Pokemon: Close Combat/Toxicroak

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PKMNCC Toxicroak Stats.png
PKMNCC Toxicroak Portrait.png
Archetype: Zoner, Setplay, One Shot
Health: 36
Endurance: 10
Walk Speed: 3.3/-2.3
Prejump Frames: 5
Fastest Attack: 5A (7f), 2BB (6f)

Toxicroak is a frog. It does.

Introduction

Looks like the cheeky frog is up to its zoning antics once again! Toxicroak loves to wall the opponent out and keep them on their toes! Toxicroak has both a traditional fireball and projectile-consuming remotely detonated bubble, each with speed variation and an air-controlling version. These allow Toxicroak to generate a veritable wall of projectiles, while using tools like 5A, 2A & j8A to stop any foe who slips through. Once these tools force the opponent to the corner (chipping them down with poison damage all the while), their functionality pivots and Toxicroak becomes a pressure monster, threatening solid mix leading into surprisingly lethal combos for a zoner. Build a full bar of meter and you can unleash the Toxic Bubble, a high-damage unblockable super that can effectively checkmate opponents before Toxicroak even uses it!

However, all this talk of its tricky gameplan has left Toxi on the frail front in traditional combat. With low health and endurance (somewhat offset by above-average escape options), its trap can fall apart if the opponent catches it off-guard. Getting impatient and approaching too soon can also spell your doom, as Toxicroak doesn't have much in the way of midscreen pressure. But if you like poisonous zoners with attitude, Toxicroak is the one for you!


Playstyle
PKMNCC Toxicroak NavboxIcon.png Toxicroak is a zoner that uses its projectiles to gain stage control before using those same projectiles for frightening pressure.
Pick if you like Avoid if you dislike
  • Zoning Zealot: Toxicroak's set of speed-variable projectiles control both the air and ground, destroying both standard approaches & enemy zoning.
  • Damage Over Time: Toxicroak's poison mechanic slowly drains the opponent's lifebar until Tox is parried, compounding with its slow-paced neutral and solid combo damage.
  • Frog Hops: Toxicroak has a high jump arc and its aerials have excellent range, making it hard to challenge in the air (especially when there's a bubble on top of you).
  • Toxic Traps: Toxi's projectiles, several of which have delayed activations, give it very solid offense despite its middling normals.
  • Slippery: A frame 8 reversal, arcing airdash and side-switching standard dash make it relatively easy for Tox to slip right out of the corner.
  • Unblockable Super: 624B is a unblockable bubble with a lingering hitbox that leads to massive damage with the right setup.
  • Fragile Frog: Tied for the lowest health and guard value, Toxi can be shattered in an instant if their opponent manages to close the distance.
  • Midscreen Mediocrity: Toxicroak's offense relies on the corner, which has to be secured through slow zoning.

Dash

Dash
PKMNCC6.png PKMNCC6.png
PKMNCC Toxicroak Dash.png
Cancel Invul Startup Recovery Cost Unique
- - - - - -

Toxicroak ducks down and slips past the opponent.

  • Uniquely goes through the opponent, allowing for left/right mix

Normals

5A
PKMNCC A.png
PKMNCC Toxicroak 5A.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Low Special, C Cancel Throw (extended leg only) -
Startup Active Recovery Advantage Cost Unique
7 3 18 +6 [-4] - -
Total: 27

Toxicroak stretches its leg for a low kick.

  • Very fast and far, easily Toxicroak's best button to challenge with in neutral
  • Combo/blockstring filler when out of range of 6A, comes in clutch in improperly executed 624B juggles
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Toxicroak 4A.png
Damage Endurance Damage Guard Cancel Invul Property
3+2 1+1 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost Unique
22 11 12 +21 [+1] - -
Total: 44

Toxicroak stretches its leg and strikes downwards with its heel.

  • Easier meaty to use than 5B, with less risk of whiffing
  • High advantage on hit makes it a great combo starter, even linking into 3A
  • Slow but active, rewarding callout in neutral
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Toxicroak 6A.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid Special, C Cancel Throw (extended arm only) -
Startup Active Recovery Advantage Cost Unique
10 6 24 0 [-6] - -
Total: 39

Toxicroak jabs forward with its wrist claw.

