A New World from Visionary Creator Kazuma Kaneko This roguelike card game is the latest work by the legendary creator, known for countless masterpieces.
All Reviews:
Mixed (91) - 60% of the 91 user reviews for this game are positive.
Release Date:
6 May, 2025
Developer:
Publisher:
0:12 / 4:18
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General / Cinematic | Official Announcement Trailer

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Play Tsukuyomi: The Divine Hunter

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About This Game

■ Deckbuilding Roguelike

In this dungeon-exploration game, players use a variety of cards with different abilities to battle enemies and make their way forward. Each run is unique—the types of cards you acquire and the structure of the dungeon change every time you play.

Lose a battle, and everything you’ve gained during that run will be lost.

■ Battle System

Combat unfolds as a turn-based card battle. Players draw cards at random from their deck and must adapt their strategy to the current situation. Each turn, you can take a single action: attack or defend using a card from your hand.

■ Dungeon Exploration

While exploring, you’ll encounter branching paths and various events that require you to make key decisions.

Each choice you make may significantly affect the outcome of your journey...

■ Story

In Tokyo’s bayside area stands “THE HASHIRA,” a state-of-the-art, ultra-high-rise complex. The tower has become a sealed-off space crawling with monstrous beings.

To eliminate the target lurking at the very top, Tsukuyomi, an elite organization sworn to protect the nation, begins its mission—

※ Supported languages: Japanese, English, Traditional Chinese, and Simplified Chinese (planned).

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AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Cards are automatically generated based on gameplay logs.

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System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10,11 64bit
    • Processor: Intel Core i5 (第6世代 ~)
    • Memory: 8 GB RAM
    • Graphics: Intel UHD 620
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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Customer reviews for Tsukuyomi: The Divine Hunter

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Showing 26 reviews that match the filters above ( Mixed )
Most Helpful Reviews  In the past day
Not Recommended
4.8 hrs on record
Posted: 9 May
Steam Key
not even the AI Art is as bad as the RNG on the Upper Floors.

Because Roguelite players totally wanted a Boss version Slay the Spire's Snecko.
Because Events should be 60% Lose:Lose Choices.

when you give players no good choices. they take the only good one left... not playing
Was this review helpful?
7 people found this review helpful
Not Recommended
4.4 hrs on record (2.0 hrs at review time)
Posted: 8 May
Steam Key
"We have SMT at home" vibes. Kaneko Kazuma is a legend, and one of my all-time favorite artists, but this game is at times ugly. There's a weird quality to the art that makes everything look cheap and even some of the nicer pieces, like the characters, seem poorly rendered. The main character designs themselves are beautiful, 100% Kaneko, but regardless of how great they look, the card art drags everything down. The models for the cards are clearly AI generated slop. It looks like whatever care and individuality was put into the designs of the characters went out the window when it came to the card art, which is generic at best and horrendously ugly at worst.

The game itself is a decently fun dungeon crawler but it's clearly just a mobile game ported to PC. The UI is ugly and dated looking and of course, it's a gacha game so there's a level of ♥♥♥♥♥♥♥♥ by default to watch out for though as of writing, I'm not deep enough into the toilet to know how crappy it'll get. If you can look past all of the above it's not the worst experience, but I can't recommend due to the godawful AI bs. Putting Kaneko art beside the generated garbage makes it look worse and more obvious that no one even looked at whatever they generated or even thought to smooth out the AI kinks. 🤮
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6 people found this review helpful
Not Recommended
1.0 hrs on record
Posted: 9 May
Steam Key
A lot of buzz has been bought by COLOPL for this game. A lot of hype surrounds its usage of lapsed artist, Kaneko Kazuma, and how he's "back." Nothing could be further from the truth. The game's art is generally quite awful. Anything not done by Kaneko seems to have been generated, which is most of the game's art assets. The gameplay is incredibly boring and gets same-y and tired after an hour. I can only imagine just how much worse it gets after the opening hour(s). I will never know, thankfully.

A narrative surrounding an "AI" Kaneko creating generated artwork in order to mimic and subsume Kaneko and artists as a whole does not justify the usage of generated art, especially at the terminal velocity of mobile slurry content mills. From the looks of things, Kaneko is barely involved outside of marketing, main character design, and some card art. How exactly is an older celebrity w/ a known nickname going to be subsumed and erased by an image generator to begin w/? Capitalism is what's "erasing" artists, not a programme.

