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Pixel Dungeon Wiki
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The journal contains useful information about the game. When opened during a run, it also shows information related to the current run.

Badges[]

Main article: Shattered PD - Badges

Contains a list of the game's badges, both obtained and unobtained. For multi-tier badges, only the highest obtained and lowest unobtained tier are showed. Opening this section during a run lets you also see badges obtained in the current run.

Dungeon Guide[]

Also called Tome of Dungeon Mastery.

Tome of Dungeon Mastery
An adventurer's guidebook, left here by someone who decided adventuring wasn't for them! This particular book is magical, and can prompt adventurers to read a page at the right moment.
Despite that functionality, the book is most popular because of the big words "Don't Panic!" written in large friendly letters on the cover.

The tome of dungeon mastery spawns in the starting room on floor 1. This guide contains useful tips for beginners. The tome has a total of 14 entries; the first 6 entries are available since the beginning, the rest must be unlocked by collecting guidebook pages in the Sewers.

Torn Guidebook Page
A torn page from an adventuring guidebook.
Most of the text is too small to read at a distance, but you can make out the title of the page:Title

The contents of each page are written below.

Introduction[]

Examining[]

This page flashes whenever you encounter a Sewer Snake for the first time.

Surprise Attacks[]

This page flashes whenever you miss when attacking a Sewer Snake more than twice.

Identifying Items[]

This page flashes whenever you pick up an unidentified item for the first time.

Dealing with Hunger[]

This page flashes when you go hungry for the first time.

Alchemy & Trinkets[]

Handling Defeat[]

This page flashes when you come back after dying for the first time.

Searching[]

Strength[]

Upgrades[]

Effective Looting[]

Gaining Experience[]

Positioning[]

Magical Attacks[]

Alchemy Guide[]

This section provides the necessary information about alchemy. Each entry contains basic information about a category of items the player can craft and crafting recipes for those items. There are 9 entries: Intro and Potions, Creating Runestones, Energy and Food, Exotic Potions, Exotic Scrolls, Enhanced Bombs, Enhancing Weapons, Brews and Elixirs, and Spells. The guide has no entry dedicated to trinkets; You can find information about them in the Dungeon Guide (entry Alchemy & Trinkets) instead.

Torn Alchemy Book Page
A torn page from a guidebook on alchemy.
Most of the text is too small to read at a distance, but you can make out the title of the page:Title

All entries must be unlocked by collecting alchemy guidebook pages that appear in laboratory rooms. Each laboratory contains up to 1 page in Sewers, 2 pages in Prison, 3 in Caves, etc. You can find the first 4 pages in Sewers, while the rest will appear only in later chapters. Check the article about alchemy to see the content of individual entries.

Notes[]

Contains a list of important places and characters the player has seen during current run.

It also shows a list of keys in player's possession as those no longer show in inventory.

Catalogs[]

Catalogs show the list of items, creatures, and other things the player has encountered in the dungeon as well as the number of times entries still left to find. In total, there are 459 entries for the player to find. Each entry also shows related statistics. For example, the number of times has the player used a given item.

The Equipment section contains the list of all equipment items as well as enchantments and glyphs, including curse ones (159 entries). An item or any enchantment/glyph on said item appears in the journal once the player has identified it or picked it up if it is already identified. Enchantments and glyphs also appear in the journal once the player has applied them onto an identified item. Each item entry shows the number of times the player has upgraded said item across all runs.

The Consumables section contains the list of all consumable items (160 entries). A consumable item appears in the journal once the player has identified it or picked it up if it does not require identification. It also keeps track of the number of times the player has used each item and the amount of gold and alchemical energy they have spent across all runs. When opened during a run, it shows which potions and scrolls have been identified.

The Bestiary section contains the list of all creatures, traps, and plants (140 entries). Creatures appear in the journal once the Hero sees them, plants and traps must only appear once the player examines them. It also keeps track of the number of times each creature has been defeated, trap triggered, and plant trampled across all runs.

The Lore section contains all documents the player has collected and introductions to all regions they visited (36 entries), allowing them to read the texts whenever they want.

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