Pokemon: Close Combat/Slither Wing

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PKMNCC Slither Wing Stats.png
PKMNCC Slither Wing Portrait.png
Archetype: Bully, Trapper
Health: 43
Endurance: 13
Walk Speed: 1.9/-1.6 (Pyrosynthesis 2.85/-2.4) (2.1 Crawl)
Prejump Frames: 9
Fastest Attack: 2A, Grab, 426B (8f)

Queen of the Monsters

Introduction

Slither Wing oh Slither Wing
With the Power of the Morning Sun
Grant the prayer of your followers, Arise and
Show
Your Power
-Slither Wing vs Baxcalibur (1964)

Behold Slither Wing, the ultimate Kaiju! Big lumbering stomps, titanic presence and absolute power are all at its disposal. The Slither Wing species has crossed time and space to enforce absolute dominance across Magma World. While the world's fluffiest Kaiju can scare far-away opponents with an immobilizing Silk Shot, Slither Wing truly shines at the midrange, where its lingering Dormant Flame and giant pokes always demand your attention, confirming into excellent corner carry with 5B or solid oki with Eruption. Not even the skies are out of its grasp; a wing-clapping 4A that anti-airs monstrously well and a plethora of aerial options (including a low!) thanks to the omni-directional Wingbeat airdash makes Slither Wing one of the toughest and most impenetrable moving fortresses that devours neutral and combos even better. As to be expected, Slither Wing isn’t interested in just winning in simple neutral, but complete obliteration thanks to a very powerful punish game. Once it has meter, its options truly skyrocket, as Magma Mortar patches up its defense, Trailblazer is a strong, multihitting projectile that launches into a juggle or traps the opponent in block so you can close the gap, Pyrosynthesis grants Slither a much-needed boost to its mobility, and Proto Flare feeds into its already fantastic advantage state. If you're looking for raw damage, however, there is no better option than the paradoxically powerful Heat Wave to absolutely devastate the landscape!

Slither Wing is a very versatile big body. While it's not the most nimble, it's backed by a strong neutral game in which it can use Silk Shot to scare the opponent away & set up Dormant Flame. This highly punishing projectile demands the opponent's attention, and Slither has something to cover almost any reaction they could have to it. 2A in particular is by far its best option, as it catches both parries and backwalking, leads to its best combos, and frametraps with Sunspot. A more offensively oriented Slither can choose to use Wingbeat to mix up its air approach and brute-force its way in. A few hit confirms or a well-placed throw can bring the opponent to the corner, where Slither can then use Dormant Flame to loop its terrifying high/low mix & 2A stagger pressure.

Despite towering over the entire cast at a monstrous 10 feet, Slither Wing is not without its shortcomings. Many of them will be familiar to those well-versed with big bodies: a large hurtbox and below-average 8 frame abare make you a punching bag for much more nimble characters if they overcome your neutral. Despite a wide toolkit of movement options such as Dash, 6A and Wingbeat, many of these burst options are committal at best and extremely punishable in many scenarios, funneling Slither into a slower playstyle. It’s a Sisyphean ordeal to reach the corner against zoners, and gaining meter to blaze through requires landing its slow sweep or small grab. Despite the (not so short) shortcomings, Slither Wing is an absolute beast who can easily rip an unsuspecting opponent to shreds if they do not respect its dangerous repertoire.