  • Combo/blockstring filler, shorter range but more damage than 5A
  • Has more blockstun than 5A, creates frametraps with 5B instead of 6B
  • Extends its hurtbox later than 5A, making it a workable counterpoke
  • C-Cancels on block into an autotimed 5A/throw mixup
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Toxicroak 2A.png
Reactive anti-air
Reactive anti-air
Damage Endurance Damage Guard Cancel Invul Property
4/2 1 Mid 2B, 421B, 624B, C-Cancel - Knockdown
Startup Active Recovery Advantage Cost Unique
14 4, 7 16 +72 [-2] - -
Total: 40

Toxicroak raises its leg.

  • Primary anti-air, strings into super if hit high enough
  • Late hit is air-only
  • Good for juggling opponents when extending combos
  • Close-range grounded combo starter, juggling into either 624B for a meter dump or 6A x 6B for spaced 5B oki
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Toxicroak 3A.png
Just like Dee Jay
Just like Dee Jay
Damage Endurance Damage Guard Cancel Invul Property
2 (Grounded) / 1 (Juggle) 1 Low - - Sweep
Startup Active Recovery Advantage Cost Unique
16 23 24 +41 [-29] - -
Total: 62

Toxicroak slides across the ground.

  • Travels almost halfscreen, affecting frame data the further this move connects (though it's never quite safe numerically)
  • High risk high reward neutral option, good for conditioning combined with tools like j8A and jBB
  • Can slide under certain moves, similar to Toxicroak's crouch
  • Leaves Tox fairly close, good for 624B checkmates
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Toxicroak J5A.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 High jB - -
Startup Active Recovery Advantage Cost Unique
9 20 6 +20 [+17] - -
Total: 34

Toxicroak swipes the air with its wrist claw.

  • Toxicroak's main tool for jump-ins, allowing combos on hit and additional pressure on block
  • Large, fast, and active, dominating the air
Toggle Hitboxes
Toggle Hitboxes


j8A
PKMNCC8.pngPKMNCC A.png PKMNCC J.png
PKMNCC Toxicroak J8A.png
Damage Endurance Damage Guard Cancel Invul Property
5 - None JB - -
Startup Active Recovery Advantage Cost Unique
13 17 6 +16* [-] - -
Total: 35

Toxicroak stretches its leg for an upwards angled kick in mid-air.

  • Cannot hit a grounded opponent, must land as an air-to-air; advantage is estimated from a standard hit
  • Massive air-to-air, walling opponents out and synergizing with grounded 2B
  • Causes Toxicroak to fastfall, opening up offense on a grounded opponent late to respond
Toggle Hitboxes
Toggle Hitboxes

Specials

Poison Spit
5B
PKMNCC B.png
PKMNCC Toxicroak 5B.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid 5BB, C-Cancel - Poison, Projectile
Startup Active Recovery Advantage Cost Unique
24 45 18 [-2] - -
Total: 69

Toxicroak spits a ball of poison horizontally across the screen.

  • Fairly basic fireball, good for controlling space
  • Primary meaty option, leaves Toxicroak plus enough for at least 5A
  • Leads to meter-neutral extensions on C-Cancel
  • Advantage assumes point-blank range
  • Applies poison state to opponent on hit
  • Inputting PKMNCC6.png as you spit will make the spitball travel faster
  • Fast version immediately stuffs out approaches & is reactable at fewer ranges
  • Slow version throws off parry timing & controls space for longer, allowing Toxicroak to focus on anti-airing
  • Only one spitball can be out at a time; pressing the move again will result in a small, 1 damage attack that also poisons
Poison Spit (Upward)
4B
PKMNCC4.pngPKMNCC B.png
PKMNCC Toxicroak 4B.png
Preemptive anti-air
Preemptive anti-air
Damage Endurance Damage Guard Cancel Invul Property
2 1 High C-Cancel - Poison, Projectile
Startup Active Recovery Advantage Cost Unique
26 47 44 [+24] - -
Total: 73

Toxicroak spits a ball of poison in an upwards arc.

