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    Felix Leyendecker
    Felix Leyendecker
    Principal Technical Environment Artist at id Software
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    Overhead view of the bridge

    Underside of the bridge

    Underside of the bridge

    Underside of the bridge

    Felix Leyendecker

    Felix Leyendecker

    Principal Technical Environment Artist at id Software
    From the ArtStation Marketplace
    Brushes of Cracks for Zbrush
    View

    Brushes of Cracks for Zbrush

    Gerardo Castellanos
    by Gerardo Castellanos
    USD $7.00

    DOOM ETERNAL - MARS CORE (Bridge Section)

    From DOOM ETERNAL (2020): Mars Core - Bridge Section. I did all of the environment modeling, material creation, texture application, set dressing and decal work in this area, based on a leveldesign blockout by Brandon Souders. Concept by Bryan Flynn. Lighting by Garrett Moring. Effects work by the id FX department.

    Posted 4 years ago
    5.9K
    6

    Software Used

    • ModoModo
    6 Comments
    • threeinfiniteaxes
      • Report abuse
      threeinfiniteaxes
      3D Artist

      Love it!

      • 4y
    • Alexander Avdiyenko
      • Report abuse
      Alexander Avdiyenko
      3D Artist

      my favorite level. This is so sick

      • 4y
    • Stan Brown
      • Report abuse
      Stan Brown
      Senior Material Artist @ NVIDIA

      Awesome work!!

      • 4y
    Load More Comments

    Tags

    • #Digital 3D
    • #Science Fiction
    • #Games and Real-Time 3D Environment Art
    • #Hard Surface
    • #Doom Eternal
    • #Mars Core

    More by Felix Leyendecker

    • DOOM ETERNAL TAG 2 - THE DARK LORD
    • Diving Helmet
    • DOOM ETERNAL - ARC COMPLEX
    • DOOM - Lazarus Medical Room
    • Crysis 2 - Spaceships
    • DOOM ETERNAL - URDAK
    • DOOM ETERNAL - SUPER SHOTGUN
    • DOOM - Empyrian
    • DOOM ETERNAL - FORTRESS OF DOOM
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