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Fifth generation of video games


The fifth-generation era includes Nintendo 64, Playstation, Sega Saturn, Game Boy Color

Fifth generation hardware sales

Worldwide

System Worldwide
(units shipped)
Asia
(including Japan)
Japan North America
Game Boy and Game Boy Color 118 million[1] 32.47 million[2] 44.06 million[3]
PlayStation 102.49 million[4][5] 21.59 million[6] 19.41 million
[7]
40.78 million[8]
Nintendo 64 32.92 million[9] 5.54 million[10] 20.63 million[11]
Sega Saturn 9.08 million[12] 5.75 million 1.8 million
3DO 2 million[13] 750,000[14]
PC-FX 290,000[15] 290,000[15]
Atari Jaguar 250,000[16]
Amiga CD32 100,000
FM Towns Marty 45,000 45,000
Apple Bandai Pippin 42,000[17]


Year Sega Saturn PlayStation[4] Nintendo 64[18]
1994 840,000[19] 300,000
1995 3,000,000[20]
(+2,160,000)
3,400,000
(+3,100,000)
1996 7,000,000[21]
(+4,000,000)
10,000,000
(+6,600,000)
5,800,000
1997 8,800,000[22]
(+1,800,000)
28,200,000
(+18,200,000)
15,220,000
(+9,420,000)
1998 9,080,000

(+280,000)

50,700,000
(+22,500,000)
23,080,000
(+7,860,000)
1999 71,820,000
(+21,120,000)
29,570,000
(+6,490,000)
2000 79,610,000
(+7,790,000)
32,420,000
(+2,850,000)
2001 89,290,000
(+9,680,000)
32,920,000
(+500,000)

Japan

Year Sales
FMT
Marty
3DO JAG Sega Saturn PlayStation
 
NEC
PC-FX
Nintendo
64
1993 45,000
1994
[23]
365,800 2,000 840,000 [19] 300,000 [23] 70,000
1995 615,800
(+250,000)
[24]
2,500,000
(+1,660,000)
[19][25]
2,000,000
[4]
(+1,700,000)
1996
[14]
750,000
(+134,200)
4,800,000
(+2,300,000)
[19][26]
4,200,000
[27]
(+2,200,000)
270,000 2,030,000
[18]
1997
[15]
5,600,000
(+800,000)
[19]
8,600,000
[15]
(+4,400,000)
290,000
(+20,000)
3,140,000
(+1,110,000)
[18]
1998 5,750,000

(+150,000)

14,710,000
[27]
(+6,110,000)
4,350,000
(+1,210,000)
[18]
1999 5,290,000
(+940,000)[18]
2000 5,490,000
(+200,000)[18]
2001 19,41,000
[7]
5,540,000
(+50,000)[18]

See also

References

  1. http://images.businessweek.com/ss/06/10/game_consoles/source/7.htm
  2. http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf
  3. http://garaph.info/shipmentbar.html
  4. Jump up to: 4.0 4.1 4.2 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.
  5. http://www.ft.com/cms/s/1c46ad2e-5678-11dd-8686-000077b07658.html
  6. http://garaph.info/shipmentbar.html
  7. Jump up to: 7.0 7.1 https://web.archive.org/web/20150725185700/www.toyo.ac.jp/uploaded/attachment/3049.pdf
  8. http://garaph.info/shipmentbar.html
  9. http://www.nintendo.co.jp/ir/pdf/2002/020530e.pdf
  10. http://garaph.info/shipmentbar.html
  11. http://garaph.info/shipmentbar.html
  12. https://www.neogaf.com/threads/retro-sales-age-thread.981407/
  13. Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 1. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
  14. Jump up to: 14.0 14.1 Mega, issue 23, August 1994
  15. Jump up to: 15.0 15.1 15.2 15.3 Japon Previews, Consoles +, issue 73 (March 1997)
  16. Greg Orlando (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired News. Condé Nast Publications. Retrieved 2008-03-23.
  17. Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 2. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
  18. Jump up to: 18.0 18.1 18.2 18.3 18.4 18.5 18.6 "Consolidated Sales Transition by Region" (PDF). Nintendo. 2012-10-23. Archived from the original (PDF) on 2012-11-12. Retrieved 2012-10-24.
  19. Jump up to: 19.0 19.1 19.2 19.3 19.4 Sega Saturn sales in Japan:
  20. https://retrocdn.net/images/f/fa/SegaPro_UK_56.pdf#page=11
  21. https://lexpansion.lexpress.fr/actualite-economique/jeux-video-une-industrie-lourde-est-nee_1409552.html
  22. https://segaretro.org/images/f/fe/AnnualReport1998_English.pdf#page=9
  23. Jump up to: 23.0 23.1 Edge, April 1995, page 10
  24. Annual (FY) Japanese Home Console Hardware Shipments, Nihon Keizai Shimbun (Nikkei)
  25. Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: BradyGames. pp. 118–9. ISBN 978-0-7440-0424-3.
  26. Edge
  27. Jump up to: 27.0 27.1 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.. Note: These Japan sales figures include shipments to other Asian countries.
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