Team Switched
@teamswitched.dev
We're an international group of self-taught game devs! TS!UNDERSWAP is our unofficial reimagining of Toby Fox's UNDERTALE. DOWNLOAD: teamswitched.dev | tags: , Header by
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TS!UNDERSWAP is our team's unofficial re-imagining of Toby Fox's UNDERTALE. Demo v2.0: Starlight Isles is available to play on Windows, Linux, and Android platforms! DOWNLOAD: teamswitched.dev
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Here comes another! Every now and then we like to make some touchups to earlier material -- primarily to maintain stylistic consistency throughout the game as it develops further, and sometimes for some extra flair. It's Temmie! (may bite)
Temmie from TS!UNDERSWAP, now with new overworld and battle sprites -- which utilize asymmetry, and a style more consistent with the team's latest material.
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Papyrus fans, rejoice! We fixed him. ("We" as in DepressoKnows, who updated his sprites!)
Papyrus from TS!UNDERSWAP, whose sprites have now been edited to make his head more angular and pointed, instead of rounded like before.
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ko-fi.com/philiplol10119 Hey all. I hate doing something like this, but life has not been super kind to me and I'm struggling to make ends meet. Whether it's a donation or simply spreading this around, any little help I can get matters.
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DEV UPDATE - December 2024 It's our 4th Demo v1.0 release anniversary! Read our newest TS!UNDERSWAP Dev Update for: - Current development priorities and progress - Small preview screenshots - End of Year Q&A - Lengthy Community Spotlight - A Year in Review gamejolt.com/p/dev-update...
It was our 9th birthday 2 days ago! From what we've been able to find, the project began public development on February 16, 2016 -- even though since then, it's significantly evolved into something entirely different. Here's to hoping it won't take us 9 more years to finish this little fangame!!
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Played TS!underswap over the summer last year and tsus chara is so dear to me (as is the entire koffin keep segment 💜)
A drawing of Chara from TS!underswap wearing the standard spooky servant uniform. They are standing with one hand under their chin and the other hand around their elbow, and are standing in the foyer of koffin keep with the left-hand stairs visible behind them.
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This year’s showcase was a blast!! Make sure you check out UnderEvent’s latest installment if you haven’t—there’s a few cameos we were pleasantly surprised by!
We're all in trouble. Big trouble. Thank you, our team and every participant for watching. Loveable great people with an amazing audience as-well. We hope to see you for the finale! And worry not, I'm sure other people will make their own events after us. Until then, we love you! 💜
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We're all in trouble. Big trouble. Thank you, our team and every participant for watching. Loveable great people with an amazing audience as-well. We hope to see you for the finale! And worry not, I'm sure other people will make their own events after us. Until then, we love you! 💜
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30 MINUTES REMAIN. Meanwhile as you wait, why don't you check out 'RALSEI & THE BIRD'? Or maybe the Green Sans Comic? Fill out this Bingo Card?! Watch our amazing shorts?!?!. No? Oh..
UnderEvent is tomorrow at 3:30 PM EST!! We're really excited to see what the crew has in store for us this time around, as well as each of the projects featured -- best of luck on a smooth premiere!
Mark your calendars as Shadows Manifest... Make sure to tune in on January 25th at 3:30pm EST; for the community’s reunion once again! See you tomorrow. Manifestation begins now.💜 The main event will begin with a 20 minute pre-show until the main show begins.
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I̴̛̱̰̟̰ͅṪ̴̪͙͔̼̫́̌ ̴̢̺̦̝̔̈̒̊͝͝B̴̖̈́È̸̢̢͕͓̙̔͜G̴͍͖͆́͘͠I̴̬̳̿̐̓͗͗̈Ṋ̵̪͍̈́̚ͅS̴̢̡͇͕̖͛̈́͋͆͘.̵̝̗̬͊. ONE DAY REMAINS… TOMORROW AT 3:30PM EST.
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Reminder! UNDEREVENT 2024: Shadows Manifest will premiere this Saturday at 3:00PM EST. Be there!
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(REPOST) We won't back down. I have been slowly planning the charity event I said I would do this year, which I've decided on a title: The UT Bunnathon!!! Hosted by me, Sarah VyletBunni! Tentatively scheduled for June 23-27, 2025. More details to come later.
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6 DAYS LEFT… 1.25.25 Meet Dr. MRONE - Head Scientist
A year ago, we released TS!UNDERSWAP Demo v2.0: Starlight Isles! To say we were floored and humbled by the reception is an understatement -- thank you so much to everyone who's shared kind words, and remained patient while we work on this little fangame. We're excited to release more in the future!
While we don't have anything major planned to celebrate, feel free to check out last month's Dev Update to keep up-to-date with our latest progress and previews! bsky.app/profile/team...
DEV UPDATE - December 2024 It's our 4th Demo v1.0 release anniversary! Read our newest TS!UNDERSWAP Dev Update for: - Current development priorities and progress - Small preview screenshots - End of Year Q&A - Lengthy Community Spotlight - A Year in Review gamejolt.com/p/dev-update...
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UNDEREVENT 2024: Shadows Manifest Trailer 01.25.2025 The fate of the multiverse is at hand.
UnderEvent 2024's teaser trailer is out! Go ahead and check it out -- this one's looking to be very, very interesting.
15 MINUTES BEFORE THE UNDEREVENT 2024 TRAILER'S PREMIERE! 🟣 #UNDERTALE #deltarune #underevent www.youtube.com/watch?v=ifSH...
(This isn't a confirmation we're a part of the event, just helping spread the word to assist our fellow creators!)
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"Now you look prime for the stage!" Welcome Aboard, Tune in TOMORROW at 3:30PM EST for UNDEREVENT 2024's Final Trailer.
(They were all shot 15 minutes later.)
An adaptation of Leonardo da Vinci's "The Last Supper" (c. 1495–1498) within TS!UNDERSWAP's Koffin Keep. Characters sit around the dining table, preparing to eat.
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Here’s the entire RoadMap for the build-up leading to the UNDEREVENT 2024 Showcase! Premiering at 3:30PM EST. Will you be there?
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UNDEREVENT 2024 will premiere on January 25th at 3:30 PM EST! Make way as we prepare for to take the stage later this month.
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Tune in TOMORROW at 3:30PM EST for the release date reveal and the host of the next UNDEREVENT. 🪡☎️📉 Want Some Fun? (link below)
We're reaching the end of 2024! Before the year ends, let us know what you've enjoyed with our latest Dev Update -- thank you to everyone for sticking around with us, and have a Happy New Year!!!
DEV UPDATE - December 2024 It's our 4th Demo v1.0 release anniversary! Read our newest TS!UNDERSWAP Dev Update for: - Current development priorities and progress - Small preview screenshots - End of Year Q&A - Lengthy Community Spotlight - A Year in Review gamejolt.com/p/dev-update...
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Thank you so much to everyone who's enjoyed this project, and stuck around for so long! We hope you all have Happy Holidays, and a very Happy New Year!
Our official translations for Spanish (Español), Brazilian Portuguese (Português Brasileiro), and Dutch (Nederlands) are still in-progress, and will ideally be released whenever they're ready. (These are done by hobbyist translators, so please be patient!)

