Pokemon: Close Combat/Breloom

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PKMNCC Breloom Stats.png
PKMNCC Breloom Portrait.png
Archetype: Zoner (Midrange)
Health: 37
Endurance: 12
Walk Speed: 2.5/-2.15
Prejump Frames: 5
Fastest Attack: 6A, Grab (8f)

He's a fun guy.

Introduction

Mushrooms whisper tales
of vanishing health bars and
Breloom's swaying spores.

And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky, surprisingly mobile zoner who excels in area denial with long reaching normals, Seed Bombs galore, & Shroom Blast landmines. The Seed Bombs specifically lead to creative applications, as many of Breloom's tail swipes can dribble the tree-to-be to practically anywhere on screen. Simple combos lead to high damage output, effectively boosted by the morel-y bankrupt Drain Clutch stealing the opponent's health. Whiff punishes, anti-airs and parries can all lead to this threatening move, snowballing a massive health discrepancy. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended.

Once Breloom seizes the corner, they act much the same, standing at midrange. Patient opponents will fall victim to Breloom's shockingly fast dash followed by a tick throw, while fools that try to escape will find themselves socked in the face and subject to Breloom's frighteningly high metered damage. While Breloom doesn't have tons of plus frames, it can still discourage the opponent from swinging with its unique Effect Spore parry threatening poison at worst and double meter gain at best. Even if they can't get meter due to their difficulty comboing into sweep, Breloom is quite content with their high meterless damage output off simple yet effective moves including 6A, 4A and a Seed Raid from above. The Breloom hivemind is a force to be reckoned with!

Breloom however is a very selfish character - they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly minus on block. It gets even worse once the opponent properly gets up close, as Breloom has subpar durability & attack speed as well as a complete lack of reversal. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them to. Breloom can just as easily use their quick and safe movement options to weave and punish poor unsuspecting aggressors with deadly spores! Never doubt this mycelium might!

And don't get too patient in the corner either, or you'll meet a cruel fate...


Playstyle
PKMNCC Breloom NavboxIcon.png Breloom uses a mix of strong pokes, tricky projectiles & rapid movement to control the pace of the game.
Pick if you like Avoid if you dislike
  • Powerful Zoning: Breloom's redirectable Seed Bombs and stretchy pokes are great for controlling space.
  • Rapid Regeneration: Breloom's 6B and 623B allow them to regain health, extending the efforts you must make to defeat them.
  • Excellent Extensions: Breloom has some of the most meter-efficient damage in the game, and can use a pre-placed Shroomish to crank its damage even further.
  • Mobile Mycelium: Breloom's dash speed is blisteringly fast, and jB allows Breloom to jump around while threatening to beat attempts to anti-air their highly rewarding aerials.
  • Puffball Parry: Though slightly luck-dependent, Breloom's parry is one of the most rewarding in the game, giving it a scary option on both offense and defense.
  • Poor Defense: Breloom's kit features no reversals and slow buttons, making fighting out of bad scenarios difficult.
  • Scanty Cancels: The amount of special cancels Breloom has from their normals is quite limited compared to other characters, detracting from the length of its meterless combos.
  • Defensive Deadzone: Breloom's anti-airs are fantastic from long range but suffer close-up, forcing you to rely on parry or positioning.
  • Agaric Arc: Breloom's zoning predominantly affects the sky due to the seeds' trajectory, opening up a weakness to characters that can cover the ground quickly.
  • Parched for Plus Frames: Breloom can't enforce meaningful plus frames without a jump-in or significant setup time, forcing it to fend off abare using its parry.

Normals

5A
PKMNCC A.png
PKMNCC Breloom 5A.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid 5B, 2B, Super - -
Startup Active Recovery Advantage Cost Unique
9 9 20 +1 [-5] - Redirects PKMNCC Breloom SeedIcon.png
Total: 37

Breloom smacks the enemy with their tail.

  • Key normal for Breloom, strong neutral check and pressure starter
  • Often used for punishes due to its comparatively lenient cancel options
  • Links into 6A, 3A, or itself on counterhit
  • PKMNCC Breloom SeedIcon.png hit: Sends the seed in a wide arc, hurtling offscreen; mainly useful as an anti-air
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Breloom 4A.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 4AA, 6AA, Specials Upper Body (Startup) -
Startup Active Recovery Advantage Cost Unique
12 7 9 +0 [+1] - -
Total: 27

Breloom extends a jab upwards.