Playstyle
PKMNCC Slither Wing NavboxIcon.png Slither Wing is an unorthodox big body with lumbering neutral and suffocating oki.
Pick if you like Avoid if you dislike
  • Ferocious Firepower: Slither Wing's high-damage metered BnBs and insane corner presence allow it to be quite the offensive threat, especially after its install.
  • Volcanic Pressure: Slither Wing can smother opponents in stagger pressure with Dormant Flame & 2A, and its oki becomes truly titanic once it has the meter for Trailblazer or Proto Flare.
  • Monstrous Mix: A lightning-fast low, a gigantic j5A, an omnidirectional airdash, and even an aerial low can make waking up against this moth rather tricky.
  • Ancient Airdash: Though its speed leaves something to be desired, Wingbeat gives enough variation to Slither's jump to make it a threatening option, particularly during install.
  • Power Pokes: The lumbering Kaiju is no stranger to long reaching normals, which allows it to outbox footsies-based characters and cover almost any anti-Dormant Flame option.
  • Bulky Bug: With solid endurance and health that nearly rivals Bewear, Slither can take quite a beating.
  • Sluggish Slither: Slither has slow movement, forcing it to rely on its projectiles for neutral. It also lacks strong meterless anti-projectile options, putting it at a severe disadvantage against shotos and dedicated projectile zoners.
  • Fuzziest Fuzzball: Slither's gigantic size makes it vulnerable to instant overheads and other punishment. This compounds with the slowest abare and one of the slowest reversals in the game to make Slither a punching bag on defense.
  • Limited Anti-Airs: While 4A is great at stopping jump-ins on prediction, its slowness combined with Sunspot's small disjoint can make Slither rather susceptible to jumping.
  • Meter-Guzzling Moth: Slither's meterless damage is serviceable but underwhelming, and its meterless neutral is rather exploitable. This leaves it burning through meter faster than many other characters.
  • Confirm Windows: Slither has high damage, but it can't hit confirm its best combos without a jump-in.

Normals

5A
PKMNCC A.png
PKMNCC Slither Wing 5A.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid 6A, 3A (Late), Special, C-Cancel - -
Startup Active Recovery Advantage Cost Unique
11 5 17 +6 [0] - -
Total: 32

Slither Wing slashes forward with a mandible.

  • A relatively fast, safe, and long reaching normal, making for a good poke
  • Leads to an autotimed 2A/throw mixup on C-Cancel
  • Confirms into 3A on CH
  • Strings into 5B, 6A or (on CH) Silk Shot, though none of them can be hit confirmed
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Slither Wing 4A.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid C-Cancel, 6A, Special - -
Startup Active Recovery Advantage Cost Unique
18 8 28 -6 [-11] - -
Total: 53

Slither Wing slices its wings together, slashing any aerial opponent out of the skies.

  • Slow but large anti-air, best used preemptively
  • Sometimes juggles into Silk Shot, reliably combos on grounded counter hit
  • Always strings into 6A
  • Can be made safe by cancelling into Sunspot
  • Spacing traps after 5A against most abare options
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Slither Wing 6A.png
Kick back and relax
Kick back and relax
Damage Endurance Damage Guard Cancel Invul Property
7 1 Mid C-Cancel, 624B, 426B - Knockdown
Startup Active Recovery Advantage Cost Unique
29 24 43 +26 [-28] - -
Total: 95

Slither Wing lunges forward with a powerful armored kick.

  • Armored callout, high damage but vulnerable to being blocked or getting caught in its startup
  • Highest damage finisher, though you generally won't be able to confirm into it
  • Neutral skip when C-Cancelled, though the long startup makes it tricky to use effectively
  • Juggles into Sunspot on C-Cancel for a semi-reliable counter hit launch
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Slither Wing 2A.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+0 Low Special - -
Startup Active Recovery Advantage Cost Unique
8, 18 6, 8 15 +7 [-6] - -
Total: 47

Slither Wing claws forward twice, moving forward slightly.

  • Quick, combo-starting low
  • Primary stagger pressure option; rather minus without its Sunspot cancel, but fast & threatens tick throws
  • Fastest mash option
  • Poke that covers a lot of space due to the first hit vacuuming in, though unsafe on whiff and fails to combo at range
  • Solid check to the opponent's dash after they parry Dormant Flame
  • Cannot hit airborne opponents
  • Leads to an autotimed, parry-safe mixup between another 2A and throw on hit
  • Hits twice for an easy confirm into Eruption
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Slither Wing 3A.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Low 5B (Recovery) - Sweep
Startup Active Recovery Advantage Cost Unique
19 21 24 +43 [-27] - -
Total: 63

Slither Wing sweeps its tail forward, knocking any unwitting opponent off their feet.

  • Slow but long-range sweep, good for catching the opponent walking in the midrange
  • Punishable even at max range due to Slither's extended hurtbox
  • Callout for opponents back jumping out of your midscreen pressure
  • Use the cancel to meaty a Dormant Flame at close range or set one up for zoning at long range
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Slither Wing j5A.png
Damage Endurance Damage Guard Cancel Invul Property
3 2 High - - -
Startup Active Recovery Advantage Cost Unique
17 10 6 +27 [+17] - -
Total: 32

Slither Wing performs a massive spinning tail strike through the air.

