the oppressors we have once fought, all will be able to rise to power within our state.

Conditions:

  • Religion is Sikhism Sikh
Deccani Elites
  • +1 Diplomatic free policies
Deccan was only recently conquered by Islamic states and our ancestors were reliant on immigration to be able to staff and maintain their state. Over time this has created a cosmopolitan state of newcomers, second generation Deccanis and old Hindu aristocrats.

Conditions:

  • Religion is in Piety Muslim group
  • Is in the Indian technology group
  • Primary culture.png Culture is Marathi or in Dravidian group
Ministerialis Promotion
  • Nobility max privileges.png +1 Nobility max privileges
  • Advisor cost.png −10% Advisor cost
  • +10% Monthly favor growth modifier
Originally servicemen of the Empire and raised up from serfdom, the ministeriales are now core of the German knightly class and a rank within the lower nobility itself.

Conditions:

Mughal Diwan
  • Tolerance own.png +1 Tolerance of the true faith
  • +150 Governing capacity
If there is one thing our dynasty has learned over the centuries it is that we must be able to adopt to the local population in the regions we expand into. Let us ensure that we learn from those we conquer so that our empire can keep growing.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Assimilates cultures into administration.
    • Instead of promoting cultures by spending diplomatic points, cultures are instead accepted by owning every province of that culture. Once assimilated, the culture is accepted permanently. Assimilating an entire culture group confers a permanent bonus.
Assimilation bonus table
Altaic −10% Artillery cost
Baltic Naval forcelimit modifier.png +5% Naval force limit modifier
British +5% Ship durability
Burman +1 Leader without upkeep
Byzantine Yearly legitimacy.png +0.25 Yearly legitimacy
Carpathian −10% Mercenary cost
Caucasian +5% Mercenary discipline
Celtic +5% Shock damage
Central Indian Land attrition.png −10% Land attrition
Chinese −20% State maintenance
Congo +50% Chance of new heir
Cushitic Missionaries.png +1 Missionary
Dravidian +5% Goods produced modifier
East Bantu +10 Yearly tax income
East Slavic Land forcelimit modifier.png +10% Land force limit modifier
Eastern Aryan +5% Production efficiency
Evenki +20% Cavalry flanking ability
French +1 Diplomat
Germanic Institution spread.png +15% Institution spread
Great Lakes +50% Looting speed
Hindustani Core creation.png −10% Core-creation cost
Iberian Global colonial growth.png +10 Global settler increase
Iranian Advisor cost.png −10% Advisor costs
Japanese Land morale.png +10% Morale of armies
Kamchatkan Hostile attrition.png +1 Attrition for enemies
Korean Idea cost.png −5% Idea cost
Latin Embracement cost.png −10% Institution embracement cost
Levantine +10% Cavalry combat ability
Lost Cultures Discipline.png +5% Discipline
Maghrebi +25% Privateer efficiency
Malay +1 Merchant
Mande +1 Tolerance of heretics
Mon-Khmer Development cost.png −5% Development cost
Nordic −10% Military advisor cost
Pacific +10% National sailors modifier
Sahelian Movement speed.png +10% Movement speed
Slavic Province war score cost.png −15% Province War score Cost
South Slavic War score cost vs other religions −10% War score cost vs other religions
Southern African Inflation reduction.png +0.05 Yearly inflation reduction
Sudanese +10% Caravan power
Tai −5% Construction cost
Tatar −15% Cavalry cost
Tibetan +0.5 Prestige per development from missionary
Ugric −1% Prestige decay
West African Autonomy.png −0.01 Monthly autonomy change
West Slavic +1 Land leader fire
Western Aryan Trade efficiency.png +5% Trade efficiency
See also: Mughals § Diwan
Institutionalized Black Army
  • −15% Mercenary maintenance
  • +2.5% Mercenary discipline
  • −10% Nobility loyalty equilibrium
Regardless of aristocratic objections, the Black Army is undeniably an effective military force. We shall institutionalize their company and ensure that there is always a reserve of veteran soldiers waiting to join their ranks.

Conditions:

  • One of the following must be true:
    • Is or was Hungary and choose the option "Nonsense! Reform and institutionalize the Black Army." in the event "End of the Black Army" which triggers by reaching the Age of Reformation with the Black Army country modifier
    • Is Austria-Hungary
  • Is not revolutionary

Additional effects:

  • Mercenary companies cost no army professionalism
  • Enables Black Army and Black Army Reserves mercenary companies.
  • The Black Army will never be disbanded.
  • The Black Army will never mutiny.
Extend the Unio Trium Nationum
  • −1 National unrest
  • Nobility max privileges.png +1 Nobility max privileges
  • Nobility influence +10% Nobility influence
  • +10% Nobility loyalty equilibrium
In 1438, the nobles of Transylvania signed a pact of mutual aid known as Unio Trium Nationum, in which they agreed to help each other against the peasant revolts and Ottoman incursions. This pact greatly empowered the local nobility, and some are suggesting that it would be wise to extend it to cover the entirety of Hungary.

Conditions:


Additional effects:

  • Seizing Land from the Nobility does not trigger Noble rebels.pngrebels
Devshirme System
  • Global manpower modifier.png +10% National manpower modifier
  • +10% Janissary influence
  • +10% Janissary loyalty equilibrium
  • Nobility influence −10% Nobility influence
From the end of the 14th to the middle of the 17th century, the Ottoman dynasty acquired slaves for its household through the practice of devshirme. Carefully chosen Non-Muslim children, usually Christians from the rural Balkans between the ages of 12 and 14, were sent to live with Turkish families to learn Turkish and the rules of Islam before being brought to the imperial capital. Most joined the Janissaries, an infantry standing army trained under strict discipline, while those who displayed particular leadership and intellectual ability were enrolled directly into the sultan's household as pages, where they were educated and, if successful, could be promoted to the highest ranks of the Ottoman military-administrative elite. With their livelihood dependent upon the ruler, these slaves, known as kul, showed intense loyalty and were critical for the Ottoman dynasty's establishment of centralized control over the empire.

Conditions:

  • Has enacted the T1 government reform “Ottoman Government”, “Modernized Ottoman Government”, “Reorganized Ottoman Government” or “Sultanate of Rûm”
  • Has not completed the Ottoman Mission.png mission "Devshirmes Shackles"
  • Has not enacted the “Loosen Devshirme System” (unrecognized string “janissary estate” for Template:Icon) Janissary estate privilege

Additional effects:

  • Tab domestic government.png Enables the "Devshirme System" interactions:
Icon Ability Cost Effects
Assign Local Pashas 50
  • Every owned heathen province loses Local autonomy.png 10% local autonomy
  • Gain "Decentralized Administeration" for 20 years, granting:
    • Core creation.png−5% Core creation cost
  • Every owned heathen province gains "Pasha from their own Kind" for 30 years, granting:
    • −2 Local unrest
    • −0.05 Monthly devastation
Recruit new Grand Vizier Diplomatic power.png50
  • Gain a skill 3 Statesman of our culture and religion which will be 33% cheaper to employ.
  • Gain "Grand Vizier" for 30 years, granting:
    • Possible advisors.png+1 Possible advisors
    • Advisor cost.png−5% Diplomatic advisor cost
Conscript Heathen Recruits Military power.png50 Gain "Eyalet Recruits" for 30 years, granting:
  • +15% Vassal manpower contribution

Each interaction can only be taken every 20 years

Ottoman Conscription
  • +10% Manpower in primary culture provinces
  • Manpower in true faith provinces+10% Manpower in true faith provinces
With the end of the Devshirme System, the conscription for the Ottoman Army has been renewed. Taking inspiration from European systems of enrollment, the Ottoman Conscription takes its soldiers from every village and town in times of need.

Conditions:

  • Has enacted the T1 government reform “Ottoman Government”, “Modernized Ottoman Government”, “Reorganized Ottoman Government” or “Sultanate of Rûm”
  • Unlocked via the Ottoman Mission.png mission "Devshirmes Shackles" which unlocks after triggering the Internal Power Struggle Disaster
Tysyatsky Office
  • +0.3 Yearly republican tradition
  • −10% Leader cost
  • Nobility influence +5% Nobles influence
  • +10% Nobility loyalty equilibrium
Tysyatsky Office icon
The tysyatsky are military leaders from times of the Kievan Rus' who are in charge of a volunteer army. While they have been replaced by the voyevodas and namestniks in many East Slavic realms, some states still have tysyatsky in judicial or commercial positions.

Conditions:

  • At least one of:
    • Can be unlocked with the Flag of Russia Russian "The Last Tysyatsky" event
    • All of:
      • Is not Flag of Russia Russia
      • Primary culture.png Culture is Ruthenian
    • All of:
      • Primary culture.png Culture is in East Slavic or Slavic group
      • Government is a republic

Additional effects:

  • Recruiting General.png generals increases the Nobility loyalty by 2
Oprichnina Forces
  • +100% Rebel suppression efficiency
  • Years of separatism.png −5 Years of separatism
  • Estate influence −10% All estates' influence modifier
  • −25% Harsh treatment cost
  • +0.15 Monthly Oprichnina progress
The oprichnina is a police of the internal affairs which is designed to persecute any dangerous group within the state. The oprichnik follow none but the ruler himself.

Conditions:


Additional effects:

  • Seizing land no longer triggers Rebels
Separate the Boyars from Court
  • Global tax modifier.png+5% National tax modifier
  • +1.25 Yearly government power
  • Nobility influence / / −10% Nobility/ Marathas/ Rajputs influence
Separate the Boyars from Court icon
The boyars are a strong faction within our state - and a threat to the stability of the court and crown. By separating them from key positions within our state we can ensure that only the most loyal and undemanding of our subjects serve the state.

Conditions:

  • Has enacted the T1 government reform “Russian Principality”, “Tsardom”, “Ruthenian Tsardom” or “Russian Empire”
  • Is not revolutionary
Strengthened House of Lords
  • Reform progress growth.png +10% Reform progress growth
  • Parliament effect duration.png +5 Parliament effect duration
  • +5% Nobility loyalty equilibrium
The House of Lords is the upper house of the parliament and represents the Nobility and Clergy. By strengthening its position within the government, the monarch gains the trust and loyalty of the powerful estates themselves.

Conditions:

  • Has enacted the T1 government reform “English Monarchy”, “British Monarchy”, or “Angevin Monarchy”
The Nakharar Title
  • Nobility max privileges.png +1 Nobility max privileges
  • Nobility influence +5% Nobility influence
  • +10% Nobility loyalty equilibrium
Refining the Nakharar system and solidifying it as a formal part of our government structure signifies a harmonious blend of our ancient customs with the modern needs of our expanding nation. The Nakharar title, bestowed upon our nobles, will ensure a balance of power, acknowledging their local authority while promoting the greater good of the nation.

Conditions:

  • At least one of:
  • Has completed the Armenian Mission.png mission "Refine the Nakharar"

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Seizing land from the Nobility does not trigger Noble rebels.pngrebels
Reform the Pronoia System
  • Can create client states
  • +2 Number of pronoiars
The Pronoia system has been devolving into permanent, hereditary grants of land. Combined with the loss of land experienced in the centuries leading to the Crusade at Varna, the amount of land to assign as Pronoia grants has been in steady decline. We need to reform that system.

Conditions:

  • Has a government reform which allows establishing Pronoia subjects
Diwan al-Khass
  • Development cost.png −5% Development cost
  • −10% Construction cost
By utilizing our ruler's personal treasury, we will be able to conduct more development plans than before, free of monetization from powerful estates.

Conditions:

Legacy of Timur
  • Autonomy.png −0.05 Monthly autonomy change
  • Years of separatism.png −10 Years of separatism
  • Core creation.png −5% Core creation cost
The state is a continuation of Timur's legacy, and as such has a bureaucracy heavily focused on the expansion of the borders of the country. However, it learns from the mistakes of Timur and integrates the governance of the Mongolian Empire into its infrastructure, ensuring the stability of the Empire in times of peace.

Conditions:


Additional effects:

  • Enables the Decision.png "State of Conquerors" decision:
    • Lose 50 administrative power
    • Gains the “State of Conquerors” modifier for 20 years, giving:
      • Core creation.png −10% Core-creation cost
      • Province war score cost.png −10% Province warscore cost
      • Reform progress growth.png −200% Reform progress growth
      • −2 Monthly diplomatic power
Crusader Nobility
  • (unrecognized string “opinion of country from others of heretic religion” for Template:Icon) +10 Opinion of country from others of heretic religion
  • War score cost vs other religions −10% War score cost vs other religions
  • +10% Nobility loyalty equilibrium
  • Nobility influence +10% Nobility influence
The Komnenian dynasty has had very strong ties with the crusader states of the Levant. The Crusaders were a formidable fighting force, and so perhaps, we should consider inviting the faithful of the West to settle in our lands and establish a new caste of crusader nobility that would benefit both the governance of the Holy Land as well as our armies.

Conditions:

  • Has completed the Trebizond Mission.png mission "Legacy of the Crusaders"

Additional effects:

  • Winning wars against heathens now grants 10 power projection.
Plunder Economy
  • −50% Razing power gain
Our nobles receive a portion of the spoils they help procure during our military campaigns. Despite being more centralized than most tribes, we can still maintain our rule thanks to this unusual aristocracy which is willing to follow a powerful ruler, receiving the loot in turn for their service.

Conditions:

  • Unlocked by the Flag of Timurids Timurids Mission.png "Conquer Hindustan" mission, on the "Nomad" branch

Additional effects:

  • Enables Horde idea group but disables the Aristocracy idea group.png Aristocratic idea group
  • Can Raze provinces
Cultural Fragmentation
  • Promote culture cost.png +50% Promote culture cost
Centuries of fragmentation under the Holy Roman Empire have the Germans starkly disunited. This needs to be corrected.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Can only be removed by completing the Flag of Germany German Mission.png mission "Trust your Neighbor", which requires to have integrated at least Culture icon.png 7 cultures
  • Effect when removing:
    • Remove all country modifiers: "Integrated Culture: X"

  • Cannot attain Cultural Union
  • Has access to the "Cultural Unity" mechanic:
    • The government has a "Cultural Unity" Bar which represents their progress in integrating a Culture icon.png culture
    • The government can choose a culture to integrate via the Decision.png "Choose culture to integrate" decision
    • Once the Bar reaches 100, the chosen culture will be "integrated", adding it as an accepted culture, without occupying a slot
    • "Cultural unity" is gained and lost as follows:
      • +0.83 monthly, always
      • +0.33 monthly, if the target culture is accepted
      • +0.001 monthly, per 1% of Religious unity
      • +0.1 monthly, while at peace
      • +0.5 monthly, after finishing Court ideas
      • −0.3 to +0.3 monthly, depending on Icon stability.png Stability
      • −0.1 to +0.1 monthly, depending on Legitimacy (above or below 50)
      • −1 monthly, while not integrating a culture
      • −1 monthly, if our Primary culture.png primary culture isn't in the Germanic group
      • −0.05 monthly, per point of War exhaustion.png War exhaustion
      • +1.5 when developing a province of that culture
Nuremberg Print
  • Idea cost.png −10% Idea cost
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
The focus on dissemination of knowledge has put us at the forefront of intellectual advancements.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Franconian

Additional effects:
While this reform is active, every owned province that produces Paper:

  • Gain province modifier “Franconian Printing”, giving the following effects:
    • +1.2 Yearly institution growth
    • +15% Local goods produced modifier
Westphalian Piety
  • +1 Yearly papal influence
  • Church power modifier.png +25% Church power
  • Monthly fervor.png +1 Monthly fervor
  • Global missionary strength.png +2% Missionary strength
Westphalia has largely been ruled by the Bishopric Münster. Münster is also the city where the Anabaptists wanted to found their 'New Jerusalem'.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Westphalian

Additional effects:

  • Strengthen the "Religious State" Clergy.png Clergy privilege, with:
    • Tolerance own.png +1 Tolerance of the true faith
    • +15% Religious unity
Rhenish Diplomacy
  • Ae impact.png −15% Aggressive expansion impact
  • +1 Diplomat
Rhineland being home to Aachen and Frankfurt, two important imperial cities, as well as 4 electors has taught us how to conduct diplomacy with utmost efficiency.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Rheinish

Additional effects:

  • Diplomat advisors will now also provide +5 Vassalization acceptance per advisor level.
  • Trade efficiency.png +10% Trade efficiency
  • +1 Naval combat bonus off owned coast
Lower Saxony, Pomerania, and the Rigan Baltic area are deeply connected with commerce and the sea since the founding of the Hansa. As such, we are masters of the waves.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Lower Saxon, Pomeranian or Balten

Additional effects:

  • Can construct a trade post for 50 administrative power, giving +10 trade power, in one owned province per trade node (except the node containing the main trade city).
Army with a State
  • +0.1 Militarization of state
  • +0.1 Monthly early prussian militarized society
  • +0.1 Monthly prussian militarized society
  • +0.1 Monthly total prussian militarized society
  • Land maintenance modifier.png −5% Land maintenance modifier
Army with a State icon
We have great military traditions going back decades. Let us nurture them and have our army strike fear in anyone daring to challenge us.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Prussian

Additional effects:

  • Militarization will now give a scaling Infantry power.png +10% Infantry combat ability.