  • Breloom's anti-air normal
  • Very reliable from range, but has a deadzone close to their head
  • Plus on block, but can whiff on crouching hurtboxes and leaves Breloom too far to threaten frametraps
  • Even in the corner, Breloom can at best threaten a trade with 6A
Toggle Hitboxes
Toggle Hitboxes
4AA
PKMNCC4.pngPKMNCC A.png
PKMNCC Breloom 4AA.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Mid Specials, 623B - Knockdown
Startup Active Recovery Advantage Cost Unique
5 5 15 +3 [-3] - -
Total: 24

Breloom follows up with an additional upwards jab.

  • Whiffs on grounded opponents, making this exclusively a juggle tool
  • Juggles into 6B, making Breloom's anti-air substantially more rewarding
  • Will whiff after anti-air 4A at certain ranges
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Breloom 6A.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 6AA, 4AA - -
Startup Active Recovery Advantage Cost Unique
8 5 11 +2 [+1] - -
Total: 23

Breloom extends a horizontal jab towards the opponent.

  • Slightly further range than 5A, with higher reward from range
  • Low risk low reward on its own, ideal for baiting out jump-ins
Toggle Hitboxes
Toggle Hitboxes
6AA
PKMNCC6.pngPKMNCC A.png
PKMNCC Breloom 6AA.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 6AAA, 6B - -
Startup Active Recovery Advantage Cost Unique
6 4 14 -2 [-1] - -
Total: 23

Breloom follows their horizontal jab with another.

  • Can be whiff cancelled from 6A, allowing you to control horizontal space for longer
  • Can frame-trap with 6B, preventing stolen turns after a blocked poke
Toggle Hitboxes
Toggle Hitboxes
6AAA
PKMNCC6.pngPKMNCC A.png
PKMNCC Breloom 6AAA.png
Shroomu Shroomu no Gatling
Shroomu Shroomu no Gatling
Damage Endurance Damage Guard Cancel Invul Property
1+1+1 0+1+1 Mid 623B, C-Cancel - -
Startup Active Recovery Advantage Cost Unique
6; 6; 6 5; 5; 5 29 +3 [-16] - -
Total: 59

Breloom unleashes a flurry of jabs.

  • Can be whiff-cancelled from 6AA, allowing you to control space even longer at risk of being very committal
  • Unsafe, but difficult to punish when spaced correctly
  • Combos into Drain Dart on hit
  • Can be C-Cancelled forward for pressure on block or combos (including 3A for meter neutrality) on hit
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Breloom 2A.png
Damage Endurance Damage Guard Cancel Invul Property
3/2 0 Mid C-Cancel - -
Startup Active Recovery Advantage Cost Unique
11 17 14 -1 [-13] - -
Total: 41

Breloom charges forward with a headbutt.

  • Intended to be spaced due to its active frames
  • Ideal to use with 2B or 4B active on screen
  • +15 on hit and +2 on block at ideal spacing, integral part of Breloom's grounded keepaway
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Breloom 3A.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Low 426B - Sweep
Startup Active Recovery Advantage Cost Unique
11 7 36 +45 (KD) [-25] - Redirects PKMNCC Breloom SeedIcon.png
Total: 53

Breloom sweeps the opponent's leg with their tail.

  • Standard sweep that can be linked into with proper meter usage or a well-placed Shroomish
  • Cancel immediately to combo into Spore Cannon, or delay it to run knockdown pressure while regaining a bar
  • PKMNCC Breloom SeedIcon.png hit: Sends the seed in a slow, small arc
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Breloom J5A.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 High - - -
Startup Active Recovery Advantage Cost Unique
10 12 6 +20 [+17] - -
Total: 27

Breloom kicks at the opponent in mid-air.

  • Breloom's most standard jump-in, can cross-up and lead into pressure/combos
Toggle Hitboxes
Toggle Hitboxes


j8A
PKMNCC8.pngPKMNCC A.png PKMNCC J.png
PKMNCC Breloom J8A.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 High - - -
Startup Active Recovery Advantage Cost Unique
13 12 6 +27 [+24] - Redirects PKMNCC Breloom SeedIcon.png
Total: 30

Breloom swings with their tail in mid-air.

