import * as THREE from 'three';
import { OrbitControls } from 'https://unpkg.com/three@0.140.2/examples/jsm/controls/OrbitControls.js';import { GLTFLoader } from 'https://unpkg.com/three@0.140.2/examples/jsm/loaders/GLTFLoader.js';import { RGBELoader } from 'https://unpkg.com/three@0.140.2/examples/jsm/loaders/RGBELoader.js';let camera, scene, renderer;
const pointer = new THREE.Vector2();
const raycaster = new THREE.Raycaster();
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, 0.6, 2.7 );
scene = new THREE.Scene();
.setPath( 'https://threejs.org/examples/textures/equirectangular/' )
.load( 'royal_esplanade_1k.hdr', function ( texture ) { texture.mapping = THREE.EquirectangularReflectionMapping;
scene.background = texture;
scene.environment = texture;
const loader = new GLTFLoader().setPath( 'https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/' );
loader.load( 'DamagedHelmet.gltf', function ( gltf ) { gltf.scene.traverse( function( object ) { if ( object.isMesh === true ) object.material.userData.color = object.material.color.clone();
renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 10;
controls.target.set( 0, 0, - 0.2 );
window.addEventListener( 'resize', onWindowResize );
renderer.domElement.addEventListener('pointerdown', onPointerDown); renderer.domElement.addEventListener('pointermove', onPointerMove);function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
requestAnimationFrame( animate );
renderer.render( scene, camera );
function onPointerMove() { pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
scene.traverse( function( object ) { if ( object.isMesh === true ) object.material.color.copy( object.material.userData.color );
if (intersects.length > 0) { const object = intersects[0].object;
object.traverse( function( obj ) { if ( obj.isMesh === true ) { obj.material.color.set( 0xff0000 );
function onPointerDown() { raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) { console.log('Intersection:', intersects[0]);