Else:

  • The "Increased Levies" Nobles privilege no longer reduces max absolutism nor increases nobility influence


Imperial Descent
  • +25% Chance to inherit personal union subjects
Our proximity to the imperial center of the Empire has taught us many things about diplomacy.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Austrian

Additional effects:

  • May turn Icon vassal.png Vassals into Incorporated Vassals, using the 'Incorporate Vassal' Diplomatic Action.
Saxon Mining
  • +10% Production efficiency
Over the centuries, many charters and privileges have been granted miners putting Saxony at the forefront of proto-industrialization.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Saxon

Additional effects:
While this reform is active, every owned province that produces Iron, Gold or Copper:

  • Gain province modifier “Mining Privileges”, giving the following effects:
    • Local development cost −10% Local development cost
    • +10% Local goods produced modifier
Bavarian Pride
  • Monthly splendor.png +2 Monthly splendor
  • +1 Yearly prestige
Home to many regional events and a distinct culture, Bavaria is known well outside Germany.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Bavarian

Additional effects:

  • Taking Age Abilities will now give us Icon stability.png +1 Stability (overflowing into +50 Administrative Power).

If is not active:

  • Calling the Diet no longer increases Estate influence Estates influence
The Swiss Landsknechte
  • +25% Mercenary manpower
The Swiss region is extremely defensive and surprisingly one of the biggest exports of this alpine fortress are mercenaries. The pope continuously employs the Swiss mercenaries as well as many nations around Europe. We will continue to provide others and ourselves with such services.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Swiss

Additional effects:

  • Mercenary companies do not cost Army professionalism
  • Enables the "Mercenary Militarization" ability
  • Strengthens the "Sweeten Mercenary contracts" interaction
The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Mercenary Militarization 0 50 100
Effects
  • -10% Mercenary maintenance
  • −5% Mercenary maintenance
  • +12.5% Mercenary manpower
  • +5% Mercenary discipline
  • −0.25 Monthly mercenary militarization
  • +25% Mercenary manpower
  • +10% Mercenary discipline
  • −0.5 Monthly mercenary militarization
If the Venetian mission "Refine the Condottieri" has been completed
  • -25% Assault fort cost modifier
  • -50% Assault fort cost modifier
Mercenary militarization can only be increased by the following government interaction:
Ability Cost Effects
Sweeten Mercenary Contracts Gold Icon.png0.1 years worth of income Gain 5 Mercenary Militarization
If the "The Swiss Landsknechte" reform is enacted +5 Mercenary Militarization


Fugger Banking
  • Inflation reduction.png +0.1 Yearly inflation reduction
  • Development cost in primary culture.png −10% Development cost in primary culture
As Augsburg is home to the famous Fugger family, the bankers to the Holy Roman Emperors and the Popes. We carry on this legacy as the bankers of Europe. Worry not because we will definitely not offer you loans that will cripple your economy.

Conditions:

  • Has completed the Flag of Germany German Mission.png mission "Kaiserreich" while our Primary culture.png primary culture is Swabian

Additional effects:

If is not active:

The Kaiserreich
  • Governing capacity modifier +15% Governing capacity modifier
We rule a powerful Empire in the heart of Europe. No nation can oppose us.

Conditions:

The Legion of Honor
  • Advisor cost.png −10% Advisor cost
  • +0.5% Yearly army professionalism
Now that we have reorganized the revolution into a hereditary Empire, we must enlist members of our government to adopt noble titles to legitimize our Imperial rule. The Legion of Honor shall be an order of Knights, Officers, and Commanders granted positions of great prestige and nobility by the Imperial Court.

Conditions:


Additional effects:

  • Winning battles that are lead by the Ruler increases Legitimacy by 0.5 and Revolutionary zeal.png Revolutionary Zeal by 0.1


Nobility of the Emperor
  • General.png −10% Leader costs
  • Yearly army tradition.png +0.25 Yearly army tradition
  • +0.1 Monthly Imperial influence
With the majority of the old Nobility of our nation now buried headless in mass graves, the time has come to re-establish our Nobility in a structure more amiable to the Empire’s goals. By assigning noble titles almost entirely to loyalists and members of the Imperial family, we will ensure that the Nobility will never act outside of the interests of the Crown.

Conditions:


Additional effects:

  • Re-enables the Nobility estate

Bureaucracy[edit | edit source]

Type Effects Description & notes
Centralized Bureaucracy
  • +0.50 Global Prosperity Growth
  • Development cost modifier −5% Development Cost modifier
  • All estates loyalty equilibrium −5% All estates' loyalty equilibrium
A centralized bureaucracy is centered on the capital of the kingdom, with most decisions made by, or near, the ruler and then send out to the provinces.

Conditions:

  • Owns less than 15/25/35/50 same continent provinces, depending on Age
  • Is not revolutionary

Additional effects:

  • Centralizing a state will refund 50% of its cost
Centralized Monarchical Bureaucracy
  • Autonomy.png -0.05 Monthly autonomy change
  • Culture conversion cost.png −10% Culture conversion cost
  • −25% Autonomy change cooldown
  • All estates loyalty equilibrium −5% All estates' loyalty equilibrium
The vast lands under our jurisdiction span from east to west. We must ensure the smooth operation of our provinces under our imperial domain.

Conditions:

  • Owns at least 15/25/35/50 same continent provinces, depending on Age
  • Is not revolutionary

Additional effects:

  • Centralizing a state will refund 50% of its cost
Decentralized Bureaucracy
  • Max promoted cultures.png +2 Max promoted cultures
  • -5.0% Minimum autonomy in territories
  • All estates loyalty equilibrium +5% All estates' loyalty equilibrium
A decentralized bureaucracy leaves more decisions to local administrators or governors, who are then responsible to the monarch.

Conditions:

  • Is not revolutionary
Expanded Royal Court
  • Estate influence +5% All estates' influence modifier
  • Reform progress growth.png +20% Reform progress growth
  • Advisor pool.png +1 Possible advisor
By expanding the royal court, the estates of the monarchy can rule over areas while still being within the monarch's sphere of influence. This way our state does not run into the issues associated with a decentralized state while still having the resources for other matters.

Conditions:

  • Is not revolutionary
Royal Favoritism
  • Estate influence −5% All estates' influence modifier
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
  • +0.25 Yearly meritocracy
The bureaucracy of our country is handled by the close relatives and trusted advisors of the monarchs. While not truly centralized, the governing power is in the hands of those who have proven themselves in the past.

Conditions:

  • Is not revolutionary

Additional effects:

  • Disables the “Call diet” interaction
  • Reduces the Estate loyalty loyalty loss from seizing crownland by 5
Regional Councils
  • −33% State maintenance
Regional Councils icon
Maintaining a large empire is no easy task as it is virtually impossible to have a presence in every state. Regional councils can ensure that the states organize by themselves without the government having to interfere.

Conditions:

  • Is not revolutionary

Additional effects:

  • Has access to special state edicts, depending on the Age:
    • Age of Discovery: +50% Local tax modifier
    • Age of Reformation: -50% Local religious unity contribution
    • Age of Absolutism: -10 Years of separatism.png Years of seperatism
    • Age of Revolutions: +33% Local goods produced modifier
Representatives of the Crown
  • Diplomatic upkeep.png +1 Diplomatic relation
  • Vassal forcelimit bonus.png +25% Vassal force limit contribution
  • +1 Monarch power from tributary state tribute
Representatives of the Crown icon
Our rule is not through direct means but through subjects and servants who swear loyalty to our crown. Officially selected representatives of the crown advise the rulers of our subject nations to maintain said loyalty.

Conditions:

  • Is not revolutionary

Additional effects:

  • Icon vassal.png Vassals, March icon.png marches, appanages and eyalets gain Global tax modifier.png +25% National tax modifier
The Examination System
  • Nobility influence −10% Nobility influence
  • Possible advisors.png +2 Possible advisor
Those wishing to enter the civil service and advance as government officials must take a series of examinations testing their knowledge of Confucian literature and statecraft.

Conditions:

Corvée System
  • Global manpower modifier.png +10% National manpower modifier
  • −10% Construction cost
Every peasant is required to serve the state when called upon. This service may take the form of construction work on the King's grand projects, or else in the military.

Conditions:

  • Primary culture.png Culture is Khmer, or in Tai or Burman groups

Additional effects:

  • When a Barracks or Training Field completes construction, gain Manpower Icon.png 1000 manpower. When a Dock or Drydock completes construction, gain Sailors.png 200 sailors.
Sidhi Recruitment
  • Fort maintenance modifier.png −10% Fort maintenance
  • +100 Governing capacity
Over time it has become evermore clear that we cannot trust either our conflict prone amirs or the local land holders. If we are to acquire officials and commanders we can trust we must look to recruit elite slaves to fill these positions instead.

Conditions:

  • Religion is in Piety Muslim group
  • Is in the Indian technology group
  • Primary culture.png Culture is Marathi or in Dravidian group
Council of the Indies
  • +5% Global trade power
  • +25% Treasure fleet income
  • Reduced liberty desire on other continent.png −5% Reduced liberty desire on other continent
Our vast colonial territories must have a central administration that reports directly to the Crown. Though individual Viceroys will govern their respective territories, the Council will be the supreme colonial authority, and its courts will extend our law to the farthest reaches of the New World.

Conditions:

  • Primary culture.png Culture is in Iberian group
  • Capital is in Iberia
  • has at least 1 colonist.
Exile Colonial Companies
  • −100% Expel minorities cost
  • +5% Settler chance
The New World is a place of great opportunity, and for us it is an opportunity to establish Exile Colonies and rid our nation of convicts and minorities. By allowing colonial companies to claim sovereignty over our undesirables, we will create harmony in the Old World and expand our influence in the New World.

Conditions:

  • Country has capital in Africa, Asia or Europe
  • Has Exploration Ideas
Provincial Government System
  • Global tax modifier.png +15% National tax modifier
  • +25% Income from vassals
  • Promote culture cost.png −25% Promote culture cost
By appointing provincial governors we improve administration of taxes and the exploitation of other resources. Although ambitious governors might be more likely to spend most of their time caught up in intrigues and internal feuds, the additional gain from our possessions justifies the risk.

Conditions:

  • Has enacted the tier 1 government reform “Ottoman Government”, “Modernized Ottoman Government”, “Reorganized Ottoman Government” or “Sultanate of Rûm”

Additional effects:

  • While this reform is active, every owned province that has a pasha and that is in our culture group:
    • Gain province modifier “Provincial Government System”, giving the following effects:
      • +20% Local tax modifier
Namestnik Office
  • Autonomy.png −0.03 Monthly autonomy change
  • −25% Autonomy change cooldown
  • −5% Minimum autonomy in territories
  • −10% Trade company investment cost
The namestnik is a position in the state's bureaucracy which can be compared to the one of a viceroy's. They are in charge of the local administration of our provinces and states.

Conditions:

Consulate of the Sea
  • Trade efficiency.png +10% Trade efficiency
  • +10% Global trade power
  • Burghers loyalty equilibrium +5% Burghers loyalty equilibrium
Our new quasi-judicial body that will administer maritime and commercial law is called the Consulate of the Sea. It gives our merchants the right to settle their commercial disputes without interference from the royal courts and in exchange we receive financial support.

Conditions:


Additional effects:

  • Can construct a trade post for 50 administrative power, giving +10 trade power, in one owned province per trade node (except the node containing the main trade city).
Restore the Master of Offices
  • Same religion advisor cost.png −15% Cost of advisors with ruler's religion
  • Advisor pool.png +1 Possible advisor
Magister officiorum used to be one of the leading positions in the civil administration of the Byzantine Empire. The exact responsibilities varied throughout centuries, but the position was generally attributed a wide range of tasks. As many older parts of administration, it would fall out of grace and would be reduced to a simpler, yet still important rank in the Empire, the magistros.

Conditions:


Additional effects:

  • Statesman advisors grant Autonomy.png −0.01 monthly autonomy change per level
Court of Art and Culture
  • Advisor pool.png +1 Possible advisor
  • Culture conversion cost.png −10% Culture conversion cost
  • −0.5% Prestige decay
The entirety of the court and vast parts of the bureaucracy are dedicated to the cultural flourishment of the empire. Where others have to rely on armies, our society relies on the weaving loom to expand our influence.

Conditions:

  • Unlocked via the Persian Mission.png mission "The Persian Influence", on the Muslim branch

Additional effects:

  • Enables the Decision.png "Promote Art" decision
  • Enables the "Invite into Sphere of Influence" diplomatic action, which allows the establishing of "Cultural Influenced State" subjects
    • "Cultural Influenced State" subjects can be turned into regular vassals via the "Elevate Influenced State" diplomatic action (see the "Subject nation" page for details)
  • Enables the "Promote our Culture" diplomatic action, which allows the nation to change the primary culture of their subjects/ guaranteed nations to their own
  • Enables the "Force Culture" peace treaty
  • Has access to the "Persian Influence" government mechanic:
    • Persian influence changes every month by the following:
Amount Factor
+0.03 Per level of administrative advisor
+0.1 Per level of Artist / Philosopher advisor (replaces the above)
−0.01 Per owned province that is neither in the country's culture group, nor a accepted culture
−0.25 to +0.25 Scaling with prestige
−0.2 Per cultural influenced state subject of foreign culture

Once 100 Persian influence is reached, it can be spent to activate one of the following abilities:

Ability Effects
Collect Tax on Art Gain Gold Icon.png ducats equal to 2.5 times our total subject development
Promote Good Reputation
  • Gain +25 mutual opinion of subjects, up to a maximum of +100 (decays over 10 years)
  • Gain +2 mutual trust with subjects
Recruit Persian Enthusiasts Gain Manpower Icon.png 100 manpower times our total subject development
Mission.png If the Persian mission "Language of Poetry" was completed: Double the ducats, manpower, trust, opinion and opinion maximum gained from all interactions
  • Each use of one of the interactions will change the cost of the Elevate Influenced State diplomatic action by −20, up to a maximum of −200. This cost reduction is not reset when using the Elevate Influenced State diplomatic action, but it is only applied if at least one interaction has been used since the last time that the Elevate Influenced State diplomatic action has been used.
  • After the Persian mission Mission.png "Expand Our Influence" has been completed, the maximum reduction will be increased to −400.

Effect when removing:

  • Trigger country event “The End of the [Root.GetAdjective] Influence” (all "Cultural Influenced State" subjects become independent)
Integrated Ottoman Officials
  • Autonomy.png −0.05 Monthly autonomy change
  • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
The once-powerful Ottoman Empire lies in ruin. As such, it would be wise on our behalf to adopt their administrative ways and perfect them for the betterment of our society.