We're also in the process of discussing avenues for which community-created localization patches could be officially added to the game, including a list of guidelines (i.e. submission requirements, quality standards, etc.) It'll take us a bit to iron this out, so please give us time!

In case you haven't seen, we're now using Bluesky! This will be one of our primary avenues of communication going forward (rather than Twitter.) We've also been a bit more communicative in our Discord server this year -- including a new Community Spotlight channel we've made for easily shouting out fanworks! Feel free to join if you want!

Thanks for tuning in, and we'll see you guys next year!

- Beethovenus and Team Switched

An image depicts Spep wearing a Santa hat, and the Annoying Dog wearing reindeer antlers and a red Rudolph nose. They stand on the sides of a Festivus pole, with the words "THANK YOU!" underneath.
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Since the End of Year Q&A and Community Spotlight are pretty lengthy, we won't be including them here -- please make sure to check them out by using the GameJolt link! We concluded everything with "A Year in Review," discussing how 2024 has been and looking forward to 2025.
A Year in Review

2024 is nearly over, how about that? It's no big secret that this year hasn't exactly been the kindest to everyone, ourselves included.

We released Demo v2.0 at the start of the year, and we were really excited for people to finally see and experience what we'd been working on! To this day, we're incredibly fortunate and blown away by the overwhelmingly positive response to our little project, and the ways in which it's impacted others despite being unfinished.

Following this release, though, we unfortunately ended up having multiple stressful situations which, while thankfully resolved, definitely took their toll on us. Combine that with a slew of responsibilities and such in our personal lives which have required our full attention, and... in-game development has admittedly been much slower than we hoped following v2.0's release.

While various roadblocks have presented themselves, resulting in less work being done in-game, we've fortunately been making a lot of headway in other areas.

We've focused a great deal on properly fleshing out the game's overall outline, narrative, events, locations, and so on -- improving upon aspects which weren't as developed as we liked or needed, and even making changes to existing ideas to better suit our goals and direction for the project. All of this will significantly help us in the long term, and allow us to get future work done quicker by having a better understanding of what we want to accomplish!

While this project is going to take us a while to finish, we'd like to see it through to completion -- ideally sooner than later, mind you! Our work means a lot to us, and so has the support and kind words of everyone who enjoys what we're creating. We wouldn't be where we are without any of you, or without the hard work and contributions of each of our passionate team members. Thank you for believing in us, and for sticking around this long.

