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Cosmic Encounter 4th Edition Board Game by Fantasy Flight Games - Classic Intergalactic Conquest Strategy Game for Kids and Adults, Ages 14+, 3-5 Players, 1-2 Hour Playtime

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$55.99 with 20 percent savings
List Price: $69.99
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Price $55.99
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  • DIPLOMACY AND STRATEGY: Enter the world of Cosmic Encounter, where diplomacy, strategy, and alliances are key to galactic conquest.
  • INTERSTELLAR COMPETITION: Lead your alien species in a quest to colonize foreign planets, but remember, every planet is ruled by someone, and you must use diplomacy or war to expand your empire.
  • EVER-CHANGING GAMEPLAY: With a new species joining the classic alien lineup, each game offers a unique experience, ensuring no two games are alike.
  • CUSTOMIZE YOUR EXPERIENCE: Cosmic Combos allow for themed matchups and customization, making the game suitable for various numbers of players.
  • SUPREMACY AWAITS: Forge alliances, defeat your enemies, and secure your species' supremacy in this engaging and competitive board game.

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This item: Cosmic Encounter 4th Edition Board Game by Fantasy Flight Games - Classic Intergalactic Conquest Strategy Game for Kids and Adults, Ages 14+, 3-5 Players, 1-2 Hour Playtime
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Product information

Product Dimensions 11.5 x 2.75 x 11.5 inches
Item Weight 3.87 pounds
Country of Origin China
ASIN 1589944968
Item model number CE01
Manufacturer recommended age 15 years and up
Best Sellers Rank #49,804 in Toys & Games (See Top 100 in Toys & Games)
#1,301 in Board Games (Toys & Games)
Customer Reviews
4.8 out of 5 stars
Is Discontinued By Manufacturer Yes
Release date March 1, 2018
Language Castilian
Manufacturer Asmodee

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Product Description

Product Description

Colonize the galaxy in cosmic encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations as they seek to spread across the stars. But every Planet is ruled by someone, and the only way to expand your cosmic colonies is through either diplomacy or war. By establishing colonies on five planets beyond the reaches of your home system, You will safeguard the future of your species and earn victory. But if you fail, you will fall into the Black Abyss of space! Every game of cosmic encounter is different, and the tables can turn in an instant.

From the Manufacturer

Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!No two games are the same!Components•Rulebook•1 Warp Token•5 Player Colony Markers•1 Hyperspace Gate•25 Player Planets (5 per player)•100 Plastic Ships (20 per player)•50 Alien Sheets•20 Destiny Cards •72 Cosmic Cards•50 Flare Cards•20 Tech Cards•42 Cosmic Tokens•7 Grudge Tokens•1 Genesis Planet•1 Lunar Cannon Token•1 Prometheus Token•1 Alternate Filch Flare


From the brand


From the manufacturer

Cosmic Encounter Board Game
Cosmic Encounter Board Game
Cosmic Encounter Board Game
Cosmic Encounter (Base Game)
Cosmic Encounter: Cosmic Incursion Expansion
Cosmic Encounter: Cosmic Conflict Expansion
Cosmic Encounter: Cosmic Dominion Expansion
Cosmic Encounter: Cosmic Eons Expansion
Cosmic Encounter: Cosmic Odyssey
Customer Reviews
4.8 out of 5 stars 1,226
4.9 out of 5 stars 311
4.9 out of 5 stars 151
4.7 out of 5 stars 239
4.8 out of 5 stars 141
4.7 out of 5 stars 53
Price $55.99 $27.99 $27.99 $27.99 $24.95 $46.61
Type of Game Board Game Board Game Board Game Board Game Board Game Board Game
Number of Players 3-5 Players 3-6 Players 3-6 Players 3-6 Players 3-6 Players 3-8 Players
Average Playtime 1-2 Hours 1-2 Hours 1-2 Hours 1-2 Hours 1-2 Hours 2-3 Hours
Recommended Player Age 14+ 14+ 14+ 14+ 14+ 14+
Number of Alien Races 50 20 20 30 30 42
Featured Aliens Filches, Amoebas, Parasites and Kamikazes Fungus, Magician and Locust Empath, Lunatic and Claw Joker, Yin-Yang, Tourists and Whirligig Nightmare, The Cult, Bleeding Heart and Anarchist Alternate Timeline Aliens
Variant Cosmic Combos The Reward Deck The Hazard Deck New Reward Deck with Intimidates, Variable Attacks and Retreats Hidden Alliances Brand New Campaign Mode
Sci-Fi Strategy Game
Fan-Designed no data no data no data no data no data
Expansion Available is an expansion is an expansion is an expansion is an expansion is an expansion

