Behold the graceful and elegant martial arts master known for its lightning-fast strikes and acrobatic combat style. The Mienfoo species are known for sparring deep in Unova's Victory Road, honing their unique aerobatic maneuvers in hopes of one day becoming a master Mienshao. Mienshao is a dynamic character who uses its high speed options to bounce back and forth between a rushdown forcing punishing 50/50s & a keep-away character who controls screen space with Swift Star.
Mienshao also has a wide variety of approach options due to being able to cancel its dash into either crouch or a high-momentum jump. This allows it to close the gap when it pleases, as well as chase rolls when applying its offense. Its quick overhead dive kick & target combo into sweep make it a dominant offensive presence, locking you in 50/50s while snowballing meter for combos.
Mienshao's weaknesses only become apparent when it's not applying heavy pressure or able to zone properly: Mienshao's small health bar and exploitable low endurance makes any disadvantage potent, though this is offset somewhat by its meter gain allowing for frequent Guard Bursts. Mienshao's damage potential is also locked away behind meter and location-based combo routes and is not guaranteed to always get the most out of each punish. If Mienshao cannot snowball their advantage state, they'll have to win neutral several times over to compete with other offensive powerhouses who can deal more damage off stray hits and are less prone to guard breaks.
Finally, for a video guide on all things Mienshao, check out this video by Anomaletix!
Playstyle
Mienshao is a pixie with low health and endurance in exchange for outstanding mobility and a dangerous advantage state.
Pick if you like
Avoid if you dislike
Advantage State: Mienshao's advantage state after getting a knockdown is amazing, gaining the ability to run deadly mixups and 6A RPS that loop into even more knockdowns.
Great Metergain: Mienshao's target combo into sweep and their burst range with dash cancel grabs means they'll always have some amount of meter to play with.
Mobile Marten: Mienshao has multiple options to move extremely fast for both offensive and defensive purposes.
High Risk: Having the lowest HP and Endurance in the game (shared with Toxicroak) while also wanting to be in the opponent's face most of the time means you'll always be one mistake away from being blown up.
Low Damage without Bar: Mienshao's damage is overall lower than most of the cast, and their damage before you get 2-3 bars (as you need to save 1 bar for an emergency Guard Burst) and a good starter is extremely low.
Mixup Reliant: An inability to enforce plus frames means that Mienshao has very few pressure options besides a risky 50/50.
Approach Variety: A floaty jump means Mienshao relies on a very predictable dashjump to navigate their way through their opponent's defense.
Normals
5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
4
2
Mid
5A4, C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
22
8
38
5 [-21]
-
-
Total: 67
Mienshao extends their arms forward and hits anything in front of them.
Mienshao's longest poke, albeit very slow
Toggle Hitboxes
Toggle Hitboxes
5A4
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
-
3
21
6
-
-
Total: 24
Mienshao pulls their arms back, pulling the opponent in.
Links into most normals on CH
Notably links into Mienshao's 623B
Cannot be used on block
Toggle Hitboxes
Toggle Hitboxes
4A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
4A6A, Special
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
7
12
22
3 [-16]
-
-
Total: 40
Mienshao whips the air above them with their arms.
Mienshao's fastest move and primary anti-air
Moves backwards, making it a very non-committal neutral tool
Toggle Hitboxes
Toggle Hitboxes
4A6A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2, 2
0, 2
Mid
C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
10
18
19
6 [0]
-
-
Total: 51
Mienshao lunges forward and stabs the air in front of them.
Mienshao's best metered combo filler, links into 623B
Great in neutral, whiff punishing after dodging with 4A
Advances forward and leads to parry RPS
Toggle Hitboxes
Toggle Hitboxes
6A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1
0
Mid
6AA, 3A, Special
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
8
4
13
-1 [+0]
-
-
Total: 23
Mienshao does a small kick in front of them.
Higher-reward mash option than 4A
Great combo starter, usually the one you'll use the most
Exceptional at stagger pressure because of how low the blockstun is
Hitbox size & special cancel lets it loop with 623B
Toggle Hitboxes
Toggle Hitboxes
6AA
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1
0
Mid
3A, Special
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
10
6
16
+1 [-5]
-
-
Total: 31
Mienshao does another kick forward.
Frametraps 6A
Strings into sweep, forming the core of Mienshao's excellent meter gain
Mienshao darts upward rapidly to the wall in front of them before diving back.
Mienshao's best metered damage option
Acts as uniquely fast abare and an irreplaceable juggle starter
Holding up (8) when Mienshao hits the wall will cause it to jump before the second hit, increasing the move's advantage and making corner juggles more consistent
Toggle Hitboxes
Toggle Hitboxes
Star Shower jBB
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2, 2, 2
1, 1, 1
High
C-Cancel (landing lag)
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
12, 21, 31
∞
23
-
1
-
Mienshao sends out three star projectiles at a downward angle.
Locks the opponent in place after a 2A ladder combo, allowing for a 623B follow-up
Star Shower (Leaping Liepard) B after 6B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2, 2, 2
1, 1, 1
High
C-Cancel (landing lag)
-
-
Startup
Active
Recovery
Advantage
Cost
Unique
12, 21, 31
∞
23
-
1
-
Mienshao sends out three star projectiles after bouncing off the opponent.
Acts as a safety net if the opponent blocks 6B, 3A, or 2A
Hits high multiple times, catching some opponents unaware
Does a lot of damage, good low-execution metered ender
Mienshao charges up a powerful projectile before sending it forward.
Travels about 2/3rds of the screen
Good whiff punish
Scales very poorly, not recommended for longer combos
Decent midscreen 3A follow-up to conserve meter
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Toggle Hitboxes
Throws
Forward Throw 6C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Unblockable (Throw)
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
Unique
8
2
61
-
-
-
Total: 70
Mienshao spins around before throwing the opponent away.
Standard throw, keeps the opponent in the corner
Back Throw 4C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Unblockable (Throw)
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
Unique
8
2
61
-
-
-
Total: 70
Mienshao spins the opponent around and kicks them away.
Combos
Combo Theory
Mienshao has a very simple meterless combo game, aiming to route into the 6AA 3A target combo.
Once it decides to spend meter, it wants to route into Thrusting Tailow. If it's close to the corner, it'll want to use the 623B8 version for a better juggle state.
Starters for 623B midscreen include 5A4, C-Cancelled jB/6BB, & higher air hits of jBB.
In the corner, more starters are available including 4A6A, jB, and lower connects of jBB (including 6BB).
After landing the move, go into (dashjump if midscreen) j5A, then into 2A 5B to finish the combo.
You can instead loop the combo with 6A x 623B or 2A x j5A x jBB 623B.
When looping juggles with 6A in the corner, it is sometimes possible to get 6AA. Doing this twice outdamages the listed 3 bar combo.
All non-counterhit combos except for 5A starters can be done out of j5A or j2A.
All combos ending in 3A can be followed up with 6B, sacrificing oki and meter for damage. Mien values the former two very heavily, so you often want to just take the 3A.
Meterless BnBs
Meter Gain Starters
6AA x 3A
>>>>
ch.5A4 6AA x 3A
>>>>>>>>
ch.4A6A 6AA x 3A
>>>>>>>>
Note: Only works if you whiff the 4A, then counterhit the 4A6A.
2A Poke into Oki
2A x 5B
>>
Note: Gives a highly advantageous knockdown, ideal for starting your offense.