  • Advantage assumes point-blank range
  • Applies poison state to opponent on hit
  • Active anti-air
  • Hits on a large delay, good setplay tool


Poison Dart
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Toxicroak 6B.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid C-Cancel - Poison, Knockdown
Startup Active Recovery Advantage Cost Unique
17 21 24 +48 [-20] - -
Total: 61

Toxicroak puts both claws above its head and strikes forward.

  • Incredibly active with a generous hitbox, can be safe if spaced accordingly
  • Main combo ender, stringing out of all special-cancellable normals
  • Launches high enough to situationally juggle back into 6A or 5A
Toggle Hitboxes
Toggle Hitboxes


Dirty Bubble
2B or 3B
PKMNCC2.png OR PKMNCC3.pngPKMNCC B.png
PKMNCC Toxicroak 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - Anti-Projectile
Startup Active Recovery Advantage Cost Unique
18 - 45 - - -
Total: 62

Toxicroak sends out a bubble that floats forwards.

  • Input with 3B to create a bubble that travels faster and further
  • Certain moves, such as 6B and any jumping normal, will immediately detonate
  • Bubble will auto-detonate after a set period of time
  • Deletes all projectiles that come in contact with it
  • Disappears when Toxicroak is hit
  • Key zoning tool, allowing Toxicroak to stuff anti-airs and score hard knockdowns
Dirty Bubble (Upward)
2B4
PKMNCC2.pngPKMNCC B.pngPKMNCC4.png
PKMNCC Toxicroak 2B.png
Reemptive anti-air?
Reemptive anti-air?
Damage Endurance Damage Guard Cancel Invul Property
- - - - - Projectile
Startup Active Recovery Advantage Cost Unique
18 - 45 - - -
Total: 62

Toxicroak sends out a bubble that floats upwards.

  • Air controlling version of 2B
  • Stays out longer than 4B, but has to be detonated on reaction
  • Longest-lasting bubble in the corner, ideal for setplay
Dirty Bubble (Detonation)
2B while Dirty Bubble is out
PKMNCC2.pngPKMNCC B.png
PKMNCC Toxicroak 2BDetonation.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid - - Poison, Projectile
Startup Active Recovery Advantage Cost Unique
6 7 6 +4 [+6] - -
Total: 18

Toxicroak swells its throat, detonating the bubble.

  • Very plus even if the bubble whiffs, allowing a parry-safe frametrap with 5A
  • Faster than 5A, good mash option if you're on defense with a bubble out
  • Bubble pop startup begins on first active frame of the throat swell
Toggle Hitboxes
Toggle Hitboxes
Dirty Bubble (Pop)
6B, 2B or an air move while Dirty Bubble is out
PKMNCC2.pngPKMNCC B.png
PKMNCC Toxicroak 2BB.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid - - Poison, Projectile
Startup Active Recovery Advantage Cost Unique
5 6 - +102 [+11] - -
Total: 10

Toxicroak's bubble pops.

  • Frame data assumes that the bubble pops off of a whiffed 2BB
  • Roughly as plus as the throat swell if both hit
  • Good whiff punish if the bubble lines up right
  • Gives a floaty, combo-extending pop up on hit


Poison Arrow
j5/6/8B
PKMNCC B.png PKMNCC J.png
PKMNCC Toxicroak JB.png
Damage Endurance Damage Guard Cancel Invul Property
7/9 2 High jBB - Poison, Knockdown
Startup Active Recovery Advantage Cost Unique
39 40 +51 [-10] - -
Total: 79

Claws overhead, Toxicroaks stalls itself in the air before sending itself forward.