What's in the box

  • 1 Quick-Start Guide 1 Rulebook 1 Warp 1 Hyperspace Gate 25 Player Planets (5 per player) 100 Translucent Plastic Ships (20 per player) 51 Alien Sheets 197 Cards 51 Tokens 1 Genesis Planet 1 Alternate Filch Flare
  • Product guides and documents


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    Customer reviews

    4.8 out of 5 stars
    1,226 global ratings

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    Customers say

    Customers find this board game fun and engaging for 3 to 5 players, with quick 30-minute games that progress at a faster pace. The game features a huge variety of alien races with unique abilities, and customers appreciate its strategic elements, with one noting the extensive card-based combat options. While some find it simple to learn, others consider it complex, though customers consistently praise its replayability and versatility across different group sizes.

    AI-generated from the text of customer reviews

    158 customers mention "Fun game"154 positive4 negative

    Customers find this board game fun and exciting, particularly enjoying that it works well with 3 to 5 players.

    "...This game provides for some truly epic moments. It's a classic of a game. Strategic yet randomized...." Read more

    "...As is this game is awesome and other than the Warp score bit I mentioned, I wish the UFOs looked different for flavor between players, but that'd..." Read more

    "...CE has returned and Fantasy Flight just GETS the game. It's clear the developers are long term lovers of the game. It's colorful!..." Read more

    "...remember running back to my room to tell all my friends about this great new game...." Read more

    45 customers mention "Strategy"45 positive0 negative

    Customers appreciate the game's strategic elements, with multiple customers noting the extensive interaction among players. One customer highlights the unique card-based combat system with numerous options, while another mentions the endless play strategies.

    "...If you don't mind a bit of randomness. This game provides for some truly epic moments. It's a classic of a game. Strategic yet randomized...." Read more

    "...those colors, matching scorekeepers, huge alien race cards, decks of cards, a gateway cone, and a huge dimensional warp circle...." Read more

    "...The game is extremely interactive, with lots of opportunities for diplomacy and backstabbing and bluffing and surprises...." Read more

    "...So why the 5 stars? Well, this is one of the best negotiation games out there and, regardless of the edition, is extremely replayable...." Read more

    44 customers mention "Game variability"39 positive5 negative

    Customers appreciate the game's variability, noting that each playthrough is different and features complex mechanics.

    "...It's a classic of a game. Strategic yet randomized...." Read more

    "...Every game not only IS different, but feels completely different...." Read more

    "...There are not many games where that can happen. This version is scaleable...." Read more

    "...new iteration of Cosmic Encounter replicates all of the great mechanics of the classic game and then introduces new balancing features and options..." Read more

    25 customers mention "Play time"22 positive3 negative

    Customers enjoy the play time of this board game, with quick 30-minute games and faster-paced progression.

    "...I love that Cosmic Encounter doesn't really have down time between turns...." Read more

    "...the game is more streamlined and progresses at what seems like a faster pace...." Read more

    "...game and then introduces new balancing features and options for a quicker play mode...." Read more

    "...Play time varies, but this can generally be played in about 1 hour, and components are superb...." Read more

    25 customers mention "Variety of aliens"25 positive0 negative

    Customers appreciate the variety of alien races in the game, with each character having unique abilities that keep the gameplay fresh.