Conditions:


Additional effects:

  • Can place Pashas
  • Reveal the skills of Mamluk ruler Candidates
Seven Provinces
  • +15% Manpower in same culture group provinces
  • +15% Manpower in primary culture provinces
The Dutch Seven Provinces, united in the Union of Utrecht in 1579, formed a collective powerhouse that laid the foundation for the modern Netherlands. Each province, including Holland, Zeeland, and Utrecht, retained distinct identities while collaborating for mutual defense and economic prosperity.

Conditions:


Additional effects:
While this reform is active:

  • Every owned province that is in the Low Countries region and whose Culture is in the same group as our country:
    • Gain province modifier “Seven Provinces Organization” , giving the following effects:
      • Local development cost −10% Local development cost
      • +10% Local goods produced modifier
      • −25% Province governing cost
      • −10% Local construction cost
      • −10% Local construction time
  • Every owned province that is in the Europe Continent but that is not in the Low Countries region:
    • Gain province modifier “Seven Provinces Organization” , giving the following effects:
      • +25% Province governing cost
      • +33 Minimum local autonomy
Continue the Renaissance
  • Embracement cost.png −10% Institution embracement cost
  • Institution spread.png +10% Institution spread
The enlightened reign of King Mátyás saw great developments in science, arts, and culture. Thanks to him, we have become the first country outside of Italy to embrace the Renaissance, and we must strive to continue with this effort, turning Hungary into the center of European arts and sciences.

Conditions:


Additional effects:

  • Embracing an institution now gives +100 monarch power of each category
Timurid Diwan
  • −5 Change national focus cooldown years
  • +150 Governing capacity
Our administration, the Diwan, is split into two chambers: Diwan-i Mal, controlled mostly by the native Iranian notables, and the Diwan-i Lashgar, the military branch, controlled mainly by Turkic Generals.

Conditions:

  • Unlocked by the Flag of Timurids Timurids Mission.png "Timurid Diwan" mission

Additional effects:

  • We will receive additional modifiers based on our current national focus:
    • Administrative: Yearly corruption −0.15 Yearly corruption
    • Diplomatic power.pngDiplomatic: −1 National unrest
    • Military power.pngMilitary: Land maintenance modifier.png −10% Land maintenance modifier
Liberté Ideals
  • Max promoted cultures.png +2 Max promoted cultures
  • Promote culture cost.png −75% Promote culture cost
  • +0.1 Monthly Girondist influence
Liberté is the school of thought within the Revolution that claims that any individual should have the divine right to do whatever he or she wishes that does not do harm to or restrict the liberty of others.

Conditions:

  • Is revolutionary
Egalité Ideals
  • +0.25 Yearly republican tradition
  • Yearly legitimacy.png +1 Yearly legitimacy
  • +1 Possible advisors
  • +0.1 Monthly Jacobin influence
Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence.

Conditions:

  • Is revolutionary
Fraternité Ideals
  • −25% Harsh treatment cost
  • Culture conversion cost.png −20% Culture conversion cost
  • Reform progress growth.png +10% Reform progress growth
  • +0.1 Monthly Imperial influence
Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state.

Conditions:

  • Is revolutionary

State and Religion[edit | edit source]

Type Effects Description & notes


Curtail Clerical Privileges
  • −10% Administrative technology cost
  • Clergy influence −10% Clergy influence
  • +10% Religious unity
Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary

Additional effects:

  • Seizing Land from the Clergy.png Clergy no longer triggers Rebels
Expand Temple Rights
  • Clergy influence +5% Clergy influence
Expand Temple Rights icon
The clerics of our state have as much interest in the worldy possessions as our nobilty does. To appease them without sacrificing too much of our own power it is in our best interest to expand the lands and rights of the temples of our country.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary

Additional effects:
While this reform is active, every owned province that has a Temple or a Cathedral:

  • Gain province modifier “Expanded Temple Rights”, giving the following effects:
    • −2 Local unrest
    • +33% Local tax modifier
Maintain Balance of Power
  • All estates loyalty equilibrium.png +5% All estates' loyalty equilibrium
  • +1 Diplomat
The Clergy is like any other estate to us: a powerful and useful asset. In order to keep the balance of power between the estates it is beneficial for our state not to interfere with the interests and actions of the priestly class.

Conditions:

  • Is not a Pirate Republic
  • At least one of:
    • Is not revolutionary
    • DLC Emperor Emperor is not active
Separate the Clergy from State
  • +1 Maximum tolerance of heathens
  • +1 Maximum tolerance of heretics
  • +25% Innovativeness gain
The theological minds have served their purpose to the state, but now they have grown too powerful. It is time to separate the Clergy from the affairs of the apparatus of the government.

Conditions:


Additional effects:

  • Removes the Clergy.png Clergy estate
  • Removes the Brahmins estate
Lands for the Church
  • +33% Papal influence from cardinals
  • +33% Curia treasury contribution
  • Clergy influence +10% Clergy influence
  • +5% Clergy loyalty equilibrium
  • −10% Curia powers cost
The Catholic Church is a crucial part of our society. Every Sunday our devout citizens visit our chapels, churches or cathedrals to pray. In order to keep our people on the right way the Church itself has hold certain areas of our country.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Catholicism Catholic
  • Is not Flag of The Papal State The Papal State
  • Has not enacted “The Statute in Restraint of Appeals”

Additional effects:

  • Gain opinion modifier “Lands for the Church” ( +25 opinion) towards Flag of The Papal State The Papal State
  • Flag of The Papal State The Papal State gains opinion modifier “Lands for the Church” ( +25 opinion) towards this country
Grant Land to the Monasteries
  • Clergy influence +10% Clergy influence
  • +15% Clergy loyalty equilibrium
  • +0.2% Yearly patriarch authority
The monasteries of the Orthodox faith are sacred ground, exempted from taxes and granted total autonomy. Granting land to the monasteries will please the patriarchy at an ignorable cost.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Orthodoxy Orthodox

Additional effects:

  • The "Religious culture" Clergy.png Clergy privilege no longer increases Clergy influence Clergy influence
  • Contructing Temples/Cathedrals increases Clergy loyalty by 2/5
  • Selling Titles increases Patriarch authority.pngPatriarch Authority by 5%
Support Monastic Schools
  • +25% Institution spread in true faith provinces
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
The monasteries of the state are famed as centers of learning and art. At each monastic school reside a number of religious scholars, experts within fields such as church history, exegesis of the Holy Scripture, reading, grammar, poetry, music, calligraphy and painting.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Coptic.png Coptic

Additional effects:

  • Increases Clergy loyalty equilibrium by 5% for every controlled Holy Site
  • The "Clerical Ministers" Clergy.png Clergy privilege reduces Tech cost by 5%
Embrace the Concept of Free Will
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
Zoroaster, the founder of our benevolent religion, was a firm believer in the concept of free will. By embracing this concept as the leading religious doctrine of our state we can ensure prosperity and stability within our realm.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Zoroastrian

Additional effects:

  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties
    • Enables the "Three Royal Fires" mechanic:
      • The nation has acess to Asha Vahista, which scales from −100 to 100.
    The nation gains the following modifier, scaling with its current Asha Vahishta:
    Asha Vahishta −100 −50 0 50 100
    Effects
    • +1 Monthly Asha Vahishta
    • +0.5 Monthly Asha Vahishta
    No effect
    • −1 National unrest
    • Manpower in true faith provinces+12.5% Manpower in true faith provinces
    • +0.5 Monthly Three fires government power
    • −2 National unrest
    • Manpower in true faith provinces+25% Manpower in true faith provinces
    • +1 Monthly Three fires government power
    Asha Vahishta is increased/decreased by the following:
    • 0.2 monthly, always
    • 0.25 monthly, while at peace
    • +2: Creating an alliance
    • +5: Enforcing peace for a Zoroastrian nation
    • +0.5: Arranging a royal marriage
    • +1: Guaranteeing a country
    • +1: Sending gifts
    • +2: Taking on debts
    • +2: Influencing a nation
    • +50: Intervening in a war
    • −5: Breaking an alliance
    • −1 per development: Force religion in a peace deal (unless the Persian mission Mission.png"The City of Daman" was completed)
    • −1 per development: Converting provinces (unless the Persian mission Mission.png"Purify the Holy Sites" was completed)
    • −10: Threatening war
    • −5: Insulting
    • −1: Fabricating claim
    • −1: Breaking a royal marriage
    Additionally every month, the government gathers 0.25 + 0.08 x the rulers respective skill in the three fires abilities.
    While Asha Vahishta is at least −50, a three fires ability can be used once 100 progress in it has been gathered. Using one of the three fires reduces Asha Vahishta by −50 and resets that fires progress to 0.
    Each modifier lasts for 10 years.
    Icon Ability Ruler Skill Modifier Mission.png"Balance the Flames" Mission.png"An Asha Empire"
    Adur Farnbag Diplomatic power.png
    • +1 Monthly administrative power
    • Reform progress growth.png+10% reform progress growth
    • −0.5 Monthly Asha Vahishta
    All estates gain Estate loyalty+5 loyalty +50 administrative power
    Adur Burzhen Mirh
    • Diplomatic power.png+1 Monthly diplomatic power
    • Development cost.png−10% development cost
    • −0.5 Monthly Asha Vahishta

    Grants +1 Zoroastrian invitation, which enables the "Invite Into Our Community" diplomatic action

    One random owned province in the capital area gains Development.png+1 development Diplomatic power.png+50 diplomatic power
    Adur Gushnasp Military power.png
    • Military power.png+1 Monthly military power
    • +1 own territory dice roll bonus
    • −0.5 Monthly Asha Vahishta
    Gain a claim on all neighboring provinces that are owned by a nation we arent allied to and that doesnt follow our religion. Military power.png+50 military power
Grant Rabbi Privileges
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
  • Idea cost.png −5% Idea cost
  • Church power modifier.png +10% Church power
The rabbis of our state are men of knowledge and education. Granting them privileges to expand their influence will bring great progress to our theological aspects.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is in Jewish group

Additional effects:

  • Celebrating a Festival will increase the Rabbis loyalty by 20
Head of the Reformed Church
  • Clergy influence −5% Clergy influence
  • Global tax modifier.png +15% National tax modifier
  • Church power modifier.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
Our faith is no longer bound to the Holy See. The ruler is now the true head of the state's religion and has as such the duties and privileges of steering the religious direction.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is either:
    • ProtestantismProtestant
    • Reformed.pngReformed
    • HussiteHussite
    • Anglican.pngAnglican

Additional effects:

  • When Defender of the Faith:
    • Improve relations.png +15% Improve relations
    • +1 Diplomatic reputation
    • Tolerance own.png +2 Tolerance of the true faith
    • The "Religious Diplomat" Clergy.png Clergy privilege no longer raises Estate influence Estate influence nor decreases max absolutism
Strengthen Confucian Bureaucracy
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
  • Religious harmonization speed.png +10% Religious harmonization speed
  • Governing capacity modifier +5% Governing capacity modifier
Our scholars are wise advisors to the state and pious followers of Confucius' teachings. They also are the force behind the administrative apparatus of the government. By strengthening their privileges we also strengthen their bureaucratic capabilities.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Confucianism Confucian

Additional effects:

  • Harmonizing a religion improves Clergy Loyalty by 100 and grants 50 Administrative power
Empower the Monasteries
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
  • Yearly karma decay.png +5% Yearly karma decay
  • Stability cost modifier.png −10% Stability cost modifier
The teachings of Buddha are a key element of our state. No action is done without considering the resulting Karma for our people.\nKeeping track of the Karma of our society is near impossible as it is an abstract concept. For that the monasteries of our country could be of help however.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is either:
    • Theravada
    • Vajrayana
    • Mahayana

Additional effects:

  • The "Monastic Temples" Clergy.png Clergy privilege now grants/removes Monthly karma.png5 Karma instead of 3, gives Yearly karma decay.png +0.03 yearly Karma decay, and no longer raises Estate influence Estate influence, nor decreases max absolutism
  • Enables a Decision.png decision which allows to adjust Karma every 20 years
Expand Brahmin Privileges
  • +10% Brahmins influence
  • +10% Brahmins loyalty equilibrium
  • Tolerance own.png +1 Tolerance of the true faith
Expand Brahmin Privileges icon
The Brahmins are the priestly caste within our Hindu society. It is their duty to maintain the temples and practice the rituals of our faith.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Hindu

Additional effects:

  • The "Choice of personal Deity" Brahmins estate privilege no longer raises Estate influence Estate influence
  • Its decision can be taken every 5 years instead of every 20
Strengthen Clergy Privileges
  • +10% Clergy loyalty equilibrium
  • Global missionary strength.png +1% Missionary strength
The clergy of our state is crucial for maintaining a stable state as their word is law to all classes. By strengthening their privileges we can ensure their loyalty to the ruler.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Fetishist

Additional effects:

  • Fetishist specific privileges no longer increase the Clergy influence Clergy influence
Strengthen Clergy Privileges
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
  • Monthly war exhaustion.png −0.03 Monthly war exhaustion
The priestly class serves the state by being a spiritual guidance of our people through difficult time periods. The clergy deserves an increase of their rights to honor their role in our state.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is either:
    • AnimismAnimist
    • Totemist
    • Alcheringa
    • Inti
    • Nahuatl
    • Mayan
Abolish the Castes
  • Estate influence −15% All estates' influence modifier
  • Stability cost modifier.png −20% Stability cost modifier
Abolish the Castes icon
The castes of the Hindu faith are a flawed and corrupt system, encouraging the mistreatment of certain groups within the state.\nWe follow the teachings of Guru Nanak and completely abolish the castes once and for all.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Sikhism Sikh

Additional effects:

  • Seizing land no longer triggers Rebels
Strengthen the Ulema
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
  • −10% Dhimmi influence
  • −10% Dhimmi loyalty equilibrium
  • Global missionary strength.png +1.5% Missionary strength
The Ulema are the heart of our society. Through their laws and leadership we will reach absolute piety within our state.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is in Piety Muslim group

Additional effects:

  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is at least 50% towards either Mysticism or Legalism. Lose Icon stability.png1 Stability in the process.
Strengthen the Dhimmi
  • +10% Dhimmi influence
  • +10% Dhimmi loyalty equilibrium
  • Clergy influence −10% Clergy influence
  • −10% Clergy loyalty equilibrium
  • +1 Maximum tolerance of heathens
While the Ulema are seen as the center of our culture, it is the Dhimmi who are the crucial element of our government.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is in Piety Muslim group
  • Dhimmi estate exists

Additional effects:

Legacy of the Steppes
  • Monarch military skill +1 Monarch military skill
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
Unlike many other states we have encountered, our government has been formed by Tengri traditions and the vast steppes. Though we are no longer a horde, the legitimacy of the ruler still is found on the battlefield.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Tengri

Additional effects:

  • Winning battles which are led by your Ruler increases Legitimacy (or its equivalents) and Absolutism.png absolutism
Interweaving of Shrine and State
  • +15% Clergy loyalty equilibrium
  • +25% Religious unity
Interweaving of Shrine and State icon
The belief in the Kami is deeply rooted in our culture and religion. While we keep a distinct border beetwen the Kannushi and the affairs of the state, it is apparent that our ruling government acts in the interests and virtues of Shintoism.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Shinto

Additional effects:

Embedded Norse Traditions
  • May raid coasts May raid coasts
  • Clergy influence +10% Clergy influence
  • +50% Army tradition from battles
  • Naval tradition from battles +50% Naval tradition from battles
The religion of our ancestors is the driving force of our state's actions. Old, forgotten practices have returned and are now a central point of our society.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Norse

Additional effects:

  • Winning wars increases Legitimacy (or its equivalents)
Strengthen Clergy Privileges
  • +10% Clergy loyalty equilibrium
  • Global missionary strength.png +1% Missionary strength
The clergy of our state is crucial for maintaining a stable state as their word is law to all classes. By strengthening their privileges we can ensure their loyalty to the ruler.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is Fetishist

Additional effects:

  • Fetishist specific privileges no longer increase the Clergy influence Clergy influence
Strengthen Clergy Privileges
  • Clergy influence +10% Clergy influence
  • +10% Clergy loyalty equilibrium
  • Monthly war exhaustion.png −0.03 Monthly war exhaustion
The priestly class serves the state by being a spiritual guidance of our people through difficult time periods. The clergy deserves an increase of their rights to honor their role in our state.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is either:
    • AnimismAnimist
    • Totemist
    • Alcheringa
    • Inti
    • Nahuatl
    • Mayan
Fiqh Laws
  • Global missionary strength.png +2% Missionary strength
  • +10% Clergy loyalty equilibrium
Fiqh is the knowledge of the Islamic rulings from their sources. As such, the Fiqh Laws are the result of codifying the laws of the Quran into our very own legal code.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is in Piety Muslim group
  • At least one of:
    • Has complted the Ottoman Mission.png mission "Codify the Fiqh" on the "Legalism" path of their branching missions
    • Has enacted the T1 government reform “Sultanate of Rûm

Additional effects:

  • Vassals, Marches and Eyalets which follow our religion gain the following bonuses:
    • Manpower in true faith provinces +25% Manpower in true faith provinces
    • +25% Global sailors modifier
    • +15% Production efficiency
  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is at least 50% towards either Mysticism or Legalism.
Sufism Decree
  • +1 Diplomat
  • +10% Dhimmi loyalty equilibrium
Sufism is a set of practices and a way of thinking focusing entirely on the spiritual and ritual nature of the Islam. Many of its traditions and influence have found their way into our own government.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Religion is in Piety Muslim group
  • At least one of:
    • Has completed the Ottoman Mission.png mission "Codify Sufism" on the "Mysticism" path of their branching missions
    • Has enacted the T1 government reform “Sultanate of Rûm

Additional effects:

  • The "Guaranteed Dhimmi Autonomy" Dhimmi estate privilege no longer increases influence nor decreases Max absolutism
  • Unlocks the "Mevlevi" Holy order for Sunni and Ibadi nations
  • Unlocks the "Bektashi" Holy order for Shia and Ibadi nations
Conciliarism of the Churches
  • +1 Diplomat
  • +3 Tolerance of heretics
  • +1 Diplomatic reputation
The Reformation created a rift between the Christians. With the acts of conciliarism, the state makes a pro-Catholic approach and tries to mend the relations between the Catholics and the members of the Reformation.