  • Change direction traveled by changing the direction you press: j7/8/9B sends you upward, j6B forward, and j1/2/3/4/5B downward
  • You can only change direction before the movement starts
  • Down-angled version does 2 less damage
  • Auto-detonates 2B for a simple combo
  • Can be used to escape the corner, especially when angled upwards
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

Double Spit
5BB
PKMNCC B.pngPKMNCC B.png
PKMNCC Toxicroak 5BB.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2 1, 1 Mid - - Poison, Projectile
Startup Active Recovery Advantage Cost Unique
12 39 +21 [+1] 1 -
Total: 51

Toxicroak fires an extra ball of poison.

  • Can double spit any combination of the slow, fast, and upward versions
  • Good for blockstring pressure, allowing for additional followups
  • Counters certain answers to projectiles


Dagger Heel
421B
PKMNCC4.pngPKMNCC2.pngPKMNCC1.pngPKMNCC B.png
PKMNCC Toxicroak 421B.png
Damage Endurance Damage Guard Cancel Invul Property
6 1 Mid - Full (1-16) Launch
Startup Active Recovery Advantage Cost Unique
8 9 34 +72 [-25] 1 -
Total: 50

Toxicroak flips backwards on its hand, kicking with its leg as it rotates.

  • Great get-off-me tool, invincible on the startup frames and comes out quick
  • Easily affords enough time on hit to set up projectiles to advance behind
  • Combos into moves like 3A or 6B in the corner
  • Attempting to use this move without meter will give 2B
Toggle Hitboxes
Toggle Hitboxes


Sonic Arrow
j5/j6/j8BB
PKMNCC B.pngPKMNCC B.png PKMNCC J.png
PKMNCC Toxicroak JB.png
Damage Endurance Damage Guard Cancel Invul Property
7/9 2 Mid 6B - Poison, Knockdown
Startup Active Recovery Advantage Cost Unique
27 27 +64 [+2] 1 -
Total: 53

Claws overhead, Toxicroaks launches itself forward in the air

  • Faster version of Poison Arrow
  • Can mix up opponents due to its speed relative to its non-EX counterpart
  • Great combo extender after a j5A or j8A
Toggle Hitboxes
Toggle Hitboxes

Super

Toxic Bubble
624B
PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
PKMNCC Toxicroak 214B.png
ah, gottem ggs
ah, gottem ggs
Damage Endurance Damage Guard Cancel Invul Property
7 - Unblockable - - Poison, Projectile
Startup Active Recovery Advantage Cost Unique
29 600 56 - 3 -

Toxicroak summons a big bubble that floats forward and up.

  • Pops after 6 seconds or when Toxicroak is hit
  • Can create a checkmate scenario after hard knockdowns, notably 3A
  • Allows for follow-up juggle combos after enveloping opponent
  • Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor
  • Toxicroak's hurtbox extends forwards during the bubble release animation, allowing the opponent an opportunity to challenge

Universal Mechanics

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Toxicroak 6C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable (Throw) - - Knockdown
Startup Active Recovery Advantage Cost Unique
8 2 61 - - -
Total: 70

Toxicroak punts the opponent away.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Toxicroak 4C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable (Throw) - - Knockdown
Startup Active Recovery Advantage Cost Unique
8 2 61 - - -
Total: 70

Toxicroak throws the opponent behind itself.


Parry
C
PKMNCC C.png
PKMNCC Toxicroak Parry.png
Damage Endurance Damage Guard Cancel Invul Property
2 - - - - Poison
Startup Active Recovery Advantage Cost Unique
- - - - - -

Toxicroak dodges back and jabs out with its claw.

  • Poisons the opponent

Combos

Meterless BnBs

Jump-in Combo
j5A 2A 6A x 6B

PKMNCC9.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC B.png

Note: At the very tip of j5A's range, 2A will whiff and must be omitted.


Meter Gain
4A 3A

PKMNCC4.pngPKMNCC A.png>> PKMNCC3.pngPKMNCC A.png

Note: Combo is not true at 4A's max range.


4A Corner Combo
4A 2A 6A x 6B

PKMNCC4.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC B.png

Note: Omit the 2A midscreen or if even slightly spaced.


Colors

A
B
C
D
E
F


General
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