    "...Also the crazy variety of different aliens with different powers to end up with ensures that every game will be different than the last one...." Read more

    "...planets matching those colors, matching scorekeepers, huge alien race cards, decks of cards, a gateway cone, and a huge dimensional warp circle...." Read more

    "...Want chaos, allow multiple aliens and/or hidden aliens, and add in every imaginable optional component and rule and add extra flares...." Read more

    "...I love the diversity of characters with unique abilities and enjoy playing the game each and every time...." Read more

    20 customers mention "Playability"20 positive0 negative

    Customers find the board game highly playable, particularly for 3 to 5 players, with good versatility in group sizes. They appreciate its social aspects, making it perfect for social groups of gamers.

    "...Social interaction is also a big factor, and ends up being a positive one...." Read more

    "...It really plays best with 5 people, so that is the first hardship and it isn't everyone's cup-of-tea theme...." Read more

    "...is a combination of a board game, a card game, a strategy game, a team player game (since you have options where you can help or harm each other) by..." Read more

    "...This is a social game that requires lots of interaction between players. Social skills are just as important as strategy...." Read more

    18 customers mention "Replayability"18 positive0 negative

    Customers find the board game has lots of replayability, with one customer noting it feels new every time they play.

    "...The game has a lot of replayability, seeing as how there are fifty races available...." Read more

    "...negotiation games out there and, regardless of the edition, is extremely replayable...." Read more

    "...games and picked this up as a relatively quick game to play with high replayability, and it has been terrific with all six or so people I’ve played..." Read more

    "...The Good: 1. Very fun game 2. Lots of replay-ability 3. Very competitive 4. Encourages teamwork and temporary alliances...." Read more

    73 customers mention "Learning curve"48 positive25 negative

    Customers have mixed opinions about the game's learning curve, with some finding it simple to learn and easy to understand, while others describe it as pretty complex and difficult to explain.

    "...At its crazy heart, this is a card game, plain and simple...." Read more

    "...Game wise, it's easy for people new to the game to focus on mechanics and numbers, while more experienced players usually win through diplomacy and..." Read more

    "...This game is chaotic, but refreshing all at the same time...." Read more

    "...-The basic game is fairly simple. -The cards have the phases of the turn that they're played in highlighted for ease of use...." Read more

    42nd Anniversary Edition Review
    5 out of 5 stars
    42nd Anniversary Edition Review
    Should you buy this if you already own the 2008 edition? The short answer is no. All you're getting here are translucent ships, alien combo cards, and an extra alien card. The rule book has some extremely bad typos which may confuse first time players. This is really a non-issue though since the 2008 rule book is available online as a PDF and does a much better job explaining the nuances of the game. I would also recommend any new player to consult with the Board Game Geek community forum for rules clarification and errata. One last criticism I have of this game is that it is very difficult to discern the purple ships from the blue ships once stacked, which I can confirm. This is exacerbated if you are colorblind or play the game under limited light conditions. However, for my group, we did not have any issues telling the ships apart. Your milage may vary though. So, if you already own the 2008 edition or just prefer opaque ships, do not get this edition. So why the 5 stars? Well, this is one of the best negotiation games out there and, regardless of the edition, is extremely replayable. With 51 aliens in the core set, you can have over 2 million combinations in a 5 player game. That basically means that every game you play will be totally unique. A quick caveat: playing with competitive people who are easy to point out the unfairness of a situation will probably have a bad time with this game. Only consider this game if your group enjoys silly situations. Even though it's not labeled as such, I consider this a story telling game rather than a serious index of skill and mental prowess. You can be born with a silver tongue and still lose.
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    Top reviews from the United States

    • Reviewed in the United States on August 11, 2013
      I'm going to preface this review by saying that I own many board games and host a weekly game night at my house to play awesome games with my closest friends.

      What is this game?
      The galaxy is at war. You are the leader of a specific alien race. Use your special species specific powers to take control of your opponents planets and claim them as your own. Ally together and negotiate with others to help and hinder each other along the way. At its crazy heart, this is a card game, plain and simple. Yes, there are neat little planets and colony ships to mark who is winning, to "wager" in fights and such, but the vast majority of the action has to do with the cards in your hand and how you manage them. The strategy has to do with alliances forming and melting throughout the game. Also the crazy variety of different aliens with different powers to end up with ensures that every game will be different than the last one. First one to gain five colonies on five opponents planets wins.