  • Large jump-in
  • Practical way to land 5A x 6A
  • Solid option after Wingbeat
  • Deals 2 endurance, useful in block pressure
  • Slither's low jump arc and the move's vertical range make for a relatively quick overhead
Toggle Hitboxes
Toggle Hitboxes


j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC Slither Wing j2A.png
Damage Endurance Damage Guard Cancel Invul Property
5 4 High - - Knockdown (stomp hitbox), Launch (wing hitbox, air only)
Startup Active Recovery Advantage Cost Unique
12 17 35 +19 [-2] - -
Total: 63

Slither Wing descends from the skies in a massive stomp, either onto an opponent's head...

  • Smaller than j5A and doesn't combo but does 4 endurance damage & can cross up
  • Wing hitbox launches, making it a fast, formidable air-to-air
  • Gives poor oki on hit, ending your offense
Toggle Hitboxes
Toggle Hitboxes
j2A (Ground Pound)
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC Slither Wing j2Aground.png
Damage Endurance Damage Guard Cancel Invul Property
3 0 Low - - Knockdown
Startup Active Recovery Advantage Cost Unique
- 10 25 +24 [-17] - -
Total: 35

...or to create a shockwave on the ground below.

  • Aerial low, solid mixup option
  • Low reward on its own, but combos into Proto Flare's blasts for high damage
  • Unsafe on block and does less guard damage
  • Greater advantage on hit than the aerial hitbox, allowing you to meaty a Dormant Flame in the corner
Toggle Hitboxes
Toggle Hitboxes

Specials

Dormant Flame
5B
PKMNCC B.png
PKMNCC Slither Wing 5B.png
Damage Endurance Damage Guard Cancel Invul Property
1+1+3/3 (1+1+5/7 Pyrosynthesis) 1 Mid - - -
Startup Active Recovery Advantage Cost Unique
28 306 85 +22 [-7] - -
Total: 112

Slither Wing calls forth a lingering stationary fireball that hits multiple times.

  • Initially does 1 damage before spitting out a 2-hit projectile
  • Explodes at the end of its duration, when hit by Silk Shot, or shortly after being hit with an enemy projectile
  • After it absorbs a projectile, Silk Shot will pass through it for a tricky knowledge check
  • Primary combo ender, confirmable out of 5A
  • Links into 3A in the corner
  • Oki tool, late cancellable out of Slither's best knockdowns and leaves it rather plus on meaty
  • Somewhat risky in neutral due to its long recovery, but can create advantageous RPS scenarios at midrange once established
  • Easy to set up at fullscreen or off midscreen knockdowns, allowing Slither to stand its ground and progress towards the corner
  • Has two unique follow-ups that cost 1 bar each
Toggle Hitboxes
Toggle Hitboxes


Silk Shot
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Slither Wing 6B.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Mid C-Cancel - Web
Startup Active Recovery Advantage Cost Unique
32 40 53 +48 [-23] - -
Total: 124

Slither Wing spews binding silk from its maw, holding an enemy in place on a successful hit.

  • Mediocre frame data-wise but highly rewarding on hit, trapping the opponent in silk for a full combo
  • Breaks apart when Slither Wing is hit
  • Calls out slower options and conditions the opponent to stay away
  • Too slow to carry your zoning on its own, must be supplemented with normals and Dormant Flame
  • Silk state lasts longer on air hit
  • Whiffs on air opponents past the second hit of a combo
Toggle Hitboxes
Toggle Hitboxes


Sunspot
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Slither Wing 2B.png
Shine bright like a fireball
Shine bright like a fireball
Damage Endurance Damage Guard Cancel Invul Property
1 2 Mid - - Launch (Air), Anti-Projectile
Startup Active Recovery Advantage Cost Unique
13 12 31 +6 [-6] - -
Total: 55

Slither Wing unleashes the flame from within itself, scorching any opponent near enough to feel the heat.

