SIRTET is a digging game based on Tetris:
How to play:
- Play pieces by overlapping the soil completely.
- Score points by clearing the top line of the earth.
- You lose if you split the board into separate areas, or if your piece goes too deep.
Based Pico 8. Very cool take on tetris and the theme. Really hard to wrap my head around though, but that’s just a skill issue.
@oxnh thanks! It takes some time to master, even for us that made it 🙈
I love your game! I found it a bit counter-intuitive to keep soil connected, but overall it is an interesting game.
Really good idea and nice implementation. I would love if the game showed a preview of where the piece would end up since it was kind of a mind-bend to figure it out quick in many cases. But thats the only thing I would add :)
@rinevard thanks! the mechanic takes some time to click while playing. Passed that point it gets more addictive
@daandruff it was like that originally! The problem is that, because you can slide pieces from the side and skip the first row(s), there’s more than one way of placing the same piece with the same rotation in the same column (hope that’s not too confusing to explain).
just like the comment above, keeping the soil connected was a bit weird, especially when digging the deepest square on screen led me to loose, but overall, fun and interesting !
I gotta give it up: I didn’t think I ever wanted to play another “what if Tetris, but…” game in my whole life, but this is clever as hell. Great concept, great fit for the theme.
I kept going back and forth as I was playing: is this just Tetris? Like, does it have the same strategy as Tetris, just with a different perspective? No way, right? I mean, you can phase your pieces through the board. And I feel like I’m much better at this game than I am at Tetris. But then why do some moves feel just like Tetris?! This game’s like a Zen koan and a magic trick at the same time.
@caeonosphere you’re hitting the nail in the head. That’s been our same experience even after the jam. I think part of the mindset is similar to tetris: rotating things in your head, keeping an eye on the next piece… and interestingly the tetris stick is equally a saver here
But the overall gameplay is completely different. Congrats on the 26 meters!! As a tip, you can use the secondary button (X in the keyboard) to save one piece in the Hold corner, and use X again to swap it with the current one. The fact that you reached 26 meters without using it is quite impressive 👏
@airgameboys Yeah, I only realized there was a Hold when I looked at my own screenshot. I thought I could try to pass it off as a flex instead of ignorance. :D
Oh, you know what would be cool? If you were allowed to create disconnected pieces, but only if they’re the exact shape of a Tetris piece, and then you could get even more points by getting rid of it.
@caeonosphere that was actually the initial version of it! We had to decide between (a) allowing disconnected tetrominos, (b) not allowing any disconnection or (c) adding also 3, 2 and 1 sized pieces to make every size possible. We discarded (a) because it was too confusing for the new players (even the current way is a bit confusing at first) and (c) because it made the game progress too slow. But probably some nice tutorial would do the trick. Thanks for the detailed feedback!
@meskaline Thanks!!
Since pieces only destroy the dirt when they’re fully covered you can get some pretty weird shapes and that’s funny i think. This is a pretty good take on tetris.
Checkout this vaguely among us shaped hole.
This game was such a brain tease, I struggled to grip how it works at first, I thought I could outsmart the game and just hold down or only use certain pieces but nope! The dev thought about everything lol. I like the idea and the execution, ++ for pico8
As someone who loves playing Tetris, this game is absolutely amazing and my favorite entry so far! It’s a game that I will probably play even after the jam is over, just because it feels so addicting and fun. Sometimes the Tetris muscle memory takes over for a brief second to ruin it all as I want to place the piece how you normally would, but that’s on me.
Great job on the game, here’s my high score so far:
I could’ve played on, but I accidentally pressed left one too many times.
This is brilliant and I’m not smart enough to get very far. Really messes with my brain in the best way possible.
Very very cool! Keep making stuff like this!
Interesting twist on an already well-explored game. It took me some time to get used to the new rules, since while the game looks and feels the same as playing regular Tetris, the way you actually have to play is so different it almost plays like a completely different game entirely. I wasn’t able to do very well in the short time I played, but part of that is probably just me having trouble shifting my brain away from the way I’m used to Tetris working. Good work overall.
Okay, first of all, this is a PICO-8 entry, so it’s already a plus. I like that it’s a twist on the Tetris mechanic, and quite clever at that. I sure suck at it, but I can see that there are going to be people way better than me at this.
It took me forever to even clear the first lines, because for whatever reason my brain didn’t register the fact that the piece is registered only when covered completely by soil, but after that… uhh, no after that I was still sucking a lot.
But the entry feels very much complete. Loved the graphics, audio is awesome and the gameplay idea is very smart. Good job!
This is very smart, I couldn’t get very far, but I loved the concept for sure. I had seen your post this morning and only now got to check it out, it was stuck in my head for a while x3
What a great idea 👍