      Should you buy this game?
      Probably! If you don't mind a bit of randomness. This game provides for some truly epic moments. It's a classic of a game. Strategic yet randomized. The best way to introduce it to new people is: "These are the rules, and this is how your specific power lets you break them." By the way, the rules themselves are at MODERATE so you do have to have at least one person sit down to read through and know them before everyone gets together to play for a smoother teaching and learning experience. (Also, having a sheet with all the different phases of the game written down in order and moving a marker to the current one helps everyone better keep track.)

      My thoughts:
      What can I say? I have about 50 board games in my collection, and this one is the best of them all (my game group would contest this). It's awesome. Every game is memorable. Every encounter tense. I'm always jumping at the chance to introduce it to new people and play it every time I can. I see a couple of people who have written reviews on here seemingly haven't read the rules on the Alliance Phase. It is crucial to the games strategy and is by far my favorite mechanic. Hmm... trying to convey joy and fun through typed words is hard. Play this game, if you get the chance. That is all.
      12 people found this helpful
      Report
    • Reviewed in the United States on October 9, 2014
      This game comes with a ton of various colored UFO ships, cardboard planets matching those colors, matching scorekeepers, huge alien race cards, decks of cards, a gateway cone, and a huge dimensional warp circle.

      Players are dealt two cards from a "Flare" deck, which are powerful cards focusing on a race. The players get the matching alien race cards and pick one. All Flares dealt to the players are shuffled in the main deck and if there's less than ten Flares, that many additional are shuffled in.

      The main deck is dealt to players, 8 cards, and players seed their five colored planets with four ships each.

      The second deck, Destiny, is drawn from until a color matching a player is revealed abs that player goes first. The Destiny cards are shuffled again.

      A third optional deck, Tech, has abilities players can research. They get two and pick one to start with.

      Player 1 draws a Destiny card after retrieving one ship from Warp and placing it on a controlled colony. This should match a color in play. Some are Wild (attack any) and some are special (attack who has least ships, most colonized, etc). This player is offense. The target color or player is defense. If using Tech, one ship can land on the upside down card. Techs are activated after a number if ships land on them as the card power requires.

      Offense points the Gateway triangle at a planet. The Gate is prepped with 1-4 UFO ships and offense asks players for help if wanted. Nobody answers yet, though.

      Defense then asks for help as well. Again nobody admits.

      Offensive help then places 1-4 ships on the gate, and then defense help follows.

      Players then lay down a card privately. It is an Encounter card: Attack, Negotiate, or Morph (only one Morph is in the deck - it copies the opposing Attack or Negotiate.) and things happen.

      Attack vs Attack: These have random numbers, 0-40. Add this to the total UFO pieces on your side. Players and Assistants may have extra cards (like Reinforcements, which alter totals on sides by a couple points) to influence things. If Offense wins, Defense hits the warp portal and offense and allies take the planet. If Defense wins, Offense hits the warp and the defense allies return home but get 1 ship from warp, or 1 card from the draw deck per ship they sent to reinforce.

      Attack vs Negotiate: Negotiate loses, Attack wins. The offense colonizes if won, warps if lost. Defense stays if won, warps if lost. Negotiator gets to draw one card from the Attacker's hand as compensation.

      Negotiate v Negotiate: Allies return ships to colonies. The offense and defense have one minute to make a mutual agreement: card swaps, ship colonization that's mutual, etc. If no deal happens, 3 ships per side must go to Warp.

      Then players score. Do you have 1-5 colonies? That's 0, your starting point value. Do you have 1-2 colonies? Your race power is disabled until you get a third colony. Do you have over five? That's one to five (6-10) points. Five points wins. I wish the warp had scoring saying 1-5, 6, 7, 8, 9, 10 instead of 0-5, though.

      Some alien powers and some cards only activate at certain phases in the game, but that's the premise.

      I love that Cosmic Encounter doesn't really have down time between turns. Every player is almost always actively involved when not offending or defending.