  • Ideal air-to-air due to its disjoint
  • Slower than j5A, but larger and more advantageous on block
  • PKMNCC Breloom SeedIcon.png hit: Spikes the seed toward the opponent at high speeds
Toggle Hitboxes
Toggle Hitboxes

Specials

Seed Bomb
5B
PKMNCC B.png
PKMNCC Breloom 5B.png
Damage Endurance Damage Guard Cancel Invul Property
5/4 1/2 Mid C-Cancel - PKMNCC Breloom SeedIcon.png: Projectile, Knockdown
Tail Swing: Launch
Startup Active Recovery Advantage Cost Unique
27 4 47 +68 (KD) [-12] - Redirects PKMNCC Breloom SeedIcon.png
Total: 76

Breloom swings their tail, lobbing an explosive seed bomb.

  • Key zoning tool for Breloom, enabling their neutral control
  • Holding PKMNCC4.png as the seed comes out will angle it upwards for setplay & redirection
  • The tail swipe does 5 damage and prevents the projectile from being spawned
  • The seed projectile can be redirected by 5A, 3A, j8A, 5B, and jB
  • Has a cooldown period during which no projectile will be spawned
  • PKMNCC Breloom SeedIcon.png hit: The seed travels in a low arc, covering the ground at the cost of setup time
Toggle Hitboxes
Toggle Hitboxes


Drain Clutch
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Breloom 6B.png
Sutōmu Buringā!
Sutōmu Buringā!
Damage Endurance Damage Guard Cancel Invul Property
2+1+1+1+1 1 Mid B - Heal, Knockdown
Startup Active Recovery Advantage Cost Unique
25 15 42 +98 (KD) {-39} - -
Total: 81

Breloom cries out and extends their arms, latching onto the opponent.

  • Can be extended by pressing PKMNCC B.png during hit animation, spending meter for an additional 2 damage dealt and 2 damage healed for each bar spent
  • Difficult to land due to a lack of cancel options, but high reward as it heals Breloom for 3 health
  • Large but very committal, best used for combos or long-ranged punishes
  • When landed early in a combo and close to the opponent, the knockdown allows for juggle combos afterwards
Toggle Hitboxes
Toggle Hitboxes


Shroom Blast
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Breloom 2B.png
Damage Endurance Damage Guard Cancel Invul Property
5 2 Mid - Throw (6-28) Knockdown (Air)
Startup Active Recovery Advantage Cost Unique
30 6 30 +1 [-5] - -
Total: 65

Breloom hops up and slams down their tail, planting a Shroomish.

  • Very safe cancel option which allows Breloom to set up for pressure with the Shroomish followup
Toggle Hitboxes
Toggle Hitboxes
Shroom Blast (Activation)
2B2B
PKMNCC2.pngPKMNCC B.pngPKMNCC2.pngPKMNCC B.png
PKMNCC Breloom 2B.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Mid - - Anti-Projectile
Startup Active Recovery Advantage Cost Unique
13 6 - +49 [+32] - -
Total: 18

Shroomish puffs out a cloud of spores.

  • Can be done any time Breloom is not in hitstun, blockstun or knockdown, including during the recovery of 2B itself
  • Useful for controlling air space or as a meterless pseudo-C-Cancel
Toggle Hitboxes
Toggle Hitboxes


Seed Raid (Tail Hit)
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Breloom JB.png
Damage Endurance Damage Guard Cancel Invul Property
6/2 1 Mid - - Knockdown
Startup Active Recovery Advantage Cost Unique
21 - 22 +29 [+8] - Redirects PKMNCC Breloom SeedIcon.png

Breloom somersaults forward in mid-air, swinging down with their tail while releasing a seed bomb towards the ground.