Here's to hoping for a better year with 2025!
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We've showcased some preview screenshots of the Crystal Mines, the first sub-area of Crystal Springs! Since the area is still in relatively early stages, everything here is subject to change.
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We've been making significantly more progress with the Boogiemen's new battle sprites -- included are some examples of the work has been doing for us here! We're close to wrapping up work on these assets, and we're starting the process of importing them in-game.
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Next up, progress updates! The main bulk of our work has centered around making refinements to both character backstories and route plans, as well as proposing potential rewrites of Ruined Home content for down the line -- though we've also made progress with art, music, and programming!
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First and foremost, we gave a recap about the contents of our September 2024 Progress Report, including our then-priorities and progress, as well as the release of Demo v2.0.7.
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Since the End of Year Q&A and Community Spotlight are pretty lengthy, we won't be including them here -- please make sure to check them out by using the GameJolt link! We concluded everything with "A Year in Review," discussing how 2024 has been and looking forward to 2025.
A Year in Review

2024 is nearly over, how about that? It's no big secret that this year hasn't exactly been the kindest to everyone, ourselves included.

We released Demo v2.0 at the start of the year, and we were really excited for people to finally see and experience what we'd been working on! To this day, we're incredibly fortunate and blown away by the overwhelmingly positive response to our little project, and the ways in which it's impacted others despite being unfinished.

Following this release, though, we unfortunately ended up having multiple stressful situations which, while thankfully resolved, definitely took their toll on us. Combine that with a slew of responsibilities and such in our personal lives which have required our full attention, and... in-game development has admittedly been much slower than we hoped following v2.0's release.

While various roadblocks have presented themselves, resulting in less work being done in-game, we've fortunately been making a lot of headway in other areas.

We've focused a great deal on properly fleshing out the game's overall outline, narrative, events, locations, and so on -- improving upon aspects which weren't as developed as we liked or needed, and even making changes to existing ideas to better suit our goals and direction for the project. All of this will significantly help us in the long term, and allow us to get future work done quicker by having a better understanding of what we want to accomplish!

While this project is going to take us a while to finish, we'd like to see it through to completion -- ideally sooner than later, mind you! Our work means a lot to us, and so has the support and kind words of everyone who enjoys what we're creating. We wouldn't be where we are without any of you, or without the hard work and contributions of each of our passionate team members. Thank you for believing in us, and for sticking around this long.

Here's to hoping for a better year with 2025!
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Thank you so much to everyone who's enjoyed this project, and stuck around for so long! We hope you all have Happy Holidays, and a very Happy New Year!
Our official translations for Spanish (Español), Brazilian Portuguese (Português Brasileiro), and Dutch (Nederlands) are still in-progress, and will ideally be released whenever they're ready. (These are done by hobbyist translators, so please be patient!)

We're also in the process of discussing avenues for which community-created localization patches could be officially added to the game, including a list of guidelines (i.e. submission requirements, quality standards, etc.) It'll take us a bit to iron this out, so please give us time!

In case you haven't seen, we're now using Bluesky! This will be one of our primary avenues of communication going forward (rather than Twitter.) We've also been a bit more communicative in our Discord server this year -- including a new Community Spotlight channel we've made for easily shouting out fanworks! Feel free to join if you want!

Thanks for tuning in, and we'll see you guys next year!

