(Topic ID: 253582)

The Next American Pinball

By Charlemagne1987

5 years ago


Oct '19 2019
Feb '25 2025
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Topic Stats

  • 7,107 posts - Hot topic!
  • 540 Pinsiders participating
  • Latest reply 53 minutes ago by mbwalker
  • Topic is favorited by 191 Pinsiders

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There are 7,107 posts in this topic. You are on page 143 of 143.
#7101 3 hours ago
Quoted from vdojaq:

I hear there may be an influx of former IRS employees looking for work?

Imagine being sad the IRS lost people lol.

#7103 3 hours ago
Quoted from fenix501:

I’m trying to imagine who exactly would pick AP/Aimtron/Funsup/ThatAin’tGonnaWork.com to produce anything? How careless would you have to be in your due diligence to imagine that “they” could produce anything? Who is that, exactly? Unless you filter your search results for only RMS1977 postings? He’s quite certain that this cunning pivot is JUST the thing that going to turn it all around. Not that anything needs turning around because the new game is great and he got free springs.
You’d have to ignore a really large amount of red flags in your research to end up at, “These guys are going to crush this for us - let’s hire them!”
It’s pretty easy to create a webpage with a painful logo and some “borrowed” pictures. Actually manufacturing something is a just a wee bit harder. This is like the central tenet of Pinside. “Pinball is hard.”
I will say the 45 year old picture with a guy in bell bottoms in the new Funsup site’s “Arcade” factory pic is pretty sweet. Just don’t click on the link please.
It’s all over except the lawsuits, finger-pointing, bankruptcies, recriminations, Pinside posts of pictures of the factory being emptied in the middle of the night and somebody blaming Marty Robbins for most or all of it.

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Treyboi would. Well if he was still around

#7104 2 hours ago
Quoted from rosh:

This is a fairly optimistic view, but certainly a step towards reality.

Yeah of course. It was just a ballpark figure to give people an idea of the costs.

Because you know as soon as that “we will make your game” post popped up, 50 people with homebrew aspirations eyes went wide open, and they went “wow this is for me!!”

Without having any idea of the scale of costs involved in such a venture.

Now, hopefully they do have a rough idea.

rd

#7105 1 hour ago
Quoted from Silvergun360:

These “Fun is Up” puns, haha. Really got the juice going with this discovery, love it!
Hey, let’s see if they can even get Cuphead to market. It’s going to be almost two years until we see another game from AP at this point.
On a side note, I think the Polycade seems to be doing well because my kid’s dentist office just got one for their waiting room. Someone else in another chat said he saw one on a cruise ship. They might have something going there.

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I have no idea if the Polycade is any good, but the form factor is nice, and this storage rack for the modules is enough to make me want to buy everything in this photo. I wouldn't even need to use them - just hang them up as a beautiful piece of art.

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#7106 1 hour ago

I believe on the polycade AP is basically just doing mechanical assembly and packaging.

Basically the steps between someone buying a bunch of parts and the packaging the customers get..

#7107 53 minutes ago
Quoted from rosh:

This is a fairly optimistic view, but certainly a step towards reality. You have left out all of the upfront engineering, cost for CM services provided to get the game ready for production and don’t forget about costs for documentation/manual, packing materials, shipping to your warehouse, marketing, warrantee, spare parts, the list goes on and on...

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I don't think people realize the documentation aspect - it's a TON of work to document how to build/test something complex. Detailed assembly drawings require an enormous effort. Someone building a homebrew doesn't need that since it's in their head. Handing a pin off to a contract manufacturing to build takes it to the next level.

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