possible to implement network play for turn based games? useful for simple board or card game experiments. either send data between players directly or using a server, or possibly use a shared spreadsheet on google docs or drive?
While it may be out of scope for TIC-80, it may be an option for the TIC-80 libretro core through Netplay and (ab)using pmem. Saved states are a dump of the current pmem, so in theory, you could connect to a netplay session, and use the same persistent memory for a multiplayer game.
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Foxlum commentedon Jan 2, 2019
I think this has been agreed to be out of scope.
#243 (comment)
RobLoach commentedon Jul 15, 2019
While it may be out of scope for TIC-80, it may be an option for the TIC-80 libretro core through Netplay and (ab)using
pmem. Saved states are a dump of the current pmem, so in theory, you could connect to a netplay session, and use the same persistent memory for a multiplayer game.nesbox commentedon Nov 9, 2020
dup of #457