- Beethovenus and Team Switched

An image depicts Spep wearing a Santa hat, and the Annoying Dog wearing reindeer antlers and a red Rudolph nose. They stand on the sides of a Festivus pole, with the words "THANK YOU!" underneath.
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Thank you to everyone who asked questions! We’ve picked out everything we wanted to answer, so consider submissions closed. Final Dev Update of 2024 comes tomorrow! Just need to finish the Community Spotlight…
Time for an end-of-year Q&A! Have any questions about TS!UNDERSWAP? Submit them in the replies, and we'll select whichever ones we'd like to answer and include in this month's Dev Update! FAQ: teamswitched.dev/faq (Please don't submit questions already answered here!)
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Time for an end-of-year Q&A! Have any questions about TS!UNDERSWAP? Submit them in the replies, and we'll select whichever ones we'd like to answer and include in this month's Dev Update! FAQ: teamswitched.dev/faq (Please don't submit questions already answered here!)
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UNDEREVENT 2024 is delayed BUT...
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A goat from Deltarune and a bird from Undertale comes.. RALSEI AND THE BIRD. Check out our side-story!
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FULL UNDEREVENT GREEN SANS COMIC (🧵)
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Green Sans makes his way into the Omega Timeline where his vacation.. takes an interesting turn. To become the next UNDEREVENT host, baby! 🎩
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Kindred Spiris, Undercards and Vc’s Deltarune Returns! Check out the video on our channel! ♦️
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Day five of posting TS! Underswap doodles until the third demo releases!!
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og caption: "I've been really enjoying ts!underswap so far, but they really did great with muffet's design ! So much so that i just had to draw her ! (can you tell i had absolutely no clue how to fill the space on the left?)" <-- yes we can very easily tell, stinky
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wait hold on i forgot to post my peakest ts!underswap artwork ever og caption: "sliding with my dogboard like i'm chara ts!underswap" P.S : i was never book smart, i'm money smart
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Day six of posting TS! Underswap doodles until the third demo releases!! her concept is so gorgeous 💔
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Now that we're settling in on Bluesky... out of everything we've showcased in last month's progress report for TS!UNDERSWAP, what did you enjoy the most?
PROGRESS REPORT - September 2024 Read our newest TS!UNDERSWAP Progress Report for: - Current development priorities and progress - Assorted concept art - Status on sprite/music reworks - New Crystal Mines music track! gamejolt.com/p/progress-r...
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It's amazing how time flies!
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Welcome, fellow Twitter refugees! Here's what the Crossbones encounter scene looked like before we had all of its assets finished, around the end of 2020!
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KNOW THE DIFFERENCE: Crossbones (left), Crossbone (center), Cockbone (right)
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ts!underswap doodles yaaaaaaayyy \\>^<\\
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Yknow what, I'm gonna make single posts for each of my art pieces because that's the cool thing to do >:) First up is my favourite group of goulish goons from !
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Did this a while ago, i NEED a new update of ts!underswap i need to see my spooky evil man again.
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Art I never got around to completing. I was binging Men at Work while drawing this and then forgot about it. We'll not fade out too soon Not in this finest hour Whistle your favourite tune We'll send a card and flower Saying it's a mistake
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Day three of posting TS! Underswap doodles until the third demo releases!!
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Day two of posting TS! Underswap doodles until the third demo releases; Chara!!
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Day one of posting TS! Underswap doodles until the third demo releases 💜
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(Twitter Export) meme i spent way too long making, Huge Spoilers ahead!
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bee doodles!! Buzzy buzz buzz!
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TS!Underswap , left is definitely my favorite out of them all
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TS!Underswap Crossbones cause that fight was so cute
We've reached 1K Followers!!! Thank you so much! There's still 13.6K to go to reach what we had with Twitter, but let's start smaller and see what happens.
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We redid our pinned post with a shortened version of the release trailer, thanks to Bluesky's video length limit! You can check out the full trailer here: www.youtube.com/watch?v=KDtF...
Have any questions about our project? Require troubleshooting, support, or localization information? Make sure to visit our website for any and all of these! teamswitched.dev
Did you know: around this time last year, The Greasers were involved in an Undertale OC contest! To advocate for them, we posted these increasingly awful images. Enjoy the memories!
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Have to show these guys off here, had SO much fun making 'em!!
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hiiiii, i'm maxine, and this is my introduction thread!! i'm a decently experienced undertale/deltarune modder, writer, and an aspiring game developer, with a mission statement of delivering unconventional, heartfelt experiences reminscent of the PS1/PS2 era of gaming! nice to see you!!
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the sequel (with correct tags?!?!?!?!) 1/5
mmm stupid hat man #undertale_AU #undertaleYellow #UTY
New Starter Park! We'll be updating this with the accounts of Team Switched developers as people migrate over to Bluesky. go.bsky.app/QTKs3Gt
Bluesky starter pack for Team Switched developers.
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comic of the ts!underswap stargazing scene! i love this game so much. [1/2]
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It’s cross- SANS! I meant sans! Who the hell is crossbones? [ , , , ]
Welcome to all of our new followers! Bluesky is more than likely going to be our main platform moving forward, whereas we’ll be keeping Twitter as more of a “mirror” site. We’ll see how things go!
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OH RIGHT I did art for 's Rise Child theme with Lyrics that DramaJosh made, hehe!! Ts!Underswap's good.. www.youtube.com/watch?v=SlC0...
PROGRESS REPORT - September 2024 Read our newest TS!UNDERSWAP Progress Report for: - Current development priorities and progress - Assorted concept art - Status on sprite/music reworks - New Crystal Mines music track! gamejolt.com/p/progress-r...
We've released TS!UNDERSWAP Demo v2.0.7 which mostly features additions, changes, and fixes for localization tools. gamejolt.com/p/ts-undersw...
TS!UNDERSWAP is an unofficial fan-made reimagining of Toby Fox's UNDERTALE. Demo v2.0: Starlight Isles is now available for Windows, Linux, and Android platforms! DOWNLOAD: teamswitched.dev
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