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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 31,749 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Did You Know...

  • ...that there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
  • ...that there are 9 unused items in Lunar: Eternal Blue, including the famous Dark Scimitar weapon?
  • ...that the arcade game Depthcharge could have let the player bomb whales?
  • ...that Syphon Filter has an unused video from Bubsy 3D?
  • ...that Crocomire was set to appear in Metroid Zero Mission?
  • ...that Mega Man's Soccer has unused endings for the championship and tournament modes?
  • ...that at least 25 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games


We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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