> So deprecate it with a runtime warning and remove it after some years.
After the Python3 brouhaha, I think people are very cautious about making backwards incompatible changes to the language, even with a deprecation warning.
If it was done together with the rest of Python3 changes then it could have been approved, but not any more.
As Guido suggests, adding the warning to pylint and other style checkers, but keeping compatibility is much easier.
> Why remove a feature that could be useful? That makes no sense.
It makes sense in the way that a language which is strongly biased to readability and consistent expectations makes sense. It is also how a language which minimizes programmer error makes sense.
For languages that refuse to remove anything, and thus suffer from unnecessary challenges, see C++.
I think the extreme difficulty and indeed controversy that the committee stared down when removing trigraphs, which are a useless feature that the vast majority of C++ programmers will never once encounter, speaks well to GP's point that C++ is very conservative in how it removes features. Maybe not JS-level careful. But still.
Of course, JS has a problem in this regard that while it looks like a language, it is also a (de facto) assembler for the browsers. So disabling anything in JS will break lots of sites which will never be fixed.
However as far as programming is concerned, many things have been deprecated through transpilers and linters (for example "==" throws a warning in ESlint).
>Why remove a feature that could be useful? That makes no sense.
Cleaning up a language "makes no sense"?
Besides "could be useful" can be said for anything. Features should prove their usefulness (and in this case Guido regrets even adding it), we don't just keep them around in the off chance that they might be. That's hoarding.
You want a major version bump on very widely used software just to remove something that causes a minor confusion on the rare occasion it is used? In what world does that sound like a good idea?
It's one thing to make a change like this along with a bunch of other breaking changes, but there is no way this justifies breakage by itself.
There are also reasons those systems have tons of accidental complexity that frustrate users and wastes endless workhours. Strong compatibility is one of them.
> Why remove a feature that could be useful? That makes no sense.
Everything has a cost. In maintenance, in documentation, in support, in limiting the design space or constraining further development for other reasons (performance, for example).
Nothing is truly free. Everything has to be balanced regarding costs and benefits.
Here's the first sentence of the spec of the Scheme programming language:
"Programming languages should be designed not by piling feature on top of feature, but by removing the weaknesses and restrictions that make additional features appear necessary."
It's interesting how Lisp languages get criticized for lack of maintainable because of their power to let you essentially add new features, but then every popular modern language with the exception of Go piles on new features over time.
The choice of the name else is unfortunate because it's activated under the same circumstances of a then branch of an "if". Maybe its name should really be "then". That would also look like a .then of a JavaScript Promise, which would make sense nowadays and was obviously impossible to foresee back in 1991. However the name "else" makes sense if it refers to "except": it's what happens when no "except" fire. I still don't understand why it should be "else" for a "for" that succeeded: it should be a "then" there.
In the case of a for loop, you are modeling "a for which did not break". The cases where you want that block are typically when you are looping through a list trying to find something, so "if I found it I broke, else do this default logic".
That's the intended use case but it works also when there is no break
$ python3
>>> for i in [1,2,3]:
print(i)
else:
print("completed")
1
2
3
completed
That should be a "then", but admittedly a very useless one.
I agree that for the intended use case "else" is a better choice. It's like the else of the if that failed to find 2 in this code:
>>> for i in [1,2,3]:
if i == 2:
break
else:
print("we didn't find 2")
Still "else" doesn't hint much at what's going on, especially if the body of the loop is long. Maybe "nobreak" would make it immediately understandable to everybody? However in the best Python tradition I would make it very explicit, remove the feature from the language and use boolean flags. They are less compact but easier to understand than a feature that (probably) very few people know about.
>>> we_found_2 = False # this is a valid assertion now
>>> for i in [1,2,3]:
if i == 2:
we_found_2 = True
break
if not we_found_2:
print("we didn't find 2")
That's also the only way to do it if there are multiple break in the loop on different conditions.
It behaves more like the main branch of “if” unless you construe “try” as “try to produce an exception”; outside of “if”, Python’s “else” pretty consistently implies exactly the wrong picture of normal flow.
I guess I wasn’t clear, because my point is generally that moving the logic to an else block in any supported control structures (if, for, try, ...) doesn’t necessarily make it clearer or cleaner.
This comment contains more snark than content, but I'll reply anyway:
Goto is considered harmful, but it's important to recognize the context of that decision rather than parroting the idea. It's not an obvious idea and if the discussion had happened today with modern languages[0] instead it's not at all obvious the same conclusions would be reached.
This write-up does a pretty fair job of translating the original paper to something more modern without a lot of bias. http://david.tribble.com/text/goto.html
[0]: Modern languages of course learned from this paper, so that's not a fair comparison. In fact golang contains a goto, but it behaves well according to Dijkstra's concerns and occasionally results in more readable code. I would be shocked if Dijkstra took any issue with go's implementation.
Actually I wouldn't like it deprecated, not because I use it often or like it very much. In fact, I myself found this feature counterintuitive at first brush.
Deprecating any feature without any strong reason makes me irritateted and I don't find any strong reason for doing so.
You could print the warning out to STDERR when the Python runtime finishes parsing and before it executes your script.
This will likely break some people's workflows, but honestly, it's the de-facto way of notifying users of a deprecation in many Python frameworks (Gunicorn did this recently with gunicorn-paster vs gunicorn --paste).
They could also include this in a "What's new in Python (4?)" since this is unlikely to be introduced in a minor version bump.
I'm not categorically against deprecation warnings. Isn't gunicorn a command line tool? I can respect such warnings in a tool or even sometimes a library, but not in a language interpreter. The user should as closely as possible be in full control of the streams in those cases, and any standard error output that isn't an exception (i.e. either deliberate or resulting from a programmer error) should stay the hell off.
The proper way to handle this is of course to introduce a new semver major version. No need for deprecation warnings because incompatibility is expected.
So deprecate it with a runtime warning and remove it after some years.
I wonder if there are some statistics about its usage. I guess it's very low.