  • Blockstrings & combos out of 2A
  • Frametraps 2A on delayed cancel, though this situation is hard to hit confirm out of
  • Is considered a projectile, meaning it has no extra hitstun on counter hit
  • Reliable launcher on aerial opponents (such as after CC 6A)
  • Alternative anti-air, trading range for speed; good for stopping jump-ins on defense
  • Back hit makes it an answer to left/right mix
  • Can't hit grounded opponents in hitstun for its first 4 active frames, though its advantage remains fixed
Toggle Hitboxes
Toggle Hitboxes
Eruption
2B8B
PKMNCC2.pngPKMNCC B.pngPKMNCC8.pngPKMNCC B.png
PKMNCC Slither Wing 2B8B.png
Damage Endurance Damage Guard Cancel Invul Property
1+3 0 Mid C-Cancel, 624B, 426B, 5B (Recovery) - Launch
Startup Active Recovery Advantage Cost Unique
8, 11 8, 12 53 +84 [-32] - -
Total: 90

Slither Wing becomes a massive pillar of flame, pulling opponents towards it with a fiery indraft.

  • Can only be used after Sunspot
  • Launches the opponent, giving a free Dormant Flame midscreen and oki in the corner
  • Juggles on C-Cancel
  • Punishable on block
  • Less corner pushback if you delay it slightly
  • Use the late cancel to meaty a 5B
Toggle Hitboxes
Toggle Hitboxes


Wingbeat
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Slither Wing jB.png
Cancel Invul Startup Recovery Cost Unique
- - 29 (Pyrosynthesis: 18) 16/21/22 - -

Slither Wing soars through the air in any of the eight cardinal directions.

  • Key neutral tool, allowing Slither to mix up its otherwise sluggish jump-ins
  • Cancels out of j5A for unique air pressure, though Slither is vulnerable to anti-airs
  • Holding no direction defaults Slither Wing to the upward (8) direction
  • Useful for fullscreen Silk Shot follow-ups
  • Used to dodge anti-airs during Proto Flare oki

Hyper Moves

Trailblazer
5B6B
PKMNCC B.pngPKMNCC6.pngPKMNCC B.png
PKMNCC Slither Wing 5B6B.png
Damage Endurance Damage Guard Cancel Invul Property
1+1+3 (1+1+7 Pyrosynthesis) 1+0+1 Mid - - Launch (final hit)
Startup Active Recovery Advantage Cost Unique
37 64 36 - [-] 1 -
Total: 72

Slither Wing sends Dormant Flame forward with a wave of its mighty wings, burning all in its path.

  • Solid neutral tool that destroys other projectiles and gives a good knockdown
  • 1 bar combo ender midscreen, resetting to a good zoning situation
  • Leads to juggles in the corner
  • Getting interrupted can lead to wasted meter
Toggle Hitboxes
Toggle Hitboxes


Pyrosynthesis
5B4B
PKMNCC B.pngPKMNCC4.pngPKMNCC B.png
PKMNCC Slither Wing 5B4B.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1 - - - Knockdown (final hit)
Startup Active Recovery Advantage Cost Unique
48 16 49 +59 [+4] 1 -
Total: 112

Slither Wing draws Dormant Flame inwards, absorbing its power and causing a burst of flame.

  • 15-second install that boosts Slither Wing's damage, frame data, and mobility
  • Boosts walk, jump and back dash speed
  • Makes forward dash jump cancellable
  • Certain boosted moves shorten the timer:
  • Dormant Flame: +2 damage, (+4 on detonation), -2.5 seconds on initial startup, -2.5 on successful connect
  • Trailblazer: +2 damage, -2.5 seconds
  • Wingbeat: -11 startup, -1 second
  • Eruption: +3 damage, -12.5 seconds, see its entry for details
  • Alternative to Trailblazer, far worse in the corner but has comparable midscreen reward in the form of its buffs
  • Not recommended raw due to its lackluster frame data and inconsistent hitboxes
Toggle Hitboxes
Toggle Hitboxes


Magma Mortar
22B
PKMNCC2.pngPKMNCC2.pngPKMNCC B.png
PKMNCC Slither Wing 22B.png
Damage Endurance Damage Guard Cancel Invul Property
3+1+5 1 Mid - Full (1-58) Launch
Startup Active Recovery Advantage Cost Unique
35 14 76 +96 [-13] 1 -
Total: 124

Slither Wing emits an even more powerful pillar of flame.