Conditions:

  • Has completed the Flag of England English Mission.png mission "Piety of the State" by siding with the Clergy
  • Religion is in Christian group
Anglican State Church
  • Tolerance own.png +1 Tolerance of the true faith
  • Church power modifier.png +20% Church power
  • Monthly fervor.png +0.1 Monthly fervor
  • +10 Maximum absolutism
State and church are both in the hands of the monarch. Unlike many other Protestant branches, however, the government decides its religious matters with concepts taken from both Catholicism and the Reformation.

Conditions:

  • Has completed the Flag of England English Mission.png mission "Piety of the State" by siding with the State
  • At least one of:
    • Religion is Protestantism Protestant
    • Religion is Reformed.png Reformed
    • Religion is Anglican.png Anglican
    • Religion is Hussite Hussite
Head of the Patriarchate
  • +10 Maximum absolutism
  • +20% Clergy loyalty equilibrium
  • Tolerance own.png +1 Tolerance of the true faith
  • +0.5% Yearly patriarch authority
State and Church are intertwined into one complete entity of the nation. The absolutist rule of the Emperor is supported by the Patriarchate.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Was unlocked via the Flag of Russia Russian Mission.png mission "The Most Holy Synod"
  • Religion is Orthodoxy Orthodox

Additional effects:
While this reform is active, every owned province that has a Temple or a Cathedral:

  • Gain province modifier “Expanded Temple Rights”, giving the following effects:
    • −2 Local unrest
    • +33% Local tax modifier

  • The "Religious Culture" Clergy.png Clergy privilege no longer increases Clergy influence Clergy influence
  • While being the Defender of the Faith, the "Religious Diplomats" Clergy.png Clergy privilege no longer increases Clergy influence Clergy influence nor decrease max absolutism
  • Being the Defender of the Faith gives us the following benefits:
    • Tolerance own.png +2 Tolerance of the true faith
    • +1 Diplomatic reputation
    • Improve relations.png +15% Improve relations
  • Seizing land from the Clergy.png Clergy no longer triggers Rebels
Most Holy Governing Synod
  • Manpower in true faith provinces +5% Manpower in true faith provinces
  • +1 Missionary
  • +10% Clergy loyalty equilibrium
The power of the Patriarchy has been independent from the Emperor for far too long. By establishing the Most Holy Synod, the affairs of the church are now matters of the state and the Patriarchate is de facto abolished.

Conditions:


Additional effects:
While this reform is active, every owned province that has a Temple or a Cathedral:

  • Gain province modifier “Expanded Temple Rights”, giving the following effects:
    • −2 Local unrest
    • +33% Local tax modifier

  • Seizing land from the Clergy.png Clergy no longer triggers Rebels
Strengthened the Patriarchate
  • Clergy max privileges.png +1 Clergy max privileges
  • Clergy influence −15% Clergy influence
  • +20% Clergy loyalty equilibrium
  • Tolerance own.png +1 Tolerance of the true faith
  • +0.5% Yearly patriarch authority
State and Church are separate entities, each of them following their own agendas without intervening in the affairs of the other political body. The freedom of the Patriarchate is emphasized through several state reforms.

Conditions:


Additional effects:

Secularization of the State
  • +0.1 Monthly Girondist influence
While many zealous revolutionaries like to destroy the concept of religion as a whole, it is undeniable that it is a source of comfort and safety for many of our people. Our goal should not be the extinction of faith but the separation of the Clergical institutions from the government.

Conditions:

  • Is revolutionary

Additional effects:

  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties
Cult of Reason
  • +0.1 Monthly Jacobin influence
  • Idea cost.png −20% Idea cost
  • +1 Possible policies
  • +1 Free policies
Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.\nWe remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people!

Conditions:

  • Is revolutionary
  • Has the country modifier “Cult of Reason”
Legacy of the Safavid
  • +10% Clergy loyalty equilibrium
  • Global missionary strength.png +1.5% Missionary strength
  • Clergy max privileges.png +1 Clergy max privileges
  • Clergy influence −10% Clergy influence
The religious matters of the state are dominated by the Safaviyya and the members of the Safavid dynasty. While the clergy is still an important part of the state, many of its duties are relegated to the ruling family as they are the head of the order.

Conditions:


Additional effects:

  • Strengthens the "Feudal Theocracy" government interactions:
    • "Seize Clerical Holdings" will now also seize 5% crownland from the Clergy.png clergy
    • "Invite Minorities from abroad" will now also distribute 5 random development throughout the entire nation
    • "Sanction Holy War" will now also grant Manpower Icon.png 4 years worth of manpower from the capital area
  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is at least 50% towards either Mysticism or Legalism.


State Madrasas
  • Same religion advisor cost.png −20% Cost of advisors with ruler's religion
  • +0.33 Yearly government power
The sponsoring of publically funded institutions of piety and learning is a key piece to building our name as a pioneering and innovative nation.

Conditions:


Additional effects:

  • Every advisor will grant +0.02 yearly innovativeness per their level
Restoration of the Clergy
  • Tolerance own.png +3 Tolerance of the true faith
  • −10 Maximum revolutionary zeal
  • +100 Yearly papal influence
The goals of the Revolution is to change the old world order, removing power from the oppressive estates and monarchs and giving it to the people. However, this conflicts with the religious values our people have as the Clergy would be one of the affected estates. To keep order within the Empire it is necessary to restore the clergy once again.

Conditions:

  • Has enacted the T1 government reform "Revolutionary Empire"

Additional Effects:

  • Effect when enacting:
    • If the country has the modifier “Cult of Reason”:
      • Lose Icon stability.png 1 stability
      • Remove country modifier "Cult of Reason"

  • Re-enables the Clergy.png Clergy

Military Doctrines and Organization[edit | edit source]

Type Effects Description & notes
Organized Military Staff
  • Reinforce cost.png −20% Reinforce cost
  • Reinforce speed.png +25% Reinforce speed
  • +20% National supply limit modifier
By maintaining a vigorous organization of the military budget and keeping our military staff coordinated we can ensure that regiment losses can be recovered more easily.
Military Engineering
  • −25% Artillery barrage cost
  • −10% Artillery cost
A war is not only won through the discipline of our troops but also through the quality of our military equipment. Our doctrine should focus on the usage of superior artillery models which are cheaper to maintain.
Defensive Stance
  • Defensiveness.png +15% Fort defense
  • +20% Garrison size
  • +1 Max hostile attrition
Our greatest strength does not lie in our offensive capabilities but in our ability to hold our defenses. Letting enemies wear down on our walls will be our victory.

Conditions:

  • All of the following must be true:
    • Is not a March
    • Is not a Client State March
Reinforce the Sygnakhs
  • Defensiveness.png +15% Fort defense
  • +20% Garrison size
  • +1 Max hostile attrition
  • Fort maintenance modifier.png −25% Fort maintenance
  • Hostile attrition.png +1 Attrition for enemies
  • −20% Recruitment time
The system of recruitment and defense across our nation, a set of fortifications used for rallying and defending our territories, has been standing guard between us and our foes for centuries. We must therefore take great care to maintain and improve it as time goes on.

Conditions:

  • One of the following:
    • Primary culture.png Culture is in Caucasian group
Sustained Discipline
  • Land attrition.png −15% Land attrition
  • Regiment drill loss.png −33% Regiment drill loss
  • +33% Army drill gain modifier
It is of great importance that our soldiers do not lose their discipline in the midst of battle. Only through our drill can we ensure the survival of our men.
Cavalry Warfare
  • +10% Cavalry to infantry ratio
  • −10% Cavalry cost
Cavalry is the mobile force of our army and serves as shock troops in combat. Our military focuses on increasing its usage and on integrating them into our regiments.

Conditions:

Mercenary Leadership
  • −10% Mercenary cost
  • +50% Possible condottieri
Though we have an army of our own, it is better to let the mercenaries lead the charge into the fray. At best their expertise will bring us the victory, and at worst their bodies will protect our men during the battle.

Conditions:

  • At least one of:
    • DLC Domination is not active
    • Has not completed Mercenary ideas
    • Primary culture.png Primary culture is not Swiss
Elite Mercenaries
  • −15% Mercenary cost
  • +50% Possible condottieri
  • +25% Mercenary leader army tradition modifier
Our state has put great emphasis on the usage of mercenaries. Where others use standing armies, we have a lasting contract with the many professional and well-equiped mercenaries.

Conditions:

  • Primary culture.png Primary culture is not Swiss
  • Has completed Mercenary ideas

Additional effects:

  • Hiring Mercenary Companies costs no Army Professionalism
  • Enables the "Mercenary Militarization" ability
The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Mercenary Militarization 0 50 100
Effects
  • -10% Mercenary maintenance
  • −5% Mercenary maintenance
  • +12.5% Mercenary manpower
  • +5% Mercenary discipline
  • −0.25 Monthly mercenary militarization
  • +25% Mercenary manpower
  • +10% Mercenary discipline
  • −0.5 Monthly mercenary militarization
If the Venetian mission "Refine the Condottieri" has been completed
  • -25% Assault fort cost modifier
  • -50% Assault fort cost modifier
Mercenary militarization can only be increased by the following government interaction:
Ability Cost Effects
Sweeten Mercenary Contracts Gold Icon.png0.1 years worth of income Gain 5 Mercenary Militarization
If the "The Swiss Landsknechte" reform is enacted +5 Mercenary Militarization
Swiss Mercenaries
  • −25% Mercenary cost
  • +50% Possible condottieri
  • +33% Mercenary leader army tradition modifier
  • +5% Mercenary discipline
The Swiss have a long tradition of fighting as mercenaries for various kingdoms and empires. Through their professionalism and discipline, the Swiss Mercenaries have become a role model for any self-respecting man-at-arms.

Conditions:

  • Primary culture.png Culture is Swiss

Additional effects:

  • Mercenary Companies cost no Army professionalism
  • Enables Mercenary Militarization
The effects of Mercenary Militarization are proportional to its value. Listed below are the main milestones:
Mercenary Militarization 0 50 100
Effects
  • -10% Mercenary maintenance
  • −5% Mercenary maintenance
  • +12.5% Mercenary manpower
  • +5% Mercenary discipline
  • −0.25 Monthly mercenary militarization
  • +25% Mercenary manpower
  • +10% Mercenary discipline
  • −0.5 Monthly mercenary militarization
If the Venetian mission "Refine the Condottieri" has been completed
  • -25% Assault fort cost modifier
  • -50% Assault fort cost modifier
Mercenary militarization can only be increased by the following government interaction:
Ability Cost Effects
Sweeten Mercenary Contracts Gold Icon.png0.1 years worth of income Gain 5 Mercenary Militarization
If the "The Swiss Landsknechte" reform is enacted +5 Mercenary Militarization
Amphibious Specialization
  • +25% Disembark speed
  • −25% Attrition when loaded on ships
  • Marines force limit.png +10% Marines force limit
The wars we lead are not only won on land but also on the sea. As such our troops must be prepared to act as an amphibious unit, ready to strike the coastal defenses of our enemies.

Conditions:

  • At least one of:
    • DLC Domination is not active
    • All of:
      • Primary culture.png Culture is not English
      • Primary culture.png Culture is not Anglois
  • Has at least 1 port

Additional effects:
While this reform is active:

  • Gain country modifier “Amphibious Specialization”, giving the following effects:
    • Manpower Icon.png −20% Regiment manpower usage
    • This modifier only applies to Marines force limit.png marines regiments
Royal Marines
  • +25% Disembark speed
  • −25% Attrition when loaded on ships
  • Marines force limit.png +10% Marines force limit
  • −10% Sailor maintenance
  • +25% National sailors modifier
The Royal Marines are the pride of both our navy and our army. Also known as the 'Admiral's Regiment', the marines of our state excel at combat to both on land and on the sea.

Conditions:


Additional effects:
While this reform is active:

  • Gain country modifier “Amphibious Specialization” , giving the following effects:
    • Manpower Icon.png −20% Regiment manpower usage
    • This modifier only applies to Marines force limit.png marines regiments
  • Navy tradition decay.png −1% Yearly navy tradition decay
  • Naval morale.png +10% Morale of navies
  • −5% Ship cost
We live or die by our ability to secure the waters around us. The navy is the strongest asset of our military and as such many concepts of professionalism and military finesse are applied to our maritime force.

Conditions:

Board of Admiralty
  • Navy tradition decay.png −1% Yearly navy tradition decay
  • +2 Max number of flagships
  • +2 Blockade impact on siege
  • Naval morale.png +10% Morale of navies
  • −10% Sailor maintenance
  • +25% National sailors modifier
The Board of Admiralty is the highest maritime office of the state. Led by the Lord High Admiral, the board ensures the military and commercial professionalism of our navy.

Conditions:

  • Is unlocked via a Parliament.png parliament issue that is unlocked by the Flag of England English Mission.png mission "Rule Britannia!"
Expanded Devshirme System
  • +10% Special unit force limit
  • Vassal forcelimit bonus.png +15% Vassal force limit contribution
  • +10% Vassal manpower contribution
The Devshirme System characterizes itself by its careful selection of Non-Muslim children for the Janissaries. Though still true, the age window for new recruits has been widened up significantly in favor for more potential soldiers for the Janissaries.

Conditions:


Additional effects:
While this reform is active:

  • Gain country modifier “Expanded Devshirme System” , giving the following effects:
    • Reinforce cost.png −10% Reinforce cost
    • This modifier only applies to janissary regiments
Sekban Recruitment
  • +25% Local recruitment time
  • Reinforce speed.png +25% Reinforce speed
With the end of the Devshirme System, the Sekban - temporary infantry mercenaries and recruits of peasant backgrounds - have assumed a more important role in our military.