  • Allows Breloom to threaten the ground while remaining safe
  • Generally plus on block if done at the mid-point of their jump-arc or later
  • Able to punish certain anti-air attempts, forcing the opponent to respect your air presence
  • PKMNCC Breloom SeedIcon.png hit: Spikes seed downward, similar to the move's own projectile but faster
Toggle Hitboxes
Toggle Hitboxes
Seed Raid (Projectile)
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Breloom JB Projectile.png
ST Akuma wishes
ST Akuma wishes
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid - - Projectile, Knockdown
Startup Active Recovery Advantage Cost Unique
21 - 22 +75 [-4] - -

Breloom somersaults forward in mid-air, swinging down with their tail while releasing a seed bomb towards the ground.

  • Projectile is only released if the tail does not directly hit the opponent
  • There exists a precise sweetspot where the seed and tail both hit, increasing the move's damage and advantage
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

Drain Dart
623B
PKMNCC6.pngPKMNCC2.pngPKMNCC3.pngPKMNCC B.png
PKMNCC Breloom 6B.png
I, Capture and Devour
I, Capture and Devour
Damage Endurance Damage Guard Cancel Invul Property
1x6 0+1+1 Mid B - Heal, Knockdown
Startup Active Recovery Advantage Cost Unique
9 10 42 +98 (KD) [-39] 1 -
Total: 60

Breloom shoots their arms out at high speeds, draining the life from their opponent.

  • Easier to land than 6B with quicker startup and more cancel options, at the cost of a bar
  • Juggles under the same conditions as 6B, and can be extended the same way
Toggle Hitboxes
Toggle Hitboxes


Super

Spore Cannon
426B
PKMNCC4.pngPKMNCC2.pngPKMNCC6.pngPKMNCC Glitched B.png
PKMNCC Breloom 426B.png
Shiitake chanterelle, you are now in hell
Shiitake chanterelle, you are now in hell
Damage Endurance Damage Guard Cancel Invul Property
1x5 0 Mid - - -
Startup Active Recovery Advantage Cost Unique
9 60 +49 [+32] 2 -
Total: 68

Breloom unleashes a slow-moving cloud of spores towards the opponent.

  • Infinite duration, but will only connect 5 times before disappearing
  • Used to take command of neutral or set up tricky offense
  • Comes out instantly, allowing you to trade with the opponent
  • Only disappears once parried

Universal Mechanics

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Breloom 6C.png
And here's the kicker
And here's the kicker
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable (Throw) - - Knockdown
Startup Active Recovery Advantage Cost Unique
8 2 61 - - -
Total: 70

Breloom rapidly kicks the opponent, sending them half screen.

  • Can combo into 2B's followup or Spore Cannon if they're already on screen when the throw is initiated


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Breloom 4C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable (Throw) - - Knockdown
Startup Active Recovery Advantage Cost Unique
8 2 61 - - -
Total: 70

Breloom tosses the opponent behind them.

  • Can combo into 2B's followup or Spore Cannon if they're already on screen when the throw is initiated


Parry
5C
PKMNCC C.png
PKMNCC Breloom ParryCombined.png
Damage Endurance Damage Guard Cancel Invul Property
2 - - - - -
Startup Active Recovery Advantage Cost Unique
- - - - - -

Breloom counters an attack by spraying spores from its cap.

  • The type of spores emitted are chosen randomly: Stun Spore has a 50 percent chance of being the chosen powder, while Sleep Powder and Poison Powder both have a 25 percent chance
  • Essential offensive tool, conditioning the opponent against mashing while giving very high reward
Toggle Hitboxes
Toggle Hitboxes

Combos

Combo Theory

  • Combos that begin with 5A, 6A, or 3A can also start from a jump in (jA or j8A).
  • After air hit 6B/623B, if the opponent rolls into the corner, 9 delay j8A is a safejump.

Meterless BnBs

Fast Punish
5A x 5B

PKMNCC5.pngPKMNCC A.png>> PKMNCC5.pngPKMNCC B.png


Shroom Blast Extension
2B (2B) 3A

PKMNCC2.pngPKMNCC B.png>> PKMNCC2.pngPKMNCC B.png>> PKMNCC3.pngPKMNCC A.png


Corner Healing
6B 6A x 4AA x 6B

PKMNCC6.pngPKMNCC B.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC4.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC B.png


Colors

A
B
C
D


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Content
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Kommo-o
M. Lopunny
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Slither Wing
Toxicroak
Tyrogue