Heartbound
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Patch 1.0.9.64
Monthly Update Build - February 2025


Had to take a year and focus on everything else as seen here:
Heartbound AnnouncementMon, January 20, 2025
Development Update - January 2025
Studio Update!

Going forward we're doing monthly update builds on the first of each month.
These are going to be done on a separate build which you can read about below.
These builds will be highly unstable at times so please put in bug reports.
Depending on the severity of issues I will put out additional builds throughout the month.
Anyway, have fun!

    Monthly Development Build

  • The code to gain access to this is "PirateSoftware".
  • You can access this by using that code on Heartbound > Properties > Betas within the Steam Library.
  • This build is for WINDOWS ONLY.
  • Make sure your Steam client is fully up to date to get this build.
  • Hitting Shift will allow you to add/remove some blend layers.
  • Hitting Alt will allow you to add/remove the greyscale shader.
  • Hitting Ctrl will allow you to enable/disable graphical information.
  • Hitting Space will allow you to save the game wherever you are standing.
  • There is a Keyboard/Controller input display on the top left that shows last hit key.

    Known Issues

  • RURU language has not been updated past Fern/Rhode in Animus.
  • Our translator lives in Moscow and cannot be paid due to the war.
  • Once we have a way of fixing this the RURU translation will move forward.

    Changed Content

  • # has been added to the Heartbound font.
  • Sheldons storyline has been extended.
  • Country Locale codes have been replaced with localized language names.
  • A Quit button has been added to the menu with an "Are you sure?" option.
  • An end is no longer the end.

    Bug Fixes

  • The Pocketwatch is no longer on the wrong layer after a sequence in the mines.
  • It is no longer possible to softlock by talking to Sheldon while he leaves the house.
  • It is no longer possible to softlock by answering a question in the same frame it was asked.
  • The credits text no longer fail alignment if you pause during it.
  • Fern no longer talks outside the box when it all goes wrong.
  • # in names no longer cause newlines on the credits screen.
  • A textbox in lunch rush no longer breaks out of bounds
  • The pause menu no longer shows the room behind it along the edges while moving.
  • Lighting no longer remains on characters when a light is turned off while they stand in a lightsource.
  • The game no longer crashes on September 2nd every year.
  • The achievement "Engage Headbutts" can now be obtained.
  • Multiple names have been changed in the credits per request.
  • The client no longer crashes during Rhodes bite mini-game.
  • Fixed audio memory issue in numerous rooms.
  • Fixed lighting related memory issue in Act 1.
  • Fixed lighting related memory issue in Animus Mines.
  • Lore can no longer get stuck in a loop intermittently in Animus.
  • Fixed multiple performance related issues on Steam Deck.

    Bug Reporting

  • Please report any issues on our official Discord at https://discord.gg/piratesoftware
  • There is a channel called #heartbound-ticket where you can report stuff!
  • Include a screenshot, it makes it much easier to fix!

    Upcoming Content

  • The rest of Animus (Chapter 3) is being actively developed.
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Game
Heartbound
¥1,200
Posted 
Sun, February 2, 2025
@
6:50 AM JST
Type
Regular Update
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Heartbound
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Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.
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