Conditions:

  • Religion is in Piety Muslim group
  • Has completed the Ottoman Mission.png mission "Fate of the Devshirme" by abolishing the Devshirme
  • Can be unlocked via the Ottoman Mission.png mission "Devshirmes Shackles", when the "Internal Power Struggle" disaster is ongoing
  • Has not completed the Ottoman Mission.png mission "Mansure Army"
Mansure Army
  • Regiment drill loss.png −50% Regiment drill loss
  • +50% Army drill gain modifier
  • Infantry power.png +10% Infantry combat ability
  • −1% Yearly army tradition decay
The Mansure Army ("The Victorious Soldiers of Muhammad") is the great army of the Ottoman Empire after the dismantlement of the Janissary Corps. Unlike the corrupt Janissaries, the troops of the Mansure Army are based upon discipline, military knowledge from the Europeans, drill and loyalty to the Sultanate.

Conditions:

  • Has completed the Ottoman Mission.png mission "Mansure Army" by fighting against the Janissaries
  • At least one of:
    • Janissaries estate does not exist
    • All of:
      • The crown owns more land than the Janissary estate
      • The Janissary estates loyalty is higher than their influence.
      • The Janissaries estate has no privileges

Additional effects:

  • Removes the Janissaries estate
  • Removes the Janissairies regiments
Reformed Janissaries
  • +20% Janissary loyalty equilibrium
  • +1 Janissary max privileges
  • +10% Special unit force limit
  • −33% Janissary regiment cost
The Janissaries are once again the core of the country's military. They are ready to bend their knee before the sultan in exchange for an official role as a class of the Ottoman Government.

Conditions:

  • Has completed the Ottoman Mission.png mission "Mansure Army" by negotiating with the Janissaries
  • The Janissaries estate has at least 3 privileges

Additional effects:
While this reform is active:

  • Gain country modifier “Expanded Devshirme System” , giving the following effects:
    • Reinforce cost.png −10% Reinforce cost
    • This modifier only applies to janissary regiments

  • Enables the Janissaries Estate
  • Enables Janissaries Regiments
  • Janissary privileges can be revoked regardless of Loyalty
Wei-Suo System
  • Global regiment cost.png −15% Regiment cost
The rank of a soldier is hereditary. These soldiers are grouped into guards (wei) and battalions (suo). As every fifth of our households has to provide the army with one soldier, the military of our country will hardly run out of capable troops for the front.

Conditions:

  • Primary culture.png Culture is in Chinese group
  • Primary culture.png Culture is not Sino-Korean
  • Primary culture.png Culture is not Sino-Altaic
  • Primary culture.png Culture is not Manchu

Additional effects:
While this reform is active, every owned province:

  • That has a Barracks building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • +15% Garrison growth
  • That has a Training Fields building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • +30% Garrison growth
  • That has a Regimental Camp building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • +25% Local garrison size
  • That has a Conscription Center building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • +50% Local garrison size
  • That has a Soldier's Households building:
    • Gain province modifier “Wei-Suo System” , giving the following effects:
      • −50% Local recruitment time
Eight Banners
  • +25% Possible manchu banners
  • −0.5% Yearly army tradition decay
  • Movement speed.png +10% Movement speed
The Eight Banners are a military and administrative division of our state. Although primarily serving as armies to our realm, the banner system suffices as the framework for other institutions of the country.

Conditions:

  • At least one of:
    • Primary culture.png Culture is Jurchen
    • Primary culture.png Culture is Manchu

Additional effects:
While this reform is active:

  • Gain country modifier “Eight Banners” , giving the following effects:
    • Reinforce speed.png +33% Reinforce speed
    • Land attrition.png −10% Land attrition
    • This modifier only applies to banner regiments
Green Standard Army
  • Manpower recovery speed.png +20% Manpower recovery speed
The Green Standard Army is the imperial army of our state. Starting as deserted battalions, the army is now the primary military and police force of the state.

Conditions:

  • At least one of:
    • Primary culture.png Culture is Jurchen
    • Primary culture.png Culture is Manchu

Additional effects:

  • Winning battles gives us Manpower Icon.png 10% manpower of the enemy's that fell in battle
Ashigaru Regiments
  • +50% Army tradition from battles
  • −10% Infantry cost
The ubiquity of conflicts and wars in Japan during the Sengoku Jidai gave rise to a new class of warriors, the ashigaru. While peasants and technically not samurai, the easier accessibility to them in comparison to the samurai turned them into the backbone of any army. Armed with spears, bows and swords, their constant presence in battle made them into a class between the farmers and the samurai, being in some cases even considered as part of the lower strata of samurai. Hover, it was with the introduction of the tanegashima teppou, the Japanese adaption of the matchlock, that their presence truly shined. Its easier learning curve compared to the bow, combined with the superior numbers of the ashigaru compared to the samurai, made it so that ashigaru armed with matchlocks became the main part of any Japanese army.

Conditions:

  • Primary culture.png Culture is in Japanese group
Early Bushido Code
  • Allowed samurai fraction.png+10% Samurai force limit
  • −1% Yearly army tradition decay
Early Bushido Code icon
Bushido is a moral code dictating the attitude, behavior and lifestyle of the samurai. Though the code would get its mythical status in the centuries to come, its base concepts have been part of it ever since its first inception.

Conditions:

  • Primary culture.png Culture is in Japanese group
Reform the Samurai
  • +50% Army drill gain modifier
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Allowed samurai fraction.png +5% Samurai force limit
Our samurai are the pride of our armies. With their superior training and techniques there will be no force able to oppose them.

Conditions:

  • Culture icon.png Culture is in Japanese group
  • Is Flag of Japan Japan
  • Has completed the Flag of Japan Japanese Mission.png mission "Train the Samurai" by choosing to focus on our Land forces after completing the Mission.png "Bushido" mission

Additional effects:
While this reform is active:

  • Gain country modifier “Reformed Samurai”, giving the following effects:
    • +10% Land fire damage
    • This modifier only applies to samurai regiments
The Righteous Army
  • +15% Recover army morale speed
  • Defensiveness.png +25% Fort defense
Our state faces many existential threats at our borders. However, the will of our people is not an easy one to break. Hostile forces on our soil will feel the wrath of the Righteous Army - the tenacious militia which shall defeat our enemies through guerilla warfare.

Conditions:

  • Primary culture.png Culture is in Korean group or is Sino-Korean

Additional effects:

Rajput Military Leadership
  • +10% Rajputs loyalty equilibrium
  • +10% Rajputs influence
  • +1 Rajputs max privileges
  • +10% Rajputs force limit fraction
The Rajputs have proven themselves as very capable. By granting them leadership positions in our military we can ensure their loyalty and wit in the battles to come.

Conditions:

  • Rajputs estate exists

Additional effects:

  • Can recruit rajput regiments
Maratha Army
  • +10% Marathas loyalty equilibrium
  • +1 Marathas max privileges
  • Reinforce speed.png +20% Reinforce speed
The Marathi are a caste of warriors. As such, their proficiency in the arts of military are unmatched due to their discipline. By establishing the Maratha Army we can unleash their full potential on our enemies - in exchange for some additional power to them.

Conditions:

  • Marathas estate exists

Additional effects:

  • Seizing land from the Marathas no longer triggers Rebels
Subutai's Strategies
  • +1 Leader siege
  • −10% Artillery cost
Subutai was a general and military strategist of the great Genghis Khan himself. His teachings and lessons regarding the usage of siege weaponry are legendary and are now part of our own military doctrines.

Conditions:

  • Primary culture.png Culture is in Altaic or Tatar group or is Sino-Altaic
Ahmudan System
  • Reinforce cost.png −20% Reinforce cost
The ahmudan system ("crown service") is a form of conscription where local governors provide the army with a supply of predetermined quota of men. The affected governors and their provinces are exempt from most of the taxes in exchange for their military servitude.

Conditions:

  • Primary culture.png Culture is in Burman group

Additional effects:

  • During war, the country gets:
    • Manpower recovery speed.png+20% Manpower recovery speed
    • Global regiment cost.png−10% Regiment cost
  • During a defensive war, they additionally get:
    • Land morale.png+7.5% Morale of armies
    • Defensiveness.png+15% Fort defense
    • Manpower recovery speed.png+10% Manpower recovery speed
Ghazi Warriors
  • −10% Cavalry cost
  • Land attrition.png −10% Land attrition
  • +50% Looting speed
  • +50% Available loot
The ghazi are raiders who secure the vanguard for our troops. Fighting for their ruler against the non-believers, the ghazi corps attract those who seek glory, wealth and salvation on the battlefield.

Conditions:

  • Primary culture.png Culture is in Levantine group
Grant Privileges to the Cawa
  • +25% Reduced morale damage taken by reserves
  • Stability cost modifier.png −5% Stability cost modifier
  • Global regiment cost.png −10% Regiment cost
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion
The Cawa serve the state as professional soldiers of the Emperor's army. By granting them additional privileges we can ensure their loyalty to the realm as well as their support in our non-military ambitions.

Conditions:


Additional effects:
While this reform is active:

  • Gain country modifier “Privileges to the Cawa” , giving the following effects:
    • −10% Fire damage received
    • This modifier only applies to cawa regiments

  • Can recruit cawa regiments
The Tercio Companies
  • +10% Tercio force limit fraction
  • Yearly army tradition.png +0.5 Yearly army tradition
  • +0.2% Yearly army professionalism
Veterans from our armies which served in foreign territory are consolidated into one company: the Tercio. Combined with advanced battle formations, new tactics and professional soldiers as their core, the tercios grant our army a fearsome reputation.

Conditions:

  • Primary culture.png Culture is in Iberian group
  • Primary culture.png Culture is neither Portuguese nor Brazilian
  • Religion is not in Muslim group
  • Is not Castile
  • Is not Spain
  • Is not Aragon
  • Is not a colonial nation

Additional effects:

  • Country may recruit tercio infantry
Tercios
  • +15% Tercio force limit fraction
  • Yearly army tradition.png +0.5 Yearly army tradition
  • +0.25% Yearly army professionalism
The Tercios, literary 'A Third', were the backbone of the Spanish armies in the Early Modern Age. While historically the Tercios were not only drafted from Spain, but also from Italy or Wallonia, the most valuable Tercios were drafted from Spanish provinces. Tercios were almost unbeatable for decades in the battlefields across Europe and the Mediterranean, and were key to the evolution of European warfare.

Conditions:

  • At least one of:
  • Religion is not in Muslim group

Additional effects:

  • Can recruit tercio infantry regiments
Ordenanças
  • +1 Land leader shock
  • −0.5% Yearly army tradition decay
The Ordenanças is a militia-type territorial organization. Its purpose is to provide a military framework for the Portuguese population and to create a nationwide standardized system of professionalism for the Portuguese army.

Conditions:

  • Religion is not in Muslim group
  • Primary culture.png Culture is Portuguese or Brazilian

Additional effects:

  • Decision.png Enables the "Raise Ordenanças" decision, granting manpower and sailors from provinces close to the capital
Revive the Almogavars
  • Manpower in true faith provinces +5% Manpower in true faith provinces
  • Movement speed.png +10% Movement speed
  • −10% Infantry cost
The almogavars is a class of light infantry soldiers which specialize in short skirmishes and raids in enemy territories. Their light armor allows them to strike fast and retreat before the enemy is able to regroup. The almogavars have lost their power with the end of the Reconquista, but with new enemies on the horizon their skills are needed once again.

Conditions:

  • Religion is not in Muslim group
  • Primary culture.png Culture is Catalan or Aragonese

Additional effects:

  • Can hire Almogavars Mercenary companies. These are Infantry only but cost no Army professionalism
Volunteers of the Faith
  • Tolerance own.png +2 Tolerance of the true faith
  • Defensiveness.png +20% Fort defense
Zenata Berbers who were exiled from the Moroccan Sultanate serve the emirate as the line of defense against the Christian threat. These warriors of piety volunteered as they see the defense of our land as their holy duty.

Conditions:

  • Primary culture.png Culture is in Iberian group
  • Religion is in Piety Muslim group

Additional effects:

  • Enables the Decision.png decision "Rally the Volunteers", granting Manpower recovery speed.png +4% Manpower recovery speed for every ally or Icon vassal.png subject of the same religion, up to a maximum of +20%, for 10 years
Condottieri Contracts
  • −33% Mercenary cost
  • +100% Possible condottieri
  • +5% Mercenary discipline
Standing armies are the exception rather than the norm. As such, our state has to rely on mercenaries who will be the fighting force of our state. Thanks to expanded condottieri contracts we can ensure the loyalty of professional soldiers for the state.

Conditions:

  • Primary culture.png Culture is in Latin group

Additional effects:

  • Mercenary companies cost no Army professionalism
Compagnie d'ordonnance
  • Regiment drill loss.png −33% Regiment drill loss
  • −0.5% Yearly army tradition decay
  • +10% Cavalry to infantry ratio
  • Global regiment cost.png −5% Regiment cost
Compagnie d'ordonnance icon
The compagnie d'ordonnance is the direct result from the Estates General, which restricted military recruitment to the ruler alone. Former mercenaries joined the company which now serves the state as the first standing army.

Conditions:

  • Primary culture.png Culture is in French group
Musketeers of the Guard
  • +20% Musketeer force limit fraction
  • Nobility influence −10% Nobles influence
The musketeers are the elite fighting force of the royal household. Being a musketeer is a position of great prestige and only nobles with years of military service are allowed to join the company's ranks.

Conditions:

  • Is Flag of France France
  • It is currently not the Age of Discovery
  • It is currently not the Age of Reformation
  • Has completed the Flag of France French Mission.png mission Royal Musketeers

Additional effects:

  • Country may recruit musketeer infantry
Gendarmes
  • +10% Cavalry combat ability
  • +5% Nobility loyalty equilibrium
  • Morale damage.png +5% Morale damage
A powerful corps of heavy cavalry and noble birth, famed for their devastating charges and high morale.

Conditions:

General War Commissariat
  • −10% Military technology cost
  • Yearly army tradition.png +0.5 Yearly army tradition
  • +0.05 Militarization of state
  • +0.05 Monthly early prussian militarized society
  • +0.1 Monthly prussian militarized society
  • +0.125 Monthly total prussian militarized society
The general war commissariat is the bureaucratic apparatus behind our military. Many of its members are the junkers who serve the commissariat as its advisors and generals.

Conditions:

  • Primary culture.png Culture is Saxon, Prussian, or Pomeranian
Boyars Military Service
  • Land maintenance modifier.png −5% Land maintenance modifier
  • Nobility influence +10% Nobles influence
  • Nobility max privileges.png +1 Nobility max privileges
Although the crown and the boyars stood many times in conflict with each other over the years, the boyars are still loyal to the defense of their homeland. Serving as the Landed Army and the Rynda, the boyars will ensure the security of our state.

Conditions:

  • Primary culture.png Culture is in East Slavic or Slavic group

Additional effects:

Establish the Streltsy
  • −5% Infantry cost
  • Allowed streltsy fraction.png +20% Streltsy force limit fraction
The Streltsy are a unit of efficient firearm infantry who fight their enemies in static formations. By institutionalizing we can guarantee access to their service at all time.

Conditions:


Additional effects:

  • Allowed streltsy fraction.png Can recruit streltsy infantry regiments
  • While "Equip Streltsy" interaction is active, we gain:
    • Reinforce cost.png −10% Reinforce cost
    • Reinforce speed.png +10% Reinforce speed
    • This affects only Allowed streltsy fraction.png Streltsy regiments
  • Allowed streltsy fraction.png Streltsy will now demand Gold Icon.png -25% less payment
New Order Regiments
  • +0.25% Yearly army professionalism
  • +50% Army drill gain modifier
  • Yearly army tradition.png +0.5 Yearly army tradition
The New Order Regiments are a first attempt to westernize the military training of our country. Made of infantry, cavalry and artillery, this regiment represents the evolution of our land force.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • The "Mobilize new Order regiments" interaction grants +15% Infantry power.png Infantry combat ability for 10 years
Staatse Leger
  • Movement speed.png +10% Movement speed
  • +50% Army drill gain modifier
  • Reinforce speed.png +25% Reinforce speed
Defending the Low Countries from the greedy claws of our powerful neighbors will be entrusted only upon the shoulders of the most capable army our nation can raise. Emphasizing values such as military numbers, readiness and mobilization, we will hold our own against some of Europe's most capable armed forces.