It feels almost banal to say to a COLOPL game is bad, but this is like almost as bad as Tales of Luminaria was. Abysmal stuff everyone. Pack it up.
Was this review helpful?
2 people found this review helpful
Recommended
3.7 hrs on record (2.7 hrs at review time)
Posted: 9 May
Steam Key
Really fun game. Love the randomly generated card aspect. It being AI doesn't bother me in the slightest, especially since it's trained on the Artist's own art.
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Recommended
3.6 hrs on record (2.8 hrs at review time)
Posted: 8 May
Steam Key
It's pretty fun so far; the SMT flavor is real. The translation seems to be well done, free of typos and adopting appropriate tones for various characters; someone did an above-average job editing this. One thing I hope the developers do is provide an option for text to display faster. Another thing that would be nice is an exit button, but alt-F4 works.
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1 person found this review helpful
Not Recommended
1.6 hrs on record
Posted: 9 May
Steam Key
3/10.
Long term SMT/Persona franchise fan its a bit jarring to see a goofy mish mash of monsters. I'd give it a pass if I couldn't directly say oh that's this monster but in a body suit...and on a bike...
Over world encounters gamble your prized currency..your HP..and like 70% of the time you have a choice between loosing x amount of HP and x amount of HP, its a lose lose regardless.
Battles are intuitive, although RNG to a point. Having monsters with shields and prepping debuffs is some what impossible unless counting cards and skipping turns. I THINK its alleviated to a degree with meta progression but the tool tips also say "youll get this at some point in the run" not a direct quote but close. I could see myself playing a round or two while waiting for food or something but nothing serious worth time, money or serious thought.
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Recommended
0.4 hrs on record
Posted: 9 May
Steam Key
Beneath the AI art is the aborted fetus of a competently made game trying to cling onto life
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1 person found this review helpful
1 person found this review funny
Recommended
38.2 hrs on record (12.5 hrs at review time)
Posted: 9 May
Steam Key
Like others have said before myself, this is basically a Megaten and 'Slay The Spire' crossover, however it does possess micro-transactions and mechanics which may nearly force you to make purchases.

if Kazuma Kaneko and Atlus had a nasty divorce, I'm pretty sure Atlus won out of this one; the artwork is the only saving grace.

I guess SMT: Strange Journey will be the highest peak fiction we will ever witness.
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2 people found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record (2.0 hrs at review time)
Posted: 8 May
Steam Key
This game is great, the people who are complaining about how bad the AI art is are too tunnel visioned on complaining to pay attention to the plot and understand that the ai art is bad on purpose because the whole message of the game is that ai art is a hollow mimicry of real art.

If you are put off by this game or by Kazuma Kaneko's use of Ai art, Ai art is bad because:
1. The methods used to produce ai art are unethical and require an exorbitant amount of energy
2. Ai art is of lesser quality because it lacks the inherently human qualities required to make good art.
Images and data used to train publicly available Ai models are very often illegally obtained. The Ai algorithm used in this game was trained exclusively off of Kazuma Kaneko's work under his supervision, and the model was trained by hand to produce mediocre results on purpose in order to exacerbate the difference in quality between Ai and Human art, which also ties in to the in game lore of these ai generated monsters being produced in mass by an evil entity and being a mimicry and fake of the real beings they are supposed to be.

If you are against Ai art give this game a chance, you will find that you agree with the message its conveying. Given that the morality of relying on demons to fight demons is a core aspect of many Shin Megami Tensei games, I'm suprised how few people are actually willing to give this game a chance to make its point.

If you don't like that its a mobile game or microtransactions or the currently rough around the edges translation that's perfectly fair. But don't let the Ai art stop you from actually trying this game out
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7 people found this review helpful
1 person found this review funny
2
Recommended
0.1 hrs on record
Posted: 9 May
Steam Key
My friend who I play Counter Strike 2 with said if I post a review on this game and it gets 5000 likes and 5000 Awards that he will buy me a RTX 3080 and 2 Kilos of The lamb ham. So I'm just gonna leave this here Help a brotha ~
 
 
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      /` ミ_xノ
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    /  ヽ   ノ
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 | ( ̄ヽ__ヽ_)__)
 \二つ
Was this review helpful?
1 person found this review helpful
Recently Posted
beeda2004
1.0 hrs
Posted: 8 May
Steam Key
Game contains scam tactics make you force buy more game currency like you need for ingame purchases.
5 people found this review helpful