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Pokemon: Close Combat/MLopunny
Archetype: | Mixup, Snowball |
Health: | 37 |
Endurance: | 13 |
Walk Speed: | 4.1/-2.95 (7.3 Running) |
Prejump Frames: | 5 |
Fastest Attack: | 5A (7f) |
That Rabbit's got a Vicious Streak a Mile Wide!
Introduction
Our puzzle champion finally arrives! Lopunny is fast, has upgradable attacks that lead to a massive finishing blow, and is the size of an average human mother. If you like overwhelming your opponents with an ever present smile, Lopunny might be the character for you.
Lopunny uses a unique resource system known as Star Power. Upon successfully landing a Special or Hyper, Lopunny is granted the corresponding Star, and the move is upgraded, gaining new properties. For example, Dizzy Whip gains the ability to Dizzy the opponent on counterhit. Lopunny generally spends the first round collecting the red, yellow, blue and purple stars before running the opponent over with the combos they enable. Once the final round is drawing to a close, Lopunny can then spend all these stars on the extremely powerful (and flashy) Last Resort!
When it's not worrying about its star collection, MLop enjoys rushing the opponent down with its blisteringly fast run, Bunny Hop, and even certain specials like Nova Kick and Lightning Blitz. Once it's got you knocked down, it can enforce 3-way mix with Bunny Hop's extremely plus-on-hit follow-ups and convert into its signature high-voltage juggles! It's also blessed with its whip moves, giving it a safe blockstring ender with devastating counter hit reward and even a command grab, leading to formidable corner pressure.
Sound up your alley? Then hop to it!
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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Hyper Moves
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Super
Throws
Combos
Combo Theory
- Lopunny's main combo-relevant stars are
.
&
allow for better conversions off their respective moves, though
makes some juggles impossible.
allows for basically any combo off of CH 5B.
&
open up new combo routes entirely.
- Required stars are in parentheses next to the combo's title, while stars earned are below the combo.
You Got A Star! (Star-Building Combos)
Dizzy Star
6A x 5B
Starfall + Lightning Star
4B 6B
Note: Can start with counterhit 6A.
Stomp Star
2B j2A x 2B
6A for Starfall + Lightning Star / Dizzy Star
4B x 6A x 5B/6B
OR
(/
)
Note: If you are too far, your 6A may whiff, in which case 4B x 5B/6B still connects (5B whiffs without
)
Nova Star
5AAA x 2B j5A x j5B
Nova + Lightning Star Corner Combo
5AAA x 2B j5A x j5B x 5AAA x 6B
Note: If you have , you must do 5AA instead of 5AAA.
Star Combos
S-Starfall into Sweep ()
4B 3A
Note: Can be done starless depending on positioning
S-Nova into Sweep ()
2B x 5A x 5B x 3A
S-Lightning to Nova Double Route (Close Version) ()
5AA x 6B 5AA x 2B j5A x j5B
Note: Wait a little before using 5AA after the 6B.
It's possible that the far version still may work up close depending on the character, but this is far more consistent.
S-Lightning to Nova Double Route (Far Version) ()
5AA x 6B 6A x 2B j5A x j5B
Note: Wait a little before using 6A after the 6B. It's possible that if you buffer the 6A, a 4A may come out instead, making the combo better since you can also 6A after it.
However, hoping for a 4A can be inconsistent since timing the combo around it makes drop if a buffered 6A (which can happen depending on specific spacing and character hurtboxes) comes out instead.
If you're unsure of this route working in the moment, you can also simply walk a little to close distance before using the previous route.
S-Stomp into Nova ()
2B2B 66 4A 6A x 2B j5A x j5B
S-Nova into Whip into Boosted Super ()
j5A x jB 6A x 5B x 426B
S-Nova S-Lightning into Whip Corner Combo ()
2B j5A x j5B x 6A x 6B 6A x 2B j5A x j5B 5AAA x 5B
Note: Primary corner combo, works off any grounded 6B starter
S-Lightning into S-Star Corner Reset ()
6B 6A x 2B j5A x (dl) j5B 4B
Note: Leaves the opponent close to you, perfect for a mixup between 5A and 24B.
j2A Hit Confirm into 2B2B Corner Combo (, NO
)
2B j2A x 2B 2B j5A x j5B 6A x 2B j5A x j5B 5AAA x 5B
Note: Use 2B as soon as you can after 2B2B.
Shock Factor Combo (, NO
)
6A x 6B 6A x 2B j5A x jB 6A x 4B 6A x 5B
Colors