Conditions:

  • Primary culture.png Culture is Dutch or Flemish

Additional effects:

  • Mercanary companies cost no Army professionalism
  • If the Dutch Mission.png mission "Army of the State" was completed:
    • +15% Army drill gain modifier
    • Discipline.png +2.5% Discipline
Watergeuzen
  • +20% Chance to capture enemy ships
  • Marines force limit.png +10% Marines force limit
The so-called 'Sea-Beggars' are a powerful tool at our disposal in our efforts to tame the seas across our vast coastline. By employing their boarding tactics, securing enemy ships and conducting sea repairs, we will remain the maritime forefront of innovation and overshadow our commercial and military rivals.

Conditions:

  • Primary culture.png Culture is Dutch or Flemish

Additional effects:

  • Ships repair while in coastal sea provinces.
Cossack Registry
  • +10% Special unit force limit
  • +15% Cossacks loyalty equilibrium
  • +10% Cossacks influence
  • +1 Cossacks max privileges
Cossacks who occupy territories within our domain are skilled riders, masters of the saddle and a powerful asset for our military. The Cossack registry will formally induct them into our administration and engage in an exchange of privileges and influence to enlist their valuable services.

Conditions:

  • Primary culture.png Culture is Polish or Lithuanian
Lessons of the Hussite Wars
  • +1 Global defender dice roll bonus
Europe once tried to vanquish our faith. In their desperate attempts to seize our lands and exterminate our faithful, they forged our mettle in the fires of battle. The experiences we faced during this constant battering of assault and warfare, etched into our skin, will be a valuable lesson in warfare and a warning to all those who wish to tread on Hussite lands, flee or die.

Conditions:

Qollar-aghasi Regiments
  • Reinforce cost.png −25% Reinforce cost
  • +2 Land leader shock
  • −10% Military technology cost
  • Autonomy.png −0.03 Monthly autonomy change
The qollar-aghasi are the military leaders of our most elite regiments. Not only serving as generals but also as statesmen, the qollar-aghasi hold a great deal of power over the government and its military affairs.

Conditions:

  • Primary culture.png Culture is in Iranian group
Manrent
  • +5% Nobility loyalty equilibrium
  • Nobility influence +10% Nobles influence
  • Global manpower modifier.png +10% National manpower modifier
  • Vassal forcelimit bonus.png +33% Vassal force limit contribution
The manrent is a contract between the chiefs of the clans and the ruling crown. In exchange for protection and privileges, the clans would pledge their loyalty to their ruler and serve them in their military.

Conditions:

  • Primary culture.png Culture is Scottish
Merchant Arsenal
  • +20% Recover navy morale speed
  • −25% Shipbuilding time
While our state is primarily focused on profit and trade, it is undeniable that these interests need to be protected through military means. The arsenal of the state is prepared for military conflicts as it houses galleasses and other weapons of war.

Conditions:

  • Primary culture.png Culture is Venetian or Ligurian

Additional effects:

  • Can build galleass ships
Mansabdari System
  • −50% War taxes cost
  • Nobility max privileges.png +1 Nobility max privileges
  • +10% Nobility loyalty equilibrium
  • Nobility influence −10% Nobility influence
Our empire requires loyal and able servants. Let us reforge our noble class according to a numerical mansab system. Each noble will be given a rank, corresponding to both his obligation and will then be assigned lands around the empire by our administration to support him in accordance with his rank. The guiding principle for how highly someone is ranked must be ability, and this route must be open regardless of religion or origin. Only this way can we be sure to raise a court of those most able to bring our empire forward.

Conditions:

  • One of the following:
    • Primary culture.png Culture is in Hindustani group
    • Is Mughals

Additional effects:

Allotment System
  • +33% Manpower in primary culture provinces
  • +20% Manpower in accepted culture provinces
  • +10% Manpower in same culture group provinces
The Allotment System ("Indelningsverket") is a organization system for the military which enables the quick mobilization of the country. Every tenth man between the age of 15 and 44 will be conscripted as permanent part of the national infantry while the Nobility, exempted from their taxes, have to provide with their cavalry.

Conditions:


Additional effects:

  • Can recruit Carolean regiments
Expanded Black Army
  • −50% War taxes cost
  • +100% mercenary manpower
  • +100% army tradition from battles
The need for a professional army to guard our tumultuous borders has given rise to voices across our court, demanding the expansion of the privileges surrounding the Black Army, a powerful mercenary army, equipped with excellent steel and devoted to the arts of warfare.

Conditions:

  • Primary culture.png Culture is Hungarian

Additional effects:

  • Allows mercenary units to drill
  • Mercenary companies cost no Army professionalism
Theme System
  • +25% Manpower in primary culture provinces
  • +25% Manpower in accepted culture provinces
  • −10% State maintenance
Themes were Byzantine systems of provincial divisions based around the military. Greatly tying the civil administration to the military, they helped provide frontier areas with proper defense and improved military capabilities of the state.

Conditions:


Additional effects:

  • The "Nobility Land Rights" Nobility privilege will no longer reduce maximum absolutism and will additionally grant Land forcelimit.png +10% land force limit
The Sparapet Office
  • +1 Leader siege
  • Yearly army tradition.png +0.5 Yearly army tradition
Reviving the Office of Sparapet represents a significant step in the preservation and enhancement of our ancient martial tradition. The Sparapet, as the commander-in-chief of our armed forces, will be instrumental in ensuring the readiness and capability of our military in the face of any threats to our nation.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Recruiting a General.png general will grant Army tradition.png +0.25 Army tradition
Legacy of the Seljuk
  • +50% Cavalry to infantry ratio
  • −25% Cavalry cost
  • +10% Tribes loyalty equilibrium
  • +1 Tribes max privileges
The military and the lifestyle of our people are one and the same. Every male adult is both, a hunter and a warrior on horseback. As such, cavalry warfare is the essence of our battle plans.

Conditions:

Modernized Furusiyya
  • +5% Mamluks force limit fraction
A modernized series of military drills that aim to improve the consistency, marching, and formations of our powerful Mamluk troops.

Conditions:


Additional effects:

  • Recruiting a General.png general will increase the the loyalty of the nobility by 2
  • Every advisor will grant +0.02 yearly innovativeness per their level
  • Gain country modifier “Modernized Furusiyya” while the reform is active, giving the following effects:
    • Discipline.png +5% Discipline
    • This modifier only applies to mamluks regiments
Cawa Auxiliary Guard
  • +10% Manpower in accepted culture provinces
A body of elite Cawa recruits from conquered Ethiopian lands will proudly wave our banners in battle and inspire the rest of our troops as we charge into battle.

Conditions:


Additional effects:

  • Regain manpower when disbanding
  • Can recruit cawa regiments
Ayyubid High Command
  • +2 General max shock
  • −10% General cost
  • +2 Land leaders without upkeep
During Saladin's reign, our armies were an unmatched force on the battlefield. If we aspire to restore this status, we must put an emphasis on the proper training of our generals. Their understanding of the art of war will then materialize itself in victories on the battlefield.

Conditions:


Additional effects:

  • Recruiting General.png Generals now grants Army tradition.png 0.5 Army tradition.
Employ the Cuman Lancers
  • +25% Cavalry to infantry ratio
  • −20% Cavalry cost
The Cumans have for centuries lived near the Carpathian basin, and have recently made the vast steppes between the Danube and Tisza their permanent home. Although they have helped us in numerous conflicts, it would be wise to institutionalize their regiments as a regular and core part of our armies.

Conditions:


Additional effects:

  • Overrunning enemy armies now grants Army tradition.png 0.1 bonus Army tradition.
Wagenburg Tactics
  • −10% Morale damage received
During the Hussite Wars, the Hussites revolutionized the use of armored wagons during battles, which allowed them to claim victories against very unfavorable odds. No matter what our stance towards the Hussites is, it would be unwise to leave this successful tactic a thing of the past.

Conditions:


Additional effects:

  • Winning battles on our territory grants Army tradition.png +0.1 bonus Army tradition
Russian Mercenary Guard
  • Can recruit streltsy infantry regiments
  • Allowed streltsy fraction.png +10% Streltsy force limit fraction
The Russians have been close allies to us and chose to land us a hand in order to bolster our armies. These soldiers now serve as the Guards of our nation.

Conditions:


Additional effects:

While this reform is active:

  • Gain country modifier “Elite Russian Guard”, giving the following effects:
    • Global regiment cost.png +20% Regiment cost
    • Discipline.png +5% Discipline
    • −10% Shock damage received
    • This modifier only applies to streltsy regiments

Deliberative Assembly[edit | edit source]

Type Effects Description & notes
Become a Republic
  • Changes government type to republic
  • Lose 3 Stability Icon stability.png
Monarchy has run its course for this country. It is time we reform the government at its very top and institute a republic with electable rulers.

Conditions:

Install Theocratic Government
  • Changes government type to theocracy
  • Lose 3 Stability Icon stability.png
Religion is the only truly viable way to judge right and wrong. Let us reform the government at its very core and have the divine guide us from now on.

Conditions:


Parliamentarism
  • −1 National unrest
It is time we separate the head of government from the head of state and give the legislative assemblies of the land a larger share in the day to day rule of our state.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • Is not the "Celestial Empire"
  • At least one of:
    • The country does not have the Nobility estate
    • All of:
      • The crown owns more land than the Nobility estate
      • The Nobility loyalty is higher than their influence
  • Not available with certain special reforms[3]

Additional effects:

  • Enables the Parliament.png parliament
  • Disables the Nobility estate
  • Disables the “Call diet” interaction
Royal Decree
  • +5 Maximum absolutism
  • Yearly absolutism.png +0.50 Yearly absolutism
Royal Decree icon
The Monarch rules supreme in this country and loyalty is valued above all else. We must ensure that decrees from the royal court are followed to the letter, and in in all parts of our country.

Conditions:

  • is not revolutionary
Aristocratic Court
  • Improve relations.png +15% Improve relations
  • +1 Diplomatic reputation
  • +25% Monthly favor growth modifier
Aristocratic Court icon
The Nobility served us well over the centuries, and has become an integral part of our government. In order to better control, reward, and gain the support of these ancient aristocratic families we must continue to tie them closely to our royal person and the royal court.
General Estates
  • Reform progress growth.png +10% Monthly reform progress growth
  • All estates loyalty equilibrium +10% All estates' loyalty equilibrium
  • All estates influence +5% All estates' influence modifier
The ancient privileges of the estates must be respected and their role in legislation be strengthened. Let us regularly call the general estates as a way to guide and counsel our great ruler.

Conditions:

  • Is not revolutionary

Additional effects:

  • Calling the Diet no longer increases Estate influence estates influence
States General
  • Stability cost modifier.png −10% Stability cost modifier
By a Union of States with representatives in the States General we can more easily deal with the pro-federal movements in our nation while retaining our Monarchy. Through elections and events, the Statists and Monarchists will vie for control over the nation. The effects of this reform and the frequency of elections depend on which faction is currently in power.

Conditions:

  • Is not revolutionary.
  • Is not the lesser partner in a Personal union.png personal union.
  • Is not the Imperial authority.png Emperor of the Holy Roman Empire (a country with this reform can't become emperor of the HRE).
  • Not available with certain unique reforms

Additional effects:

  • No Icon stability.png stability loss on monarch death
  • Cannot be elected the Imperial authority.png Emperor of the HRE
Statists in power: Monarchist in power:
−1 National unrest Manpower recovery speed.png +10% Manpower recovery speed
+1 Diplomatic reputation +0.5 Yearly prestige
Yearly legitimacy.png −0.5 Yearly legitimacy Yearly legitimacy.png +0.5 Yearly legitimacy

While the scale is at 0, the Statists will be in power.


If this reform is abolished then the country gets the Msg event.pngevent ‘[Root.GetAdjectiveCap] Assembly Abolished’.

Legislative Sejm
  • +1 Local heir administrative skill
  • +1 Local heir diplomatic skill
  • +1 Local heir military skill
By granting more legislative powers to the Sejm, we ensure that only the best candidates from within our nation are selected to be in line for the throne.

Conditions:

Integrate the Sejmiks
  • −5 Years of separatism
The Sejmiks are the local parliaments assigned to rule the various regions within our nation. By integrating the Sejmiks into our government, we ensure that people of all cultures feel properly represented in the Sejm."

Conditions:

Ottoman Siyasah Tax System
  • Autonomy.png −0.05 Monthly autonomy change
  • −25% Autonomy change cooldown
  • Max promoted cultures.png +2 Max promoted cultures
  • All estates loyalty equilibrium.png +5% All estates' loyalty equilibrium
The Ottoman Siyasah Tax System is a combination of old Byzantine laws selected under the consideration of the Sharia and Islamic Siyasah. Its purpose is to ensure a consistent and comprehensive taxation system which is applied to the whole empire.

Conditions:

  • At least one of:
    • Is not revolutionary
    • DLC Emperor Emperor is not active
  • Has completed the Ottoman Mission.png mission "Implement the Siyasah"
  • Religion is in Piety Muslim group

Additional effects:

  • The ducat gain from Sale of Titles is no longer reduced per age
  • While this reform is active:
    • Every owned province whose religion is same as our country gain province modifier “Ottoman Siyasah Tax System”, giving the following effects:
      • +25% Local tax modifier
      • These effects are lost if the state religion changes
    • Every owned province whose Religion is in the same group as our country gain province modifier “Ottoman Siyasah Tax System”, giving the following effects:
      • +15% Local manpower modifier
      • These effects are lost if the state religion changes
Governing Senate
  • All estates loyalty equilibrium.png +10% All estates' loyalty equilibrium
  • All estates influence −10% All estates' influence modifier
  • All estates possible privileges +1 Max privileges per estate
The governing senate is the assembly of our ruler's most trusted advisors and the highest legislative, judicial and executive institution of the empire. Unlike its predecessor, the boyar Duma, the senate covers the concerns of all the estates and senators.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • At least one of:
    • Was unlocked via the Flag of Russia Russian Mission.png mission "The Governing Senate"
    • Has enacted the T1 government reform “Ruthenian Tsardom”
  • If DLC Res Publica is active:
    • Has not enacted the T1 government reform “Elective Monarchy”
  • If DLC Lions of the North is active:
    • Has not enacted the T1 government reform “Polish Elective Monarchy”
  • If DLC Mandate of Heaven is active:
    • Has not enacted the T1 government reform “Celestial Empire”

Additional effects:

  • Calling the diet no longer raises All estates influence estate influence
  • Has access to Parliament.png parliament
Enforced Autocracy
  • Culture conversion time.png−20% Culture conversion time
  • +0.5 Yearly government power
Enforced Autocracy icon
The rule of the Emperor is absolute and can not be second to anyone. The estates and other institutions of the state are bound to the Emperor.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
  • At least one of:
    • Was unlocked via the Flag of Russia Russian Mission.png mission "The Governing Senate"
    • Has enacted the T1 government reform “Ruthenian Tsardom”

Additional effects:

  • Can sell titles to a specific estate
  • Can seize crownland from a specific estate
Justicia de Aragón
  • −33% Administrative advisor cost
  • +1 Monthly administrative power
The Justicia de Aragón was a supreme court of justice in the Kingdom of Aragon formed in the 12th century. It was responsible for administrating justice and maintaining the law in the kingdom.

Conditions:

  • Primary culture.png Culture is Catalan or Aragonese
Catalan Corts
  • All estates loyalty equilibrium.png +10% All estates' loyalty equilibrium
  • Autonomy.png −0.025 Monthly autonomy change
  • +10% Production efficiency
The Catalan Corts was a political institution in Catalonia. It was a general assembly made up of representatives from the different territories of Catalonia, who would gather to discuss political matters and make decisions for the state.

