Richard Mattka is an Award-winning Creative Director, Designer and Developer with over 15 years experience in interactive development, design and concept artwork. Combining science-fiction themes, the hidden mysteries of fractal worlds within the world of code, and countless languages, he creates interactive worlds for devices, installations and film. Technologies include Artificial Intelligence systems, OpenGL/WebGL, Graphics Shaders, VR/AR, 3D, Visual FX & Dynamic Film. His work often explores the synergy between humans and machines, the intersection of technology and creative spirit.
Richard has worked with some of the top teams and brands in interactive and entertainment including Microsoft, AirBnB, P&G, Lionsgate, Warner Bros., 20th Century Fox, New Line Cinema, Apple, Sony, IBM and Google.
His work has been recognized with Webbys, FWAs, Awwwards, CSSDA, Cannes Lions, One Show, Communication Arts, including Site of the Month and Site of the Year awards. He was recently recognized by the Webby Awards for 2018/2019.
As a developer, Richard's expertise includes React, Vue, javascript, webgl, php, python, node and a wide range of related frameworks and libraries. He has years of experience with Three.js, R3F, GLSL and WebGL, along with the WebAudio API and CSS. Everything a web based project might need.
For video processing he has scripting in ffMPEG, Blender, After Effects and Cinema4D. Integration with Artificial Intelligence APIs for computer vision, speech recognition, deep learning and training are also often employed in his work. 3D modeling in Cinema 4D and Blender enable him to work with in all facets of the creative pipeline. Richard also has film experience in post-production with After Effects and Premier, having worked with Andrew Kramer and Video Copilot. Visual effects for film, production logo design and animations are also part of his portfolio.
Richard is also a regular writer for Net Magazine, and Web Designer Magazine, with over 50 articles published so far on VFX, 3D, Artificial Intelligence WebGL, Sound FX and Shaders.
'The Art of Shaders', his latest full length programming book, is currently in production. A comprehensive introduction to the world of shader programming, it covers how they work, and the incredible visual results they can create. Release data is now scheduled for 2022.
Richard's professional artwork explores a wide range of fractal works, science-fiction and other-world visions. Selected works are currently available for purchase through Society 6.
Contact me for availability for freelance work, as part of the team or creative lead.