  • Large, fully invincible reversal, but rather slow making it easy to safejump
  • Confirms into Sunspot or 4A
Toggle Hitboxes
Toggle Hitboxes


Proto Flare
624B
PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
PKMNCC Slither Wing 624B.png
the sun is a deadly laser
the sun is a deadly laser
Damage Endurance Damage Guard Cancel Invul Property
3+3+5 1+1+1 Mid - - Knockdown (first two blasts, air only), Launch (final blast and explosion)
Startup Active Recovery Advantage Cost Unique
16 (to create); 125, 25, 25 10x3 62 (to create) +99 [+105] 1 -
Total: 77

Slither Wing calls upon the essence of the sun, creating a stationary turret that fires three blasts before disappearing.

  • The last of the 3 blasts launches grounded opponents and deals an extra 5 damage to airborne opponents
  • Explosive hitbox on the flare itself prevents opponents from jumping over the beams
  • Formidable zoning tool, though a full approach will generally put the opponent out of range
  • Metered oki threatening a high/low mixup where j2A leads to high damage & rising reversals will be punished by the flare itself
  • Leaves you very plus and can continue your pressure from midscreen
  • Juggles well off 3A/low j2A for high-damage metered combos
Toggle Hitboxes
Toggle Hitboxes

Super

Heat Wave
426B
PKMNCC4.pngPKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC Slither Wing 426B.png
Frame 8 mash, technically
Frame 8 mash, technically
Damage Endurance Damage Guard Cancel Invul Property
7/9x3 1x3 Mid - - Knockdown (Air)
Startup Active Recovery Advantage Cost Unique
70 [-62], 40, 35 - 39 +20 [+0] 3 -
Total: 148

Slither Wing unleashes three devastating gusts of flame from its wings, leaving naught but destruction in their wake.

  • Expensive but highly damaging finisher or whiff punish
  • Not invulnerable to any projectiles that move during the super freeze
  • Higher damage is used against air opponents
  • Final hit does 1 less damage than listed due to scaling, so hitting on the ground does 20 damage and hitting in air hits do 26
Toggle Hitboxes
Toggle Hitboxes

Universal Mechanics

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Slither Wing 6C.png
Prehistoric party starter
Prehistoric party starter
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable (Throw) - - -
Startup Active Recovery Advantage Cost Unique
8 2 61 - - -
Total: 70

Slither Wing grabs the opponent to deliver a flying body slam, traveling a significant distance across the arena.

  • Distance is proportional to Slither's remaining health
  • Slither Wing is at an extreme advantage after the throw, with immediate access to meter, Dormant Flame oki and possibly the corner
  • Landing this move is often your main goal midscreen


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Slither Wing 4C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable (Throw) - - -
Startup Active Recovery Advantage Cost Unique
8 2 61 - - -
Total: 70

Slither Wing grabs the opponent and heads in the opposite direction, slamming them under its bulk after flying a long distance across the field.

  • Distance is proportional to Slither's remaining health


Parry
C
PKMNCC C.png
PKMNCC Slither Wing Parry.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Wall Splat
Startup Active Recovery Advantage Cost Unique
- - - - - -

Slither Wing lashes out with its tail, sending the opponent flying.

  • Unique among parries in that it sends the opponent full screen, resetting to neutral and allowing Slither Wing to resume zoning
  • Important zone-breaking tool due to Slither's relatively laggy C-dash

Combos

Meterless BnBs

Eruption BnB
(j5A) x 2A x 2B8B

PKMNCC9.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC B.png>> PKMNCC8.pngPKMNCC B.png

Can be started from either j5A or 2A. Cancel into 5B for a meaty or 624B to set up a combo found in the One Meter section.

Corner 5A
5A x 5B 3A

PKMNCC5.pngPKMNCC A.png>> PKMNCC5.pngPKMNCC B.png>> PKMNCC3.pngPKMNCC A.png

Corner meter gain. May work on very close spacing midscreen.

Jump In
j5A x 5A x 6A

PKMNCC9.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC A.png

Note: Optimal extension for midscreen Silk Shot, approach with jB.

Colors

A
B
C


General
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Netplay
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Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Kommo-o
M. Lopunny
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Slither Wing
Toxicroak
Tyrogue