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Ccllnply

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Feb 15, 2008
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Firstly, I'd like to point out that this isn't one of those "rebels are overpowered! I can never beat them!" threads. I find that rebels are easy to mantain and defeat when you plan it out.

The only problem I have with rebels is the religious zealots and their defections. I constantly see one province factions conquer half the new world. It seems way to easy to exploit. A small nation can just wait till the Reformation, change religon to protestant, raise their stability really quickly and wait for protestant zealots to conquer an empire for them :wacko:

In my current game, The Palentine(spl?) got annexed early on in the game and only came back where Worms revolted from Austria. They were a one province, in land faction until the Reformation kicked in and they converted to Protestant. So now, because of protestant zealots, they own several provinces in South America, 3 islands in the Carribean and 2 provinces in Spain. :confused:
 
If you go to rebel_types in the common folder, search for religious_rebels, and put defection = none instead of religion, and remove the defection_delay line. This will stop them from defecting entirely.
 

Try Terra Nova Mod, this wont happen in your game then :D