Conditions:

  • Primary culture.png Culture is Catalan
Great Council of Mechelen
  • −10% Diplomatic annexation cost
  • Liberty desire in subjects −10% Liberty desire in subjects
  • +150 Governing capacity
The Great Council of Mechelen was a court of justice in Netherlands during the late Middle Ages and early modern period. It was responsible for interpreting and implementing the laws of the land and had significant influence over the governance and administration of the region.

Conditions:

  • One of the following:

Additional effects:

Parliamentary-Monarchy Struggle
  • Parliament backing chance.png −33% Parliament debate backing chance
  • Parliament effect duration.png −5 Parliament effect duration
  • −5 Parliament debate duration
  • +100% Parliament chance of decision
The royal court and the parliament are in a constant strife, seeking to overrule the other party...

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Can revoke seats in parliament
  • Has access to "Absolute Power" mechanic. Absolute power changes as follows:
Amount Factor
+20 Whenever a parliament debate is reset
+5 Whenever a parliament seat is revoked
+33 Whenever a parliament debate fails
−20 Whenever a parliament debate succeeds
−5 Whenever a seat in parliament is given
Absolute power −100 −50 −5 0 5 50 100
Effects
  • Idea cost.png−20% Idea cost
  • −20 Years of separatism
  • Yearly absolutism.png−2 Yearly absolutism
  • +8 National unrest
  • Idea cost.png−15% Idea cost
  • −15 Years of separatism
  • Yearly absolutism.png−1.5 Yearly absolutism
  • +6 National unrest
  • Idea cost.png−10.5% Idea cost
  • −11 Years of separatism
  • Yearly absolutism.png−1.05 Yearly absolutism
  • +4.2 National unrest
No effect
  • +2.5 Maximum absolutism
  • Autonomy.png−0.01 Monthly autonomy change
  • +0.2 National unrest
  • +25 Maximum absolutism
  • Autonomy.png−0.1 Monthly autonomy change
  • +2 National unrest
  • +50 Maximum absolutism
  • Autonomy.png−0.2 Monthly Autonomy change
  • +4 National unrest

If absolute power reaches either −100 or 100, this government reform will be removed and the "English Civil War" disaster will be much easier to fire.

Restore the Senate
  • −2 National unrest
  • Max possible parliament seats.png +8 Max possible parliament seats
The institution of Roman Senate was kept through the division through the Empire and has survived for decades since then. However, due to centralization policies and attempts at removing the power from the senate, it has ceased to exist as a proper institution. In the age of many political thinkers, its restoration could be viewed as a step forward.

Conditions:

  • Is or was Byzantium
  • Is not revolutionary
  • Is not a Pirate Republic
  • Does not have the English Parliament
  • Has not enacted the “Elective Monarchy” government reform
  • Has not enacted the “Great Sejm” government reform
  • Has not enacted the “Polish Elective Monarchy” government reform
  • If Mandate of Heaven expansion is active:
    • Has not enacted the “Celestial Empire” government reform

Additional effects:

  • Has access to Parliament.png parliament
  • Disables the “Call diet” interaction
The Feuillant System
  • Stability cost modifier.png −10% Stability cost modifier
  • −0.1 Yearly republican tradition
There are many citizens and politicians in the Republic who wish to return to the tyranny of an absolute monarchy. However, the Feuillant political group believe in a compromise; that powers in the nation should be split between an Emperor and a President, similar to a constitutional monarchy. By riding the delicate balance between Empire and Republic, we may actually please both the Imperialists and Republicans within our nation.

Conditions:

  • Is revolutionary

Additional effects:

  • Can not be elected the Imperial authority.png Emperor of the HRE
Revolutionaries in power: Monarchist in power:
Land morale.png +10% Morale of armies +1 Diplomatic reputation
+0.1 Yearly republican tradition Manpower recovery speed.png +10% Manpower recovery speed
+0.25 Yearly revolutionary zeal −1 National unrest

While the scale is at 0, the Revolutionaries will be in power.

The Two-Chamber System
  • +1 Free policies
  • +0.15 Yearly republican tradition
The Two-Chamber System icon
For a long time, the Canton system maintained the peace, stability, and independence of small democratic leagues like the Swiss and Swabian Federations. By similarly dividing our legislature into a Grand Council representing the Cantons, and the Senate representing the republic as a whole, we may protect the interests of the individual cities and cultural identities within our nation while still placing the values of the Revolution above all else!

Conditions:

  • Is revolutionary
Imperial Decree
  • +20 Maximum revolutionary zeal
Imperial Decree icon
The Emperor rules supreme in this nation and disloyalty to the Emperor is equivalent to disloyalty to the Revolution. All decrees issued by the Empire are of course done so in the interest of the people, the Revolution, and the Empire, and disloyalty shall not go unpunished.

Conditions:

  • Is revolutionary
Return to the Revolutionary Republic
The Empire has served its purpose of advancing the needs of the people through an absolute government. Now that our mission is complete, we should hand our powers back to the people we have fought so hard to liberate and allow them to choose their own destiny.

Conditions:

  • Has enacted the government reform "Revolutionary Empire"
  • Girodist influence is 75 or higher

Additional effects:

The Administrative Cadre[edit | edit source]

Type Effects Description & notes
Administrative Clergy
  • +1 Administrative free policies
  • Clergy influence / +10% Clergy / Brahmins influence
  • / +5% Clergy / Brahmins loyalty equilibrium
  • Tolerance own.png +1 Tolerance of the true faith
The clergy already possess many of the skills we look for in administrators. They are well educated, experienced scribes and they have a higher calling. In many ways allying ourselves with the clergy would offer an efficient and very strong cadre of administrators.

Conditions:

  • Is not revolutionary
Nobles of the Robe
  • −10% Leader cost
  • Nobility influence +10% Nobility influence
  • +5% Nobility loyalty equilibrium
Nobles of the Robe icon
The noble families of the realm have sworn to provide not only council but also eternal loyalty to our monarch. As our realm expands it is clear that these duties cannot be solely performed by serving us with sword in hand. It is time for a new generation of nobles to serve, in robes and armed with pens they will aid the state just as well as their brothers do with their swords and armor.

Conditions:

  • Has the Nobility estate
  • Is not revolutionary
Meritocratic Recruitment
  • Advisor cost.png −10% Advisor cost
  • Burghers influence / Vaishyas influence / / +10% Burghers / Vaishyas / Rajputs / Marathas influence
  • Burghers loyalty equilibrium +5% Burghers loyalty equilibrium
  • Yearly corruption −0.1 Yearly corruption
We cannot let old privileges govern who will get the privilege of serving our kingdom as it grows. Instead we must look only to the ability of each and every one. A meritocratic system is one where administrators are chosen for their talent, and not their parents.

Conditions:

  • Is not revolutionary
Dynastic Administration
  • Yearly corruption +0.15 Yearly corruption
  • Estate influence −10% All estates' influence modifier
  • Monarch administrative skill +1 Monarch administrative skill
  • +1 Possible advisor
The estates are not trustworthy allies to the monarchy as their priority is expanding their own power instead of serving the state. Only the relatives of the ruler should be entrusted with managing the administrative challenges the state has to face.

Conditions:

  • Is not revolutionary
Strengthened Parliament
  • −20 Maximum absolutism
  • Development cost in primary culture.png −10% Development cost in primary culture
  • Parliament backing chance.png +5% Parliament debate backing chance
Strengthened Parliament icon
The parliament is the heart of the state. By strengthening the authority of the parliament and granting seats to some of the estate we can ensure a greater variety of issues and debates.

Conditions:

  • The country has a Parliament.png parliament
Dakhni Culture
  • −20% State maintenance
Dakhni Culture icon
As our kingdom grows and matures a joint Deccani culture has started to emerge among the elite of the various great cities of the Deccan. They all speak a common language, Dakhni, that is an amalgam of the local tongues, Persian and Turkic. Let us make good use of this elite culture in our administration and employ administrators that will be able to quickly redeploy from one end of our country to the other.

Conditions:

  • Is in the Indian technology group
  • Religion is in Piety Muslim group
  • Primary culture.png Culture is Marathi or in Dravidian group
Sakdina System
  • −2 National unrest
  • Stability cost modifier.png −5% Stability cost modifier
Every man must know his place. By assigning numerical ranks to each of our subjects they will know thier standing in relation to one another and, most importantly, to the King.

Conditions:

  • Primary culture.png Culture is Siamese or Khon Muang
Permanent Marathas Council
  • +1 Land leader shock
  • +5% Marathas loyalty equilibrium
  • −5% Nobility loyalty equilibrium
  • +10% Marathas influence
  • Nobility influence −10% Nobility influence
Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation.

Conditions:

  • Has the Marathas estate

Additional effects:

  • Enables the "Maratha Military Leadership" Marathas estate privilege, which grants a maximum of Discipline.png +10% Discipline and Global tax modifier.png −15% National tax modifier, scaled by Maratha land ownership.
Governmental Purbias Register
  • +5% Recover army morale speed
  • +5% Rajputs loyalty equilibrium
  • −5% Nobility loyalty equilibrium
  • +10% Rajputs influence
  • Nobility influence −10% Nobility influence
Governmental Purbias Register icon
The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively.

Conditions:

  • Has the Rajputs estate

Additional effects:

  • The "Enlist Purbias" Rajputs estate privilege will give an additional Discipline.png +5% Discipline to Rajput regiments.
Zabt System
  • +150 Governing capacity
Administrative penetration has been the greatest obstacle for any empire in this region. It is in the interest of the state to encourage economic productivity and we must at all times keep this in mind, while also keeping a constant watch on the regional economy. Solving this problem will require great resources and commitment, as there is no easy way to rule as many subjects as we aim to. Let us create an administration that conducts regular cadastral surveys of land, crops grown, land revenue, and local economy. Moreover we must demand cash payments of all our subjects at all times and offer lighter taxes when needed to encourage local economy.

Conditions:

Junji Chu
  • All estates loyalty equilibrium.png +10% All estates' loyalty equilibrium
  • Governing capacity modifier +10% Governing capacity modifier
  • +0.25 Yearly meritocracy
A powerful legislative body made up of handpicked advisors at the disposal of the Emperor in a moment's notice. Their bureaucratic abilities will certainly assist in administrating our grand empire.

Conditions:

Standardized Millets
  • Reform progress growth.png +10% Reform progress growth
  • −10% Diplomatic annexation cost
The Millets of the Ottoman Empire are a set of Islamic rules of how non-Muslims are treated in the empire. In the past, these millets were non-uniform, the reformation of the Millets standardizes the treatment of heathens and introduces additional laws for the administration of the domain.

Conditions:

Direct Royal Administration
  • Core creation.png −5% Core creation cost
  • Parliament effect duration.png −5 Parliament effect duration
  • +10 Maximum absolutism
  • Absolutism.png +0.5 Yearly absolutism
Direct Royal Administration icon
The administration of the state is in the hands of the monarch. Many decisions and laws are enacted by the ruler without the consensus of the Parliament.

Conditions:


Additional effects:

  • Administrative advisors grant Reform progress growth.png +3% Reform progress growth per Level
Parliamentary Administration
  • Improve relations.png +20% Improve relations
  • +33% Monthly favor growth modifier
The administration of the state has become a crucial part of the Parliament itself. The power of the monarch is greatly reduced in order for the Parliament to enact decisions without intervention from above.

Conditions:


Additional effects:
While this reform is active:

  • Every owned province that has a seat in Parliament.png Parliament:
    • Gain province modifier “Parliamentarian Authority”, giving the following effects:
      • −0.005 Monthly devastation
      • Local autonomy.png −0.02 Monthly autonomy change

  • Granting a seat in Parliament.png parliament increases the Estate loyalty loyalty of all estates by 1
Legacy of Eranshahr
  • Same religion advisor cost.png −20% Cost of advisors with ruler's religion
  • +1 Free policies
As we have taken up the mantle of the ancient Sasanian Empire, our state has revisited their old bureaucratic systems, and adopted them for our needs. The administrative cadre is handled by trusted advisors whose opinions are heard out in the court.

Conditions:

  • Has completed the Persian Mission.png mission "Legacy of Eranshahr", which is available if Persia was formed by a country with Primary culture.png Mazanderani as their primary culture

Additional effects:

  • Administrative advisors grant Reform progress growth.png +3% Reform progress growth per Level
Superiority of the State
  • All estates influence −10% All estates' influence modifier
  • +5 Maximum absolutism
Superiority of the State icon
No estate, regardless of how ancient their positions in our societies might be, should have the right to be exempt from the direct rule of the government. Just like the peasantry, so must the estates bend their knee before the state.

Conditions:


Additional effects:

  • Can sell titles to a specific estate
  • Can seize crownland from a specific estate
  • Seizing land no longer triggers Rebels
Divided Aristocracy
  • Nobility influence −15% Nobles influence
  • −15% Qizilbash influence
  • −15% Ghilman influence
  • +10 Maximum absolutism
Divided Aristocracy icon
The ruling military classes of our state are at odds with each other. Where they once tried to press their issue against the ruler is now a constant strife for the favor of the monarch.

Conditions:


Additional effects:

  • Can Sell Titles to a specific estate
  • Can Seize crownland from a specific estate
  • Seizing land no longer triggers Rebels
Revolutionary Principle
  • Land morale.png +10% Morale of armies
  • Global manpower modifier.png +15% National manpower modifier
  • +0.1 Monthly Girondist influence
The purpose of our state is quite simple; to spread the Revolution. We must centralise our state around the idea that it is only be liberating all people of the world into Revolutionary states that we may create an everlasting state of peace and equality in the world.

Conditions:

  • Is revolutionary
Equality Principle
  • +2 Tolerance of heretics
  • Tolerance heathen.png +2 Tolerance of heathens
  • +0.1 Monthly Jacobin influence
Although our state holds Egalité as one of its core values, it is clear that we have completely failed in our goal to treat all our people with fairness and equality. The core principle of our nation must be to eliminate the barriers of gender, culture, and social class and ensure that it is known that all people are created equal and a good start to that would be to ensure that religion remains a private matter and does not dictate one’s rights within the state.

Conditions:

  • Is revolutionary
Imperial Principle
  • Ae impact.png −10% Aggressive expansion impact
  • Province war score cost.png −10% Province war score cost
  • +0.1 Monthly Imperial influence
The Revolution has made it clear that our nation, above all others, wields the divine right to hold Imperial Hegemony over all other nations. The states around us are fragile and weak, and it is clear that only by directly controlling these states ourselves will we ensure that the values of the Revolution are enforced on the people.

Conditions:

  • Is revolutionary

Economical Matters[edit | edit source]

Type Effects Description & notes


Empower the Burghers
  • +5% Global trade power
  • Trade efficiency.png +5% Trade efficiency
  • Burghers loyalty equilibrium/ +5% Burghers/ Vaishyas loyalty equilibrium
  • Burghers influence/ / Vaishyas influence +10% Burghers/ Jains/ Vaishyas influence
The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary
Curtail the Burghers
  • Trade company governing cost.png −10% Trade company governing cost
  • +15% Trade steering
  • Burghers influence −10% Burghers influence
The rights and privileges of the Burghers have been too vast for far too long. Wars and expansion of the state are confronted by a lack of support from our own class of merchants. It is time to curtail the rights of the traders and create a centralized state.

Conditions:

  • Is not a Pirate Republic
  • Is not revolutionary

Additional effects:

  • Seizing land from the Burghers.png Burghers no longer triggers Rebels
Exploitation of the New World
  • +1 Colonists
The resources of the New World are plenty and of great value. By granting certain rights and privileges to our merchants, we can assure that these foreign goods are exploited and transported to our state, which we then distribute in the Old World.