      There's a learning curve here and several expansions, but they aren't necessary aside from two have additional players. There's tons of races here and I think if Fantasy Flight went with cheap deck expansions and separate huge alien race cards with Flares, the price points on those would feel safer for buying. As is this game is awesome and other than the Warp score bit I mentioned, I wish the UFOs looked different for flavor between players, but that'd add to the cost.

      This game is fantastic and I still recommend it to anyone!
      15 people found this helpful
      Report

    Top reviews from other countries

    • DB
      5.0 out of 5 stars Cosmic Classic!
      Reviewed in the United Kingdom on August 6, 2012
      Cosmic Encounter is another of Fantasy Flight Games excellent updated versions of a classic (originally released in 1977). As usual FFG give it a polish, straighten out some of the contentious rules and throw in some top quality components and excellent design work, bringing it to a new generation of gamers.

      In terms of rules it's initially pretty simple. Each player has 5 planets - their home system. Each player also has a fleet of 20 ships. With each players ships beginning on their home systems (4 on each planet - a single ship on a planet representing a colony), the aim of the game is to get 5 colonies on planets outside your home system. In other words - attack the other players home planets to establish your own colonies there.

      Yes, that is quite straightforward, however the real fun of the game is the Aliens.....

      This game comes with a whole lot of Aliens. At the start of the game each player gets randomly dealt 2 Aliens from the large deck, and chooses 1 to play for the game. Each Alien has its own unique rule bending powers. And this is what makes the game endlessly re-playable. No two games are likely to ever be the same with such a wide and varied set of powers and skills available. Your choice of Alien will totally change how you think about playing.

      Further unique skills are dealt into a deck of cards which all players will use to perform all the interactions of the game. This is a game without dice!

      So, with your home worlds, your fleet of ships, your unique Alien power and your hand of cards you set about attaining cosmic supremacy. To do this you may form alliances, trick and deceive and totally renege on any agreement to ensure you rule supreme. You will use your Alien power to maximize your attacks, to confuse your opponents, to win you allies and defend your precious colonies - very important as to lose too many of your home colonies will see you lose your Alien skill. At least until you re-establish the colonies again!!

      The game can also have several winners, as the winning condition can be achieved by a number of players simultaneously.

      A fantastic package and a brilliantly unique game that has been around 3 decades and counting! This FFG set caters for new players right up to experts, and each game can be customized perfectly to suit the playing group. It expands further with 3 (so far) excellent expansions, each of which allows for another player to join in the madness (the core set is 5 player) as well as more unique situations and even more fantastic Aliens to make the game even more fun.

      A very unique experience and excellent fun. There is nothing quite like Cosmic Encounter.
    • Brett Austin
      4.0 out of 5 stars A fun time to be had
      Reviewed in Japan on March 5, 2010
      Rules-wise, the game is very easy to play, with a rulebook of only 12 or so pages. I taught my group in less than 10 minutes and we were engrossed since the "get-go". There are no dice in this game. It is a card game with funky ships, excellent production values, and a HUGE community support. This product shines with the Player to Player action. To get where you need to be, you must be confrontational but at the same time be willing to ally with them, situation permitting. Each player will be given a unique alien and that aspect alone will make this game replayable almost indefinately. Often the alien powers and the players decisions will bring about tons of hilarity and humourous frustration. Keep in mind though that this is a 3 player + game. I can't see one getting away with playing with 2 at all.
    • Ruben isai Ponce barcelo
      5.0 out of 5 stars Exelente juego para un buen rato
      Reviewed in Mexico on September 23, 2023
      Muy buen juego para pasar el tiempo con los amigos, la dinámica es sencilla y no son partidas muy largas. Tiene la particularidad de que existen muchas razas de alien por lo tanto ningún juego va a ser igual.
    • ssmb212
      5.0 out of 5 stars As described, great quality brand new unopened.
      Reviewed in Sweden on January 27, 2024
      Great game fast delivery brand new perfect condition.
    • Anillys Osorio
      5.0 out of 5 stars Excelente
      Reviewed in Italy on May 6, 2019
      Buono