@threlte/extras
<Sky>
This component adds a Three.js Sky object to the scene, renders that on-demand to a cubemap which is assigned to the default scene as the environment map.
<script lang="ts">
import Scene from './Scene.svelte'
import type { Preset } from './presets'
import { Canvas } from '@threlte/core'
import { Pane, Slider, Checkbox, Button, Folder } from 'svelte-tweakpane-ui'
import { Sky } from '@threlte/extras'
import { Spring } from 'svelte/motion'
import { presets } from './presets'
const entries = Object.entries(presets)
const presetSpring = new Spring(presets.sunset, {
damping: 0.95,
precision: 0.0001,
stiffness: 0.05
})
let setEnvironment = $state(true)
let azimuth = $state(0)
let elevation = $state(0)
let exposure = $state(0)
let mieCoefficient = $state(0)
let mieDirectionalG = $state(0)
let rayleigh = $state(0)
let turbidity = $state(0)
const applyPreset = (preset: Preset) => {
azimuth = preset.azimuth
elevation = preset.elevation
exposure = preset.exposure
mieCoefficient = preset.mieCoefficient
mieDirectionalG = preset.mieDirectionalG
rayleigh = preset.rayleigh
turbidity = preset.turbidity
}
applyPreset(presets.sunset)
$effect(() => {
presetSpring.set({
azimuth,
elevation,
exposure,
mieCoefficient,
mieDirectionalG,
rayleigh,
turbidity
})
})
</script>
<Pane
title="Sky"
position="fixed"
>
<Checkbox
bind:value={setEnvironment}
label="Set Environment"
/>
<Slider
label="Turbidity"
bind:value={turbidity}
min={0}
max={20}
/>
<Slider
label="Rayleigh"
bind:value={rayleigh}
min={0}
max={4}
/>
<Slider
label="Azimuth"
bind:value={azimuth}
min={-180}
max={180}
/>
<Slider
label="Elevation"
bind:value={elevation}
min={-5}
max={90}
/>
<Slider
label="Mie Coefficient"
bind:value={mieCoefficient}
min={0}
max={0.1}
/>
<Slider
label="Mie Directional G"
bind:value={mieDirectionalG}
min={0}
max={1}
/>
<Slider
label="Exposure"
bind:value={exposure}
min={0}
max={2}
/>
<Folder title="Presets">
{#each entries as [title, preset]}
<Button
{title}
on:click={() => {
applyPreset(preset)
}}
/>
{/each}
</Folder>
</Pane>
<Canvas>
<Sky
{setEnvironment}
{...presetSpring.current}
/>
<Scene exposure={presetSpring.current.exposure} />
</Canvas>Usage
<script lang="ts">
import { T, Canvas } from '@threlte/core'
import { Sky } from '@threlte/extras'
</script>
<Canvas>
<Sky elevation={0.5} />
<T.PerspectiveCamera
makeDefault
position={[0, 3, 18]}
fov={60}
oncreate={(ref) => {
ref.lookAt(0, 0, 0)
}}
/>
</Canvas>Environment
By default, this component will render the sky to the scene environment. This can be disabled by setting the setEnvironment prop to false.
<Sky setEnvironment={false} />Performance
The <Sky> component will only re-render the cubemap when the properties change.