Conditions:


Additional effects:

  • Colonial Subjects gain a +10% Goods produced modifier
Mercantilistic Approach
  • −10% Cost to promote mercantilism
  • +15% Domestic trade power
  • +5 Merchant trade power
Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy.

Conditions:

  • Is not a Pirate Republic

Additional effects:

Embrace Free Trade
  • Institution spread.png +25% Institution spread
  • +20% Trade power abroad
Merchants from all of the world should be able to travel into our lands to engage with our population in trade and commerce. Abandoning the narrowness of mercantalism, the state gains an easier access to foreign thoughts.

Conditions:

  • Is not a Pirate Republic

Additional effects:

  • Gain 100 of every Monarch Power when embracing an Institution
  • The Trading Policy "Improve Inland Routes" no longer requires Trade power
Embrace the Economic Theory
  • −0.5 Interest per Annum
  • Inflation reduction.png +0.2 Yearly inflation reduction
The economy plays an undeniably important role within the apparatus of the state. The complex systems of trade, finance and luxury need to be tamed to serve the health of the government.

Conditions:

  • Is not a Pirate Republic
Lockean Proviso
  • Development cost.png −5% Development cost
  • +5% Goods produced modifier
Unused property is a waste to both nature and the state. By introducing and emphasizing hard goods which yield utility over periods of time, the people can exchange their exessive possessions without offending the natural law. The government would moderate the conflict between accumulation of property and distribution of wealth.

Conditions:

War Economy
  • −50% War taxes cost
  • Global regiment cost.png −10% Regiment cost
  • −10% Ship cost
The economical security of the state is based on our ability to wage and win wars. Manufactories in our state have no other purpose than fueling our military ambitions.

Conditions:

  • Is not a Pirate Republic
Thalassocracy
  • −10% Center of trade upgrade cost
  • −10% Trade company investment cost
  • +25% Naval forcelimit modifier
  • +15% Global trade power
Thalassocracy icon
Thalassocracy, Rule by The Sea. Ours is a people whose lives are lived out with, by and for the sea. Our empire stretches far beyond our homeland and into far-flung colonies in our extended Outremer, our Lands Beyond The Sea. From coast to coasts beyond, our flags wave from ships upon the briny foam. The sea is cold, yet we have made it our home. Let no one challenge us in our proper element.

Conditions:


Additional effects:

  • Can establish trade protectorates
Vodka of the Crown
  • −1 National unrest
  • Idea cost.png +5% Idea cost
  • +10% Goods produced modifier
Vodka is a traditional alcoholic beverage for our people. By assuming direct control over its production and ensuring a monopoly of the liquor, we can also safeguard our control over the masses with cheap vodka.

Conditions:

  • Primary culture.png Culture is in East Slavic or Slavic group

Additional effects:
While this reform is active, every owned province that produces Grain:

  • Gain province modifier “Vodka Production” , giving the following effects:
    • +125% Local production efficiency
    • −1 Local unrest
Gokaido Reform
  • +1 Merchant
The Five Routes have been constructed in Japan, with post stations set up along the route where travelers can rest and buy supplies.

Conditions:


Additional effects:
While this reform is active, every owned province in the Japan region:

  • Gain province modifier “Gokaido” , giving the following effects:
    • +20% Local goods produced modifier
    • +25% Local trade power modifier
    • Local development cost −5% Local development cost
Royal Charters
  • Yearly corruption −0.1 Yearly corruption
  • −1 National unrest
  • Stability cost modifier.png −15% Stability cost modifier
The royal charters are allowances granted by the monarch to individuals or trade companies to bestow them with unique rights and power. Nowadays, it is mostly issued for corporations and universities.

Conditions:


Additional effects:

  • Can establish trade protectorates
British Global Trade Policy
  • −10% Trade company investment cost
  • +25% Ship trade power
  • −33% Cost to promote mercantilism
The ways of mercantilism have recently proven to be unprofitable. The government no longer restricts imports nor exports of goods and acts instead after the principles of the Wealth of Nations.

Conditions:


Additional effects:

  • Can establish trade protectorates
Re-establish the Burgher Class
  • +10% Goods produced modifier
  • −10 Maximum revolutionary zeal
Re-establish the Burgher Class icon
The Burghers of the past government were the class of merchants and craftsmen. Unlike the nobility, the class of the Burghers had no role of oppression in the past and as such it is worth to restore their old systems once again.

Conditions:

  • Has enacted the tier 1 government reform "Revolutionary Empire"

Additional Effects:

  • Re-enables the Burghers.png Burghers estate
Laesio Enormis
  • +0.5 Global prosperity growth
  • −5% Nobility loyalty equilibrium
  • Nobility influence −10% Nobility influence
  • +15% Production efficiency
  • Autonomy.png −0.05 Monthly autonomy change
Laesio enormis is the idea that, if a contract is legally considered unfair, the harmed party may withdraw from the agreement. This idea of corrective justice especially gained traction in the Byzantine Empire, near the turn of the millennium, as the poor were selling land to the nobles at an excessively low price.

Conditions:

Karimi Stations
  • +20% Trade steering
  • +25% Trade power abroad
Stations that offer shelter and a place to display their goods, these strategic constructs will serve to amplify our mercantile influence abroad.

Conditions:


Additional effects:

  • Can construct a trade post for 50 administrative power, giving +10 trade power, in one owned province per trade node (except the node containing the main trade city).
Merchant Committees
  • +10% Global trade power
  • +33% Ship trade power
By representing and elevating the various merchants across our domain we will surely grant them visibility and assist them in increasing their fleets' efficacy at home and abroad.

Conditions:


Additional effects:

  • Has access to Parliament.png parliament
  • Can establish trade protectorates
Modern Economics
  • Trade efficiency.png +10% Trade efficiency
  • Burghers loyalty equilibrium +10% Burghers loyalty equilibrium
Many countries promote a more traditional way of economics, depending on their lands instead of their merchants. By instead promoting a more mercantile character in our economy, our nation will be able to gain more trade goods from overseas.

Conditions:


Additional effects:

  • Strengthen the "Free Enterprise" Burghers.png Burghers privilege with:
    • +10% Naval forcelimit modifier
    • −15% Light ship cost
Chinampa Farms
  • +5% Goods produced modifier
Chinampa Farms icon
Chinampa farms, or Floating Gardens, allow us to further increase our agricultural output and allow our economy to focus on different sections, such as crafts and trade.

Conditions:


Additional effects:
While this reform is active, every owned province that produces Grain:

  • Gain province modifier “Chinampa Farm” , giving the following effects:
    • +25% Local goods produced modifier
    • Local development cost −5% Local development cost
Bergordnung Reforms
  • +10% Production efficiency
New uses for coal are being discovered that could revolutionize the face of industry throughout the world. We should reform our mining laws so that we can start producing coal at peak efficiency.

Conditions:

<--- * Is or was Bohemia If one has completed a Bohemian mission, one was necessarily Bohemia --->


Additional effects:

  • Developing provinces with a manufactory has a 10% chance of granting Development.png 1 bonus development.

Legitimation of Power[edit | edit source]

Type Effects Description & notes
Machiavellianism Reign
  • Ae impact.png +15% Aggressive expansion impact
  • Stability hit to declare war −1 Stability hit on declaring war
  • +10 Maximum absolutism
The state is above morals; above virtues and sins. The government must make decisions purely based on the beneficial gains for the state - even if they are deemed as "evil". As such the sovereign has the right to act for the benefit of his state without moral consideration.
Les Six livres de la République
  • Estate influence −5% All estates' influence modifier
  • −5 Years of separatism
  • −1 National unrest
Absolute rule of a single monarch is as detrimental to the state as letting the masses rule over themselves. The power of the monarch should not be subject to any faction within the state, though to some extent limited by institutions to maintain a balance of power between ruler and the people.
Two Treatises of Government
  • −100% Expand administration cost
  • Max promoted cultures.png +1 Max promoted cultures
The nature of humanity is characterized by reason and tolerance. No man is born evil. However, human nature leads our people to be selfish and act only for their own good. The government ensures that this selfishness is resolved in civil ways. It also serves to defend the natural rigth of life, health, liberty and possessions.

Additional effects:

  • Reduces cost of Parliament.png parliament bribes by 50%
  • Can revoke parliament seats.png Can revoke seats in parliament
Leviathan
  • −33% Harsh treatment cost
  • +50% Rebel suppression efficiency
  • Liberty desire in subjects −10% Liberty desire in subjects
Life without government, also called as the state of nature, is a state of anarchy. Every man is for himself and a war of all against all is the only outcome. The people of our government cede some of their rights to our sovereign authority for the sake of protection from the discord.
The Social Contract
  • -1 National unrest
The governments of the past are the result of different levels of inequalities between the social classes.The social contract is a concept where people join together into a civil society. By abandoning their claims of natural right, individuals can both preserve themselves and remain free.

Additional effects:

  • The "Enforced Interfaith Dialogue" Burghers.png burghers privilege no longer decreases Clergy loyalty equilibrium nor Max absolutism
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties

Absolutism & Constitutionalism[edit | edit source]

Type Effects Description & notes
L’état c’est moi
  • +250 Governing capacity
L'Etat c'est moi icon
Without order there is nothing but chaos and men must be led. We must ensure that the word of our monarch is law in each and every case and that everyone does their utmost to realize every royal design.
Regional Representation
  • −5% Minimum autonomy in territories
  • Core creation.png −5% Core creation cost
The legislative assemblies of this land are an imperative part of our state and by strengthening their role we ensure efficiency as well as the legitimacy of our kingdom.
Kingdom for the People
  • +1 Possible policies
The ruler is nothing more than a commoner without his subjects. As such, the monarch serves his people just as much as his people serves him.
Divine Rights
  • −5% War score cost vs other religions
  • Tolerance own.png +1 Tolerance of the true faith
The rule of the monarch is not a right anybody can claim. It is a divine right, granted by our belief. The monarch is, by extention, the embodiment of the divine will of our own faith.
Seal of the Great Ming
  • +200 Governing capacity
  • +10 Maximum absolutism
Ceremony is a powerful denominator when adjudicating power. As such, the imperial seal of the Emperor of China is one that commands respect, awe and the authority befitting the heirs of Heaven.

Conditions:


Additional effects:

  • Allow estate privileges to be revoked regardless of Estate loyalty loyalty and influence
Strengthened Bakuhan System
  • +20% Max effect of absolutism
  • +5 Maximum absolutism
With a reinforcement of the system determining which lands belong to the central government and which ones to the local lords, we are able to exercise our authority more effectively.

Conditions:

A Revolutionary Council
  • +10 Maximum revolutionary zeal
  • −1 Length of election term
It’s become clear that the cult of personality surrounding our ruler is rapidly returning us to the old ways of government. We cannot allow this to happen, so by concentrating power into a council of elected individuals to represent the values of the Revolution, we strip power away from the individual at our state’s head and create another shield against the horror of absolute rulership.

Conditions:

  • is revolutionary

Additional effects:

  • Has access to Parliament.png parliament
A Loyal Consulate
  • Autonomy.png −0.05 Monthly autonomy change
  • +150 Governing capacity
With the fall of the republican government within the Revolution, it soon became clear that a new system was necessary to continue the spread of the revolution. The Consulate filled that void, and perhaps by advancing the powers of the Consulate and liberally dismissing any who object to the Emperor's rule we will solidify our grasp on all of our Imperial holdings.

Conditions:

  • is revolutionary
Military Electorate
  • Yearly army tradition.png +0.25 Yearly army tradition
  • +1 Land leader fire
  • +0.1 Monthly Imperial influence
Our nation values comradery above all else, and nobody exemplifies the value of being a comrade like our boys fighting on the fields of battle. These are the men who’ve seen the horrors of war and fought alongside their countrymen to preserve and advance the Revolution, and these men should be the ones to rule us. We must alter the requirements to hold an office in our government so that only those who have served in our military are eligible to represent the people within the government.

Conditions:

  • Is revolutionary

Additional effects:

  • A General.png general becomes ruler when the current ruler dies
  • Ruler reigns for life. No elections.
  • Mutually exclusive with The Feuillant System

Separation of Power[edit | edit source]

Type Effects Description & notes
Political Absolutism
  • Administrative efficiency.png +2.5% Administrative efficiency
  • +10 Maximum absolutism
The best of the state is best served through the realization of the plans and will of its monarch. A true and enlightened monarch can then utilize its full capacity to undertake the many changes needed to ensure prosperity.

Conditions:

  • Is not revolutionary
Legislative Houses
  • +1 Free policies
Legislative Houses icon
By separating the legislative body into more than one house we can better balance the need for change with the one to conserve and preserve the traditions of old.

Conditions:

  • Is not revolutionary
Right to Petition
  • −5 Change national focus cooldown years
  • Monarch diplomatic skill +1 Monarch diplomatic skill
Right to Petition icon
The monarchy is as stable as the people allow it to be. It is no secret that the masses yearn for representation in the apparatus of the state. By bringing the matters and worries of the population to the monarch we can ensure to satisfy the monarchy's subjects.

Additional effects:

  • No Icon stability.png stability loss on monarch death
Table of Ranks
  • Administrative efficiency.png +2.5% Administrative efficiency
  • +1 Free policies
The Empire needs a strong rulership free from the ambitions and intrigues of the boyars. The Table of Ranks restructures the hierarchical system of the Nobility, rewarding merit in the matters of military, bureaucracy and other subjects of the government. The nobles are bound to the Emperor by their personal service.

Conditions:


Additional effects:

  • Tab domestic government.png Enables the "Table of Ranks" interactions:
Icon Ability Cost Effects
Appoint Chancellor 45 An advisor of your choice will join the court. This advisor will be 50% cheaper to employ.
Appoint General Admiral 10 Gain an Admiral.png admiral with 100 Tradition. This admiral will additionally gain Naval leader fire.png +1 Fire and +2 Maneuver pips.
Appoint General Field Marshal Army tradition.png10 Gain an General.png general with 100 Tradition. This general will additionally gain +1 Siege and +2 Fire pips.
Nizam-i Cedid
  • +25% Army drill gain modifier
  • Movement speed.png +5% Movement speed
  • Reinforce speed.png +15% Reinforce speed
  • +10% Recover army morale speed
The Nizam-i Cedid is a series of reforms which are inspired by the ideas and processes developed in Europe and aim to combat the stagnation of the military and administrative situation of the empire.

Conditions:

Emperor of the Revolution
  • +10 Maximum revolutionary zeal
  • +1.5 Yearly revolutionary zeal
Our state is the home of the Revolution, and our Emperor is its head. It is only natural then that we coronate our Emperor as the Emperor of all those loyal to the Revolution and rally the people around his divine cause.

Conditions:

  • Is revolutionary
An Enlightened Monarchy
  • −2 National unrest
  • Max promoted cultures.png +2 Max promoted cultures
The ideals of the Enlightenment are the very foundation for Revolutionary thought, and as long as our Emperor does not truly embrace the ideals of the Enlightenment then he does not represent the values of the Revolution. Many would say a hereditary monarchy itself betrays the ideals of the Revolution, but a combination of an absolute monarch and Enlightenment thought shall ensure that none can oppose the ideals of our state.

Conditions:

  • Is revolutionary

References[edit | edit source]

Mechanics
Concepts CorruptionGoverning capacityOverextensionPower projectionRebellionRegionsStabilityStates and territories
Court AdvisorsConsortMonarch powerNational focusRulerRuler personalities
Estates and Factions FactionsEstates (Base estates (BurghersClergyNobility) • Cossacks estates (CossacksDhimmiTribes) • Dharma estates (BrahminsJainsMarathasRajputsVaishyas) • Domination estates (JanissariesEunuchs))
Events and Missions DecisionsDisastersEventsList of decisionsMissions
Goverment AbsolutismCultureGovernmentGovernment rankModifiersPolicies
Province mechanics AutonomyBuildingsCanalCapitalCoreProvince
Religions Christian denominationsEastern denominationsMuslim denominationsOther denominationsPagan denominationsReligion
Specific governments Native councilParliamentSteppe hordes